Release 26

January 28, 2016

 * Full Wipe: Once again we are going to make some fundamental changes to item and quest architecture that require us to do a full wipe for Release 26. We apologize for the inconvenience. Please note that if you have been waiting to melt down add-ons, this is your chance to do so as long as you do NOT log into the game once R26 goes live (which automatically claims the items and prevents melt down).
 * Spells & Skills: We will continue to make a pass through the skill trees and add new skills, balance existing skills, and replace less useful skills.
 * Story: More polish passes will be made on existing maps for balance and story support. We will also continue to expand the story with new scenes, including the towns of Resolute and Aerie.
 * Player Homes and Player Owned Towns: We will add another town template along with some more tools to customize your town. We will also begin delivery of add-on store buildings.
 * Crafting: Agriculture will expand to include Public Gardens and foods will now have longer term effects (as well as more recipes). We will also create more armor and weapon recipes, including more critical success effects.
 * Creatures: The Chaos Daemon will lay waste to players with his Chaos Magic powers.
 * '''Metrics and Logging: We will greatly expand the data we record to better inform optimizations, balance issues, and necessary economic tweaks.
 * Performance: Major efforts will be done to optimize performance. This will include frame rate improvements, load time improvements, and memory footprint improvements.
 * Sound Effects: A thorough pass will begin through the starting scenes (Isle of Storms, etc.) to increase overall quality of the environmental sounds.

Additional Information

 * Release 26 Instructions
 * Release 26 Known Issues
 * Quick Reference Card