User:Browncoat Jayson/Sandbox/SotAMath

Attunement
 * Negative effects: caster attunement vs target's resistance + half attunment
 * Positive effects: attunement for caster/2 + attunement for target/2

If you cast on yourself, that is effectively just your attuenment.


 * https://docs.google.com/spreadsheets/d/1TmExutzo9x2H96c8UwVMW1RNKB8ZeUT_Vf-QKu4aa44/edit?usp=sharing

Player and Skill Level Formula


 * https://docs.google.com/spreadsheets/d/18ZQR3H0KXmZ0d3ErxrYNVgzU4_LYRW03Zfdxn9GBdK0/edit?usp=sharing

'''Current Health Math

(10 + Strength * .7) * (1.1f + adventureLevel / 40))

I say current because this is another I keep flattening the curve on a bit at a time...

Current Focus Math

(10 + Intelligence* .7) * (1.1f + adventureLevel / 33))

Similar but slightly larger that health

Breaking Stun:


 * sqrt( Intelligence + (strength+Dexterity) /4 )) / (600*stunStrength) as percentage

Breaking Root


 * sqrt( Strength+ (Intelligence +Dexterity) /4 )) / (600*stunStrength) as percentage

With each failed attempt to break a root or stun, the stun strength is multiplied by 0.8

Magic Crit Chance


 * sqrt(skillLevel in spell cast + Intelligence)*0.015

Damage Multiplier


 * sqrt( skillLevel/100)*1.581

If you're wondering why 1.581, that is because this is targeting skill level 40 to be base 1.0 damage and 1/sqrt(40/100) = 1.581

Free Attack Damage Multiplier


 * 1+tickCount*0.35