Patch notes

Patch Notes for are listed below. Notes for Pre-Alpha Releases (Release 1 through Release 25) can be found here. After release we will archive the Pre-Release versions here and only major revisions of the game (episodes) will be listed here.

Build 645

 * Changing armor type now cancels previous armor buffs.
 * Dodge and Evasion skills now provide protection for an unlimited number of hits during their duration.
 * Containers in player inventory no longer show lot placement permissions.
 * Teleporters in Sanctus Spine once again turn off at the proper waves.
 * Control point doors in Sanctus Spine and Vertas Pass no longer auto-close and re-open every few seconds.
 * Enemies reported as “out of reach” for no apparent reason have been fixed.
 * Updated K’rul scenery that was set to the background layer.
 * Large skeletons are no longer invisible.
 * Fixed visibility problems with interactive puzzle pillars in Sequanna Colossus and Highvale Outskirts.
 * Known Issues
 * Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
 * Mature agriculture plants may not appear in the correct visual state when placed back down from Magic Movers
 * Approaching the glowing doors in Halls of Artifice may leave a white overlay on the screen, changing maps or moving completely through the doorway should resolve this.
 * When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
 * Party members with active PvP flags will also be affected by a friendly-fire Gust spell.
 * The Piercing Breeze combo ability does not do damage to Dragons as expected.
 * When a party member dies while targeted, the target focus is reset.
 * When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
 * Indoor lights in the Duke Benefactor City Home will frequently appear as Exterior lights when placed.
 * Water Lot Island Keeps may experience difficulty placing decorations on open terrain. This is caused by a bug that visually removed trees from this terrain, but did not remove their collision.
 * Chat content from one account may be visible by a second account if logged in from the same client.
 * When a Journal entry’s title is long and wraps to a new line, it may unexpectedly overlap the entry’s body text.
 * Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
 * It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
 * Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
 * Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Chaotic Clone is not distracting enemies.
 * Not all items listed in R44 Instructions are yet in the game or Add On Store
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

====Server Maintenance ====
 * Scepter of Dread with no durability now has full durability.
 * A few players didn't get experience for a certain end-quest reward. These players will get individual emails stating their XP got bumped to the proper level.
 * Some misc. server tweaks

Build 642

 * Cloth equipment now scales correctly in the character sheet.
 * Fixed some bugs with supply bundles.
 * The Elven Elite Archer Quiver can now be placed as a decoration.
 * Ensured both dead guards in the burning inn of Battle of Solace Bridge have loot.
 * Players will no longer get betrothal bands from vigilantes in Blood River Outskirts after turning in a band to Paeon.
 * Moved both the monkey and bottle of wine to different spots in Blood River Outskirts.
 * Changed the conversation for the trainer inside the tree in the main elven camp of Blood River Outskirts.
 * Fixed an issue where a switch in Rhun Ruins wouldn’t open a “trap” door.
 * Portals are now linked to audio sliders.
 * Village and Keep sized moondials now clear terrain when placed as decorations.
 * Giant crystals in Sequanna’s crystal cage now draw correctly.
 * Fixed a bug that prevented changes to door permissions from being updated for remote players.
 * The Boletusporis Infans at the elven worship tree in Blood River Outskirts are once again dropping loot, but not weapons, thankfully.
 * Hephaestus in Artifice no longer tries to give his final reward twice.
 * Created new Short Assassin’s Leggings to support length of outfit.
 * Alberic in Blood River Outskirts will once again reward helpful players of the refugees without the expectation of turning in the unrelated vigilante manifesto.
 * Added pre-placed light fixtures to Shogun City Ships.
 * Fixed exit volumes reporting they will take you into a siege even when it is completed.
 * Many objects Xenos for all objects that were suffering from the “Background View” Error.
 * Old Elven Heirlooms named “unknown item” should now be fixed.
 * Known Issues
 * Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
 * Mature agriculture plants may not appear in the correct visual state when placed back down from Magic Movers
 * Approaching the glowing doors in Halls of Artifice may leave a white overlay on the screen, changing maps or moving completely through the doorway should resolve this.
 * When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
 * Party members with active PvP flags will also be affected by a friendly-fire Gust spell.
 * The Piercing Breeze combo ability does not do damage to Dragons as expected.
 * When a party member dies while targeted, the target focus is reset.
 * When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
 * Indoor lights in the Duke Benefactor City Home will frequently appear as Exterior lights when placed.
 * Water Lot Island Keeps may experience difficulty placing decorations on open terrain. This is caused by a bug that visually removed trees from this terrain, but did not remove their collision.
 * Chat content from one account may be visible by a second account if logged in from the same client.
 * When a Journal entry’s title is long and wraps to a new line, it may unexpectedly overlap the entry’s body text.
 * Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
 * It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
 * Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
 * Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Chaotic Clone is not distracting enemies.
 * Not all items listed in R44 Instructions are yet in the game or Add On Store
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 639

 * Starting a new song while already playing will no longer cause a repeating sound loop.
 * Fire Elemental Statue VFX should now draw upon map load.
 * Fixed a stuck spot against rocks in Nightshade Pass.
 * Removed background view settings from Oracle Colossus.
 * Removed unused alphas channels from several equipment’s’ textures.
 * NPCs now only play attack audio when they can attack.
 * Fixed an issue where Body Slam would show the player knocked down regardless of being stunned.
 * Corrected visibility issues with many walls and docks in Ardoris.
 * Fixed the glowing red face of Jellal in Jaanaford.
 * Volcanos in Blood Bay are visible further away now.
 * Gloves of the Cutpurse are no longer visible when the player is stealthed.
 * Fixed corrupted grass textures in Blood River Outskirts and the Psilocybin Lair, and Highvale.
 * Naturamans spawn timer and loot in Blood River Outskirts have been updated.
 * Elysium mines rock-slide audio now linked to SFX sliders.
 * Plains Encounter: Added collision to a large stone which had none. SOTA-49088
 * Fixed an issue where Night Step could allow you to teleport through objects.
 * Fixed forest sieges that were not spawning enemies.
 * A temporary fix was introduced for large stacks of items becoming red and not interactive.
 * Improved the visual quality of bug VFX around lanterns in Ardoris and Soltown.
 * Summoned skeleton’s shoulder cape is no longer broken.
 * Cabalist boots no longer clip female avatar legs.
 * Palisade fences now draw correctly against all backgrounds.
 * Ornate Viking Short Sword runes have been updated.
 * Geometry updates to the Shogun Ship City homes.
 * Textures updated on black dragons.
 * Demig’s appearance in Demig’s Battle Camp matches his appearance elsewhere.
 * Arabella will no longer prompt avatars to investigate quest lines they have already begun.
 * Random guards in Demig’s Battle Camp no longer think they’re Sir Athard.
 * Localization updates.
 * Fixed visual issues with dragon trophies.
 * The Fortified Leather Chest Quarter-Armor can now be used as a decoration.
 * Fixed some decoration surfaces on Dry Docked Shogun City Ship and Shogun City Ship.
 * Known Issues
 * Scepters of Dread obtained prior to build 632 show zero maximum durability.
 * Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
 * Mature agriculture plants may not appear in the correct visual state when placed back down from Magic Movers
 * Approaching the glowing doors in Halls of Artifice may leave a white overlay on the screen, changing maps or moving completely through the doorway should resolve this.
 * When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
 * Party members with active PvP flags will also be affected by a friendly-fire Gust spell.
 * The Piercing Breeze combo ability does not do damage to Dragons as expected.
 * When a party member dies while targeted, the target focus is reset.
 * When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
 * Indoor lights in the Duke Benefactor City Home will frequently appear as Exterior lights when placed.
 * Water Lot Island Keeps may experience difficulty placing decorations on open terrain. This is caused by a bug that visually removed trees from this terrain, but did not remove their collision.
 * Chat content from one account may be visible by a second account if logged in from the same client.
 * When a Journal entry’s title is long and wraps to a new line, it may unexpectedly overlap the entry’s body text.
 * Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
 * It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
 * Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
 * Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Chaotic Clone is not distracting enemies.
 * Not all items listed in R44 Instructions are yet in the game or Add On Store
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 636

 * Updates to Shogun City ships.
 * Corrected asset sorting errors in Nightshade Pass.
 * Fixed carpenter shops missing weapon and offhand recipes.
 * Fixed carpenter and music shops missing instrument recipes.
 * Fixed missing decoration recipes for fireplace, tents, and sacks.
 * Fixed an issue where the avatar could move before the fishing sequence was complete.
 * The “Warrant Served” quest in Blood River Outskirts has been updated to ensure proper completion.
 * Implemented new two-handed bludgeon combat animations.
 * Female avatar idle animations fixed for two-handed bludgeons.
 * Lenses and pages are from the Path of the Oracle are temporarily able to be destroyed, players who looted multiple copies are now able to dispose of them. If a needed lens or page was destroyed, it can be gotten again by returning to where it had been found previously.
 * The dragon Ysaranth the Curious in Boreas Colossus will once again allow passage if her curiosity is satisfied.
 * Athard in Demig’s Battle Camp will now recognize when a writ has already been shown for passage.
 * VFX for double slash has been re-timed to align with new and quicker animations.
 * Clipping on Arabella cloak on female avatars is fixed.
 * Display name for “Just 1 Life Community Cause Cloak” has been updated.
 * Performance optimization in The Fall.
 * Artifact instruments performance optimization.
 * Elven Elite Quiver no longer has the incorrect icon.
 * Elven Elite Quiver silhouette mesh updated.
 * Relocated a tree in Blood River Outskirts that was causing an NPC elf to get stuck.
 * Gustball summoning in certain areas is now more accurate.
 * Known Issues
 * Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
 * Mature agriculture plants may not appear in the correct visual state when placed back down from Magic Movers
 * Approaching the glowing doors in Halls of Artifice may leave a white overlay on the screen, changing maps or moving completely through the doorway should resolve this.
 * When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
 * Party members with active PvP flags will also be affected by a friendly-fire Gust spell.
 * The Piercing Breeze combo ability does not do damage to Dragons as expected.
 * When a party member dies while targeted, the target focus is reset.
 * When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
 * Indoor lights in the Duke Benefactor City Home will frequently appear as Exterior lights when placed.
 * Water Lot Island Keeps may experience difficulty placing decorations on open terrain. This is caused by a bug that visually removed trees from this terrain, but did not remove their collision.
 * Chat content from one account may be visible by a second account if logged in from the same client.
 * When a Journal entry’s title is long and wraps to a new line, it may unexpectedly overlap the entry’s body text.
 * Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
 * It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
 * Linux: Adjusting shadows may resize the resolution of the game client.
 * Interrupting sheet music with another song may result in the music breaking for remote clients listening.
 * Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
 * Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Chaotic Clone is not distracting enemies.
 * Not all items listed in R44 Instructions are yet in the game or Add On Store
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 634

 * Fixed broken item reference for sword in Celestis.
 * Set proper item type and fixed tooltip crash on Heart Of Sorrows.
 * Residents of Ardoris that have a title will continue to display their title after you learn their name.
 * Fixed an issue with the Ground Pound animation.
 * Missing wood strip component have returned.
 * The washed-out icon for “The Dirae Prophecy of Evard” item looks nicer now.
 * Fixed a typo in the phrase “Shroud of the Avatar” in the “Helpful Guide to Deck Building” book.
 * Extended entrance hallway in K’rul, adjusted the exit volume, and decreased the awareness range of spawners.
 * All auto-ballista now has far more precise firing capabilities!
 * Blast of Dread has had its range doubled to 20 meters.
 * The “Unknown Item” in Blood River Outskirts relating to Elven Heirlooms has be fixed.
 * Clockwork cats on patrol in K’rul can no longer get you at the spawn-in point.
 * Korabar’s dialog in Skrekk has been made clearer when discussing past events in Valhold.
 * The Scepter of Dread should now be rotated during main hand usage.
 * Pinky finger while wearing Epic Cloth Gloves now looks correct.
 * Bows animate when firing and charging up again.
 * The slime stuck in a tree in Blood River Outskirts has been released and is now free to slime anyone that comes its way.
 * Fixes for Arabella armor.
 * FX for Puke emote no longer continues after the character has risen and is wiping his or her face.
 * Fixed carpentry merchant in Owl’s Head that was missing inventory.
 * Fixed animation hold pose for hands on two-handed blades.
 * Gus in Blood River Outskirts now explains more about the monkeys when a player clicks on the automaton monkey keyword.
 * The confluence chamber now has music.
 * Boleusporis Infans in Blood River Outskirts will no longer be carrying concealed weapons.
 * Now showing permissions on container window for containers placed on housing lots.
 * Fixed invisible stairs on Duke Founder City Water Home.
 * Applying a sparkly dye to Assassin Chest secondary color no longer affects the primary color.
 * Elven Elite Archer Quiver is becoming a backpack.
 * Doors are no longer disabled in arena basement.
 * Woman in Sequanna Colossus tent no longer sits on an invisible chair.
 * The Ornate Gazebo is no longer missing its icon.
 * Fixed offset wall tile in the Crypt of the Avatar.
 * Lenses and pages can be collected during the Path of the Oracle by everyone who is on the quest in multiplayer scenes.
 * Icon added for Shogun Ship City Home.
 * Fixed stats on the Shroud of the Avatar quest item.
 * Minor updates to user-interface elements.
 * VFX for breathing emotes now have the correct duration and no longer last too long.
 * Turning elf scalps in to Phineas in Blood River Outskirts has been refined.
 * Paeon in Blood River Outskirts no longer triggers a journal entry for Alberic.
 * The player-owned town “Ullr Ridge” has an updated location.
 * Improved the AI pathing in Jaanaford which will help the devotional caretakers access their shrine.
 * Fixed bug that prevented plants from appearing watered when they are watered.
 * If the note in the Grannus Colossus is never read during the “Path of the Oracle”, the task it completes is cleared once the Confluence Podium is used.
 * The “Path of Love” task “Find a way to reach Sequanna” now clears correctly.
 * Updated shared patcher code.
 * Fixed the minecart light in Serpents Spine Mines.
 * Healing Blast now has a unique icon.
 * Assassins armor now split at the waist to have coattails.
 * The “Shroud of the Avatar” icon was updated.
 * Fixed sorting issue and improved the visuals of the blood fountain in the Crypt of the Avatar.
 * The “Shroud of the Avatar” hood is no longer disabled after changing maps, and is now enabled by default when equipped.
 * Grannus now correctly plays his transformation animation.
 * Modified runes to say “Courageous” on the Ornate Viking Short Sword.
 * Known Issues
 * Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
 * Mature agriculture plants may not appear in the correct visual state when placed back down from Magic Movers
 * Approaching the glowing doors in Halls of Artifice may leave a white overlay on the screen, changing maps or moving completely through the doorway should resolve this.
 * When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
 * Party members with active PvP flags will also be affected by a friendly-fire Gust spell.
 * The Piercing Breeze combo ability does not do damage to Dragons as expected.
 * When a party member dies while targeted, the target focus is reset.
 * When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
 * Indoor lights in the Duke Benefactor City Home will frequently appear as Exterior lights when placed.
 * Water Lot Island Keeps may experience difficulty placing decorations on open terrain. This is caused by a bug that visually removed trees from this terrain, but did not remove their collision.
 * Chat content from one account may be visible by a second account if logged in from the same client.
 * When a Journal entry’s title is long and wraps to a new line, it may unexpectedly overlap the entry’s body text.
 * Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
 * It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
 * Linux: Adjusting shadows may resize the resolution of the game client.
 * Interrupting sheet music with another song may result in the music breaking for remote clients listening.
 * Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
 * Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Chaotic Clone is not distracting enemies.
 * Not all items listed in R44 Instructions are yet in the game or Add On Store
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 633

 * Melee attacks are again generating critical hits, parries, dodges, and blocks.
 * Fixed door permissions UI bug that caused it to appear blank if it was opened while standing outside housing boundaries.
 * Known Issues
 * Mature agriculture plants may not appear in the correct visual state when placed back down from Magic Movers
 * Approaching the glowing doors in Halls of Artifice may leave a white overlay on the screen, changing maps or moving completely through the doorway should resolve this.
 * Lord of the Manor Keep homes may have broken LoDs which will cause some walls to appear missing when viewed from a distance.
 * When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
 * Party members with active PvP flags will also be affected by a friendly-fire Gust spell.
 * The Piercing Breeze combo ability does not do damage to Dragons as expected.
 * When a party member dies while targeted, the target focus is reset.
 * When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
 * Indoor lights in the Duke Benefactor City Home will frequently appear as Exterior lights when placed.
 * Water Lot Island Keeps may experience difficulty placing decorations on open terrain. This is caused by a bug that visually removed trees from this terrain, but did not remove their collision.
 * Chat content from one account may be visible by a second account if logged in from the same client.
 * When a Journal entry’s title is long and wraps to a new line, it may unexpectedly overlap the entry’s body text.
 * Some game maps do not properly display the moons, weather based clouds, and constellations in the sky..
 * Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
 * It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
 * Linux: Adjusting shadows may resize the resolution of the game client.
 * Interrupting sheet music with another song may result in the music breaking for remote clients listening.
 * Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
 * Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Chaotic Clone is not distracting enemies.
 * Not all items listed in R44 Instructions are yet in the game or Add On Store
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 632

 * Fixed issue with dread artifacts not being repairable.
 * Fixed improper sorting of airship balloon against sky.
 * Fixed an improper sky rendering in Blood Bay.
 * Fixed an issue with the Scepter of Dread initially having zero durability.
 * Grasses fixed and optimized in Sanctus Spine.
 * Added sitting version of fan emote.
 * Fixed an issue with elemental attacks sometimes not playing animations.
 * Adjusted terrain in Blood Bay to fill in a stuck spot by waterfalls.
 * Restored missing geometry rendering to Lord of the Manor Keep from a distance.
 * Updated Nogard guard spawners with new visuals in Valhold and Valhold Palace.
 * Fixed a bug that caused hidden tasks to reappear.
 * Changed “The Shroud of the Avatar” to “Shroud of the Avatar” for item display text.
 * Domentzia in Jaanaford no longer uses gender-specific language when thanking.
 * Cleared bandit faction overrides on cat and dog spawners in Highvale.
 * Early hint in Isle of Storms tutorial has been clarified.
 * Re-stacking of bank items no longer causes errors.
 * Gambeson and Gambeson Legs equipment no longer create duplicate skirts.
 * Fixed potion descriptions in utility bar.
 * Special “XXX” keyword is now filtered out of conversation hyperlinking.
 * Demig no longer has text overhead when spawning in Skrekk.
 * Red Dress bottom no longer whirls around like a cloak.
 * Deleted collision on spikes on spike traps in Blood River Outskirts so players would not get stuck.
 * Added pipes within the pools in Brittany Sewers to allow living and dead avatars to better exit the pools.
 * Decreased interaction range on cage door and cage door lock in Ardoris.
 * Fur collared cloaks no longer float over female augmented plate armor.
 * Avatar head no longer clips through the top and back of the Epic Cloth Helm.
 * Arabella cloak hood no longer invisible on female avatars.
 * Raised the terrain in Novia to ensure the bottom of mountains are buried fully.
 * Wave of Sorrow was not correctly applying its stun effect.
 * Norgard Guard armor stretching and sorting issues have been corrected.
 * Fixed an issue where the flute could play more than one note at a time.
 * Upgraded the Player Owned Town “Elementum” to a Metropolis.
 * Deleted an unnecessary pressure plate attached to the spike trap in Kas.
 * Rain will no longer fall inside the castle in Aerie.
 * Fixed tree and crane sorting errors in Hallowed Plains.
 * Corrected improper sky sorting issue with the Large Windmill Power Generator decoration.
 * Removed a problematic bed/cot in Verdantis Mines.
 * Fixed an issue where Blast of Dread only hit one target with some of the effects.
 * Corrected scaling of all garlic resource nodes in Verdantis Shardfall.
 * Fixed a bug that prevented a single decoration being automatically taken off of a stack while standing on property.
 * All Grannus responses in Valhold Palace that trigger a “talk” emote no longer cause him to stand up.
 * Players should no longer be able to open the doors between rooms in Chillblain’s Compendium of Pain and Suffering except by killing all enemies in each room.
 * Items and patterns for “Elven Elder” now have the correct naming to match the store.
 * Filmore in Solace Bridge Outskirts will now only give one set of feathers, ever.
 * Fixed a tooltip in the door permissions UI.
 * The two travelers in Sequanna Colossus no longer play their lutes very close to each other.
 * Fixed an awkward hold pose for female NPCs.
 * Blast of Dread VFX now correctly matches the size of its combat effect.
 * Death Touch & Death Ray effects no longer appear so pixelated.
 * Death charge-up effect on hands no longer lasts much too long.
 * Moved NPC Structure in Aerie that was colliding with player row homes.
 * Updated the paths used by the orphans and urchins in Brittany Alleys.
 * The vulture flock background/far view has been corrected.
 * Missing material of a Libris wall piece was corrected.
 * Repositioned a floating banner in Central Brittany.
 * Fixed a floating pillar in Sequanna Colossus.
 * Snip-Snip will now properly respond to the “buy” request in Etceter.
 * Updated spawners in many scenes to use the new Norgard guard visuals.
 * Fixed tenant decoration placement bug that allowed tenant items to be placed on non-tenant surfaces.
 * Fixed a bug that allowed players to place items with higher permission than their own.
 * Corrected sky sorting issues in Brittany Alley.
 * Assorted decoration fixes.
 * Naturamans in Blood River Outskirts can now be looted.
 * The “Shroud of the Avatar” item no longer has pink lines.
 * Fixed salvage and data issues with Arabella armor.
 * Added a new dialogue in Blood River Outskirts for Phineas with the “elf scalps” keywords.
 * Made the keyword “Naturamans” for “Undying Corruption” in Blood River Outskirts always listed.
 * Fixes for the decoration permissions UI.
 * The female avatar’s right thigh was clipping through all the canvas beds in Blood River Outskirts.
 * Fixed an issue with the Rusty Hammer’ trail looking too long.
 * Updated compass discoveries in Novia to better indicate where their respective targets are located.
 * Fixed chest items logging for tenants.
 * Known Issues
 * Mature agriculture plants may not appear in the correct visual state when placed back down from Magic Movers
 * Approaching the glowing doors in Halls of Artifice may leave a white overlay on the screen, changing maps or moving completely through the doorway should resolve this.
 * Lord of the Manor Keep homes may have broken LoDs which will cause some walls to appear missing when viewed from a distance.
 * When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
 * Party members with active PvP flags will also be affected by a friendly-fire Gust spell.
 * The Piercing Breeze combo ability does not do damage to Dragons as expected.
 * When a party member dies while targeted, the target focus is reset.
 * When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
 * Indoor lights in the Duke Benefactor City Home will frequently appear as Exterior lights when placed.
 * Water Lot Island Keeps may experience difficulty placing decorations on open terrain. This is caused by a bug that visually removed trees from this terrain, but did not remove their collision.
 * Chat content from one account may be visible by a second account if logged in from the same client.
 * When a Journal entry’s title is long and wraps to a new line, it may unexpectedly overlap the entry’s body text.
 * Some game maps do not properly display the moons, weather based clouds, and constellations in the sky..
 * Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
 * It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
 * Linux: Adjusting shadows may resize the resolution of the game client.
 * Interrupting sheet music with another song may result in the music breaking for remote clients listening.
 * Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
 * Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Chaotic Clone is not distracting enemies.
 * Not all items listed in R44 Instructions are yet in the game or Add On Store
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 631

 * Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 44! How to Play instructions and game update notes on Release 44 are available here.
 * Known Issues:
 * Mature agriculture plants may not appear in the correct visual state when placed back down from Magic Movers
 * Approaching the glowing doors in Halls of Artifice may leave a white overlay on the screen, changing maps or moving completely through the doorway should resolve this.
 * Lord of the Manor Keep homes may have broken LoDs which will cause some walls to appear missing when viewed from a distance.
 * When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
 * Party members with active PvP flags will also be affected by a friendly-fire Gust spell.
 * The Piercing Breeze combo ability does not do damage to Dragons as expected.
 * When a party member dies while targeted, the target focus is reset.
 * When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
 * Indoor lights in the Duke Benefactor City Home will frequently appear as Exterior lights when placed.
 * Water Lot Island Keeps may experience difficulty placing decorations on open terrain. This is caused by a bug that visually removed trees from this terrain, but did not remove their collision.
 * Chat content from one account may be visible by a second account if logged in from the same client.
 * When a Journal entry’s title is long and wraps to a new line, it may unexpectedly overlap the entry’s body text.
 * Some game maps do not properly display the moons, weather based clouds, and constellations in the sky..
 * Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
 * It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
 * Linux: Adjusting shadows may resize the resolution of the game client.
 * Interrupting sheet music with another song may result in the music breaking for remote clients listening.
 * Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
 * Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Chaotic Clone is not distracting enemies.
 * Not all items listed in R44 Instructions are yet in the game or Add On Store
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

QA Build 531

 * Dev+ bug test

QA Build 530

 * Dev+ bug test

QA Build 529

 * Dev+ bug test

QA Build 526

 * Dev+ bug test

QA Build 524

 * Dev+ bug test

QA Build 523

 * Dev+ bug test

QA Build 522

 * Dev+ bug test

Build 629

 * Castle of the Wind gate guards in Ardoris are back on duty and no longer appear within the castle walls.
 * Fixed a bug that prevented the skills UI from updating pooled experience after receiving a daily experience bonus.
 * Known Issues
 * Some game maps do not properly display the moons, weather based clouds, and constellations in the sky..
 * The zombie emote does not produce the expected dance.
 * Players may experience combat lag when playing in scenes with others.
 * Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
 * It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
 * The dread artifact Heart of Sorrows is currently held awkwardly by avatars.
 * Attempting to use stealth skills in the vicinity of undead corpses may prevent the spell from working.
 * Linux: Adjusting shadows may resize the resolution of the game client.
 * Interrupting sheet music with another song may result in the music breaking for remote clients listening.
 * Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
 * Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
 * Avatars do not go back to idle animations after walking with an instrument being played.
 * The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Chaotic Clone is not distracting enemies.
 * Not all items listed in R43 Instructions are yet in the game or Add On Store
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 627

 * Restored moons and weather-based cloud effects to Crag Foothills, South Quel Woods, North Quel Woods, North Quel Way, Sawtooth Thicket, and The Crags.
 * Traveling through the glowing doors in the Halls of Artifice no longer gets stuck on a white screen.
 * Players are now able to turn in The Cleansing Manifesto to Alberic in Blood River Outskirts.
 * Players can now poison the vigilante food supply in Blood River Outskirts.
 * Known Issues
 * The zombie emote does not produce the expected dance.
 * Players may experience combat lag when playing in scenes with others.
 * Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
 * It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
 * The dread artifact Heart of Sorrows is currently held awkwardly by avatars.
 * Attempting to use stealth skills in the vicinity of undead corpses may prevent the spell from working.
 * Linux: Adjusting shadows may resize the resolution of the game client.
 * Interrupting sheet music with another song may result in the music breaking for remote clients listening.
 * Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
 * Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
 * Avatars do not go back to idle animations after walking with an instrument being played.
 * The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Chaotic Clone is not distracting enemies.
 * Not all items listed in R43 Instructions are yet in the game or Add On Store
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 626

 * Fixed an issue where player skills could get locked out after being stunned.
 * Players are no longer able to break the state of interactive gates.
 * Shield of Crystal’s VFX no longer appears pink.
 * Known Issues
 * The zombie emote does not produce the expected dance.
 * Players may experience combat lag when playing in scenes with others.
 * Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
 * It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
 * The dread artifact Heart of Sorrows is currently held awkwardly by avatars.
 * Attempting to use stealth skills in the vicinity of undead corpses may prevent the spell from working.
 * Using the /drink or /toast emotes will activate intoxication effects, which results in the Avatar being locked in a walking state for a period of time.
 * Tabbing between targets may select neutral NPCs. Be wary of nearby non-hostiles if using auto-attack while tabbing!
 * Linux: Adjusting shadows may resize the resolution of the game client.
 * Interrupting sheet music with another song may result in the music breaking for remote clients listening.
 * Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
 * Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
 * Avatars do not go back to idle animations after walking with an instrument being played.
 * The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Chaotic Clone is not distracting enemies.
 * Not all items listed in R43 Instructions are yet in the game or Add On Store
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 625

 * Filled in the gap between water and terrain in Bloodriver Outskirts.
 * “Next Target” no longer selects neutral characters.
 * Immolation can now be dismissed.
 * Fixed a problem with rendering hair transparency against other transparent objects.
 * Fixed an error with the Viking Town Stronghold.
 * The correct Path of the Oracle tasks are now cleared when lenses are found.
 * Fixed errors in The Clink and Aerie related to doors that had an inactive switch handle.
 * Claud in Blood River Outskirts was having trouble using the “taunt” emote, but he should understand its nuances now.
 * Fixed a bug that caused white text to show while inside of a map exit volume.
 * Adjusted nameplate fade distance to match max zoom distance of the camera.
 * Alberic, Captain Bearfield, and Marcus in Blood River Outskirts will now recognize and respond properly if the player has Phineas’ manifesto during quests.
 * Phineas in Blood River Outskirts no longer carries a manifesto on him.
 * Errors from disabled pressure plates fixed in Rhun Ruins.
 * Labyrinth Fire Trap now works as designed.
 * Elven food supply should be a little easier to converse with, if talking to food is your thing.
 * Smoothed out terrain in Blood River Outskirts which caused players to be unable to swim away from the waterfall.
 * Known Issues
 * Loading into scenes with previously opened/opening gates may display them in broken states, preventing players from using them.
 * The zombie emote does not produce the expected dance.
 * Players may experience combat lag when playing in scenes with others.
 * Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
 * It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
 * The dread artifact Heart of Sorrows is currently held awkwardly by avatars.
 * Attempting to use stealth skills in the vicinity of undead corpses may prevent the spell from working.
 * Using the /drink or /toast emotes will activate intoxication effects, which results in the Avatar being locked in a walking state for a period of time.
 * Tabbing between targets may select neutral NPCs. Be wary of nearby non-hostiles if using auto-attack while tabbing!
 * Linux: Adjusting shadows may resize the resolution of the game client.
 * Interrupting sheet music with another song may result in the music breaking for remote clients listening.
 * Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
 * Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
 * Avatars do not go back to idle animations after walking with an instrument being played.
 * The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Chaotic Clone is not distracting enemies.
 * Not all items listed in R43 Instructions are yet in the game or Add On Store
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 624

