Patch notes

Patch Notes for are listed below. Notes for Pre-Alpha Releases (Release 1 through Release 25) can be found here. After release we will archive the Pre-Release versions here and only major revisions of the game (episodes) will be listed here.

Build 389

 * Fixed various sound effects so they are properly connected to volume controls including Elven House doors as well as various avatar and creature sounds
 * Fixed offhand equip slot getting messed up after using two-handed weapons. Again. For Real this time. Seriously
 * Added shields to the list of valid items for gem socketing
 * Known Issues:
 * Many recipes changed for R27 and were therefore no longer appear in players’ recipe books
 * Many SFX are not properly tied to the sound volume controls.
 * Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 388

 * Fixed various exceptions and error messages
 * Performance optimization that should help when there are lots of characters and creatures on screen
 * Benches should be able to be placed again as a decoration
 * Increased Immolation max time to 97 sec
 * The ever-multiplying Graff Family Necklaces collected by the kobolds of the Graff Gem Mines as heirlooms and ways to taunt the inventory space of trespassing avatars can now be sold. Marlene Graff is now looking for her actual heirloom necklace, of which it is rumored only one exists. Hopefully.
 * Known Issues:
 * Many SFX are not properly tied to the sound volume controls.
 * Shields cannot be socketed
 * Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 387

 * Testudo no longer makes friendly NPCs aggressive
 * Fixed Discharge spell tooltips
 * Lava damage increased
 * Added Recall scrolls to glyph list
 * Removed invisible object from Wood and Plaster 3-story Row-house that was blocking the entrance
 * Moved wagon that was intersecting with a player lot in Owl’s Head
 * Solania Catacombs: Added additional Ankh at the start of the approach to the hidden chamber
 * Fixed more creature sounds to connect them to SFX volume slider
 * Root spell now working properly against all targets
 * Fixed offhand equip slot getting messed up after using two-handed weapons
 * Spectral Mines: Updated broken door/key.
 * Necropolis: Updated broken doors/locks.
 * Shardfall Discoveries: Replaced old icons with new “Shardfall” Discovery icons on Novia Overworld
 * Removed invisible lava from Verdantis Shardfall
 * Fixed errors that were causing NPCs on player lots to load inconsistently.
 * Fixed Novia Map Atlas so it can now once again hold maps
 * Fixed Block and Parry so they now should work as expected. Updated the attack messages to correctly show the block or parry as well.
 * Increased the rate at which exps get apply by a factor of 4. We increased the rate at which players gain experience but not the rate at which it was applied.  The result was people using gust balls and accumulating huge amounts of exps.  This will help with that
 * Reducing the duration on all move speed debuff skills based on strength of the target by 1 second per 50 strength.
 * Crafting tools are no longer tied to decks, also if anyone has already created a deck using crafting tools, those tools will not be equipped when the deck is equipped.
 * Building block decorations can now once again rotate on their axis
 * Held items will now be considered for repair at crafting stations
 * Fixed timing for Immolation visual effects
 * Disabled Obsidian Forge damage volume due to performance issues
 * Added some high level creatures and mini-bosses in various locations (go find them!)
 * Fixed broken masks in inventory for bag mode
 * Fixed creatures playing death animation multiple times
 * Fix for missing textures on Baron Frigate
 * Fixed an issue where dyeing an item would also dye the base item color of any other item of the same type until the game is re-loaded.
 * Disabled guild chapter house checkbox for non-owners. Disabled lock doors toggle for Kindred and lower.
 * Known Issues:
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 386

