Crowd Control

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Crowd control is a style of combat that include abilities which allows a player to slow or interrupt a mobs speed or attack. Knock down, knock back, slow and stun are examples of crowd control. In SotA, some of these effects can be resisted by the mob with Crowd Control Resistance. Most mobs have a 20% chance to resist these type of effect. The resistance lasts 20-30 seconds and stacks with subsequent attempts. A second attack of a similar crowd control effect will provide the mob a 40% resistance, a third attempt 60% and so on. Not all Crowd Control abilities trigger the Crowd Control Resistance.


 * Knock Down


 * Knock Back


 * Slow Movement


 * Stun


 * Mesmerize


 * Immobilize
 * Two abilities, Root and Skewer are defined as "immobilize". Confirm if this is indeed a different ability then the others, if not add to the correct page. (Confirming that Root does generate CCR but doesn't stop the mob from attacking in the way a stun does.)


 * Charm
 * The ability Animal Charm is described as being both a mesmerize and a charm. Confirm if this ability functions like mesmerize or something else entirely.


 * Pending Questions
 * Chaotic Backdraft and Pull do a pull forward. Does this function like other crowd control abilities? If so, should it have its own page, or be listed on the Knock Back Page.
 * What is the difference between Stun, Mesmerize, Knock Down and Immobilize. Alley Oop writes "different types require different stats for the player to break out of. i THINK stuns and roots require str, mezzes require int, knockdowns/backs require dex. as well, when it comes to mobs, mezzes are broken if/when they take any damage."