 * Fixed some weapons appearing pink.
 * Fixed name inconsistency with Summoning Whistle Necklace recipe.
 * Robert Villines in Blood River, and Edvard in Solace Bridge, will now recognize if you have finished their quests.
 * Adjusted skeleton spawner groups in ruins in Sequanna.
 * Robert Villines no longer generates error messages during final conversation in Blood River Massacre.
 * Removed the collision from several troublesome roots in Brookside: that were making players stuck who tried to climb on them.
 * Added extra resurrection ankhs and chaos icons to Etceter Crag Mines.
 * Wealthy Merchant Boots no longer are A8clipping on avatars.
 * Fixed a bug that caused skill levels to be blank on the skill tree.
 * Athard in Demig’s Battle Camp will now properly interrupt avatars visiting the camp.
 * Fixed Magical sparkling dye in secondary dye channel making the entire Epic Cloth outfit sparkle.
 * Players moving to crafting stations on lots should now operate smoother.
 * Demig in Demig’s Battle Camp no longer force-closes conversation.
 * Failing to socket a gem no longer destroys the gem.
 * Ferig om Ferig’s Battle Camp no longer force-closes conversation.
 * Added container scripts to renaissance bed when placed as a decoration.
 * Removed white glowing orbs from fire VFX in Highvale Village.
 * Corrected the overbright lighting on Character Creation Mirror interface.
 * Fixed a bug that caused the Nearby Players window to be shown instead of the PvP Stats window in PvP zones.
 * Fixed a stuck spot on the terrain in the Vigilante Camp in Blood River Outskirts.
 * Fixed a lighting issue in Savrenoc Stronghold.
 * Fixed a stuck spot in Verdantis Mines.
 * Fixed an error with a ladder in Vertas Pass.
 * Fixed low-health indicator appearing on first map load.
 * Restored moons and weather-based clouds to skies of Eastreach Gap, Southern Grunvald Barrens, Northern Grunvald Barrens, Savrenoc Timberland, and Brisach Maple Forest.
 * Updated water triggers in Graff Gem Mines to allow NPCs to pass through water.
 * Known Issues
 * Loading into scenes with previously opened/opening gates may display them in broken states, preventing players from using them.
 * The zombie emote does not produce the expected dance.
 * Players may experience combat lag when playing in scenes with others.
 * Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
 * It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
 * The dread artifact Heart of Sorrows is currently held awkwardly by avatars.
 * Attempting to use stealth skills in the vicinity of undead corpses may prevent the spell from working.
 * Using the /drink or /toast emotes will activate intoxication effects, which results in the Avatar being locked in a walking state for a period of time.
 * Tabbing between targets may select neutral NPCs. Be wary of nearby non-hostiles if using auto-attack while tabbing!
 * Linux: Adjusting shadows may resize the resolution of the game client.
 * Interrupting sheet music with another song may result in the music breaking for remote clients listening.
 * Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
 * Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
 * Avatars do not go back to idle animations after walking with an instrument being played.
 * The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Chaotic Clone is not distracting enemies.
 * Not all items listed in R43 Instructions are yet in the game or Add On Store
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 623

 * Fixed Blank Sheet of Paper not shown as active on Tailoring station.
 * Fixed issue with errant bonus on Flaming Scimitar.
 * Quest no longer active in quest list in Blood River Outskirts after speaking with Alberic.
 * Journal entry and task tooltip in Blood River Outskirts updated to better reflect the requirement for Phineas’ quest.
 * Player melee weapons have had their ranges increased slightly to better handle the new spacing for AI creatures.
 * Proper task complete was added in the Ruse quest for Scalps for the Vigilantes and put in a command to remove the real elf scalps from the player’s inventory.
 * Addressed conversation problems and task completions in Scalps for the Vigilantes quest in Blood River Outskirts.
 * Made Kobold Merchant Backpack useable as a decoration.
 * Put in a check to see if the player is actually on the Corruption Junction quest in Blood River Outskirts during Boletosporis’ death.
 * Removed the hidden doors from the archway in Nightshade Pass.
 * Stair support beams in Celestis no longer have missing collision.
 * The southern exit in Libris Ruins is in place and functioning.
 * Fixed an issue with near death effect where the effect would only animate one half cycle.
 * Fixed an issue where scene exits fading to white would snap to a black screen with no way to exit.
 * Fixed an issue where skills could get locked out after swimming.
 * Virtue Cloak visuals no longer broken.
 * Decoration item culling layers adjusted for performance.
 * Fixed the displayed gold amount when switching between accounts.
 * Items now drop from Spider Queen in Blood River Outskirts after field dressing.
 * More checks were added for Boletusporis Regem’s death in Blood River Outskirts.
 * Ladies Riding Gloves no longer make hands invisible.
 * Fixed an issue where Obsidian Plate armor looked like iron when placed as a decoration.
 * Fixed compass rotation for rotated Player Owned Town templates.
 * Fix added for watcher enemies going through the ceiling in K’rawl.
 * Updated quest journal entry in Blood River Outskirts with correct instructions that no longer refer to any potions.
 * Adjusted colliders on double doors in Libris Ruins so spiders won’t walk through them.
 * Increased performance for all houses with culling layers.
 * Adding water back to devotionals.
 * Added an additional exceptional item chance modifier during crafting.
 * Fixed navigation issues with Pristine Gothic Mansion.
 * Fixed missing collision on Giant Lich Statue.
 * Known Issues
 * A red vignette may appear around the edge of the screen when loading into maps, reloading usually resolves this.
 * The zombie emote does not produce the expected dance.
 * Players may experience combat lag when playing in scenes with others.
 * Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
 * It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
 * The dread artifact Heart of Sorrows is currently held awkwardly by avatars.
 * Attempting to use stealth skills in the vicinity of undead corpses may prevent the spell from working.
 * Using the /drink or /toast emotes will activate intoxication effects, which results in the Avatar being locked in a walking state for a period of time.
 * Tabbing between targets may select neutral NPCs. Be wary of nearby non-hostiles if using auto-attack while tabbing!
 * Linux: Adjusting shadows may resize the resolution of the game client.
 * Interrupting sheet music with another song may result in the music breaking for remote clients listening.
 * Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
 * Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
 * Avatars do not go back to idle animations after walking with an instrument being played.
 * The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Chaotic Clone is not distracting enemies.
 * Not all items listed in R43 Instructions are yet in the game or Add On Store
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 622

 * Incorrectly rotated skeleton in Dragon Bone Crypt has been corrected.
 * Phineas’ documents in Blood River Outskirts were updated.
 * Fixed missing walls in the Great Hall in Resolute.
 * Fixed bug that caused target indicators to be invisible after character creation.
 * More skeletons that were rotated incorrectly in Ravensmoor were corrected.
 * Sitting animations for dragonfly and butterfly were added.
 * Fixed corrupted grass textures in Aerie.
 * Removed obsolete rug in Brookside Tavern
 * Fixed floating apple in Samael’s house in Brookside.
 * Fixed non-matching bricks in the walls of MIdras Vault.
 * Set the default state to “on” for the flame table lamp.
 * Made the Spiked Club and the Long Club able to be placed on walls as decorations.
 * Updated scales and colliders on Oracle Minions in K’rul.
 * Updated terrain trees in Mariah Overlook.
 * Added ceiling decoration layer to Shogun Four-Story Town home 2nd and 3rd floor.
 * Fixed bad LOD group on exterior of Pristine Gothic Mansion.
 * Healing Grace VFX now lasts for the duration of the spell and also now appears similar to other healing spells.
 * Fixed font size for party member location text.
 * Visual anomalies for the Headless Mask have been corrected.
 * Fixed an issue that sometimes prevented sheep or cows from appearing in Plans Encounter and Plains Road Encounter.
 * Fixed camera clipping issues in Graff Gem Mines.
 * Moved the player spawn-in location at the docks of Celestis away from a pile of boxes.
 * Fixed the Eye of Naturamans in Blood River Outskirts lack of decoration capabilities, it can now be proudly displayed to keep an eye on things.
 * Naturamans’ skills in Blood River Outskirts were updated.
 * Holiday 2017 Cloak visual errors were corrected.
 * Corrected an issue where the gate near the entry point of Battle of Solace Bridge was controlled by switches that weren’t active in the scene.
 * Flame and Thorn Sword VFX trails now better align with curved blades.
 * Removed all water from basins on devotionals.
 * Fixed inaccurate collision on trees in Deep Savrenoc Timberland.
 * Fixed the missing moons in the sky of Deep Savrenoc Timberland.
 * Correction for cloth simulation and textures on Iron Maiden’s Cloak.
 * Removed doors on Krishach’s escort path in Skrekk.
 * Oracle Minions in K’rul can now move around correctly.
 * Fixed collision error on debris inside tavern in Battle of Solace Bridge.
 * Immolation VFX now last for complete spell duration.
 * Lenses will now appear where they are supposed to in Path of the Oracle for players on the quest.
 * Highvale Defender’s sword textures were corrected.
 * Soothing Rain VFX now lasts the entire duration of the spell.
 * Ornate Moondial VFX culling distances were extended.
 * Smokeship work-in-progress emote entry should no longer be seen on the emote list.
 * Added decoration version of virtue balloons.
 * Updated stools in Celestis to prevent NPCs from sinking while sitting.
 * Restored moons and weather system clouds to the Celestis sky.
 * Undead enemies can now be regularly looted.
 * The housing decoration merchant Albert Lock in Aerie will now properly sell his wares.
 * Krishach in Skrekk will accept the diplomatic note even if not previously shown to a guard at the front gate.
 * Daily bonus XP message is now delivered on the chat window.
 * The dragon spawner in Boreas Colossus was moved out of the water.
 * Fixed conversation camera angles for the dragon in Boreas Colossus.
 * Ysaranth the Curious in Boreas Colossus is no longer curiously passive but will fight back appropriately if attacked; you have been warned.
 * The nomads in the nomad camp of Sequanna Colossus are now somewhat more talkative and may have a clue or two.
 * Known Issues
 * The zombie emote does not produce the expected dance.
 * Gold values do not update in inventory across accounts on the same client: the value of the first account’s gold will be reflected in the second account’s gold value. This is only a visual issue.
 * The Virtue Cloak is visibly broken, and does not look like it should.
 * Players may experience combat lag when playing in scenes with others.
 * Swimming in underground scenes like mines or sewers may cause the combat hotbar to become nonfunctional upon exiting the water.
 * Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
 * It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
 * The dread artifact Heart of Sorrows is currently held awkwardly by avatars.
 * Attempting to use stealth skills in the vicinity of undead corpses may prevent the spell from working.
 * Using the /drink or /toast emotes will activate intoxication effects, which results in the Avatar being locked in a walking state for a period of time.
 * Tabbing between targets may select neutral NPCs. Be wary of nearby non-hostiles if using auto-attack while tabbing!
 * Linux: Adjusting shadows may resize the resolution of the game client.
 * Interrupting sheet music with another song may result in the music breaking for remote clients listening.
 * Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
 * Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
 * Avatars do not go back to idle animations after walking with an instrument being played.
 * The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Chaotic Clone is not distracting enemies.
 * Not all items listed in R43 Instructions are yet in the game or Add On Store
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 620
Added missing wood board recipes
 * Charlotte’s clothes and hair are no longer white.
 * Blood River Outskirts performance tuning.
 * Fixed clipping issues with the canvas cot bed.
 * Added discoveries in Boreas Colossus and replaced the final exit to Novia with a portal.
 * Added collision to pillars in Boreas Colossus on colossus platform and final portal platform.
 * Moved Samael in Crypt of the Avatar out of the entrance hallway where he would get trapped
 * Samael in Crypt of the Avatar initial greeting is now cleaner and less abrupt.
 * Owl’s Head Lunar Rift now properly loops back to Isle of Storms.
 * Updated Phineas’ conversation in Blood River Outskirts to reflect player poisoning elves.
 * Made some adjustments to the navigation in Celestis to better help NPCs travel.
 * In Blood River Outskirts, fixed a typo in Phineas’ dialogue.
 * Light spell now produces more light.
 * Restored the connections to Isle of Storms for lunar rifts in Brittany, Brookside, Highvale, and Westend.
 * Changed some of Naturamans’ spells in Blood River Outskirts.
 * The wayward smoke over the Fire Lotus Tavern in Owl’s Head has been moved to be above its chimney.
 * Fixed transparency issues on the Oak Display Cabinets.
 * Adjusted culling range on the Ornate Kobold Backpack decoration.
 * Lunar Rift in Isle of Storms tutorial no longer has incorrect tooltips.
 * Fixed a small piece of wood sticking through a blanket on the renaissance bed.
 * Fixed an issue where standing on crates in a Solania Catacombs hallway would push the player’s camera through the roof.
 * Blood River Outskirts now has a reward after poisoning elves.
 * Fixed incorrect icon for Flame Stained Glass Table Lamp.
 * Players no longer get a task to take the non-existent boat in Solace Bridge to Soltown in the non-tutorial version.
 * Fires in Blood River no longer have white orbs.
 * Increased the culling distance for fires in Blood River.
 * Set “ship smoke” emote to show pipe in hand.
 * Created sitting variations for the sneeze, burp, belch, and cough emotes.
 * Fixed room of black furniture in the Epitaph.
 * Altered the giant mushroom in Blood River Outskirts to stay stationary and still have ranged attacks.
 * Created a new weapon for the giant mushroom in Blood River Outskirts.
 * Adjusted Naturamans’ skills and added a reward to Phieas in Blood River Outskirts.
 * Partial fix added for merchants moving during conversations while behind a counter.
 * Added blocking volumes to prevent escape from map in chess room of Boreas Colossus.
 * Performance optimization for North Majestic Forest.
 * Some weapons showed trails all the time, this has been corrected.
 * Fix for Oracle room door interruptions.
 * Assassin’s Bracers now have the correct display name.
 * Added LODs to the Golden Ornate Greenhouse 4-Story Row House.
 * Healing Touch visual effects now move correctly with the avatar.
 * Fixed error with May-May’s journal entry in Kiln.
 * Missing mailboxes throughout the world were updated.
 * The animatronic merchant in Soltown can again be used to purchase goods and services.
 * Fixed ladders in NPC watchtower in Blood River Outskirts that was causing players to fall and die.
 * Fixed summoned phoenix getting a fake copy at its point of origin.
 * Disabled distortion effect on Death Ray.
 * Removed tree growing out of tower in Blood River Outskirts.
 * Added tooltip text to teleport by statue in Boreas Colossus.
 * Changed owner of “Ordinis Mortis” player owned town.
 * Samael’s wandering to heal Gawain in Highvale is no longer easily interruptible.
 * Fixed water elemental attack crash.
 * Mountain collision in Sequana Colossus updated.
 * Mideval tunic textures have been updated.
 * Decreased interact range on valve wheel in Kiln Cistern.
 * Corrected the scale of garlic nodes in Wyrmsands.
 * Improved distance leash on elf at back of tent in Battle of Highvale, and adjusted furniture and spawners in tent.
 * Alberic’s dialogue in Blood River Outskirts went missing but has now returned.
 * A check was put in Marcus’ dialogue in Blood River Outskirts to measure knowledge about the elves.
 * Made the spider lair trigger in Blood River Outskirts much bigger and added directions to the lair in Phineas’ conversation and journal entry.
 * Piercing breeze has been modified to be more effective against more targets and also had the buff for the target removed.
 * Removed collision volumes from equipable papers, scrolls, books, and quills.
 * Adjusted specular values on textures in the ancient environment assets.
 * Many white oak trees were updated to correct collision issues.
 * Deleted terrain and grass clipping onto stone structure in Ardoris.
 * Performance pass on Hallowed Plains.
 * Removed an extra sword in Celestis.
 * Trees on the Plains Road random encounter maps were updated to fix improper collision.
 * Added a little fence to ledge in Boreas Colossus.
 * Fixed crashes that can occur when using various skills such as Death Touch.
 * Fixed persistent buffs not loading correctly when starting the game and entering the first map.
 * Fixed bug that caused target indicators to be invisible after character creation.
 * Known Issues
 * Wearing a Cabalist Robe will disable visuals for equipped gloves/back equipment.
 * Equipment that changes the Avatar’s body visuals (ring of the cuttlekin) may cause the avatar to appear pink and transparent.
 * Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
 * It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
 * The dread artifact Heart of Sorrows is currently held awkwardly by avatars.
 * Attempting to use stealth skills in the vicinity of undead corpses may prevent the spell from working.
 * Using the /drink or /toast emotes will activate intoxication effects, which results in the Avatar being locked in a walking state for a period of time.
 * Tabbing between targets may select neutral NPCs. Be wary of nearby non-hostiles if using auto-attack while tabbing!
 * Linux: Adjusting shadows may resize the resolution of the game client.
 * Interrupting sheet music with another song may result in the music breaking for remote clients listening.
 * Number keys do not activate hotbar skills if set to auto-hide from game settings.
 * Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
 * Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
 * Avatars do not go back to idle animations after walking with an instrument being played.
 * The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Chaotic Clone is not distracting enemies.
 * Not all items listed in R43 Instructions are yet in the game or Add On Store
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 617

 * Magical sparkling dye in secondary dye channel no longer makes the entire Epic Cloth outfit sparkle.
 * Fixed a visual bug in Verdantis Shardfall.
 * Fixed grass poking through floorboards in Celestis.
 * Fixed animation bug with falling platforms.
 * Fixed an issue where the player could get locked into the swimming state preventing them from activating skills.
 * Fixed some shiny materials from the arctic castle set.
 * Added weapons and armor to the Brittany merchant for offline, removed recipes from this merchant.
 * Basement offline prices updated.
 * The “teleport to” UI now forces the cursor to be shown.
 * Summer Telethon 2017 balloons are now set up for physics.
 * Fixed stretching on all fur-mantled cloaks that stretched badly with emotes that raise arms.
 * Fixed typo in Ebon Dawn speech on death.
 * Added missing decoration surfaces in Twin Spire Lord of the Manor player home.
 * Fixed typo in generic crafting trainer conversation.
 * Light from smelting stations no longer causes beards to turn gray.
 * Fixed typo in Hyland Xaan conversation in Spite.
 * Fixed eye bulging during character customization.
 * Barry the Banker in Owl’s Head no longer refers to NPCs that have moved out of his building. They’re dead to him now.
 * Fixed typo in Jacob Corey conversation.
 * Fixed wall decoration surface imperfections in the Knight Founder Lighthouse.
 * Lord Robinson in Resolute now sits on his designated throne as is fitting of a Lord Marshal.
 * Fixed second-floor stairwell asymmetry in Pristine Gothic Mansion.
 * Fixed firedancing outfits and coconut bra that changed skin tones.
 * Various localization corrections.
 * Can now learn Joseph Sepp’s name in Jaanaford.
 * Removed blank letter from Resolute Sewers.
 * Fixed typo in /writescroll emote.
 * Fixed typo in Necropolis journal entry.
 * Fixed broken keyword hinting for these Ardoris NPCs: Chantik, Sarah, and Caroline Sjolund.
 * Jumping no longer clears the global cooldown for Rapid Fire.
 * Arabella’s cloak is no longer stiff and stuck to her legs.
 * Flattened out the decoration version of augmented chainmail leggings.
 * Fixed ceiling collision in the Grand City Chateau.
 * Fixed broken keyword hinting for Sequanna in Malice.
 * Fixed bad ceiling decoration surface in the Lord of the Manor Keep.
 * Fixed bug that caused hidden tasks to reappear on the HUD when changing scenes.
 * Fixed levels-of-detail for the small bag decoration.
 * Bear trap damage area is off by default now.
 * Fixed lunar rift issues in Highvale.
 * Disabled cloth physics no longer breaks many capes, turning them into a single rigid body.
 * Fixed a bug that caused the top-right encumbrance icon to disappear when changing scenes.
 * Updated party member HUD nameplates when changing scenes.
 * Allowing italics on overworld location names.
 * Fix for terrain not casting shadows in Dracheninsel.
 * Resurrection timer now goes away if you change scenes while dead.
 * A hint now appears the first time you die, no matter where you may be.
 * Fixed standing stones near lunar rifts not showing up.
 * Lot permissions UI updated.
 * Initial states of banners are now set correctly.
 * Fixed collision error in Elad’s lighthouse.
 * Patterns added for Assassin’s armors.
 * Fixed missing carpentry recipes for Post Mailbox and Grand Piano.
 * Made the Ornate Kobold Backpack useable as a decoration.
 * Adjusted the height of the renaissance bed.
 * Added the correct collision mesh to Ornate Grand Piano.
 * Toned down physics simulation on held balloons.
 * Animated VFX on top of Tesla Towers are now visible at a distance.
 * Lava and cloud VFX on Novia map now draw correctly at a distance.
 * Added sitting versions for boo and clap emotes.
 * Adjusted particle cull distances on Estgard Waterfall.
 * Generated mail letters are now allowed to be traded, which allows these letters to be placed in chests.
 * Changed the icon for Eye of Naturamans in Blood River Outskirts to a (well used) spider eye icon.
 * Fixed “name” settings in various dialogues in Blood River Outskirts.
 * Created the “Eye of Naturamans” that the player may collect after defeating the anti-druid in Blood River Outskirts mushroom cave.
 * Updates for a handful of seated verisons of emotes.
 * Updated several blocking objects in Chillblain’s Compendium of Pain and Suffering to improve NPC navigation.
 * Fixed an issue with texture on bridges in Desert and Forest Player Owned Town templates.
 * Fixed a typo in Corpion Poison.
 * Clarified the effect of the Fireflies spell.
 * Fixed a typo in Opportunity Strike.
 * Fixed missing water textures in Estgard.
 * Increased the collider radii for Daemon NPCs, and updated navigation data on many maps containing a Daemon.
 * Reduced size of overly large water lilies in the Soltown inlet area to ensure they don’t clip through one another.
 * Replaced double fire trap in The Fall with one that works.
 * Set up drink and toast emotes for sitting.
 * Devotional buff areas have been reduced.
 * Shogun Three-Story Town Home deed updated to “Four-Story”.
 * Fixed pivot position on the Ritter Shield.
 * Edvard’s initial spawn path in Battle of Solace Bridge allowed him to walk through walls and the gate –his wandering rights have been revoked.
 * Fixed floating assets in Ardoris and smoothed some terrain.
 * Fixed unreachable bed in Blood River Outskirts, filled in empty space, added collisions to Mushrooms, and fixed stuck spots.
 * Smoothed out several terrain areas in Blood River Outskirts.
 * Fixed stuck spots and Chest Mimic acting strangely in Blood River Outskirts.
 * Fixed tree clipping wall and torch that was non-interactive in Blood River Outskirts.
 * Alberic and Elliana in Blood River Outskirts dialog was odd depending on who you met first, they now behave themselves.
 * Fixed steps in Harvest.
 * Multishot running animations adjusted.
 * Updated the Brittany Castle stand-in.
 * Removed two-way teleporter component from deliberately disabled ladder in Vertas Pass.
 * Blocked ladder visual in Vertas Pass to prevent player confusion over non-interactive ladder.
 * Unresolved tasks in Blood River Outskirts now flag to complete correctly.
 * The Blood River Outskirts Anti-druid will now come out to play.
 * More quests added to Blood River Outskirts map.
 * Fixed typos in Blood River Outskirts.
 * Leaving Blood River Outskirts now has a corrected auto-exit location.
 * Many bugs fixed in Blood River Outskirts.
 * Black Aeronaut Leggings texture no longer appears black.
 * Now allowing use of hotbar hotkeys while the hotbar is auto-hidden.
 * More UI elements have been localized.
 * Changed compass indicators to respect vertical distance for location and ankhs.
 * Created decoration versions for Obsidian War Hammer and Obsidian Spear.
 * Fixed collision in Elad’s lighthouse.
 * Fixed an issue with gems not being consumed during socketing.
 * The lava in Novia no longer flows the wrong way.
 * Lava in the Artifice forge now damages anyone who stands in it.
 * Fixed an issue with the lava in Artifice that made it scroll too fast.
 * Adjusted the player quantity from 8 to 64 in Blood River Outskirts.
 * Changed keyword Bloodriver to accept Blood River as an alternative in Blood River Outskirts.
 * Fixed another incident in Blood River Outskirts where Yliana thinks she’s Eiliana.
 * Yliana in Blood River Outskirts has a new journal entry to reflect her name, rather than a copy of her sister Eiliana ‘s – we think there’s a rivalry there.
 * Turned on ankh in Boreas Colossus that was toggled off temporarily.
 * Fixed a stuck spot in Boreas Colossus.
 * Fixed a bug preventing bears from patrolling in Boreas Colossus.
 * Epic Cloth Sparkle Dye has been fixed.
 * NPCs in Etceter that had been running overzealously during their “shift changes” will now be less enthusiastic to get to work or home.
 * Fixed an issue where Siege Guard Scouts in Forest and Hills Sieges weren’t always offering the quest to kill cabalists.
 * All arched metal double doors in Halls of Artifice now have the proper open and close sounds.
 * Added mailboxes to the bank stalls in Jaanaford and Kiln.
 * Localization updates.
 * When entering a siege encounter while exiting or entering Virtue Oasis, players should now always be sent into a Forest Siege.
 * Quest items updated.
 * Added mailbox to bank in Soltown.
 * Lowered the terrain inside well in Sequana Colossus to see the water.
 * Ankhs now display further away.
 * Fixed typo in tooltip in Sequana Colossus.
 * Adjusted rocks and the ground in Sequana Colossus to hide missing texture.
 * Lowered grass and adjusted trees in Sequana Colossus.
 * Added blocking volume to prevent stuck spot in Isle of Storms.
 * Spice stall in Xenos updated.
 * Fishing now allowed in Sequana Colossus.
 * Adjusted collider on large tower in Vertas Pass so players can’t run through it.
 * Removed visual seams in Isle of Storms.
 * Fixed sticky spot on stairs in Blood River Massacre.
 * Crash when using Ring of Fire fixed.
 * Fixed visual seam on water in Blood River Outskirts.
 * Walking on water in Blood River Outskirts has been banned.
 * Wizards Hat texture has been fixed.
 * Satyr guards in Xenos will now always tell you their proper name when asked.
 * Known Issues
 * Casting Death Ray on game clients using higher video quality settings may result in a crash in some scenes.
 * HUD UI elements such as the task list and the skill tracker may remain active when changing accounts.
 * Equipment that changes the Avatar’s body visuals (ring of the cuttlekin) may cause the avatar to appear pink and transparent.
 * Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
 * It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
 * The dread artifact Heart of Sorrows is currently held awkwardly by avatars.
 * Attempting to use stealth skills in the vicinity of undead corpses may prevent the spell from working.
 * Using the /drink or /toast emotes will activate intoxication effects, which results in the Avatar being locked in a walking state for a period of time.
 * Tabbing between targets may select neutral NPCs. Be wary of nearby non-hostiles if using auto-attack while tabbing!
 * Target indicators may not be visible when selecting Hostile or Friendly NPCs.
 * Linux: Adjusting shadows may resize the resolution of the game client.
 * Interrupting sheet music with another song may result in the music breaking for remote clients listening.
 * Number keys do not activate hotbar skills if set to auto-hide from game settings.
 * Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
 * Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
 * Avatars do not go back to idle animations after walking with an instrument being played.
 * The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Chaotic Clone is not distracting enemies.
 * Not all items listed in R43 Instructions are yet in the game or Add On Store
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 616

 * Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 43! How to Play instructions and game update notes on Release 41 are available here.
 * Known Issues:
 * Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
 * It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
 * The dread artifact Heart of Sorrows is currently held awkwardly by avatars.
 * Steam: Players may be unable to restart the game client from Steam if any window or browser was opened from within the game client (such as using the in-game features to submit a bug on our forums). Steam will recognize the open browsers/windows as the client still running. Closing these windows or restarting Steam will work around this issue.
 * Attempting to use stealth skills in the vicinity of undead corpses may prevent the spell from working.
 * Using the /drink or /toast emotes will activate intoxication effects, which results in the Avatar being locked in a walking state for a period of time.
 * Tabbing between targets may select neutral NPCs. Be wary of nearby non-hostiles if using auto-attack while tabbing!
 * Lot Permissions will include an option for “Tenant.” This is in anticipation of the Rent system’s implementation and currently serves no function.
 * Target indicators may not be visible when selecting Hostile or Friendly NPCs.
 * Linux: Adjusting shadows may resize the resolution of the game client.
 * Interrupting sheet music with another song may result in the music breaking for remote clients listening.
 * Linux: Binding keys to the keypad’s period (.) key results in the key being bound to the keypad’s forward slash (/) key.
 * Number keys do not activate hotbar skills if set to auto-hide from game settings.
 * Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
 * Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
 * Avatars do not go back to idle animations after walking with an instrument being played.
 * The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Chaotic Clone is not distracting enemies.
 * Not all items listed in R43 Instructions are yet in the game or Add On Store
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

