Release 4

March 27 - 30, 2014
Release 4 access for all backers at First Responder level and above begins this Thursday, March 27 at 10:30 AM Central Time. Release 4 access will end on Sunday, March 30 at 10:00 PM Central Time.

We are happy to say that we are going to deliver almost every single Release 4 item and a few extras.


 * Performance Optimizations: Introducing multiplayer in Release 3 exposed some performance issues that needed resolution sooner than later. To that end, we made this a top priority for Release 4 so more players can enjoy the game.
 * Overworld Map System: Our dual scale navigation system will launch and players will be able to use it to navigate between towns and adventuring areas.
 * 10 14 Scenes: The Hidden Vale, a hidden island northeast of the mainland, will be complete with 10 scenes, including towns, wilderness, caves, and dungeons. NOTE: We actually have 14 scenes (although two are merely placeholders).
 * Combat: Those first scenes will have nasty beasts in them, so we’ve decided we should give you a way to fight back! This first release of combat will be extremely simple and focus just on auto swing using your equipped weapon. Death will also be kept simple for now: you will auto resurrect at your death location after a short time interval.
 * Quests: Players will be able to participate in quests that will send them around the world and even change game state in the scenes based on quest flags. Testing this early is important because our quest system operates differently than the current standards (e.g. no exclamation points or convo trees). We will also provide the first version of the journal. NOTE: For R4 we were unable to get the Journal UI implemented but you can still get the data by typing /journal in the chat window.
 * Loot: Killing those nasty creatures you encounter and quests you complete will generate loot, including gold and resources.
 * Crafting: Resource Gathering will be added to crafting including resource nodes placed in the world. More recipes will also become available. NOTE: For R4, gathering includes tree chopping (wood), field dressing (animal hides), harvesting (cotton) and mining (ore).
 * More Recipes: 16 more recipes bring our grand total to 169.


 * Player Housing: The housing system will be re-launched with persistence in the online space. Since we are still on the small island of Hidden Vale there are not yet enough lots to go around. To continue to allow everyone to try out player housing, the ownership of the lots will cycle every hour or two. NOTE: While waterfront housing and basements are not working yet, we wanted you to still be able to view them. Waterfront houses (Frigate, Galleon, Houseboat, Lighthouse, Duke Island Castle, etc.) can be found in Kingsport and basements can be found in various buildings around Owlshead, Kingsport, and Braemar. These are static buildings / scenes and not player owned.
 * Parties: We will continue to expand our social systems by adding a Party system so players can group together and adventure.
 * Mac/Linux Patching: No longer will you have to download a full executable whenever we release a new patch. Mac and Linux versions will patch just like the Windows version.
 * Swimming: Jumping was just the first step to giving players a much greater feeling of movement freedom. Like jumping, swimming will eventually be governed by game systems like encumbrance and focus.