Patch notes

Patch Notes for are listed below. Notes for Pre-Alpha Releases (Release 1 through Release 25) can be found here. After release we will archive the Pre-Release versions here and only major revisions of the game (episodes) will be listed here.

Build 478

 * Fixed bug so minimum summoning skill is now required to summon higher level tamed creatures
 * Fixed transparency sorting issue on Cloud Imperium Airship
 * Bear/Wolf Hat fixes: Slightly reduced bear/wolf hat value by 20%. Slightly increased recipe fuel cost. Increased value on bear/wolf heads. Synchronized weight on all animal heads
 * Added option to toggle low experience pool icon
 * Taming Tweaks: Increased effectiveness of Concentration and Combat Training so the provide greater benefits at lower skill levels
 * Fixed animation issues with Bludgeons held in offhand (manifested most visibly when holding Royal Scepter)
 * Made some adjustments to Melee Weapons to try to address various reports of not hitting correct number of targets in arc
 * Minor fix for changing lot item permissions while standing outside of the lot.
 * Fixed “Prevent Movement While Casting” option so it does actually prevent movement
 * NPC attack tuning
 * All Spite Backer designed NPCs have now been added to Spite
 * Ornate Black & Chrome Aeronaut Outfit and Elaborate Tiaras added to Add On Store and now being delivered
 * Known Issues
 * Charmed Animals are attacking anything other than caster
 * Fire Arrow icon not visible in tutorial
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 477

 * The Soltown fire quest now has much clearer journal entries, and an error that would cause one suspect to not give vital information has been fixed.
 * Elysium Mines, Verdantis Mines, Serpent’s Spine Mines, and Graff Gem Mines: An ore node that was under the floor is now accessible
 * Novia Overworld:
 * Replaced the temporary collision along the mountains to the west of Brightbone Pass.
 * Replaced temporary collision for North Paladis rivers with improved version
 * Replaced temporary collision with improved version for river along Midmaer-Grunvald border
 * Replaced the temporary collision along the mountains to the west of Brightbone Pass


 * More Spite Backer designed NPCs implemented
 * The letter from Emily to Quincy found in Solace Bridge can no longer be ransomed, traded, or destroyed.
 * Fixed Taunt targeting so it should work now finally (really, we mean it)
 * Fixed male tiaras sorting with hairstyles
 * Fixed water appearing light blue in Nightshade Pass
 * Fixed per-item permission default settings for add/remove from containers being reversed.
 * Fixed male and female wearable elven mage robes getting caught behind legs
 * Fixed invisible 4 Story Wood & Plaster Row House
 * Players can now put Scrap in Purchase Orders on Vendors
 * Dragons now have a longer leash distance!
 * Soltown: Made some terrain edits and reduced the max slope on the navmesh to help with kids sinking into hills. Shifted some waypoint positions for the path the kids use to help them avoid these problem areas altogether.
 * Sanctus Spine: Fixed an issue where the last “wave door” would open and shut repeatedly.
 * All Control Points: Reduced the time between waves. Adjusted the difficulty of wave-based enemies.
 * Fixed animation timeout errors with breakable walls
 * Don’t play the interaction animation for torch lights in the challenge dungeon.
 * Fixed glow pulse on harvesting nodes
 * Added non-craftable rugs on deco merchants and made unique names for all rugs
 * Made Public Vendor listing text more explicit that your item will be destroyed if it expires
 * Fixed decorations being able to be placed in walls in Stone 2-Story Keep with Corner Turret Village Home
 * Fixed issue with Ornate Aeronaut Jacket not being gem socketable
 * Fixed math for Armor Procs for Sun/Moon that was causing them to be too powerful
 * First full pass of animation for OMB_lute equip/unequip and idle.
 * Fixing a bird infestation in someone’s house! I moved all bird flocks up 10m as they all looked low and would intrude on tower homes.
 * Fixed rotated sewer kit piece in Kingsport Sewers
 * Removed Slime SFX that sounded when you would hit Elves
 * Attempted fix on white limbs with eldermage armors (can’t reproduce)
 * Brittany Sewers exit no longer shows outside world and fixed invisible wall in another area
 * Fixed bridge position in Hilt Interior
 * Fixed Bundle of Arrows weight
 * Known Issues
 * Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including:
 * Aeronaut Outfits
 * Tiaras
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 476

 * Fixed bug with Summoning Hard Limit. Now you cannot summon high level creatures below your Summoning skill.
 * Fixed stuck spot in Jaanaford Waterfall.
 * Aimed shot / Disabiling shot SFX added
 * Update breath fire emote sfx
 * Craftable Ornate Aeronaut Outfit added
 * Distract skill fixed
 * Midmaer Passage: Blocked off the corner at (14.6, 2.9, 105.6) which allowed players to get too close the ceiling and have camera issues.
 * Superstition Canyon: Adjusted terrain to smooth out stuck spot.
 * Added cutout in collision geometry for row houses to allow interaction with decos placed on the mantle of the fireplace.
 * Fixed repair issues with various items
 * Fixed Reindeer pet looking like a stag
 * Secret Dungeon Door: Updated this prefab (used in Tower of the Shuttered Eye and other scenes) to have correct collision on door.
 * Set proper flags on obsidian potion icons so they can be moved in bag mode
 * Spectral Foothills: Added additional large rock at this location, minor terrain changes as base. Stuck spot has vanished.
 * Harvest: Updated the boat to Estgard so it properly sends players to the docks.
 * Fixed white body parts on male avatar
 * Brightbone Pass: Adjusted terrain to smooth out stuck spot.
 * Fixed camera clipping in Brittany Sewers
 * Hilt Fortress: Shifted position of fumarole to prevent stuck spot.
 * Fixed stuck spot in diosphyros_hu1 tree
 * Tweak Merchant Buy Modifiers -merchant buy price is 80% of value for no tag match -merchant buy price is 100% of value for tag match
 * Novia Overworld: Fix collision along the shoreline and for the mountains near (-35.4, 13.1, 392.8) and west of Fortus End.
 * Sanctus Spine: Removed one of the two tightly-placed trees to eliminate stuck spot. Made the same change for Vauban Pass.
 * Novia Overworld: Fix collision for the river at (-119.4, 16.8, 205.9). Players should be able to walk between the river and the mountain now.
 * Novia Overworld: Fix collision on the shoreline from south of Brittany Bay to Libris Ruins.
 * Removed highlight strength option.
 * Fix door in Viking 3-Story Town Home
 * Changed the way we execute corpse explosion.
 * Brittany Sewers: Changed Red Sash bandits are now aggressive
 * Graff, Elysium, Verdantis, Serpent’s Spine mines: Adjusted the resource node spawning rates for these scenes.
 * First round of Spite backer NPCs: Chuck Hamilton, Edward Rooney, Malek Cofrein, Melissa, Snag Baldrake, Solstice
 * Xavara the Fire Pillar is now slightly more dangerous and rare!
 * Change crafting skill terminology -remove proficiency from skill names -replace level with proficiency in crafting stat name -bonus:
 * Tweak description on collar consumption to explain that it only has a chance to work when you fail to tame
 * Tenebris Harbor: Pulled all crafting stations from scene.
 * Added info to Pavilion and Stone Circle player homes to prevent muting of outdoor sound effects
 * Fix external items in PoTs not being subtracted from item limit when removed
 * Reducing the damage on the dot of fireball to not grow over time.
 * Hilt Fortress: Enemies and resource nodes below tier 5 have been upgraded to tier 5. Enemies that had very fast respawn rates have been updated to match our standards. Accordingly, updated resource node quantity and respawn rate.
 * Fix crafting bug that occurred when a secondary tool broke during batch crafting. Resulted in a stuck state.
 * Increasing spawn timer on world loot
 * Fix for changing targets with “G” hotkey
 * SFX update to bows, new sounds added and implemented for Long bows
 * Known Issues
 * Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including:
 * Aeronaut Outfits
 * Tiaras
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 474

 * Fix for Glacial Glissade
 * Ruins of Ravensmoor: Improved the positions of objects near (8.4, -15.0, 54.3).
 * Fixed requirement on masterwork that was preventing initial use
 * Fix for Night Vision not improving visibility in some scenes
 * Restlesss Woods Fixed stuck spot.
 * Fixed Masterwork sometimes giving incorrect experience
 * Fix for Royal Scepter not working on other players’ lots
 * Verdantis Mines: Set to “adventure” scene (which means it’s now party-only).
 * South Ravenswood: Added discoveries to the scene, including at all exits and several landmarks.
 * Novia: Updated collision in Savrenoc area (271.9, 12.2, -122.3), especially to keep players from getting stuck in the river.
 * Elad’s Lighthouse: Flattened a player lot area.
 * Novia: Improved spawn-in targets for Eastreach Gap, as well as collision in the same area. Players should not float in the air when exiting Eastreach Gap.
 * Verdantis Mines: Fixed a spot where players could get stuck
 * Central Brittany Cleared tree invading lot.
 * Brightbone Pass: Fixed terrain anomaly.
 * POT Wisteria Lane: Fix for boat exit
 * South Ravenswood : Fix location of a bad wolf spawn
 * Improved collision in some areas in Novia
 * North Brightbone Woods: Moved a tree that was growing in a rock.
 * Blackblade Foothill: fix for players getting stuck behind a locked gate.
 * Desolis: Fixed vials and placed them on alchemy shelves nearby, where they were intended to be.
 * Improve Z-fighting issues with Overworld nameplates.
 * Minor fixes to new Ardoris quest dialogs.
 * A loose brick behind one of the statues in Tower of the Shuttered Eye is looser now.
 * Fixed shifted stone bridge in Verdantis & Elysium mines.
 * Relocated a few misplaced player lots to accessible areas on Island PRT, Grassland PRT, and Inland Forest PRT maps. Players will find 3 more village lots on the Island (including Celestis), and an additional 1 each of town and village sized lots on the Grassland and Forest PRTs.
 * Remove invisible obstacle in Kingsport Sewers
 * The bag icon for “Reward Bundles” is now green to help identify regular bags that have been renamed
 * Fixed an issue with clearing trees on Island lots
 * Fixed minimum summoning skill required
 * Set fan to be delivered with full durability -set fan to be repaired via carpentry
 * Change display color of items that are renamed
 * Added SFX to breath emotes
 * Fixed a spot you could get stuck in Spindrift Passage
 * Relocated a misplaced Village lot in Celestis (also Island PRT)
 * Airship pet death animation improvements
 * Fix Brittany Estates south gate exit
 * Fixed stuck spots in Star Citizen airship
 * Fix for sounds that were not obeying volume controls
 * Remove invisible barrier in Etceter Crag Mines
 * Known Issues
 * Some armor causes male avatar skin to appear white
 * Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including:
 * Aeronaut Outfits
 * Tiaras
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working :*with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 473

 * Fixed fading state of music after playing from the broadcast automated phonograph
 * Fixed Royal Elderberry being set to seed which was causing issue with Sow Plant
 * Fixed white limbs on male avatars
 * Fixed typo with facial hair rendering option
 * Changed flame fist to arc targeting.
 * Rotated chest in Plains Road Encounter to face forward
 * Fixed targeting your pet with friendly skills
 * Fixed Charlotte’s arm dislocating during celebration at Solace Bridge
 * Fixed taunting having no effect
 * Increased the difficulty of the Phoenix
 * Navigation mesh rebuilt for Plains Road Encounter, Forest Road Encounter, and Swamp Road Encounter
 * Fixed NPC kneeling emotes
 * Disabled cloth chest armor LOD game objects
 * Changed flame fist to arc targeting
 * Forced LOD zero in character sheet and front end
 * Fixed issue with Estgard gatekeepers not recognizing Brigid’s amulet
 * Reduced taming restrictions (now more powerful creatures at a lower summon skill)
 * Fixed new kobolds not having weapons with proper tiered damage levels
 * Spite Public Vendor is no longer ever off duty, and merchants in general go off duty less often
 * Blinding shot debuff now lowers dexterity of target
 * Fixed being able to auto-path to decorations in Eleven Greenhouse
 * Fixed incorrect experience points on low-tiered satyrs
 * Polish for Owls Head water
 * Fix issue where transferring a claimed lot deed to another lot would not refund prepaid taxes to tax credit
 * Known Issues
 * Royal Scepters can’t be used to increase tax credit on other’s lots
 * Some armor causes male avatar skin to appear white
 * Masterwork/Enchanting has a new base level requirement that prevents low-level access to these crafting elements
 * Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including:
 * Aeronaut Outfits
 * Tiaras
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 472

 * Fixed multiple props incorrectly placed in Port Graff
 * Fixed terrain holes in Brittany Wharfs
 * Adding Flechier Tapestry Formal Suit assets
 * Updated the banner for Owl’s Nest in Hidden Vale so it says “Owl’s Nest” and not “Owl’s Nest Mine”
 * Added ability for items to ignore merchant dynamic pricing
 * Fixed chain helmets that are removing facial hair
 * Fixed required level on enchant to prevent error case
 * Added Nightshade Pass navigation mesh colliders along problematic ramp
 * Paladis Shardfall water type reverted until we can have multi-level support new water
 * Fixed Brookside merchant inventory referencing wrong merchant inventory
 * Fixed male steampunk goggles clipping
 * Fixed candlestick glow
 * Updated a Central Brittany bridge to better accommodate navigation
 * Fixing possible nonresponsive keyword with Edvard’s conversation in Blood River tutorial
 * Fixed female zombie masks with gap at neck
 * Resource survey visuals updated
 * Made sure property lot in Xenos was flat
 * Fixed male clothing looking bad on character screen
 * Adjusted attunement bonus from rings and amulets
 * Fixed Verdantis Shardfall stuck spot
 * Fixed The Clink guards horrifying appearance
 * Replaced Novia collision on the shoreline from Harvest through Dysborg area to Player Town Caer Dracwych
 * Taenby Landing is now better positioned on Novia within its entrance volume
 * Fixed a Verdantis Shardfall floating tree
 * Fixed tiaras that were sorting into hairstyles too much
 * Fixed resolution discrepancy between Aeronaut hats and suits
 * Added minimum and maximum loop times for all emotes on NPCs in Brittany Alleys
 * Fixed scale issues with all resources in Norgard Fens
 * Logging out in Equitas Passage and then into Novia will now put players in a reasonable location at ground level and not in a floating or stuck location
 * Replaced the stairs in the “Hold of Virtue” with better ones
 * Flechier clothes added to a bundle
 * Fixed Charon’s returning players to Spite from Malice
 * Removed matchmaking mode from HUD – replaced with “Scene Access Mode” on compass that indicates the mode of the current instance (solo, solo/party, multiplayer. or open pvp)
 * Bruno Martelli in Ardoris now properly responds to “work” and variations thereof to work his arcane magicks to create a New You
 * Water trigger volume in Broochash did not extend past exit volumes
 * Fixing issue with new Ardoris quest.
 * Fixed the rotations of two player lots in Estgard that were changed inadvertently, and rebuilt Estgard city walls in the vicinity to give more space between them and the nearby player lots.
 * Estgard terrain texturing and trees polish added
 * Fixed flowers emote to have the animation track on the “start” slot rather than the “loop” slot
 * Estgard navigation mesh changes
 * Fixed incorrect name on merchant inventory for raffle tickets
 * Known Issues
 * Popping sound caused in scenes with Broadcast Phonographs
 * Some armor causes male avatar skin to appear white
 * Pets cannot be healed or resurrected
 * Masterwork/Enchanting has a new base level requirement that prevents low-level access to these crafting elements
 * Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including:
 * Aeronaut Outfits
 * Tiaras
 * Obsidian Book of Unlearning gift
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 471

