Release 91

RELEASE 91, June 24, 2021
Release 91 has arrived! Happy Birthday Lord British! A large variety of premium items are now on sale until July 5th! A new type of daily turn-in quest has been added to the game in the form of Storehouse Containers. Visit 9 different towns to explore the turn-in options available for up to 5 additional daily rewards. Imbued Gems and Jewels have been added with crafting and gathering bonuses which can be extracted by salvaging crafting and gathering related artifacts. MANY bug fixes, UI improvements, and quality of life improvements are now live! For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes.

Storehouse Container Daily Turn-In Quests!


A new type of daily turn-in quest has been added to the game in the form of Storehouse Containers! These containers are located in 9 different towns by their docks, with each town providing a variety of 5 containers to fill with player loot and crafting goods. Upon each turn-in, players will be rewarded a variety of rewards as follows: Grey or Yellow Supply Bundle Loot, Adventure/Production EXP, Gold, and a chance for a large variety of bonus rewards.

Each day, a single character may trade with any 4 Common Store House Containers. Common containers contain the same loot as a Grey Supply Bundle as well as additional bonus reward items from a newly added loot table. Also players will receive Adventurer and Production EXP from each turn-in and a small amount of gold. The bonus reward items are greatly varied and will not always be provided. The Common Storehouse Container bonus rewards and turn-in items are as follows:


 * Ardoris, Harvest, Xenos: Bonus rewards are gear and decoration related crafting goods as well as items such as Ancient Essences. Players must turn in 150 Fabric Scrap, 150 Leather Scrap, 150 Metal Scrap, or 150 Wood Scrap.
 * Brittany Wharfs, Broochash, Westend: Bonus rewards are consumable related crafting goods as well as items such as Elixirs of Longevity and Potency. Players must turn in 15 Cure Plague Potions, 150 Animal Bones, 150 Fat, or 150 Sinew.
 * Mud, Port Graff, Storms Reach: Bonus rewards are agriculture and fishing related goods as well as rare chances to receive gathering related common artifacts. Players must turn in 15 Animal Hides, 150 Bone Powder, 150 Quartz, or 150 Small Balls of Clay.

Also each day, a single character may trade with 1 Uncommon Storehouse Container. In additional to other items, Uncommon containers always include same loot as a Yellow Supply Bundle. Players will also receive Adventurer and Production EXP from each turn-in and a larger amount of gold. There is also a significant chance to receive bonus rewards which are gear and decoration related crafting goods, but bonus reward items are greatly varied and will not always be provided. The Uncommon Storehouse Container turn-in items are as follows:


 * Ardoris: 25 Sunfish
 * Brittany Wharfs: 25 Tilapia
 * Broochash: 25 Elven Brandy
 * Harvest: 25 Anomalocaris
 * Mud: 25 Mechanical Parts
 * Port Graff: 25 Kobold Spirits
 * Storms Reach: 25 Salmon
 * Westend: 25 Maple Tree Bark
 * Xenos: 25 Satyr Spirits

The Storehouse Container system was developed to provide a variety of possible benefits in the years to come as it continues to be expanded and enhanced:


 * Login Reward: Upon logging into the game, some players might find that delivering their 5 Storage House Container turn-ins becomes a daily ritual to receive extra rewards for daily login.
 * Item Values: Many of the items utilized for turn-in for these new dailies will now have more purpose and could essentially become more valuable to players through trade and sale.
 * Overstock Reduction: Some players might find many of these turn-in items are overstock items in their inventory and banks. Players now have a method to exchange applicable overstocked items for potentially more valuable rewards.
 * Additional Item Delivery Option: With these newly added containers, developers will now possess an additional tool in their arsenal for reward deliveries and item exchanges.
 * Lottery/Jackpot: The Storehouse Container system is also designed to provide a lottery/jackpot feel. Initial implementation of these rewards will be monitored and updated regularly to ensure players get significant changes to earn valuable items. Players can expect loot ratios to be adjusted based on feedback, and MANY additional reward items added into the system in the future.
 * Supply Bundle Improvements: Since a portion of the rewards from these containers are direct from Supply Bundle loot tables, any future improvements we make to the bundles will also improve loot in the Storehouse Containers.
 * Influencing Daily Play Routine: Upon delivery of rewards, players might obtain items which influence what they do for the remainder of their play session.

We hope players enjoy the new Storehouse Container system. Developers will continue to improve this system in the future with new and exciting turn-in and reward concepts, and we’ll be very attentive to feedback about item scarcity, reward values, and reward types. In the future, we will add additional Storehouse Container shelters in more geographically-separated NPC towns. Hidden Vale is next in our sights!