 * Elven Greenhouse joins the other greenhouses in being able to be put onto Player Towns
 * Fixed error preventing several Slime variations from spawning properly
 * Immolation VFX now last for duration of spell
 * Added dagger pin to fancy kilt (to make it even fancier!)
 * Fixed kilt sitting visual issues
 * Bucket Helmet now properly shows material colors when crafted
 * Fixed visual errors with Character Stats UI by making it wider. Now all stats names should display properly next to the values
 * NPC audio should now be properly linked to SFX volume slider
 * Ice Fist movement debuff now should apply properly
 * Fixed nameplate colors for conning system
 * Added “Submit & Lock” function and button to PoT form
 * Fixed Chaos Vortex nameplate position
 * Tweaked nameplate color for tier 4 enemies
 * Fixed instances of incorrect building and POI prefabs
 * Updated display name of Fancy Walking Cane to match Add On Store name: “Dragon Handle Maplewood Cane”
 * Fixed floating fishing node in Nightshade Pass
 * Rimstone lava pools now properly burn
 * Fixed animals getting stuck while investigating resources.
 * Edwin in Soltown requests the correct amount of cotton to proceed in the crafting tutorial quest.
 * Fixed an issue where plants were not being properly reset if they did not require replanting.
 * Known Issues:
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 385

 * The skills trainer in Soltown now trains adventurer skills up to Tier 3.
 * Some super minor nerfs to healing. Healing touch cast time moves from1 second to 1.25 and both Healing touch and healing ray drop by 1 point max heal
 * Fixed issues where players were stuck on loading screen
 * Brookside no longer has Kiln’s innkeeper.
 * Stealth visual effects no longer break when player uses a stealth invoking skill twice
 * Doubled the number of POT Decoration Limits
 * Wolf and Dog sound effects no longer trigger constantly and volume adjusted
 * Skeletons in starting scenes should now be much easier
 * Discoverable locations should now be showing on compass again
 * Added Discoverable locations to Novia and Hidden Vale Overworld (Cities, Shardfalls, Dungeons, Control Points). Should make it much easier to navigate.
 * Fixed issue where images on the columns of the lunar rift were sorting improperly with the visual effects
 * Fixed issue causing severe hitching in towns with lots of player lots.
 * Changed salvage and repair timer to be a quarter of a second instead of three seconds
 * Fixed more exceptions and error messages
 * Enemy sound effects should now be properly tied to SFX volume slider
 * Known Issues:
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 384

 * Added descriptions and screenshots to Templates in the PoT submission form
 * PoT submission form now changes entry fields when selecting Dynamic or Custom Static
 * New skill icons for Redirection and Bolster Balance in Shields school as well as Bulwark of Earth and Earth Attunement in Earth magic
 * Fixed some resulting crafting messages that were not properly set if events occurred.
 * Saturation slider now working
 * Fixed a typo in description of Absorb Impacts skill in Heavy Armor school
 * Set up Airships to block rain under main sections of balloon
 * Updated Owls Head tracking map so player location should now display properly
 * Breakables can now remotely triggered allowing you to shoot breakable gates (like in Control Points) with your bow.
 * Fixed some issues that were preventing some items from being salvaged.
 * Dropping equipped tools onto the character sheet will no longer generate errors
 * Casting the Shield skills Dig-In or Testudo no longer generates errors for others in the scene
 * Removed un-textured floating plane in Elven house in Blood River Massacre tutorial
 * Immortality fruit can now be allocated to a deck and used in combat
 * Quest Items (like the Phoenix feather) so that it will not be stacked during meticulous collection
 * Aerie realtor now correctly sells housing deeds, not decorations
 * Journal entries in the Solace Bridge tutorial fixed to refer to bow, not sword.
 * Increased the power of Xavar, the Fire Pillar in Nightshade Pass
 * Fixed tooltip for Dig In
 * Fixed duration of Immolation effects
 * Complementary wax cylinder with Countach Phonograph now introductory music
 * Fixed lots of exceptions and warning messages
 * Fixed visual effect error when clicking on the book entrance to Chillblain’s Compendium
 * Obsidian Cloak has correct icon image now
 * Fixed issue where field dressing tool message would have a blank value in parenthesis “”
 * Equipped tools can no longer be added to the trade UI
 * Solania Catacombs: Added back into the game
 * Fix for massive hitching caused by some plot setups
 * Greenhouses can now be placed on POTs: Greenhouse, Rusted Iron Greenhouse, Rusted Iron Small Greenhouse
 * Bucket Helm now properly displays material colors from crafting
 * Kingsport: The Port Mirren ferry once again launches from Kingsport harbor
 * Ignite Weapon now properly add damage
 * Visual Effects on the Obsidian Forge now display properly to everyone in the scene.
 * Fixed typos in Kelly Hayward’s journal entry in Owl’s Nest
 * Fixed Bentley’s conversation in Soltown so that he does not greet you the first time as if he already has met you.
 * Fixed invisible colliders in Armor shop in Etceter. Also applies to derivative scenes: Spite, Broochash, and Graff
 * Fixed issue where all 3 destinations were showing available at once in Isle of Storms (return version)
 * Fixed issue where when purchasing multiple bundles (ex. arrows) you would only receive content of a single bundle
 * Letter recieved from Stanley in Soltown has a more descriptive title.
 * Annika the Blacksmith in Soltown now sells arrows.
 * Known Issues:
 * Sometimes players will be stuck at 100% when loading into a scene.
 * NPC Sound effects not tied to SFX slider and triggering too often
 * Points of Interest markers on the Compass are not working
 * Sometimes items will not load in Player Owned Towns (including NPCs, buildings, homes, etc.). Logging out and back in generally fixes it.
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 382

 * Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 27! Notes on what is in this release are available here.
 * Known Issues:
 * Sometimes items will not load in Player Owned Towns (including NPCs, buildings, homes, etc.). Logging out and back in generally fixes it.
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

QA Build 328

 * Dev+ bug test

QA Build 325

 * Dev+ bug test

Build 381

 * Reverted Drum sounds to original pitch shifted versions
 * Various tasks and content related to Shooter Jennings album release party that may, or may not, include copious use of Hot Pink
 * Performance fallback routines for cloaks (should help a lot in scenes with lots of players wearing cloaks)
 * Known Issues:
 * Linux and Mac builds are experiencing significant graphical and stability issues
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Weather has not been propagated to all scenes yet so there may be mismatches
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 378/379
Build Number 378 PC and Linux, 379 OSX
 * Fix graphical artifacts on Linux, but must run the game with “-force-opengl” command line argument, or you will likely just get a pink screen. Launcher and Steam will be updated to use this argument automatically.  Still has some issues, such as pink hair.
 * Printing press should also copy the author of the book
 * Some conversation dialog fixes
 * Performance improvement work in Aerie, Ardoris, and Owlshead
 * Prevent intro video from playing on OSX to fix freeze (OSX build 379)
 * When mixing locked and unlocked cards, the minimum required cards to avoid slugs is now reduced by one card per card that is locked
 * Chaotic Feedback has been adjusted to include a life attunement buff that grows over time.
 * Players watching someone play piano should now see them sit correctly.
 * Fix for an issue that caused local skill levels to sometimes be inaccurate.
 * Known Issues:
 * Linux and Mac builds are experiencing significant graphical and stability issues
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Weather has not been propagated to all scenes yet so there may be mismatches
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 376

 * Fix some fog graphical issues
 * Add long bowstave recipe to merchants
 * Fix exception with lot navigation
 * Some fixes for custom books on lots
 * Fixes for a few UI exceptions
 * Known Issues:
 * Linux and Mac builds are experiencing significant graphical and stability issues
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Weather has not been propagated to all scenes yet so there may be mismatches
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 375

 * Various fixes for localization errors including broken bankers / town criers in Spanish version
 * Arabella in Resolute properly says goodbye when prompted.
 * Kingsport Oracle now uses correct Oracle dialog
 * Quest logic fixes for Cai Lau in Ardoris
 * Piano is making sounds again
 * Fixed improper collision on the entryway of Edelmann Founder village home
 * Known Issues:
 * Items on Public Vendors were accidentally wiped with this patch
 * Linux and Mac builds are experiencing significant graphical and stability issues
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Weather has not been propagated to all scenes yet so there may be mismatches
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 374