 * Touched up shoulders and fingers on death anim for NPCs.
 * Fixed visual blending issues with Celestial Bodies during the daytime
 * Fixed issues where short range skills like Healing Touch had very long ranges
 * Fixed camera clipping in Blackblade Foothills
 * Soltown: Rebaked navmesh. Hopefully fixes child sliding through hill
 * Fixed issue with Male Avatar where limbs appeared disconnected and pure white when partially covered
 * Fixed unsnapped dungeonkit piece in Spectral Mines
 * Fixed camera clipping in Graff Gem Mines.
 * Fixed issue with Chain Lightning that was causing inordinate amounts of extra damage
 * Nightshade Pass: Tuned NavMesh to address Bears getting stuck
 * Brittany Fields: Fixed various stuck spots
 * Spite: Relocated tree that was intruding on player lot.
 * Bloom will now remember its settings between level changes
 * Double (again) the cost in gold to get your ransomed items back.
 * Fixed issue causing opaque fog issue on Mac and Linux
 * Eastreach Gap: Standing at (-123.1, 129.6, -163.7) placed characters too close to the Control Point’s teleporter volume inside the doorway, so the volume was pushed back a little. Players standing here should not get teleported outside the gate anymore.
 * Fixed skewed skydome in Ulfheim
 * Water improvements
 * Allow a PVP player to heal their non-PVP party member. Fix various other targeting issues involving pets.
 * Fixing the fish so they are visible again.
 * Fixed ambient lighting in Etceter Crag Mines so Night Vision should work now
 * Viking 3-Story Stronghold: Fixed rear door off frame
 * Fixed issue where rain was persisting over player even after rain storm stopped
 * Viking 4-Story Row House: fixed ladder to take you to attci
 * Novia Overworld: Improved the collision on the shoreline from Rhun Ruins to Eastmarch in Drachvald.
 * Shield of Crystal should now show correct values in the tooltips
 * Viking 2-Story Stronghold Village Home – Fixed wall seam above first-floor doors
 * Fixed issues with the Ghost Corpion bouncing back and forth even though he was aggro’d to players
 * The Necropolis: The trap components visible at (111.9, 0.1, 531.7) were actually poking through from the tunnel above at (112 5 529). I moved the trap a little bit to (111 5 525) and everything should be good now.
 * Fix plant growth rate in basements – now the same as the growth rate inside of houses
 * Naryad Woods: Removed tipped chair at (107.0, 40.3, 95.5).
 * Naryad Moors: Corrected the tier markers (to “4 skulls”) to better represent the difficulty of the scene.
 * Fixed preview for importing custom book text
 * Highvale Village: The Navmesh was outdated, so the settings were updated and it was rebuilt. The bear at (-114.8, 40.2, 34.4) should path better around the lake.
 * Various minor typo fixes
 * Island Keep Lots: Fixed issue preventing placement of pavers
 * Fixed issue where Knockback was pushing NPCs through walls on death
 * Changed name of Deed Lottery Tickets to Raffle Tickets
 * The Salvage button is now disabled while a Repair is possible with the current items on the crafting table.
 * Foliage now being cleared on Island Lots
 * Fixed bug that caused the free attack charge bar to get stuck on the hud when charging a free attack with a broken weapon
 * Eastreach Gap: Moved nightshade plant at (-88.3, 134.4, -121.5) down to ground level.
 * Fix Samuel escort not starting
 * Fixed bad skill school mappings for Train Dexterity and Parry – caused the wrong skill tree to open when clicking on these skills on the *HUD, and possibly other minor bugs.
 * Fixed gender assignment for older NPCs for Localization purposes
 * The Sirens Foothills: Adjusted rocks and added collider; stuck spot should be clear.
 * Fixed error message when attempting to summon dead pet.
 * South Hulenholt: Fixed stuck spot
 * Recipes for Tiaras (Simple & Fancy) and set crafted tiaras to be enchantable
 * Fix interruption for recall/teleport when becoming encumbered or removing your recall scrolls
 * Novia Overworld: Replaced the temporary collision along the shoreline from Point West to Harvest. Added a bridge along the river southeast of Point West.
 * Added missing text for some Masterwork & Enchantment modifiers (resistances mainly)
 * Flattened Terrain Lot in Yew, Bramble and Kiln
 * Fixed issue with Corpse Explosion not working on Wolves and Satyrs
 * Fixed missing material reference on mounted bass, mounted salmon, fish carcass salmon, and fish carcass trout
 * Fixed missing textures on seagulls
 * Reduced the damage of lightning and chain lightning by 8%
 * Created unarmed kick animation.
 * Fix alpha issue on UI for custom books, letters, and valentines
 * Fiery Decay now drains life as intended.
 * Adjusted LOD ranges for dungeonkit pieces. This should fix visible seams in various dungeons like Ruins of Ravensmoor
 * Set Minimum summon skill requirement on tamed creatures. This means you will no longer be able to summon a tamed creature if your *Summoning skill is too low
 * Fixed visual seams/errors as well as floating objects in the Spectral Mines.
 * Restless Woods: Fixed stuck spot.
 * POT SQiRLS DEN: Changed biome (from Tropical Island to Underground). Changed nesting interconnection from The Brave Coast to Spite. Upgraded to Hamlet.
 * Fixed stuck spot in Castle of Ardoris
 * POT Rift’s Legacy: Added new POT, nested in Rift’s End.
 * Wood & Plaster Two-Story (Row) house: Fixed missing interior window frame
 * Fixed Village Waterlot location at tip of small island in Forest01 and Forest01a POT templates
 * Midras: Fixed player stuck spot.
 * Robert Villines companion NPC will now assist properly in combat
 * Changed add-on store text in front-end and patch client to no longer refer to expired pledges
 * Fixed missing ceiling collision Wood and Plaster house
 * Spite banker no longer randomly journeys into the Astral plane.
 * Fixed pillar LOD popping in spite.
 * Wynston Haevia in Desolis will also teach the /pontificate emote when given the books he asks for.
 * /pontificate is now Teachable.
 * Fixed highvale guard model
 * Fixed uneven terrain on playerlots in Solania, Mud, and Westend
 * Yew: Added a number of discoveries to Yew, and matching ones for Bramble. Fixed discovery bug in Kiln also.
 * Fixed Owls Head water level
 * Added interconnection between Midmaer Passage and Crypt of the Avatar.
 * Added Sanctus Spine reinforcements
 * Fixed male POT Guard NPC
 * Display required skill level for Tamed Creature Summon necklace in tooltip.
 * Wynton’s Folly: Fixed stuck spot.
 * Estgard gates are unlocked for everyone and will remain so until Path of Courage quest line is complete.
 * Known Issues
 * All dyed armors lose their material links and appear pure white upon scene change
 * Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including:
 * Aeronaut Outfits
 * Tiaras
 * Grey Great Dane
 * Obsidian Book of Unlearning gift
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 469

 * Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 33! Notes on what is in this release are available here.
 * Known Issues
 * Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including:
 * /breathe variants
 * /smoke variants
 * /Aeronaut Outfits
 * /Tiaras
 * /Flechier Tapestry Formal Suit
 * /Star Citizen Items
 * /Grey Great Dane
 * /Silver Mini Automaton
 * /Summer Telethon 1 Rewards
 * /Obsidian Book of Unlearning gift
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

QA Build 389

 * Dev+ bug test

QA Build 387

 * Dev+ bug test

QA Build 386

 * Dev+ bug test

QA Build 385

 * Dev+ bug test

QA Build 384

 * Dev+ bug test

Build 465

 * Lot Taxes: Only allow players to add credit if they own a lot or if their account is in debt.
 * Fixed issues with Enchanting
 * Stun resist buff duration increased
 * Adjusted rates that merchant prices increase and decrease
 * Known Issues:
 * Some items listed in the R32 instructions are not in the game yet including:
 * Merchant inventory overhauls for POT Merchants: Most of these are complete except for Farmer Merchant
 * Blood Reliquary Bundles: Some items still being built
 * Using the Mirror on Isle of Storms can crash sometimes
 * Bloom can’t be disabled
 * Armor Set Bonuses not working
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 464

 * Fixed bug where items were having durability damaged when retrieved from a Public Vendor
 * Rooted NPCs will now attack players again
 * Ghost Corpion now truly undead
 * Lowered Stun chance for Earthquake
 * Fixed issue with epic leather gloves that was preventing salvage/masterwork.
 * Fixed description on Small Old Keep: removed erroneous references to “Knight Benefactor”
 * Changed front-end message for failure to connect to www.shroudoftheavatar.com
 * Can now turn in Soltown fire quest to Stanley when completed.
 * Fix Pet Whistles Losing Link if Unequipped While Pet Still Summoned
 * Fixed issue with forestry axe engravings adding incorrect modifier
 * Fixed issue with pipes not being repairable -set offer pipes to not lose max durability
 * Set COTOs to be no destroy
 * Changed front-end message for locked accounts
 * Changed vendor item limit from 400 to 4000
 * Known Issues:
 * Some items listed in the R32 instructions are not in the game yet including:
 * Merchant inventory overhauls for POT Merchants: Most of these are complete except for Farmer Merchant
 * Blood Reliquary Bundles: Some items still being built
 * Using the Mirror on Isle of Storms can crash sometimes
 * Bloom can’t be disabled
 * Armor Set Bonuses not working
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 461

 * Fixed issue preventing placement of Hot Tub
 * Another fix to prevent making it appear that Public Cache chests can be set to “Private”
 * Hilt Fortress: Fixed more broken chairs
 * Removing items from enchanting that have enchanting issues
 * Supply Cache Patch Pack (differential amounts from those that missed it) now delivered as Reward Pack instead of by pieces so they can maintain value
 * Removed normal chest from merchants
 * Known Issues:
 * Some items listed in the R32 instructions are not in the game yet including:
 * Merchant inventory overhauls for POT Merchants: Most of these are complete except for Farmer Merchant
 * Blood Reliquary Bundles: Some items still being built
 * Using the Mirror on Isle of Storms can crash sometimes
 * Bloom can’t be disabled
 * Armor Set Bonuses not working
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 460

 * Removed some items from Masterworking
 * Novia Overworld: Added a gap in the collision near (-468.3, 19.2, 298.1) to allow players to access Goti from the north.
 * Hidden Vale Adventure Scenes: Increased difficulty of Elves. Adjusted Skeleton Archers bows that they drop on death. Increased spawn times on various spawners in several scenes
 * Fixed bug that caused party member nameplates to not appear when joining a party
 * Hilt Fortress: Fixed broken chairs
 * Doubling the duration of stat buffs to make them more appealing in group use
 * Reducing penalty to duration on Skewer due to target strength. The base value is low and it is too often zero duration
 * Taunt skill has been tuned based on feedback. Chance to taunt, cool down, and number of targets now increases with skill level.
 * Fixed perfomance issues caused by active tooltips
 * Fixed not being able to damage npcs that already have aggro but are outside awarness distance.
 * Fixed placement issues on Adobe Stables deco item
 * Bonesteel dagger no longer able to be sold to merchants. If you’ve sold the mysterious dagger that you were tasked with discovering the secrets behind for 1 gold piece, Kyle Behrand in Aerie found it and is holding it for you.
 * Fixes to Edvard giving away his notes in Solace Bridge (post-tutorial version)
 * Soltown Town Crier will accept mail deliveries even when he’s off duty, because mail never sleeps.
 * Fixed it so players can no longer restart Nyssa’s lost love quest after it’s been completed.
 * Don’t allow public cache chest to be private. Added text to make it clear anyone can add and remove items from the cache chest.
 * We now hide reticles when Show HUD (F9) option is disabled.
 * Fixed damage chance and amount for Charge.
 * Reticle Strength option now affects target reticles as well as the main reticle
 * Updated target locked icon to be larger.
 * Known Issues:
 * Some items listed in the R32 instructions are not in the game yet including:
 * Merchant inventory overhauls for POT Merchants: Most of these are complete except for Farmer Merchant
 * Blood Reliquary Bundles: Some items still being built
 * Using the Mirror on Isle of Storms can crash sometimes
 * Bloom can’t be disabled
 * Armor Set Bonuses not working
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 458

 * Fixed issue that was causing Network disconnections on Linux clients
 * Supply Cache differential bundle for players who had already claimed Supply Cache before we increased ingredients to match “Double Starting Recipes” reward and added fuels. (for real this time apparently)
 * Fix to Nyssa’s lost love quest in Soltown
 * Fix to Bentley’s dialog in Soltown
 * Etceter: Made slight adjustments to NPC schedule volumes to stop error messages.
 * Performance optimizations for load times
 * Removed clothing from merchants that could potentially be salvaged for more than it’s worth
 * Known Issues:
 * UI nameplates in the upper left do not appear to update to display other party members when joining a party
 * Active tooltips can cause framerate loss
 * Some items listed in the R32 instructions are not in the game yet including:
 * Merchant inventory overhauls for POT Merchants: Most of these are complete except for Farmer Merchant
 * Blood Reliquary Bundles: Some items still being built
 * Using the Mirror on Isle of Storms can crash sometimes
 * Bloom can’t be disabled
 * Armor Set Bonuses not working
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 456

 * Blood Reliquary Bundle Items: Blood Fountain, /bloodrain emote, Bloodred Lord British and Darkstarr Cloaks
 * Load time optimizations
 * Fixed skill tooltip reagent bug
 * Fixed Ornate hottub pathing problems and ramp collision
 * Fixed bug that temporarily prevented players from using the chat window
 * Fix for characters sometimes getting stuck in a non-animating state.
 * Fixed Flesh Flayers not attacking
 * Final task entries in Soltown fire quest clear correctly when quest is completed. Added ability to talk to Stanley and not tell him who set the fire. Clarified journal entry when culprit is discovered to make clear the options to complete the quest.
 * Fixed transparency on all Aeronaut Helmet goggles
 * Supply Cache differential bundle for players who had already claimed Supply Cache before we increased ingredients to match “Double Starting Recipes” reward and added fuels.
 * Known Issues:
 * Some items listed in the R32 instructions are not in the game yet including:
 * Merchant inventory overhauls for POT Merchants: Most of these are complete except for Farmer Merchant
 * Blood Reliquary Bundles: Some items still being built
 * Using the Mirror on Isle of Storms can crash sometimes
 * Bloom can’t be disabled
 * Armor Set Bonuses not working
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 455

 * Fixed various exceptions and errors affecting performance
 * Some fixes to improve load times
 * Stars now visible again in sky
 * Polished animations for /juggleknives
 * Ashton in Soltown will remove the no-destroy version of the heirloom cookbook from your inventory if you somehow managed to get assigned the quest twice during its being changed over to its current state.
 * Fixed issues with few armor pieces that could not be masterworked in Tailoring
 * Added Heavy War Hammer Head Hammer recipe to merchants
 * Now disable craft button while unable to craft the item due to the skill level requirement not being met
 * NPCs on schedules now properly return to active duty once their rest period is complete. No more merchants asleep at their posts!
 * Fixed Weapon Shop that was stuck inside Hilt Interior area
 * Switched vendor help text to a window as it is far too long to be a pop-up message.
 * Fixed a lump in the terrain in Owlshead that was blocking deco placement
 * Fixed bug that allowed PVP players to harm non-pvp players and friendly NPCs under specific circumstances
 * Fixed bug that made First Person camera get blurry after speaking with an NPC
 * Fixed issues with lost meshes in Hilt underground
 * Improved skill tooltip performance
 * Desolis Underground cleaned up due to missing meshes in room decorations
 * “Pick 1 Home” Reward bundles: Player Owned Town owners with Home rewards can now choose their homes in the game client instead of on the design form.
 * Known Issues:
 * Some items listed in the R32 instructions are not in the game yet including:
 * Farmer Merchant inventory overhauls for POT Merchants
 * Blood Reliquary Bundles
 * Using the Mirror on Isle of Storms can crash sometimes
 * Bloom can’t be disabled
 * Armor Set Bonuses not working
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 454

 * Feather, Fairy, Demon and Zombie wings no longer delivered at less than max durability
 * Fix for task journal never clearing properly during the Soltown Fire quest. If you have already completed this quest, please talk to either Stanley or Raymond to have your task journal entries for this quest properly cleared.
 * Reducing the resource spawn rate in Etceter Crag mines dramatically
 * Fixed issue where stuns were not happening from Body Slam
 * Performance improvement related to IK. Should greatly improve cities with large player populations
 * Fixed issue where the child Robert in Soltown would try to tell people his name was Billy. He’s been sent to his tent to reflect on why lying to outlanders is bad.
 * Added ability to tooltip items in choose-one UI. Also, don’t show “Hold Ctrl to expand” on tooltips if there is no extra info to display.
 * Conversation fixes for Soltown
 * The Clink: Updated the ladder that sends players back to Owl’s Head barracks to point to the correct target.
 * Highvale Village: Fixed an error with NPC looping emotes that needed minimum and maximum time spans to function.
 * Edvard actually gives you the items needed to give to Stanley in Soltown when starting the Path of Love in the non-tutorial version of Solace Bridge. Note that this was not blocking the quest progression, so it is not required to go back and get them, but you can request a new copy of them if you like by asking Edvard for his notes.
 * South Ravenswood: Added default PlayerSpawnLocation to north entrance of scene and referenced it in overworld tile template.
 * NPCs bump into player and complained about being run into. Fix bump collided bark response.
 * Crypt of the Avatar: Added looping emote time values (8-10) to all waypoints in scene
 * Student of Truth actually accepts her books correctly for Statue of Virtue quest, and all Virtue books have been translated from the original Runic.
 * Soltown: Set minimum and maximum times for looping emotes used in scene.
 * Northmarsh: Ensured that players were sent to the correct default spawn location for the scene.
 * NPC Emotes: Set up “ThroatCut”, “RaiseHand” and “RoyalSalutation” for NPC use.
 * Soltown: Did some more updates to the navmesh in the Tavern to help with pathfinding for the NPCs
 * Vertas Pass: Fixed some pathfinding so Elves won’t get stuck in the shack
 * Fix for AI just standing in place and die when can’t attack player.
 * Known Issues:
 * Some items listed in the R32 instructions are not in the game yet including:
 * Merchant inventory overhauls for POT Merchants
 * Blood Reliquary Bundles
 * Using the Mirror on Isle of Storms can crash sometimes
 * Bloom can’t be disabled
 * Armor Set Bonuses not working
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 453

