Community Livestream/Oracle Temple



Transcript
02:36 all right welcome everybody to this 02:38 Friday's community livestream I have 02:40 star here with me and we're going to be 02:42 talking a lot about the news of the week 02:44 and some special things that have been 02:47 happening a really busy week especially 02:49 leading up to next week's new release oh 02:52 my god it's like already coming up yeah 02:54 we've got like with holiday season here 02:57 you know and the spooky ghuli 02:59 decorations that we decorated our office 03:01 with here and then moving fast and 03:03 furious to fall thus to this kind of end 03:07 of the year and a bunch of other stuff 03:11 that's happening here not to mention in 03:13 the game of course so what do we got 03:15 here well myself Eric as you guys know 03:17 me community manager I always forget to 03:19 introduce myself and I look back at the 03:22 comments on YouTube a week later and 03:23 they're like who's that a guy not really 03:25 and I'm star long I'm the executive 03:27 producer on the project also known as 03:29 Dark Star alright so a couple of things 03:32 prizes you guys always want to know 03:33 those upfront so I thought I'd mentioned 03:36 them right away we're gonna we're gonna 03:37 go with a theme like last time where we 03:40 have amp during the last week's telethon 03:42 as well we gave away some of these the 03:44 ornate prison cage the Viking merchant 03:47 outfit we didn't give away that on the 03:49 last Friday live stream so I thought and 03:51 change that up a little bit I think it's 03:53 you know outfits anybody can wear so 03:54 give away a few of those Day of the Dead 03:57 masks six-pack those are really cool and 04:00 the 2017 spooky decoration repack now 04:05 this repack is only available for those 04:07 who tweet so if you have a Twitter 04:09 account you can hashtag lbs OTA or @ 04:13 shroud of avatar during this live stream 04:16 say yeah I love the live stream or 04:19 comment about something that you learned 04:21 during the live stream because after our 04:22 little news 10 minutes here we're gonna 04:25 have hutch come on and show you the 04:27 Oracle chamber which spoiler alerts what 04:30 big spoiler alert right I mean this is 04:32 like yeah yeah it's like the end of the 04:34 game so you might want to turn off the 04:36 live stream if you want to get spoiled 04:38 at the new game but if you don't mind 04:41 being spoiled it's like one of the 04:43 coolest thing 04:44 ever done it's like so beautiful and 04:46 amazing yeah like a lot of people work 04:49 on it but touch will tell you more about 04:50 that so a couple of really important 04:52 community events are happening this 04:55 weekend we have think Pink's Shooter 04:58 Jennings meet-and-greet tomorrow now 05:01 this is part of a 24 hour stream of thon 05:04 that the airy fund is putting on this 05:08 weekend so check it out in either you 05:10 can go to the community events calendar 05:12 on the main website under the community 05:14 tab you can look at the weekly update 05:16 number 250 05:18 I like that numbers nice a nice round 05:20 number we just put it out on the website 05:21 you can check out details there and you 05:24 can go into the forums under the 05:26 community events release 46 for the 05:28 current release and they have not only 05:31 the stream Athan for this weekend but 05:34 more details on other events coming up 05:37 like the extra light schedule and it's 05:40 it's a real quick before we talk about 05:41 the extra life so the event is Saturday 05:43 so October is Breast Cancer Awareness 05:46 Month and so the purpose of the stream 05:50 on Saturday is breast cancer awareness 05:52 and so just so you guys know Shooter 05:56 Jennings his wife went through breast 05:59 cancer and so it's very important cause 06:02 for him many of us have had been 06:04 affected by it as well many almost 06:06 everyone we know has had a family member 06:08 affected by that shooter as well so 06:11 shooter some of you might not know he 06:14 actually contributed a lot of content to 06:16 our make a different store for our 06:20 section about breast cancer or so the 06:24 digital copies in-game the wax cylinders 06:26 of his Mountain Countach the album cover 06:30 art the Countach pink dye all of the 06:34 stuff was Shooter Jennings and he did an 06:38 out and release party in the game we 06:40 defense around that and that's the kinds 06:41 of stuff he's gonna be giving away on 06:43 Saturday so he's a he's an amazing guy 06:47 gives given a lot to our community we 06:50 really really appreciate you yeah so 06:54 you're gonna chance to meet him in the 06:55 game so don't be in there and hanging 06:57 out with everybody this way 06:58 again what it was an extra life extra 07:01 life right so extra extra cool extra 07:04 life is something that we participate in 07:05 every year and we got the chance to do 07:08 that a little bit last year but this 07:09 year is going to be bigger and better 07:10 than ever we're gonna have the community 07:12 actually lead in this very fun skits 07:14 coordinating a bunch of live streamers 07:16 in the community so if you are a live 07:19 streamer and you want to stream for an 07:21 hour check the schedule it's on the 07:23 forms ask any of the area fund helpers 07:27 anybody in the community will be able to 07:29 point you to where this schedule is it's 07:32 also linked once again in our weekly 07:33 update and there's a few spots left open 07:36 so there's plenty of opportunities to 07:38 get involved yet whether it's a your own 07:40 livestream or as we're probably going to 07:43 be doing yet we'll be finishing up the 07:45 organization for this showing up on some 07:47 of your live streams while you are 07:49 streaming during extra life extra life 07:51 is November 4th which interestingly is a 07:54 they immediately after our next 07:57 television yeah so right now a ton of 07:59 energy for that and in support of the 08:03 extra life stream Athan we are adding a 08:06 bunch of content to our make a different 08:08 store that is a hospital doctor themed 08:13 that's going to be so weird like a 08:15 doctor's outfit and a nurse's outfit an 08:18 operating table a surgical tray and IV 08:20 bottle a whole bunch of stuff that's 08:22 going to be going in release 47 that's 08:25 going live next week and that's that's 08:26 gonna and it's gonna go in the Family 08:29 and Children's section of our make a 08:31 difference store so look for that 08:33 content and and 50% of the proceeds of 08:37 that are gonna be split between the 08:40 Children's Miracle Network Hospitals and 08:42 hand Doctors Without Borders and 08:43 Children's Miracle Network is the 08:45 charity that the extra live streams 08:49 cool so other events happening coming up 08:52 also 08:54 October 21st which is again tomorrow we 08:57 have Ashley star sapphires birthday bash 09:01 happy birthday Ashley that's in rifts 09:04 and and the community events section of 09:06 the forms has all the details there also 09:09 a spotlight of 09:11 a very special player on town but a very 09:13 spooky and creepy haunted house in that 09:17 town with a lot of story behind that 09:19 house min Wentz haunted house is 09:22 available for touring and there's also 09:24 an audio component of that tour - yeah 09:28 so you can you can wear the the 09:30 headphones the headphones and listening 09:32 to the tour as it guides you through 09:34 this haunted house and we put a 09:36 spotlight out last Wednesday syn clued 09:38 in the weekly update as well - you know 09:41 kind of give you a little bit of story 09:43 and background of this haunted house and 09:45 what men went play around town is all 09:47 about now that leads into the contest 09:51 the Halloween decorating contest this 09:53 can be there's a two-parter still going 09:55 on and we've actually extended it 09:57 another week to Halloween October 31st 10:02 so we're ended on Halloween very 10:03 appropriate and then that following 10:05 Friday we will reveal the winners on 10:07 that community livestream the reason we 10:10 extended it a week was because of the 10:13 jacket yeah so the craftable 10:16 jack-o'-lantern and the previous year's 10:19 jack-o'-lanterns had an issue with them 10:22 that we thought we'd fixed but we 10:25 unfortunately hadn't fixed where they 