Thank you for visiting SotAwiki, a Shroud of the Avatar Wiki Encyclopedia. If you see any information that is outdated, please take the time to update it, or if you prefer, leave a message for other editors. This community wiki is for the benefit of all Avatars!

Nightshade Pass

From Shroud of the Avatar Wiki - SotA
Jump to navigation Jump to search
Nightshade Pass
SotA u150 Hilt 1.jpg
Scene Difficulty: Zonetier.pngZonetier.pngZonetier.png
This scene can have creatures above the scenes stated Tier Level

Region: South Paladis


Release: Release 24

Nightshade Pass is the only known mountain pass that extends all the way through the Blackblade Range between western Midmaer and South Paladis.

At the entrance to Hilt, there are 2 different doors:

  • One is labeled Enter Hilt Fortress [This door can only be used for "Reassemble the Vermillion Lens" quest]. Enter into this door if you have the Reassemble the Vermillion Lens quest active.
  • The other door is labeled Enter Hilt Fortress [This door cannot be used for "Reassemble the Vermillion Lens" quest]. Enter this door if you do not have the Reassemble the Vermillion Lens quest active.

Within the Blackblade Mountains, between South Paladis to the west and Midmaer to the east, is the narrow cleft of Nightshade Pass. At its center the winding pass opens up into a bowl-shaped canyon in which rests a shimmering lake fed by icy water flowing down from glaciers hidden higher in the mountains to the north. On the south end of this valley can be seen the tall volcanic mountain of Hilt that gives this region its name.[1]

Map[edit]

Points of interest[edit]

Bestiary[edit]

The loot information stated is only a reference for known drops. The chance for these items to drop vary by creature and scene. Adv Exp stated is the default Adv Exp when in a scene in a Private instance not in a party.

Creature Hit Points Damage Adv Exp Gold Loot
Archer Unknown Unknown Unknown Gold 5-25 Shoddy Short Bow Shoddy Short Bow (0-1), Arrow Arrow (0-1)
Bandit Unknown Unknown Unknown Gold 1-13 Bandit Dagger Bandit Dagger (0-1)
Bandit Leader Unknown Unknown 209 Gold 5-25 Rusty Sword Rusty Sword (0-1), Dagger Dagger (0-1)
Bay Foal Unknown Unknown 0 Gold 0
Bay Horse Unknown Unknown 1 Gold 0
Brown Spider Unknown Unknown Unknown Gold 0
Duck Unknown Unknown Unknown Gold 0
Fighter Unknown Unknown Unknown Gold 0
Grizzly Bear Unknown Unknown 275 Gold 0 Bear Head Bear Head (0-1), Animal Hide Animal Hide (0-1), Bear Carcass Bear Carcass (0-1)
Kobold Archer Unknown Unknown Unknown Gold 1-47 Shoddy Long Bow Shoddy Long Bow (0-1), Arrow Arrow (0-1)
Kobold Fighter Unknown Unknown Unknown Gold 1-36 Kobold Slag Sword Kobold Slag Sword (0-1), Explosive Potion Explosive Potion (0-1), Wayland Loop, Common Wayland Loop, Common (0-1)
Kobold Mage Unknown Unknown Unknown Gold 1-54 Corpse Wax Corpse Wax (0-1), Spider Silk Spider Silk (0-1), Worn Cloak Worn Cloak (0-1), Kobold Essence Kobold Essence (0-1), Lesser Staff Lesser Staff (0-1), Lesser Wand Lesser Wand (0-1)
Large Brown Bear Unknown Unknown Unknown Gold 0
Large Brown Spider Unknown Unknown Unknown Gold 0
Large Grey Wolf Unknown Unknown Unknown Gold 0
Mallard Duck Unknown Unknown Unknown Gold 0
Rabbit Unknown Unknown 0 Gold 0
Ruffian Unknown Unknown 209 Gold 5-25
Skeleton Archer Unknown Unknown Unknown Gold 1-15 Shoddy Short Bow Shoddy Short Bow (0-1), Arrow Arrow (0-1), Corpse Wax Corpse Wax (0-1)
Skeleton Footman Unknown Unknown Unknown Gold 1-5 Triangle Shield Triangle Shield (0-1), Corpse Wax Corpse Wax (0-1)
Skeleton Mage Unknown Unknown Unknown Gold 1-15 Lesser Wand Lesser Wand (0-1), Corpse Wax Corpse Wax (0-1)
Small Brown Spider Unknown Unknown Unknown Gold 0
Stag Unknown Unknown Unknown Gold 0
Thug Unknown Unknown Unknown Gold 1-20 Rusty Hammer Rusty Hammer (0-1)
Timber Wolf Unknown Unknown 214 Gold 0 Wolf Head Wolf Head (0-1), Animal Hide Animal Hide (0-1), Wolf Carcass Wolf Carcass (0-1)
Troll 2314 Unknown Unknown Gold 8-20 Cut Gem Cut Gem (0-1), Gem Fragment Gem Fragment (0-1), Strip of Thick Troll Skin Strip of Thick Troll Skin (0-1), Obsidian Chip Obsidian Chip (0-8), Troll Head Troll Head (0-1), Troll Pelvic Bones Troll Pelvic Bones (0-1), Troll Rib Cage Troll Rib Cage (0-1), Troll Essence Troll Essence (0-1)
Will-O-Wisp Unknown Unknown Unknown Gold 0
Wizard Unknown Unknown 209 Gold 5-25 Lesser Staff Lesser Staff (0-1), Lesser Wand Lesser Wand (0-1), Spider Silk Spider Silk (0-1), Corpse Wax Corpse Wax (0-1)
Xavara, the Fire Pillar 2361 Unknown 28000 Gold 1-200 Obsidian Chip Obsidian Chip (0-6), Vexlyn's Spark, Common Vexlyn's Spark, Common (0-1), Ring of Fire, Common Ring of Fire, Common (0-1), Wand of Undying Embers, Common Wand of Undying Embers, Common (0-1), Ashes of Xavara Ashes of Xavara (0-1), Recipe: Potion of the Master Fire Mage Recipe: Potion of the Master Fire Mage (0-1)