 * Expert Crafting Stations will now provide increasing Exceptional Item Chance as your skill level increases
 * Peladjar in Ardoris is long-suffering with all his customers, but will show you the trick to juggling bottles if you ask him about his job.
 * Adjusted navmesh in Soltown Tavern to fix pathfinding for NPCs
 * Fix for players who already had the “kill 5 zombies” quest from Ashton in Soltown when it was switched to finding a book. Players can now talk to Ashton again to get the request for the book.
 * Lord Enmar in Owl’s Head no longer talks about mythical substances such as ectoplasmic residue.
 * Zangoff in Ardoris now properly performs the Forbidden Dance of the Seven Veils when asked.
 * Fixed improper textures on the following POT NPC buildings: Bank, Magic Shop, Fishing Shop, and Home Shop. Fixed improper offset on the Rustic Stables and Combat Shop  POT NPC buildings
 * Removed beds, cabinets from Kingsport merchant
 * Set Dark Elven Kinsman Buckler to not lose max durability
 * Mouse sensitivity method changed. Now using raw input values. Also using framerate independent smoothing.
 * Stan Clarke, the bard in Soltown, will now teach you how to sing even if you wake him up in the middle of the day.
 * Fixed incorrect cooldown on healing burst
 * Restored missing portcullis gate on “White Stone Short Gated Castle Wall” deco asset
 * Edvard does a better job of guiding the player at the end of Solace Bridge if spoken to a second time.
 * Viking 3-Story Town Stronghold now in game
 * Improved resolution of Hospitaller Icon UI element
 * Novia Overworld: Removed old access location to POT Dawn’s Keep in Novia (and only the new access location remains active).
 * Novia Overworld: Removed collision that blocked access to POT Illusive Passage.
 * Vertas Pass: Updated the guard stations (such as the one at (148.6, 10.5, 228.5)) to better allow NPCs to walk under the arch. Also, rebuilt the NavMesh for the entire scene.
 * Ruined Keep: Updated the name of the gate key (“Ruined Keep Gate Key”) to reflect the scene name change.
 * Spite: Grounded keep lot walls.
 * Fixed Ranged Skills so they now require an arrow
 * East Perennial Trail: shifted position of spawners a little away from the rocks
 * Increased ingredients for Supply Cache to match “Double Starting Recipes” reward
 * Added collision that was missing from tree planter curbs in Ardoris
 * Fixed broken textures on male epic plate quarter armor
 * Fixed missing collision in the Epitaph
 * Resolute: Removed old wagon to POT Caladruin from Resolute
 * Performance optimization for “Combat Text”
 * Fixed various exceptions
 * Owl’s Head: Reduced the max player count from 128 to 64 to improve performance
 * Sawtooth Thicket: Added looping emote time values (8-10) to all waypoints in scene.
 * Fixed visual bugs with castle wall deco pieces.
 * Fixed incorrect stats on Elven Archer armor-stats set to leather
 * Added Mustard Seed to cooking merchant
 * Increased damage and max number of targets for Archery’s Multishot.
 * Hilt Fortress: Replaced brazier, then neutered interactability in appropriate way.
 * Novia Overworld: Moved the spawn-into-Novia target for Noreach so players enter the scene at ground level.
 * Obsidian Alchemists will now hand out a pamphlet explaining how to obtain Crowns of the Obsidians when asked.
 * Fixed Combat popup help to note that ‘G’, not ‘TAB’ is the default key to cycle through enemy targets.
 * Fixed bug where you could detach cursor from game in Fullscreen mode
 * LINUX: Fixed bug where movement controls would break in fullscreen mode
 * Changed turn-ins for Statue of Virtue quest in Ardoris to use the correct drag-and-drop interface.
 * Brittany Central: Added some missing materials in the scene and fixed stretched terrain textures.
 * Soltown Catacombs: Updated trash pile room treasure type and changed skeletons to respawn slightly faster. Also, the scene now resets when empty.
 * Brightbone Pass: Fixed stuck spot caused by jagged terrain.
 * Fixed Healing Grace and Engage so they will actually work
 * Offline mode: saving character on the mirror scene now succeeds
 * Fixed Confusion advancement, validate combat effects
 * Holtrot: All resurrection ankhs (such as the one at (-25.0, 29.7, -16.5) ) are now above ground and accessible
 * Fixed icons for new pipes-fixed icon size for all pipes
 * Game will now log the player’s current loc to a file every 2 seconds. File is named CurrentPlayerData.txt and will be in the root folder for the game. This is for 3rd party apps that want to parse this data.
 * Healing touch now only affects a single target (instead of up to 8 targets)
 * Fixed PVP confirmation issues
 * Adjust durability on weapons dropped in some of the highest profiting zones
 * Fix Radio/Add Channel interface sorting bug
 * Allow interruption of npcs during pathing towards chairs and beds.
 * Shooter emote is no longer delivered as teachable
 * Removing skill cap on Chaos to unblock players due to a bug in Confusion.
 * Dyeing an item from the player inventory brings up the character sheet like it did in the past.
 * Players will now be notified when trying to craft with an insufficient level.
 * Socketing recipes will display success chance.
 * Known Issues:
 * Some items listed in the R32 instructions are not in the game yet including:
 * Merchant inventory overhauls for POT Merchants
 * Blood Reliquary Bundles
 * Using the Mirror on Isle of Storms can crash sometimes
 * Bloom can’t be disabled
 * Armor Set Bonuses not working
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 452

 * Fixed some issues with Friends list not updating properly
 * Fixed issue where Magic Fist animations were punching to the side
 * Fixed issue with male idle animations that was making belly stick out
 * Edited inventory of Traveling Merchant
 * Added fuels to Supply Cache pledge reward
 * Known Issues:
 * Some items listed in the R32 instructions are not in the game yet including:
 * Merchant inventory overhauls for POT Merchants
 * New Juggles
 * Blood Reliquary Bundles
 * Expert Crafting Station balance
 * Using the Mirror on Isle of Storms can crash sometimes
 * Bloom can’t be disabled
 * Armor Set Bonuses not working
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 451

 * Fixed issue where effects like fire DOTs from Flame Fist were getting applied to caster in PVP
 * Fixed weird head side-to-side bobbing while running
 * Because Fog doesn’t work well with legacy foliage assets, we edited the weather data file to give that weather type a 0% chance of occurring, until such time as we can get all those old assets replaced
 * Polish on stance of the avatar on bow idle animations so they are not as hunched over
 * Jeanne in Soltown now always accepts her daughter’s necklace if you have found it.
 * Fixed rain falling inside Soltown tavern
 * Liches in Etceter Crag mines can longer move past magic barrier areas.
 * Removed blank books from starting player items since they cannot be traded nor used as decorations
 * Jaanaford: Fixed issue with water appearing out of place, up high.
 * Ferig’s Battle Camp: Added min and max times on looping emotes.
 * Brittany Estates: Added min and max times on looping emotes.
 * Fixed deco pets in basements that weren’t spawning
 * Fixed issue where Braids and Page style male haircuts were reverse labeled.
 * Japeth’s Love quest fixed.
 * Renabled decoration merchant with increased prices for decorations
 * Fixed Hot Tub stair collision
 * Fixed tree assignment on swamp biome Keep and Castle island terrains
 * Owlshead sewer spawn rate reduced
 * Melee Skeleton Tier 7 difficulty increased 10%
 * Non-PVP players must now soft target PVP players. Non-PVP players are no longer automatically flagged for PVP (while “Show Open PVP Confirmation” option is disabled).
 * Ore spawn rates in OwlsNest have been reduced to be more in line with the risk.
 * Ashton in Soltown no longer looks for you to kill 5 zombies, but instead looks for a book held by the zombies.
 * Journal entry added for Arabella’s first conversation with the Avatar in the Isle of Storms
 * Adjusted power downwards of special tamed mimic from pledge rewards
 * Added back in short hair option to Female character creation
 * Brittany Wharfs: Added min and max times to all waypoints for emotes. SOTA-32474
 * Death touch effect targeting changed to arc system. Updated sub effect targeting from AOE to single target.
 * Generic child dialogs
 * Soltown: Named the 4 children
 * Fix for when NPCs bump into player and complained about being run into.
 * Changed cooldown on fireball to 15 seconds
 * POT Shadow’s Rest: Fixed issue preventing lot placement
 * Removed non-basic craftable armor from tailoring merchant
 * Fixed rotation of duke keep walls on one of the Keep Island Lots
 * Fixed rotation of keep walls on one of the Keep Island Lots
 * Removing non-basic armor off tailoring merchants
 * Increased fuel count on general crafting merchant at player request (99->1000)
 * Added new POT maps to map merchant
 * Updated deco lights that are offered at bookstore
 * Removed craftable light from mining merchant
 * Royal Artisan Supply Cache pledge reward now being delivered
 * Skrekk: Deleted giant-sized mug at (9.9, 65.0, 132.5)
 * Brittany Estates: The gate that should lead into Central Brittany now does so.
 * Soltown Catacombs: The gap in the section of wall at (-220.6, 0.0, 101.5) has been closed.
 * Reliquary decorations got the final love they needed to be ready to deliver
 * Brittany Central: More Decorating NPC Buildings
 * Kobold 3-Story w/ Open Deck (Town Home) display names are updated
 * Known Issues:
 * Some items listed in the R32 instructions are not in the game yet including:
 * Merchant inventory overhauls for POT Merchants
 * New Recipes
 * New Juggles
 * Blood Reliquary Bundles
 * Expert Crafting Station balance
 * Wings
 * Using the Mirror on Isle of Storms can crash sometimes
 * Bloom can’t be disabled
 * Armor Set Bonuses not working
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 450

 * Fixed mist / fog opacity issue in OSX
 * Oracle in Isle of Storms now voices her greeting when you greet her, not when you approach. (for real this time)
 * Fixing bug where players can see through floor in the Chamber of Souls room of the Epitaph. (we mean it!)
 * Novia Overworld: Brittany Estates now has a banner at its entrance from Novia.
 * Central Brittany: Fixed the wagons that are supposed to point to Novia to actually point to Novia.
 * Previously granted rewards of Royal Founder Cloak would be received with less than maximum durability, this has been corrected, newly granted cloaks will now have the maximum
 * Set up female juggle start/end animation to make balls line up properly.
 * Fixed issue where Fireballs were sometimes not visible
 * Fix Beckon emote for npcs
 * All players should now have /smoke emote (note still requires a pipe equipped to use)
 * North Ravenswood: Deleted cube object in scene.
 * Tobbin Tedbare in Desolis is now an actual child, and so happy about it he will teach you backflips if you ask about his job.
 * Raised max players per scene for Novia and Hidden Vale Overworld scenes
 * Default location for chat window is now lower left corner
 * Fixed issue where weapons were doing double attacks
 * Fix to flee behavior being reset too often.
 * Brittany Wharf: General scene bugs involving propping, terrain and scene design.
 * Soltown: Ensured the outhouse and chicken coops are settled at ground level. Also, gave Stanley the guard the “nightshift” schedule (so he turns his lamp on at night) and several emotes (to help call attention to him).
 * Kobold Town Home secret door fix
 * NPC trainers and shopkeepers shouldn’t walk away while interacting with players
 * Performance improvement for NPCs responding to conversations.
 * Pledge Shields no longer Lose Max Durability
 * Fix for Ice Field slowing caster & target in PVP
 * Brittany: Fixed bug where player could exit the bounds of Brittany.
 * Updated inventories of POT and PRT merchants
 * Fixed hole in geo on back porch of Lord Marshal playerhouse
 * removing old live deploy target
 * added trunk colliders to 3 tree prefabs
 * Salvage now restricted to proper Crafting Station types
 * Fix for Fire Arrow Hotbar Glyph Disappearing
 * Fixed Anapa in Malice having trouble holding agro on players
 * Novia Overworld: Adjusted collision in the Veiled Swamp area and shoreline from Soltown to Ardoris.
 * Set Eternal plants to require replant but drop eternal seeds each time
 * Fixed issues with Samael escort in Highvale.
 * Fixed pipe recipes on wrong merchant
 * Fix red item when trying to combine stacks in bank
 * Soltown: Moved where Raymond spawns to improve his ability to get to his patrol path.
 * Fixed issue where Default language appeared blank in Options
 * Brittany Central: Fixed material issue with Seawall End cap and bugs relating to wall gaps.
 * Fixed spiders dropping leather
 * Known Issues:
 * Some items listed in the R32 instructions are not in the game yet including:
 * Merchant inventory overhauls for POT Merchants
 * New Recipes
 * New Juggles
 * Blood Reliquary Bundles
 * Expert Crafting Station balance
 * Wings
 * Using the Mirror on Isle of Storms can crash sometimes
 * Bloom can’t be disabled
 * Armor Set Bonuses not working
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 449

 * LINUX compatibility fix of Unity engine code *crosses fingers*. This “should” address the following:
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client


 * Fixed various exceptions and error messages
 * Increased the focus cost of chain lightning.
 * Juggle emotes now synched properly when viewed by other players
 * Adjusted weather data to increase likelihood of storms (not sure if it worked though…)
 * Fix materials on Pipe LODs
 * Fixed some Castle Walls not clearing trees properly. Also increase footprint of deco items that clear trees.
 * Polish pass on visuals for the Magic Mirror
 * Wands, Staff now count as Bludgeons for skills prereq use
 * Fixed Enchantments for Wands, Staves, Rings, and Necklaces
 * Fixed Fireworks Boxes
 * Added more Gem Enchantments (as listed in R32 Instructions)
 * Added Crown Merchant that sells Concept Art paintings, tapestries
 * Added wall art to decoration merchant
 * New Crafting Recipes: Greenhouse, Ornate Clockwork Wings, Aviator Cap, Wood pipe, Metal pipe, Clay pipe
 * Removed separate basement merchant from Owlshead, basements are sold with houses everywhere else in game
 * Consolidated Owlshead deco merchants, all other deco merchants are single merchants
 * Novia Overworld: Replaced stumps with trees in improperly deforested area. Replaced snow VFX and set all vfx to approprioate culling distances. Added some ambient butterflys
 * Fix for Ardoris castle guards not accepting passwords.
 * Fixed out of order tutorial on Isle of Storms.
 * Made Discovery icon for Solace Bridge boat to Soltown more appropriate.
 * Resolute gates now stay open for 8 seconds instead of 6.
 * Fixed Soltown bard dialog
 * Automatons in Soltown properly show title when name is learned.
 * NPCs will now perform more animations correctly.
 * Updated minimaps for all existing POT templates and added overhead maps for those that were missing; Edited Mapzone areas to correct player tracking within POT scenes
 * Fixed bug where death animations would replay if they had occured initially off camera
 * Fixed bark sound for dogs
 * Fixed lip curl on female combat animations
 * Added jog to help with dog animation transitions.
 * Fixed issue causing bows to bend unnaturally when attacking
 * Fixed alignment of hoe on farming animations.
 * Fixed neck distortion on male/female 2h weapon attacks.
 * Updated Door Sound on OracleConfirmitory.
 * Updated sounds of human NPC misery (cries, coughs, etc.)
 * Fix for Isle of Storms Arabella’s blinking issues
 * Fix for pot belly on Elder Elven chest armor
 * Fix for chain mail helmets appearing black
 * Fix for all masks and hoods that were blinking with avatar’s eyes
 * North Ravenswood (HiddenVale_Forest02_Tier3): Moved skeleton spawning near (-190.3, 34.5, -169.6) to one side so it doesn’t spawn in a tree.
 * In-game Known Issues/Player Events books updated for R32
 * Fixed “sooty” bottom on Fancy Riding Outfit
 * Soltown Catacombs (Soltown Sewers): Moved floating torch near (-142.8, 25.0, 34.8) to nearby wall.
 * The Epitaph: Reduced leash for Albino Troll so he doesn’t walk under the surrounding balconies.
 * Fixed clipping issues in the Epitath where you could see through to the sky
 * Fixed Female Chain-mail quarter armor Chest Piece sorting issues
 * The Clink: Added a climbable vine with a very small interaction range at the top of the “jumping puzzle” that players use to exit Myron’s pit.
 * Fixed sorting issues with Male Cloth Tunic
 * Fixed broken beds in Soltown
 * Solace Bridge: Adjusted stairs at (35.2, 34.4, -58.3) so players don’t have to jump to exit the pit.
 * Xenos: Fixed broken NPCs in the amphitheatre
 * Insanely loud annoying singing doors in Brittany Fields fixed
 * Graff Gem Mines and Serpent’s Spine Mines: Added natural steps at various points to allow easier NPC access between ground and water.
 * Brittany Wharfs: Cow staying put on stage generally.
 * Central Brittany:
 * Fixed various terrain and terrain texture issues.
 * Opened up the Secret Passage to Brittany Wharfs.
 * Decorated some of the previously empty NPC buildings.
 * Moved hanging lantern near (90.2, 44.7, 425.9) to a nearby wall.
 * Added wagons to Novia by the Alleys, Fields, Graveyard, and Wharfs gates.
 * Added balloon to Novia by the Estates gate. Added boat to Novia at the docks.
 * Moved cow near “hill” at (495.6, 30.8, 32.0) to be inside the nearby stables.