 * Southeast of Blackblade Mountains: Added ankh at Novia exit, re-positioned existing ankh to exit to Blackblade Pass. Re-positioned bear spawners away from pass exit.
 * Fixed survey visual effect showing as rectangles (vs. sparkles) when viewed through fog
 * Douse and Purify can now advance without actually removing a debuff
 * Fixed issues with NPC pathfinding and placement in Aerie
 * Fixing possible issues with talking to Myra in Owl’s Head about her brother.
 * Fixing crafting tutorial in Soltown to match new crafting requirements
 * Three number tweaks for passives Blade Mastery, Crusher, and Draw Strength
 * Protected Virtue Bowler Hat from ransom
 * Solace Bridge: Fixed stuck spots in both Starter and Nonstarter version of Map.
 * Fixed maps where cloud layer geometry was improperly clipping into scene, including South Varisalla Foothills, Greymark Forest, North Brightbone Woods, and many others
 * Fixed missing textures on Baron Benefactor home
 * Minor conversation fixes for Anton, Thomas Strongbeard, and Nob the Stableboy (coconuts are once again obtainable!)
 * Fixed bricked up windows in Twin Spires Manor
 * Purchase Orders can now be placed
 * Added Bow recipe to merchant (note: we no longer have short bows in the game)
 * The Ruined Keep map is no longer labeled as the Obsidan Keep Map
 * Weight of Novia Map Atlas and all mini maps decreased
 * Searing ray had a long pause before executing. Now will execute appropriately to match animation
 * Fixed water level in Jaanaford
 * Book “Through the Lunar Rift V” no longer displays the text for “The Weasel in the Granary”
 * Modified shoreline for a town water lot to exist adjacent to a city water lot in the lake location of the grassland player owned town.
 * Remedied texture stretching along riverbank in grassland player owned town
 * Planting Barrel and Planting Pot can be placed on “exterior floor” (rooftops, balconies, decks, etc.) as well as “ground”.
 * Optimizations to player made books that were causing large increases in load times
 * Made a possible fix for placing “Yew Tree” deco in its previously familiar location on the island player owned town
 * Replaced last placeholder NPC dialogs for Aerie
 * Wax Cylinders of songs from Shooter Jennings album Countach (attend the release party for a chance to win one!)
 * Two more small performance improvements including disabling some update calls when they are not your character
 * Disorderly Displacement now consuming reagents properly
 * Sawblade Sweep updated to match the changes to Whirling Blades range and damage
 * Performance work: Reduced the distance at which we update the dynamic bones (hair, beards). Added logic to not update dynamic bones behind the camera. Better culling for the dynamic bones.
 * Free attack ticks set to 1 for wand/staff
 * Dragon’s are now breathing fire again versus another orifice
 * The Clink: Fixed an issue where errors were occuring while NPCs were trying to find waypoints
 * Players can never earn less than 20% of the original experience from crafting a recipe. This fixes the issue with XP falloff where players would stop earning XP after crafting items several times.
 * East Perennial Trail: Deleted odd tree phasing in and out.
 * Known Issues:
 * Items on Public Vendors were accidentally wiped with this patch
 * Linux and Mac builds are experiencing significant graphical and stability issues
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Weather has not been propagated to all scenes yet so there may be mismatches
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 372