10:28 can't be placed outside so because of 10:30 that bug which isn't going to be fixed 10:32 to our release goes live next week we 10:34 decided to extend the contest so those 10:37 of you who want to use those 10:38 jack-o'-lanterns are able to use them 10:41 contest yeah so that's there's already a 10:45 lot of submissions that have have been 10:47 coming into the submission thread on the 10:49 forums the main announcement which once 10:52 again is in the weekly update everything 10:55 is always in the weekly update we makes 10:56 it so easy for you guys just click on 10:58 the contest you can see where to submit 11:00 your entry and if you don't have a 11:02 property or home to decorate that's okay 11:05 because there's two parts to this you 11:07 can enter into both you can enter in the 11:09 decorating of your property and or you 11:12 can just sorry I always say cosplay but 11:15 it's costume contest 11:17 part so you can dress up in something 11:19 spooky creepy that sort of thing and 11:22 we've seen some yeah with the scythe 11:24 that through 11:25 nice component therefore it so I should 11:28 dress up in the game like that I'll show 11:29 up to the events this weekend in 11:32 something interesting so there's a lot 11:34 of going on for all of you guys there 11:36 and I think that concludes our community 11:38 news segment I know we went into a 11:41 little bit of your other stuff there but 11:42 yeah and so let's see the stuff to talk 11:46 about I'll try and keep it short so 11:48 Hutchins come on and show you the 11:50 amazing stuff he's been working on let's 11:52 see so so diccon happened last weekend 11:55 and it was incredible so this was our 11:59 first so we we've actually had two SOTA 12:01 cons the first one was in Baltimore last 12:04 year but this was our first Civic on 12:06 here in Austin and it was amazing and we 12:11 had a lot of fun we had a bunch of 12:13 panels and what was really great about 12:15 it was because it was in Austin the 12:18 entire team was able to participate and 12:21 the entire team was able to give panels 12:23 we had two days of panels and it was so 12:27 usually at these things it's you know 12:30 just me and Richard because that's kind 12:32 of though we we can only afford to send 12:34 so many people to events like Dragon Con 12:36 or you know GDC or things like that but 12:40 because it was here in Austin the entire 12:42 team got to go the entire team got to 12:44 get panels so the actual world builders 12:47 got to give panels about world building 12:49 that you know the story guys got to give 12:53 up panels about story the QA team got to 12:55 give panels about QA we didn't talk 12:57 about astronomy for a while there and 12:58 I'm really cool stuff it was it was 13:03 really just really really really 13:04 incredible and just reinforced what an 13:07 incredible credible community because 13:08 the community organized and ran this 13:10 whole thing and they did an amazing job 13:13 economically because one of their goals 13:16 for the con was that they were gonna do 13:19 a really good job economically and give 13:22 money back to the project and they did 13:24 so between the funds raised for the con 13:30 and a drawing that they did during the 13:32 con they were able to and after all 13:36 expenses were paid for 13:37 for the hotel and catering all that 13:39 stuff it's they manage to send back nine 13:45 hundred dollars to the project so it was 13:46 amazing 13:48 it was really really really really 13:49 really great and I can't wait for next 13:52 year it's gonna be a yearly thing and 13:54 we're gonna be posted an update in the 13:57 weekly update today but it was really 14:00 really really really an amazing time so 14:03 loved loved getting to participate 14:06 getting to meet some new there were some 14:08 community members that I had met before 14:10 but I got to meet a lot of new community 14:13 members as well and yeah quite a few new 14:15 ones and we had several take photos so 14:18 if you happen to have been to soda Con 14:19 there is a forum thread with the 14:23 community posting their own photos and 14:25 even videos I hear at some point so 14:27 we'll be watching that and you know 14:29 sharing more of those but yeah the 14:30 weekly update has something let's see we 14:34 had our released 46 telethon right 14:37 before so diccon literally the day 14:39 before so the carded and it was 14:42 incredibly successful like our you know 14:45 so we moved to a monthly format for our 14:48 telephones and you know we were a little 14:51 nervous to see how that's gonna go so 14:52 far it's been incredibly successful you 14:55 know both from the amount of interaction 14:58 we're getting with you guys you know 15:00 doing four hours every month so we get 15:02 to spend a lot more time answering 15:03 questions every month and from what 15:06 amount of funds raised it's great I mean 15:08 we raised $80,000 I really think it was 15:11 because you know you guys really wanted 15:13 that nightmare mount and what was 15:15 amazing was you guys organized ahead of 15:19 time and you set that goal that you 15:21 really wanted to reach $80,000 so you 15:23 could get the nightmare amount so okay 15:27 we have to stop now because I keep 15:28 seeing everyone asking about my risk 15:30 okay so this is a handmade bracelet that 15:35 my sister-in-law gave me from it's an 15:38 artist in Lafayette Louisiana who makes 15:41 metal and leather works and so that's 15:44 it's copper and weather so there you go 15:48 all right now you guys can stop talking 15:51 my wrist alright so thank you thank you 15:55 thank you for another amazing telethon 15:56 it was fantastic and speaking of the 15:58 telethon we answer as many questions as 16:01 we could and then afterwards 16:05 yesterday I managed to finish off with 16:08 some help from Chris and B and other 16:10 team members managed to answer all the 16:12 missing questions that we didn't get to 16:13 in the telethon as we do every time and 16:16 those are now posted in the forum so if 16:18 you didn't get your question answered 16:21 then that's now answered and posted in 16:24 the forums and but we just fit it feels 16:28 like we just finished 46 and now we're 16:29 doing 47 so 47 is coming next week 16:32 it's already on QA so thank you 16:34 everybody who's jumped on QA and already 16:35 started testing you can get a sneak peek 16:38 in to see what's gonna be coming in next 16:41 release there's a lot of really cool 16:44 stuff coming in next release so we've 16:47 got three new scenes we've been doing a 16:49 ton of polish on the story there's a 16:52 bunch of new side quests coming in so 16:53 it's really really getting fleshed out 16:55 as you move through the story there's 16:58 lots of little interesting little side 16:59 quests you can take now we're just gonna 17:02 continue adding those as well we've done 17:04 a ton of optimizations on load times you 17:07 know we you know our first goal was to 17:09 try and get load times around 30 seconds 17:10 we still had some outliers of scenes 17:14 that were a little bit of 30 seconds 17:16 maybe even some that we're still around 17:18 40 now we've got everything 30 or below 17:24 and and our goal is to get down to 15 17:27 and so we've got a bunch of scenes now 17:28 down to 15 because we did a major 17:29 optimization to AI this this time around 17:32 so we're getting we're getting closer to 17:34 the goal so it's it's amazing and we've 17:37 started adding some unique components so 17:41 there's open bowstrings and elven hilts 17:43 so if you salvage some elven bows and 17:47 elven swords you can get these unique 17:50 components and the what we've done to 17:54 support that we've increased the rate 17:58 that you get patterns out of Salvage so 18:00 that's kind of a synergistic effect 18:01 there and there's going to be some new 18:04 facts as well so that's just a that's 18:07 just a sample and plus some holiday 18:10 content and telefon content and seaton 18:13 best content so there's a there's a 18:17 bunch of new stuff coming in so but I 18:20 for me one of the most exciting ones was 18:22 upping the percent chance that you're 18:23 gonna get patterns out of salvaged 18:24 because one of the things we saw was 18:27 that you know we looked at the data and 18:30 we wanted patterns to be rare