Focus Skills

Focus Skills generally modify deck mechanics.

Skill Tree

 * Instinct - Each level allows for one locked skill slot. How many locked skill slots are used can be configured per deck. Max locked slots is 1/3rd the total available skill slots. Locked skill slots replace a slot and reduces the number of dynamic slots.


 * Epiphany - Each level increases the number of skills that are available at the start of combat by 2. Without this skill players start with zero skills out other than locked slots.


 * Versatility - Each level increases the number of available skill slots by 1. Players start with 6 skills slots available. Players gain 1 additional skill slot at level 10 and another at 20 for free but 4 more can be acquired through skills to bring the total to 12 skill slots.


 * Second Guess - Each level grants a skill that can be used to push an existing skill into a random spot in the top five skills in the player’s deck.


 * Spark of Brilliance - Slugs normally have no purpose other than to take up room. With Spark of Brilliance, slugs can be be combined with other skills to increase their time till they fade. Each level adds 0.2 seconds up to a max of a 1 second extra time.


 * Recollection - Every level increases the fade out timer of skills by .1 seconds.


 * Brainstorm - Every level decreases the time to the next skill by .1 seconds.


 * Concentration - Each level grants a skill that can be combined with another skill and will temporarily extend the fade timer for a skill by 10 seconds. Unlike the permanent lock, this will not make the skill noble and can help capture more difficult combos.