QA Build 521

 * Dev+ bug test

QA Build 516

 * Dev+ bug test

QA Build 513

 * Dev+ bug test

QA Build 512

 * Dev+ bug test

QA Build 511

 * Dev+ bug test

QA Build 510

 * Dev+ bug test

QA Build 509

 * Dev+ bug test

Build 612

 * Windermere Charcoal “Grey” furniture is now “Gray” furniture.
 * Changed “Durham Off-White” furniture to “Durham Gray” furniture.
 * Fixed issues with Path of the Oracle journal entries.
 * Hooked up siege functionality for player owned town Isle of Ghosts.
 * Fixed issues with trainers and bankers not working in Spite, Owl’s Head, and Etceter.
 * Fixed issue with Edwin in Soltown not opening the merchant window.
 * Added siege visuals to overworld for player owned town Dawn’s Keep.
 * Adjusted the size of oversized water plants throughout Hidden Vale to be smaller and scaled more consistently.
 * Fixed invisible font bug (recipe book, journal, etc.)
 * Fixed a typo in Sedgewick’s conversation in Solace Bridge Outskirts.
 * Ackerley, Filmore, Lord Langston, Sedgewick, and Sigourney all refer you back to Kinsey when you finish all their tasks.
 * Kinsey no longer suggests you help the farmer or alchemist if you are on (or have completed) their respective quests.
 * Connections now exist between The Fall and Graff Gem Mines, Brittany Sewers, and Serpent’s Spine Mines with door teleporters instead of exit volumes.
 * Changes made to help prevent players from spawning inside the docks of many island player owned towns.
 * Posted a note outside entrance to Kiln Cistern stressing the danger of the cistern in a way that ties in with the quest narrative.
 * Added eternal pattern to Leather Guard Armor
 * Player owned town merchant veils are now the correct color.
 * Change the appearance of the mouse cursor when hovering over the character in the magic mirror or character sheet in order to indicate that the character may be rotated
 * Change default character rotation in magic mirror to make it easier to see changes to hair styles and facial features
 * Water foam in Nightshade Pass no longer has a rectangular pattern.
 * Changed the name of a note in Oracle Colossus.
 * Made the elemental gate in Oracle Colossus harder to bypass without solving its puzzle.
 * Name blacklist updated.
 * Removed ambush mode for undead creatures on overworld map.
 * Changed Solace Bridge Outskirts to eight players maximum.
 * Highvale Tutorial exit marker now leads to the correct exit.
 * Players who did not have their task cleared after talking to Lieutenant Corliss in Solace Bridge Outskirts about the utility hotbar can talk to her again to clear that task.
 * Fixed typos in Garridon’s conversation in Solace Bridge Outskirts.
 * Added a gathering quest to Filmore the farmer in Solace Bridge Outskirts.
 * Known Issues
 * An avatar’s body can go visually missing due to certain body-mesh adjusting equipable items. (e.g. Ring of Cuttlekin)
 * Interrupting sheet music with another song may result in the music breaking for remote clients listening.
 * Linux: Binding keys to the keypad’s period (.) key results in the key being bound to the keypad’s forward slash (/) key.
 * Linux: Playing on Fullscreen in desktop environments other than Ubuntu’s Unity (Gnome3, KDE, Cinnamon, etc.) may result in being unable to click on anything. If the client is started in windowed, then adjusted TO fullscreen, it may then work.
 * Grass will not always be cleared when using the roadway pavers, resulting in grass poking through. We are looking into a reliable solution to this issue.
 * Number keys do not activate hotbar skills if set to auto-hide from game settings.
 * Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
 * Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
 * Avatars do not go back to idle animations after walking with an instrument being played.
 * Backgrounds may remain blurry after leaving conversations if resolutions are on lower settings.
 * The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Chaotic Clone is not distracting enemies.
 * Not all items listed in R42 Instructions are yet in the game or Add On Store
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 610

 * Fixed a stuck spot in Verdantis.
 * Fixed floating trees in South Valeway.
 * Localization updates.
 * Recipe for Moondial.
 * Windermere sofa & chair setup and LODs.
 * Clockwork creatures now have a chance to drop mechanical parts.
 * Book patterns added to merchants.
 * Steel in Etceter can once again be talked to.
 * Fixed an instrument input bug that caused two notes to be played when only one should be played.
 * Tools no longer appear lit on fire after multiple swings.
 * Ice field no longer stops the avatar from moving while casting.
 * Fixed Cleansing Rain damage type.
 * Water will no longer count as cover.
 * Linking malice entrance ambient audio to volume sliders.
 * Enabled additional decoration rotation axis flag on Edvards notes.
 * Instruments are now stored as soon as a harvesting interaction is started.
 * Autumn Fairy Dress no longer clips through skin when dancing.
 * Firedancer Leggings now reflect avatar skin color correctly.
 * Fixed initial tutorial task not clearing when speaking to Arabella in Isle of Storms.
 * Various mounted heads can now be placed on walls.
 * Updated audio issues with Ducks.
 * Fixed squirrel audio issues.
 * Adjusted four-story greenhouse row home to fit on a 10×15 footprint.
 * Made Copper Vile Chekan placeable as a decoration when stood upright.
 * Douse can now be cast on allies.
 * Adjusted collision for the keep-sized ornate moondial.
 * Moved the Obsidian Chest in Dysborg Vault so it is no longer underwater.
 * Removed explosion-like noise from fire burning.
 * Perennial Coast Farmer Leggings are no longer the incorrect color.
 * Avatar skin color no longer affected when wearing the Coconut Bra.
 * Mohawk no longer sticks out of the Top Hat.
 * Performance updates.
 * Added crossbow recipes.
 * Adjusted dungeon doorway piece collision to prevent stuck spots.
 * Fixed a gap on the exterior steps of the Knight Founder village home.
 * Fixed stuck spots in doorways of Knight Founder home.
 * Fixed invisible Caretakers in player towns.
 * Fixed stuck spot in 2-story elven row home.
 * Fixed stuck spot in Viking town-sized stronghold player home.
 * Fixed a dark triangle on the floor of the Elven city home.
 * Navigation updated for the Pristine Gothic Mansion player home.
 * Adjusted the Small White Crafting Sigil so that it rotates on its center axis.
 * Turning cloth simulation off no longer causes equipped cloaks to bounce as you move.
 * Fixed stats on cloth helm.
 * Fixed stuck spots on the sides of some rope bridges.
 * You can no longer get “too close” to the Oracle.
 * Minor fix to Oracle dialog.
 * Fixed recipe book visibility issues.
 * Fixed an issue with talking with Stanley about Edvard in Soltown.
 * Beatrice Arrondale, the estate merchant in Ardoris, will now respond to “buy” requests.
 * Renamed “Guard Armor” to “Leather Guard Armor” items.
 * Fixed a bug that caused the amount of focus consumed when using a glyph to be greater than the focus cost indicated in the tooltip.
 * Added hinges to roof hatch of obsidian two-story row home.
 * Removed two-way teleporter scripts from ladder pieces in Blood Bay.
 * The decoration shop building in Central Brittany has returned, and the mounted heads within have been slightly rearranged.
 * Fixed interaction on all bedrolls in Ferig’s Battle Camp.
 * Fixed focus cost shown in skill tooltip.
 * Long times for deck swaps has been fixed.
 * Correctly positioned teleport targets for all ladders in the Lycaeum in Halls of Artifice (yes… ALL of them.)
 * Inventory window now comes up automatically when interacting with bankers and public vendors only, not all merchants.
 * Normalized and increased the length of the duration of most magic buffs.
 * Updated navigation for Paladis Shardfall with better values, and it now encloses the entire area.
 * Player level being significantly higher than a creature will no longer cause the creature to auto miss.
 * Swapped locations of signposts in Forest 01 player owned town template, for Town Boundary 3 and Town Boundary 4.
 * Added a discovery and a signpost in Mountain 01 player owned town template, to Town Boundary 4 location.
 * Blocked interaction on potted plant ceramic bowls in island metropolis player towns.
 * Added discoveries to Savrenoc Timberland, including all exits and several POIs.
 * Defeating siege engineers and cabalists in sieges will now send messages to chat windows, letting players know how many of each type have been defeated.
 * Kinsey in Solace Bridge Outskirts has you take her report to Stanley in Soltown after you tell her about the Ebon Dawn Ritual Master.
 * Removed the Stanley quest that’s blocking the boat exit.
 * Made the boat require the player be on the Path of Love (which happens as soon as Edvard crosses the bridge with you and you speak to him.)
 * Chesterfield group of furniture updated.
 * Added snow in Vertas to all of the tree houses, fixed palisade crashing through rocks, and flowers intersecting with candles.
 * Utility bar glyphs will no longer use crazy amounts of focus when used out of combat.
 * Character name blacklist was updated.
 * Teleporting pets near the breakaway bridge in Verdantis Mines now behave correctly.
 * Wooden pole torch decorations should now be able to be placed.
 * Equipping the One Man Band instrument no longer makes hair pink.
 * Grave Robber in Ruins of Ravensmoor was given the correct appearance and faction.
 * To avoid confusion about enemy difficulty: targeting reticles are now more visible, added highlights around health bars, and name colors no longer change.
 * Added an interactive seat to the Edwards armchair.
 * Fixed LODs on the Black Leather Chesterfield Sofa.
 * Fixed visual blue artifacts on Durham Chesterfield furniture icons.
 * Changed Chesterfield furniture icons to match other furniture icons.
 * Gavin and Laura in Kingsport will once again train players.
 * Added contextual help for task list.
 * Fixed an issue with Edvard’s gate not opening when unlocked in Blood River Massacre.
 * Moved one of three crafting merchants in Brittany Wharfs from the book crafting shop to the nearby crafting pavilion.
 * Improved readability of text in the chat window.
 * Improved visibility of SotA Map in faded-out state.
 * Removed grass that was floating off the side of a mountain in Novia.
 * Changed the generic name for Hartley in Solace Bridge Outskirts from “Sullen Bandit” to “Outskirts Fence.”
 * Updated Hartley’s conversation in Solace Bridge (and that of the Langston’s) to reference his new job.
 * Hartley’s shack in Solace Bridge now unlocks if you use a key you can take from his corpse, rather than automatically opening when killing him.
 * Known Issues
 * An avatar’s body can go visually missing due to certain body-mesh adjusting equipable items. (e.g. Ring of Cuttlekin)
 * Interrupting sheet music with another song may result in the music breaking for remote clients listening.
 * Text and visual elements of the Recipe Book may appear missing. The recipes should still work, however.
 * Linux: Binding keys to the keypad’s period (.) key results in the key being bound to the keypad’s forward slash (/) key.
 * Linux: Playing on Fullscreen in desktop environments other than Ubuntu’s Unity (Gnome3, KDE, Cinnamon, etc.) may result in being unable to click on anything. If the client is started in windowed, then adjusted TO fullscreen, it may then work.
 * Grass will not always be cleared when using the roadway pavers, resulting in grass poking through. We are looking into a reliable solution to this issue.
 * Number keys do not activate hotbar skills if set to auto-hide from game settings.
 * Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
 * Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
 * Avatars do not go back to idle animations after walking with an instrument being played.
 * Backgrounds may remain blurry after leaving conversations if resolutions are on lower settings.
 * The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Chaotic Clone is not distracting enemies.
 * Not all items listed in R42 Instructions are yet in the game or Add On Store
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 607

 * Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 42! How to Play instructions and game update notes on Release 41 are available here.
 * Known Issues:
 * An avatar’s body can go visually missing due to certain body-mesh adjusting equipable items. (e.g. Ring of Cuttlekin)
 * Interrupting sheet music with another song may result in the music breaking for remote clients listening.
 * Text and visual elements of the Recipe Book may appear missing. The recipes should still work, however.
 * Linux: Binding keys to the keypad’s period (.) key results in the key being bound to the keypad’s forward slash (/) key.
 * Linux: Playing on Fullscreen in desktop environments other than Ubuntu’s Unity (Gnome3, KDE, Cinnamon, etc.) may result in being unable to click on anything. If the client is started in windowed, then adjusted TO fullscreen, it may then work.
 * Grass will not always be cleared when using the roadway pavers, resulting in grass poking through. We are looking into a reliable solution to this issue.
 * Number keys do not activate hotbar skills if set to auto-hide from game settings.
 * Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
 * Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
 * Avatars do not go back to idle animations after walking with an instrument being played.
 * Backgrounds may remain blurry after leaving conversations if resolutions are on lower settings.
 * The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Chaotic Clone is not distracting enemies.
 * Not all items listed in R42 Instructions are yet in the game or Add On Store
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

QA Build 508

 * Dev+ bug test

QA Build 506

 * Dev+ bug test

QA Build 505

 * Dev+ bug test

QA Build 504

 * Dev+ bug test

QA Build 502

 * Dev+ bug test

Build 602
May the Fourth, 2017
 * Be they reset, renaming lot deeds will no longer create a blank entry.
 * With the Virtue Cloak equipped, it is no longer invisible on male avatars.
 * You can now adjust ocean audio SFX in Kingsport by using the volume sliders.
 * Compass indicator is now brighter.
 * Players can no longer enter Artifice via the waterways alongside the entrance.
 * Wind and water droplet sounds in Highvale are now linked to volume sliders.
 * Resurrect Creature no longer fails to resurrect pets.
 * Fixed various issues with certain skills not being able to hit anything.
 * Fixed an issue with Corpse Explosion where it would fail line of sight testing in certain situations.
 * Reduced the duration on the life attunement debuff from Tap Soul from 120 to 60 seconds.
 * Fixed the spell fizzle rate on Fireflies to match other Lunar spells.
 * Added six new PVP artifacts to loot in The Fall.
 * Updated stats on new Assassin’s Blade artifact to be even more PVP focused.
 * Double clicking will no longer release your current target.
 * Some cloaks that appeared visually broken when worn are now fixed.
 * Known Issues:
 * The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
 * Some enchantment effects trigger visually 100% of the time instead of the expected 5% rate.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Quick-keyword conversation selections do not work properly for localized text.
 * It is possible to get into a bad conversation state if attempting to enter a new conversation before the last conversation’s UI window fully closes.
 * Female avatar skin tones will sometimes not match properly on different parts of the body.
 * Chaotic Clone is not distracting enemies.
 * Not all items listed in R41 Instructions are yet in the game or Add On Store
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Lot Deeds cannot be purchased in Offline Mode
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 601

 * Fixed an issue with attachments not rendering during emotes.
 * Ignite Weapon spell lights no longer persist after spell wears off.
 * Release 41 emotes are now teachable.
 * Fixed server errors related to duplicate door scripts in multiple scenes.
 * Moved some resources in Artifice into non-quest scenario alongside hostile spawners.
 * Patrol emotes for Sara Wells in Aerie have been updated – she will now properly pick her nose.
 * Deleted strange woman from Kas Ruins.
 * Stats on Thorn Bow are now similar to other reward bows.
 * Lava and various fire sounds in Verdantis Mines have been updated.
 * Fixed black and blocky foliage in Graff Gem Mines Entrance map.
 * Corrected respawn rates for dragon and other hostiles in Southern Grunvald Barrens.
 * Fixed sieges asking players if they want to restart a new instance once a siege is complete.
 * Fixed sideways rugs in many scenes – the “Rectangle Rug (Black and Gold)” decoration may need to be removed and placed again by players.
 * Large Ornate Cordovan Harp can now be placed on bottom floors.
 * The account add-on of “Brown Nomad Hat” now rewards the correct hat in the bank.
 * Known Issues
 * The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
 * Some enchantment effects trigger visually 100% of the time instead of the expected 5% rate.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Quick-keyword conversation selections do not work properly for localized text.
 * It is possible to get into a bad conversation state if attempting to enter a new conversation before the last conversation’s UI window fully closes.
 * Female avatar skin tones will sometimes not match properly on different parts of the body.
 * Chaotic Clone is not distracting enemies.
 * Not all items listed in R41 Instructions are yet in the game or Add On Store
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Lot Deeds cannot be purchased in Offline Mode
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 600

 * Altered volcano VFX in Blood Bay, lava sprites with obvious bottom of texture were shooting into the air.
 * The tiphat emote no longer causes Virtue Cloak to deform.
 * Bonesteel Crown and Heart of Sorrow are now repairable.
 * Intro song now plays before the intro movie.
 * Corrected interconnectors linking to Etceter from Xenos and the Player Towns Ogygia, Brickceter, and Blue Rose Isle.
 * Leaving basements now longer redirects players into Sieges.
 * Fixed highlighting of moused-over items in context menus.
 * Made the information popup dialog modal.
 * Fixed collision errors on various props in Valhold, including the Moontower.
 * Stag Hat can now be masterworked and enchanted.
 * Moondial size was slightly decreased.
 * Separated Satyrs and Fauns and Kobolds into separate spawn groups in Elysium Mines.
 * Conversation barks for Antonio in Spite have been updated.
 * Hjama and Theodoric in Valhold now report their names correctly when asked.
 * Fixed poor collision on large rock in Spectral Mines.
 * Updated text confirmation popup on entering sieges.
 * Fixed interactive note in Solace Bridge Outskirts.
 * Turned on localized conversations again, and the keyword “hello” should now work.
 * Removed door interest from several NPC spawners in Etceter to stop their obsessive focus on doors.
 * New fur collared cloaks no longer stick to player legs.
 * Added agriculture merchant in Brittany Fields who works the wheat field.
 * You are no longer asked to hand in zero diplomatic notes for Korabar in Skrekk.
 * Arvid Westerhold in Resolute will now offer to open the gate he is watching when greeted.
 * Known Issues:
 * Many Release 41 emotes are not properly set to be teachable.
 * The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
 * Some enchantment effects trigger visually 100% of the time instead of the expected 5% rate.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Quick-keyword conversation selections do not work properly for localized text.
 * It is possible to get into a bad conversation state if attempting to enter a new conversation before the last conversation’s UI window fully closes.
 * Female avatar skin tones will sometimes not match properly on different parts of the body.
 * Chaotic Clone is not distracting enemies.
 * Not all items listed in R41 Instructions are yet in the game or Add On Store
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Lot Deeds cannot be purchased in Offline Mode
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 599

 * Fixed blank journal pages for quests and tasks which blocked progress in quests. No data was lost.
 * Known Issues:
 * All UI buttons appear to be pressed while hovering the mouse over them.
 * Temporarily playing all conversations in English.
 * Many Release 41 emotes are not properly set to be teachable.
 * The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
 * Some enchantment effects trigger visually 100% of the time instead of the expected 5% rate.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Quick-keyword conversation selections do not work properly for localized text.
 * It is possible to get into a bad conversation state if attempting to enter a new conversation before the last conversation’s UI window fully closes.
 * Female avatar skin tones will sometimes not match properly on different parts of the body.
 * Chaotic Clone is not distracting enemies.
 * Not all items listed in R41 Instructions are yet in the game or Add On Store
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Lot Deeds cannot be purchased in Offline Mode
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 598

 * Crossbows can now be masterworked and enchanted.
 * The Leaf Shield now has a chance for block and fizzle.
 * The Leaf Shield now works with the Reshape Shield recipe.
 * Fixed an issue with Offhand Attack where it would fail to find a target.
 * Increased the opacity of guild leader and party leader nameplate icons.
 * Fixed an issue with the crossbow where it would not sheath properly.
 * The NPC “Smelly Bob” now gives more detailed information about gaining the huzzah emote.
 * Troll defenses adjusted, they no longer have double resistances, and they are now very susceptible to fire and sun damage.
 * Moved sit targets closer to each other on the loveseat furniture variants.
 * Fixed Flesh Flayer root attack.
 * Increased the opacity of skill advancement mode icons.
 * Now displaying “First Steps” help text as a window rather than as a HUD message.
 * The Watcher enemy no longer has a massive nameplate and bark text.
 * Made hotbar text and stats bold to improve readability.
 * The size of the lich and titan statues have been increased.
 * Owl’s Head crown merchant no longer slides around while sitting.
 * Icons for Spider Eye and Spider Legs are no longer supersized.
 * Adjusted stools in the bar in The Fall to improve stuck occurrences.
 * Added audio mixer group to several door sound components.
 * Pet level calculation adjusted.
 * Hooked up proper decoration version to the Thorn Sword.
 * Armor and weapon hit effects will no longer succeed 100% of the time.
 * NPC merchants including bankers and trainers no longer open conversation mode by default.
 * Fixed decoration placement issues with Spring Fountain w/ Candles.
 * Fixed loud door sound caused by Drydock Pirate Galleon when scene is loaded.
 * Tamed pet health increased slightly based on level.
 * Fixed an issue with Piercing Breeze where it would damage the caster instead of the intended target.
 * Fur Collared Cloaks now have consistent display names.
 * Fixed an issue where sieges were not triggered correctly when entering Etceter from Novia.
 * Tabletop Man’s Head and Tabletop Woman’s Head decorations have had their names and icons corrected.
 * Player town “Grumpie Hermit’s Hide-a-way” changed biome from Swamp Island Swamp.
 * Greatly increased chance for patterns from book salvaging (now 5x drop chance)
 * Players can now leave Artifice once the quest is complete. (Players will no longer have the task to see Perri stuck on their task list, speak to Perri to clear this if you have been affected by it)
 * Fixed “Manage Orders” tab quantity label in then player vendor UI.
 * Fixed an issue where remote players might appear on a floor below their actual position (most commonly in player houses.)
 * Reducing how much agro a pet owner gets based on the actions of the pets.
 * The “Welcome Torch” is now repairable.
 * Fixed audio issues with the Pirate Galleon player homes.
 * Fixed seagull audio in the swamp.
 * Temporarily playing all conversations in English.
 * Updated some artifacts to be more compelling.
 * Smoothed some hard terrain edges in Brittany Wharfs.
 * Smoothed terrain in Nightshade Pass to alleviate stuck spots.
 * Fixed visible backfaces in Serpent’s Spine Foothills.
 * Fixed broken climbable roots in Verdantis Mines.
 * Fixed pets being impacted by traps in Verdantis Mines.
 * Blocked off non-playable areas in Verdantis Mines.
 * Fixed getting suck on some stairs in the Lord of the Manor Keep.
 * Fixed a non-interactive door in Solace Bridge Outskirts.
 * Watered soil on Public Garden planting beds in Brittany and Aerie have been hidden.
 * Multishot is now working as it did in Release 40 builds.
 * Changed all localized conversations to English to fix broken merchants.
 * Known Issues:
 * All UI buttons appear to be pressed while hovering the mouse over them.
 * Temporarily playing all conversations in English.
 * Many Release 41 emotes are not properly set to be teachable.
 * The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
 * Some enchantment effects trigger visually 100% of the time instead of the expected 5% rate.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Quick-keyword conversation selections do not work properly for localized text.
 * It is possible to get into a bad conversation state if attempting to enter a new conversation before the last conversation’s UI window fully closes.
 * Female avatar skin tones will sometimes not match properly on different parts of the body.
 * Chaotic Clone is not distracting enemies.
 * Not all items listed in R41 Instructions are yet in the game or Add On Store
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Lot Deeds cannot be purchased in Offline Mode
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 595

 * Fixed bug in Artifice where one of the final task list entries may not be cleared if done out of sequence.
 * Fixed several typos and missed responses in Artifice and Xenos.
 * Teleporter mages now have clickable answers in Eastreach Gap when asking whether or not you would like to pay their fee.
 * NPCs can no longer run through the gate in Verdantis mines.
 * Meteor Shower now requires a skill of 40 in Fire Flies.
 * Fixed an issue where pipe smoke VFX was disconnected while sitting.
 * Katana resting position now animates correctly.
 * A pass was made on player home and NPC building door sounds to connect proper audio mixers and correct spatial blending.
 * Cotton Cloth Chest Armor sleeves are back to green color.
 * Gave pewter plates a similar look to other pewter items.
 * Updated several chairs to help ensure NPCs sit properly within them.
 * Stag Hats are now brown instead of black.
 * Players can no longer get into a bad state by casting a fishing line while jumping.
 * Darkened skill tooltips background to make them more readable.
 * Streamlined font settings of skill tooltips for a more appealing aesthetic.
 * Restored collision to the fallen pillar over lava in Verdantis Mines.
 * Fixed NPCs improperly leashing when dropping in on NPCs from above.
 * Added a pit at the back of the prisoner cells in The Fall to allow players to suicide out of a stuck area if a friend cannot free them.
 * Steel correctly clears the “Gain passage to Xenos” task list entry when ferrying players to Xenos. (Players with this task list entry can remove it by purchasing passage to Xenos from Steel again.)
 * Many equippable decoration bugs were fixed.
 * Fixed Ant Cloak sorting with cloth torso armors.
 * Items equipped in the left hand will no longer be put away when sitting in a chair.
 * Tabs with quantity text on vendor tabs polished.
 * Localization errors corrected.
 * Fixed dividers being transparent in right-click menu for decoration permissions.
 * Darkened the crafting UI background for improved readability.
 * Improved some of the NPC conversations and journal entries in Solace Bridge Outskirts.
 * Fixed an issue with Resurrect Creature where it would not resurrect creatures.
 * Changed Resurrect Creature so experience is only applied when successfully resurrecting a creature.
 * Entrances into and within Artifice now work correctly.
 * Removed chair interest from bartender Margot in Jaanaford and assigned random patrol path with emotes.
 * Fixed a bug that prevented tamed creatures from being renamed.
 * Fixed scrolling overflow bug in Bank Vendor List for “Locate Player Vendor Items”.
 * Talking while having an offhand weapon equipped will no longer animate the left arm.
 * Baron’s cloak (and other cloaks) now fit properly with bodice and yule bodice.
 * Players will no longer get quest credit in Solace Bridge Outskirts for killing an Alpha Wolf when they kill a Beta Wolf.
 * Fixed a sideways rug in Ardoris.
 * Cut back hostile spawners in immediate vicinity of Cyannis in Highvale.
 * Tweaked respawn rates and max populations for numerous spawn groups in Highvale.
 * The reticle now shows in the overworld.
 * Aether Aeronaut Helmet decorations no longer disappear when viewed at a distance.
 * Darkened the quit UI background.
 * Harvest town crier once again accepts mail and will reset your current task list.
 * Emma the barmaid in Soltown will no longer accept Japeth’s poem more than once.
 * The waist of both the Long and Short Skirt Bodices no longer have an uneven edge along the waist.
 * Buff and debuff timer overlay is now visible.
 * Fixed a typo in Ackerley of Solace Bridge Outskirts conversation.
 * The Tavern Counter with Gate decoration can now have other decorations placed on it.
 * Players who arrive in Xenos from booking passage with Cpt. Steel in Etceter now properly appear at the docks.
 * Interactive teleporters no longer send players to random locations.
 * Adjusted spawners and patrol paths in Ardoris for Issan the Guard.
 * Players and NPCs in Xenos should now sit in the proper locations on the benches within the Hall of Boreas.
 * Modified keys on the piano and lute no longer cause notes to repeat.
 * The damage volume in the “poison room” of Chillblain’s has been adjusted to only affect those standing in the water.
 * All fountain decorations now require a full surface for placement.
 * Fixed a visual bug on “Buy More Slots” button in bank UI.
 * Improved responses from Filmore in Solace Bridge Outskirts to “hello”, and added one for “undead.”
 * Adjusted where the beta wolves walk in Solace Bridge Outskirts to help keep them attackable.
 * Added additional “hello” dialogue for Lord Langston in Solace Bridge Outskirts that relates to whether or not you have the painting he seeks.
 * Chest gear with mend effect will now only work 1 in 20 times as designed.
 * Giant arrows in Ardoris have been removed.
 * Known Issues:
 * The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
 * Some enchantment effects trigger visually 100% of the time instead of the expected 5% rate.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Quick-keyword conversation selections do not work properly for localized text.
 * It is possible to get into a bad conversation state if attempting to enter a new conversation before the last conversation’s UI window fully closes.
 * Female avatar skin tones will sometimes not match properly on different parts of the body.
 * Chaotic Clone is not distracting enemies.
 * Not all items listed in R41 Instructions are yet in the game or Add On Store
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Lot Deeds cannot be purchased in Offline Mode
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 594

