Community:PaxLair

NOTE: This page contains a lot of ideas for PaxLair. It is still being drafted and subject to changes.

PaxLair is a full-spectrum, role-played Player Owned Town in Novia of Metropolis size. It is governed and operated by the players and consists of many guilds, citizens, allies, and friends. It follows the tenets of peace, neutrality, and role-playing. The town government and societies offer many opportunities for people to enjoy their specific interests and participate with many other people.

PaxLair is:
 * a town of many people and guilds
 * a vibrant cross-roads on the landscape
 * a market of great taverns, halls, and establishments
 * a cornerstone of prosperity and opportunity
 * a crafting center for products and goods
 * a pathway to culture and knowledge
 * a place to be defended and to launch the offensive
 * a chorus of actors, writers, librarians, and story-tellers
 * a band of adventurers and questers
 * a great group of friends
 * and of course a place anyone can call home!

History

 * ''See also: PaxLair Timeline

PaxLair was established in Ultima Online on the Chesapeake Shard on January 19, 1998, and is possibly the oldest continuously operated Player Town. In UO, PaxLair is a full statehood, consisting of 4 citizen cities (PaxLair City, Dragons Watch, PaxOku, and Nidaros) and two allied cities (Gyldenfeld and Pitmuck).

PaxLair was established in during pre-Alpha Release 5 on April 24, 2014 with the first PaxLair town hall and a visit by Lord British. Lord British declared PaxLair as the first player town in New Britannia.

During the Pre-Alpha Releases, PaxLair settled in the town of Valemark. See: Building PaxLair in Pre-Alpha Releases

Government
Many people may become involved in and help lead PaxLair. The government is set up to involve as many people as possible and interested in realistically helping operate and build PaxLair as a town. Positions and roles are being defined and may change as the town is built.

See the housing List and Layouts in the following releases:
 * Community:PaxLair/Release 6 - built in Valemark
 * Community:PaxLair/Release 7 - built in Valemark

Attractions
PaxLair is filled with special attractions. Some are buildings. Others are geographical marvels.


 * Sunset Rock

People
People are vital to PaxLair's activity and prosperity. While PaxLair is a role-played town, not everyone needs to be a role-player.

PaxLair's citizenship is mainly based on a person living in or working in PaxLair. The person does not need to own a house to be a citizen. The person may also be a citizen if they belong to a guild that is declared as a citizen guild. Citizens may serve on the town council. Citizens usually fill the various government and community positions. Citizenship is declared by the Mayor of PaxLair.

PaxLair's alliances are still being defined. Alliances can exist due to different reasons (e.g., military, economic, cultural) and PaxLair may have more than one alliance that it leads. PaxLair may also be a member of other towns' or community alliances.

Citizen Guilds
Citizen Guilds (these are guilds where the entire guild has citizen status in PaxLair):
 * PaxLair Citizens - a general guild for citizens
 * PaxLair Guards - focused on military aspects of PaxLair (additional guards may be enlisted for short periods during times of war)
 * PaxLair Reporters - focused on news reporting in PaxLair and throughout Novia (some reporters may be hired and not need to be citizens)

Alliance Guilds and Towns
Alliance Guilds (these guilds have treaties and special relations with PaxLair):
 * Military
 * a guild or town
 * Economic
 * a guild or town
 * Cultural
 * a guild or town

Town development
PaxLair is a player owned town of metropolis size.

(June 22, 2014) - Statement made by Governor Winfield:

''Our allocation of lots isn't sorted out yet. Right now we are meeting people through the forums and in the pre-alpha releases inside the game. We want to test ideas in the pre-alpha releases too, like world-wide / multiple time zone events in R7, books in R8, more community crafting, PvP effects on a player town, government ideas, and much more. All these things will help everyone decide if PaxLair is the right place for them and each other.''

''So we aren't allocating lots yet. But we are committed to meet people, get fresh ideas, find out who is interested and what they want to do in and around PaxLair. Thanks for your patience!''