 * Fixed memory leak associated with players with old/bad installs of the Chroma SDK.
 * Fixed broken Rottweiler visuals
 * Reduced some of the hip popping in the female run cycle.
 * Fixed some tree issues in East Perennial Trail
 * Add-On and Pledge Reward Castle Wall pieces now properly delivered
 * Basement Hatches are now being properly included with basement deeds
 * Fixed broken/stretchy Summoned Skeleton models
 * Fixed melee enemies constantly backing up
 * Chain Lightning skill description typo fix
 * Fixing timing on Double Slash
 * Cyannis in Highvale now greets the player appropriately.
 * Set an inventory max of 1 for all quest-related items.
 * Added missing prison cell doors and updated broken ones in the Castle Stone Arena basement
 * Party member buff icons now fade away properly when buff ends
 * Enemies should now properly attack all players in a scene
 * Fixed mistaken changes made to POT Vanguard. Converted back to island biome and returned it to previous location
 * Owl’s Nest forest entrance: Updated NavMesh and ensured all spawners were on NavMesh.
 * Novia: Added overhead banner above Sanctus Spine control point
 * Removed Agriculture skill tree since the skills do nothing currently
 * Cyannis no longer hands out infinite copies of his report if inventory UI is manipulated.
 * Fixed some issues with Night Vision
 * Fixed collider for dead daemon so he can be selected properly for looting
 * Fixed NPC names missing in Vendor interface
 * When wielding a bow using auto-attack you can now open gates, pull switches, etc.
 * Fixed quest flag issue with Charlotte Grey in Solace Bridge
 * Resolute gate guards can no longer be lured away from their post.
 * Fixed Salvage gain not adding to base crafting proficiency
 * Aerie: For Sale signs no longer block front doors of Row Lots
 * Fixed cloud layer issues that were creating odd visuals at the edges of scenes
 * Fixed a bunch of spells and skills that were not working properly including (but not limited to):
 * Lightning
 * Chain Lightning
 * Root
 * Searing Ray
 * Body Slam
 * Rapid Fire


 * Known Issues:
 * Linux and Mac builds are experiencing significant graphical and stability issues
 * Purchase Orders cannot always be placed properly
 * Merchants do not have bow recipes
 * Some innate skills are not working properly and/or are not advancing properly
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Weather has not been propagated to all scenes yet so there may be mismatches
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 371

 * Fixed visual issues with cloud layer in Shardfall scenes
 * Turned down water resolution in Owlshead for performance
 * Adjusted hover and landing heights for all flying creatures
 * Nob the Stableboy will once again deign to speak to you.
 * Fixed pink textures and broken geometry for Mac & Linux builds (we hope)
 * Summoned Daemon now visible
 * Quest to take message from Resolute Lord Marshal to the Captain in Ardoris is now working
 * Corrected problem loading localized conversation text
 * Minor tweaks to male 2-handed blade animations
 * Some taxes / deed list UI polish
 * Error message added when trying to talk to an NPC while ‘mounted’
 * Creature collision attack spacing adjustments to address enemies sorting through players during combat
 * Fixed issues blocking entry to Dara Brae PoT
 * Optimization: Don’t update character controllers that aren’t moving
 * Fixed icons for augmented cloth armor
 * Aerie: Fixed collision on Dock stairs.
 * Fixed joining party members from overworld to random encounter
 * Aerie: Adjusted Color Tone of Ocean Water
 * An NPC will use English text if at least one keyword of his/her conversation is not yet translated.
 * Added localization debug commands to help track down and fix partially localized conversations
 * Added localization debug command to flip between english and localized language (for conversations)
 * Fix for textures that blur at range.
 * Replaced most placeholder Aerie NPC conversations
 * Cats are now neuter as part of the Greater Novian Spay-Your-Pet Initiative (actually, for localization)
 * Known Issues:
 * Enemies will only attack the first player in a scene (aka Master)
 * Many skills do not work properly nor advance properly
 * The Castle Wall Sets are not being delivered properly yet.
 * Sky bugs creating weird scene borders
 * Night Vision broken
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Weather has not been propagated to all scenes yet so there may be mismatches
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 370

