Midras Ruins

The Midras Ruins are one of the six ruined cities found in Novia that date back to the period in Novian history in which the Obsidian Order rose to power. (As described in the Sword of Midras prequel novel by Tracy Hickman and Richard Garriott). The exact history of some of these cities has been lost to time, but it is rumored that some of them may have been abandoned even before the rise of the Obsidians. Midras, in particular, is significant because it is the location of the Crypt of the Avatar. Note that all eight of the ruins are Open PVP zones.

The Ruins of Midras are nestled in the peaks of Midmaer.

Fight and lose your opponent through corners, alleys, dents, ditches, tumbled rocks, collapsed buildings, rock walls, and overgrown hedges!

Lore
This is another ancient ruined city, corrupted by shards of obsidian. The dungeons beneath the ruins are the last remaining scene to be implemented in the Path of Love.

History
The ruins of Midras lie in south-central Midmaer. It was formerly the greatest city-state in the region, and its innermost walls and columns predated the Fall. During the events depicted in Blade of the Avatar, the Obsidian Army conquered the city of Midras, leaving it in ruins.

Midras was ruled by a Priestess. Her lesser priestesses and the Guardians of Midras helped protect the city.

The teachings of the Priestess were credited with bringing peace and prosperity to the Midmaer region, until the city was conquered by the Obsidian Empire.

At the center of the city is an ancient Temple in a circular paved plaza, surrounding a small garden and mighty tree. The temple likely predated the Fall, and contained an Avatar Tomb.

Monsters
Obsidian Golem, Flesh Flayer, Kobold Mage, Kobold Archer, Kobold Fighter

Trivia

 * Midras first appeared in Release 28 as a clone of the Opalis Ruins but was completely rebuilt for Release 36 to have a unique layout and visuals, focusing on being sure the map has interesting setups for PVP conflict, with plenty of space for hiding, escaping, ambushing, and skirmishing.
 * Aesthetically inspired by the city of Osgiliath in the Lord of the Rings. Especially the idea of having ruins that had vertical space and were now only frames of what they had once been.