Release 91 Patch Notes!


Below are a list of updates that are live as of Release 91 (R91) in the game of Shroud of the Avatar! R91 is a content, improvement and bug fixes month. Polish, additional improvements, and bug fixes are inbound for R92 next month! We hope you enjoy the changes that are live today as of Release 91!

Crafting, Decoration, & Inventory Item Changes:
 * 10 additional Imbued Gems and Jewels are now available! Each can be salvaged from the available crafting related artifacts, and these gems/jewels can be applied only to crafted gear.
 * Not all artifacts have a chance (yet) to yield a special gem or jewel upon salvage, so please take note! This spreadsheet, which will be maintained as we continue to expand the system, lists all available Imbued Gems and Jewels and their source, whether it be from crafting or from the salvage of artifacts. There are still many non-tiered artifacts which will be tiered and gain special gem/jewel salvage chances in the months ahead.
 * Imbued Gems or Jewels which are not related to a particular school of magic will not yet yield special enchanting bonuses yet, but there are plans to add more special enchanting bonuses in the future.
 * Here’s a list of all the new Imbued Gems and Jewels, which are also easily viewable in this spreadsheet. The source from which to obtain the gem or jewel is listed in parenthesis:
 * Imbued Gem of the Expedient Forester: +25% Forestry Gathering Time (Forest Mangler)
 * Imbued Jewel of the Meticulous Forager: +6% Foraging Meticulous Collection (Belt of the Patient Harvester)
 * Imbued Jewel of the Expedient Miner: +25% Mining Gathering Time (Gauntlets of Lead)
 * Imbued Jewel of the Expedient Skinner: +25% Field Dressing Gathering Time (Belt of the Brutal Butcher)
 * Imbued Jewel of the Master Alchemist: +10 Alchemy/Alchemy Enchanting (Ring of Chrysopoeia)
 * Imbued Jewel of the Master Blacksmith: +10 Blacksmithing Masterwork (Wayland Loop)
 * Imbued Jewel of the Master Carpenter: +10 Carpentry Masterwork (Maple Band)
 * Imbued Jewel of the Master Chef: +10 Cooking (Ring of Jones)
 * Imbued Jewel of the Master Tailor: +10 Tailoring Masterwork (Thimble of Evelyn)
 * Imbued Jewel of the Meticulous Miner: +6% Mining Meticulous Collection (The Ring of an Unknown BMC Member)
 * These are the chances of success for receiving an Imbued Gem or Jewel by salvaging an eligible artifact:
 * Common: 10% Chance, 1 Gem or Jewel
 * Uncommon: 50% Chance, 1 Gem or Jewel
 * Rare: 100% Chance, 1 Gem or Jewel
 * Legendary: 100% Chance, 2 Gems or Jewels
 * Epic: 100% Chance, 3 Gems or Jewels


 * Salvaging an applicable chest piece, a weapon, or an offhand will yield a gem, while salvaging all other gear items from other slots will yield jewels.
 * An additional round of artifact changes has been implemented. This time, all crafting/gathering artifacts except for the Pax Ring have received stat or even functionality changes which are also presented on this spreadsheet. This spreadsheet will be maintained to serve as a reference for players.
 * The Forest Mangler now has base stats equal to crafted 1-Handed Swords. This artifact now has 5 tiers available, with the current version already in-game becoming the Uncommon version. The 5% Forestry Meticulous Collection Chance bonus has been removed, and the 5% Forestry Gathering Time Bonus has been spread across all tiers, scaling from 5% to 25%.
 * The Ring of the Unknown BMC Member no longer features any dual wear restrictions with other BMC rings. The encumbrance bonus has been halved to help accommodate the dual wear restriction removal. The Mining Meticulous Collection Chance now scales from 2% to 6% instead of 3% to 9%. The Health penalty on The Ring of the Unknown BMC member now scales throughout the tiers. Common varieties feature MUCH less health penalty compared to the Epic versions.
 * The Belt of the Patient Harvester no longer features a gathering time penalty, and the Foraging Meticulous Collection Chance has been reduced to scale between 2% and 6%.
 * The Belt of the Brutal Butcher no longer features a meticulous collection penalty, and the gathering time bonus has been reduced to scale between 5% and 25% between tiers.
 * The Gauntlets of Lead no longer feature a jump penalty, and the fizzle chance penalty has been reduced to 14% to match that of crafted plate gauntlets. The Mining Gathering Time Bonus has been increased slightly and now scales between 5% and 25% between tiers. Basic armor protection stats for these gauntlets have been lowered to match those of crafted plate gauntlets.
 * The Blacksmithing Masterwork bonus on the Wayland Loop now scales from 2 to 10 between tiers instead of 3 to 11.
 * The Tailoring Masterwork bonus on the Thimble of Evelyn now scales from 2 to 10 between tiers instead of 3 to 11.
 * The Cooking bonus on the Ring of Jones now scales from 2 to 10 between tiers instead of 3 to 11.
 * The Alchemy and Alchemy Enchantment bonuses on the Ring of Chrysopoeia now scale from 2 to 10 between tiers instead of 3 to 11.
 * The Carpentry Masterwork Bonus on the Maple Band now scales from 2 to 10 between tiers instead of 3 to 11.