 * Spite: Polish to Mortuarium and added ground fog
 * Soltown: Moved a floating bottle at (53.9, 32.1, 142.2) to rest on the ground.
 * Fixed strange polygon in roof curl on Kobold style town home.
 * Unique names for starting potions/scrolls/kits to prevent confusion
 * Fixing bad stair collision in Rustic Village House (used in Solace Bridge
 * Adding collision to the underside of balcony in the Chamber of Souls in the Epitatch so you can’t see through it
 * Oracle voice in Isle of Storms now plays when players type “hello” vs being triggered on entering the confirmator
 * POT Lions of Amore: Added overworld access. Interconnection (removed POT Serenite).
 * Fixed bad collision on walls in Hilt Fortress
 * Fixed some tearing and sorting issues with Cloth Tunic while dancing
 * Immortality Fruit and Royal Elderberry plants updated to be no-trade and protected from ransom. I also added a *-side enhancement to notify users more quickly about why some planter boxes can not be traded.
 * Cleaned up POT Homes merchant, made sure still selling basements
 * Kobold Town House secret door fix
 * North Ravenswood: Lifted areas of Terrain to prevent water plane clipping.
 * Fixed issues with the VFX of the Oracle watcher scan
 * POT Oasis & POT Liberty: Changed location of both POTs
 * Xenos: Fixed overlapping Row Houses and invisible water lots
 * Disable start in overworld until tutorial finished
 * Spite: Terrain bugs and grass inside NPC Buildings.
 * Blood River Massacre: Fixed broken crate
 * Novia Overworld: Improved collision for the southern coast of Spindrift Bay, Elad’s Island. Also, the river near PaxLair.
 * Move NPCs to thier goal on schedules fix
 * Crafting stations now display socketing recipe success and fixed an issue where recipes would not show if they are lower than the required level
 * Make sure loading screen is fully shown before continuing load
 * Fix full screen toggle not updating correctly on use
 * Fixed title display for merchant automaton in Soltown.
 * Known Issues:
 * Some items listed in the R32 instructions are not in the game yet including:
 * Merchant inventory overhauls for POT Merchants
 * New Recipes
 * New Enchantments
 * New Juggles
 * Blood Reliquary Bundles
 * Expert Crafting Station balance
 * Wings
 * Using the Mirror on Isle of Storms can crash sometimes
 * Ice Field slows caster as well as target in PVP
 * Bloom can’t be disabled
 * Armor Set Bonuses not working
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 447

 * Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 32! Notes on what is in this release are available here.
 * Known Issues:
 * Some items listed in the R32 instructions are not in the game yet including:
 * Merchant inventory overhauls for POT Merchants
 * New Recipes
 * New Enchantments
 * New Juggles
 * Blood Reliquary Bundles
 * Expert Crafting Station balance
 * Wings
 * Using the Mirror on Isle of Storms can crash sometimes
 * Ice Field slows caster as well as target in PVP
 * Bloom can’t be disabled
 * Armor Set Bonuses not working
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

QA Build 381

 * Dev+ bug test

QA Build 380

 * Dev+ bug test

QA Build 379

 * Dev+ bug test

QA Build 378

 * Dev+ bug test

QA Build 377

 * Dev+ bug test

QA Build 373

 * Dev+ bug test

QA Build 372

 * Dev+ bug test

Build 444

 * Fixed issue with Red Dress that was making people disappear
 * Fixed Dragon Statue decorations so they can be placed again
 * Updated Avatar’s Radio url.
 * Known Issues:
 * Any item with Cloth physics attached (cloaks, cloth armor, cloth clothing, dresses, flags, etc.) will cause crashes on scene load. Try disabling cloth in the Options menu and/or removing all cloth items from your character to lower crash frequency
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * /spyglass effect can be done even if you don’t have the spyglass equipped
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 442

 * Added code to prevent moving a planter box while interacting with it
 * New You shops should be functioning again
 * Fixed non-working LB Birthday cakes
 * Fixed issue where creatures with change to flee on first detection were not breaking out of flee when attacked.
 * Fixed issues where the repair button would not light up if players attempted to repair everything using a crown of the obsidian while primary and secondary durability are equal
 * Known Issues:
 * Any item with Cloth physics attached (cloaks, cloth armor, cloth clothing, dresses, flags, etc.) will cause crashes on scene load. Try disabling cloth in the Options menu and/or removing all cloth items from your character to lower crash frequency
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * /spyglass effect can be done even if you don’t have the spyglass equipped
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 441

 * Fixed Viking 2-Story Village Home with Dual Balconies so it should finally appear in the game (sorry for the delay!)
 * Fixed bug that was making male children look like monsters!
 * Fixed issue where EULA in client showed TOS after touching the UI
 * Fixed issue where pet calls were not overwriting existing pet
 * “Gated Ornate River Stone Fence” is now flagged for decoration in Player Towns
 * Fixed issue where some Masterwork and Enchanting effects were not displaying their names properly when selecting them in the crafting interface
 * Magic Printing Press fixed
 * Fixed sign recipes
 * Fixed bosses in The Rise so they should all now be killable
 * Broadcast Phonograph should now not break sometimes
 * Known Issues:
 * Any item with Cloth physics attached (cloaks, cloth armor, cloth clothing, dresses, flags, etc.) will cause crashes on scene load. Try disabling cloth in the Options menu and/or removing all cloth items from your character to lower crash frequency
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * /spyglass effect can be done even if you don’t have the spyglass equipped
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 440

 * POTs:
 * Breaker’s Landing: Changed biome (from Forest to Mountain). Rotated to -90.
 * Illusive Passage: Changed biome (from Forest to Mountain). Changed location. Removed interconnection between POT Illusive Cavern and POT Finchfield.
 * SilverHold: Fixed bug that was preventing this from showing up on Novia


 * Fixed facial hair error
 * If the camera would be blocked on the right side of player during conversation, switch to the left side.
 * Updating description of Reveal Hidden to note that it only works on Hostile targets.
 * Fixed title on Rats Nest POT Custom music
 * Change default for “Shift+Alpha” opens chat to off.
 * NPCs once again will understand answers to their questions if “Enable Conversation Close-Ups” is disabled.
 * Fixed demon skull not being lootable
 * Implemented a fix for Resource nodes that were accumulating loot even if interaction was cancelled
 * Fixed bugs with The Shingle Roof Two-Story w/ Overhang and Shingle-Roof Two-Story w/ Great Hall
 * Fixed bugs with Red Dress
 * Added rowboat teleporters to Keep and Castle Island Lots in Aerie and Brittany Wharfs
 * Fixed Overworld banners so they no longer disappear against sky
 * Knockback (bludgeon) skill now stunning properly
 * Fixed multiple issues with Japeth’s sad quest of love.
 * Added a validation to salvage to ensure that equipable items are never returned
 * Public Vendors now disabled in Offline Mode
 * Kiln Cistern: Added blockers in various locations to prevent exploits via high jump.
 * Fixed bug where Glyphs locked to the combat hotbar remain consistent across all Decks
 * Fixed bug where system messages did not appear properly when they forced the chat window to open
 * Fix for keeping in combat even if no current target
 * Fix for sorting bank inventory by location
 * Moving a chest that contains a bag (empty) no longer produces a fail message.
 * Novia Overworld: The interaction range for the boat to Hidden Vale has been returned to normal distance.
 * Made more explicit that Charlotte’s disappearance after quest completion in Solace Bridge is intentional.
 * Minor clarifications added to Soltown fire investigation
 * Journal message added if Charlotte is left behind in Solace Bridge.
 * Hospitaller sign for the add-on store
 * Fixed issue with ending of /puke emote
 * Animated and set up “JuggleKnives”
 * Fix lot deed ugprade UI message that got broken in a refactor
 * Better handle an exception ocurring during rolling loot for Reward Offers
 * Roots, Mezes, Stuns, etc now keep enemy NPCs in combat mode properly so they use properly use in-combat regen.
 * Fixed occlusion errors in Solace Bridge and Owlshead that was causing things to vanish at some angles.
 * Blacklist update, blocking some data centers and spam hosts
 * Some Localization fixes
 * Known Issues:
 * Magic Printing Press not working sometimes
 * Some sign recipes are showing up as blank signs
 * Some bosses in The Rise dungeon cannot be killed
 * Glyphs locked to the combat hotbar persist to all decks
 * Any item with Cloth physics attached (cloaks, cloth armor, cloth clothing, dresses, flags, etc.) will cause crashes on scene load. Try disabling cloth in the Options menu and/or removing all cloth items from your character to lower crash frequency
 * Broadcast Phonographs are breaking sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * /spyglass effect can be done even if you don’t have the spyglass equipped
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 438

 * POTs:
 * Breaker’s Landing: Changed biome (from Forest to Mountain). Rotated to -90.
 * Illusive Passage: Changed biome (from Forest to Mountain). Changed location. Removed interconnection between POT Illusive Cavern and POT Finchfield.


 * Fixed facial hair error
 * If the camera would be blocked on the right side of player during conversation, switch to the left side.
 * Updating description of Reveal Hidden to note that it only works on Hostile targets.
 * Fixed title on Rats Nest POT Custom music
 * Change default for “Shift+Alpha” opens chat to off.
 * NPCs once again will understand answers to their questions if “Enable Conversation Close-Ups” is disabled.
 * Fixed demon skull not being lootable
 * Implemented a fix for Resource nodes that were accumulating loot even if interaction was cancelled
 * Fixed bugs with The Shingle Roof Two-Story w/ Overhang and Shingle-Roof Two-Story w/ Great Hall
 * Fixed bugs with Red Dress
 * Added rowboat teleporters to Keep and Castle Island Lots in Aerie and Brittany Wharfs
 * Fixed Overworld banners so they no longer disappear against sky
 * Knockback (bludgeon) skill now stunning properly
 * Fixed multiple issues with Japeth’s sad quest of love.
 * Added a validation to salvage to ensure that equipable items are never returned
 * Public Vendors now disabled in Offline Mode
 * Kiln Cistern: Added blockers in various locations to prevent exploits via high jump.
 * Fixed bug where Glyphs locked to the combat hotbar remain consistent across all Decks
 * Fixed bug where system messages did not appear properly when they forced the chat window to open
 * Fix for keeping in combat even if no current target
 * Fix for sorting bank inventory by location
 * Moving a chest that contains a bag (empty) no longer produces a fail message.
 * Novia Overworld: The interaction range for the boat to Hidden Vale has been returned to normal distance.
 * Made more explicit that Charlotte’s disappearance after quest completion in Solace Bridge is intentional.
 * Minor clarifications added to Soltown fire investigation
 * Journal message added if Charlotte is left behind in Solace Bridge.
 * Known Issues:
 * Magic Printing Press not working sometimes
 * Some sign recipes are showing up as blank signs
 * Some bosses in The Rise dungeon cannot be killed
 * Glyphs locked to the combat hotbar persist to all decks
 * Any item with Cloth physics attached (cloaks, cloth armor, cloth clothing, dresses, flags, etc.) will cause crashes on scene load. Try disabling cloth in the Options menu and/or removing all cloth items from your character to lower crash frequency
 * Broadcast Phonographs are breaking sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * /spyglass effect can be done even if you don’t have the spyglass equipped
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 434

 * Fixed issue where regular music was not restarting when resurrecting.
 * Edvard in Solace Bridge accepts “ready” as a command to start moving
 * Fix for hearing Lum sing at all times in Soltown…
 * Fixed issue where NPCs could attack you while you were leaving a scene
 * Fixed culling distance issues in Brittany
 * Updated icon for Red Dress
 * Novia Overworld: Replaced temporary river and shoreline collision surrounding Brittany
 * Fixed issue where some decorations are coming into the world at odd orientations (not sure if this fix will work though…)
 * Disallow head track during bed interaction.
 * Fixed issues with Female Bob Hairstyle and Tricorn Hat
 * Soltown: Updated the prefab for the outhouse so that the door and chair are usable only by Players.
 * Fixed footfall sound effects so they no longer sound like double or triple footfalls
 * Dexterity now raises Critical Chance
 * Fixed an issue with crafting success messages being displayed three times and also removed messages about 0 durability changes
 * Fix for being caught pickpocketing
 * Add knocked down state to stun effect for body slam.
 * Slowed down movement rate to interactions for NPCs. Ex. Guards running to close doors, etc.
 * Added Missing Hopitaller sign recipe
 * Updated icons for crafting sign symbol components
 * Adjustments to lowest value salvage bundle for rusty weapons
 * Fixed issues with Lute where players were T-posing when playing and Lute was invisible to other players
 * Players should now properly appear on PVP scoreboard
 * Fixed bug that caused remote players to remain stealthed after losing their stealth effect
 * North Ravenswood: Fixed issue where you could see through edge of map through waterfall.
 * Zero Value Items (starter items, loot items, etc.) now properly destroyed when a Masterwork or Enchant attempt fails.
 * Fixed issue where Zero Value Items (starter items, loot items, etc.) couldn’t be salvaged
 * Fixed issue where attempting to Pickpocket a PVP player when not flagged PVP would break movement
 * Fixed inoperative gates in town of Mud
 * Secondary Tools will now display durability properly in bagmode
 * Fixing issues with Japeth dialog in Soltown
 * Abigail in Soltown introduces herself correctly when you have rescued her daughter.
 * Updated naming on lord british salute, love, courage, truth emotes to be /LBSalute, /CourageSalute, /LoveSalute, /TruthSalute
 * Fixed recipes for signs to point properly to correct symbols
 * Fixed rotation bug with Round Elven greenhouse that was preventing placement
 * Updated icons for crafting symbol components
 * Require target for Root spell
 * Fixed issue that was causing camera to sink below ground when players were standing on other objects (tables, fences, etc.)
 * Fixed textures on Ornate 4 Poster Bed
 * Bear knockback fixes
 * Fix for elven fighters with missing eyes
 * Owl’s Nest and Etceter Crag Mines: Adjusted resources to spawn slightly faster. (Etceter Crag Mines nodes are also divided into north and south subsections.)
 * Masterwork Proficiency should now level properly
 * Fixed beards clipping with chain helmets
 * Fixed issue where NPCs would not turn to face player during conversation
 * “Fancy Brass GuildHanging Sign” is now “Fancy Brass Guild Hanging Sign”
 * Fix for black hair color
 * Entering Auto-Attack via T now a visual indicator
 * Restored forward movement via Left & Right mouse buttons
 * Fixed bug where when in mouse mode, hitting TAB to go back to reticle mode failed when mouse was over any UI
 * Fixed ring/necklace enchanting issue
 * Toggle cursor mode when showing the automated phonograph UI.
 * Vivian Deventer, the New You beautician in Brittany, has had a pep talk and is ready to perform New You services when asked.
 * Repairing an item no longer reports a failure even when it succeeds
 * Fixed bug that was making casting a spell while sprinting stop sprinting but continue to drain Focus
 * Obsidian Forge should be working again
 * Etceter Crag Mines: Updated tooltip for magical barriers. Added 2 new instruction letters that explain how to get past the magical barrier.
 * Fixed some female bodice clipping issues
 * Implemented final sign recipes
 * Fixed piano breaking after first use
 * Fix for allowing players to access bank items that were stuck in transformed or removed player owned towns.
 * Players go to overworld if banned from joining a scene, or join fails for any reason
 * Player Owned Towns:
 * Temples of Syrinx: Changed biome (from Underground to Tropical Island). Rotated to 90. Upgraded to Crossroads Village. Changed nesting interconnection (from Desolis to Brittany).
 * Minock: Changed location
 * New Britannian Market: New


 * Known Issues:
 * Any item with Cloth physics attached (cloaks, cloth armor, cloth clothing, dresses, flags, etc.) will cause crashes on scene load. Try disabling cloth in the Options menu and/or removing all cloth items from your character to lower crash frequency
 * When players drag a glyph from their deck while their hotbar is disabled due to the “Auto-Hide Hotbar” game option, the following error is produced and the hotbar falls into a broken state.
 * Not all of the new signs are available in the game yet
 * Broadcast Phonographs are breaking sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * /spyglass effect can be done even if you don’t have the spyglass equipped
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 432

 * Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 31! Notes on what is in this release are available here.
 * Known Issues:
 * Not all of the new signs are available in the game yet
 * Masterwork Proficiency skill not leveling properly
 * Obsidian Forge does not work
 * Pianos are breaking sometimes
 * Broadcast Phonographs are breaking sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * /spyglass effect can be done even if you don’t have the spyglass equipped
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

QA Build 369

 * Dev+ bug test

QA Build 368

 * Dev+ bug test

QA Build 365

 * Dev+ bug test

Build 427

 * CotO’s can now be set for purchase orders on player vendors.
 * Fix pickpocket to no longer be able to steal from non-pvp flagged players.
 * Fix for all types of durability dropping faster than they should, especially when changing scenes.

