Release 44

July 27, 2017

 * Story: Polish will continue on the Path of the Oracle (aka the Finale) including work on the Destiny Pool and the Grannus Colossus (which is getting completely rebuilt). This will make the core of the story for Episode 1 complete and playable from beginning to end along all three paths (Truth, Love, and Courage). Blood River Outskirts, the new scene that players start in after Blood River Massacre, will get a polish pass. Also the first three cities along the Path of Truth (Aerie, Vertas, and Jaanaford) will get visual polish passes to better show off the fact that they are cities of Truth and to generally improve visuals (terrain, flora, etc.). Finally some adventure scenes in the northwest regions of Novia will be rebuilt from scratch, including Hallowed Plains.
 * [[Image:Bloodriver-Outskirts-2.jpg|800px]]


 * Performance: Significant focus will continue to be made on performance including stability, framerate, memory, and load times.
 * Player Towns: Updates to Dynamic Player-Owned Towns that have locked submission forms will appear in the game.
 * Combat: Avatars will be able to wield the Dread Artifacts (Heart of Sorrows, Bone Steel Crown, Scepter of Dread) for the first time and unleash their powers, if they dare. We will also continue our polish pass on all the visual effects related to combat. Additionally work will continue on overall combat balance.
 * Character: We will begin creating Viking-inspired clothing for the NPCs in the Norgard and Verdantis areas of Novia to better define that region, including outfits for Royalty, Guards, Citizens, and Merchants.
 * Looking For Group: A tool to help players find a group to adventure with will appear in the game.
 * Economy: Loot on mid-level creatures will be adjusted to be more rewarding while still maintaining game balance.

Additional Information

 * Release 44 Instructions
 * Release 44 Known Issues
 * Quick Reference Card