 * Now able to use the “Enter” key to confirm a pop-up message
 * Picking up the key in East Perennial Trail no longer makes the entire house disappear
 * Heart cloaks names updated to match add-on store
 * Food buff channels now working
 * Aerie NPCs now working properly
 * Polish pass on male 2-handed blade animations
 * Fog is now working properly with smoke visual effects
 * Fixed water lot placement in the POT Grasslands template
 * Aerie Town Crier now responds to double click, really.
 * Lowering the water level 1 foot to keep waves out of the shore in Aerie
 * Fixed / polished materials on Plate armor and Clockwork pets
 * Fixed the bug that caused blank recipe book upon learning a recipe
 * Fixed timing on fire damage over time visual effects
 * Summon demon swap out to low poly version.
 * Fixed a small transform error on the daemon pet.
 * Attached light to flying watcher (the light did not previously rise along with the watcher while it flew)
 * Removed extra Ardoris map from the Novia Map Atlas Pack
 * NPCs can now move about under the Yew Tree decoration
 * Various performance optimizations
 * All inventory bundles pushed to players from pledges or add-ons now have the word “Reward” in them for easier finding and context
 * Removed developer only and pledge items from some merchants
 * Grand tour guides now properly give quest credit
 * Fix for most of the see through houses when viewed at range.
 * Fixing the LODs on the lord marshall house to not cull as soon.
 * Character names still show up in social UI (friends/party/guild) even if character is deleted
 * Fix combat shop npc building
 * Fixed improper cloud layers on island skies
 * Error message now displayed if attempting to promote a player to leader, but target character has been deleted.
 * Knights of Norgard now properly exit conversation upon saying goodbye, and offer to open the keep gates when appropriate.
 * Chest Armor now shows up properly on Alchemy Table
 * NPCs will no longer force-open a conversation if other players are in the same scene.
 * Fixing conversations for animals and oracle minions
 * Arabella in Resolute now responds properly
 * Fixed certain Aerie NPCs so they display their name overhead when asked
 * Fixed dialog for elf child in Blood River Massacre
 * Fixed animation hold / alignment issues with the Daemon holding his Trident of Chaos
 * Fixed typo in Oracle dialog
 * Dye Preview fixes: Changed the character sheet to prevent equipmant changes while in preview mode and made it display a message if attempted to make it clear. This prevents a lot of odd use-cases from happening. Also, the equipment tab in the inventory will no longer break the preview UI.
 * Fixed issues with turning in Stanley’s notes to Cugel in Ardoris
 * Added more keywords to complete Cai Lau / Sheng Lau quest
 * Various fixes / polish in Aerie (floating objects, stuck spots, etc.)
 * Fixed rusty weapons not being able to be salvaged
 * Fixed bows/wands/staff salvage producing leather
 * Fixed wands and staves to work as bludgeons (really, we mean it this time)
 * Crystal ore nodes now properly update their collision when harvested
 * Fixed dialog for minor prisoners in the Clink
 * Now able to fire off a ranged free-attack when auto-selecting a target
 * Disabled heat distortion effect throughout our game for R26. It destroys the frame rate even in small doses.
 * Removed half the Oracle crawlers and fliers from Ardoris for performance
 * Fixing journal entry for Brigid in Resolute to denote that Path of Courage currently ends in Resolute.
 * Changed confusing reference to boat location in Blood River tutorial
 * Fixed buff and debuff icons not disappearing when the effects expire
 * Chairs: Added interactive text to many chair prefabs (some already had this text) and updated the “can’t sit here” error message players see to include these interactive text labels (so players will, for example, soon see messages saying they can’t sit on “Wooden Chair” instead of “?borg_chair01?”)
 * Fixed Night Vision effect cutting out randomly
 * Known Issues:
 * The Castle Wall Sets are not being delivered properly yet.
 * Quest to take message from Resolute Lord Marshal to the Captain in Ardoris is not working
 * Summoned Daemon is invisible except for trident and visual effects
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Weather has not been propagated to all scenes yet so there may be mismatches
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 368