but they 18:33 we went a little too far they are 18:35 incredibly rare like no one no one's 18:38 really doing Salvage because it's you 18:40 know it's it's just the amount of item 18:42 you know the amount of gear that you 18:44 have to get to get a pattern out of them 18:46 just wasn't wasn't worth it so we've 18:49 upped that percent we're gonna see if 18:51 that percent is enough if it's not once 18:54 we look at the data will up it again but 18:56 it's gonna get better let's see 19:01 soda BAP Oh huge announcement we made 19:03 this week as well so soda map is now 19:08 official part of the project we we've 19:12 been in discussions with Jacob white and 19:15 we have acquired soda map it is now part 19:20 of the project we will be incorporating 19:22 it optimizing it and adding features to 19:25 it now as an official feature of shroud 19:28 of the avatar so thank you thank you 19:31 thank you thank you thank you Jacob 19:32 thank you community everyone who worked 19:34 on the project with them it is a great 19:38 great great feat great application it 19:43 makes playing the game better people 19:45 want to know where that they want to 19:46 where they need to go next and so having 19:48 a map in the game and having maps having 19:51 a tool that the community participated 19:54 in creating is start started in creating 19:57 in the term of Jacob creating this and 19:59 then the community elsewhere 20:01 contributing and and some of that I 20:05 think as I understand it when we get it 20:07 all finalized here integrated and set up 20:11 possible opportunities for the community 20:13 to still be involved yeah absolutely so 20:15 just like we've done crowds 20:17 in the past anyone who's contributed to 20:21 making maps or assisting with that in 20:23 the past we're gonna open that back up 20:25 again and we're actually gonna offer 20:28 bounties for that like we've done in the 20:30 past with other crowdsourcing stuff like 20:32 we've done for music and art and things 20:33 like that so stay tuned for more 20:35 information about that yeah I think I 20:37 actually am tasked with that 20:39 announcement so yeah yeah so it's it's 20:42 gonna it's gonna be great so we're 20:44 really really it's and it's going to run 20:46 much better we're gonna be moving it to 20:48 an Amazon Web Services instance so it's 20:51 gonna load much much much much faster 20:54 than it has and that's just in phase one 20:58 and phase two will be doing further 21:02 optimizations that's gonna be but that's 21:04 not going to be until the beginning of 21:06 next year but in the beginning of next 21:07 year we'll be optimizing it further and 21:10 we'll doing be doing caching a lot of 21:12 that data locally in fact in offline 21:15 mode it'll all be cached locally so it 21:17 can run in offline so this is a month 21:19 long like this can be for the 21:22 foreseeable future that we're gonna be 21:23 improving this making it better yeah I 21:25 mean it's a six month long yeah so 21:27 process but this but you can read it all 21:30 about in the post and look at the 21:32 different phases alright just a couple 21:34 more things to mention right now we have 21:38 a couple of bonuses running so cyber 21:44 monday running through cyber monday 21:46 which is a november 27th any purchase 21:49 you can you make you'll get a bonus of 21:53 crowns you can read about that on the 21:55 website and this weekend we are our sale 22:01 is all about the trees because we we put 22:05 the reaper in this release you know the 22:08 tree creature which we affectionately 22:12 called the tree cur for a while so but 22:15 no it's called the reaper so in honor of 22:18 that all the trees and the bushes and 22:20 the cacti all the plants all the things 22:23 that the reaper protects those are all 22:25 on sale this weekend including the make 22:29 a difference yeah all the Autism 22:31 Awareness 22:31 trees stuff too too so that's all that's 22:35 all on sale this weekend and so and I 22:38 see some people mention mentioning you 22:40 know we think we've been addressing load 22:42 times but they're talking about hitching 22:43 and other performance stuff so as soon 22:45 as we get the load times down that's our 22:47 next priority is to get client frame 22:49 rate and hitching so we're gonna get it 22:52 to it but first we're getting our load 22:54 times down and then we'll get teaching 22:56 although some of the optimizations we've 22:58 made to AI this release should help with 23:00 with some of the hitching issues not all 23:02 of them but some of them so we have 23:04 another community question here Chris 23:07 pallid yeah does your Salvage skill make 23:09 a difference in pattern drop numbers yes 23:11 it does absolutely so the higher your 23:14 salvage guild the higher percent and so 23:16 the percentage change that we made this 23:17 release affects both effect it changed 23:21 the percentage rate across the board at 23:25 lower levels and at higher levels okay 23:27 all right I'll go get hutch yes awesome 23:31 thank you all right how about we get 23:35 away one of those prizes we have the 23:38 ornate prison cage the Viking merchant 23:41 outfit the Day of the Dead mask six pack 23:44 and the 2017 well the 2017 spooky 23:47 decoration repack that's the Twitter one 23:49 so if you're on Twitter and just joining 23:51 us welcome this is our Friday community 23:53 livestream we like to give away prizes 23:55 throughout these events and we have this 23:57 special repack which is a bunch of items 24:00 2017 year themed that if you're on 24:04 Twitter hashtag lbs OTA for Lord Barry 24:07 show the avatar and or Charlotte at our 24:12 via app shroud of avatar just mentioned 24:15 the livestream something with it say 24:18 something like hutch is awesome he's 24:19 amazing hey hutch how you doing 24:21 something like that and we'll give away 24:23 to the to one lucky winner who does to 24:27 that at the end of the livestream but 24:28 for now we have the ornate prison caged 24:30 Viking merchant elfin and Day of the 24:31 Dead mass six-pack we want to give away 24:33 which one do you think is a good two 24:36 choices three choices or in a prison 24:39 cage Viking merchant outfit I like the 24:42 Viking virginal fit partly because 24:43 anybody can wear 24:44 it's really cool and the day of the dead 24:46 masks which are a little creepy 24:47 that's better with what you want Viking 24:50 merchant outfit so if you want to win 24:53 that let's do exclamation outfit no no 24:59 no no hold on hold on second that's 25:01 that's 9 exclamation Viking there we go 25:04 all right exclamation Viking you can be 25:06 on discord and twitch we select randomly 25:09 between them for a chance to win that 25:11 Viking merchants out if it if you want 25:13 to know what any of these look like and 25:15 what we're talking about what the heck 25:16 is a Viking merchant outfit you can go 25:18 on the add-on store on the front page of 25:21 the website and find it in there it's I 25:24 think that one is the one of the newer 25:26 items so that's on the front front page 25:28 right now I believe now you've got you 25:32 dealt with and decorated and and worked 25:34 with a lot of these items at least I 25:36 think the prison cage right so that one 25:39 yeah I'm pretty sure that one I don't 25:41 know what these other two but this one 25:42 that we're gonna give away a little bit 25:44 this is the ornate version there's an 25:46 ornate prison cage which is available on 25:49 the store but a lot of these items are 25:51 in as a glowing yeah lowing metal stitch 25:54 along the front of it yeah it's really 25:56 cool but there's what I wanted to say is 25:58 a lot of these items are there's 26:00 craftable versions in the game yeah for 26:03 most things we try and make a craftable 26:04 version is reserving the more ornate 26:10 version as or more unique-looking 26:14 versions for the admin story yeah so if 26:17 you don't functionally they're the same 26:18 thing they just well if I'm gonna be in 26:21 a prison cage I wanted to look nice 26:25 exactly 26:27 so anything anyway if you don't get a 26:29 chance to win one of these today find a 26:32 vendor in the game somebody's selling it 26:34 somewhere ask in the forms I really want 26:36 a prison gauge or one of these other 26:39 items I'm fixated on the prison cage 26:41 