 * Fixed the stack sizes in merchant inventories for many items to equal the max stack limit in character inventories.
 * Corrected a typo in the Lich Totem recipe.
 * Various books were corrected for typos, incorrect covers, and flipping functionality.
 * The “Theme for Rabbling” book now displays the correct lyrics.
 * Grandma Kellen’s recipes can now rotate in all directions.
 * Dungeon Entrance to the Compendium of Pain and Suffering can once again be placed as a POT decoration.
 * Harvesting banana trees will sometimes produce a seed like other agriculture items.
 * Spindrift Shark now properly displays as “Spindrift Shark Fritters” in the inventory display name, the progress bar when eating, and the tooltip for the buff icon.
 * Fixed typos in the display names of 5 Pavillion related items or store entries.
 * The Skeleton Bone now properly places as a decoration at long camera distances.
 * The penalty for Nefario’s Cabalist Hood is now for Glancing Blow Chance instead of Combat Dodge Chance.
 * The light source for the Ornate Stone Fireplace now turns off when the fire is turned off.
 * The Miner’s Hat with Goggles and the Miner’s Virtue Hat with Goggles now have functional spotlights when worn. Also, they are now named Miner’s Helmets instead of Miners Hats to match the other miner’s helms without goggles.
 * The set bonuses for the Acara armor pieces should now apply properly when equipped.
 * The Shield of Attraction, Shield of the Wicked King, and the Acara’s Shield of Defiance (all variants) can now be socketed with non-imbued/older style attunement gems. Also, all variants of these shields can be masterworked and enchanted (many tiers were missing) and are also now viable targets for pattern removal.
 * A large variety of potions can now be canceled by right-clicking the buff icon for the dismiss option.
 * The Treasure Chest, Treasure Piles (all sizes), Gold Piles (all sizes), and the Chest of Gold can now be placed as a POT decoration.
 * Collision on the Haystack deco has been fixed to allow proper placement and to prevent interference with pet pathing.
 * Fixed pink materials appearing with certain LODs for the Plaid Shawl Peasant Dress when placed as a decoration.
 * Dungeon entrances can now be placed on floors and exterior floors rather than just ground and bottom floors.

Combat & Skill Changes:
 * Effects that speed up casting time, like Chaotic Feedback, will no longer speed up the consumption time for consumables.
 * A number of consumables had no cooldown timer set for dynamic deck mode which allowed them to be cast without any delay. This has been fixed.
 * Various combos such as Quadruple Slash, Icy Puncture, and Saw Blade Sweep now include bonuses from the base skill.
 * Small Damage-Over-Time attacks will no longer force people into combat mode.
 * Enlightenment VFX will no longer display inside a character’s head when mounted.
 * Pets will now respect the “Teleport” and “Stop attacking” commands while in combat.

User Interface & Lua Changes:
 * Removed all tabs in the inventory window and added a dropdown list with MANY more sorting and filtering options.
 * Modified the player vendor and public vendor UI to feature similar changes made to the inventory window.
 * Players can now salvage items that are stackable without needing to manually separate the stack into single items.
 * Added new options for disabling the chat window. Players can toggle the chat interface with a new key binding, or they can select a checkbox in Options/Interface to disable chat. This is highly useful for streamers who wish to keep private messages private.
 * When doing a search or turning a page in the Crown Store, the first item shown on that page will now be selected to help prevent accidental store purchases.
 * Tooltips now feature less transparency to improve their readability when displaying over other windows featuring text.
 * The top right menu now features improved icon placement and availability.
 * The Window Selector menu has been cleaned up and reordered.
 * Fixed load screens which were displaying portions of the skybox.
 * The Lot Deeds menu has received minor UI polish.
 * Various small journal entries now display correctly in the quest journal.
 * Added the ShroudIsUIActive Lua function to help determine if the current game HUD is active.
 * Added 3 additional Lua functions by player request: ShroudOnSceneLoaded(sceneName), ShroudOnSceneUnloaded and ShroudOnSceneLogout.