Build 426

 * Fixed a very nasty bug that was causing in some conditions (like crashing) maximum durability to go down at same rate as current durability. Was also causing durability to go down faster than normal in some conditions
 * Grannus will not stop talking to the player if they for whatever reason decline to turn in Brigid’s amulet.
 * Demig will speak to players who turn in the necessary paperwork.
 * Known Issues:
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * /spyglass effect can be done even if you don’t have the spyglass equipped
 * Pledge items and Add On Store Items are having their Maximum Durability reduced
 * Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 425

 * Better error logging
 * Fixed some exceptions
 * Known Issues:
 * Some conditions (like crashing) can cause maximum durability to go down at same rate as current durability
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * /spyglass effect can be done even if you don’t have the spyglass equipped
 * Pledge items and Add On Store Items are having their Maximum Durability reduced
 * Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 422

 * Novia Overworld: Fixed various invisible blockers, spawn into air issues, and other items
 * Updated terrain for POT Praga, so that it sits properly on the ground


 * Wood & Plaster Two-Story w/ Balcony (Town) now has larger balcony
 * Fixed bug that when you had a skill that was locked, and also in a dynamic slot, if you activated the locked skill, it would put the dealt skill on cooldown
 * Fixed issue blocking placement of water lots in Island and Mountain POTs
 * Flattened some rumples in swamp POT terrain
 * Fixed the light explosion framerate destroying bug
 * Fixed various issues with friendly targeting
 * Known Issues:
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * /spyglass effect can be done even if you don’t have the spyglass equipped
 * Pledge items and Add On Store Items are having their Maximum Durability reduced
 * Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 421

 * Novia Overworld: Fixed various invisible blockers, spawn into air issues, and other items
 * Moved spawn-into-Novia for POT Sidus Clarum so player’s don’t get stuck in collision
 * Adjusted collision on west side of Nightshade Pass to better allow for access to that scene
 * Adjusted spawn-into-Novia target location for Highvale so players don’t appear high in the air


 * Guild registrar in Owl’s Head works again, but only for players in online modes.
 * Fixed missing textures on Exit Archways in Mountain Player Owned Town Template
 * Emma the Barmaid in Ardoris once again has a menu of items for sale.
 * Fixed an issue where some cases where some cases that attempting to view the log for the chest at the following location produces an empty log, and immediately generates a network problem icon.
 * Replaced missing sections of Lord Marshal Benefactor player house
 * Fixed issue which was causing Lightning spells to do 100% stuns, now doing it based on a % chance
 * Etceter Crag Mine: Fixed stuck spot on the 3rd Level.
 * Flattened out some stray rumples in Forest POT terrains
 * Brittany Fields: Fixed issues causing bank guards to get caught in the doors
 * Highvale Village: Made some collision changes at the top of the “entry stairs” at (87.2, 50.7, -180.1) to allow NPCs to traverse the stairs.
 * Fixed female eye bugging on idle fidgets.
 * Brittany: Removed adult blanket horses with problem texture.
 * Fix for broken deco layers in Town Arena Basement
 * Improve water lot placement issues in underground and mountain PoT

Build 420

 * Novia Overworld: Fixed various invisible blockers, spawn into air issues, and other items
 * Moved POT Praga closer to Brittany, to the southwest on the coast.
 * Fixed an issue where the location for POT Praga was pointing to the wrong POT.
 * Fixed issue with spawning location for Verdantis Shardfall


 * Turned up the volume of the footstep sound effects on male avatars
 * Fixed flickering shadow issue in Challenge Dungeon
 * Fixed poison damage issue in Challenge Dungeon
 * Attached sound effect to Wishing Well
 * Added arrows to blacksmiths who were not selling them (mainly in Brittany)
 * Solace Forest (and clones): Moved a harvestable tree at (-151.0, 37.0, 160.6) away from the tree curtain so it can be harvested.
 * Ulfheim
 * Solace Forest
 * North Hulenholt
 * North Midmaer Way
 * South Naryad Pinelands


 * /visible should not turn avatars visible while in First-Person view.
 * /tablefilp emote is now re-teachable
 * /macarena emote is now only teachable, not re-teachable
 * Fixed transparent female nomad hats
 * Fixed some Viking Cloak sorting issues
 * Fixed some issues with Lunar Rifts
 * Made it so you can’t trigger a spider web if the web is already interacting with someone
 * Made sure that there are at least 2-3 bonuses to each Prosperity Tool (where possible)
 * Fixed abug where opening trade while inventory is already active produces a secondary duplicate inventory.
 * Fixed bugs related to Durability not being set correctly when getting Exceptional items
 * Dropped price of Gold Crowns of the Obsidians to 250 Gold
 * Valhold Palace: Chamberlain Essen now has correct conversation and can play his part in the Path of Courage quest line
 * Valhold Palace: Grannus is more explicit about what he’s looking for when you first meet him.
 * The Path of Courage quest line for Skrekk is now available.
 * The ending of the Path of Courage in Valhold Palace is now available.
 * Known Issues:
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * /spyglass effect can be done even if you don’t have the spyglass equipped
 * Pledge items and Add On Store Items are having their Maximum Durability reduced
 * Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 419

 * Novia Overworld: Fixed various invisible blockers, spawn into air issues, and other items
 * Moved POT Praga closer to Brittany, to the southwest on the coast.
 * Fixed an issue where the location for POT Praga was pointing to the wrong POT.
 * Fixed issue with spawning location for Verdantis Shardfall


 * Turned up the volume of the footstep sound effects on male avatars
 * Fixed flickering shadow issue in Challenge Dungeon
 * Fixed poison damage issue in Challenge Dungeon
 * Attached sound effect to Wishing Well
 * Added arrows to blacksmiths who were not selling them (mainly in Brittany)
 * Solace Forest (and clones): Moved a harvestable tree at (-151.0, 37.0, 160.6) away from the tree curtain so it can be harvested.
 * Ulfheim
 * Solace Forest
 * North Hulenholt
 * North Midmaer Way
 * South Naryad Pinelands


 * /visible should not turn avatars visible while in First-Person view.
 * /tablefilp emote is now re-teachable
 * /macarena emote is now only teachable, not re-teachable
 * Fixed transparent female nomad hats
 * Fixed some Viking Cloak sorting issues
 * Fixed some issues with Lunar Rifts
 * Made it so you can’t trigger a spider web if the web is already interacting with someone
 * Made sure that there are at least 2-3 bonuses to each Prosperity Tool (where possible)
 * Fixed a bug where opening trade while inventory is already active produces a secondary duplicate inventory.
 * Fixed bugs related to Durability not being set correctly when getting Exceptional items
 * Dropped price of Gold Crowns of the Obsidians to 250 Gold
 * Valhold Palace: Chamberlain Essen now has correct conversation and can play his part in the Path of Courage quest line
 * Valhold Palace: Grannus is more explicit about what he’s looking for when you first meet him.
 * The Path of Courage quest line for Skrekk is now available.
 * The ending of the Path of Courage in Valhold Palace is now available.
 * Known Issues:
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * /spyglass effect can be done even if you don’t have the spyglass equipped
 * Pledge items and Add On Store Items are having their Maximum Durability reduced
 * Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 419

 * Novia Overworld: Fixed various invisible blockers, spawn into air issues, and other items
 * Adjusted spawn-into-Novia target for POT Praga so players spawn at the town instead of in the air


 * V key now cycles through 3 camera modes: First Person, Over the Shoulder, and Center Camera
 * Now delivering the /spyglass emote to anyone who purchased the spyglass item
 * Wars menu can now be opened again via the window selector menu
 * Brittany: Now has 3 songs instead of 1
 * Updated bag mode crafting UI to support viewing the entire crafting summary
 * Fixed being able to select friendlies and showing there nameplate in the top left.
 * POT Cottage Grove: Changed location as per player request in aftermath of Novia rework
 * Breakable Walls & Gates are now working again
 * Fixed POT NPCs walking through walls
 * Known Issues:
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * /spyglass effect can be done even if you don’t have the spyglass equipped
 * Pledge items and Add On Store Items are having their Maximum Durability reduced
 * Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 418

 * Novia Overworld: Fixed various invisible blockers, spawn into air issues, and other items
 * Fixed invisible walls blocking paths at (121.5, 13.0, 64.1) and (115.1, 14.3, 41.3)
 * Novia and Highvale Village: Made adjustments to the collison in Novia and spawn-into-Novia target for Highvale Village to ensure players don’t spawn in the air when entering Novia.
 * Corrected label of Vauban Pass discovery.
 * Updated the collision around Celestis (it’s entire island) and Solania to ensure players don’t spawn high in the air when entering Novia from these scenes.
 * Adjusted collision in the area of (-154.1, 17.8, 196.8) to allow for pasage between the mountains and river.


 * Brittany: Increased the size of the interaction volume on three of the main exit gates.
 * Added light to death visuals.
 * Fixing missing material on dungeon balcony
 * Fixed various exceptions
 * Fixed line break problem in tooltips for crafting components
 * Fixed issue with Ring masterworking
 * Fix for all gloves that are not behaving well with /headbang emote
 * Player vendor rewards were not being delivered past citizen, this is now fixed with new delivery method that is account-based
 * Removed collision from the floors in Greenhouses so that items can be placed in them again
 * Adjusted LOD group on dresser decoration (cupboard2) so that it culls at a further distance
 * Enchanting and Masterworking skills should now finally be leveling up properly
 * Enabled run with mouse in combat with auto attack.
 * Etceter Crag Mines: Moved gold node on ground at (85.7, -10.0, 139.0) to across the room on the ground. Moved gold node on ceiling at 21.8,-24.9,68.7) across room to waist level. This is to ensure nodes aren’t stacked with other nodes that will inhibit mining.
 * Fixed Elven chest armors using wrong cloak sizes
 * Fixed pink exit archways in Elysium Mines Entrance map
 * Fixed naming errors for Masterworked items
 * Brittany Fields: Temporarily disabled all the crop fields due to a crummy shader that was eating up 30% of our frame time.
 * Show non-PvP players on Nearby Players list
 * Halved the durability destruction rate which doubled the effective time it takes to destroy weapons and armor and tools.
 * Added rings to the list of item types available for repair
 * Fixed issue where player could get locked into /spyglass emote if any other emote was used while in /spyglass mode
 * Noble Discourse Orb will now work while it is in a subcontainer in your inventory
 * Pets set to Aggressive will no longer freely attack other people’s pets at will, regardless of PVP flagging or duels.
 * Fixed auto attack targeting dead bodies
 * Fixed Epic Plate gear not using crafted metal colors
 * Fixed Owl’s Head discovery Steam achievement
 * Fixed Portuguese compass
 * Adding arrows to basic Blacksmith merchants (Spite, Brittany, etc.)
 * Fixed camera sinking while at crafting table
 * Musical Instruments will no longer be able to gain exceptional item bonuses
 * The Master of Air trainer in Kingsport should no longer be taking a swim under the docks.
 * Known Issues:
 * Breakable Walls & Gates are not working
 * Guild Warfare interface cannot be brought up from window selector
 * /spyglass emote not being delivered to players who purchased the spyglass
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * /spyglass effect can be done even if you don’t have the spyglass equipped
 * Pledge items and Add On Store Items are having their Maximum Durability reduced
 * Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 417

 * Fixed Long Plain Longboat missing oar textures
 * Baron Founder Boats display pink sails
 * Fixed typo in Obsidian Blessing of Capacity potion description
 * Fixed Obsidian Potion of Stamina potion not having any effect hooked up
 * Fixed range of eye sizes for new female in character creation so eyes will no longer clip past eyelids at maximum size
 * Fixed various exeptions
 * Performance optimizations
 * Added death animations to the Giant Butterfly and Dragonfly pets because people are cruel
 * Restored bridges to Ardoris from Eastern and Western shores on Novia Overworld
 * Elad’s Lighthouse: removed Novia Map Atlas (backer reward) and replaced with a different book
 * Etceter: Fixed Satyr bank guard who was getting stuck in the doorway
 * Fixed LOD issues with the floors in the Crypt of the Avatar
 * Renamed the player vendor inventory item reward from “Vendor” to “Commission-Free Vendor”
 * Novia Overworld:
 * The boats near (288.0, 11.7, -254.8) have been properly labelled as to their destinations (Celestis and Solania)
 * The stuck spot at (-112.4, 13.0, -348.1) is now blocked off from access.
 * Adjusted collision at Brightbone Pass near (91.4, 21.7, -314.0) to have a better entry path for players.
 * Adjusted the entry location for East Veiled Swamp to be closer to the entry point.
 * The spot at (435.9, 11.9, -360.4) now correctly points to West Veiled Swamp and not the North Celestial Wetlands.
 * Players that exit the Boreas Colossus scene now appear in Novia next to the entry for that scene.
 * Updated the entry points for Point West, POT Celestial Gardens, and Graff Island to ensure players spawn in a good location
 * Updated the entry location for Solace Forest to be near that scene entrance.
 * Removed collison neear Resolute that blocked playeers from entering that scene


 * Fixed issue where hair was visible before the rest of the avatar when a player first appeared into a scene
 * Fixed LOD errors on the Moontowers
 * POT NPCs now walking around properly
 * Updated /flower emote visuals to have more flower petals and different colored petals
 * Fixed issue where some interactives (doors, crates, etc.) were requiring point blank interaction
 * Malice and Valhold: Replaced poison field that had gotten removed from magical barriers in Malice and the bottom of the well in Valhold.
 * Overworld party markers are now working again
 * Soft targets are now cleared when an NPC is looted.
 * Fixed issues with trading equipped items
 * Resolute Sewers: Key animation now plays every time locked doors in the scene are unlocked. All pipe wheels are now interactive and emit a burst of steam on use.
 * Companion stats now properly scale with player stats
 * Spyglass now works properly for female characters
 * Fixed Break Armor visual effects and timing with animation
 * Fixed missing weapon trail for Battle Spear
 * All offensive skills/spells and heal spells will consume more focus
 * LOD for Fountains
 * Ghost Corpion fight has been tuned to be more challenging.
 * Fixed Male Bow sounds while moving
 * Fixed Water fountain sounds in Ardoris
 * Enchanting and Masterworks Skills now properly influence your chances when attempting to Enchant or Masterwork
 * Masterworks effects now being properly applied to crafted items
 * Masterworking and enchanting now properly decreases durability
 * Lunar Rifts in Bloodriver, Highvale, and Solace Bridge should be properly hooked up and cycling properly for the first time
 * Graff Gem Mines: Fixed issue causing random spawn in locations
 * Graff Gem Mines Entrance: Players leaving this scene are no longer trapped in an inaccessible area of the Novia Overwold
 * North Brightbone Woods: Fixed issue causing random spawn in locations
 * Fiona FitzOwen learned a few new songs to sing (online and offline) and will respond to more requests for her to accompany you on your adventures (offline mode only)
 * Moon and Stealth tree stealth skills updated to make sure they are balanced. Stealth slightly worse, moon magic versions have improved.
 * Distract range extended by 5m
 * Fixing several math issues that were making it easy for water casters to permaroot people.
 * Icy Breath effect reduced. Icy Breath bonus and Attunement values moved to a curve for slow effects to prevent permarooting
 * Estgard gatekeeper will correctly recognize if the player is carrying Brigid’s Amulet.
 * Brittany Central: Fixed uneven stairs
 * Known Issues:
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * /spyglass effect can be done even if you don’t have the spyglass equipped
 * Pledge items and Add On Store Items are having their Maximum Durability reduced
 * Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 416

 * Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 30! Notes on what is in this release are available here.
 * Known Issues:
 * Masterworks Skill is not leveling
 * Masterworks effects are sometimes not applying correctly
 * Durability reduction when Enchanting and Masterworking is not being calculated properly
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Some objects are missing textures
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * /spyglass effect can be done even if you don’t have the spyglass equipped
 * Pledge items and Add On Store Items are having their Maximum Durability reduced
 * Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

QA Build 357

 * Dev+ bug test

Build 414

 * Brittany: Fixed uneven terrain preventing decoration placement on player lot (359.8, 48.2,172.2)
 * Fixed bugs with dye preview that were preventing the right colors from appearing and sticking after the dye finishes
 * Added distance check for stealthed character discovery
 * Disabled move with mouse buttons if you are in reticle mode using free attack.
 * Fixed ranged weapons not being able to interact with objects at a distance.
 * Fixed broken spawning in Solania Catacombs
 * Fixed broken LODs for Edelmann Founder Cabana
 * Fixed issue where Salvage would break crafting in certain situations
 * Known Issues:
 * Linux: We are experiencing significant issues with the Linux version of the game.
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 413

 * Fixed target highlighting while using Night Vision
 * Invulnerability when first appearing in scene is now only set for the player zoning in, not all players in the scene
 * Fixed multiple bugs related to trading emotes
 * Fixed collision bug in the Round Tower village home
 * POT:
 * Fixed access issue with Allaman
 * The wagon teleporters in Xenos that connect to Bricksium and Gravewater Shores are now working
 * Brickmaer: wagon now takes player back to Kiln
 * POT npcs no longer missing right-click menu
 * Kobold Spiked Streetlamp now marked as POT Deco


 * Players can no longer select the ‘Craft’ button when an Equippable already has 3 Enchantments
 * Failing Enchantment no longer breaks Enchanting until you change scenes
 * Most of the new PRTs had some holdover exit volumes that pointed to POTs. Now, all exit volumes simply point to Novia
 * Fixed bug where you would get ‘You created 0 copies of a book’ message when making copies of books
 * Weapon range for new targeting did not factor in the target size so you would miss a ton on big creatures, this is now fixed
 * Fixed an issue where looted world items would not stack even if the game option was enabled for stacking items
 * Fixed large list of unrepairable items
 * Replenishing Confetti Eggs Basket can be placed now
 * Known Issues:
 * Linux: We are experiencing significant issues with the Linux version of the game.
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 412

 * Fixed a bunch of exceptions
 * Fixed issue with musical instruments not playing multiple notes
 * Fixed issues with ransom locations
 * Fix for booting a user from a basement when the plot ownership changes
 * Fixed issue where humanoid NPCs without weapons were breaking
 * Fixing healing touch only working on caster
 * Fixed Kobold Rowhouse: anyone who had this house placed needs to re-place it, i.e. change their house to something else, then back
 * Novia: Players entering Novia from Solania will always spawn at ground level.
 * Fixed access issues for POTs: Cornerstone & Glenraas
 * Optimizations for crafting that should reduce the amount of hitching
 * Removed lot-encroaching tree from Large Coastal Forest PRT Loc: (-215.9, 42.0, -301.0)
 * Known Issues:
 * POT NPCs can no longer be right clicked to be picked up
 * Linux: We are experiencing significant issues with the Linux version of the game.
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 410

 * Fixed lots of exceptions
 * PVP Scoreboard should be working again
 * Fixed stuck spot in bank stairs in Aerie
 * Fix for holding down the mouse button after releasing a charged attack
 * Optimizations
 * Tweak mouse sensitivity option text
 * Tweak effects of Potion of Expedience
 * Fixed bag mode for Small Bags
 * Fixed ambient lighting on torches
 * Brittany: Fixed floating decorations around the city
 * Saguaro cactus potted plant mispeeling fixed (was Saguara)
 * Known Issues:
 * Linux: We are experiencing significant issues with the Linux version of the game.
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 409

 * Avatars can no longer walk on water.
 * “Cuthbert, Undead Bane” weapon fixed.
 * Boss fights in “The Rise” made more challenging.
 * Errors when sometimes leaving a scene or shutting down fixed.
 * Stuttering movements rectified.

Build 408

 * Gustballs now interactable for summoner
 * Fixed LOD issues with Kobold Wind Generators
 * Kingsroad: Fixed ore nodes in this scene (such as the one at 34.8, 36.5, 11.9)
 * Fixed players getting status updates for one way friends (should only get updates for two-way friends) (yes we really hope we fixed it this time)
 * Another fix for multiple versions of same item all taking the same color until re-logging (seriously, it really should be fixed this time)
 * Performance optimizations
 * Fixed issue where /play was not finding Sheet Music
 * Adding Animal Charm to combat bar no longer spams error messages
 * Nightmare “Mount” Mask Reward now has full durability when delivered through Rewards system
 * Fixed Resurrection for players and pets
 * Mining and Harvesting no longer restarts music
 * Fixed various terrain and floating item bugs in Brittany
 * Performance work in Arodoris
 * Fix for party member names not showing up
 * Players are now always set to begin the Path of Courage quest line and to exit the Highvale tutorial when receiving the Highvale Gate Key from Gawain.
 * Making Healing touch a short ranged AoE
 * Weapons equipped in offhand now take durabilty damage
 * Looks like instruments no longer start with 0 durability… Also, the client was not allowing the same types for repair as the server. They are now in sync, which includes instruments as repairable items.
 * POTs:
 * Carmel: Upgraded to Village
 * Fixed stuck spot on Mountain POT terrain
 * Vesper: New, nested in Brittany
 * Honor Hold: Fixed access issue
 * Drachenhort: New, nested in Drachensteig
 * Umbra Pugno Holdfast: New, nested in Westend
 * Forsaken Forest: Added interconnection with Harvest.


 * Known Issues:
 * Movement is stuttering visually
 * Linux: We are experiencing significant issues with the Linux version of the game.
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * PVP Scoreboard is broken
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 407

 * Samael in Highvale now no longer flees at the sight of the wounded knight he is supposed to help.
 * Fixed master volume slider bug caused by fade in/out between scenes
 * Brigid in Resolute now is more likely to respond to players who have an amulet of testimony for her.
 * Fixed Oracles in Brittany
 * Fixed various Exceptions
 * Polished reticle colors
 * Players should no longer receive online status messages from players who are not 2-way friends.
 * Players in Isle of Storms told their archetype explicitly after choosing one.
 * Fixed culling layers on rocks at Foundation Wall in Brittany
 * Solania: Fixed navmesh
 * Don’t show friend requests from blocked players
 * Fixed issues with Crypt of the Avatar
 * Can now interact with Hospitaller Book when placed as decoration
 * Players must speak to Edvard and begin the Path of Love before taking the boat to Soltown.
 * Made hotkey behavior for combat and non-combat hotbars consistent
 * Brittany: Fixed some bugs with Stairs, edited culling layer on Boulders, terrain polish.
 * Do not allow blessing effects to be dismissed
 * Fixed for gap at wrist on male sleeveles cloth, chain, and leather armors
 * Fixed issues with Tracy of Resolute identification paperwork
 * Changed animation for using Blessing Potions from Eat to Drink Potion
 * Fixed issue where one player’s pet was being propagated to all other players resulting in apparently random
 * Fixed male dreadlocks clipping with hats and helmets (again)
 * Players now get confirmations for all three times you use the enchant ability
 * Batch crafting now possible with ingredients in containers inside inventory
 * Splitting stacks on a crafting station table now has the source stack correctly showing the remaining quantity
 * Crafting warnings now happen before completion
 * Disabled Salvage at Alchemy Station (which was locking up client)
 * Added “R” key back for combos.
 * Edvard in Blood River no longer quits out of his dialog immediately when shown the bonesteel dagger.
 * Edvard in Highvale no longer tells the player to go to Resolute to get to Soltown, but instead points the player towards the caravan about to leave.
 * Fixed issues where targeting reticle was not properly displaying in range versus out of range
 * Solace Bridge switches, gates, levers now properly linked to volume sliders
 * Fixed bug where game would stutter and mouse cursor would flicker violently when rotating camera with select UI panels open
 * Changes for free attach charge times. Faster, but lower max for charged attacks
 * Fixed missing collision with Dungeon Stairs
 * Avatars will once again play talk emote when in conversation
 * Melee weapons can now hit multiple targets again
 * POTs:
 * Avanish Hope: Fixed bug blocking access to Novia
 * Carmel: Upgraded to Village
 * Vale Halla (Frost Valley): New, nested in Brittany
 * Isle of Ghosts: Restored island to Novia overworld. Removed interconnection to/from POT Neath.
 * Estate D’LaRose: New, near Aerie (-483.1 12.5 -204.1).
 * Allaman: New, nested in Ardoris.
 * Haunted Keep of Solania: New, nested in Solania
 * Mountain POT template: Added generic Town Crier in central hub. Added Discovery for Town Crier that is awarded at the west entrance, the east entrance, and upon entring the hub.
 * Goldfield: New, nested in Braemar
 * Clevedon: New POT, nested in Aerie
 * D’Jernstad: Cleaned up interconnection wagon placement on Holtrot end.
 * Underground POT Template: Minor update to Town Crier discovery
 * Avernus: New POT, nested in Brittany
 * D’Jernstad: New POT, nested in Holtrot
 * Stormsong Vale: Fixed name/ownership issue
 * Grayskull: New, nested in Kingsport


 * Known Issues:
 * Linux: We are experiencing significant issues with the Linux version of the game.
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * PVP Scoreboard is broken
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 405

 * Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 29! Notes on what is in this release are available here.
 * Southmarsh: Fixed floating tree and cleaned up nearby trees that were nudged into terrain detail trees.
 * Skrekk: various dialog fixes
 * Fixed some bugs with male avatar hands
 * Minor fix in Isle of Storms dialog
 * Skrekk: Added merchant and farmer conversations
 * Fixed issue where Avatar would not visually attack in direction of the reticle in some situations (ex. when over encumbered)
 * Crypt of the Avatar now accessible (for real this time)
 * Make default for turning off the cursor for combat mode false.
 * SFX in Malice and Novia overworld now properly linked to volume sliders
 * Guard Tower, Keep with Corner Turret, Gondola and Small Longboat from Add On Store should now properly appear in game when purchased
 * Fixed various exceptions
 * Fixed issue where Decorative Pets were not moving when placed in “Patrol” mode
 * Fixed NPCs not animating some emotes
 * Hospitaller custom book cover no longer uses Sojourner Tales image
 * Fix for male dreads hairstyle clipping with head wearables
 * Added LOS check to player targeting. No more shooting through walls!
 * Skrekk: unique conversations for Kobold officers and castle advisors added.
 * POTs:
 * Findupre – changed biome to Mountain
 * The Stormlands – changed biome to Island
 * Misika : Changed biome to Swamp 01a. Added interconnection with Point West.
 * Serenite: Changed biome to Swamp. Removed interconnection with POT Malus
 * Port Arx Draconis: Changed biome to Forest 01a
 * Irenholde: Changed biome to Mountains
 * Horned Society: Changed biome to Mountains


 * Don’t allow destroying items that are currently offered for trade. Update item name when renamed while currently offered for trade.
 * New Hospitaller book gets its own icon
 * Added more city lights to Brittany and fixed bug with the Dam.
 * Fixed bug preventing fishing in Ardoris
 * Fixed bug where multiple versions of same item in inventory would change to same dye color until re-logging
 * Fixed performance issues with crafting UI
 * Fixed bug where ingredients would not update properly in crafting UI
 * Obsidian Alchemists now correctly trade Obsidian Crowns for Potions of Conservation
 * NPC titles are now shown in the same position as player titles (above the name), instead of being displayed as a guild name would (below the name)
 * Polish text and add tooltips for mouse look sensitivity sliders
 * Added back two mouse button movement when in cursor mode (also fixed in Overworld)
 * Charge combat skill now working again
 * New conversations in Ardoris and Kingsport will correctly respond to the “goodbye” command.
 * Arabella no longer has a chance of giving no response to “meet your fate” during the first conversation in Isle of Storms.
 * Help popup in Isle of Storms no longer gives the wrong key for the Compass.
 * Fix for visible rope collision geometry on Airship Player Home
 * Finishing Elara Solstar’s task in Desolis marks Wynston Haevia’s request as complete in the player’s journal and vice versa.
 * Game now defaults to Interactive Mode
 * Targeted Emotes: /emote will display a text message in chat
 * Known Issues:
 * Linux: We are experiencing significant issues with the Linux version of the game.
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * Pets are not behaving properly. They will change randomly
 * R is no longer working to make combos
 * PVP Scoreboard is broken
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

QA Build 355

 * Dev+ bug test

QA Build 353

 * Dev+ bug test

Build 402

 * Fix issue with near death effect still showing when not nearly dead.
 * POT Forsaken Forest Added, nested in POT Brickport.
 * Fix for male legs clipping with capes during performance optimization (seriously we really think its fixed this time)
 * “Take All” will no longer appear in the players root inventory window and tools will only be visible in the root UI window as well.
 * Made Inner Strength castable in non-combat.
 * Fixed a bug that was attempting to determine if you are adding more than the max crafting items per individual item. This now only happens once and is accurate to the number of items you are moving.
 * Updated planter UI during crafting to show a proper plant name instead of the blank recipe names shown before
 * Fix for automated phonograph not resuming play after stopping and starting
 * Fix for incorrect buff duration when changing scenes
 * Fix for party members showing 0/0 health when entering a scene
 * Allow “wave’ emote to be cancelled.
 * Improvements to Castle Wall Deco short gates to make them easier to place when attempting to enclose a player lot (town sized and above) on the inside perimeter
 * Crafting items should now grant experience
 * Known Issues:
 * Memory is leaking badly, players will need to restart their client at least every 2 hours
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many recipes changed for R27 and were therefore no longer appear in players’ recipe books. This will be fixed in R29 with the wipe
 * Many SFX are not properly tied to the sound volume controls.
 * Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 401

 * Fixed infinite world item looting bug
 * Fixed XP Pool always resetting to 10000 in Offline mode
 * Resurrect can no longer be cast on living players in PVP
 * Fixed throne dais in Kobold 4 Story Great Hall so that it will accept deco objects.
 * Fixed gaps in ceiling in Kobold Row Houses
 * Fixed PVP ransom markers not showing up
 * Desolate Hills Fixed stuck spot amongst rocks.
 * Temporary PVP Flags should work properly again
 * Fixed typo in Obsidian crafting categories “Refined Materials”
 * Fixed Snowflake Cloak icon
 * Kobold Homes no longer break the pathfinding on lots when the scene reloads
 * Players can now write/import sheet music if they have an instrument equipped
 * The Grandmaster / Apprentice icons are now appearing properly
 * Fix offhand animations for one-handed bludgeons when exiting combat
 * Sanctus Spine and Vauban Pass Fixed stuck spot and replaced tower with door leading to nowhere with a cap version.
 * Soltown Catacombs: All interactive objects can now be interacted with again
 * Fix for deco surface problems on wizard tower player house
 * Fix for clipping female kilts while mining
 * Crafting UI will now properly handle failed attempts instead of seeing the bar run multiple times in a row.
 * Added collision to boulders in Grasslands PoT Template
 * NPCs now have titles when appropriate
 * Fix safe fall leveling up
 * Fix for lord marshal helmet clipping with hair
 * Fixed bug that was preventing Ranged Free attacks from working at different heights
 * Fixed finger on /point emote so it no longer is bent.
 * Memory leak fix (although there are still some more)
 * New POTs:
 * Taht Al’ard
 * Jamestown (nested in Brittany Graveyard temporarily)


 * Known Issues:
 * Memory is leaking badly, players will need to restart their client at least every 2 hours
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many recipes changed for R27 and were therefore no longer appear in players’ recipe books. This will be fixed in R29 with the wipe
 * Many SFX are not properly tied to the sound volume controls.
 * Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 398