suddenly alright so why don't we give 26:44 that a couple of minutes as we roll over 26:46 to unity and show you guys something 26:49 very special spoil alert by the way 26:51 major spoiler dangers explain why it's a 26:54 spoiler alert well 26:55 what I'm going to show today is our 26:58 latest progress which were very nearly 27:01 complete with the Oracle temple finale 27:06 room I'm not gonna be showing any 27:09 conversation or any story elements or 27:11 anything like that I'm just going to be 27:12 showing the visual aspect of the the 27:15 completed Oracle temple room this is 27:18 something that has been a very very long 27:22 time in the making and I'll kind of get 27:24 into a little bit of the history of that 27:26 if which hopefully you guys will find 27:30 interesting but yeah major spoilers if 27:33 you don't want to see what the end 27:35 climactic encounter with the Oracle 27:37 looks like then there's your fair 27:42 warning all right so I think we have it 27:45 ready to go we're going to I actually 27:47 was going to add another scene button 27:50 here on on our system to allow you guys 27:54 to more smoothly see the transition from 27:57 our full screen to unity didn't get a 28:01 chance quite to do that so we're just 28:03 going to do kind of a manual little 28:06 shrink down here which is once again the 28:10 wrong thing before we actually go into 28:12 the final room I want to sort of talk a 28:16 little bit about how we got to where we 28:17 are and it's oh sure yeah yeah so we 28:19 won't show this just we won't show that 28:21 quite yet but there's other things I can 28:22 show oh I had a show and most of this is 28:25 has already been seen it's some concept 28:29 art shots from updates and things like 28:34 that I just want to sort of talk about 28:36 you know how we ended up where we are 28:39 now with the Oracle temple and all the 28:40 things that were made all along the way 28:43 so some of these things that you're 28:45 going to show now have been shown in the 28:49 past in the game for years in some cases 28:51 you know things like the Oracle Watchers 28:52 and things like that but you know I want 28:54 to talk about the you know the visual 28:57 development of the Oracle temple and as 28:59 part of doing that I want 29:01 I want to sort of go back and do a 29:03 little history okay okay so we have 29:05 before we unveil it at the end so so we 29:07 have screenshots here then we do and is 29:10 there an order to these before I put 29:12 them up here on the screen so everybody 29:14 can see them well they're numbered by 29:16 they're ordered by numbers oh you 29:19 ordered it okay that's perfect that'll 29:20 make it easy okay 29:22 yeah so I think if we did if we just did 29:25 this it will just go through and see 29:27 Amex okay perfect so let's start with 29:29 the first one and then I will get that 29:31 up on the screen so everybody can see oh 29:33 that's cool yeah yeah you guys have seen 29:36 yeah these are really neat okay I'm like 29:40 in awe some of these already 29:41 and nobody can see what we're talking 29:43 about all right before I reveal this 29:47 I'll I like this too what this suspense 29:51 is incredible 29:52 we're about to show screenshots and I'm 29:54 like but wait there's prizes once again 29:57 let's give away let's go boy that prize 29:59 we've got the let me pull up my app here 30:05 we've got the Viking merchant outfit and 30:08 we've got one second here five seconds 30:13 to get in on the bike and merchant 30:14 outfit exclamation Viking exclamation 30:17 Viking all right we got a winner that's 30:24 it folks 30:25 it goes to your admirers your dick Myers 30:28 Congrats on winning that please message 30:30 me it looks like you're on discord 30:32 please message me barrack your account 30:35 name and what you want so that we can 30:38 order that to you and if you've been 30:40 following the live streams every week I 30:42 always say well you know I'm not gonna 30:43 be able to wear these until Monday or 30:45 Tuesday or something like that well 30:46 guess what I've sped up that process a 30:48 little bit and it looks like there's a 30:50 good chance I will be able to award it 30:52 shortly after this livestream so you'll 30:54 hopefully get it this weekend all right 30:57 let's get that screen shot up here and 31:01 we just got a screen capture and there 31:05 it is let me expand the window and I 31:10 will bring ourselves up to the 31:14 front just like I'll got we're back clue 31:17 that okay let me let me shrink us down 31:19 no that's a screen again I always do 31:21 that every time this is why we need that 31:23 extra button I was talking about don't 31:25 worry we will improve that process I 31:28 think this is more nobody cares about 31:29 what's going on over here I think this 31:35 is this large as we can make it yeah 31:38 that's that's great 31:39 okay there you go yeah so like I said a 31:42 lot of these are just gonna be concept 31:43 piece is a concept art that were made 31:45 and a lot of work in progress shots that 31:49 have been taken over the years you know 31:53 as we're getting close to the release of 31:56 our forty seven one of our major goals 31:58 for our forty-seven was to was to 32:01 complete the Oracle temple room and that 32:03 that involved tying up some of the loose 32:05 ends that that were existing a lot of 32:08 visual effects a lot of room props and 32:12 animations that were missing and so as I 32:15 as we started preparing for this release 32:19 I started thinking back and looking back 32:22 at sort of how we got here and realizing 32:27 that this scene the Oracle temple scene 32:30 probably more than any other in the game 32:32 has involved the contributions of 32:37 virtually everybody on the team everyone 32:39 doing their part because it's not just 32:43 that one temple room that that we're 32:45 talking about it's all the other things 32:46 that sort of lead into it a temple room 32:50 itself did require you know did take a 32:52 lot of different individuals to to 32:56 contribute to it to complete it but so 32:59 is it is it because this is a little 33:02 side damage and I suppose but I'm 33:04 curious on the design of it and as we'll 33:07 see it later the are we talking with 33:10 size as the time being considered oh 33:13 it's actually it's actually a very small 33:15 room it's a very visit it was always 33:18 intended to be an intimate encounter 33:20 with the the Oracle herself a private 33:23 audience 33:26 you know we didn't so it had to be its 33:28 own scene instance because it's just you 33:31 and the Oracle at the end and so this 33:37 the room itself is about it will it's 33:40 actually the exact same size as what you 33:44 would expect the interior to be based on 33:47 the exterior of that temple building 33:49 that you can see in central Brittany so 33:53 it's a small space but the the level of 33:57 finish on it and the level of interest 34:00 in it is right up there with any of the 34:04 other things that we've done there's 34:05 there's a lot of really cool things in 34:07 there that required a lot of different 34:08 people to to help make very cool by the 34:13 way everybody if you have a question for 34:15 hutch here and we're walking you through 34:17 then please message you can post it in 34:20 twitch or shroud of the avatars discord 34:25 Channel and we'll try to get to that I'm 34:27 manually monitored so I may miss it 34:30 we're not as aggressive on the questions 34:32 here is we usually are on the telephones 34:35 so apologies if we miss it you can 34:37 always message hutch in the forums after 34:39 the live stream if you didn't get your 34:41 your question answered he's popping in 34:43 there and often for posting things right 34:48 so okay so you know like like anything 34:53 else you know something like this always 34:56 just starts with an idea you know in the 34:58 idea of course started with Lord British 35:00 Himself creating this this world and 35:04 these characters and this sort of 35:06 omniscient Oracle figure who is keeping 35:11 tabs on on what everybody in new 35:14 Britannia is doing watching everybody 35:16 watching everyone you know through the 35:18 through the eyes her eyes on the ground 35:21 are the little watchers the little 35:24 spider creatures and little fly 35:26 creatures that you're