 * Fixed an NPC keyword bug that caused keywords to alternate between highlighted and dimmed while scrolling.
 * Emotes for leanback, leanright, and leanleft now echo in chat when used.
 * Tesla towers now linked to audio sliders.
 * Fixed stairs collision in 4-story Wood & Plaster Row Home.
 * Linking ambient nature sounds in Kas to audio sliders.
 * Fixed shininess of Copper Chainmail Armor.
 * Linked fire in Verdantis Mines to audio sliders.
 * Fixed opacity of equipment status icons on HUD.
 * Fixed pressed state of equipment status icons.
 * Fixed issue with Brown Fur Hat recipe producing wrongly named item.
 * Made Fire Elementals immune to fire again.
 * Added missing crossbow recipe to carpentry merchant.
 * Removed catapult-breaking audio because it’s already broken.
 * Fixed interactivity of torches found in Rhun Ruins and other areas.
 * Wolves no longer playing idle sounds during walk animation.
 * Fixed visual bug on cancel button in housing lot tax payment UI.
 * Fixed misaligned hatch in Lord of the Manor home.
 * Music sheets no longer have invisible backsides.
 * Many navigation fixes to prevent NPCs from getting stuck descending hills.
 * Sigil Fur Cloaks are no longer missing “fur” in their names.
 * Increased Armor decay and decreased weapon decay.
 * Increased the effectiveness of Meteor Shower.
 * Revised the quest related to Fresh Zombie Olfactory Glands in Solace Bridge Outskirts.
 * Adjusted collision on the Tansu Chest.
 * Player name highlighting in chat was polished.
 * Banana Tree LODs no longer rotate the plant.
 * Making ghosts less nasty by reducing magic resistance and also armor.
 * Fixed seams in sewer kit pieces.
 * Adjusted dungeon kit pieces in Dysborg Ruins to help NPC AI navigation.
 * Made a pond in Solace Bridge Outskirts deeper to better allow for fishing.
 * Color updated on Chainmail Copper Vest.
 * Fixed position of discovery for North Drachvald Spur in Novia.
 * Sigil Fur Cloaks icons have been updated to match their items.
 * Party member now receive loot notifications when someone uses “take all”.
 * Fixed patrol functionality on mushrooms in Serpent’s Spine Mines.
 * Improved the collision along the river running alongside Vertas in Novia.
 * Fix for mushroom walk being too fast.
 * Changed merchant in Owl’s Head carpentry shop into a carpentry merchant.
 * Added discoveries in Brittany Sewers for exits to Serpent’s Spine Mines and The Fall.
 * Fixed an issue with idle stance while having the lute equipped.
 * When resurrecting a pet, the pet no longer comes back at full health but with an empty health bar.
 * A rock in Solace Bridge Outskirts no longer has missing collision.
 * Leveled the terrain beneath an outhouse in Solace Bridge Outskirts.
 * Lutes now correctly play guitar notes instead of harpsichord notes.
 * Lute strings can now be played quickly as well as letting them ring out.
 * Cornucopias can no longer be taken from Halls of Artifice.
 * Players will now play the correct animation while lying on the left side of a bed.
 * Fixed an issue with wands not getting moon attunement enchants.
 * Fixed container interactivity on the standard-backpack decoration.
 * Fixed the sorting of vendor inventory by weight.
 * Fixed the pivot point of bloody trophy rabbit and trophy arctic wolf wall decorations.
 * Fixed an issue with the Stag Mask not being able to be masterworked/enchanted.
 * Slightly reduced the value of animal head hats.
 * Corpse Explosion will now only work 3 times per corpse.
 * Reduced cooldown time on Corpse Explosion since it now has limited fuel.
 * Added Corpse Explosion to the 100%-return-on-untrain list.
 * Fixed a bug that prevented range from being displayed in combo skill tooltips.
 * Added all death tree skills to the unlearn list.
 * Moving Attunement effect curve to be more powerful than initial release but slightly less steep than R40.
 * Redid Paladis Shardfall navigation meshes in an attempt to improve player pathing to resources.
 * All pavers now require a full surface to be placed on, they can no longer be placed to hang partially off what they are placed on.
 * Fine White & Gold Upholstered Furniture Set can now be claimed.
 * Fixed an Artifice quest bug that allowed players to exit the scene prematurely.
 * Ackerley in Solace Bridge Outskirts will now accept a Fresh Zombie Olfactory Gland even if you weren’t on his quest when you obtained it.
 * Known Issues:
 * The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
 * Some enchantment effects trigger visually 100% of the time instead of the expected 5% rate.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Quick-keyword conversation selections do not work properly for localized text.
 * It is possible to get into a bad conversation state if attempting to enter a new conversation before the last conversation’s UI window fully closes.
 * Female avatar skin tones will sometimes not match properly on different parts of the body.
 * Chaotic Clone is not distracting enemies.
 * Not all items listed in R41 Instructions are yet in the game or Add On Store
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Lot Deeds cannot be purchased in Offline Mode
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 593

 * Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 41! How to Play instructions and game update notes on Release 41 are available here.
 * Known Issues:
 * Female avatar skin tones will sometimes not match properly on different parts of the body.
 * Chaotic Clone is not distracting enemies.
 * Not all items listed in R41 Instructions are yet in the game or Add On Store
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Lot Deeds cannot be purchased in Offline Mode
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

QA Build 494

 * Dev+ bug test

QA Build 492

 * Dev+ bug test

QA Build 491

 * Dev+ bug test

QA Build 490

 * Dev+ bug test

QA Build 489

 * Dev+ bug test

QA Build 487

 * Dev+ bug test

QA Build 485

 * Dev+ bug test

QA Build 483

 * Dev+ bug test

Build 587

 * Player Town “Home Shop” decoration building is no longer invisible.
 * Visual updates to the Wood Duck.
 * Fixed various server and client exceptions.
 * Server logging messages were added.
 * Known Issues:
 * Chaotic Clone is not distracting enemies.
 * Not all items listed in R40 Instructions are yet in the game or Add On Store
 * Cover System is not applying to magic spells
 * Some of the Obsidian Cabalist abilities are still placeholder
 * Some NPCs are not holding items correctly (mugs, brooms, etc.)
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Lot Deeds cannot be purchased in Offline Mode
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 586

 * Fixed an issue with the stun camera effect where it would render incorrectly and cause errors.
 * SotAMap window can now be resized to smaller sizes.
 * SotAMap will now be hidden when in conversations with NPCs.
 * SotAMap now fades if not hovering over or being interacted with.
 * Fixed Chain of Elemental Power recipes that were consuming rings.
 * Added a spawn delay for the daemons in the catacombs.
 * A fix for combat not correctly interrupting runes when stunned.
 * Known Issues:
 * Chaotic Clone is not distracting enemies.
 * Not all items listed in R40 Instructions are yet in the game or Add On Store
 * Cover System is not applying to magic spells
 * Some of the Obsidian Cabalist abilities are still placeholder
 * Some NPCs are not holding items correctly (mugs, brooms, etc.)
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Lot Deeds cannot be purchased in Offline Mode
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 585

 * Fixed bad texture stretching on River Birch SpeedTree trunks on Isle of Storms and elsewhere.
 * Avatars now play Flame Arrow charge and fire animations while running.
 * Fixed the position of where avatars sit on chairs.
 * Fixed an issue with crafted longbow and elven woodwind longbow losing their visuals.
 * Fixed a bug where an avatar’s arm is too stiff when attacking with 1-handed blades.
 * Enemies should no longer get stuck on the fallen tree in Forest Siege overworld entrance.
 * Instrument and equipped melee weapon no longer both visible while playing instruments.
 * Prevent lich spawning in Sieges when Cabalists spawn.
 * Fixed an issue that would prevent players gathering water from a fountain on a lot if fountain was set to private.
 * The Night Step ability will now be greyed out if the player is over encumbered.
 * Edvard in Solace Bridge will again prompt you if Charlotte Gray is too far away from you to get credit for saving her.
 * “Auto Decline Duels” game option no longer requires a map change to be recognized.
 * Fixed an issue that could allow players to access restricted homes via resurrection ankh.
 * Added bottom-floor decoration surfaces to the Lord houseboat town-sized player house.
 * Fixed non-textured desert backdrop mountains in scenes throughout Novia and Hidden Vale.
 * Remote game clients no longer lose combat functionality after being stunned.
 * Robert Villines in Blood River will no longer try to speak to you and end the sequence while you are still in combat.
 * Artifact instruments will no longer break stealth.
 * While work continues on the New User Experience, help entries now display more text in old-style windows to be less intrusive or overwhelming.
 * MML song files can now be heard and observed by remote players.
 * Whirling Blades plays the correct animation for 2-handed swords again.
 * Target selection and leashing improved.
 * Main menu and character screen backgrounds have been updated.
 * Fixed flora in Artifice Entrance map to prevent it from rendering completely black on initial map load.
 * Corrected errors with player town Magic Shop NPC buildings.
 * After auto-declining a duel you can now participate in another duel.
 * Known Issues:
 * Chaotic Clone is not distracting enemies.
 * Not all items listed in R40 Instructions are yet in the game or Add On Store
 * Cover System is not applying to magic spells
 * Some of the Obsidian Cabalist abilities are still placeholder
 * Some NPCs are not holding items correctly (mugs, brooms, etc.)
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Lot Deeds cannot be purchased in Offline Mode
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 584

 * Fixed collision on a canopy in Vauban Pass.
 * Added strafe animations for combat running with bow.
 * Updated bow weapon idle animations.
 * Updated rotation bow weapon file.
 * Optimized asset loading time.
 * Updated alignment of bow shooting animations.
 * Offline crafting now works.
 * Toned down the joker-face smile on the female giggle emote.
 * Cleared grass from a player lot in Brittany Alleys.
 * Linked audio in the obsidian forge to the correct mixer.
 * Fixed some floating items in Blood River Massacre.
 * Setting proper crafting flags on Cabalist Boots, now set to blacksmithing.
 * Fixed VFX problem where flaming hands charge effect would last too long after igniting weapon.
 * Fixed an issue with the ballet outfit incorrectly dropping a pattern.
 * Removed a floating crate in Blood Bay.
 * Fixed collision on dead mushroom men.
 * Updated loot on Temna.
 * Fixed crash on Linux and OSX when loading into player town Iron Gate.
 * The missing skeleton from the airship in Blood Bay has returned from the ether.
 * Devotionals tooltips updated to note “dramatic” increase in siege possibility when placed.
 * Mounted animal head decorations are now closer to the walls they are placed on.
 * Fixed the position of chandeliers in Wizard Tower player home.
 * Adjusted a rock’s collision in Brightbone Pass.
 * Adjusted stairs collision in Small Old Keep player home.
 * Fixed an issue where getting interrupted via damage could cause you to lose the ability to cast skills.
 * Restored lights on Star Citizen Airship player home.
 * Removed schedules from crown merchants in Central Brittany.
 * Fixed a ladder that can be lowered for multiplayer in Kiln Cistern.
 * Fixed a bug that prevented staves from being masterworked.
 * Fixed loom attachment animations.
 * Fixed a typo in the Ring of Cat’s Grace artifact.
 * Created decoration versions of Khopesh and Obsidian Sword.
 * The knighting emote can now be used with 1-hand blades, 2-hand blades, 1-hand bludgeons, and 2-hand katanas.
 * The Autumn Fairy Dress can now be equipped with leg equipment.
 * Fixed a stuck spot on the fireplace in 4-story stone row house.
 * Quest and tutorial tasks that trigger from double clicking objects in the world will now also work by dragging the item to yourself to take them.
 * Updated NPC AI navigation in Solania.
 * The description of clearing a player’s current tasks at a town crier clearer has been made clearer.
 * The side quest to find a missing report in the Crypt of the Avatar now correctly has an evaluation of danger appropriate for the monsters found within. (Note that this is a 5-skull tier dungeon and exploration of the dungeon is entirely optional for purposes of story completion.)
 * Removed a bench that was intersecting the decorative planter in front of the bank in Broochash.
 * Fixed a stuck spot in Serpent’s Spine.
 * Sivals Fel in Ardoris will no longer try to give out spare Necropolis Keystones.
 * Fixed an issue with incorrect placement for the Ornate Rusted Iron Fence corner piece.
 * Fixed an issue with keyword display for shine caretakers in Fortus End.
 * NPC wisps seen while you are dead no longer have small black circles in the middle.
 * Updated visuals for wood duck wings.
 * Fixed a bug in the crafting UI that prevented the % chance to succeed from being shown when an item had a long name.
 * Samael now knows his left from his right within Necropolis.
 * Fixed corn turning black.
 * A delay was added when meeting Edvard with Robert in Blood River so he doesn’t wander off to open the gate in mid conversation.
 * The weight on Blank Sheet Music was decreased to .1 from 1.
 * The Oracle Orb of Obliteration is operational again.
 * Increased the damage on environmental fire effect areas.
 * Targeting will no longer choose the best target last.
 * The angle for targeting will now be taken into account less for calculation of best targets.
 * Fixed the visuals for watered soil within the agriculture system.
 * The “Large Ornate Cordovan Harp” and “Ornate Kettle Drum” instruments now have the correct display names.
 * Update to Spring Fountain w/ Candles for sorting issues.
 * VFX from water elementals now renders correctly.
 * Fixes for many tasks that were not clearing correctly. For more info on how to fix tasks that were bugged previously, please see this forum thread: https://www.shroudoftheavatar.com/forum/index.php?threads/tasks-not-completing-more-info-collecting-same.85359/
 * Torches in Bloodbay now have the correct flame and smoke VFX.
 * Attempted a fix for smokeheart and smokehearts emote visuals.
 * Night Vision now correctly modifies ambient light levels for scenes that use the Color ambient mode.
 * Fixed a typo with Alaina Post’s keyword set in Ardoris.
 * Fixed some issues with the dread rabbit. Your hearty slap on the back reward awaits! (You will need to kill the dread rabbit again to register credit.)
 * Fixed a possible issue with taking Charon’s ferry to Malice from Spite.
 * Added keyword hints to Eileen’s request for money in Braemar.
 * The light spell orb no longer appears behind the coals of blacksmithing stations.
 * Known Issues:
 * Night Step is not functioning properly.
 * Chaotic Clone is not distracting enemies.
 * Not all items listed in R40 Instructions are yet in the game or Add On Store
 * Cover System is not applying to magic spells
 * Some of the Obsidian Cabalist abilities are still placeholder
 * Some NPCs are not holding items correctly (mugs, brooms, etc.)
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Lot Deeds cannot be purchased in Offline Mode
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 583

 * Added decoration surface to the deck above the balcony in the Lord Founder boat home.
 * Removed cloned-scene message in North Drachvald Spur from scene information.
 * Fixed tooltip text colors for damage-over-time and debuff effects (now red instead of green)
 * Adjusted stairs collision in Rustic 3-story water village home.
 * The growth rate on the top floor of the Ornate greenhouse row home has been increased.
 * Fixed decoration wall surfaces in the Shogun lighthouse.
 * Cleaned up stairs collision in 2-story Blue Tile Roof row house.
 * Fixed some width disparities in large roadway pavers.
 * Updated Elementals to use new resistances system, this fixes an issue with Sand Elemental resistances.
 * AI navigation in Nightshade Pass updated.
 * Changed the biome, owner, and interconnections for “Isle of Xee” player town.
 * Devotionals now contain a tooltip to describe that they increase the frequency of siege attacks.
 * Fixed boulders with missing collision in South Broken Road.
 * Toned down smoke VFX and made smoke more consistent on some torches and braziers.
 * Updated visuals for the Medieval Carved Table and the Fancy Writing Desk.
 * Removed schedule from master subterfuge trainer Birko Babbage in Ardoris.
 * Assigned a tai chi schedule to Jeffrey Post in Ardoris.
 * Moved flesh flayer spawner in Dysborg Ruins away from a tree limb.
 * All fire within the keep in Battle of Solace Bridge now does damage.
 * Deleted duplicated spawners for NPCs in Brittany Sewers that were popping up behind walls.
 * Internal logging messages updated.
 * The Vile Crossbow will now register as a ranged weapon instead of a blunt weapon.
 * Known Issues:
 * Night Step is not functioning properly.
 * Chaotic Clone is not distracting enemies.
 * Not all items listed in R40 Instructions are yet in the game or Add On Store
 * Cover System is not applying to magic spells
 * Some of the Obsidian Cabalist abilities are still placeholder
 * Some NPCs are not holding items correctly (mugs, brooms, etc.)
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Lot Deeds cannot be purchased in Offline Mode
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 582

 * Ant Cloaks have knitted textures again.
 * Changed collision on the Mace so it can be placed vertically.
 * Fixed a SotAMap bug that would load the overworld map before loading the proper map.
 * Linked the volume of the ocean in Port Graff to volume sliders.
 * Fixed disappearing boulder in Vauban Pass.
 * Attempted a fix for incorrect LODs on the banana tree.
 * Death audio should now play for kobolds.
 * Fixed ferry boat teleporter in Ardoris to prevent player from teleporting ankle-deep into the dock.
 * Fixed an overly reflective material on Kobold bench.
 * Adjusted LODs on kobold statue.
 * Eliminated floor seam in Deep Ravenswood to prevent enemies from falling through floor.
 * Fixed NPCs that are holding the Katana to now hold it correctly on their shoulder.
 * Adjusted NPC building collision for better AI navigation.
 * Updated several walls in Nightshade Pass and Desolis to stop NPCs from moving through them.
 * Positioned spawners in Deep Ravenswood to better help prevent stags and does from getting stuck in a tree.
 * Moved an elemental off a rock to keep it from getting stuck in Northern Grunvald Barrens.
 * Moved a problematic ore node in Brightbone Pass so it can be mined.
 * Fixed a bug that prevented the target’s name color from changing when the Animal Charm skill is used.
 * Fixed an issue in Central Brittany where the crafting trainer, crafting merchant, and bankers would end up teleporting out of position.
 * Adjusted collision on garden shed to prevent decorations from being placed in walls.
 * Fixed cabalists spawning into the siege after reconnect.
 * Geometric Stained Glass Oil Table Lamp icon now matches the lamp itself.
 * Adjusted stairs collision in stone 4 story row house.
 * Confetti Egg throw emote now has a basket in the other hand.
 * Removed non-functional duplicate doors from village-sized tower player house.
 * Made the Longsword weapon decoration able to be placed in a vertical position.
 * Fixed an issue that prevented the Spring Fountain w/ Candles from being placed near the edge of a lot.
 * Reduced the frequency that Player Towns with devotional decorations will come under siege.
 * Known Issues:
 * Night Step is not functioning properly.
 * Chaotic Clone is not distracting enemies.
 * Not all items listed in R40 Instructions are yet in the game or Add On Store
 * Cover System is not applying to magic spells
 * Some of the Obsidian Cabalist abilities are still placeholder
 * Some NPCs are not holding items correctly (mugs, brooms, etc.)
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Lot Deeds cannot be purchased in Offline Mode
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 581

 * The Fishing Supply Merchant by the docks in Brittany Fields will no longer run back and forth haphazardly.
 * Egg Baskets no longer stack in inventory.
 * Elder Elven Mage Robes visuals fixed.
 * Added some collision to alien plants in Rhun Ruins.
 * Added ‘Bottom Floor’ decoration surface to boat player houses.
 * Fixed significant decoration placement issues in pirate galleon player house.
 * Fixed some beds in Central Brittany.
 * Fixed missing ladders in Lord of the Manor Keep.
 * The Cabalists have been empowered!
 * Fixed a bug that allowed party nameplates to overlap the HUD task list when a party member was in a different scene.
 * Pure Black Dye no longer appears faded on Epic Cloth Helm.
 * Updates to the names of Geometric Stained Glass Oil Lamps.
 * Added common loot bundle to chest in Crag Foothills.
 * Smoke VFX now appears to correctly emerge from Soltown Inn’s chimney.
 * Fixed the position of Small Old Keep player house on lots.
 * Added fire damage to furnace in Caverns of Skrekk and added collision to eliminate stuck spots within.
 * Set water trigger in Ardoris Sewers to move with water visuals.
 * Wizard Tower player house bottom floor decoration layer is now working properly.
 * Adjusted stairs collision in blue-tile roof 4 story row home.
 * Set default of floor oil lamp to the “on” state.
 * Set default for Frosted Glass Floor Lamp to the “on” state.
 * Fixed bench in Xenos to prevent player from clipping through bench while sitting.
 * Grounded a floating mandrake resource node in Savrenoc Stronghold.
 * Adjusted stairs collision in shingle roof 3 story row house
 * Fixed an exception with the Magic Mover user interface.
 * Fixed a note that was crashing through a barrel in Kiln Cistern.
 * GrandMaster/apprentice buffs will no longer stay active when the Grandmaster leaves the instance.
 * Fixed some issues with Roadway/Walkway Paver recipes.
 * The “nearby players” window now updates properly.
 * Known Issues:
 * Night Step is not functioning properly.
 * Chaotic Clone is not distracting enemies.
 * All 8 Cabalists are showing up in Sieges instead of their numbers being based on celestial alignment.
 * Easter Baskets are invisible during /tossconfettiegg throw emote
 * Not all items listed in R40 Instructions are yet in the game or Add On Store
 * Cover System is not applying to magic spells
 * Some of the Obsidian Cabalist abilities are still placeholder
 * Some NPCs are not holding items correctly (mugs, brooms, etc.)
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Lot Deeds cannot be purchased in Offline Mode
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 579

 * Fixed a bug that caused Grandmaster/Apprentice buffs to remain applied when the grandmaster logged out.
 * Dion in Kiln will give players the Blackblade Pass key this time, really, we promise.
 * Matched up color values to help obvious avatar skin seams.
 * Fixed decoration surfaces in obsidian row houses so that wall paintings cant crash through molding.
 * Fixed material settings on Baron and Knight Servant decoration pet faces.
 * Made collision adjustments to NPC buildings in some houses with interiors.
 * Elven Mage Robe skin color no longer changes when equipped.
 * Big red flowers no longer missing collision.
 * The default state of lights is now “on” in armor shops.
 * Leg-Equipped items no longer visible on armor where they should be hidden.
 * Wood duck visuals improved.
 * Fixed the pivot point of Wagon Wheel rug to resolve decoration placement issues.
 * Floral stained glass lantern decoration now defaults to “on” state.
 * Adjusted the stairs collision in Viking Three-Story Stronghold player house.
 * Horse eyes have returned to normal.
 * Ballet chest piece no longer shows clothing from underneath.
 * Adjusted the stairs collision in 4-story obsidian row house.
 * Fixed an issue that would prevent using any runes or sheathing weapon during combat.
 * Lights in wall and floor torches no longer wiggle around too much (which caused shadows to dance around too quickly)
 * Corrected a typo in the conversation for Shaaria Barista in Ardoris.
 * All beds in Braamar should now work correctly.
 * Celestis NPCs should now be able to pass through the front door of the magic shop.
 * The liches in the Deep Ravenswood ruins should no longer spawn or be trapped inside any world objects.
 * Elven Elder Mage Robes sleeves are fixed.
 * Earth Elementals in all Elysium Mines locations should properly attack players when they get in range.
 * NPCs should now be able to walk through all large gaps in Etceter Crag Mines breakaway walls.
 * Fixed Cabalist effect field issue.
 * Fix for Female Elven Elder Mage body skin mesh renderer error
 * Fixed spawn protection icon.
 * Fixed tooltips on cabalist debuff area-of-effect spells.
 * Fixed an issue with the Cabalist Nefario.
 * Fixing some terrain textures that were spamming error messages in some scenes.
 * The target for entering Hidden Vale from Moors of Northshore has been moved slightly south.
 * Updated missing collision in Xenos.
 * The devotional shrine caretakers Jephthah and Natara in Northwood now have responses when asked about each other.
 * Ornate Elven Mage Staff decoration flag corrected.
 * Guards in Owl’s Head no longer display a “guard” title, which was redundant with the “Guard” included in their names.
 * The visual style of Epic Leather Armor was restored.
 * Corrected a typo in the warning posted at the Soltown graveyard.
 * Leather Kilt and Clockwork Armor Chest no longer make the avatar’s torso disappear.
 * Reduced the glossiness mountain material on Novia.
 * Additional polish on Rhun Ruins waterfall.
 * Made climbable vines in Necropolis visibly clear so players can get out of that part of the cavern.
 * Fixed some collision errors in Nightshade Pass.
 * Items named with “Kobold Fence” are now instead named “Kobold Steel & Stone Fence”
 * “Ballet Outfit Feet” is now “Ballet Pointe Shoes”
 * “Ornate Kobold Chain Sword” display names are all now “Ornate Chainsword”
 * “Ballet Outfit Legs” and “Ballet Outfit Chest” are now “Ballet Tutu” and “Ballet Leotard”
 * Typos for “satry” fixed to “satyr” on topiaries.
 * Updated Vile Shield with better icon.
 * Valhold merchants now offer a valid reply when asked if they need help.
 * Enemies in all Verdantis Mines locations should properly attack players when they get in range.
 * Added a few colliders to keep player camera from moving outside of submerged tunnel ramp in Ardoris Sewers.
 * Fixed a missing oracle in Brittany.
 * Fixed an issue that could occur when hitting escape to cancel a rune.
 * Known Issues:
 * Night Step is not functioning properly.
 * Small Old Keep and Wizard Tower have some issues with decoration placement that cause decorations to disappear.
 * Chaotic Clone is not distracting enemies.
 * All 8 Cabalists are showing up in Sieges instead of their numbers being based on celestial alignment.
 * Easter Baskets are invisible during /tossconfettiegg throw emote
 * Not all items listed in R40 Instructions are yet in the game or Add On Store
 * Cover System is not applying to magic spells
 * Some of the Obsidian Cabalist abilities are still placeholder
 * Some NPCs are not holding items correctly (mugs, brooms, etc.)
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Lot Deeds cannot be purchased in Offline Mode
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 577

 * Male and female Cabalist wearable robes are now fitted correctly.
 * Eye bulge clipping during character creation has been fixed.
 * Missing collision on palisade walls in Kingsport has been added.
 * High-level creature weapon loot added.
 * Kobold Champion in Skrekk Test of Courage instance now displays the proper nameplate.
 * Kobolds in Skrekk should now make some noise.
 * Adjusted collision for elven greenhouse to allow for more lenient decoration placement inside.
 * Ghost Corpion is transparent again.
 * Fixed a bug that caused hints and help messages in the chat window to appear in the wrong order.
 * Fixed a decoration wall surface in Stone 2-story Keep w/ Corner Turret village home, decorations no longer go through wall.
 * Fixed Kobold Statue level-of-detail meshes.
 * Fixed stray geometry crashing through ceiling in Owl’s Head NPC Building.
 * Added a context menu option to clear a locked glyph in the combat hotbar.
 * Female avatar legs no longer disappear if wearing leg armor along with the Short Skirted Satin Bodice.
 * Ornate Elven Longbow shaft is no longer rotated incorrectly when equipped.
 * Walls now block the camera correctly in the Wizard Tower.
 * Founders Cloaks no longer appears all white.
 * Male-avatar hand finger-spacing was updated.
 * Turned shadowcasting off on windows of Greenhouse deco.
 * Playing sheet music from the chat command /play now works properly.
 * Shadow will no longer be rendered while stealthed.
 * Duck models updated.
 * Brown Suede Sofa sitting position was updated to not sit so far forward.
 * Grammar fixes for some task list entries.
 * Ornate Elven Mage staff is now usable as a decoration.
 * Fixed stair ramp colliders in Viking two story stronghold village home.
 * In the Battle of Highvale, Edvard no longer stands as close to the gate (thus fixing conversation issues in some situations)
 * In the Battle of Highvale, Nena’s initial request correctly registers as a task.
 * Avatars can once again talk with NPCs that have a required response.
 * Lord Demig is no longer invisible in Caverns of Skrekk.
 * Introduced new guard models for Ferig and Demign
 * NPC in Harvest now holds his staff correctly.
 * Fixed airship wheel that was missing a material in Blood Bay.
 * Fixed an issue where on-and-off states for Geometric Stained Glass Floor Lamps did not affect level-of-detail meshes.
 * Made on-and-off states more obvious for Frosted Glass Floor Lamps.
 * The player is no longer stopped when talking.
 * Carved Oak Furniture recipes are now teachable.
 * Scrolling the camera all the way in no longer blurs the screen.
 * Missing icons for pavers, fountains, and other decorations added.
 * Fixes for some transparent grass.
 * Adjusted a few crafted item values based on ingredient cost.
 * The Obsidian Crown Alchemist merchant in Aerie no longer goes off duty.
 * The Fishing Supply Merchant in Brittany Fields by the docks will no longer run back and forth haphazardly.
 * Most merchants in Brittany Fields now have a small-but-comfortable wander area.
 * Fixed interaction on door in Brittany Sewers.
 * Corrected compass orientation in Brittany Sewers and several other underground scenes.
 * Fixed some ladders sometimes not being able to be traversed by NPCs and pets.
 * Fixed missing Vile Shield mesh.
 * In Harvest, the names of Aldis Adisson and Dagmar, Bjorn’s Wife, now correctly update after you learn them.
 * Fixed player being blown through wall from rockslide in Serpent’s Spine Mines.
 * Material updates for good equipment.
 * New tiling patterns to enhance materials.
 * Extended the water trigger in Metropolis Island Player Towns to prevent players from falling through the ocean before zoning out via the east exit volume.
 * Corrected location of exit discoveries in Metropolis Mountain Player Towns and removed erroneous south exit discovery.
 * The Cabalists themselves are now personally leading their sieges into battle!
 * Water in Blood River Massacre is no longer invisible.
 * Made corrections to transparency material on tree walls.
 * Missing materials on fences in Spite added.
 * Added missing water into Brookside.
 * Resolution increased for generic fabric and leather textures.
 * Known Issues:
 * Easter Baskets are invisible during /tossconfettiegg throw emote
 * Not all items listed in R40 Instructions are yet in the game or Add On Store
 * Cover System is not applying to magic spells
 * Some of the Obsidian Cabalist abilities are still placeholder
 * Some NPCs are not holding items correctly (mugs, brooms, etc.)
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Lot Deeds cannot be purchased in Offline Mode
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 576

 * Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 40! How to Play instructions and game update notes on Release 40 are available here.
 * Known Issues:
 * Obsidian Cabalists are not yet appearing in the Sieges
 * When doing the chat command to play sheet music (/play), the first sheet music in your inventory listed alphabetically will play instead.
 * Water is invisible in some scenes
 * Some textures are appearing pink in some scenes
 * Demig and Ferig NPCs are invisible
 * Easter Baskets are invisible during /tossconfettiegg throw emote
 * Not all items listed in R40 Instructions are yet in the game or Add On Store
 * Cover System is not applying to magic spells
 * Some of the Obsidian Cabalist abilities are still placeholder
 * Some NPCs are not holding items correctly (mugs, brooms, etc.)
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Lot Deeds cannot be purchased in Offline Mode
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

QA Build 479

 * Dev+ bug test

QA Build 478

 * Dev+ bug test

QA Build 477

 * Dev+ bug test

QA Build 476

 * Dev+ bug test

QA Build 474

 * Dev+ bug test

QA Build 472

 * Dev+ bug test

Build 572

 * Fix gustballs not reacting properly to gust.

Build 571

 * Artifact instrument buffs now end properly.
 * Fixed an issue where nighttime was too dark in some situations.
 * Add-on store button in game now directs to the correct web address.
 * Starting emotes now available to trial users.
 * Trial users can now open treasure chests and breakable containers that are not on property lots.

Build 568

 * Fixed broken access to playable area in Wynton’s Folly.
 * Pet scorpions and companions will now register cover properly.
 * Adding [Visitor] flag to free trial players.
 * Temporarily updated wealthy non-Perennial Coast merchant to use non-wealthy appearances.
 * Trial account messaging from server.
 * Riei no longer has double magic resistance.
 * Fixed a Player Town weapon shop NPC building.

