Player Purchased Towns

Add On Store Items

 * There are a new set of Add On Store items that allow you to buy a scene and keys that lock/unlock all the lots in that scene
 * You do not get lot deeds with these purchases


 * Locked Lots:
 * Owner of the keys can lock and unlock lots at will so they can actively control who gets to live there
 * The key owner can evict an occupant and lock the lot using the key
 * Note that players will still need lot deeds to claim the lots once the town owner unlocks the lots


 * Houses:
 * Free House(s) of appropriate size from Add-On Store


 * Design Session: with Team to define details:
 * Lot Selection: Which lots of which size they want
 * Biome: Forest, Mountains, Grasslands, Swamp, etc.
 * Name of Town
 * NPC Building Definition (inn, smithy, etc.)
 * NPC names and stories
 * Location: Roughly which quadrant of the map. Exact hex will be determined by Port


 * Lot Variance: There will be more lots than can be claimed in each town (limit set by town size), much like the player towns we have prototyped so far.
 * NOTE: There will be a path to achieve this in game via in game gold purchase but the ownership of the scene will incur a rental fee.

Lot Sizes in Meters
(for reference):
 * Row: 10 x 15 = 150 sq
 * Village: 20 x 30 = 600 sq
 * Town: 30 x 40 = 1200 sq
 * City: 40 x 60 = 2400 sq
 * Keep: 60 x 80 = 4800 sq
 * Castle: 80 x 120 = 9600 sq

Player Owned Town Sizes

 * Holdfast: $750
 * Keys to 12,600 Square Meters of Player Lots
 * NOTE: Does not include the lot deeds
 * Sample Layouts:
 * 21 Village
 * 5 Village + 1 Castle
 * 20 Row + 1 Castle
 * 13 Village + 1 Keep
 * 13 Village + 4 Town
 * etc
 * Keys = number of lots chosen
 * Central Square with 1 NPC owned building
 * 1 Add On Store Village House


 * Hamlet: $1200
 * Keys to 19,800 Square Meters of Player Lots
 * NOTE: Does not include the lot deeds
 * Sample Layouts:
 * 33 Village
 * 17 Village + 1 Castle
 * etc
 * Keys = number of lots chosen
 * Central Square with 2 NPC owned buildings
 * Add On Store Houses
 * 2 Add On Store Village Houses
 * Example in game town: Kingsport


 * Village: $1500
 * Keys to 25,200 Square Meters of Player Lots
 * NOTE: Does not include the lot deeds
 * Sample Layouts:
 * 42 Village
 * 26 Village + 1 Castle
 * etc
 * Keys = number of lots chosen
 * Central Square with 2 NPC owned buildings
 * Add On Store Houses
 * 2 Add On Store Village Houses
 * Example in game town: Wooded Player Village 1


 * Crossroads Village: $2000
 * Keys to 33,600 Square Meters of Player Lots
 * NOTE: Does not include the lot deeds
 * Sample Layouts:
 * 56 Village
 * 40 Village + 1 Castle
 * etc
 * Central Square with 4 NPC buildings
 * Keys = number of lots chosen
 * Add On Store Houses
 * 2 Add On Store Village Houses
 * 2 Add On Store Town Houses
 * 1 Add On Store City House
 * Example in game town: Wooded Player Village 2 (plus a bit more)


 * Town: $3,000
 * Keys to 50,400 Square Meters of Player Lots
 * NOTE: Does not include the lot deeds
 * Sample Layouts:
 * 84 Village
 * 68 Village + 1 Castle
 * etc
 * Central Square with 6 NPC buildings
 * Keys = number of lots chosen
 * Add On Store Houses
 * 2 Add On Store Village Houses
 * 2 Add On Store Town Houses
 * 2 Add On Store City Houses


 * City: $4,000
 * Keys to 67,200 Square Meters of Player Lots
 * NOTE: Does not include the lot deeds
 * Sample Layouts:
 * 112 Village
 * 96 Village + 1 Castle
 * etc
 * Central Square with 10 NPC buildings
 * Keys = number of lots chosen
 * Add On Store Houses
 * 3 Add On Store Village Houses
 * 3 Add On Store Town Houses
 * 3 Add On Store City Houses
 * Example in game town: Owlshead


 * Metropolis: $5,000
 * Keys to 83,400 Square Meters of Player Lots
 * NOTE: Does not include the lot deeds
 * Sample Layouts:
 * 139 Village
 * 123 Village + 1 Castle
 * etc
 * Central Square with 15 NPC buildings
 * Keys = number of lots chosen
 * Add On Store Houses
 * 4 Add On Store Village Houses
 * 4 Add On Store Town Houses
 * 4 Add On Store City Houses
 * Example in game town: Bigger than Owl's Head