New Britannia is the name of the land Shroud of the Avatar is set in.
- Earlier, I described to you the choice you face initially; which path to take in your journey into the lands of New Britannia. Now, I will endeavor to shine some light on those choices, and the impact upon you and those you will meet. The first, your possible pathways among the seekers of Truth.
Among the truths you will learn is that much of our knowledge of the land of New Britannia is lost to the ages. The survivors of the Cataclysm four centuries past have settled in the land we call "Novia", a large island which, while bearing the scars of that time, still harbors enough life to support our people. And others, as well... many of which you will meet on your travels. The Vertas people that live in the Forsaken Vale, for example, a new race borne of the Cataclysm which we have grown to call "elves"; Lord British has told me this may be reference to a long-distant legend that the people of Novia have since forgotten. The Vertas elves for their part are like men, but different... different enough. They struggle to live alongside the rest of us, but where a man might burn with emotional fire, an elf will be cold, distant. They worship history, knowledge and truth, and those who wish to learn the wisdom they hold would do well to discover the ways of these people. It is certain you will encounter them on your way.
The elves are not the only new race you may encounter, traveler. The lands of the southwest are rich and full of life, and that is rare in Novia. Men and mythical creatures mix throughout, and that brings conflict, as it always does. As our numbers recover from the Cataclysm, the settlements of various races meet, and begin to argue about land and water and right and wrong and truth and lies. Peace lies on a fine edge; it is an edge you may have to walk along. And always the Fomorians, remnants from the Dark Armies of wars past threaten; from their strongholds in Blackblade Pass they often strike looking for prey.
You will see many wonders on your path, traveler; the fauns of Midmaer and the barrens of Quel, the sailors who brave the Bay of Storms (whose name is well earned) seeking to take travelers to the legendary lands of Elysium, where lies the halls of Artifice. There, your destiny will take you, traveler, though it will challenge you in ways you do not yet expect.
This, then, will be one of the challenges facing you as prophesied – the journey of Truth. Will it be the Truth you wish to find? Or will it be the Truth that you wish would be? Or, will you see the Truth as it truly is? The choice will be yours...
- - Arabella