 * Fixed animation issues that were making male avatar’s mouth hang open during some animations
 * Tweaked pose of ghost idle and movement during death
 * Fixed issue that was causing players to appear high in the air when leaving certain scenes
 * Fixed invisible Guard Towers
 * Archer NPCs fight longer in melee before re-positioning
 * Fixed a bunch of exceptions
 * Fixed bug that was causing equipped items to show when casting spells / skills
 * Enable archers to adjust spacing slightly in melee combat.
 * Fix for missing eyelashes for male avatar
 * Looping emotes (like dances) now properly visible when first loading into a scene
 * Fixed Empress New Dress not being setup as full body
 * Taking damage while under influence of both Shield of Air and Torpid Torment no longer crashes player
 * Oracle can now be properly targeted and spoken to
 * Safe Fall skill can now advance properly by taking fall damage
 * Fix (again) for capes clipping with feet in certain situations
 * Kobold Homes no longer point to Corkscrew Windpower Generators
 * Emotes are once again teachable and re-teachable
 * Player Made Books and Letters should now work properly again
 * Fix for t-pose chicken pet.
 * Fixed performance issues with crafting
 * Fixed issue where failed salvage items in a salvage batch need to be removed and replaced before you can salvage them again
 * Fixed issue where if you attempt to salvage a batch of items, all salvage attempts in your chat log will be listed as the first item you attempted to salvage.
 * Fix book title not being updated locally after publishing
 * Fixed an issue that was allowing fishing in scenes that contained no fishing volume (entirely or immediately under the player)
 * Necropolis now loads with the correctly selected spirit-talker.
 * Invisible barrier blocking entry into Necropolis removed.
 * Title of song now shows in Sheet Music tooltip
 * Fixed bug with exiting Blood River Massacre
 * POTs:
 * Twin Traders: New (nested in Kingsport)
 * Flint: New
 * Nightdiamond: New
 * Taht Al’ard: New
 * En Nox: New (nested in Jade Valley)
 * Nido dell’Aquila: New (nested in Kingsport)
 * Jade Caverns: New (nested in Jade Valley) interconnected with the following POTs: Port Phoenix, Phoenix Fields, Sparrowfall, Diamond Fields, Bearskin Grotto, Siren Song Bayou.
 * Stormsong Vale: Upgraded to Crossroads Village.
 * Carmel: Upgraded to Hamlet
 * Drachenfels: Removed interconnection with Calain; added interconnection with Drachental
 * Smoothed an area of shoreline of lake in Mountain Template
 * Honor Hold: Changed location on Novia as per player specifications
 * White Hart on Abundis: Upgraded from Village to Crossroads Village
 * Jaxton: Removed interconnection with Sparrowfall (interconnection on Sparrowfall side seems to have been removed previously)
 * Gravewater Shores: Changed town in which it nests from POT Trysull (nonreciprocated) to Xenos


 * Known Issues:
 * Kobold Homes are breaking the pathfinding on lots when the scene reloads
 * Ransom in broken in PVP (no gravemarkers are generated)
 * PVP flags are not working properly
 * Memory is leaking badly, players will need to restart their client at least every 2 hours
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many recipes changed for R27 and were therefore no longer appear in players’ recipe books. This will be fixed in R29 with the wipe
 * Many SFX are not properly tied to the sound volume controls.
 * Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 397

 * Goti now has the correct public vendor.
 * Spiders will no longer attack you through breakable walls
 * Kobold Homes and Kobold Decorations now in game
 * Emperors’ and Empresses’ Clothing now in game
 * Fixed lots of exceptions
 * Fixed issue that was causing feet to clip through cloaks in some situations
 * Fixed eye bugs on male avatar when playing piano
 * Fixed color value mismatch for female basic plate chest piece and basic chainmail helm
 * Performance Work: Turned off dynamic lighting on Owlshead and Skrekk
 * Fixed some issues that were breaking the Broadcast Automated Phonographs in some situations
 * Male avatar head and eye texture settings optimization
 * Male braids hairstyle should no longer be invisible
 * You can no longer place non-wax cylinder items in automated phonographs.
 * Created proper icons for 3 automated phonographs
 * Inventory bags will no longer be shown in the crafting UI
 * Fixed various broken doors that were causing crashes in Nightshade pass
 * Fixed male avatar mouth interior
 * Fixed female riding coat clipping with kilts
 * Fixed batch salvage so that it does not seemingly cancel randomly.
 * Wisps now display visual effects when casting spells
 * Removed invisible collider in Caverns of Skrekk
 * Hidden Vale: Adjusted heights of Discovery volumes to help keep players from spawning high above Kingsport
 * Added new POT named Wind nested in POT Blackrock Cove (This also resolves final interconnection request for POT Blackrock Cove)
 * Fixes to Skrekk gate guard dialog
 * A ferryman will now take you between Spite and the shores of Malice
 * Known Issues:
 * Emotes cannot be taught
 * Emotes like dancing are not visible on other players when first appearing in scene
 * Players are getting disconnected randomly
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many recipes changed for R27 and were therefore no longer appear in players’ recipe books. This will be fixed in R29 with the wipe
 * Many SFX are not properly tied to the sound volume controls.
 * Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 396

 * Decoration items placed on player lots will now display their alignment correctly
 * Facial hair is now displaying correctly
 * Fixed bug that would make all crafting broken if you had a broken crafting tool equipped
 * Added protections when trying to place more items beyond max limit on a crafting station
 * Fixed glossiness of mud for shorelines, now less glossy
 * Fixed Epic Leather Helm Recipe
 * Added glow to text in Recipe book for when it overlaps filigree to aid readability
 * Added some eye and facial movements to the male idle animation
 * New PoT: Aelasar’s Forest
 * Crafting and Refining will grant Producer Experience
 * Fixed durability on Snowflake Cloak and Short Ornate Kilt
 * Sheet Music can now be played when placed as a decoration
 * Known Issues:
 * Male Braids hairstyle is not in the game
 * Kobold Homes are not in the game yet
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many recipes changed for R27 and were therefore no longer appear in players’ recipe books. This will be fixed in R29 with the wipe
 * Many SFX are not properly tied to the sound volume controls.
 * Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 395

 * Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 28! Notes on what is in this release are available here.
 * Known Issues:
 * Kobold Homes are not in the game yet
 * Decoration items placed on player lots will display thier alignment incorrectly (sideways)
 * Facial hair is not displaying correctly
 * If you have a broken crafting tool equipped all crafting is will be broken
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many recipes changed for R27 and were therefore no longer appear in players’ recipe books. This will be fixed in R29 with the wipe
 * Many SFX are not properly tied to the sound volume controls.
 * Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

QA Build 338

 * Dev+ bug test

QA Build 337

 * Dev+ bug test

QA Build 335

 * Dev+ bug test

QA Build 334

 * Dev+ bug test

Build 393

 * Fixed broken doors in Ardoris
 * Known Issues:
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many recipes changed for R27 and were therefore no longer appear in players’ recipe books
 * Many SFX are not properly tied to the sound volume controls.
 * Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 392

 * Fixed broken door in Spectral Mines
 * More sounds properly connected to volume controls
 * Fixed a bunch of broken houses that were missing collision, broken stairs, etc.
 * Known Issues:
 * Many recipes changed for R27 and were therefore no longer appear in players’ recipe books
 * Many SFX are not properly tied to the sound volume controls.
 * Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 391

 * Fixed various sound effects so they are properly connected to volume controls including various harvesting and portals
 * Fixed shrunken guard towers
 * Known Issues:
 * Many player houses are broken (non-enter-able or stairs not working)
 * Many recipes changed for R27 and were therefore no longer appear in players’ recipe books
 * Many SFX are not properly tied to the sound volume controls.
 * Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 390

 * Fixed various sound effects so they are properly connected to volume controls including chests and water, as well as various avatar and creature sounds
 * Fixed performance issue with waterfall in Paladis Shardfall
 * Known Issues:
 * Many recipes changed for R27 and were therefore no longer appear in players’ recipe books
 * Many SFX are not properly tied to the sound volume controls.
 * Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 389

 * Fixed various sound effects so they are properly connected to volume controls including Elven House doors as well as various avatar and creature sounds
 * Fixed offhand equip slot getting messed up after using two-handed weapons. Again. For Real this time. Seriously
 * Added shields to the list of valid items for gem socketing
 * Known Issues:
 * Many recipes changed for R27 and were therefore no longer appear in players’ recipe books
 * Many SFX are not properly tied to the sound volume controls.
 * Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 388

 * Fixed various exceptions and error messages
 * Performance optimization that should help when there are lots of characters and creatures on screen
 * Benches should be able to be placed again as a decoration
 * Increased Immolation max time to 97 sec
 * The ever-multiplying Graff Family Necklaces collected by the kobolds of the Graff Gem Mines as heirlooms and ways to taunt the inventory space of trespassing avatars can now be sold. Marlene Graff is now looking for her actual heirloom necklace, of which it is rumored only one exists. Hopefully.
 * Known Issues:
 * Many SFX are not properly tied to the sound volume controls.
 * Shields cannot be socketed
 * Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 387

 * Testudo no longer makes friendly NPCs aggressive
 * Fixed Discharge spell tooltips
 * Lava damage increased
 * Added Recall scrolls to glyph list
 * Removed invisible object from Wood and Plaster 3-story Row-house that was blocking the entrance
 * Moved wagon that was intersecting with a player lot in Owl’s Head
 * Solania Catacombs: Added additional Ankh at the start of the approach to the hidden chamber
 * Fixed more creature sounds to connect them to SFX volume slider
 * Root spell now working properly against all targets
 * Fixed offhand equip slot getting messed up after using two-handed weapons
 * Spectral Mines: Updated broken door/key.
 * Necropolis: Updated broken doors/locks.
 * Shardfall Discoveries: Replaced old icons with new “Shardfall” Discovery icons on Novia Overworld
 * Removed invisible lava from Verdantis Shardfall
 * Fixed errors that were causing NPCs on player lots to load inconsistently.
 * Fixed Novia Map Atlas so it can now once again hold maps
 * Fixed Block and Parry so they now should work as expected. Updated the attack messages to correctly show the block or parry as well.
 * Increased the rate at which exps get apply by a factor of 4. We increased the rate at which players gain experience but not the rate at which it was applied.  The result was people using gust balls and accumulating huge amounts of exps.  This will help with that
 * Reducing the duration on all move speed debuff skills based on strength of the target by 1 second per 50 strength.
 * Crafting tools are no longer tied to decks, also if anyone has already created a deck using crafting tools, those tools will not be equipped when the deck is equipped.
 * Building block decorations can now once again rotate on their axis
 * Held items will now be considered for repair at crafting stations
 * Fixed timing for Immolation visual effects
 * Disabled Obsidian Forge damage volume due to performance issues
 * Added some high level creatures and mini-bosses in various locations (go find them!)
 * Fixed broken masks in inventory for bag mode
 * Fixed creatures playing death animation multiple times
 * Fix for missing textures on Baron Frigate
 * Fixed an issue where dyeing an item would also dye the base item color of any other item of the same type until the game is re-loaded.
 * Disabled guild chapter house checkbox for non-owners. Disabled lock doors toggle for Kindred and lower.
 * Known Issues:
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 386

 * Elven Greenhouse joins the other greenhouses in being able to be put onto Player Towns
 * Fixed error preventing several Slime variations from spawning properly
 * Immolation VFX now last for duration of spell
 * Added dagger pin to fancy kilt (to make it even fancier!)
 * Fixed kilt sitting visual issues
 * Bucket Helmet now properly shows material colors when crafted
 * Fixed visual errors with Character Stats UI by making it wider. Now all stats names should display properly next to the values
 * NPC audio should now be properly linked to SFX volume slider
 * Ice Fist movement debuff now should apply properly
 * Fixed nameplate colors for conning system
 * Added “Submit & Lock” function and button to PoT form
 * Fixed Chaos Vortex nameplate position
 * Tweaked nameplate color for tier 4 enemies
 * Fixed instances of incorrect building and POI prefabs
 * Updated display name of Fancy Walking Cane to match Add On Store name: “Dragon Handle Maplewood Cane”
 * Fixed floating fishing node in Nightshade Pass
 * Rimstone lava pools now properly burn
 * Fixed animals getting stuck while investigating resources.
 * Edwin in Soltown requests the correct amount of cotton to proceed in the crafting tutorial quest.
 * Fixed an issue where plants were not being properly reset if they did not require replanting.
 * Known Issues:
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 385

 * The skills trainer in Soltown now trains adventurer skills up to Tier 3.
 * Some super minor nerfs to healing. Healing touch cast time moves from1 second to 1.25 and both Healing touch and healing ray drop by 1 point max heal
 * Fixed issues where players were stuck on loading screen
 * Brookside no longer has Kiln’s innkeeper.
 * Stealth visual effects no longer break when player uses a stealth invoking skill twice
 * Doubled the number of POT Decoration Limits
 * Wolf and Dog sound effects no longer trigger constantly and volume adjusted
 * Skeletons in starting scenes should now be much easier
 * Discoverable locations should now be showing on compass again
 * Added Discoverable locations to Novia and Hidden Vale Overworld (Cities, Shardfalls, Dungeons, Control Points). Should make it much easier to navigate.
 * Fixed issue where images on the columns of the lunar rift were sorting improperly with the visual effects
 * Fixed issue causing severe hitching in towns with lots of player lots.
 * Changed salvage and repair timer to be a quarter of a second instead of three seconds
 * Fixed more exceptions and error messages
 * Enemy sound effects should now be properly tied to SFX volume slider
 * Known Issues:
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 384

 * Added descriptions and screenshots to Templates in the PoT submission form
 * PoT submission form now changes entry fields when selecting Dynamic or Custom Static
 * New skill icons for Redirection and Bolster Balance in Shields school as well as Bulwark of Earth and Earth Attunement in Earth magic
 * Fixed some resulting crafting messages that were not properly set if events occurred.
 * Saturation slider now working
 * Fixed a typo in description of Absorb Impacts skill in Heavy Armor school
 * Set up Airships to block rain under main sections of balloon
 * Updated Owls Head tracking map so player location should now display properly
 * Breakables can now remotely triggered allowing you to shoot breakable gates (like in Control Points) with your bow.
 * Fixed some issues that were preventing some items from being salvaged.
 * Dropping equipped tools onto the character sheet will no longer generate errors
 * Casting the Shield skills Dig-In or Testudo no longer generates errors for others in the scene
 * Removed un-textured floating plane in Elven house in Blood River Massacre tutorial
 * Immortality fruit can now be allocated to a deck and used in combat
 * Quest Items (like the Phoenix feather) so that it will not be stacked during meticulous collection
 * Aerie realtor now correctly sells housing deeds, not decorations
 * Journal entries in the Solace Bridge tutorial fixed to refer to bow, not sword.
 * Increased the power of Xavar, the Fire Pillar in Nightshade Pass
 * Fixed tooltip for Dig In
 * Fixed duration of Immolation effects
 * Complementary wax cylinder with Countach Phonograph now introductory music
 * Fixed lots of exceptions and warning messages
 * Fixed visual effect error when clicking on the book entrance to Chillblain’s Compendium
 * Obsidian Cloak has correct icon image now
 * Fixed issue where field dressing tool message would have a blank value in parenthesis “”
 * Equipped tools can no longer be added to the trade UI
 * Solania Catacombs: Added back into the game
 * Fix for massive hitching caused by some plot setups
 * Greenhouses can now be placed on POTs: Greenhouse, Rusted Iron Greenhouse, Rusted Iron Small Greenhouse
 * Bucket Helm now properly displays material colors from crafting
 * Kingsport: The Port Mirren ferry once again launches from Kingsport harbor
 * Ignite Weapon now properly add damage
 * Visual Effects on the Obsidian Forge now display properly to everyone in the scene.
 * Fixed typos in Kelly Hayward’s journal entry in Owl’s Nest
 * Fixed Bentley’s conversation in Soltown so that he does not greet you the first time as if he already has met you.
 * Fixed invisible colliders in Armor shop in Etceter. Also applies to derivative scenes: Spite, Broochash, and Graff
 * Fixed issue where all 3 destinations were showing available at once in Isle of Storms (return version)
 * Fixed issue where when purchasing multiple bundles (ex. arrows) you would only receive content of a single bundle
 * Letter recieved from Stanley in Soltown has a more descriptive title.
 * Annika the Blacksmith in Soltown now sells arrows.
 * Known Issues:
 * Sometimes players will be stuck at 100% when loading into a scene.
 * NPC Sound effects not tied to SFX slider and triggering too often
 * Points of Interest markers on the Compass are not working
 * Sometimes items will not load in Player Owned Towns (including NPCs, buildings, homes, etc.). Logging out and back in generally fixes it.
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 382

 * Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 27! Notes on what is in this release are available here.
 * Known Issues:
 * Sometimes items will not load in Player Owned Towns (including NPCs, buildings, homes, etc.). Logging out and back in generally fixes it.
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

