Release 11

October 23 - 26, 2014

 * Steam Prep: We will make downloading and playing the game through Steam functional and will conduct a Steam test with our backers at Developer level (and above).
 * Maps: We will continue to expand the mainland scenes to include Solace Bridge (one of the three starting maps that is the aftermath of a village defending itself against an undead army) and the Kobold Battle Camp (one of three battle camps in the game). We will also add the Swamp biome to the game, along with a swamp scene.
 * Character Advancement: Our first pass at advancement will allow players to begin accumulating experience points and levels while earning skill and attribute points that can be spent.
 * Spells & Skills: Death Magic will expand to include summoning skeletons (formerly zombies) and liches (formerly ghouls)
 * Housing: Housing functionality will expand so players will finally be able to attach Stone & Timber and Stone style basements to their houses. This will be a first pass, so expect to see fun things like basement entrances on upper floors, on boats, etc.
 * Crafting: A first pass at cooking and alchemy will come online and gear will now take damage and will be repairable. We are also going to make a resource spawner distribution pass across most maps to add new resource spawns (reagents) and balance resource distribution.
 * Creatures: A pass will be made through the creatures to add more variety to them via skills and behaviors. We are going to target the Liches as an example and give them the ability to summon skeleton allies, stun/root players, and generate area of effect spells around them.
 * Combat: We are going make movement have an effect on ranged combat so that running will decrease the effectiveness of ranged attacks while standing still will confer a bonus. We are also removing the requirement to equip arrows in the offhand and instead will pull them straight from your inventory.
 * Control Point: Vertas Pass will become our first prototype of a control point. If you manage to defeat the Dark Elves holding Vertas Pass, then you can attempt to hold it against increasingly difficult waves of Dark Elves.
 * Customization: Hair will now play nice with helmets and hats so you will no longer suddenly become bald when you equip headgear.
 * NPC Conversation: When you talk to NPCs they will now become the focus of your screen (blurring out the background) with a dedicated chat window for the discussion.