Build 567

 * Fixed a bug that allowed some row lots to be set to “empty lot.” They will no longer be empty and will use the default row house for that lot.
 * Property Manager UI now shows “Default Row House” instead of “Empty Lot” if using the default row house for a lot.
 * Guards at the front gate to the solo instance of Skrekk are now talking to one another and will acknowledge your having clearance to pass.
 * Fixed an issue with Devotionals that was causing performance issues in some towns.
 * Rumors say that Riei Firefeather has risen from the ashes as a more powerful foe with new effects.
 * Torc’Dawl the Broken has leveled up from all the adventurers he has slaughtered.
 * Accepting and then un-accepting a trade no longer prevents trade completion.

Build 566

 * Fixed an issue with the female avatar’s ghost where it would not animate the upper body.
 * Fixed a stuck spot in North Drachvald Spur.
 * Fixed a stuck spot in Ulfheim by raising terrain around rock crags.
 * Deleted some trees that were obstructing a player lot boundary in Central Brittany.
 * Fixed several stuck spots in Upper Fortus by adding collision cubes, raising terrain, and adjusting rock meshes.
 * Devotionals now preserve their blessing state on scene change.
 * Devotionals now give small, medium, or large blessings for towns of 1-10, 11-20, and 21+ claimed lots. Both time and values are set.
 * Plugged a stuck crevice in Deep Ravenswood with a rock.
 * Reduced some overly large textures in Xenos.
 * Fixed a crash when using shield of the wicked king and Shield of Air.
 * Shield of Air will still give attunement but will no longer convert health damage into focus damage while shield is in use.
 * Removed the excessive glow from weapon props in player town weapon shop buildings. Also revised remaining props, including adding a smelting station.
 * Making the Anti-Aliasing toggle great again.
 * Fixed a bug that prevented a newly equipped tool from being displayed in the inventory list.
 * Added Ornate Post and Roper Water Fence to crown merchant.
 * Adjusted sound levels between phonograph and town music.
 * Devotionals now correctly replace the oldest blessing when adding a new one.
 * Steam trap in K’rul now linked to volume slider.
 * K’rawl watcher enemies can no longer go through a ceiling in the hallway.
 * Removed and Incorrect message when ransoms resolve.
 * Fixed the Oracle in player towns not responding in some cases.
 * Fixed camera and player position when talking to player town Oracles.
 * Mind Wipe no longer places Glyphs on cooldown.
 * Fixed a bug that prevented the guild UI from updating properly when a player’s rank within the guild changed.
 * Fixed a bug that may have caused context menus to be unresponsive in some situations.
 * Fixed an issue with Chain Lightning where it would fail on uneven ground.
 * Fixed an issue with weapon trails where they would not properly get turned off when sheathing your weapon.
 * Fixed an issue with Corpions, Lich Fighters, and Shock Monkey Alpha that caused them to register most attacks as behind cover.
 * Fortified Cloth Gloves no longer broken on male avatars.
 * Lord’s Cloak no longer appears invisible.
 * Fixed an issue with crafted shields not being able to be reshaped.
 * Fixed a Masterwork/Enchant UI window resize bug.
 * Clockwork creatures no longer run at low health.
 * Fixing locks no longer breaks an entire stack of keys.
 * Added Ornate Water Platform to Water Home Crown Merchant.
 * The water at the bottom of the pit in the Caverns of Skrekk now does poison damage instead of fire damage.
 * Treasure chests in Caverns of Skrekk no longer refresh themselves.
 * Duel messaging added.
 * Fixed lights triggered by switches.
 * Fixing loot location for all mushrooms. Also fixed XP rewards for higher tier mushrooms.
 * Updated the collision for most of the Hills Siege scaffolding.
 * Fixed both exit discoveries for K’rawl.
 * K’rawl monsters no longer walk through walls.
 * Added an ankh to interior of K’rul shock monkey arena and expanded spike trap coverage within.
 * Fixed several wheel switches throughout K’rul that had erroneous delays or missing actions.
 * Fixed a K’rul switch which once interacted with would not correctly set its states for other players entering the scene.
 * Incremented max population for T10 spiders in Necropolis Barrens and added a few T9 spiders; increased respawn rates slightly for both.
 * Poison will now scale in duration based on the player’s level in Poison Weapon.
 * Players should now be able to select enemies and objects normally in Resolute Sewers.
 * All waypoint-based emotes in Restless Woods now have a minimum and maximum time.
 * Fixed locations where players could get themselves stuck on support beams in Basement scenes.
 * Fixed error spam with NPCs interacting with beds, chairs, and catapults.
 * Fixed NPCs walking on top of catapults.
 * Fixed stuck location on stairs of Ornate Greenhouse Four-Story (Row Home).
 * Fixed problems with placement of floor decorations in the 2, 3, and 4 story Shogun Row Houses.
 * The stealthed shock monkey is no longer invisible after death.
 * Deleted a Central Brittany tree that was invading a player lot.
 * Fixed some issues that were preventing proper placement of Tall Ivy Covered Stone Fences.
 * Removed a duplicated Bell Tower building from Central Brittany.
 * Took out extra left arm toss on flowerleap emotes.
 * An Upper Fortus ladder is now functional.
 * Tooltip performance updated.

Build 564

 * Fixed some asset errors and warnings in the Battle of Solace Bridge scene.
 * Adding more information to the error log.
 * Fixed the nameplate wobble! Nameplates are no longer parented to the camera.
 * Disallowed trap activation by ghosts.
 * Decreased the cooldown on Healing Touch and Healing Ray.
 * Shield of the Wicked King has had its defensive capabilities upgraded.

Build 563

 * Modified handle on lich axe to be straight so it matches other axes.
 * In Blood River, Edvard gives clearer instructions when greeted without a sword.
 * Improved flow of journal/task entries in Blood River when Edvard asks you to find the bonesteel dagger.
 * Fingers Slate no longer gives incorrect directions in Blood River when greeted without a sword.
 * Combat effects now require line of sight in more situations.
 * Chaotic Clone now correctly copies the caster’s body.
 * Umbrella now stays equipped while performing sit emote.
 * Trails in VFX will no longer be left behind when the effect ends.
 * Ant and Ants cloaks no longer hover over shoulders.
 * Unnamed blacksmith supplier in Ardoris now has a proper name.
 * Minerva in Aerie no longer wanders into her own cooking fire only to die horribly.
 * Simone von Eglinger in Ardoris now properly gives feedback when her quest is finished.
 * Emma in Soltown will properly highlight when participating in Japeth’s poem quest.
 * Fixed inaccurate Points of Interest in Blood River.
 * When the Broadcast Automated Phonograph is empty the music now defaults to built-in scene music
 * Avatars will no longer turn back around when getting up from chairs.
 * Glowing White Dye on Epic Cloth Armor has been toned downed.
 * Removed mesh collider from general bust deco so that it can be placed at any rotation.
 * An issue that may have prevented renaming some NPC pets or summons has been corrected.
 * Ardoris navmesh updated.
 * ChainLighting, Discharge, EarthQuake, Lighting, and Obsidian Arrow have had their damage bonus for Str or Dex moved from being linear to being based on the Sqrt of the value, like most other elements. The change in math will mean that those with a Strength under 100 for Earth spells or Dexterity under 100 for Air skills will see an increase in damage.  Those with stats over 100 will see diminishing returns on damage bonus.
 * Corrected an error with dramatic ambient music not turning off when required.
 * Fixed a stuck spot in Upper Fortus.
 * Multishot improvements: after significant play testing, multishot is finally getting a much needed rework. Previously it picked up to 8 targets in the forward arc and each had a 75% chance to get hit by one full damage arrow.  The new version picks up to 8 targets in the forward arc and each will get hit 0-3 arrows, on average, each will get hit by 2 arrows and each will do 75% of melee damage. The net result is on no armor targets, this will double the effective damage.  On high armor targets, this will likely still do significantly more damage.  To compensate for the significant improvement in power of this shot, the cool down time is being moved from 6/12 to 10/20.  Also, Arrow usage chance is now 12 but now Ammo Scavenger chance will apply to help reduce arrows.  Previously it did not.
 * Fixed mask on female avatar during Macarena animation to fix upper body.
 * Discharge and Lightning sounds linked to sliders.
 * Shogun home lights and other SFX added.
 * Watcher enemy electricity attack now linked to volume slider.
 * Fixed a Central Brittany stuck spot.
 * Fine oak furniture updates.
 * Made sure Village Lot in Spite was at the proper ground level.
 * Healing spells SFX updated.
 * The old poison potion will now work as a consumable to poison your weapon. To use it, just put it in your combat bar or utility bar.
 * Added two Chaos resurrection icons along the Upper Fortus river, and added several ladders and stairs in the bandit town to help them navigate their home
 * Fixed a minor error with the Upper Foruts elevator.
 * Crafted items with material overrides will now render correctly when equipped in the left hand.
 * Spawning from lunar rifts now uses the correct animation
 * Auto attack will only attack a breakable until it is broken.
 * Darkstarr Blood and Clasped Gauntlets cloaks no longer have missing override materials
 * Apply pooled experience to Poison Weapon when a Poison Potion is used.
 * Brittany Fields bed are no longer out-of-reach.
 * Castle Stone Arena Basement and Keep Stone Arena Basement now have lamps in the stairwells and entrances turned on by default.
 * A fix for the female avatar magic dance.
 * K’Kong stats corrected and giving a more worthy loot bundle.
 * Improved combat text performance.
 * Stealing from the stall in Kiln will now be considered a crime and adversely affect one’s Virtue.

Build 561

 * Added sound effect to Gated Green Leaf Box Hedge Fence.
 * Fixed bug that caused a glyph to get stuck in a slot in the deck building interface.
 * Fixed an error during equip item via context menu.
 * Fixed an error during salvage that could occur if multiple salvageable items were placed on the crafting station.
 * Corpse explosion no longer affects breakable objects.
 * Updated some weapon icons.
 * Now using the bounds center rather than adding the y-extent for interactive reticles.
 * Linked audio with the proper mixers in K’rul.
 * Fixed issues with the “More…” dialog prompt where it would often display incorrectly. Also, the “More…” dialog prompt no longer blocks input.
 * Can now progress Path of Love past Crypt of the Avatar if player has Samael in their party and chooses to speak to Miles Shepard instead of Eris.
 * Fixed issue where targeting some NPCs shows the blue crosshair at their feet.
 * Fixed seam in the interior of NPC building in Brittany Alleys.
 * Fixed bad LODs on bell tower in Brittany.
 * Fixed collision on Ardoris castle stairs to allow for cleaner navmesh baking.
 * Fixed a typo in concept art rug name.
 * Made collision shorter on Medium Ivy Covered Stone Fence deco to prevent floating stacked decorations.
 * Added cutouts in collision of gothic water mansion bridge arches to allow players to swim through them.
 * Changed name from Roadway to Walkway for new paver recipes.
 * Fixed a stuck spot on doorways of baron benefactor home.
 * Fixed colliders on Epic Bamboo cluster decorative tree to make it able to be placed.
 * Weapon and armor procs no longer initiate global cooldown.
 * Adjusted LOD ranges on table top elder bush.
 * Recipe names in the recipe book can now wrap to a second line in order to be more legible.
 * Reduced the wood rewards from catapult engineers
 * Fixed gap between wall and doorway frame on front door of the obsidian city sized keep.
 * Fire VFX now correctly aligned on wands when ignited.
 * Fixed candle VFX LOD distances – also made candles look better with better performance.
 * Moved Ardoris Crown Merchant to bank area.
 * Moved Ardoris blacksmith near crafting pavilion.
 * Removed dynamic Doe spawners in an Ardoris pond.
 * Swapped out non-interactive book on counter in Ardoris “New You Salon” for a new one with unique text.
 * Collision on several Brittany Fields buildings has been updated, allowing beds and other interactives within them to be used.
 * Fix for patterns in character sheet and on remote players.
 * Fixed duplicate skill records.
 * Fixed a spelling mistake in the Pax Ring Artifact description.
 * Imported correct quill for the “reading” emote on male avatar to align pivot.
 * Added several lights in K’rul that toggle on when hatch is opened via switch.
 * Lighting the North Drachvald Spur signal tower’s fire will catch the attention of powerful enemies and draw them to the tower.
 * Replaced temporary Novia collision along the shore from Ardoris to south of Brightbone Pass with collision that better follows the shoreline.
 * Changed Player Town name from Silverston to Knight’s Watch.
 * Preventing patterns from being consumed on reshape failure.
 * Removed colliders from equipable quill, book, and paper.
 * Fixing NPC animations during use of instruments.
 * Lute SFX updated to lower octave.
 * Updated bagpipes SFX notes and tone.
 * Fixed floating items in Brittany Fields and architecture poling through gole on a hut.
 * The “Reclining Figure Relief” decoration now has the correct icon (not a bucket).
 * Changed the display name of “Cobblestone Roadway Pavers” and “Rough Stone Roadway Pavers” to “Cobblestone Walkway Pavers” and “Rough Stone Walkway Pavers”.
 * Fixed bugs in Brittany Central involving missing flora, LODs, and seams and gaps in floor pieces in Brittany Castle and Brittany Docks.
 * Fix for practice dummies not taking damage from attacks.
 * Weapon icon for Vile Falchion updated.

Build 559

 * Modified handle on Lich axe to better fit avatar grip
 * High Tier Elven Mages now drop Elven Staff
 * Fixed an issue with stealthing effects and using the /visible command.
 * Removed duration from Dig In tool tip display
 * Fixed various exceptions
 * Added Post and Rope Water Fence to Water Home Crown Merchant
 * More weapons added to high level enemies including Vile Falchion, Norgard Spatha, Kobold Chain Swords, etc.
 * Recipes for Greco / Roman decorations
 * Fixed naming incosistancy between potion and recipe for Potion of Restoration, Imbued
 * Added “Highlight Quest NPCs” option
 * Fixed an issue with umbrella’s open state for remote players.
 * Fixed various sounds that were not connected to the volume controls including wind, crickets, owls, frogs, leaky pipes, running water, water wheels, fire, city noises, swinging signs, looting sound, and tree chopping.
 * Removed no trade flag from R38 raffle tickets
 * Abigail in Soltown will now properly show as an active quest NPC if Charlotte has been saved in Solace Bridge.
 * Fixed an issue with weapon trails showing up when they shouldn’t.
 * Fixed collider on K’konng so he can’t run through small doors anymore
 * Expired Glyphs lo longer have cooldowns applied. Fixed issue where discarded runes would not get recycled back into the hand.
 * Added short bow to blacksmith in Soltown for quest reasons
 * Gust no longer affects dead characters.
 * Fixed inconsistencies with Guard Abe’s dialog in Ardoris
 * Added locked target indicator on nameplates
 * Night vision now correctly modifies the ambient light levels.
 * Summoning a phoenix no longer causes an error.
 * PoT Magic Merchant Female is no longer invisible
 * Create diversity for new roaming shopkeeper clothes – applied new materials with different colors to wealthy merchant prefabs
 * Fixed Poison Weapon skill advancement
 * Beauty pass on poison weapon trail
 * Fire weapon trail fixes
 * Elysian Illumination – fixed problem with rune
 * Elysian Illumination beauty pass – effect no longer resembles a giant cloud of urine
 * Pipe smoke now appears in front of player’s head instead of behind
 * Added a recipe to high end loot table.
 * Aerie: Fixed the chairs at (-154.3, 30.7, 262.9) so characters can sit in them.
 * Ardoris: Fixed issues with lovers at (117.4, 53.3, -273.2)
 * Blackblade Foothills, East Vauban Foothills, Northwest Blackblade Mountains, Rumor Peaks, Spectral Peaks, Verdantis Foothills, North Varisalla Foothills: Fixed the climbable rope at (-132.3, 55.3, -165.1) so players can climb all the way up.
 * Brittany Estates: The stool used in the tavern at (150.1, 78.0, 423.8) now seats characters properly.
 * Brittany Fields: Fixed beds that weren’t accessible.
 * Brittany Fields: Fixed the collision for the building at (25.7, 42.8, 258.0), and similar buildings in the game, so that NPCs can’t pass through the walls. S
 * Changed the Shield of Attraction stats
 * Hilt Fortress: Moved copper ore from (65.2, -44.9, 25.0) to (62.76 -44.788 33.72).
 * Fixed floating crate in North Drachvald Spur
 * K’rawl – Fixed Floating objects. Added ceiling to a ceilingless chamber. Fixed a hole between rocks in the large blue chamber.
 * Polish Magic Mover UI
 * POT Desert 01 template: fixed issue where NPCs would get stuck in cracks in the docks
 * POT Underground template: Added a fix to block off a “stuck spot” at (268.1, 89.6, -292.0).
 * Ruined Keep, Spindrift Passage, Upper Fortus: Added new mushroom monster spawners
 * Sequanna Colossus: Ensured all compass discoveries are in place and labelled correctly.
 * Show server status as offline when in “Dev Only” mode
 * Soltown Catacombs: Slowed down respawn of all bandits. Added waypoint paths for some spellcasters in the “bandit camp” area. Changed name of “Well-Worn Key” to “Soltown Catacombs Key.”
 * Soltown: Harvey, a child in the refugee camp, now has his own bedroll to sleep in at night. Removed weapon rack from (-29.7, 27.1, 4.5).
 * Adjusted floating wall deco in Brittany Estates.
 * Skrekk: fixed collision issue with large rock piece. Adjusted crashing deco objects.
 * Fixed some overly intense bloom settings on alpine weather scenes
 * Superstition Canyon: Partial fix for players being able to attack enemies from below in Superstition canyon.
 * Fixed an overly reflective rock wall material that was noticed as a bug while in the Sequanna Colossus map, but the fix will affect all locations with that asset
 * Material refinements to the Cloud Imperium Airship to compensate for environmental reflections that were recently enabled
 * Shogun Homes: added “Lights On” SFX
 * Added colliders to alien plant visible in Rhun Ruins
 * Improved tooltip for Poison Weapon
 * Fixed NPCs visibly teleporting during schedule changes.
 * Brittany Central: Fixed several stuckpots.
 * Brittany Central: Fixed issues involving seams in architecture, floating props, broken doors, and misplaced props.
 * Fixed watchers not scanning players
 * Clockwork pets: Fixed gears SFX not stopping upon death
 * Fix for NPCs sometimes popping on top of the player during collision.
 * Fix for NPCs not using beds and chairs when instructed.
 * Fixed gigantic table floating above Central Brittany
 * Fixed player vendor, deco automatons, and deco servants t-posing.
 * South Celestial Wetlands: Updated the names for letters and compass POI discoveries in this scene to better represent the local factions.
 * Tower of the Shuttered Eye: Improved the titles of several ambiguously-named letters. Also, all prison benches in the scene are now sittable.
 * Valhold: NPCs should no longer walk through walls in the town’s buildings. Also, removed the extra door at (15.9, 85.0, -134.3). Beds in the town should all be usable.
 * Wooden Piers: Fixed a collision issue with a commonly-used pier that should help NPCs walk on them without issue.
 * Known Issues:
 * Eternal Patterns can be lost when Reshaping. DO NOT USE Eternal Patterns.
 * Not all items listed in R39 Instructions are yet in the game or Add On Store
 * Cover System is not applying to magic spells
 * You can only see your equipped grayed out tools in your inventory if they were equipped when you loaded into the scene. Any attempt to equip new tools will cause them to appear missing (they won’t appear greyed out) until the scene changes.
 * When casting the Charm Animal spell on a mob it will turn it’s health bar white/grey and the animal becomes passive, but it’s not properly updating the health bar when left clicking the mob as shown below. The health bar on the left is in the animal’s passive state but the spell has already worn off, and the spider’s name should be in red again.
 * Some Devotionals do not allow for two devotional buffs at the same time
 * Honesty
 * Honor
 * Humility
 * Justice
 * Sacrifice
 * Spirituality
 * Valor
 * Mushroom monster corpses are hard to loot
 * New “More…” convo system is sometimes incorrectly blocking conversations
 * Brittany Fields has some pathfinding issues
 * Some NPCs are not holding items correctly (mugs, brooms, etc.)
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Hair is not properly working with lighting, fog, etc.
 * Lot Deeds cannot be purchased in Offline Mode
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 558

 * Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 39! How to Play instructions and game update notes on Release 39 are available here.
 * Known Issues:
 * Not all items listed in R39 Instructions are yet in the game or Add On Store
 * Cover System is not applying to magic spells
 * You can only see your equipped grayed out tools in your inventory if they were equipped when you loaded into the scene. Any attempt to equip new tools will cause them to appear missing (they won’t appear greyed out) until the scene changes.
 * When casting the Charm Animal spell on a mob it will turn it’s health bar white/grey and the animal becomes passive, but it’s not properly updating the health bar when left clicking the mob as shown below. The health bar on the left is in the animal’s passive state but the spell has already worn off, and the spider’s name should be in red again.
 * Some Devotionals do not allow for two devotional buffs at the same time
 * Honesty
 * Honor
 * Humility
 * Justice
 * Sacrifice
 * Spirituality
 * Valor
 * Mushroom monster corpses are hard to loot
 * New “More…” convo system is sometimes incorrectly blocking conversations
 * Brittany Fields has some pathfinding issues
 * Some NPCs are not holding items correctly (mugs, brooms, etc.)
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Hair is not properly working with lighting, fog, etc.
 * Lot Deeds cannot be purchased in Offline Mode
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * Some SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

QA Build 467

 * Dev+ bug test

QA Build 466

 * Dev+ bug test

QA Build 465

 * Dev+ bug test

QA Build 462

 * Dev+ bug test

QA Build 456

 * Dev+ bug test

QA Build 453

 * Dev+ bug test

QA Build 451

 * Dev+ bug test

QA Build 450

 * Dev+ bug test

Build 553

 * Water Decorations are now placeable on any water in Player Owned Towns by owners and stewards
 * Fixed stuck spot on long arched stone bridge
 * Fixed incorrect icons on new water boats
 * Fixed issue blocking accesiblity to some towns with player lots introduced with Patch 551

Build 551

 * Fixed a crash that was occurring on Mac and Linux when some players would walk onto heavily decorated player lots
 * Decreased scene loading times
 * Fixed issue where conversations with Satyr NPCs would break the game
 * Known Issues:
 * Some NPCs are not holding items correctly (mugs, brooms, etc.)
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Hair is not properly working with lighting, fog, etc.
 * Lot Deeds cannot be purchased in Offline Mode
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 550

 * Holly in Resolute has returned and her associated quest can now be completed.
 * Fixed incorrect locations of For Sale signs for two row house lots in Resolute
 * Gustball now works again with Gust
 * Known Issues:
 * There are some player lots that cause players to crash on Mac & Linux
 * Some NPCs are not holding items correctly (mugs, brooms, etc.)
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Hair is not properly working with lighting, fog, etc.
 * Lot Deeds cannot be purchased in Offline Mode
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 549

 * Fixed Ice Field and Ring of Fire VFX appearing vertical instead of horizontal to the ground
 * Fixed Dig In (Shields) skill not providing buff to other players in range
 * Fixed Glowing Black Dye not glowing
 * Fixed white glow dye being too bright on ant cloaks
 * Clasped Gauntlet Community Cloaks should no longer show up in Ransom.
 * Fixed issue where Avatars were regularly turning to face most recent damage source
 * Fixed Black Sparkle Dye affecting both primary and secondary fields on Epic Cloth armor
 * Fixed /r chat command not working when you hit enter without a space
 * Fixed bug that prevented the News of the Day from being shown in the chat window after logging in
 * Added new paintings to Crown merchant and set prices.
 * Fixed bad LODs on Blood River massacre NPC Robert Villines so that he will no longer disappear at a short distance.
 * Changed statue names from “Foo Dog” to “Guardian Lion”
 * “Shogun Village Keep” bundle will now deliver two Guardian Lion statues instead of one, if previously claimed will get the new one on next claim
 * Decreased fizzle chance of all spells by 5%
 * Potion drop rate decreased by 50% to improve crafter market.
 * Fixed issue where emote VFX were not showing up properly
 * Fixed music in scenes not looping and replaying (would only play one song and then stop)
 * Known Issues:
 * Gustball does not respond to Gust
 * One of the new player quests in Resolute does not work
 * There are some player lots that cause players to crash on Mac & Linux
 * Some NPCs are not holding items correctly (mugs, brooms, etc.)
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Hair is not properly working with lighting, fog, etc.
 * Lot Deeds cannot be purchased in Offline Mode
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 548

 * Fixed animation issue with the umbrellas when male avatars opened them it appeared from other plays viewpoint to be pointing down at their feet.
 * Fixed bug with a settings wipe and new character where Full Screen had no game cursor
 * Fixed various exceptions
 * Fixed an issue where you would get stuck in First Person View if you left a scene to Novia in First Person View
 * Fixed crafting recipes for Potion of Deftness and Potion of Wolf Speed
 * Fixed issue where certain animations were disabling cloth simulation
 * Fixed masterwork/enchant error that occured when an item had max durability of 40
 * Fixed failed vendor transaction when attempting to fulfill multiple purchase orders
 * Fixed an error that could occur when splitting a stack of items to sell to a merchant.
 * Added localized text for error message when trying to cast an abliity while dead
 * New feature: slash command:  /roll [number]Rolls a random number in the range [1, number], sends result in the chat log to nearby players.
 * An option is now given when speaking with merchants, bankers or trainers to continue their conversation further if a player wishes to speak with them.
 * Players will now be able to turn in the report found in the Crypt of the Avatar and complete the quest there.
 * Ardoris: Quest keyword with Cugel made clearer
 * Changed auto attack to only select a hostile target that has targeted the player.
 * Fixed bug that caused at most two chat tabs to be shown after rezoning
 * Fixed coconut bra not removing underwear top for female
 * Fixed iron maiden cloak floating above chest armors: founder’s mail, royal founder’s mail, clockwork armos, benefactor’s tunic, founder’s cloth tunic
 * Added piano recipe to carpentry merchants
 * Fixed alchemy station recoginizing obsidian chips as valid ingredient
 * Fixed missing absorption stat from Knight Marshall’s Winged Helm
 * Fixed incorrect fizzle chance on Elder Elven Archer Gloves
 * Fixed female firedancer top and leggings not removing underwear
 * Fixed bug that caused resource nodes to stop respawning when harvested by a non-master client
 * Fixed female bodice bottoms removing underwear – players are able to get the camera low enough to see way too much with underwear bottoms removed while wearing a bodice skirt (nasty avatarses!)
 * Fixed incorrect icon size for many icons
 * Fixed incorrect item description on Potion of Health, Imbued
 * Added milling recipes to carpentry merchants
 * Fixed incorrect names on a few new potion recipes
 * Fixed bug so player can no longer see clockwork dragon’s glowing eyes when player is dead.
 * Fixed Searing Ray issue showing square visuals
 * Added SFX for Chopping of Trees, updated from previous sound
 * Celestial Blessing should now show the correct information in the tooltip.
 * Dropping the focus regen in combat to 1/5th the non-combat regen. This is 1/3rd the current value on live. Tested this at level 40 and 80 with stats set to 40 and 80 with a magic build and melee build and this value felt good without food.
 * Fix bug that prevented you from seeing your items listed on vendors if your character name or sex changes. (Bug still exists if you delete your character and make a new one.)
 * Gust cooldown had been set to 1 for testing and accidentally checked in that way. Changing it back to 4 seconds.
 * Ring of Fire properly attached to volume sliders
 * Added new Longboat water decoration to the game
 * Isle of Storms fire sfx volume turned down
 * Novia: Players using a boat in Novia to enter Blood Bay will now be given a choice of which Blood Bay dock to arrive at.
 * Potion of Deftness should now be craftable
 * Blood Bay – Plugged a large hole in the cliff on the east side of island, adjusted LODs on several structures (to not pop/in/out so abruptly).
 * All old raffle ticket decorations (R33 – R37) can now be stacked in inventory
 * Both kinds of R37 raffle tickets can now be traded and used as decorations
 * Fire Arrow and Fireball now stack up to 3 times again instead of 2
 * Clockwork Dragon sounds added for the pets
 * Automaton Pets sounds now properly linked to volume sliders and should no longer play gear loop sound after death
 * Diagnal Muntin Light is no longer off by default
 * Fix for not being able to un-equip taming necklace when pet is permadead.
 * Breakaway Walls SFX updated to rock breaking sound
 * Fixed an animation bug on Jump_Landing that was causing a stutter in the feet.
 * The Epitaph: Added additional spawn location at the start of the scene to compensate for spawn-in errors.
 * Village Mine 5-Story Basement: Adjusted spawn-in target to help players appear in the center of the tunnel.
 * ARTIFACT SPOILERS: Read no further if you don’t want artifacts spoiled for you. Shh! Secrets!
 * Fixed icons on Ankh artifacts
 * Fixed bug with Ring of Lich Kind not affecting arm skin color with Elven Robes
 * Fixed various issues with Ring of Cuttlekin: Fixed it making all Avatars lightest skin tone on paperdoll. Makes female on character sheet topless. Fixed issue that would hide the Fire Dancer Top.