Resources[edit]

Resource Node Craft Exp Skill Yield
Nightshade Plant Unknown ForagingForage icon.png Nightshade Nightshade (0-1)
Garlic Plant Unknown ForagingForage icon.png Garlic Garlic (0-1)
Copper Vein Unknown MiningMining icon.png Copper Ore Copper Ore (0-1)
Cotton Plant Unknown ForagingForage icon.png Garlic Garlic (0-1)
Mandrake Plant Unknown ForagingForage icon.png Mandrake Root Mandrake Root (0-1)
Granite Unknown MiningMining icon.png Granite Block Granite Block (0-1)
Brimstone Unknown MiningMining icon.png Sulfurous Ash Sulfurous Ash (0-1)
Ash Deposit Unknown MiningMining icon.png Sulfurous Ash Sulfurous Ash (0-1)
Silver Vein Unknown MiningMining icon.png Silver Ore Silver Ore (0-1)

Lore[edit]

Within the Blackblade Mountains, between South Paladis to the west and Midmaer to the east, is the narrow cleft of Nightshade Pass. At its center the winding pass opens up into a bowl-shaped canyon in which rests a shimmering lake fed by icy water flowing down from glaciers hidden higher in the mountains to the north. On the south end of this valley can be seen the tall volcanic mountain of Hilt that gives this region its name.

According to legend, before the Fall of the shards of the shattered moon, there was a great battle between the Gods of Man and the Avatars. It raged all across the face of the world. One of the Avatars saw that they could not win and so, rather than fight the gods, he plunged his blade into the world, desiring to kill that thing which the gods loved most; their creation. The edge of the sword tore through the fertile lands of the world, opening a great and terrible wound which became known as Hellfire Rift. It was here, then, that the gods in their wrath stopped the Avatar and cast him back into the Abyss from which he came. But the damage had been done and the gods, in their wisdom, left the hilt of the blade exposed until such time as some legendary hero from some other legend were to come along and heal the world. That’s what that southernmost peak is supposed to be; the hilt.

It’s on the north end of the canyon, however, that the area’s most interesting feature can be found. Built over two hundred years ago by the Obsidian general Karpasic (during the time depicted in Blade of the Avatar), the fortress at Hilt was created as a conceit for the glory of the Obsidian military power (which didn’t please the Cabal of the Obsidian Sorcerers). Furthermore, according to legend it was where the military discovered, deep below the earth, the wondrous obsidian forges. During its time, however, the excuse of its building was to further fortify and secure Nightshade Pass itself, since enemy armies could not easily travel through the valley pass without using the bridged ford located between the lower walls of the fortress, exposing them to fire from soldiers and mages stationed on the battlements above.
[2]
 
Entering through the pass from the west, and gazing down into the natural bowl of the valley itself, you can see the lush vegetation near and far, as lower-altitude deciduous trees, ferns and grasses give way to hardier conifers and higher-altitude shrubs… Boulders and rock-faces protrude from steeper angles and merge with the terrain with the help of attendant flora and smaller stones.