going to see in 35:28 the game in cities and in Crossroads and 35:33 they're everywhere everywhere they're 35:35 watching you yeah so it's a little 35:37 creepy it's a little 35:39 big brother but that's part of that's 35:43 part of what the Oracle is it's meant to 35:46 be sort of a and you're supposed to have 35:51 a feeling of money's like you're being 35:53 watched because you are so you know it 35:59 started with the idea and the idea of 36:00 was was Richard Richard's idea over time 36:07 he developed you know all the lore that 36:11 goes into the Oracle herself the minions 36:17 the little Oracle Watchers we're talking 36:19 about the Watchers and menus and things 36:20 I don't know actually what the 36:22 screenshot is that's coming up next year 36:24 but do we have others - yeah we do so 36:26 this is what you see on the screen here 36:29 is some very early visual development 36:31 that was done by our concept artist 36:33 Stephen Denali and this was him working 36:36 with Richard to develop the sort of the 36:41 initial appearance of the Oracle 36:44 you know heavily influenced probably by 36:47 the Morea the metropolis robot in there 36:51 were the robotropolis unquestionably 36:55 influenced by that but our very first 37:01 glimpse of anything related to the 37:03 Oracle in the game now this is going way 37:04 way back this is December of 2013 this 37:07 is original screenshot you see yes Paris 37:10 are from what the game looked like back 37:12 in 2013 37:13 okay so just for you know context here 37:16 everybody some of these because we're 37:17 going through the history here of the 37:19 Oracle this screenshot is over four 37:21 years old so this is not current yes 37:24 right that's right so yeah we'll get 37:25 there we'll get there but this is what 37:27 you see here this Oracle statue head 37:30 relic was actually one of the first if 37:35 not the first item in this family of 37:38 things related to the Oracle in shroud 37:42 of the avatar this was a statue prop 37:47 that was made by 37:49 former team member named J Weichmann and 37:52 again this was four years ago the next 37:55 things that we started working on were 37:59 the Oracle Watchers this again is a 38:03 concept piece of concept art by Steven 38:05 dinelli these things were brought into 38:08 the game shortly after that first Oracle 38:11 statue had was made they were brought 38:13 into the game I think in February of 38:19 2013 so just a couple months later after 38:21 that first that first teaser that you 38:25 got with the Oracle statue had they were 38:30 created by our character artist Isaac 38:35 oyster who's who has moved on to a 38:37 different company but also Kevin wells 38:39 our very own Kevin Wells who was still 38:42 here and still cranking out great art he 38:45 also he made the Oracle fly while Isaac 38:47 made the Oracle spider and these things 38:49 are kind of the first indicator these 38:53 are the kind of the first mechanical 38:55 things you encounter and try the avatar 38:57 they and they sort of were one of the 39:00 initial indicators that you know there's 39:02 something different about new Britannia 39:04 it's and it's a mystery that is going to 39:09 would be unfolding over time now they 39:14 they were initially brought into the 39:17 game I think probably in release three 39:19 that's how back three Wow that's about 39:21 everybody how far back we're talking you 39:25 know a little bit later you know 39:27 probably five months after that you know 39:30 we started working on some of the other 39:32 things you know and you know our 39:34 production method isn't that we you know 39:37 just tackles one thing and just do it 39:38 all at once you know we we have to you 39:41 know think about what when is the right 39:44 time to work on something and so create 39:48 you know getting the the Oracle watchers 39:50 in the game was a good first step in 39:52 getting something unique into the game 39:54 that was uniquely shroud of the avatar 39:55 and sort of helped establish you know 40:00 create a benchmark for what 40:02 you know further development is going to 40:04 be you know a few months later we 40:07 started working on some of the Oracle 40:10 architecture and at least these are all 40:12 it was a concept art that Steven came up 40:15 with working with Richard know this we 40:18 have I see here labeled the ruins and 40:21 the shrine and the shrine is very well 40:23 known by the community they well mostly 40:25 you know many of the community members 40:27 that have played did a story have you 40:30 know come across these buildings or 40:32 maybe called monuments or I don't know - 40:35 but buildings the shrine is well known 40:38 and has been included in several of the 40:40 trailers that the community has created 40:42 so it's definitely one that's 40:44 distinctive building yeah you're gonna 40:46 see this throughout the lands of new 40:49 Britannia as as we continue to expand 40:53 into other areas past novia and hidden 40:56 veil but you know you're gonna find 40:59 these in major cities and also some some 41:02 small smaller remote towns and this is 41:06 they were originally created as you know 41:11 almost like confessional chambers okay 41:14 maybe we can zoom in on that zoom in on 41:16 this guy that'd give them a little bit 41:18 of mouse wheel doesn't work yeah there 41:20 we go 41:20 so hopefully you guys can see that so 41:23 this is initial concept art of what the 41:25 interior would look like and you wasn't 41:26 you you'll get your first sort of look 41:29 at what the Oracle in the confirmatory 41:33 was meant to look like you know it was 41:35 supposed to be a you know basically just 41:38 her face we reserved the the full-body 41:44 version in all of its glory for the for 41:47 the finale 41:48 I see also even right there is I see a 41:52 watcher watching whoever enters the 41:56 though there's a couple yeah there's a 41:58 few yeah there's one climbing out of 42:01 here so so you can see how you know 42:02 Steven when he was developing these 42:05 items he thought about not only what 42:09 they would look like but how they worked 42:11 together and the fact that they belong 42:14 together 42:15 and so it became really important for us 42:17 to make sure that you know what we did 42:20 looked like it was it existed in the 42:23 same family of objects and that it all 42:25 belonged together and so here's a shot 42:30 of the interior again Oh in about let me 42:36 see if I can find it here you know with 42:40 release eight now we're talking about 42:42 July of 2014 we're getting up there and 42:45 right now we're in what really this one 42:47 place 46 so don't don't worry this isn't 42:49 gonna take all we're not going to yeah 8 42:51 - 9 - all the way to 46 okay release 8 42:54 you know we started development on the 42:58 architecture you know we already had 43:00 sort of a glimpse of what the Oracle 43:02 might look like in the game through that 43:04 statue head and we had the watchers and 43:06 they are already walking around the game 43:08 and people had been experiencing them 43:09 for a few releases now we got to the 43:14 point where we needed to introduce the 43:17 Oracle herself in the in the context of 43:20 the Oracle confirmatory which is the 43:22 small version and again it was 43:26 originally called the Oracle affirmation 43:29 shrine but it became known as the Oracle 43:32 confirmatory later this is what you'll 43:35 see in the game this was the first model 43:37 that we made for the Oracle confirmatory 43:41 based this is Bob Cooksey working on it 43:44 and I did I did a little bit of work on 43:48 some other aspects of it as well so it 43:50 was kind of a collaboration but this is 43:54 the the building that we made based off 43:59 of Steventon Ellie's artwork yeah 44:01 somebody asked 44:01 oh it's ambereen amber rain ask is that 44:06 dinelli's work this looks like Denalis 44:08 work hi I'm brain oh yes it is this is 44:11 Steven dinelli's concept art and you're 44:13 gonna see a lot of that through here I 44:19 tend to murder people's names so that's 44:21 the 3d asset that we that we average 44:23 that we initially 44:28 the first place that we put it was an 44:30 artery saying it stands there to this 44:32 day to this day still there so you got a 44:35 little bit more let's give away another 