 * Known Issues:
 * Some NPCs are not holding items correctly (mugs, brooms, etc.)
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Hair is not properly working with lighting, fog, etc.
 * Lot Deeds cannot be purchased in Offline Mode
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 547

 * Radios now properly linked to Master Volume controls
 * Added new items to Water Home Crown Merchant including the Small Longboat and Gondola water decorations
 * Fixed an animation issue when casting Healing Ray while having a bow equipped and unsheathed.
 * Fixed sitting animations that were twisting the Avatar’s torso
 * Autumn Leaf Leggings now no longer remove underwear.
 * Fixed issue with moving platforms where anytime someone would do an emote with a VFX it would duplicate on every avatar.
 * Fixed z-fighting on clockwork dragon wings
 * Fixed various errors and exceptions
 * Fixed an issue where Gust would only effect the targeted NPC and no others
 * Edvard in Blood River will not send you to Soltown if you have already begun the Path of Love quest.
 * Added better logging for exceptions
 * Added Recipe for Small Plain Longboat water decoration to Carpentry
 * Central Brittany: The patroller who strolls past (198.0, 64.3, 249.7) will now only attempt to perform emotes that actually exist.
 * Clockwork Dragon: Fixed issue with VFX not appearing from correct locations (hopefully)
 * Final polish work on Xenos including fixing some stuck issues, collision issues, and some final decorating
 * Fixed formatting error in known issues book
 * Added Pristine Gothic Mansion Town Water Home to the game
 * Fixed broken rope ladders to crows nests on Baron Frigate and Baron Galleon
 * Made adjustments to Clockwork Dragon’s head tracking to fix the head flipping around incorrectly when he is tracking the player.
 * misc. SoundController update to hopefully have audio files playing through the audio source pool use the correct mixer.
 * Added Gondola and Small Longboat water decorations to the game
 * Pallas Cat item renamed to “Pallas’s Cat”
 * Added 2 new routes to get to the upper level path on the back of Blood Bay (involving fumaroles and platforms)
 * Fixed window issues with the Rowhouse Greenhouses.
 * Fixed collision on arched stone bridges so players will no longer “levatate” above it as they walk across.
 * Adjusted collision in Stucco 4-story w/Right Alcove Rowhouse so that tooltips will display on wall decorations.
 * Made LOD water material for Cinereous Stone 2 tier fountain more transparent to alleviate popping.
 * Fixed several visual issues with the Pirate Galleon city sized water home.
 * Shogun 4-story Rowhouse: fixed missing railing on stairs that lead up to the third floor.
 * Elven two story w/ left alcove Rowhouse: fixed fake duplicate door
 * Fixed collider on Diagonal Muntin Wall Light decoration so that it can be placed correctly.
 * Adjusted colliders and pivots on Ornate Iron & Glass Wall Light decoration so that it may be properly placed on walls without sinking into the wall.
 * Remade LODs for clockwork dragon to address popping issues.
 * Attempted fix for Elven 4-story Rowhouse exteriors disappearing at a distance.
 * Fixed Ornate Circlet going through bob hair
 * Fixed misaligned doors in Elven four story city home.
 * Fixed various bugs with dry docked version of the pirate galleon city home.
 * Adjusted LOD ranges on two story shogun rowhouse.
 * Fireworks now properly connected to volume sliders
 * Wizard Tower portals now properly connected to volume sliders
 * Shogun town and city homes name change update to include size
 * Updated 3 new boat decos to support reflections on water
 * Known Issues:
 * Some of the new potion recipes are not working correctly
 * Some NPCs are not holding items correctly (mugs, brooms, etc.)
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Hair is not properly working with lighting, fog, etc.
 * Lot Deeds cannot be purchased in Offline Mode
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 546

 * Fixed an animation issue where having the bug sprayer or spyglass equipped would lead to a pumping arm
 * The current durability of an item is now increased when its maximum durability is increased via masterwork
 * Facial Hair should display properly now.
 * Plague Doctor Hat should now be dyeable
 * Fixed stats on Phoenix Bites food
 * Ardoris Guard Armor now has armor stats
 * Re-added pressing “T” to toggle between Auto and Free attack. Removed option from Game Settings.
 * Minimum time between NPC barks raised from 10 seconds to 45.
 * Fixed typo with town crier dialog
 * Demig’s Battle Camp: Guards at the gate will now accept Essen’s writ of passage if the player has it.
 * Guards at the front gate of Skrekk will talk to player as intended.
 * Kobolds no longer advertise in keyword hinting that using obscenities with them will anger them into attacking you. (You still should probably not do that.)
 * Set minimum crafting durability to 30+
 * Campfire is now properly connected to volume sliders
 * Blood Bay water is now appropriately dangerous! Swimmers beware!
 * Xenos:
 * Foliage removal to improve frame-rate
 * Fixed several floating assets
 * Fixes to stone mural placement due to changes in prefabs after LOD addition


 * Tame Heal now only works on pets. Description has always said “Heals a tamed creature” and we had at first let it also heal players but it was being used to bypass all the Life school restrictions so it was effectively an exploit. Our apologies if you have built your deck around this exploit.
 * Deep Ravenswood: Increased chances of running into a Ferocous Red Spider in this scene.
 * Graff Gem Mines: Shock Monkeys in this scene will now display their correct names.
 * Improving the fire vfx on Torch of Jerik slightly
 * Minor tweaks to make male run cycle a little less “prancy”.
 * Quick tweak to Blood Bay terrain to fix floating pearl beds along shore (they were floating after I smoothed the shoreline)
 * Blood Bay spawn and deco improvements including smoothing out shore along Judge’s Watch
 * Fixed down rotation of Pirage Galleon walking plank
 * Added Pristine Gothic Mansion Water Home to game
 * Dialed down the rotation on hips on female walk.
 * Fixed visual distortion on windows in the shogun row homes.
 * Fixed scale and brightness issues with the prebuild lights in the Shogun homes
 * Fixed bugs in Shogun City Home
 * Tapsoul now also adds a 2 minute stacking Life Attunement debuff
 * Balance pass on some existing Artifacts, possibly more Artifacts added….
 * Known Issues:
 * Some of the new potion recipes are not working correctly
 * Some NPCs are not holding items correctly (mugs, brooms, etc.)
 * When you watch another avatar swim the animations look broken.
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Hair is not properly working with lighting, fog, etc.
 * Lot Deeds cannot be purchased in Offline Mode
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 544

 * Fixed bug with Dig In skill where it would drain shield durability for the duration of being active
 * Fixed Dig In skill so it once again provides buff to other players in range
 * Added Shogun Lighthouse to Shogun Crown Merchant
 * Added 3 missing Hilt treasure chests related to Obsidian recipes. This should solve the mystery of the missing Obsidian Sheet, Spear, Axe Head, and Boots recipes.
 * Fixed issues related to players getting stuck loading into heavily decorated scenes (like POTs)
 * Holding Right-Mouse-Button should remove the cursor and allow players to pan the camera. However, it seems in some scenes, players were observing that the cursor would force itself active again (similarly to opening a UI window) when in active scenes with other players in combat multiplayer. This issue is now fixed.
 * Reduced food buff combat regeneration rate
 * Added a bottom covering area to the female Firedancer leggings
 * Kiln: Dion now correctly gives Blackblade Pass key
 * Fireplace in Shogun Rowhouses now properly hooked up to volume sliders
 * Spider webs now cause Avatars to get stuck again
 * Fixed issues with tents that was causing players to get stuck in the flaps
 * Blood Bay:
 * Volcano VFX: reduced colliding particle frequency for performance
 * Adjusted chairs in Scoundrel’s Hold (Blood Bay)
 * Changed clockwork dragon respawn time from 4 minutes to 8 minutes
 * Fixed collision and navigation on wooden platforms, stairs, and bridges


 * Bell Tower decoration now clears foliage on the terrain while being placed
 * Tuned the head tracking on the Dragon and Clockwork Dragon so they don’t break their pretty little necks
 * Fixed death collider on dragons which made them extremely difficult to loot, not perfect but much better
 * Fixed duplicate shutter on Shogun City Home.
 * Harvest: Set up banker to stay in place, and allowed deeds merchant to wander a short distance to reach nearby chair (should sit after navmesh rebuilds)
 * Added Dry Docked Pirate Galleon to the game
 * Fixed scale of Black Wings wearable
 * Fixed scale of Barrel decoration
 * Novia Overworld: Replaced temporary collision with permanent version for mountain north of South Varisalla Foothills, mountains between Vertas Pass and Superstition Canyon, and river south of Vertas Pass.
 * Pickpocket cooldown now decreases with skill level.
 * Round Wide Brimmed Hat is now correctly named “Brown Plague Doctor Hat”
 * Adjusted window materials so they are back to being more transparent (hopefully)
 * Attempted fix on 2-story Obsidian Rowhouse crashing into neighboring rowhouses.
 * New user registration is now direct, and doesn’t require getting credentials from email
 * Added pre-built lighting to Shogun Homes.
 * Fixes for Forced Conversation mode getting players stuck in bad state.
 * Shock Monkeys can now be looted if they die with stealth active
 * Icons for the new valentine’s day gift boxes are now correct
 * Chained Obsidian Shard can now be placed on floors (inside and on top of buildings)
 * The two Gallows decorations can now be used in Player Owned Towns
 * Yew, Kiln: lowered terrain a bit under Groceries Merchants to prevent their heads from sticking through the stall roofs
 * Xenos: Various framerate and visual fixes
 * Fixed stuck locations
 * Removed half of all grass in all areas
 * Added butterfly VFX
 * Restored correct materials to 3 greco roman statues
 * LODs for greco-roman statuary
 * Fixed statue LOD popping in xenos


 * Known Issues:
 * Facial Hair transparency is showing big opaque squares ironically
 * Some of the new potion recipes are not working correctly
 * Some NPCs are not holding items correctly (mugs, brooms, etc.)
 * When you watch another avatar swim the animations look broken.
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Hair is not properly working with lighting, fog, etc.
 * Lot Deeds cannot be purchased in Offline Mode
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 543

 * Xenos: Fixed various issues around Xenos including:
 * Brought bedroll back down to earth.
 * Fixed some breakable vases that were not reachable
 * Fixed a tent that players were getting stuck in
 * Added/improved signage for shops along perimeter of central stage/plaza, including some tooltip customization; also added a few weapon racks outside combat shop.
 * Added a few additional discoveries to scene.
 * Terrain edge and seam paint pass


 * Novia Overworld:
 * Updated travel speed for roads near (-423.9, 13.6, -62.2) and (-420.3, 12.9, -68.4).
 * Added box collider around the Tower of the Shuttered Eye so players cannot wiggle up the side of it.
 * Raised the sailing boats by a small amount to help avoid ocean water splashing through the hull.
 * Fixed a typo in the spelling of “Port Graff” in its Discovery location.
 * Restored access to the South Varisalla Foothills


 * Blood Bay:
 * Lava polish
 * Fixed collision that was too big on the trees in the swamps
 * Adjusted locations of enemy spawners and player spawn-in targets to reduce chances of players being attacked while spawning into the scene.
 * Adjusted LOD distances for some of the taller buildings in the town
 * Fixed missing effect icons found in Blood Bay (Fire Damage and Confusion Field)
 * Added missing flora
 * Fixed stuck spots
 * Added a Stealth Field


 * Fixed LODs on Cinereous Stone 2 tier fountain
 * Adjusted exterior of 2-story Obsidian Rowhouse to prevent crashing with neighboring rowhouses.
 * Fixed issue where player corpses would stand back up after dying while under the Knock Down effect
 * Obsidian Crown merchants no longer discuss potions.
 * Added 2017 Valentine’s Gift Boxes and 2017 Valentine’s Card to the game
 * Fixed distances on avatar sitting animations so they sit correctly in chairs.
 * Added some additional logging
 * Updated in game events and known issues books to be R38
 * Updated some materials on the Pirate Galleon and made various other fixes
 * No longer can you rudely do business with bankers, merchants and trainers while clapping coconuts in their face. The reign of coconut terror is OVER.
 * Soltown: Blacksmith now properly exits conversation when off duty
 * Fixed issue where baby clockwork dragons were flapping their wings too fast when landing and taking off
 * Modified cull distance on Oracle Confirmatory eyes so they don’t disappear before the building does
 * Fixed issue where melee combat attacks would disrupt mouse movement controls
 * Regeneration potions will now last a full 10 minutes.
 * Fixed bugs with craftable Shogun 1 Room Bungalow
 * Updated male and female walk cycles including walk backwards. Also added new encumbered animation.
 * Fixed Masterwork bug that prevented an item from being Masterworked more than 3 times
 * Tower of the Shuttered Eye: Adjusted Awareness and Help radii for all basic enemies and now they won’t dogpile on players going up the stairs.
 * Fixed bodices not removing underwear
 * Naryad Moors: All garlic resource nodes are once again correct size and not overly large.
 * Fixed various issues with the Shogun Lighthouse Village Home
 * Added recipes for the Perennial Coast Farmer and Peasant Outfits
 * Fixed Equipment not receiving durability bonus displayed and expected
 * Set Masterwork Grandmaster Durability item bonus to be static (30 bonus durability) versus variable
 * Fixed LOD issues on craftable fountain
 * Fixed incorrect durability on Shogun Armor helm
 * Ardoris: Re-positioned barrels at this location and swapped one out for indestructible version. Loc: (-274.7, 84.9, -99.4)
 * Website: New landing page and new background
 * Fixed issue where arrows were firing half a foot away from the left shoulder instead of from the bow
 * Ardoris: Fixed broken ladders in guard towers. Fixed missing collision on walls of bridges leading into the city
 * Vertas Pass: All cotton resource nodes are now scaled to proper proprotions.
 * Dreadlocks hairstyle should now properly display hair color (not so dull)
 * South Celestial Wetlands and North Celestial Wetlands: Spiked-skull markers are once again present at each exit archway.
 * Fixed broken Aerie Merchants
 * Fixed issue where Grandmaster Buffs remain applied to party members even when GM logs out
 * Harvest: The Housing Deeds Merchant at (130.8, 38.1, 162.0) no longer wanders.
 * Fizzle bonuses were being applied inconsistently for staves/wands vs open hand due to an order of operations issue in the math. The math has now been corrected and they should now be consistent but the result is players will likely see a change a change in total fizzle chance. Since we had to change the math for fizzle we also fixed a few lingering issues. 2 handed weapons were only counting as one for fizzle chances. They will now count as 2 full hands. The empty hand bonus was reduced to 10% (from 15%) per hand. Wands are still 15% bonus in either hand and staves are 30% fizzle bonus. The result is players who were wielding 2 handed weapons will see about 10-20% increase in fizzle chance for spells depending on the school.
 * Fixed issue in Soltown Catacombs where enemies could be Gusted through walls.
 * Superstition Canyon: The tree at (299.8, 56.6, 230.9) is now sitting properly at ground level. Elementals near (225.5, 51.9, 316.6) are no longer spawning within the rocks.
 * Nightshade Pass: Cleaned up shrubs in area and fixed ladder at Loc: (-19.5, 64.3, 215.9). Removed problematic fishing hotspot at (35.7, 19.3, 16.0).
 * Changed the name of the Poi Dog Statues to Foo dogs
 * Fixed various issues with the Shogun City Keep
 * Fixed bug where the Ghost corpse was not visible when killed and could be seen upright and alive when rezoning.
 * Fixed stuck spot in Vauban Pass )
 * West Perennial Trail: Grounded floating letter at this location. Loc: (-74.9, 33.5, -44.2)
 * Made a few skinning tweaks to Clockwork Dragon.
 * Fixed issue with decorations not being able to be placed in various locations of the 2-story Obsidian Rowhouse
 * Fixed problems with baby clockwork dragons VFX not showing up correctly
 * Fixed an issue where players would spawn into certain maps floating in the air
 * Adjusted pet collider sizes to improve pathing so hopefully they will get stuck less
 * Adjusted colliders on various wall decos to enable more consistent displaying of tooltips.
 * Adjusted collision on 3-story bamboo cluster deco.
 * Resolute Sewers: Turned off treasure chest functionality on several crates to allow access to resource nodes within.
 * Savrenoc Stronghold: Moved nodes to better locations. Loc: (-235.7, 35.8, -184.4)
 * Fixed empty merchant in Ferigs battle camp
 * Improved perimeter details in Forest 01 POT Templates
 * Fixed practice dummy LODs
 * Shogun Crown Merchant Updates: Blue Tile Roof row homes replaced with the new Shogun Row Homes, Two new Foo Dog Statues added, Existing Foo Dog statue lowered in price (10), Added Potted Bamboo 3-Pack, Added Ornate Shogun Room Dividers
 * POT Aelasar’s Forest: Upgraded to Village.
 * Fixed issue where swimming with the Firedancer outfit would make the avatar appear naked
 * Fixed various bugs with Shogun Rowhouses.
 * Earthquake now has visible VFX again
 * Fixed Ardoris Priestess robes and headpiece icons
 * Fixed various exceptions
 * Playing the phonograph now properly fades down scene music
 * Fixed Bone Armor icons
 * Kingsport: There were actually 3 NPCs using the same path, the third being a non-lamp-lighting guard. Split the path into 3 separate segments and assigned each NPC their own. Also added lamplighter schedule to guard, because why not?
 * North Ravenswood: Moved skeleton near (-160.7, 27.6, -139.8) away from the nearby tree to help keep him from spawning within the tree.
 * Fixed bug where Rend (Blades) created two DoT stacks on a single hit.
 * Changed Pirate Galleon crown price (350->300)
 * Fixed location of multi-selection item count when selecting items
 * Blood River: Edvard’s “unlock” keyword hint made more obvious.
 * Solania: Mark the craft supplier properly ends conversation when player says goodbye.
 * Redmill no longer has two town criers, but instead has a town crier which no longer acts as a banker and a separate banker similar to other player run towns.
 * Fixed short and long skirted bodices not removing underwear
 * Fixed issues with the ornate wooden street lantern.
 * Elementals will now also do some amount of hand to hand damage along with their elemental damage. This should fix exploitable issues with using Elemental pets to distract wild Elementals.
 * Fixed issue where players already sitting/dancing in a scene when you join will appear to only be standing idle instead
 * Added more magical artifacts! Go find them!
 * Fixed issue with ranged auto-attack projectile being very, very slow
 * Fixed bankers not opening the bank
 * Added a few quacks on Duck anim tracks.
 * Zombie Raven Sound Added
 * Wisp Sounds and Catapult sounds sfx
 * Remote bank access device display name updated (from “Bank Access Device” to “Remote Bank Access Device”)
 * Added Dye Remover to Obsidian Potion Crown Merchant: 12 pack for 8 gold cotos
 * Fixed missing textures and scale issues on copper baby clockwork dragon
 * Jabbering Bertha’s name appears correctly when heckling.
 * Fixed Clockwork Dragon disappearing on death
 * POT Templates: Grasslands 01, 01a, Forest 02: Increased flat areas in several locations for more easily placed castle lots. I left a subtle little patch of dirt on both ends of each intended lot space to help guide in placement.
 * Fixed male Firedancer outfit not removing underwear, woohoo
 * North Midmaer Way, North Hulenholt, South Naryad Pinelands, Solace Forest, Ulfheim: For Ulfheim and all related clones, fixed issue where Bear Patriarch was spawning inside rocks.
 * Fixed a typo in the description of the potion of might
 * Improved Earthquake VFX
 * Crag Foothills: Moved stag spawners to prevent the stags getting stuck in rocks
 * Fixed various issues with moving platforms related to not seeing other players properly
 * Fixed damage calculation on tooltips.
 * Fixed issue where Ground Pound range increased with skill level, but not reflected in range of targets hit
 * Known Issues:
 * Facial Hair transparency is showing big opaque squares ironically
 * Some Add On Store items listed in the Release Instructions post are not yet available (Dry Docked Pirate Galleon, Squirrel Pets, Baby Clockwork Dragon Pets, Ornate Circlet, etc.)
 * Some of the new potion recipes are not working correctly
 * Some NPCs are not holding items correctly (mugs, brooms, etc.)
 * When you watch another avatar swim the animations look broken.
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Hair is not properly working with lighting, fog, etc.
 * Lot Deeds cannot be purchased in Offline Mode
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 541

 * Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 38! How to Play instructions and game update notes on Release 36 are available here.
 * Known Issues:
 * Facial Hair transparency is showing big opaque squares ironically
 * Some Add On Store items listed in the Release Instructions post are not yet available (Dry Docked Pirate Galleon, Squirrel Pets, Baby Clockwork Dragon Pets, Ornate Circlet, etc.)
 * Some of the new potion recipes are not working correctly
 * Ranged auto-attack projectile speed is very, very slow
 * Some NPCs are not holding items correctly (mugs, brooms, etc.)
 * When you watch another avatar swim the animations look broken.
 * Cloaks will often sort through the avatar’s body
 * Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 * A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Hair is not properly working with lighting, fog, etc.
 * Lot Deeds cannot be purchased in Offline Mode
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

QA Build 446

 * Dev+ bug test

QA Build 445

 * Dev+ bug test

QA Build 444

 * Dev+ bug test

QA Build 442

 * Dev+ bug test

QA Build 440

 * Dev+ bug test

QA Build 439

 * Dev+ bug test

Build 536

 * Matched speed of waves respawning in Control Points to the speed that NPCs respawn in other scenes
 * Added some Shogun Bundle Items (Ornate Katana, Tansu Chest, Shogun Wall Lamps)
 * Fixed issue with some Skills/Spells not always firing successfully (Rapid Fire being the most obvious example)
 * Known Issues
 * Ornate Katana is missing its ornate hilt
 * Ornate Katana is titled simply “Katana”
 * Shogun houses have swinging doors but should have sliding doors
 * Ranged (Bow) players experiencing combat desyncs. Attacks not being registered the longer they play with others. This will happen if the player who is Master is having connection issues or is on a low end machine.
 * Targeting: Beneficent spells hit un-selected pets, not the caster
 * If you are patching R37 for the first time you will be going from 0 > 522 due to overall size of R37. This is as designed.
 * Dig In Skill has no cooldown timer
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Hair is not properly working with lighting, fog, etc.
 * Lot Deeds cannot be purchased in Offline Mode
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 534

 * Added mantle for placing decos to fireplace in Shingle roof 4-story rowhouse.
 * Lowered volume of Blood River Massacre water sound yet again (really, seriously, we did it this time)
 * Fixed weapons being visible when dead
 * Fixed female shogun wearable clipping
 * Fixed issue where teleport window would appear underneath other windows
 * Fixed broken collision in Oracle Confirmatory POT building
 * Fixed stuck spot in Solace Bridge
 * Fixed Merchant Shirt and Skirt defaulting to green and purple
 * Fix arrow trails not appearing after a while
 * Fixed some sorting issues with Shogun and Priestess outfits
 * Fixed issues with enchanting Wizard’s Hat and Fancy Merchant gear
 * Removed symbol from Empress headpiece
 * Fixed gap between door and door frame on the Rustic Three Story Water House
 * Fixed extreme contrast issues in dungeons and basements
 * Fixed receiving the wrong painting when purchasing the Curmudgeon painting in the Ardoris Art shop
 * Fix for AntiAliasing not working in some scenes
 * Fixed Siranto sigil still showing a bit on banners of the Shogun player wearable
 * Known Issues
 * Ranged (Bow) players experiencing combat desyncs. Attacks not being registered the longer they play with others. This will happen if the player who is Master is having connection issues or is on a low end machine.
 * Targeting: Beneficent spells hit un-selected pets, not the caster
 * If you are patching R37 for the first time you will be going from 0 > 522 due to overall size of R37. This is as designed.
 * Dig In Skill has no cooldown timer
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Hair is not properly working with lighting, fog, etc.
 * Lot Deeds cannot be purchased in Offline Mode
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 530

 * Fixed LOD issues with the Town Criers so they can now be seen at distance
 * Ardoris Priestess Headdress now dyeable
 * Fixed Shogun Siranto’s banners missing their sigils
 * Fixed broken doors on Obsidian water homes
 * Fixed missing hypen in One Man Band Fancy Hat name
 * Fixed issue with some craftable equipment not being enchantable
 * Fixed black stag visual issues
 * Multiple spells (Distract, Blink, Corpse Explosion etc.) can now be targeted and used properly
 * Fixed bloom being too intense and light being too bright in some scenes
 * Fixed stuck spot in Ulfheim
 * Fixed taming creatures failing for remote clients.
 * Fixed stuck spot in Nightshade Pass
 * Fixed Glacial Glissage was not doing any damage. Now does a 125% damage weapon hit.
 * Brightness slider now working again.
 * Zoning in sound effect now properly linked to volume control
 * Crypt of the Avatar: Eris will always request the missing report upon first greeting if player is tasked with its retrieval.
 * The obsidian floor lamp can now be placed inside homes.
 * Fixed some cases where combat would get out of synch (but does not fix all)
 * Added platform to resurrection ankh decorations to prevent placement where the spawn location is inside a wall.
 * Fixed flowers in priestess headdress rendering weird (showing up black depending on angle)
 * Fixed broken lights in Upscale Stables
 * Soltown: Can once again recieve experience from helping Japeth with his dilemma
 * Fixed male avatar pale skin material shininess
 * Reduced the volume and range of the Blood River Massacre river sound.
 * Known Issues
 * Ranged (Bow) players experiencing combat desyncs. Attacks not being registered the longer they play with others. This will happen if the player who is Master is having connection issues or is on a low end machine.
 * Merchant Robes default colors are not correct (purple and green)
 * Targeting: Beneficent spells hit un-selected pets, not the caster
 * If you are patching R37 for the first time you will be going from 0 > 522 due to overall size of R37. This is as designed.
 * Dig In Skill has no cooldown timer
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Hair is not properly working with lighting, fog, etc.
 * Lot Deeds cannot be purchased in Offline Mode
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 529

 * Fixed some incorrect information on Loading screen tips
 * Aerie: Music added to the scene
 * Main Menu: Music changed to Stereo. Was playing through left speaker only
 * Raised Overall Mixer Volume by +5db
 * Fixed z-fighting on 2-story Obsidian Rowhouse
 * Fixed antennae wearable appearing white
 * New Butterfly / Dragonfly sounds hooked up
 * New wolf footsteps
 * New Crocodile SFX
 * Fixed bad stretching at brisket of reindeer pets
 * Fixed dye bug that caused colors to erroneously change on certain areas of various pieces of equipment
 * Fixed stuck spot in Solace Bridge
 * Fixed female eyebrow textures
 * Added Elven 2-Story Globe Home to Elven Crown Merchant
 * Obsidian Merchant: Fixed issue with Juniper Topiary Tree 6-Pack delivering incorrect trees
 * Wisps no longer bleed
 * Novia Overworld: Fixed issue where players leaving Ardoris would spawn high up in the air
 * Fixed various exceptions and errors
 * Fixed bug where copying books displayed incorrect number of actual copies made in chat window message
 * Raffle tickets for R35 and R36 can now be placed as decorations
 * Changed some spell effects to “lasting” effects in order to make them go away when canceled (Sheild of Ice, Spellbinder Stance, Shield of Air, etc.)
 * Books: Various books had incorrect titles. These have now been fixed.
 * A copy of Cave Fables 3 that was mislabeled as Cave Fables 4 has been corrected
 * The Shepherd and the Sea series of two books was pointing to Weasel in the Granary stories, that has been corrected.
 * A book titled “Midras” that should be titled “The Destiny Pool” has been corrected
 * Known Issues
 * Multiple spells (Distract, Blink, Corpse Explosion etc.) have broken ground target validation. Cannot be cast.
 * Taming creatures fails 100% for remote clients. Only works while as master.
 * Ranged (Bow) players experiencing combat desyncs. Attacks not being registered the longer they play with others.
 * Bloom slightly too intense.
 * Brightness slider not working
 * Targeting: Beneficent spells hit un-selected pets, not the caster
 * If you are patching R37 for the first time you will be going from 0 > 522 due to overall size of R37. This is as designed.
 * Dig In Skill has no cooldown timer
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Hair is not properly working with lighting, fog, etc.
 * Lot Deeds cannot be purchased in Offline Mode
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 528

 * Major update to game camera and overall lighting:
 * Fixes antialiasing
 * Increased contrast and saturation
 * Improved light and shadow quality


 * Fixed barrel LOD popping in tower of the shuttered eye interior scene.
 * Valhold: Fixed collision issues with castle wall crenelations that would cause players to float in the air when jumping on them
 * Adjusted collision on red and silver rectangle rug to fix some decoration issues
 * Added collision to curly extensions on the roof of Blue Tile Roof Rowhouses
 * Ardoris: Chantik, Damai and Pintar have more to say on their views of love.
 * Etceter: Ezb Krohon is no longer utterly fascinated with the door to his shop.
 * Forest Siege: Scout correctly closes conversation on farewell.
 * Necropolis: fixes to Samael’s conversation
 * Epic Cloth Armor: color adjustments to match hood
 * Spite: Multiple fixes associated with the plot links between Spite and Malice
 * Path from Spite to Malice made much clearer
 * Agathon and Thetis will no longer try to sell adventurers ways into Malice that don’t actually help.
 * Charon will only give passage to Malice if adventurers have made arrangements.
 * Malice cannot be entered unless the Path of Love has been completed to that point.
 * Many other minor changes and clarifications to associated dialogs.