Player Economy, Rewards, & Loot Changes:
 * The kobold loggers in South Boundless Forest now have small chances to drop the Common Forest Mangler artifact which features the Forestry Gathering Time Bonus. This artifact has been removed from Lich boss loot tables.
 * The logging camp in South Boundless Forest now also features a Logging Camp Foreman with increased chances to drop the Forest Mangler. This T10 Logging Camp Foreman will only appear after considerable attempts to thin the Kobolds around the bunker.
 * Bait recovery chances have been soft capped at 80%. Any increase beyond 80% will provide diminished benefits. We’ll be monitoring bait consumption and feedback and provide bait drop improvements in R92 accordingly. Also, 3 types of rare baits have been added to the Common *Storehouse Container reward possibilities for Mud, Port Graff, and Storms Reach.
 * Added “The Stone Dragon” (Part 1 and 2) as world items in the game.
 * Sturdy Maces now drop as loot with slight chances to appear in supply bundles and from melee skeletons. The Sturdy Mace also has a chance to yield a Sturdy Mace Head in salvage. The Sturdy Hammer has been renamed to Sturdy War Hammer and has a chance to yield a Sturdy War Hammer Head in salvage. The Sturdy Axe has been renamed to Sturdy Hand Axe and has a chance to yield a Sturdy Hand Axe Blade in salvage. *These salvaged components provide the following stats to your weaponry when added as a component during crafting:
 * Sturdy Axe Blade: +5 Strength, +1 Weapon Damage, +5% Poison Effectiveness
 * Sturdy Mace Head: +5 Strength, +1 Weapon Damage, +5% Bludgeon Stun Effectiveness
 * Sturdy War Hammer Head: +5 Strength, +2 Weapon Damage


 * Added the recipe for the Imbued Theurgy gem to an additional Well of Aldur loot table for air elementals and significantly increased its chances to drop from Suutak.

World, Quests, and Miscellaneous Changes:
 * All 4 Shardfalls now feature adventure level and skill caps. These scenes as well as The Obsidian Trial now have improved tooltips on the overworld map, and there is a load message which indicates the level/skill caps upon load of the scene.
 * Grunvald Shardfall is capped at 100.
 * Verdantis Shardfall is capped at 110.
 * Paladis Shardfall is capped at 120.
 * Quel Shardfall is capped at 130.