QA Build 328

 * Dev+ bug test

QA Build 325

 * Dev+ bug test

Build 381

 * Reverted Drum sounds to original pitch shifted versions
 * Various tasks and content related to Shooter Jennings album release party that may, or may not, include copious use of Hot Pink
 * Performance fallback routines for cloaks (should help a lot in scenes with lots of players wearing cloaks)
 * Known Issues:
 * Linux and Mac builds are experiencing significant graphical and stability issues
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Weather has not been propagated to all scenes yet so there may be mismatches
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 378/379
Build Number 378 PC and Linux, 379 OSX
 * Fix graphical artifacts on Linux, but must run the game with “-force-opengl” command line argument, or you will likely just get a pink screen. Launcher and Steam will be updated to use this argument automatically.  Still has some issues, such as pink hair.
 * Printing press should also copy the author of the book
 * Some conversation dialog fixes
 * Performance improvement work in Aerie, Ardoris, and Owlshead
 * Prevent intro video from playing on OSX to fix freeze (OSX build 379)
 * When mixing locked and unlocked cards, the minimum required cards to avoid slugs is now reduced by one card per card that is locked
 * Chaotic Feedback has been adjusted to include a life attunement buff that grows over time.
 * Players watching someone play piano should now see them sit correctly.
 * Fix for an issue that caused local skill levels to sometimes be inaccurate.
 * Known Issues:
 * Linux and Mac builds are experiencing significant graphical and stability issues
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Weather has not been propagated to all scenes yet so there may be mismatches
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 376

 * Fix some fog graphical issues
 * Add long bowstave recipe to merchants
 * Fix exception with lot navigation
 * Some fixes for custom books on lots
 * Fixes for a few UI exceptions
 * Known Issues:
 * Linux and Mac builds are experiencing significant graphical and stability issues
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Weather has not been propagated to all scenes yet so there may be mismatches
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 375

 * Various fixes for localization errors including broken bankers / town criers in Spanish version
 * Arabella in Resolute properly says goodbye when prompted.
 * Kingsport Oracle now uses correct Oracle dialog
 * Quest logic fixes for Cai Lau in Ardoris
 * Piano is making sounds again
 * Fixed improper collision on the entryway of Edelmann Founder village home
 * Known Issues:
 * Items on Public Vendors were accidentally wiped with this patch
 * Linux and Mac builds are experiencing significant graphical and stability issues
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Weather has not been propagated to all scenes yet so there may be mismatches
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 374

 * Southeast of Blackblade Mountains: Added ankh at Novia exit, re-positioned existing ankh to exit to Blackblade Pass. Re-positioned bear spawners away from pass exit.
 * Fixed survey visual effect showing as rectangles (vs. sparkles) when viewed through fog
 * Douse and Purify can now advance without actually removing a debuff
 * Fixed issues with NPC pathfinding and placement in Aerie
 * Fixing possible issues with talking to Myra in Owl’s Head about her brother.
 * Fixing crafting tutorial in Soltown to match new crafting requirements
 * Three number tweaks for passives Blade Mastery, Crusher, and Draw Strength
 * Protected Virtue Bowler Hat from ransom
 * Solace Bridge: Fixed stuck spots in both Starter and Nonstarter version of Map.
 * Fixed maps where cloud layer geometry was improperly clipping into scene, including South Varisalla Foothills, Greymark Forest, North Brightbone Woods, and many others
 * Fixed missing textures on Baron Benefactor home
 * Minor conversation fixes for Anton, Thomas Strongbeard, and Nob the Stableboy (coconuts are once again obtainable!)
 * Fixed bricked up windows in Twin Spires Manor
 * Purchase Orders can now be placed
 * Added Bow recipe to merchant (note: we no longer have short bows in the game)
 * The Ruined Keep map is no longer labeled as the Obsidan Keep Map
 * Weight of Novia Map Atlas and all mini maps decreased
 * Searing ray had a long pause before executing. Now will execute appropriately to match animation
 * Fixed water level in Jaanaford
 * Book “Through the Lunar Rift V” no longer displays the text for “The Weasel in the Granary”
 * Modified shoreline for a town water lot to exist adjacent to a city water lot in the lake location of the grassland player owned town.
 * Remedied texture stretching along riverbank in grassland player owned town
 * Planting Barrel and Planting Pot can be placed on “exterior floor” (rooftops, balconies, decks, etc.) as well as “ground”.
 * Optimizations to player made books that were causing large increases in load times
 * Made a possible fix for placing “Yew Tree” deco in its previously familiar location on the island player owned town
 * Replaced last placeholder NPC dialogs for Aerie
 * Wax Cylinders of songs from Shooter Jennings album Countach (attend the release party for a chance to win one!)
 * Two more small performance improvements including disabling some update calls when they are not your character
 * Disorderly Displacement now consuming reagents properly
 * Sawblade Sweep updated to match the changes to Whirling Blades range and damage
 * Performance work: Reduced the distance at which we update the dynamic bones (hair, beards). Added logic to not update dynamic bones behind the camera. Better culling for the dynamic bones.
 * Free attack ticks set to 1 for wand/staff
 * Dragon’s are now breathing fire again versus another orifice
 * The Clink: Fixed an issue where errors were occuring while NPCs were trying to find waypoints
 * Players can never earn less than 20% of the original experience from crafting a recipe. This fixes the issue with XP falloff where players would stop earning XP after crafting items several times.
 * East Perennial Trail: Deleted odd tree phasing in and out.
 * Known Issues:
 * Items on Public Vendors were accidentally wiped with this patch
 * Linux and Mac builds are experiencing significant graphical and stability issues
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Weather has not been propagated to all scenes yet so there may be mismatches
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 372

 * Fixed memory leak associated with players with old/bad installs of the Chroma SDK.
 * Fixed broken Rottweiler visuals
 * Reduced some of the hip popping in the female run cycle.
 * Fixed some tree issues in East Perennial Trail
 * Add-On and Pledge Reward Castle Wall pieces now properly delivered
 * Basement Hatches are now being properly included with basement deeds
 * Fixed broken/stretchy Summoned Skeleton models
 * Fixed melee enemies constantly backing up
 * Chain Lightning skill description typo fix
 * Fixing timing on Double Slash
 * Cyannis in Highvale now greets the player appropriately.
 * Set an inventory max of 1 for all quest-related items.
 * Added missing prison cell doors and updated broken ones in the Castle Stone Arena basement
 * Party member buff icons now fade away properly when buff ends
 * Enemies should now properly attack all players in a scene
 * Fixed mistaken changes made to POT Vanguard. Converted back to island biome and returned it to previous location
 * Owl’s Nest forest entrance: Updated NavMesh and ensured all spawners were on NavMesh.
 * Novia: Added overhead banner above Sanctus Spine control point
 * Removed Agriculture skill tree since the skills do nothing currently
 * Cyannis no longer hands out infinite copies of his report if inventory UI is manipulated.
 * Fixed some issues with Night Vision
 * Fixed collider for dead daemon so he can be selected properly for looting
 * Fixed NPC names missing in Vendor interface
 * When wielding a bow using auto-attack you can now open gates, pull switches, etc.
 * Fixed quest flag issue with Charlotte Grey in Solace Bridge
 * Resolute gate guards can no longer be lured away from their post.
 * Fixed Salvage gain not adding to base crafting proficiency
 * Aerie: For Sale signs no longer block front doors of Row Lots
 * Fixed cloud layer issues that were creating odd visuals at the edges of scenes
 * Fixed a bunch of spells and skills that were not working properly including (but not limited to):
 * Lightning
 * Chain Lightning
 * Root
 * Searing Ray
 * Body Slam
 * Rapid Fire


 * Known Issues:
 * Linux and Mac builds are experiencing significant graphical and stability issues
 * Purchase Orders cannot always be placed properly
 * Merchants do not have bow recipes
 * Some innate skills are not working properly and/or are not advancing properly
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Weather has not been propagated to all scenes yet so there may be mismatches
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 371

 * Fixed visual issues with cloud layer in Shardfall scenes
 * Turned down water resolution in Owlshead for performance
 * Adjusted hover and landing heights for all flying creatures
 * Nob the Stableboy will once again deign to speak to you.
 * Fixed pink textures and broken geometry for Mac & Linux builds (we hope)
 * Summoned Daemon now visible
 * Quest to take message from Resolute Lord Marshal to the Captain in Ardoris is now working
 * Corrected problem loading localized conversation text
 * Minor tweaks to male 2-handed blade animations
 * Some taxes / deed list UI polish
 * Error message added when trying to talk to an NPC while ‘mounted’
 * Creature collision attack spacing adjustments to address enemies sorting through players during combat
 * Fixed issues blocking entry to Dara Brae PoT
 * Optimization: Don’t update character controllers that aren’t moving
 * Fixed icons for augmented cloth armor
 * Aerie: Fixed collision on Dock stairs.
 * Fixed joining party members from overworld to random encounter
 * Aerie: Adjusted Color Tone of Ocean Water
 * An NPC will use English text if at least one keyword of his/her conversation is not yet translated.
 * Added localization debug commands to help track down and fix partially localized conversations
 * Added localization debug command to flip between english and localized language (for conversations)
 * Fix for textures that blur at range.
 * Replaced most placeholder Aerie NPC conversations
 * Cats are now neuter as part of the Greater Novian Spay-Your-Pet Initiative (actually, for localization)
 * Known Issues:
 * Enemies will only attack the first player in a scene (aka Master)
 * Many skills do not work properly nor advance properly
 * The Castle Wall Sets are not being delivered properly yet.
 * Sky bugs creating weird scene borders
 * Night Vision broken
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Weather has not been propagated to all scenes yet so there may be mismatches
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 370

 * Now able to use the “Enter” key to confirm a pop-up message
 * Picking up the key in East Perennial Trail no longer makes the entire house disappear
 * Heart cloaks names updated to match add-on store
 * Food buff channels now working
 * Aerie NPCs now working properly
 * Polish pass on male 2-handed blade animations
 * Fog is now working properly with smoke visual effects
 * Fixed water lot placement in the POT Grasslands template
 * Aerie Town Crier now responds to double click, really.
 * Lowering the water level 1 foot to keep waves out of the shore in Aerie
 * Fixed / polished materials on Plate armor and Clockwork pets
 * Fixed the bug that caused blank recipe book upon learning a recipe
 * Fixed timing on fire damage over time visual effects
 * Summon demon swap out to low poly version.
 * Fixed a small transform error on the daemon pet.
 * Attached light to flying watcher (the light did not previously rise along with the watcher while it flew)
 * Removed extra Ardoris map from the Novia Map Atlas Pack
 * NPCs can now move about under the Yew Tree decoration
 * Various performance optimizations
 * All inventory bundles pushed to players from pledges or add-ons now have the word “Reward” in them for easier finding and context
 * Removed developer only and pledge items from some merchants
 * Grand tour guides now properly give quest credit
 * Fix for most of the see through houses when viewed at range.
 * Fixing the LODs on the lord marshall house to not cull as soon.
 * Character names still show up in social UI (friends/party/guild) even if character is deleted
 * Fix combat shop npc building
 * Fixed improper cloud layers on island skies
 * Error message now displayed if attempting to promote a player to leader, but target character has been deleted.
 * Knights of Norgard now properly exit conversation upon saying goodbye, and offer to open the keep gates when appropriate.
 * Chest Armor now shows up properly on Alchemy Table
 * NPCs will no longer force-open a conversation if other players are in the same scene.
 * Fixing conversations for animals and oracle minions
 * Arabella in Resolute now responds properly
 * Fixed certain Aerie NPCs so they display their name overhead when asked
 * Fixed dialog for elf child in Blood River Massacre
 * Fixed animation hold / alignment issues with the Daemon holding his Trident of Chaos
 * Fixed typo in Oracle dialog
 * Dye Preview fixes: Changed the character sheet to prevent equipmant changes while in preview mode and made it display a message if attempted to make it clear. This prevents a lot of odd use-cases from happening. Also, the equipment tab in the inventory will no longer break the preview UI.
 * Fixed issues with turning in Stanley’s notes to Cugel in Ardoris
 * Added more keywords to complete Cai Lau / Sheng Lau quest
 * Various fixes / polish in Aerie (floating objects, stuck spots, etc.)
 * Fixed rusty weapons not being able to be salvaged
 * Fixed bows/wands/staff salvage producing leather
 * Fixed wands and staves to work as bludgeons (really, we mean it this time)
 * Crystal ore nodes now properly update their collision when harvested
 * Fixed dialog for minor prisoners in the Clink
 * Now able to fire off a ranged free-attack when auto-selecting a target
 * Disabled heat distortion effect throughout our game for R26. It destroys the frame rate even in small doses.
 * Removed half the Oracle crawlers and fliers from Ardoris for performance
 * Fixing journal entry for Brigid in Resolute to denote that Path of Courage currently ends in Resolute.
 * Changed confusing reference to boat location in Blood River tutorial
 * Fixed buff and debuff icons not disappearing when the effects expire
 * Chairs: Added interactive text to many chair prefabs (some already had this text) and updated the “can’t sit here” error message players see to include these interactive text labels (so players will, for example, soon see messages saying they can’t sit on “Wooden Chair” instead of “?borg_chair01?”)
 * Fixed Night Vision effect cutting out randomly
 * Known Issues:
 * The Castle Wall Sets are not being delivered properly yet.
 * Quest to take message from Resolute Lord Marshal to the Captain in Ardoris is not working
 * Summoned Daemon is invisible except for trident and visual effects
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Weather has not been propagated to all scenes yet so there may be mismatches
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 368

 * Augmented Leather gear is no longer invisible
 * Game window now opens properly on multi monitor setups
 * Enabled default bloom settings for all scenes
 * Fixed pathing issues in Restless Woods
 * Added missing carpentry weapon recipes (ex. Great Axe)
 * Hitting F9 while moving/placing an object will no longer get the object stuck to your cursor
 * Fixed for t-posing chickens and rabbits
 * Set lot expiration timers on Live to 4 months (120 days)
 * Fixed skeletons that were improperly rotated 90 degrees
 * Daemon Fixes:
 * Attunement Buff now working properly
 * Added Earth damage to Chaos Bolt package
 * Added Chaos Bolt to Summoned Daemon


 * Sheath animations no longer break while moving
 * Immolation no longer triggers switches.
 * Hanging Signs:
 * All hanging “shopkeeper” signs now have a default tooltip (each relates to the sign’s purpose/theme).
 * The following scenes had a sign polish pass to replace signs with a more appropriate signs, especially blank signs.
 * Ardoris
 * Braemar
 * Owl’s Head
 * Solania
 * Kingsport
 * Jaanaford
 * Soltown
 * Etceter
 * Aerie
 * Kiln
 * Resolute


 * Replaced missing doorway graphics in Epitaph Chamber of Souls
 * Disabled distortion on fire vfx due to performance
 * Fixed stuck spot in Hilt Fortress
 * Avatar no longer rolls into a distorted ball of mangled limbs when tumbling immediately after an attack
 * Damage now properly interrupting Spell casting
 * Fixed sky in Aerie
 * Obsidian Keep: Updated to dynamic spawns
 * Fixed floating books in The Epitaph
 * Double Slash visual effects now properly synced with animation
 * Vertas: Several rabbit spawners were high in the air, causing errors. These spawners are now moved to the ground and no more errors.
 * Fixed inaccessible oysters in North Ravenswood
 * Planter boxes containing items marked as NoTrade, NoDestroy, or ProtectFromRansom will now be considered while trading or generating items for ransom.
 * Fixed book in Crag Foothills
 * Fixed tree in West Veiled Swamp
 * NPCs in Aerie can now be interacted with via double left click
 * Added Quarter, Half Chest armors to valid socketing targets
 * Fixed size on gem/jewel components-few components had incorrect size such that they could not stack and caused issues
 * Fixed inaccessible mandrake root in North Celestial Wetlands
 * Rapid Fire skill can now be triggered even with nothing targeted (like other skills)
 * Fixed popping visuals of skeleton in Owl’s Nest
 * Aerie NPCs should now have properly working conversations
 * Fix rabbit disappearing while running over rocks.
 * Fixed Ring/Necklace socketing not working
 * Fixed terrain / stairs level mismatch in Aerie
 * Fixed all issues with dye preview not closing when it should, not equipping items when it should, and not allowing dyes to be applied if a piece of armor (similar type) is equipped already.
 * Removed huge waist rotation on magic wand auto attack animation
 * Fixed crocodile nameplate positions
 * Slight improvement to flickering Light script
 * Reducing performance overhead on conversations.
 * Known Issues:
 * Grand Tour is not working
 * The following items are not being delivered properly yet: Novia Map Atlas (including the Minimaps) and the Castle Wall Sets
 * Food Buffs channels are not working correctly
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Weather has not been propagated to all scenes yet so there may be mismatches
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 367

 * Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 26! Notes on what is in this release are available here.
 * Known Issues:
 * The following items are not being delivered properly yet: Novia Map Atlas (including the Minimaps) and the Castle Wall Sets
 * Aerie NPCs are not working properly
 * Food Buffs channels are not working correctly
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Weather has not been propagated to all scenes yet so there may be mismatches
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

QA Build 316

 * Dev+ bug test