 * Music: Added and replaced Music in a bunch of scenes. This should fix the issue with login music continuing into any scene without ambient music, since they should all have music now. Affect following scenes: Spectral Foothills, Crag Foothills, Graff Gem Mines Entrance, Southern Grunvald Barrens, Wyrmsands, Eastreach Gap, Grunvald Shardfall, Verdantis Shardfall, The Clink, Plains of Righ Inis, Northmarsh, Southmarsh, Mysterious Swamp.
 * Fixed icons in Bag Mode being blacked out (for real this time we swear!)
 * Fixed bad LODs that affected many player houses
 * The PVP confirmation now shows up properly when using a teleport scroll
 * Polished textures on Epic Cloth Armor
 * Fixed obsidian cloak floating too high over shoulder of male fortified leather armor
 * Fixed various exceptions and errors
 * Fixed issue with Coconut Mounts where mount speed persists despite unequip until avatar stops completely
 * Deleted unused plot fences, team pvp portal, and empty triggers from Soltown
 * AOE targeted spells are now treated like Blink. If you can’t walk to the spot, you can’t cast there. This is to close some loopholes and exploits associated with AOE spells
 * Deleted unusued, disabled objects from Braemar scene (plot fences, teleporters, triggers)
 * Novia Overworld: Moved the houses and lamppost in the center of Ardoris away from the center to help ensure players spawning in from an *Ardoris siege encounter will spawn on the ground and not in the air.
 * Switched the opening song to load into memory so it doesn’t pause and stutter.
 * Fixed bad ladder in Obsidian City Keep
 * Added decoable mantle to Shingle Roof 4-story Rowhouse
 * Added trim to goal section of the Ornate Gustball Field.
 * Fixed Printing Press Bug where copied books would have “Blank Book” as Title
 * Moved Elven 2-story Globe home door to the front of the entry way.
 * Adjusted the deco wall surfaces in the 4-story greenhouse to sit directly on the walls to fix some issues with deco placement
 * Adjusted LOD ranges for trees on top of elven village hill playerhouse.
 * Fixed z-fighting on Obsidian 2-story Rowhouse.
 * Increased the distance we clear grass around plots (trees not affected) to fix issue where sometimes grass would sometimes still show inside houses
 * Made adjustments to collision of rock formation in Vauban pass
 * Fixed bug where Fire Elemental and Phoenix overhead glyphs persisted after summoning completed
 * Fixed issue where items could be stacked beyond 5 item stacking limit
 * Fixed issue where sometimes moving a container between inventory and lot could cause errors
 * Fixed issue that was blocking Offline delivery of recipes and titles
 * Turned down volume of water in Blood River Massacre (for real this time)
 * Fixed Elven Armor and Long Bow not disappearing during stealth
 * Fixed NPC overhead chat text getting cut-off by in-game 3D objects
 * Children in various places will react appropriately to Oracle minions.
 * Allow uppercase letters to be used for chat slash commands like /l, /L, /g, /G, /p, /P, etc
 * Fixed linked equipment not switching properly when swapping decks
 * Fixed issue that was causing graphical glitches with window glass on various assets like the 4-story Greenhouse Rowhouse
 * Set craftable Merchant Outfit and Wizard Hat to be enchantable
 * Edited pop-up help regarding conversations and journals so they aren’t as overwhelming.
 * Dynamic plots now clear trees/grass up to and including their plot marker, instead of just the offical plot space
 * A new NPC in Brightbone Pass will teach the /shiver and /warmhands emote.
 * Fixed pink floors on guard towers in Port Graff
 * Fixed bug that was blocking players from receiving the Heart of Sorrow and experience from Sequanna in Malice.
 * Fixed missing cloth physics on obsidian cloak
 * Fixed male avatar’s mouth lips not closing
 * Fixed flat blue ardoris guard player wearable legs icon
 * Fixed various errors and exceptoins
 * Fixed stuck spot in Ulfheim
 * Fixed Auto-run persisting between scene loads
 * Greatly increased fishing catch rate – doubled chance contribution from fishing skill
 * Fixed plot container UI bug that allowed the player to attempt (and fail) to add to an existing stack in the container without permission to modify/remove items from the container
 * Fixed pet Black Stag
 * Brittany Sewers: Fixed an issue with the ladder in the puzzle room to keep players from getting stuck in the water. Rearranged barrels in the same room to keep players getting stuck betweem them.
 * Recipe for Twirling Baton
 * Merchant Robes: Fixed dyeable area (again!)
 * Epic Cloth: Polished textures
 * Fix negative scale box colliders on Tavern counter
 * Darcy of Paxlair in Ardoris teaches /batonthrow and /batontwirl if asked about being a troubador.
 * Turn off graphics jobs for OSX/Linux
 * Fixed Enchant recipe
 * Aaron Denbo in Etceter teaches the /golfclap emote when asked about Artifice.
 * Karl Rognoff in Braemar will teach /burp when asked about beer.
 * Fixed issue where altitude was not being factored into combat calculations which was causing AOE attacks to hit players regardless of elevation differences.
 * Resolute: Various fixes involving the Lord Marshal and seneschal conversations/quests.
 * Fixed female avatar mouth doesn’t close completely
 * Ruined Keep: Fixed customized ladders throughout scene, such as at (256.8, 38.8, 293.2) and (250.2, 38.8, 276.5), to ensure their *interactions work correctly and they send players to the correct target locations.
 * Known Issues
 * Bloom slightly too intense.
 * Brightness slider not working
 * Targeting: Beneficent spells hit un-selected pets, not the caster
 * If you are patching R37 for the first time you will be going from 0 > 522 due to overall size of R37. This is as designed.
 * Dig In Skill has no cooldown timer
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Hair is not properly working with lighting, fog, etc.
 * Lot Deeds cannot be purchased in Offline Mode
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 524

 * Fixed lights on Ornate Stables
 * Resolute: Brigid’s journal entries no longer incorrectly state the Path of Courage quest line ends at that point.
 * Fixed missing material on antennae head wearable
 * Fixed various items not being linked to volume slider including: bat audio on Gothic Mansion, Crafting Stations, torches,
 * Master trainers in Owl’s Head show their title/what they train when their name is learned.
 * Novia Overworld: The entry point to the Twins Foothills once again allows access to that scene (very sorry it has taken us this long to fix this)
 * Fixed stuck spot in Epitaph
 * Superstition Canyon: The granite node at (32.3, 87.2, 192.3) is now accessible.
 * Fixed spells with ray VFX (ex Healing Ray) sending the VFX an infinite range across a scene
 * West Sanctus Forest: The ore buried deep in the rock at (25.8, 24.2, -59.4) has been uncovered and made accessible.
 * South Ravenswood: Moved the skeleton that spawns near the cluster of trees at (183.0, 26.6, -112.5) a few meters away, to help him not spawn within a tree.
 * Fixed icons in Bag Mode being blacked out
 * Fixed Control Point Timer Bar Remaining On Screen After Resurrection
 * Set Coconuts to be repairable via carpentry
 * Skills/Spells that change player position (Gust, Knockback, etc.) and Resurrection are now properly updating player position
 * Fixed Fireball DOT not working properly
 * Increased brightness level on Obsidian Wall Light and added Exterior Wall flag
 * Set gustball to 500 hps instead of 10 so they can more effectively use it in murderball
 * Final bit of flattening on Grassland and Floral Grassland terrains
 * Known Issues
 * Linked equipment in decks is sometimes not showing up when switching decks
 * Various gear (Elven Armor, Long Bows, etc.) are visible when stealthed
 * Targeting: Beneficent spells hit un-selected pets, not the caster
 * If you are patching R37 for the first time you will be going from 0 > 522 due to overall size of R37. This is as designed.
 * Dig In Skill has no cooldown timer
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Hair is not properly working with lighting, fog, etc.
 * Lot Deeds cannot be purchased in Offline Mode
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 523

 * Fixed bug that caused AOE skills to fail in certain situations
 * Fixed Autumn Fairy outfit’s pinkness in the material (saturation/brightness/contrast set to high in the shader)
 * Taming xp awarded now awarded with failed attempts.
 * Fixed terrain tree problems in Far Hinterlands that was causing black squares (also effects all clones)
 * Level up sound and Radio Filter now tied to Volume control
 * Jaanaford: The bonfire in the center of town now does fire damage to anyone who stands within it.
 * Multiple Obsidian Wall Lights and Streetlights can now be stacked in inventory
 * Valhold: There is now a tier marker at both archway exits.
 * Novia Overworld: There is now a tier marker at the Valhold entrance.
 * Fixed various exceptions and errors
 * Ardoris: Adjusted Cherry Tree blocking Merchant Sign.
 * Known Issues
 * Inventory icons in Bag Mode are blacked out
 * Linked equipment in decks is sometimes not showing up when switching decks
 * Various gear (Elven Armor, Long Bows, etc.) are visible when stealthed
 * Skills/Spells that change player position (Gust, Knockback, etc.) are not properly updating player position
 * Twin Foothills POT is inaccessible
 * Targeting: Beneficent spells hit un-selected pets, not the caster
 * Resurrection does not update player position correctly
 * If you are patching R37 for the first time you will be going from 0 > 522 due to overall size of R37. This is as designed.
 * Dig In Skill has no cooldown timer
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Hair is not properly working with lighting, fog, etc.
 * Lot Deeds cannot be purchased in Offline Mode
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 522

 * Fixed Offline rewards not being delivered properly
 * Fixed avatar positions not updating correctly.
 * Novia Overworld: The entry point to the Twins Foothills once again allows access to that scene.
 * Shogun Siranto and Priestess Khasi Guards now appearing in the game properly (not just looking identical to Ardoris City Guards)
 * Backed out shader performance optimization that was causing rampant instability issues (Owlshead was most noticeable)
 * Fixes for offline rewards missing items
 * Fixed dyeable areas for Merchant Shirt and Merchant Skirt
 * Fixed Ice Field, Ring of Fire, Soothing Rain not displaying VFX
 * Fixed Z-fighting on burned crate materials in Battle for Solace Bridge
 * Ardoris: reduced number of lovers scattered throughout town
 * Spite: Adjusted wall and arch that were blocking access to a player lot at 14.3, 38.0, -122.5
 * Adjusted Autumn Leaf Crown so it does not sort as much through hair (again, sigh)
 * Aerie: Minor fix to Grace Whitney dialog
 * Control Points: Removed all control point chests except the last one. Reduced the loot package on the remaining chest. Greatly reduced the respawn rate on the remaining chest.
 * Unique names for new Caretaker Crown Exclusive tombstone decorations
 * Fixed the missing skin texture on the Ardoris guards
 * Known Issues
 * Dig In Skill has no cooldown timer
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Hair is not properly working with lighting, fog, etc.
 * Lot Deeds cannot be purchased in Offline Mode
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 521

 * Fixed issue where weapons were being held incorrectly on male Ardoris guards
 * Added Novia Overworld art for Kas Ruins and Libris Ruins
 * Spite: Fixed oddly stretched bottles, and adjusted material on Flowers in Mortuarium Vases.
 * Spooky Cat and Dog rewards in Obsidian Bundles are now being delivered correctly
 * Obsidian City Keep in Obsidian City Bundle is now being delivered correcly
 * The icon for the Frozen Fountain is now correct.
 * Fixed various exceptions and errors
 * Fix crafting tool durability bug that caused crafting to fail when the tool appeared to have 1 durability
 * Fixed missing material on insect leg table
 * “Ornate” has been removed from the name of the 2016 snowball box.
 * Novia Overworld: Fixed various areas on roads that were slow spots that visually should not have been
 * Adjusted Autumn Leaf Crown so it does not sort as much through hair
 * Ardoris: Added discoveries, adjusted or added ankhs, and positioned player spawn locations for east and west gates; also adjusted some spawners in the scene that were not ideally positioned. Boats to/from west docks were active, but expanded collider and interaction ranges; also added teleporters to boats to/from east docks.
 * The icon for the Insect Leg Table is now correct.
 * Frozen Fountain can now be used to harvest water
 * Fixed transparency issue with player avatar eyelashes that made them look solid black
 * Fixed “broken” text for equipped tool in crafting window
 * Fixed Jabbering Bertha hair (yellowed it up a bit as it’s a decaying head)
 * Siege Encounter: The exit by the fallen log will send players to Novia. The exit at the archway will send players to the associated town.
 * Fixed issue where party nameplates were not showing up if they were not nearby
 * Fixed graphical errors on water in Far Hinterlands
 * Fix small text for “South Broken Road” on Novia
 * Removed Kobold Masks from Kobold Crown Shop
 * Ardoris: Fixed floating bamboo.
 * Samael will now follow the player through the Crypt of the Avatar (including helping them in the lower levels).
 * Highvale Village: Replaced the wooden stairs leading up to the Lunar Rift with stone versions that better allow NPCs to climb them.
 * Port Graff: Corrected the compass discovery label for the Town Crier.
 * Fixed Z-Fighting effect on tables and bookshelf in the Battle for Solace Bridge scene
 * Fixed low resolution on the Ardoris guard outfits
 * Fixed sticky stairs in Graff Gem Mines. Adjusted stairs and platforms for a smooth climb
 * Known Issues
 * Some rewards are being delivered in Offline Mode but some are still missing including emotes, titles, houses, bank slots, and recipes.
 * Ardoris Guards are missing skin texture
 * All Ardoris Guards are using the same model, missing Siranto and Khasi guards
 * Player positions are not updating properly in some scenes causing odd results
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Hair is not properly working with lighting, fog, etc.
 * Lot Deeds cannot be purchased in Offline Mode
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 520

 * Fixed water being too loud in Blood River Massacre
 * Fixed some issues with water gathering and sick animations
 * Fixed type in Player Instructions for Overworld Map
 * Fixed hand disappearing when Jabbering Bertha equipped
 * Fixed a few foods that could not be eaten
 * Alt+Click now self casts again
 * Fixed issue with Clockwork Monkey run cycle
 * Fixed front door position in Obsidian Tower village home
 * Fixed odd indentation on Pine trees (was visible in Elad’s Lighthouse)
 * Fixed z fighting on Obsidian 2-story rowhouse
 * Fixed gap in between wall and back door frame of Obsidian City Keep.
 * Adjusted deco layers on built in fireplaces in player homes to fix various bugs with trying to place items on the mantels
 * Fixed missing collision on lower part of Knight’s Lighthouse bridge.
 * Fixed door frame gap in Tailor Shop in Soltown.
 * Fixed non functional door on NPC Bank POT building.
 * Fixed barrel LOD popping in Tower of the Shuttered Eye
 * Fixed issue with Inn in Etceter that made players float in the air when nearby
 * Fixed missing roof collision the curly roof details on Blue Tile Roof Rowhouses
 * Adjusted the deco layers in Stone Basements to fix issue with stones showing through placed decorations
 * Fixed missing floor collision in Rustic Village buildings in Soltown
 * Fixed issue with Chaos Bolt damage type
 * Fixed the issue with the tooltip on the crafted Music sign showing Carpenter
 * Added recipe for Large Porcelain Vase
 * Fixed issue where catapult was not lootable and setup death visuals for catapult
 * Added hatch to the roof of the Obsidian Village home
 * Fixed issue preventing placement of pavers beneath the lip of the Viking (Village) home
 * Fixed torch being un-linked from volume controls
 * Fixed loading screen cutoff on wider than 16:9
 * Fixed Rewards filter in bank not displaying any items in certain conditions
 * Novia Overworld: Updated height of Sequanna Colossus to that it doesn’t z-fight with the terrain (349.7, 15.6, 18.9).
 * Eastreach Gap: Corrected issue with Control Point door at (-132.5, 130.0, -123.0) not opening properly.
 * Valhold: The cabinet at (90.1, 76.0, -94.8) now has a proper loot package.
 * Fixed various Exceptions and Error reports
 * Blood River: Fixed issues where players would fall through the ground in certain areas
 * Soltown Catacombs: fixed box of torches
 * Fixed catapult to replace missing ammo cup and added ammo props nearby
 * Obsidian City Keep now being delivered in game
 * Fixed bug that caused the player to stop auto-running when moving from land to water or from water to land
 * Fixed missing control point flag in superstition Canyon
 * Fixed stuck spots in Nightshade Pass
 * Fixed resolution issue with Epic Cloth Armor
 * Brittany Central: Fixed various issues with LOD popping and Z-fighting
 * Fixed issue where Guards appeared to be holding invisible torches
 * Fixed issue where the Targeting Reticle had translucent geometric shapes on it (texture compression artifacts)
 * Ardoris: additional dialog for Damai in Khasi’s castle
 * Ardoris: Reston the trainer now uses new Ardoris guard armor
 * Spite: minor conversation fixes
 * Clockwork Monkeys are now properly scaled
 * Performance Optimization
 * Fixed Ant and Ants Cloak blurry icons
 * Fixed broken shoulder pad on Elder Elven Archer Armor
 * Adjusted floor deco layer in Stone Basements to fix issues with placing rugs
 * Fixed female braids clipping with wearables shoulders during combat idle
 * Created new combined mesh for grate used in Superstition Canyon and replaced it in scene
 * Siege Encounters: Fixed an issue where players would exit the siege through the “town” exit but be sent to Novia, instead. Players should now be sent into the correct town when exiting through the town exit. However this introduced new issue where you cannot access the Novia Overworld.
 * Superstition Canyon: Removed teleporter NPC
 * Known Issues
 * Spooky Cats and Dogs for Obsidian Town and City Bundles are not being delivered
 * When towns are under siege you cannot access the Novia overworld from the town nor the siege encounter scene
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Clockwork Monkey is scaled incorrectly (much too large)
 * Inventory icons on some of the new assets are incorrect or blurry
 * Hair is not properly working with lighting, fog, etc.
 * Lot Deeds cannot be purchased in Offline Mode
 * Rewards are not yet being delivered in Offline Mode
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 519

 * Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 36! How to Play instructions and game update notes on Release 36 are available here.
 * Known Issues:
 * Spooky Cats and Dogs for Obsidian Town and City Bundles are not being delivered
 * When towns are under siege you cannot access the town until the siege ends
 * Obsidian City Keep not being delivered
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Clockwork Monkey is scaled incorrectly (much too large)
 * Inventory icons on some of the new assets are incorrect or blurry
 * Obsidian Village home missing roof access
 * Porcelain Vase recipe missing
 * Hair is not properly working with lighting, fog, etc.
 * Lot Deeds cannot be purchased in Offline Mode
 * Rewards are not yet being delivered in Offline Mode
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

QA Build 428

 * Dev+ bug test

QA Build 427

 * Dev+ bug test

Build 511

 * Fixed re-learning a recipe with greater teachability.
 * Zombies in North Fetid Swamp, South Longfall Wetland, and Naryad Moors will no longer spawn in trees.
 * Adjusted craftable gustball field to be roughly the height of a paver for navmesh purposes.
 * Novia skull markers are now in place throughout South Paladis.
 * Dancing no longer breaks the bottom of the wedding dress (and other dresses).
 * Edvard will now let you leave Solace Bridge if you are a horrible monster and get Charlotte killed.
 * Fixed invisible colliders in Highvale Village.
 * Player Town “Formosa” – Changed interconnections with Brittany Estates, Brittany Fields, and Elad’s Lighthouse from boats to balloons.
 * Fixed a bug that prevented stacking some crafted items.
 * Known Issues
 * Hair is not properly working with lighting, fog, etc.
 * Lot Deeds cannot be purchased in Offline Mode
 * Rewards are not yet being delivered in Offline Mode
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Fire Arrow icon not visible in tutorial
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 510

 * Due to issues with quest completion, the ability to request forgiveness for lost mail deliveries has been reset for all avatars.
 * Added Elven Town and Elven City Homes to Elven Crown Merchant
 * Changed wallpaper in Pristine Gothic Mansion
 * Adjusted minimum number of claimed lots to show more than just foundations from 1 to 2 on Overworld POTs
 * Fixed issue where the Willkommen Ale mug was not showing up when equipped
 * Image quality for thumbnail icon of Epic Cloth Gloves and Feet fixed
 * Fixed issue with Passive Stance Focus Regen not being accurate
 * Fixed various exceptions and errors
 * Ardoris: Wander radius on Johann Morton was large enough that he could occasionally end up outside; took the opportunity to give him an emote path behind his counter.
 * Owl’s Head Sewers: Fixed skeleton spawning issues at (66.8, 0.0, -17.4) and replaced ladder at (89.1, 19.9, -17.3) to be a fully-functioning 2-way ladder.
 * Brittany Alleys: Fixed wandering bankers
 * Turned on shadows on POT icons on Overworld
 * Fixed fog not showing properly on Linux
 * Awkward stairs in Crypt of the Avatar: Replaced pile of mesh rubble with a tiny little terrain and a few rubble elements
 * Fixed issue where VFX were not attaching to proper location on lots of creatures
 * Obsidian Arrow now properly animating again
 * Now properly turning off held items while eating.
 * Added VFX for Animal Charm
 * Yet another fix for the audio bugs with the German Automaton (we swear we think this fixed it)
 * Fixed invisible wall in Greenhouse Rowhouse.
 * Fixed stuck spot in Rustic Village Inn home
 * Some fixes related to party members and disconnects
 * Added Yule soundtrack to game
 * Known Issues
 * Recipes purchase prior to R36 that are Teachable cannot be upgraded to Taught nor can they be upgraded to teachable
 * Hair is not properly working with lighting, fog, etc.
 * Lot Deeds cannot be purchased in Offline Mode
 * Rewards are not yet being delivered in Offline Mode
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Fire Arrow icon not visible in tutorial
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 509

 * Fixed missing Public Vendor Items
 * Fixed collision issues on Bridges (visible in places like Midras where there were “invisible walls” blocking places)
 * Reducing skeleton hit points by about 30%
 * Reduced Health on Elves, Skeletons and Human NPCs by 1/3
 * Reducing the intensity of the Elysian Illumination particle effect
 * Testudo duration was incorrectly set to 1 second. Now back to 10+ skill Level/10
 * Resurrection will no longer trigger combat mode when cast.
 * Fixed some exceptions
 * Fixed female combat SFX to be 3D so they won’t be heard across entire map
 * Fixed torches not being linked to volume sliders
 * Fixed Bat SFX not being linked to volumes sliders and also now made them 3D sounds so they won’t be heard across entire map
 * Fixed wind audio not being linked to volume sliders
 * German Automaton should now no longer be heard across entire scene
 * Turkeys should now properly make sounds
 * Allow gustball field to be placed over trees, clear terrain details when placing.
 * Fixed bug that prevented players from teaching/trading a given recipe more than once without rezoning
 * Reducing the delay time from when casting completes to when the effect is triggered on the following spells:
 * Animal Charm
 * Banish Undead
 * Celestial Blessing
 * Chain Lightning
 * Chaotic Feedback
 * Chaotic Step
 * Corpse Explosion
 * Dazzling Rays
 * Death Shield
 * Enlightenment
 * Fire Arrow
 * Fire Ball
 * Healing Touch
 * Ice Arrow
 * Ice Field
 * Light
 * Lightning
 * Moon Beams
 * Night Vision
 * Purify
 * Purify Burst
 * Resurrection
 * Ring Of Fire
 * Searing Ray
 * Shield Of Crystal


 * Known Issues
 * Items listed in the Release notes are not all yet listed in the Add On Store
 * Hair is not properly working with lighting, fog, etc.
 * Lot Deeds cannot be purchased in Offline Mode
 * Rewards are not yet being delivered in Offline Mode
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Fire Arrow icon not visible in tutorial
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 508

 * Chillblain’s Compendium: A breakable wall at (312 -19.816 69) was unbreakable, but now there is simply a hole that players can pass through unhindered.
 * Fixed female avatar eyes clipping through eyelids in creator
 * In-game Known Issues book text updated
 * Fixed various exceptions and error messages
 * Graff Island: Removed unintentional exit location and added wicker fence asset to visually support blocking volume Loc: (-451.4, 65.2, -132.5) Added additional tall-grass and foliage to indicate more wild map border, but zone-out is intentional here at river source.
 * Fixed floating Lighthouse on Hidden Vale overworld map.
 * Also, increased terrain thickness value on Hidden Vale Overworld to help prevent falling through terrain
 * Graff Island: Set terrain thickness to 3 to help prevent falling through terrain
 * Set terrain thickness to 3 on all Brittany maps in attempt to prevent players from falling through terrain
 * Fixed Obsidian Plate Armor not appearing black (no really, seriously, for real this time)
 * Added Mantles to fireplaces in houses that have built in fireplaces
 * Added new glass component recipe to merchants to support recipe for Glass Roof Rowhouse
 * Added recipe for Glass Roof Rowhouse (carpentry)
 * Fixed bug where music from German Automaton was playing scene wide versus being a local source
 * Fixed stuck spot underneath 4 story Yule Tree.
 * The Epitaph: More fixes to help the spiders move around
 * Adjusted some LODs on the small fountains
 * Cocoon of Night now takes a reasonable amount of time to cast.
 * Fixed stuck spot in solace bridge
 * Added ankh to Elad’s Lighthouse scene on the island with the Lighthouse
 * Fixed bricked-up windows on the outside of Small Old Keep Village Home
 * Fixed few items missing Tanning crafting tags (mainly related to trophy heads)
 * Fixed Practice dummy recipe: added unique name for bags to prevent crafting confusion
 * Fixed collision on 4-poster bed so that decorations will not float above the top of it.
 * Fixed merchant selling duplicate recipes of Fancy Merchant Gloves
 * Fixed bug with stairs and decorations in Gothic Mansion
 * Fixed journal entries not writing when the lich of Ravensmoor is slain.
 * PRT Forest 01 and PRT Island 01: No boats in these PRTs should have overlapping boats anymore (such as Port Titan).
 * Fixed non-functional secret door in Baron Frigate city home.
 * Fixed windows not having collision in Ornate Glass Roof Rowhouse
 * Shores of Malice: Added basic loot package to the corpses at (-23.9, 13.1, -99.7).
 * Fixed gap between door and door frame in 4 story Viking rowhouse.
 * Polished animations for /firedancespin emote.
 * Turned off mesh compression to resolve flashbulb effect on burnt elven hill house
 * Fixed bad stretching female braids hair style
 * Etceter: Added a compass discovery for the town crier at (108.8, 20.7, -54.0).
 * Added collision to yule tree skirt to prevent yule boxes from crashing.
 * Fixed white boxes in stone & timber 5 story village basement.
 * Polished water in Wishing Well
 * Graff Island: Added collision to carts and tracks in factory and docks area
 * Ardoris: Added discovery for Town Crier.
 * Fixed green board crashing through floor in Elven Town Treehouse
 * Owl’s Rest: Fixed issue that might have prevented access to this POT
 * Attempted fix for transparent beams in Ornate Greenhouse Rowhouse
 * Fixed naming issues with the Venison butchery recipes
 * Midras: Fixed issues involving stuck spots, no collision on assets, water, and invisible walls in various areas. Adjusted collision for the giant tree in the center
 * Fixed Charlotte’s arm popping out of socket when celebrating
 * Graff Gem Mines Entrance: Fixed some issues with Kobolds pathing that might have caused them to not be responsive
 * Compressing and uploading the most recent unity log for crashes. The patcher now specifies a logfile location, which it backs up every time the Launch button is pressed.  The client checks for a crash and if one is found it compresses and uploads the backed up log file.
 * Fixed issue that was preventing summoning the Gustball on the new Gustball field
 * Graff Gem Mines: Kobolds seemed to aggro as expected, however found that satyr spawners in room could spit out 2 fauns, which would just maintain distance from player and not fight without a leader – fixed this by swapping faun spawn chance for ranged satyr. Also found that patrolling earth elementals could aggro, and while taking circuitous route to reach player, lose aggro and go back to patrol. Fixed this by adding additional places for them to access water to reach player.
 * Set terrain thickness to 3 in Eastreach Gap in an attempt to fix instances of falling through the ground
 * Known Issues
 * Some items on Public Vendors (like Ardoris) have disappeared. They will return in a future patch.
 * Combat Sound Effects are not playing properly and are not properly linked to volume controls
 * Items listed in the Release notes are not all yet listed in the Add On Store
 * Hair is not properly working with lighting, fog, etc.
 * Lot Deeds cannot be purchased in Offline Mode
 * Rewards are not yet being delivered in Offline Mode
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Fire Arrow icon not visible in tutorial
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 507