 * Player movement has been improved to greatly reduce how often players get stuck on small obstacles. This should dramatically improve behavior on steps and rough terrain and reduce how often mounted players must dismount.
 * Cloaks will now reappear after swimming while mounted.
 * Resolute: Sean Campbell will no longer feel compelled to close the door of his building.
 * Savrenoc Stronghold: Removed invisible collision that was blocking part of a ruins.
 * Desolis: Fixed typos in the “Defeat Luminous Atavist” journal entry given by Ranees Binders.
 * Well of Aldur: Fixed a wall that had incorrect collision.
 * Well of Aldur: Fixed a stuck spot and improved the path grid on a set of stairs.
 * Xenos: The banker now correctly states he is in Xenos (not Yew).
 * Kingsport: Corrected Laura’s title to be Master Moon Magic Trainer.
 * Aerie: Improved the logic for displaying Felicia’s “Deliver Letter to Barkley” compass marker.
 * Necropolis: Adjusted the logic by which Kardan Marbane delivers his companion whistle to the player.
 * Ferig’s Battle Ground: Added extra logic for the “Deliver Wine to Ferig” task to auto-archive after Ferig is no longer able to be visited by the player.
 * Ardoris: Improved the logic for ensuring the “Tell Ardoris Caretaker About Corpus” compass marker stops appearing.
 * Ardoris: Fixed a typo in the responses from Caravaggios Wolf.
 * Caverns of Skrekk: Removed redundant lights in a remote tunnel area.
 * Northwest Blackblade Mountains: Removed dragons from a scorpion-themed spawner set that was near the entrance.
 * Obsidian Panopticon: Fixed several stuck locations. Adjusted a slope to better allow NPC movement.
 * Solace Bridge Outskirts: Adjusted Kinsey’s logic for giving players the report for Stanley, Banner of Love, and caregiver title.
 * Solace Bridge Outskirts: Adjusted some stones by exit archways that appears to be floating, setting them properly into the ground.
 * Solace Bridge Outskirts: Those who are first to loot the “sack” object in this scene (and others) will now always find at least one object in the sack.
 * Owl’s Head: The “Kill Myron or Return to Myra” and “Kill or Leave Myron” tasks should auto-complete if Myra refuses to interact with the player.
 * Owl’s Head: Todd’s dialogue has been improved.
 * Crafting Tutorial: Updated Edwin in Soltown, Gilda Metcalfe in Aerie, and Bledig deCani in Resolute with improved logic for completing their crafting tutorial.
 * Necropolis Barrens: Moved a floating maple tree to the ground.
 * Etceter Crag Mines: Fixed a stuck spot behind a mine wall brace.
 * Brittany Fields: The horses at Oakley’s stables should no longer be able to climb nearby ladders.
 * North Midmaer Way: Moved a nightshade resource so it can be harvested.
 * K’rul: Adjusted the collision and path grid in the clockwork dragon room to prevent the dragon from exiting the room.
 * East Sanctus Forest: Removed a floating cabinet.
 * Hills Encounter: Removed a mysterious ladder that could only be seen from far away.
 * Spite: The “Give Another Coffin to Shimzu” task will no longer auto-archive when leaving Spite.
 * Wynton’s Folly: Adjusted some terrain to prevent the phoenix from getting stuck.
 * Point West: NPCs have received bark and dialogue improvements.
 * Explosive barrel traps have been fixed.
 * A common lantern used throughout many scenes now has improved collision.
 * Made a slight improvement to the collision of common tree curtains.
 * Removed text from a store entry that was a bad copy paste from a charity item.
 * Numerous objects have had their LOD issues resolved.

Player-Owned Town Changes:
 * Bladewyke: Changed owner.
 * Ironhall Highlands: Added new holdfast near POT Ironhall in Novia.
 * M’hul Island: Added a new holdfast on the northwest shore of Norgard.
 * Mossrest: Changed biome to Forest 01b.
 * Rock Ridge: Upgraded to Town.
 * Tortuga: Upgraded to Town.

Lord British Birthday Sales Event!
Happy Birthday Lord British! In observance of Lord British’s birthday, bonus EXP and various sales have begun (some will start on June 25th):


 * +100% Adventure and Crafting EXP (Starts on June 25th)
 * Holdfast Player-Owned Towns are 20% Off!
 * 2-Hour Flash Sale Items are 30% Off! (Starts on June 25th)
 * Crowns of the Obsidian are 20% Off!
 * Crown Store Deeds Include Dungeon Entrances and Foyers Until R92!
 * Crown Store Row Lot Deeds: Ancient Tome Dungeon Entrance Pattern
 * Crown Store Village Lot Deeds: Magic Mirror Dungeon Entrance
 * Crown Store Town Lot Deeds: Ruined Stone Arch Dungeon Entrance Pattern & Ornate Triple Connection Stone Dungeon Foyer
 * Crown Store City Lot Deeds: Circle of Stones Rift Dungeon Entrance Pattern & Ornate Triple Connection Marble Dungeon Foyer


 * Player-Owned Town Upgrades are 20% Off! (Crown Upgrades Only)
 * 5X Additional Crowns in Loot Drops!
 * Episode 2 Access is $4 Off!
 * New Character Slots is 40% Off!

All these sale items except for the Crown Store Deed specials will last until Tuesday, July 5th at Noon CT, so don’t miss out! Happy shopping, Avatars!

Crown Store: Lord British Birthday Cake 2021, Ruined Walls, Transformation Potions & More!


Many new and returning store items are coming your way in the month ahead! Keep an eye out each week as the following items become available in the Crown Store. Available today on June 24th, the 2021 version of the Replenishing Lord British Birthday Cake and other amazing seasonal items! Lord British and Fireworks Seasonal Rares will remain on the store until August 5th, 2021.