44:37 prize to keep that going good idea we 44:39 got two more we'll give away one right 44:41 now and then one at the end and don't 44:43 forget we got the Twitter Prize 2017 44:45 spooky decoration repack just tweet out 44:47 something about the game at Charlie 44:50 avatar shrine of avatar because the 44:52 thought it's not in the app part because 44:54 Twitter has a character limit and or 44:58 hashtag lbs OTA and do that on a weekly 45:02 basis or do that whenever you have 45:04 something to share 45:05 like cool screenshot of your adventures 45:07 the game because I watch that I'm the 45:09 community manager here and I watch their 45:11 social channels for any cool stuff that 45:12 you guys are putting on will retweet it 45:14 perhaps don't always have to do that all 45:17 right we have the ornate prison cage and 45:19 the Day of the Dead mass six-pack let's 45:22 give away the let's give away that's Day 45:25 of the Dead mask six packs so if you 45:28 want to win that whether you're on 45:29 discord or twitch type exclamation mask 45:34 and we'll give that a few minutes and 45:37 then we'll pick one winner all right 45:39 sounds good so the next thing that 45:42 needed to be done is now that we had the 45:45 structure for the Oracle we needed to 45:49 actually create the NPC an NPC that you 45:52 could interact with inside the Oracle 45:54 temple so there are a first pass the 45:56 first you know version of the of the 46:00 Oracle in the confirmatory came with 46:04 release 10 in 2014 so you know September 46:08 2014 so three years ago almost so this 46:11 Oracle has been I mean we just we didn't 46:14 just design in three releases and then 46:16 we're done no no no it's been there a 46:19 sequence of objects and sequence of 46:22 development events that led to where we 46:24 are the initial idea for the Oracle 46:30 herself in the confirmatory was kind of 46:33 like a screen of pins and we called it a 46:38 pin 46:38 we don't have a screenshot of that do I 46:40 couldn't find one the only one I could 46:42 find was was very old and it didn't 46:46 really show it the way I want to shove 46:47 I'll try and locate another one but it 46:52 was in vision that's like a mechanical 46:54 construct of primitive pegs that would 46:59 sort of extend and retract to create the 47:03 face of the Oracle when you sat down 47:05 some of our long-term players may 47:08 remember that it became clear pretty 47:12 soon after that that it really just 47:14 wasn't well and it wasn't that engaging 47:17 you know it it felt too impersonal and 47:22 it didn't really succeed it sort of 47:24 eliciting an emotional response from the 47:28 player it was it was just kind of like 47:31 looking at a painting all right well you 47:35 don't sometimes I like doing that stare 47:37 at it for like days on it is it a 47:38 screenshot so we decided that we were 47:50 going to change the the look of the 47:52 Oracle to the automaton face no because 48:02 it would it would feel more personal and 48:04 it you know you'd be able to relate to 48:06 it a little bit better and it would also 48:08 make it easier to animate the the pin 48:11 plate proved to be really restrictive 48:13 for animation and that was kind of the 48:15 source of our feeling that you know it 48:17 just wasn't doing the job that we wanted 48:20 to do so we started thinking your 48:22 Richard started thinking about other 48:25 approaches and he remembered that we had 48:29 done some concept art this is a Scott 48:32 Joan a piece of Scott Jones concept art 48:34 from long long ago you know a version of 48:41 shroud of the avatar that wasn't try to 48:43 the avatar yet it was a sort of a 48:45 prototype game I think this is the 48:48 ultimate RPG phase of 48:51 and also game development but it was 48:54 envisioned as you know sort of the Great 48:57 and Powerful oz or you know the the Oz 49:00 from the stage play wicked well which 49:04 looks like that this is your actually 49:06 yeah that's creepy Wow 49:07 so these are actually I remember that 49:10 these are quite appropriate to what 49:13 we're giving away right now that they 49:14 have dead masks well sort of I guess you 49:16 know their masks or their faces you know 49:19 I minor association I suppose it's a 49:22 face it's a face there we go 49:24 so the Day of the Dead mask six-pack 49:26 we're giving away right now and we have 49:28 a winner 49:28 Congrats to interestingly Robin Hood 49:31 Robin with an O why why Robin Hood I 49:36 don't know joke everybody can laugh that 49:39 one if they want or not Robin Hood 49:41 Congrats on winning the head day of the 49:43 dead six-pack and we have one more prize 49:46 we'll give away loss of Twitter prize at 49:49 the end of the livestream here great so 49:52 yeah so congratulations on that the so 49:56 back to our new approach to what the 50:02 Oracle was going to look like we decided 50:03 that she was going to look like 50:07 basically herself but a smaller version 50:10 of herself in the Oracle confirmatory 50:14 now the Oracle you'll recognize a lot of 50:20 design influences with this isn't that 50:24 the let me guess I haven't seen this so 50:26 let's listen fun trivia for the 50:29 community here on discordant which what 50:32 is this I assume they can guess 50:36 theoretically what this where this photo 50:39 comes from yeah everybody's saying 50:40 everybody knows where this comes from my 50:42 the only one is like 90% sure right 50:46 where where does it come from everybody 50:47 we saw this is this is the machine the 50:49 Mensch from Fritz Lang's film metropolis 50:52 Oh actually I was I was gonna guess 50:55 Doctor Who yes 51:00 oh yeah start learning correct yeah yeah 51:03 so this is Maria from metropolis which 51:09 was a very early film and sort of a 51:14 benchmark film but you'll notice a lot 51:17 of design influence from Maria to our 51:21 Oracle and those are deliberate you know 51:25 so when it came time to start building 51:27 the Oracle you know it's sort of to 51:30 expedite that one here's here's our 51:33 Oracle this is another Steven dinelli 51:37 concept very early and this we've 51:43 promoted recently on some of the weekly 51:45 updates and so you can see here that she 51:48 has you know countless wires and inputs 51:54 and things like that that are almost 51:57 there are you know literally enslaving 52:00 her to this to her throne to her chair 52:04 these cables are are essentially the 52:10 data feeds from throughout new Britannia 52:14 of the Watchers and everything yeah 52:16 exactly 52:17 she's keeping track of everything I 52:19 wonder what her fan was this that's a 52:23 good question we may never know so the 52:30 next you know the next thing that we had 52:32 to do was start building it so you know 52:34 to to expedite the production of the 52:39 Oracle 52:40 I bought a full body model of a of a 52:46 robot that resembled the metropolis 52:48 robot Maria and I proceeded to you know 52:52 make some revisions to it you know 52:53 particularly in areas of the face this 52:56 is very very early work-in-progress 52:59 stuff this is the initial result of that 53:03 work but our Oracle evolved beyond this 53:11 in in recent month 53:13 and that's what we'll get to shortly 53:16 we're getting close very close so the 53:21 next the next thing that we needed to do 53:24 and we weren't really time it wasn't 53:26 really time at this stage to create the 53:30 Oracle encounter because you know by 53:32 this time we're talking you know this is 53:35 2015 when Bob Cooksey started making the 53:42 oracle temple structure we didn't get 53:45 this building into into the game until 53:49 maybe about a year later than that but 53:52 we really didn't have a need to get to 53:54 the interior of it until a year later 53:56 than that it wasn't until this year 2017 54:00 that we really had to get to the point 54:03 where we needed to have the interior of 54:07 the structure completed so that we could 54:10 you know create the finale of the game 54:13 with the audience with the Oracle so 54:17 what before that what was there like it 54:20 could could anyone even visit the 54:21 chamber they could see the exterior the 54:24 exterior was present in in brittany but 54:28 you could never get into it there was 54:30 never any way to enter into the into the 54:33 building that became so it was it was 