Spellweaving

Spellweaving, otherwise known as combined skills or combos, can be created (on the deck, opened by pressing “Y”) by either dragging one skill onto another one or by pressing the spell weave hotkey (default: R) then the first skill hotkey followed by the second skill hotkey. Creating a combo skill makes it behave as if it was a freshly dealt skill, meaning its fade out timer is reset. Combos can be discarded by right clicking or dragging them off screen like normal skills.

Please note that only Glyphs that have been dealt into your hand may be combined and that locked Glyphs cannot be used for combos.

There are two types of combos, by combining different skills and by using the same skill. The first are unique combos, where two different Glyphs are combined into a new Glyph for a skill not otherwise available. These unique combination Glyphs often have the effects of both skills used to create them. On the second type of combos, two Glyphs of the same skill can be combined into into a more powerful and efficient Glyph of the same type. Benefits include decreased focus cost, additional damage, and more. As many copies of a Glyph as you have in your deck can be combined into a single Glyph, and the stacked Glyph becomes more powerful with every copy combined.

Archery
Shock Arrow: Aimed Shot + Discharge. Ranged attack that does area of effect electrical and physical damage with small stun chance.

Piercing Breeze: Gust + Aimed Shot. A speeding arrow shaped gust of wind that can knock back while piercing the target.

Blades
Icy Thrust: Thrust + Ice Fist. Powerful Melee Attack which also freezes target to slow it down

Smoldering Shiv: Thrust + Flame Fist. A burning blade attack with a long slow DOT effect.

Sawblade Sweep: Rend + Whirling Blades. Attack that hits multiple targets around the caster that also has a chance to add a bleeding damage over time effect.

Hamstring: Rend + Trip. Attack that causes target to be slowed and has a chance to add a bleeding damage over time effect.

Quadruple Slash: Thrust + Double Slash. Four quick melee attacks

Bludgeon
Splintering Strike: Crushing Blow + Stone Fist. A powerful crushing blow that does significant damage and debuffs armor.

Titan Smash: Knockback + Body Slam. Attack that deals a large amount of damage to a target and knocks them back leaving them stunned afterwards.

Polearms
Icy Puncture: Puncture + Ice Fist. Attack that ignores armor and slows target.

Glacial Glissade: Push + Ice Fist. Attack that ignores armor and slows target.

Shields
Flaming Bash: Shield Bash + Flame Fist. Quick fire damage shield attack that has a chance to stun and a chance to add small fire damage over time effect.

Shield Smash: Shield Bash + Stone Fist. Shield attack that inflicts earth damage with a chance of stun.

Sun Magic
Imbecile Incantation: Juxtapose + Enlightenment. Reduces target's intelligence.

Darkness: Juxtapose + Light. Turns off all lights in an area effect.

Rainbow Blast: Douse + Solar Flare. A ranged cone attack that strikes multiple targets with a wave of happy energy that applies a variety of effects and extra damage during daylight and also to undead.

Earth Magic
Enfeeblement: Juxtapose + Strength of Earth. Reduces target's Strength.

Summon Air Elemental*: Juxtapose + Summon Earth Elemental.

Life Magic
Sacrifice: Healing Ray + Death Ray. Transfers a large amount of health to target from caster.

Cleansing Rain: Soothing Rain + Banish Undead. Area of Effect spell that heals friendlies and damages undead.

Water Magic
Evaporate: Juxtapose + Douse. Reduces fire resistance.

Summon Fire Elemental*: Juxtapose + Summon Ice Elemental.

Air Magic
Clumsy: Juxtapose + Air's Embrace. Reduces target's Dexterity.

Summon Earth Elemental*: Juxtapose + Summon Air Elemental.

Chaotic Backdraft: Juxtapose + Gust. Behaves like gust but instead of pushing them away from the player, it pulls them closer.

Death Magic
Fiery Decay: Fire Arrow + Death Ray. Ranged fire attack with chance to add a fire damage over time that is also life drain

Summon Skeleton Mage: Enlightenment + Summon Skeleton.

Fire Magic
Summon Ice Elemental*: Summon Fire Elemental + Juxtapose.

Chaos Magic

 * Disorderly Displacement: Chaotic Step + Chaotic Clone. Moves the caster elsewhere and replaces them with a clone.


 * Chaos Bomb: Confusion + Chaotic Step. Affects PVP players only but scatters all in random directions and disorients them. Chaos Specialization adds a larger range on the teleport.

Trivia
When introduced, the combat method in Shroud of the Avatar was explained as a deck of cards and Spellweaving was explained as playing pairs of cards as a combo.

The first player sourced spellweave idea was from Arkah EMPstrike and is the Summon Skeleton Mage spell. He also contributed the Evaporate and Sacrifice spells. These three spells were all introduced in Release 19 by Chris Spears.

Note: Combos marked with an asterisk are spells that can be cast without using a combo if you have them in your deck and skill tree.