 * Augmented Leather gear is no longer invisible
 * Game window now opens properly on multi monitor setups
 * Enabled default bloom settings for all scenes
 * Fixed pathing issues in Restless Woods
 * Added missing carpentry weapon recipes (ex. Great Axe)
 * Hitting F9 while moving/placing an object will no longer get the object stuck to your cursor
 * Fixed for t-posing chickens and rabbits
 * Set lot expiration timers on Live to 4 months (120 days)
 * Fixed skeletons that were improperly rotated 90 degrees
 * Daemon Fixes:
 * Attunement Buff now working properly
 * Added Earth damage to Chaos Bolt package
 * Added Chaos Bolt to Summoned Daemon


 * Sheath animations no longer break while moving
 * Immolation no longer triggers switches.
 * Hanging Signs:
 * All hanging “shopkeeper” signs now have a default tooltip (each relates to the sign’s purpose/theme).
 * The following scenes had a sign polish pass to replace signs with a more appropriate signs, especially blank signs.
 * Ardoris
 * Braemar
 * Owl’s Head
 * Solania
 * Kingsport
 * Jaanaford
 * Soltown
 * Etceter
 * Aerie
 * Kiln
 * Resolute


 * Replaced missing doorway graphics in Epitaph Chamber of Souls
 * Disabled distortion on fire vfx due to performance
 * Fixed stuck spot in Hilt Fortress
 * Avatar no longer rolls into a distorted ball of mangled limbs when tumbling immediately after an attack
 * Damage now properly interrupting Spell casting
 * Fixed sky in Aerie
 * Obsidian Keep: Updated to dynamic spawns
 * Fixed floating books in The Epitaph
 * Double Slash visual effects now properly synced with animation
 * Vertas: Several rabbit spawners were high in the air, causing errors. These spawners are now moved to the ground and no more errors.
 * Fixed inaccessible oysters in North Ravenswood
 * Planter boxes containing items marked as NoTrade, NoDestroy, or ProtectFromRansom will now be considered while trading or generating items for ransom.
 * Fixed book in Crag Foothills
 * Fixed tree in West Veiled Swamp
 * NPCs in Aerie can now be interacted with via double left click
 * Added Quarter, Half Chest armors to valid socketing targets
 * Fixed size on gem/jewel components-few components had incorrect size such that they could not stack and caused issues
 * Fixed inaccessible mandrake root in North Celestial Wetlands
 * Rapid Fire skill can now be triggered even with nothing targeted (like other skills)
 * Fixed popping visuals of skeleton in Owl’s Nest
 * Aerie NPCs should now have properly working conversations
 * Fix rabbit disappearing while running over rocks.
 * Fixed Ring/Necklace socketing not working
 * Fixed terrain / stairs level mismatch in Aerie
 * Fixed all issues with dye preview not closing when it should, not equipping items when it should, and not allowing dyes to be applied if a piece of armor (similar type) is equipped already.
 * Removed huge waist rotation on magic wand auto attack animation
 * Fixed crocodile nameplate positions
 * Slight improvement to flickering Light script
 * Reducing performance overhead on conversations.
 * Known Issues:
 * Grand Tour is not working
 * The following items are not being delivered properly yet: Novia Map Atlas (including the Minimaps) and the Castle Wall Sets
 * Food Buffs channels are not working correctly
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Weather has not been propagated to all scenes yet so there may be mismatches
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 367

 * Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 26! Notes on what is in this release are available here.
 * Known Issues:
 * The following items are not being delivered properly yet: Novia Map Atlas (including the Minimaps) and the Castle Wall Sets
 * Aerie NPCs are not working properly
 * Food Buffs channels are not working correctly
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Weather has not been propagated to all scenes yet so there may be mismatches
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

QA Build 316

 * Dev+ bug test