Approaching the lower entrance of the fortress walls, and the first of the switchback ramps leading upward, you can see one of the waterfalls draining from the cascade winding its way down through the fortress walls from the upper slopes. Tucked away in the shadowed recesses of the cleft to its left, just beyond a gnarled old tree, are some crumbling ruins of a tower built long after the sturdier, more ancient ruins of the fortress itself.

A bridge is one of the few places travelers could have forded the deep, cold stream flowing into the lake, putting them easily in range of attack from the terraced walls above.
[3]
 
There is a small encampment of weary travelers who fear approaching any closer to the base of the ancient fortress because of the presence of a cave troll that waylays any who dare to cross the bridge near the lowest waterfall. Their horses were dangerously spooked, so they have camped higher up along the eastern pass to consider the possibility of fording some shallow area they hope to find in the misty lake below. Certainly nothing could go wrong with that plan! Just beyond their tent and wagons, through the dark forest, is an overgrown trail leading high into the mountains toward the treacherous volcano of Hilt itself.

The somewhat creepy entrance courtyard of the main fortress itself, is lit dimly by the haunting light of the magical, floating crystal shards. You can also see the nearly 25 meter tall waterfall tumbling down from the distant mountains veiled in night’s mist, sending the river on its way down the cascading terraces toward the lake below…[4]
 
One of the great scenic views of the fortress from the opposite side of the valley on the trail leading past the travelers’ encampment as it heads toward the forgotten exit near the volcano itself. Further up the overgrown trail, more evidence of the volcanic nature of the area can be seen in steaming fumaroles that have formed here and there. As you climb higher, the sulfur-rich waters seeping into the ground leave barren patches of soil and dead trees, opening up even more vistas of the distant fortress. At the base of the fortress, by ruined walls and the roots of a twisted old oak, waits the pale troll who delights in accosting those who dare try to cross “his” bridge. If you choose to walk deeper into the brush-choked overgrowth between the cyclopean walls, you’ll find ruined remnants of the Obsidian occupation over 200 years earlier. A crumbling decorative courtyard, and even the remnants of a walled grave-site, can be found.

As you finally emerge onto the last level leading to the front of the fortress tower itself, the way is illuminated by the undying light of Obsidian crystal sconces. This was once an impressive grand avenue of approach for those who dared present themselves before the might of the generals of that ancient army. This avenue would lead through the main gate to empty out into the primary courtyard of the tower itself. Standing within this courtyard, long after dusk has fallen, it’s easy to see how time has taken its toll. Ruined pillars lay crumbling before the great entrance, pines now grow where once soldiers marched, and vines cling to its ancient façade. At either end of the great central structure, long abandoned barracks lay filled with relics of the troops that once occupied them. And above, the eyes of the enormous attendant statues which flank the main doors stare down accusingly… [5]
 
According to legend, before the Fall of the shards of the shattered moon, there was a great battle between the Gods of Man and the Avatars. It raged all across the face of the world. One of the Avatars saw that they could not win and so, rather than fight the gods, he plunged his blade into the world, desiring to kill that thing which the gods loved most; their creation. The edge of the sword tore through the fertile lands of the world, opening a great and terrible wound which became known as Hellfire Rift. It was here, then, that the gods in their wrath stopped the Avatar and cast him back into the Abyss from which he came. But the damage had been done and the gods, in their wisdom, left the hilt of the blade exposed until such time as some legendary hero from some other legend were to come along and heal the world. That’s what that southernmost peak is supposed to be; the hilt.
It’s on the north end of the canyon, however, that the area’s most interesting feature can be found. Built over two hundred years ago by the Obsidian general Karpasic (during the time depicted in Blade of the Avatar), the fortress at Hilt was created as a conceit for the glory of the Obsidian military power (which didn’t please the Cabal of the Obsidian Sorcerers). Furthermore, according to legend it was where the military discovered, deep below the earth, the wondrous obsidian forges. During its time, however, the excuse of its building was to further fortify and secure Nightshade Pass itself, since enemy armies could not easily travel through the valley pass without using the bridged ford located between the lower walls of the fortress, exposing them to fire from soldiers and mages stationed on the battlements above.[6]

Trivia[edit]

  • This scene was added in Release 24.
  • This scene was also referred to as Hilt exterior.
  • This scene no longer has a control point.

Gallery[edit]

References[edit]