 * Replenishing Lord British Birthday Cake 2021
 * Replenishing Lord British Birthday Cake 2020
 * Replenishing Lord British Birthday Cake 2019
 * Replenishing Lord British Birthday Cake 2018
 * Replenishing Lord British Birthday Cake 2017
 * Replenishing Lord British Birthday Cake 2016
 * Replenishing Lord British Birthday Cake 2015
 * Replenishing Lord British Birthday Cake 2014
 * Lord British Basement Entrance Eternal Pattern
 * Lord British Cloak
 * Lord British Fur Collared Cloak
 * Lord British Shield
 * Lord British Shield Pattern Pack
 * 31 Varieties of Rare and Year-Round Fireworks



Becoming available on July 2nd, new Ruined Stone Wall packs! Also, the Replenishing Green Growth Potions Box is now a regularly featured item on the store:


 * Ruined Store Wall & Columns Set
 * Ruined Stone Tall Wall, Crumbling Archway
 * Ruined Stone Column, Small 10-Pack
 * Ruined Stone Column, Large 10-Pack
 * Ruined Stone Tall Wall, Intact 3-Pack
 * Ruined Stone Medium Wall, Intact 3-Pack
 * Ruined Stone Short Wall, Crumbling 5-Pack
 * Replenishing Green Growth Potions Box



Becoming available on July 9th, Obsidian Potions of Transformation! These new potions will allow players to alter their appearance for 7 days at a time and will be available in various pack sizes. We even added potions for the Cuttlekin, Frogkin, and Lich Kind effects just in case players would like to display those skins without wasting a ring slot using one of the related artifacts:


 * Obsidian Potion of Transformation: Barkskin
 * Obsidian Potion of Transformation: Barkskin 6-Pack
 * Obsidian Potion of Transformation: Barkskin 12-Pack
 * Obsidian Potion of Transformation: Ghostly Glow
 * Obsidian Potion of Transformation: Ghostly Glow 6-Pack
 * Obsidian Potion of Transformation: Ghostly Glow 12-Pack
 * Obsidian Potion of Transformation: Obsidian Skin
 * Obsidian Potion of Transformation: Obsidian Skin 6-Pack
 * Obsidian Potion of Transformation: Obsidian Skin 12-Pack
 * Obsidian Potion of Transformation: Cuttlekin
 * Obsidian Potion of Transformation: Cuttlekin 6-Pack
 * Obsidian Potion of Transformation: Cuttlekin 12-Pack
 * Obsidian Potion of Transformation: Frogkin
 * Obsidian Potion of Transformation: Frogkin 6-Pack
 * Obsidian Potion of Transformation: Frogkin 12-Pack
 * Obsidian Potion of Transformation: Lich Kind
 * Obsidian Potion of Transformation: Lich Kind 6-Pack
 * Obsidian Potion of Transformation: Lich Kind 12-Pack



Becoming available on July 23rd, a Kobold Weather Machine to keep those skies in your Player-Owned Town clear and rain free:


 * Kobold Weather Machine (Clear)



July Login Reward: Beach Umbrella!
Log in during the month of July, and you’ll receive a wonderful Beach Umbrella which features 2 dye layers. Get out there and enjoy the sun and fun!



Release 91 Subscriber Login Rewards: Lord British Telescope, Xenossian Bracers & Shield!


Avatars! Rewards Program login items for Release 91 are a must have — don’t miss out! Reward Program members must login during Release 91 to receive these special login items:


 * Ancient Xenossian Round Shield
 * Ancient Xenossian Bracers
 * Medium Lord British Telescope



The Shroud of the Avatar Rewards Program lets you earn the best rate on purchasing Crowns, AND receive monthly reward items! For the low price of $9 USD per month you will receive the following:


 * 900 Crowns of the Obsidians every month
 * Monthly Login Reward Items (about 3 per month)
 * Exclusive Title every 3 months
 * 3 Months: Keeper of the Faith
 * 6 Months: Keeper of the Word
 * 9 Months: Keeper of the Vow
 * 12 Months: Keeper of the Flame
 * 15 Months: Keeper of the Oath
 * 18 Months: Keeper of the Pledge
 * 21 Months: Keeper of the Bond
 * 24 Months: Keeper of the Promise
 * 27 Months: Keeper of the Covenant


 * Pick any Dye 12-Pack every 6 months
 * Pick any three of the 7 Obsidian Potions every month, including:
 * Potion of Capacity: Increases carrying capacity
 * Potion of Conservation: Reduces reagent use chance
 * Potion of Expedience: Swift gathering on all gathering skills
 * Potion of Precision: Increases Meticulous Collection to all gathering skills
 * Potion of Preservation: Reduces armor and weapon damage
 * Potion of Reclamation: Increases Salvage and Repair to all production skills

Additional Information

 * Release 91 Instructions
 * Release 91 Known Issues
 * Quick Reference Card