54:38 sealed yeah and as time went on we got 54:42 to the point in the story where we were 54:43 able to to finish it and so the next 54:51 series of things that we did is we 54:53 started going back to the original 54:54 concept art here's some piece of 54:57 beautiful concept art that was made to 54:59 show some of the details of the Oracle 55:02 temple interior so we made sure to 55:05 include this in in the revision to the 55:11 interior we also had these monitors that 55:16 serve as the visual displays that the 55:21 Oracle is keeping track of so this this 55:24 is kind of one of those almost 55:26 steampunky displays that's right yeah we 55:31 want you know we've always wanted to go 55:32 was sort of a antique or old-fashioned 55:37 technology you know a lot of clockwork 55:42 gears a lot of you know brass and gold 55:46 type of materials and things like that 55:48 to make it feel you know a little an 55:51 Akron is dick for you know it's not your 55:53 standard medieval fantasy game right 55:55 yeah we have a question here from Paulie 55:57 walnuts what about the other sealed 56:00 building across from the Oracle so that 56:04 that is a I think that's a either a 56:08 Coliseum or a theater has not it's not 56:12 associated is it no it's not associated 56:14 with the Oracle but that is also 56:18 something that doesn't have an interior 56:20 currently and will eventually hopefully 56:23 be a place that you can get to for 56:26 performances and other types of things 56:28 like that but that is that's in the 56:31 future okay very cool so this is what 56:39 the concept of the Oracle temple 56:41 interior looked like finished you know 56:42 this incorporates all the different 56:44 aspects that's that that we've talked 56:46 about the spiders the Oracle herself the 56:49 monitors that the room details basically 56:51 I have one question here yes I'm putting 56:57 you on the spot touch the monitor is 56:59 behind her why are they behind her 57:01 because she can't see them their monster 57:03 that we can see so you'll see in the 57:06 when we get to the room itself in just a 57:09 minute you'll see that these monitors 57:12 are animated they don't just stay static 57:14 like that they move around okay they 57:15 swing around and everything oh that's 57:16 cool okay so you know you can only watch 57:20 so many TVs at one time right so sure so 57:24 some of them have to be behind while 57:27 others kind of come to the forefront you 57:29 know we may not literally see them swing 57:32 around and from but that's the 57:34 suggestion that that that that is how 57:37 they function 57:38 so once the model was complete or once 57:44 the proxy model was complete I gave it 57:45 to Fletcher to finish and he's the guy 57:48 who created the the Oracle in her throne 57:52 with the cables all over her he also 57:56 created a great support structure above 57:59 he created the monitors once those 58:04 things were complete it got handed over 58:06 to Matt Schmitz who's our animator and 58:08 he brought it all to life with motion we 58:13 have a comment from ekam on Kandra on 58:17 conned us I think is roughly how I 58:20 pronounce that sorry I thought I heard 58:21 your name there the Oracle is a prisoner 58:24 it looks like well she definitely 58:27 doesn't look like she can go anywhere 58:30 she's and it seems like she's been there 58:33 for a long long time which is part of 58:36 the mystery of new Britannia but yeah 58:40 you're right she's not gonna get up and 58:41 go anywhere out of that chair she's over 58:46 time new feeds have been plugged in and 58:48 she's you could say that she's a 58:50 prisoner there an interesting 58:54 interesting question I suppose yeah once 59:01 the animation was done the next thing we 59:02 had to do was create the via the visual 59:05 effects for those screens now that's 59:07 that's where daemon Waldrop comes into 59:09 the picture and he peonies are he's our 59:14 he's our lead visual effects effects 59:16 artist and what he did I told him that I 59:21 wanted to make sure that we showed sort 59:24 of a chronology of all the scenes that 59:27 you've had visited throughout your 59:29 travels in new Britannia so that you 59:32 know where you start with you see her in 59:36 the or in the Isle of storms from the 59:38 very first scene and you'll see her at 59:40 the end and there's a long string of 59:44 adventures that you go through 59:46 throughout the game and I wanted the the 59:49 images on the screens to be recognizable 59:52 locations to sort of be a review of how 59:56 flash ended here how far you've come 59:58 you know that's neat so he did that and 60:01 he created these great slide visual 60:08 feeds and then we I think it's probably 60:12 time for us to show it so I'm gonna give 60:14 that the you sure this so we're done 60:17 with the screenshots and you're gonna 60:18 show the big reveal it will show it in 60:22 the game in the game alright so let's uh 60:24 let's give away that last prize here 60:26 we'll let that run and then we'll award 60:27 the winner at the very end of the live 60:29 stream the I think we're at the ornate 60:32 prison cage my favorite I said the 60:35 Viking merchant outfit was my favorite 60:36 before but now I think I've switch to 60:39 this prison cage because it looks so 60:40 darn cool so if you want to win the 60:42 ornate prison cage type exclamation 60:45 prison and since we're kind of on that 60:50 theme I suppose but the comment of the 60:52 Oracle is a prisoner it looks like well 60:54 type exclamation prison if you want to 60:56 win it both on this court and twitch and 60:59 we'll give that until the end here as we 61:01 show spoiler alert spoiler alert alert 61:04 alert spoiler alert if you're just 61:05 joining us here we're giving away prizes 61:08 we're also showing some really awesome 61:11 history leading up to the the end of the 61:15 the story for the game at the finale of 61:19 the game an ally of the games so the 61:21 finale of the story element of the game 61:22 okay yeah oh yeah I should be clear 61:24 there that you don't nee only the story 61:26 not the family of the game yeah 61:28 so if you don't want to know it you can 61:31 turn off the live stream right now we 61:33 won't be sad that's totally 61:34 understandable because we are giving 61:36 away a little bit of some of what you 61:38 will see as you adventure through this 61:40 so let's go to so NYX I think you just 61:46 bring up unity and it should pop up to 61:48 the screen there it is and we got a can 61:55 you here let me do this real quick 61:57 so we're double you know technical Oh 62:00 everything's perfect 62:02 you know right to teleport our IT 62:03 department we're 62:04 do we have an IT department there we go 62:10 okay so let me do a little tweaking to 62:13 this window so everybody can see it 62:20 and I believe we are good to go all 62:25 right so here we know the the the last 62:30 thing that had to be done was to add 62:31 some of the Oracle bugs in there 62:33 Travis cholesky Oh roll builder senior 62:37 roll builder went in there and did that 62:39 for us and so grab those grab the 62:43 keyboard here so here we are 62:51 looks like I'm being scanned by one of 62:53 those already just got Watchers 62:56 there it is moving around and so here 63:11 you can see how it all came together the 63:17 model of the finished model of the 63:19 Oracle herself the animations of her 63:22 twitching and her chair almost like 63:25 she's got some well if I was sitting in 63:27 a chair for decades or whatever long 63:29 it's been I'd be twitching - well not 63:30 really but what Matt really captured 63:32 here was you know she's getting 63:34 electrical input constantly and and it's 63:38 almost like surges of information yeah 63:41 and the monitors come down to show her 63:47 things that are going on and we can 63:51 watch a couple of them you can see 63:53 sukwon a statue there so again you're 63:57 gonna get sort of a little tour of your 64:01 where you've been in novia got the 64:06 watchers in here who never rest 64:10 they're always watching so these 64:13 Watchers they'll they'll visit her Oh 64:18 and then leave and go of somewhere into 64:19 one of the scenes she's watching her 64:21 they are they always like these two here 64:23 that we're seeing they're always in the 64:26 chamber and then