Enchantment

is the second level skill of Alchemy and can be learned after you progress high enough in your Alchemy skill. Enchanting an item will lower the items durability by various amounts. An unsuccessful chance at enchanting an item will also lower the items durability. An item that does not have more than 30 durability cannot be enchanted.

This recipe uses the Weapon Enchantment or Armor Enchantment skills, depending on the type of item being enchanted. Higher levels of these skills, allow the use of higher tier skills.

Crafted Equipment as well as Artifacts can be enchanted. = Recipe =

=Enchantments= Successfully enchanting an item will allow the crafter to select one of five stat effects or one of two effect bonuses to apply to the item.

Enchantment Bonuses

 * Values shown are first time Enchant with Weapon Enchant and Armor Enchant skills at 199.
 * Each successive Masterwork increases these values slightly (Minor Strength applied as a fifth Masterwork will be stronger than if it's applied first, for instance) with the exception of the Durability Masterwork, which is the same value at all levels and regardless of the order applied.

Enchantments on items with a specific Socketed Gem

 * When you socket a specific Gem or Jewel on a piece of equipment, a set of specific enchantments have a chance to be placed on the item along with the enchantments listed above, per item. These enchantments will only be available if the piece of equipment has a specific Gem or Jewel socketed on the item, and is different depending on the equipment piece.
 * These gem socketed specific effects do NOT work on Ranged Weapons.
 * Values shown are first time Enchant with Weapon Enchant and Armor Enchant skills at 199.
 * Each successive Masterwork increases these values slightly (Minor Strength applied as a fifth Masterwork will be stronger than if it's applied first, for instance) with the exception of the Durability Masterwork, which is the same value at all levels and regardless of the order applied.

=See Also= =Trivia=
 * Enchantment
 * Masterwork
 * Weapon Enhancement
 * Armor Enhancement
 * Jewelry Enhancement
 * Information on this page updated as of Release 105.
 * Scaling Masterworking and Enchanting: The higher your skill level in Masterworking and Enchanting the higher the power of the effect you add.
 * Proportional Masterworking and Enchanting: The power of the effect added is now directly proportional to how many levels of masterworking/enchanting have been applied to better balance risk versus reward. So the power of the first effect added is much weaker than the sixth effect added.

=References=