Building PaxLair in Pre-Alpha Releases

 * Community:PaxLair/Release 8 - July 24-27, 2014 - See SotA Forum discussion thread: Building PaxLair in Release 8.
 * Goals:
 * Test all that is needed for the R8 objectives
 * Participate in PVP testing and PVP tournaments
 * Build in Valemark again
 * Run gatherings 3x per day for world-wide audience (US, Europe, Australia)
 * Avatars Radio news and live/recorded interviews
 * Bring in more PaxLair veterans and seek out more
 * Help new players and test how to best help them
 * Build a Town Hall and meet with citizens and towns (role-playing)
 * Participate in another Welcome Quest with other player towns (role-playing)
 * Build a Stage and hold a play (role-playing)
 * Hold an event in Ardoris - encourage people to read Blade of the Avatar


 * Community:PaxLair/Release 7 - June 26-29, 2014 and July 4-6, 2014 (RTX2014) - See SotA Forum discussion thread: Building PaxLair in Release 7.
 * Goals:
 * Test all that is needed for the R7 objectives
 * Build in Valemark again
 * Run gatherings 3x per day for world-wide audience (US, Europe, Australia) and report news each time
 * Avatars Radio news
 * Bring in more PaxLair veterans and seek out more
 * Build a Town Hall
 * Build some Mazes
 * Participate in the first Welcome Quest with other player towns (role-playing)
 * Significant Results:
 * Tested building mazes - tested item load
 * Lord British went on the first-ever Welcome Quest
 * Ran 3 gatherings per day - exhausting, but very beneficial
 * Participated in many other towns' events
 * Met lots of people - more friends made
 * Helped RTX2014 in all ways possible - tours, demos, discussions


 * Community:PaxLair/Release 6 - May 22-26, 2014 and June 9-13, 2014 (E3) - See SotA Forum discussion thread: Building PaxLair in Release 6.
 * Goals:
 * Test all that is needed for the R6 objectives
 * Build in Valemark
 * Hold some gatherings and meetings
 * Get to know many people
 * Document the houses people build
 * Significant Results:
 * Royal Tour by Lord British, DarkStarr, and Lady FireLotus
 * Videos made of many houses
 * Established great relations with Avatars Radio and Avatars Portal

In the news
Tour of PaxLair in Release 6 with Lord British, DarkStarr, and FireLotus


 * April 29, 2014 - A Royal Illumination on Release 5, by Richard Garriott (Lord British).
 * "We turned on persistent housing that would not roll-over every hour and added quite a few new player towns, and you ran with it! The RP’ers and homesteaders could finally begin to dig in, and what they created was outstanding! We even saw the 1st player town, Pax Lair, which was also the 1st player town in Ultima Online."


 * May 28, 2014 - Darkstarr's Release 6 Impressions, by Starr Long (DarkStarr).
 * I continue to be stunned by the power of this community. One of the most compelling examples of this was the building of Pax Lair in the player town of Valemark. Lord British and I took a tour on Sunday and the sheer creativity on display with the simple tools we provided really showed what is possible with our housing system. Of course my personal highlight was Amberraine’s Church of Darkstarr in Valemark where I was able to ascend to the podium and pontificate about the benefits of Chaos!


 * June 9, 2014 - Community Spotlight - PaxLair Player Town, by Portalarium, Inc.
 * During R6, we saw our very first, fully realized player town, PaxLair. The PaxLair community spent many hours scoping out a place to call home, laying their claims and building homes of all shapes and sizes, and crafting together in order for the whole community to be able to decorate their mantles in New Britannia. And when they were done, Lord British, Lord Darkstarr and I had the happy privilege of receiving a Royal Tour! (more)


 * June 12, 2014 - Lord British keeps fans updated on the progress of his Shroud of the Avatar (interview), GamesBeat.
 * Garriott: Player towns have already begun to pop up. There’s a place called PaxLair, which was the first town in any online game. It was built in the beta of Ultima Online and it still exists to this day. PaxLair is already now in Shroud of the Avatar. They’ll have a continuity to the first virtual city in the history of gaming. It’s the same people building their same general floor plans. We consider this a spiritual successor to Ultima. It’s New Britannia instead of Britannia. They feel, and we agree, that there’s a continuity of purpose here.


 * July 3, 2014 - A Royal Impression of Release 7, by Richard Garriott (Lord British).
 * What a great community we have! The growth of guilds and townships has already begun, and I look forward to seeing how they continue to shape the world of New Britannia. The City of Pax Lair completed even more creative and astounding construction in Valemark, but we also had the chance to see other great cities emerge (including the Celtic Holdfast which was a personal favorite of mine). I was also able to participate in a delightful community run quest, as well as orate onstage about the history of the Fauns and Satyrs of New Britannia. While participating in those activities I had the chance to brainstorm with the community about player run quests and how we can best support them.

PaxLair in Social Media Services

 * Google+
 * Facebook
 * Twitter
 * YouTube

PaxLair Official Sites

 * PaxLair website
 * PaxLair Times News Service
 * PaxLair Portal