the ones outside are 64:27 always outside well in this case you 64:29 know these are the ones that kind of are 64:32 always in the chamber hanging around the 64:33 suppose I suppose you could you know you 64:36 could suggest that you know they they 64:39 you know maybe they go out but I kind of 64:42 like the idea that these are almost like 64:43 you know the Queen's attendants and 64:45 these are though these are the ones that 64:48 that are in the Oracle temple because 64:51 even still they're doing their job you 64:56 know so there it is you can see the 64:59 great work that so many different people 65:02 have done from you know our animators to 65:07 our 3d modelers to visual effects to you 65:14 know world building yeah it's really 65:19 it's a really I really do feel like this 65:23 scene was the greatest team effort that 65:28 we've that we've had in the game there 65:31 because it required so many different 65:34 people for it to come together story 65:37 people conversation sorry okay way to 65:40 make sure it's all working the way it 65:41 should yeah you know the tech team to 65:46 who you know gave us all the shaders and 65:49 lighting support and AI that needed to 65:54 be president if we go and look if we go 65:58 and start speaking with her we'll get to 66:00 our conversation camera and so this is 66:03 how you'll encounter and we wanted we 66:06 wanted this camera angle to be low as if 66:09 you were seeing it from the Watchers eye 66:12 view yeah and you might even get a 66:14 watcher coming into your into your field 66:17 of vision here if we wait long enough 66:19 but this is how you will how you will 66:25 reach the the end of your story a long 66:29 journey through new Britannia 66:32 and all of the things you've experienced 66:35 and can see hints of on the monitors 66:38 here and really even though it's you 66:41 know like you said just a minute ago 66:42 this is the climax the end of the story 66:46 currently for the game there's much more 66:50 to explore throughout the game after 66:54 you've been in this chamber you can go 66:56 back out and hey Sarah 66:59 so we're rushing crashing the stream the 67:03 party love this scene I think this is 67:06 probably one of the best things we have 67:08 in the game it's just like I think 67:11 people are gonna be taking screenshots 67:13 of this and putting it all over the 67:16 Internet to be like look at this amazing 67:18 game yeah we want to see your 67:20 screenshots because we want to see who 67:22 it was who got to this point who 67:25 completed the story and what your story 67:27 was based on what you experienced 67:30 leading up to this moment 67:31 yeah and I'm seeing all that which I'm 67:32 seeing on the comment stream here I did 67:34 misspeak a little daily it's not the end 67:35 of the story it's the end of the story 67:38 in episode 1 episode 1 yeah that's how I 67:40 was yep so very cool us and thank you 67:44 Sarah for stopping in ah is there 67:46 anything else you wanted to say to the 67:47 community everyone have a good weekend 67:51 everybody all right so we have the photo 67:54 bomb yeah we always have special guests 67:58 on livestream and maybe next week and in 68:01 the weeks ahead we'll bring on other 68:03 devs to to you know reflect back to the 68:06 Oracle chamber and you know they will 68:08 talk about their experience in designing 68:10 because we just had hutch here today and 68:13 like you had mentioned hutch there's so 68:15 many that had a chance to work on this 68:18 scene and leading up to what we're 68:21 showing right now that there's more 68:23 stories to tell so you know we're a 68:25 pretty small team you know and but in 68:28 all in all about 15 at least 15 68:32 different individuals contributed to you 68:35 know half of our process of leading up 68:38 to this yeah and as I understand it you 68:41 what we show today you're gonna write a 68:43 little bit 68:44 for the community that's true and I've 68:46 gonna go in I'm gonna make a post I hope 68:51 to get that you know posted for a post 68:55 suite probably on Monday yeah early next 68:58 week 68:58 then sort of maybe goes to do a little 69:00 bit of additional detail for those of 69:02 you that might be interested in and in 69:05 what we talked about well what we'll do 69:06 then for you community is will normally 69:09 have this live stream on YouTube usually 69:11 posted on Monday and we'll make a 69:14 special article announcement on the 69:16 probably the front page of the website 69:18 absolutely in the forums that will have 69:20 the the written story of what the 69:23 written part of all of this 69:25 - what Hudgens is mentioned you know 69:28 right some of the the background of this 69:30 Oracle chamber and the leap the history 69:33 leading up to it for you guys and that 69:34 will include this livestream recording 69:38 into that so you kind of get an 69:40 all-encompassing I want to watch this 69:42 live stream again and see what Hutch 69:44 actually talked about based on what you 69:46 read all right so let's give away I 69:50 guess the last of the prizes we have the 69:52 Twitter Prize you guys literally have 69:55 like 20 seconds to tweet out real quick 69:57 at relative avatar or lbs ot a hashtag 70:00 if you want a chance to win that repack 70:02 2017 spooky decoration repack last time 70:05 we gave away the wearable one we didn't 70:07 give away the decoration one yet at 70:09 least not on a non telethon so I thought 70:12 changed it up a little bit so this one's 70:14 for you all you have a home or want to 70:16 get a home and decorate it in a little 70:18 bit of a spooky theme that's Twitter 70:20 prize but we have going right now the 70:22 ornate prison cage I had mentioned one 70:24 of those well as always I usually tend 70:28 to give away a couple of something 70:29 randomly at some point well here it is 70:31 this is going to be two giveaways for 70:34 the ordinary prison gauge so you can 70:37 literally like set up you know multiple 70:39 printing cages in an area and make it 70:41 look like a little mini prison I suppose 70:43 so this prison cage the ordinary person 70:45 cages will go - congrats - Eclipse 70:49 Maiden and Yankee Eclipse made in an 70:54 inky on winning an RNA prison cage if 70:56 you're on Twitter 70:57 excuse me if you're on twitch please 70:59 message shroud of the avatar your 71:01 account name and what you won the earn a 71:03 prison gage and do the same if you're on 71:06 discord message to barrack myself me rek 71:10 and what you want again so that we can 71:13 award those to you possibly today yet 71:15 worst case scenario Monday when the 71:17 article and the live stream that goes on 71:19 YouTube and all of that so congrats to 71:21 everybody thank you for watching 71:23 yep and one final note on this we had 71:25 the the volume turned down here because 71:28 we're doing the streams right yet the 71:29 game volume turned down but we are also 71:34 making sure that the soundscape in here 71:36 is equally as cool as can we turn that 71:40 up now for oh you know it's still being 71:42 worked oh ok so ok I thought we had 71:45 middle Danville an opportunity here so 71:47 stay tuned we may need another live 71:49 stream just on the music I'm sure it's 71:52 going to be amazing 71:53 so I think again Hutch and we'll see 71:56 everybody next week next week again it's 71:59 gonna be busy it's gonna be super super 72:00 awesome with the release 47 going live 72:03 on Thursday we're gonna have another 72:04 community livestream on Friday and this 72:08 livestream obviously again going out on 72:09 YouTube and a whole bunch of other stuff 72:11 and then literally the week after that 72:14 that following Friday 2 Fridays from now 72:17 is our our 47 post-mortem so here's you 72:21 know notice - as soon as you get a 72:22 chance to start playing our 47 next week 72:25 send us your questions we've already 72:27 announced that telethon for November 3rd 72:31 and we'll want your questions so you go 72:34 ahead and you know once you get it you 72:35 know or if it's not a release related 72:38 question it's just a general game 72:39 question throw it in there - why not 72:41 just please keep it to 3 questions max 72:43 so we can get to all your questions on 72:44 that live stream have a great weekend 72:47 everybody all right bye everyone 73:01 you