 * Added missing ladder to Glass Roof 4 Story Row House (craftable)
 * Hidden Vale PRTs now have proper town criers and bankers
 * Avatars will now properly animate when looting non-skinnable corpses (like humanoids)
 * Midras: Fixed interactive vine that lead to stuck spot.
 * Renamed crocodile size to prevent confusion with trophy head
 * Added extra mantel geometry in rowhouses that have built in fireplaces
 * Fixed incorrect crafting flags on few meats (like chicken)
 * Fixed bug that could cause the trophy/player name on skull candle to be lost – can no longer be stacked if the player names do not match
 * Fixed random lines showing up in terrain in numerous scenes.
 * Added recipe for Glass Roof Four-Story (Row Home) to carpentry
 * Isle of Storms: Adjusted collision at (35.0, 8.6, 58.2) and (21.1, 9.5, -62.6) to eliminate locations where players could “float” while against the collision.
 * Fixed issue that was blocking resource harvesting on vertical surfaces and also preventing interacting with breakable walls
 * Etceter: Removed the floating vials at (55.6, 23.7, 23.5).
 * Adjusted “terrain thickness” value of Novia terrain from 1 to 3 to address players falling through terrain
 * Fixed issue with crafted repair kits displaying erroneous bonuses
 * POT Knightmare Falls: Overworld location change for POT Knightmare Falls was overwritten accidentally. Re-did location change.
 * Update to R36 Known Issues text
 * Corrected rendering issue on watered soil material.
 * Charlotte Gray now cries and is nervous as intended during the Solace Bridge tutorial.
 * Known Issues and Player Events books now updated for R36
 * Current task added to journal when speaking at first to Arabella in the Isle of Storms opening sequence.
 * Chaos Ankh now properly sends playes to random locations upon resurrection
 * Added sfx to doors in Elven Village Keep home
 * Fixed wrecked galleon collision errors (can be seen in Elad’s Lighthouse scene)
 * Fixed missing geometry on roof of Lord Benefactor home
 * Removed deprecated Player Guide from starting inventories
 * Fixed icons for Gift Boxes
 * Update to Death Spell effects
 * Fixed issue with Cows and Sheep that was causing players to face backwards when skinning them
 * Added new Ice/Water Spell effects
 * Fixed collision issues with Round Tower Village home
 * Radiant Energy Capacitor and Radiant Energy Coil can now be used as Player Town decorations
 * Fixed various stuck spots and other visual errors in Brightbone Pass and Superstition Canyon
 * Fixed invisible floor in Lord Benefactor playerhouse.
 * Fixed issue where ABC files were not playing from start of file
 * Fixed issue where casting Chain Lightning while stealthed did not break stealth
 * Updated global Music Headrooom
 * Fixed issue where emote SFX would continue playing over ABC files
 * Fixed issue where dead players could still see emote VFX
 * Malice: Fixed issue where Spiders were moving through locked gates
 * Fixed issue where pet renames were being reset when resummoned
 * Crag Foothills: Fixed inaccessible ore node.
 * Fixed various exceptions
 * Added function for embedded clickable links in for Message of the Day
 * Fixed issues with Four Story Ornate Glass Roof Rowhouse
 * Fixed bug that caused a skill to be interrupted when the player begins dragging a glyph from their hotbar
 * Fixed pet raven, eagle, and owl nameplates being too high
 * Brittany Central: Fixed floating book in the castle library.
 * Fixed female avatar’s black teeth
 * Added a special hold pose for pipes to prevent the stems from stabbing you through the torso when running
 * Fixed typo in Fortified Cloth Boots recipe
 * Fixed bugs with Practice Dummy recipe
 * Resurrection Ankhs can now be placed inside
 * Display recipe teachability in recipe item tooltip
 * Chaos Resurrection Decoration now named “Resurrection Chaos” as per Lord British
 * Resolved various inconsistencies among the Shingle Roof series of craftable houses
 * Fixed female bob hair style
 * Fixed issue where the Portable Aetheric Amplifiers (aka Headphones) would randomly stop working
 * Fixed resource node bug that produced incorrect yield when meticulous collection was interrupted
 * Polished some table and chairs placement in Ardoris Castle
 * The Epitaph: Made adjustments to help the spiders move around more easily
 * Fixed issue that was causing the Fireball casting animation to not complete
 * Fixed issue that was causing house pets to sometimes follow players off of the lots
 * Novia Overworld: The floating grass at (-112.2, 15.0, -294.4) has been removed.
 * East Perennial Trail: Fixed issue with tree sorting into the Bootleggers hut
 * POT Styx: Upgraded from Village to Crossroads Village.
 * Added interactive candles to 2016 yule trees, also fixed white bark bug.
 * Necropolis: Moved braziers and other objects on the floor around (-5.1, 0.0, 1.5) to have a better NavMesh so NPCs have an easier time getting through tight areas.
 * Malice: Corrected the spelling of Crematorium, the Discovery at (129.6, 5.1, 470.4).
 * “Yule Gift Box” recipe is now named “Gift Box” to match the item it creates
 * Don’t allow taming necklace with active/summoned creature to be unequipped during deck swap
 * South Celestial Wetlands: Moved the cotton node from (96.7, 23.0, -133.7) up the hill at (-20.03 -80.07 84.08) and rotated it so the harvest access point is sensible.
 * Brightbone Pass, Superstition Canyon, Eastreach Gap: Increased leashes for all Control Point NPCs to 100m, to ensure that all leashes are wide enough to include the Control Point area from the starting points.
 * Ardoris: Fixed some pathing issues with Jenn the NPC
 * Graff Island: Fixed a stuck spot
 * “Ornate Scarecrow” now has display name “Ornate Scarecrow 2016”
 * Fixed the bug that was causing all the trees and terrain to get blown out white appearance at sunset and sunrise
 * Emotes for /closeumbrella and /openumbrella now displaying in Emote menu
 * Improved crafting table performance
 * Added exterior floor flag to craftable potted topiary
 * Modified seat colliders on sofas to accomodate decos placed on sofa.
 * Removed debug directional text in Mysterious Swamp
 * Fixed issue where lamps and grass were causing flickering issues
 * Did a combination of skinning tweaks and idle animation adjusting to make tongue work well for all dog models.
 * Fixing text for Glancing Blow to match the skill.
 * Increased the reaction window for Aetheric Feedback from 2 to 3 seconds.
 * Discharge had an artificial delay of 1 second that has now been fixed.
 * Fixed grey hair color option rendering too white
 * Bankers in central Brittany no longer wander away from their station.
 * Strength of Earth can now be cast while moving.
 * Removed 2016 from regular gift box descriptions
 * Fixed invisible Knight of Norgard
 * Known Issues
 * In the greatest of ironies ever Gustballs cannot be summoned on the new Gustball field
 * Some items on Public Vendors (like Ardoris) have disappeared. They will return in a future patch.
 * Combat Sound Effects are not playing properly and are not properly linked to volume controls
 * Items listed in the Release notes are not all yet listed in the Add On Store
 * Some recipes are not yet in the game like the Glass Roof Rowhouse
 * Hair is not properly working with lighting, fog, etc.
 * Lot Deeds cannot be purchased in Offline Mode
 * Rewards are not yet being delivered in Offline Mode
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Fire Arrow icon not visible in tutorial
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 504

 * Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 36! Notes on what is in this release are available here.
 * Known Issues
 * Ore nodes on vertical surfaces cannot be harvested
 * Combat Sound Effects are not playing properly and are not properly linked to volume controls
 * Items listed in the Release notes are not all yet listed in the Add On Store
 * Some recipes are not yet in the game like the Glass Roof Rowhouse
 * Hair is not properly working with lighting, fog, etc.
 * Lot Deeds cannot be purchased in Offline Mode
 * Rewards are not yet being delivered in Offline Mode
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Fire Arrow icon not visible in tutorial
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain and Snow is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

QA Build 420

 * Dev+ bug test

QA Build 419

 * Dev+ bug test

QA Build 417

 * Dev+ bug test

QA Build 415

 * Dev+ bug test

QA Build 413

 * Dev+ bug test

QA Build 412

 * Dev+ bug test

Build 502

 * Updated to newer version of Unity (should address some visual anomalies but may create others)
 * Slowed down spawn rates on waves in Brightbone Pass and Superstition Canyon Control Points
 * Known Issues
 * Fountains and Wells placed in POTs will only provide water to the POT owner
 * Lot Deeds cannot be purchased in Offline Mode
 * Rewards are not yet being delivered in Offline Mode
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Fire Arrow icon not visible in tutorial
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 501

 * Fixed /playsync for musical instruments
 * All elven tents are now allowed as Player Town decorations.
 * Portable Aether Vibration Device now linked to master volume.
 * Camera now visible to other players when taking pictures
 * Fixed bug with Lunamisn armor proc adjusted that was making it think it was 100% instead of 5%
 * POT Beregost: Corrected exit hex coordinates for Beregost.
 * Fixed Cinerous and Isabelline Fountains for water gathering
 * Fixed bug where watered plants could not be interacted with
 * Fixed bug with quest rewards
 * Kiln Cistern: Fixed ladder teleporter transform positioning for all problem ladders in scene.
 * The Concentration skill in Focus is now called Tranquility
 * Known Issues
 * Fountains and Wells placed in POTs will only provide water to the POT owner
 * Lot Deeds cannot be purchased in Offline Mode
 * Rewards are not yet being delivered in Offline Mode
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Fire Arrow icon not visible in tutorial
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 500

 * Fixed some deco wall surfaces on first floor of Gothic Mansion
 * Some fixes to the Firedancer outfit on the male avatar
 * Fixed some issues with the Viking Town Stronghold
 * Fixed sorting issues and missing gold color with Firedancer outfit
 * Ardoris Black Arrow quest convo additions
 * Website fixes
 * Increased falloff distance for NPC SFX so they can be heard from farther away
 * Fixed various exceptions
 * Fixed Obsidian Armor color again (hopefully we got it this time?)
 * Fixed bugs with Elven Village Keep
 * Removed duplicate shutters from Stucco Row Houses
 * Fixed 4th story wall gap in Stone 4 story Row House.
 * Yet another fix to address deco lights not providing light properly
 * Fixed odd texture square in bank ceiling
 * Fixed internal door frame texture in 4 story Wood & Plaster Row Houses.
 * Made ants in Ant Farm darker to be more visible.
 * Fixed incorrect compass rotation in Necropolis
 * Fixed planter box highlight bug
 * Fixed icon for music symbol that looked like a fish
 * Control Points: Modified leash ranges for NPCs
 * NPCs using the white male Owl’s Head guard model can again be interacted with.
 * Bloodriver: Fixed an issue that would sometimes cause undead enemies to not spawn.
 * Fixed various Elven Town Tree Home issues
 * Removed duplicate recipes from Ardoris merchant
 * Fixed various Elven City Home issues.
 * Solania Catacombs: Restored loot bundles on corpses in scene.
 * Crypt of the Avatar: Removed the rusty sword from the arms of the Avatar skeleton at (90 25.997 291.799)
 * Spectral Mines: Unified faction of undead here with bandits so they will no longer kill each other
 * Fixed bug that would cause Flaming Bagpipes to endlessly spew flames (awwww!)
 * Fixed blocked rear entrance of Shingle Roof 3-story Open Plan Village Home
 * Fixed practice dummy being unplaceable.
 * Improved pets following on/off player lots.
 * Fixed windows with sorting errors in Ardoris carpentry shop
 * Fixed craftable water well collision and water material
 * Fixed male water gathering animation
 * Fixed Roving Encounters not starting due to npc state corruption when joining a running scene.
 * Fixed issue where Roving encounters were not matching location on Overworld
 * Another iteration on Enchantment Item Glow: slowed down the speed of pulsing, lowered the intensity and made the color more white, less blue
 * Known Issues
 * Fountains and Wells placed in POTs will only provide water to the POT owner
 * /playsync not working for musical instruments
 * Lot Deeds cannot be purchased in Offline Mode
 * Rewards are not yet being delivered in Offline Mode
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Fire Arrow icon not visible in tutorial
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 499

 * Zangoff’s attic in Ardoris is now reachable.
 * Resolute gate guards once again remain at their posts and no longer go off duty stranding everyone outside the walls.
 * POT “Somnium Mala” updated.
 * Fixed unresponsive POT merchants.
 * Basement hatches can again be placed indoors.
 * Changed the “boss fight” treasure chests in Brittany Sewers to not replenish their loot until the scene completely resets.
 * Fixed data for hold pose info for emotes /fan /flourishweapon /openumbrella /closeumbrella so these should now work properly again
 * Fixed inaccessible 2-story Kobold Row House
 * Changed position of Tanya Cumpston spawner (and “work” goal) in Ardoris.
 * High tier undead will now move faster in control points.
 * Known Issues
 * Fountains and Wells placed in POTs will only provide water to the POT owner
 * /playsync not working for musical instruments
 * Lot Deeds cannot be purchased in Offline Mode
 * Rewards are not yet being delivered in Offline Mode
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Fire Arrow icon not visible in tutorial
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 498

 * Deleted an erroneous Ardoris boat teleporter.
 * Fixed broken Charlotte Grey NPC.
 * Novia Overworld: Removed control point palisade gates colliders (such as the one at Eastreach Gap) so players who log in next to them will no longer be in the air.
 * Fixed missing material on Harvest crafting pavilion.
 * Adjusted positioning of Ardoris stairs to try and prevent any potential tiny gaps an NPC could fall into.
 * Fixed rock in “Plains Road Encounter” that had no collision
 * Removed two trees obstructing player view of a player lot in Harvest that were added during uncloning.
 * Fixed fishing merchant in Central Brittany.
 * Fixes Owls Head bank z-fighting rug on cobblestones.
 * Fixed incorrect name on Xenos merchant.
 * Fixed grass growing through floor of Aerie building.
 * Fixed merchant visuals/signs versus inventory mismatch in Etceter, Brittany Wharfs, and Brittany Estates
 * Added missing kilt for flaming bagpipes reward.
 * Added Elven City Home to the game and fixed various issues with it
 * POT Spawn Point Selector Tool: Fixed maps on Alpine player towns so that all spawn points show up on player town spawn map.
 * Coconuts can now again be freely put into banks, traded, and destroyed. Coconuts for everyone! (See Nob the Stableboy in Owl’s Head if you lost yours)
 * Fixed bugs with 3-story Elven Row Houes
 * Fixed various Roving Encounters that were not pulling players in
 * Fixed bug that caused an equipped item to remain equipped after being offered for trade.
 * Removed obsolete method of trading COTOs for potions from Obsidian Alchemists.
 * Fixed various deco layer issues in Gothic Mansion
 * Now whenever you talk to Harvey in Soltown, he will sell worms. Day or night, doesn’t matter. Always gots worms.
 * Setup water-source functionality for two wells.
 * Reduced the overworld leash range for all Roving NPCs to prevent them from getting lured into clusters
 * Fixed various issues related to Snowballs including the timing of the visuals and who they can be thrown at
 * Moved the Novia skull tier marker near Whispering Woods down to ground level.
 * “Pyrotechnic Bagpipes” now correctly named “Flaming Bagpipes”.
 * Did a pass through the world to make sure all Wells can be used to gather water and can be used as Wishing Wells except the well teleporter from Northwest Blackblade Mountains to Blackblade Pass.
 * Removed the rug outside the global Bank prefab building that was in multiple scenes that was sorting through terrain
 * The Elven 3 and 4 story row homes now have correct icons.
 * Fixed multiple issues with the Viking Town Stronghold.
 * Removed some global Combat Shop upstairs-wall candles and replaced them with a tall, standing chandelier.
 * The Etceter Crag Mines stone bridge has been rotated to properly reach over the lava.
 * Disabled ability to start Duels in the Overworld.
 * Pets can no longer enter combat on the Overworld (side effect of Duels).
 * Fixed the issue with lights above the Soltown tavern entrance so they no longer show the wall mount brackets.
 * Fixed bricked-up windows in the Twin Spire Manor.
 * Fixed bug that sometimes caused drawn glyphs in hotbar to flicker when used.
 * Fixed z fighting in dungeon piece in The Tower of the Shuttered Eye.
 * Fixed floating dagger in Tower of the Shuttered Eye
 * Fixed issue where Oracle watchers in Ardoris were going into a certain area too much
 * In Solania Catacombs the Daemon now respawns normally (600 seconds after he is defeated).
 * Moved an ore node in Spectral Foothills so it is now accessible.
 * Fixed various exceptions
 * Known Issues
 * Emotes that require an item held in the off-hand not working properly (ex. /fan, /spyglass, etc.)
 * Fountains and Wells placed in POTs will only provide water to the POT owner
 * /openumrella does not work and the hold pose for Umbrella makes it clip through your head
 * /playsync not working for musical instruments
 * Lot Deeds cannot be purchased in Offline Mode
 * Rewards are not yet being delivered in Offline Mode
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Fire Arrow icon not visible in tutorial
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 497

 * Fixed bug where if you started an emote while another emote that was supposed to be flagged as non-interruptable was playing you interrupted it
 * Turkeys SFX added
 * Fixed issue with players getting trapped in Estgard Bank
 * In-game Books: Edit and Imported R35 Event and Known Issues Content/Books
 * Security fixes
 * Added back in some trees to Aerie & Brittany that had gotten accidentally deleted
 * Obsidian Alchemists now selling Fireworks
 * Fixed textures and color replacement values for Obsidian Plate Helm
 * North Varisalla Foothills and its clones: NPCs can now walk through shallow water such as in many parts of the mines.
 * Fixed disappearing swap deck icon when it is right-cliicked
 * Fixed payment failure email, wasn’t fetching user’s last ip correctly
 * Fixed synching issues with Piano for multiplayer
 * Fixed male and female fancy riding outfit clipping
 * Updated Linux installer disk space usage
 * Fixed dyeable issue with Fancy Riding Pants
 * Fixed stuck spots in Desolis: Remembrance and Memorial Pond
 * Reverted to Original Fairy Wing Colours
 * Pets now share the player’s temporary immunity when spawning into a scene
 * Umbrella emotes now visible in emotes list
 * Fixed some issues that were causing NPC emotes like “Cry” to be silent (they are still too quiet however)
 * Soltown: Reduced the difficulty level of the graverobber from “tier 1” to “tier 0.”
 * Fixed issues with Firedancing outfit on Male Avatar
 * Fixed color of Ornate One Man Band shirt
 * Update SFX to NPC footsteps
 * Recipe for Umbrella
 * Highvale: Fixed stuck spot.
 * Central Brittany: Fixed stuck spot.
 * Added torch equipability to ALL emotes that make sense to hold a torch (almost all of them in total)
 * Fixed lots of exceptions
 * Fixed female Firedancer leggings sorting in the posterior area and fixed specular highlights
 * Names blacklist update
 * Martin in Ardoris no longer remembers names told him as “!”.
 * Magic Shop nested prefab: Updated with many new decorations. Also, updated the compiled version. Added new version to Brittany Alleys, *Brittany Estates, Etcter, Tenebris Harbor, Northwood, Resolute, Brookside, Eastmarch, and Noreach.
 * Duplicate master trainers removed from Brittany Wharfs
 * Fix to Ardoris Black Arrow quest dialog
 * Fixed stretching mouth for ardoris guards
 * Fixed graphical bugs in 3-Story Elven Row Houses
 * Added eggs to chicken loot to insure they drop somewhere in the world
 * North Varisalla Foothills, Spectral Peaks, East Vauban Foothills, Northwest Blackblade Mountains, Blackblade Foothills, Verdantis *Foothills, Rumor Peaks: Fixed stuck spot caused by cage and ground.
 * Tuned visuals and immunity timing when players spawn in
 * Fixed timing for Soothing Rain VFX so they time with the healing effect
 * Brittany Central: Deleted grass inside buildings.
 * Fixed arm deformations on children NPCs
 * Added missing Tier 5 cooking recipes to merchants
 * Reduced amount of insects around lanterns and improved the visuals
 * Fixed bug that prevents the player from seeing their own title
 * Fixed timing for Shield Of Crystal VFX so they time with the shield effect
 * Elven Town Home: Added Tree to middle
 * Fixed Elven Tents so they can now be placed as decorations
 * Attempted fix for many lights not producing proper illumination
 * Improving text descriptions of sun and moon spells.
 * Aetheric feedback was not working as designed. It would grant the bonuses every time instead of just after criticals.  Now fixed.
 * Fixed issue related to not being able to sit in Corpion Chair deco
 * Added more Agriculture Plants: Lettuce, Tea Leaves, Corn, Carrots, Potatoes
 * Critical chance was off by a factor of…100. Fixed.
 * Fixed bug that caused all bank items to be selected when the bank window opens
 * Made wood on Corpion Chair darker
 * Fixed bug that caused a newly equipped tool to not be shown in the inventory list
 * Xenos: Added merchant package to innkeeper at (-15.2, 38.2, 72.5).
 * Fixed VFX timing for Break Weapon animation
 * Batch Salvage now keeps all resulting items on the crafting table in order to show the total result
 * Central Brittany: Added missing railing to staircase.
 * Owls’ Nest: Ensured all resource nodes, such as the one at (-86.2, 0.0, 79.1), had their access points properly placed.
 * Added more events logging for various transactoins
 * Plots with extra land have higher loading priority to prevent terrain popping
 * Fixed issue with Guards holding torches not emitting any light and also made it so that if the NPC has a weapon out they don’t also hold a torch since the animations can conflict
 * Fixed grim reaper mask not accepting dyes
 * Roving Encounters: The loot in treasure chests that appear in Random Encounters is now immediately available and no longer delayed by 60 seconds.
 * Added sounds for Automatons
 * Harvest: fixed lootable chest in the bank
 * Player Owned Towns:
 * Added new POT maps to POT owners and bookstore vendor
 * Caladruin: Changed biome (from Swamp 01a to Tropical Island 01a). Rotated to “Left”. SOTA-35655
 * Temples of Syrinx: Changed biome (from Tropical Island 01 to Tropical Island 01a). Rotated to “Left”. Interconnections (changed nested interconnection from within Central Brittany to within Desolis).
 * Trysull: Changed biome (from Forest 01a to Forest 01b). Changed location.
 * Tenebrae: Added new POT (nested in Aerie).
 * Serpent’s Watch (POT_mountain_metropolis_01_template): Upgraded to Town. SOTA-36119


 * Known Issues
 * Some items listed in the R35 instructions are not in the game yet including:
 * Some plants for Agriculture
 * Some of the new recipes
 * Elven City Bundle
 * Charlotte NPC model is broken
 * Emotes that require an item held in the off-hand not working properly (ex. /fan, /spyglass, etc.)
 * Some wells and fountains don’t provide water
 * Fountains and Wells placed in POTs will only provide water to the POT owner
 * Firedance Outfit looks wrong when worn on male avatar
 * Leather Kilt not being delivered with Flaming Bagpipe
 * Hold pose for Umbrella makes it clip through your head
 * /playsync not working for musical instruments
 * Lot Deeds cannot be purchased in Offline Mode
 * Rewards are not yet being delivered in Offline Mode
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Fire Arrow icon not visible in tutorial
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 495

 * Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 35! Notes on what is in this release are available here.
 * Known Issues
 * Some items listed in the R35 instructions are not in the game yet including:
 * Some plants for Agriculture
 * Some of the new recipes
 * Elven City Bundle
 * Firedance Outfit looks wrong when worn on male avatar
 * Elven Town Home missing Tree in the middle
 * Elven Tents cannot be placed
 * Critical Hit Calculations are too low
 * Lot Deeds cannot be purchased in Offline Mode
 * Rewards are not yet being delivered in Offline Mode
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Fire Arrow icon not visible in tutorial
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

QA Build 407

 * Dev+ bug test

QA Build 405

 * Dev+ bug test

QA Build 403

 * Dev+ bug test

Build 485

 * Fixed it so that we no longer apply “Crafted By” name to stackable crafted items (arrows, ingots, etc)
 * Chillblain’s Compendium of Pain and Suffering: Swapped subdividing slimes with more challenging non-dividing slimes in room 7
 * Emma recognizes “poem” as a keyword when turning Japeth’s poem in for her to critique.
 * Novia and Hidden Vale Overworld: Used correct overworld tier marker for Graff Gem Mines Entrance, as well as for one other Novia scene and a Hidden Vale scene.
 * Bloodriver Massacre (and Bloodriver Aftermath): Fixed non-interactive barn door and fixed stuck spot.
 * Fixed female black angel wings clipping at shoulders
 * Fixed Viking and Virtue cloak’s fur mantle not showing light properly
 * Stone Ruins (all 3 sizes) added to game
 * Removed 2 Ardoris guards that were discovered to have no conversations.
 * Fixed disappearing hand while playing accordions
 * Adjusted lights in the 2016 Jack o Lanterns.
 * Fixed extra non-interactive door and graphics bug with balcony on 4-story Elven Rowhouse.
 * Oracle Watchers: Reduced the population in scenes where there were too many Oracle Watchers.
 * Aerie: Corrected position of evening trigger for Ship Captain Xander Elonson.
 * Added deco surfaces to shelves in haunted house so now items can be placed on them.
 * Sanctus Spine: Corrected issues with Control Point not having properly prepped default values.
 * Brittany Fields: Fixed the ladder teleport targets for the short palisade walls with ladders, ensuring players properly appear on the ground when going down.
 * POT Rift’s End: Adjusted location of this POT post-Novia overhaul, 2 hexes to the west.
 * Brittany Fields: Made sure terrain on player lot was flat.
 * More additions to names blacklist
 * Ardoris: Expanded leashes of all guards in scene.
 * Fixed various exceptions and error messages
 * Fixed Kiln guard missing head.
 * Fixed placement issues on Stone Ruins decorations
 * Charlotte Gray in Solace Bridge no longer has an infinitely reverberating crying sound effect.
 * Fixed missing cloth physics on male Viking cloaks
 * Global adjustments to audio volume
 * Isle of storms minor bug audio fixed
 * SFX : Added audio to Pet Proxys
 * Fixed loot bundle on Ghost Corpion. Gave him normal ghost loot bundle since skinning a ghost scorpion is crazy. Also fixed loot bundle tiers on other Corpions
 * Fixed issues with Tent Decorations that cannot be placed
 * Fixed fireworks volume not being linked to distance
 * PRT Grumridge: This town is no longer marked as “party only” and “return at start point.” (It never should have been.)
 * Fixed Spellbinder’s Stance icon
 * Soltown SFX: all audio made to be 3d sources and linked to volume sliders
 * Fixed broken skeleton NPCs in Necropolis (and elsewhere)
 * Fixed bent drumsticks on Lute & Drum One Man Band
 * Fixed translucent female eyebrows
 * Adjusted colliders on Gold Rug decoration to allow better placement
 * Caravassos in the Epitaph awards the Pontificate emote for avatars that may have been locked out from it earlier
 * Necropolis: Reworked the terrain at (112.9, -6.4, 366.8) to ensure NPCs can walk through this section of hallway.
 * Fixed decoration placement issues in Edelmann Benefactor home
 * Necropolis: Crystal resource nodes in area of (18.7, -11.1, 255.9) are now dynamically spawned, yellow (more appropriate for the region of the world), and respawn “extremely slow” (after 60 minutes, because there are no defending NPCs).
 * The Epitaph: Removed small duplicate light effect object at exit point, and adjusted positioning of valid one.
 * Fixed runic fonts on Overworld banners
 * Fixed the internal plaster material in the Shingle Roof homes
 * Resource Nodes: Fixed the global scale of the resource nodes so they should all appear noble (first reported in Whiteguard Foothills).
 * The Catpocalypse of 2016 has ended. (NPCs no longer attack cats)
 * Particle fix on light spell
 * Fix for resurrecting pet not being permanent. Fix previously permadead necklace not allowing a new creature to be tamed.
 * Fixed specular shader materials for edges of mouth and eyes on avatars
 * Large Ornate Stone Fireplace 9-Pack (digital) no longer delivers contents for Large Ornate Stone & Wood Fireplace
 * Allen the Barman in Desolis correctly gives the “sigh” emote when talking about living in a swamp.
 * Fixed leashing distance on Troll in Obsidian Keep
 * Fixed SFX for the Ghost pets
 * Fixed Tanya Cumpston’s dialog in Ardoris so she will be more likely to tell her troubles to a passing avatar.
 * Fixed equip slot definition for Street Organ for female avatars
 * Novia Overworld: Added overworld tile template to hex for Gladsheim – was somehow removed at some point. Also cleaned up the overworld terrain/town deco a little for Gladsheim while I was there – houses were sunk into the hillside a bit.
 * Removed displays of lot selection group number on Account Page as not relevant anymore
 * Made town tile types on Overworld have full movement speed.
 * Fixed issues with decorations in Shinge Roof Town Home
 * Fixed face on Zombie dog
 * Fixed Wolf Hat deforming when Avatar blinked
 * Added shutters to Wood & Plaster 4-story row-house and Shingle-roof 2-Story home
 * Fixed issue where home pets were not patrolling on house lots
 * Adjusted lighting intensity at starting area of Isle of Storms map
 * Kiln Cistern: Replaced all one-way ladders in scene with two-way ladders, including chain-suspended ladder.
 * Small Stone Ruins recipe
 * Fixed coal not being recognized in Alchemy for Astrolabe recipe
 * Fixed Copper ingots not being recognized in Carpentry for Street Organ
 * Gothic Mansion: Fixed walls not accepting decorations and visual bugs with front door
 * POT Brewood: Corrected exit hex coordinates for Brewood
 * Rectangular lamp props placed in POTs now produce light again
 * Fixed wall jutting out in Elven 4-Story Row House
 * Fixing Bow Interface Icons to make them more visible in the interface (especially the Paper-doll)
 * Fixed issue where “Out of range” atempts to tame targets caused 100% collar loss.
 * Restored missing shutters on Wood & Plaster 4 Story Row House
 * Fixed window rendering issue in Blue Tile Roof 4-Story Row House
 * Ardoris General store sells recipes for trophy heads (for now)
 * Restored interior windowpanes to Shingle-Roof Row Houses
 * Fixed scale of Campfire globally
 * Player vendors are once again accepting new listings
 * Extended the interactive collision on the Breakaway Cave Wall to make it easier to use these in tight spaces (like caves!)
 * LifeDrain and DeathRay visuals no better align to targets
 * Smoke emotes should now be visible on Mac and Linux
 * All player owned towns have had dedicated banker NPCs added; town criers in those towns have enough to do without juggling bank balances.
 * The Master Trainers in Brittany Wharfs have names that although are placeholder copies of other NPCs in Novia correctly denote what they train. Please note that for R34 other trainers do not know about these new Masters.
 * Many NPCs in Ardoris set to bark much less frequently and only when in sight.
 * Fix for Ardoris lover not having a name assigned
 * Ardoris merchants no longer try to walk around stalls to talk to players.
 * Fixed issue involving turning in pre-R34 mail to Desolis town crier. Added ability to reset whether one is delivering mail, once per month, to fix players caught with “lost” mail.
 * Party leader changing instances no longer causes other party members in different match-making mode to also switch instances.
 * Known Issues
 * Some items listed in the R34 instructions are not in the game yet including:
 * New POT templates in the POT Submission Form
 * Ornate Marching Band Shirt and Hat (Add-Ons)
 * 3 and 4 Story Elven Row House Bundles (Add-On)
 * /sigh emote learnable from NPC
 * Oracle Confessions don’t give gold in POT Confirmatories
 * Various visual anomalies with all versions of the One Man Bands
 * Various issues with Sound Effects and Music (sfx not effected by volume sliders, odd popping noises, no music in main menu, etc)
 * Portable Aetheric Amplifier (aka Headphones) will sometimes stop working
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Fire Arrow icon not visible in tutorial
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 484

 * Fixed missing materials on one man band LODs
 * Fixed issue where the arms for the female one-man band would appear to fly straight outward when performing the walking play animation and viewed by another.
 * Fancy Riding Outfit Texture Cleanup
 * Added “FeedAnimals” emote animation to controller, fixed bad ID.
 * Added bow sound controller to bow items that were missing sounds.
 * Organ Grinder Texture Fixed
 * Elf child in Blood River Massacre tutorial is once again visible and able to be interacted with.
 * Fixed textures on the Street Organ on the Ornate 5 Piece One Man Band
 * Random Encounters: Fixed issue where players were appearing facing the exit
 * Because SOME PEOPLE ARE SO HORRIBLE AND BAD you can now kill cats. However, cats have 9 lives…
 * Dogs are now considerably more talkative.
 * East Perennial Trail: This scene now has a musicstack (swamp scene music), where before it had none.
 * East Perennial Trail: Added a few more bandits into the scene. Increased their help radius a bit.
 * East Perennial Trail: Removed tree crashing into house.
 * Fixed Page 3 of the ~Player Events~ book, under Dr DJ Celi, from “guitar rifts” to “guitar riffs”.
 * Fixed bug that was preventing music playing in any scene
 * Turned up the brightness of all point lights in the game
 * PoT town criers will now correctly give 200 gold as reward for first bind.
 * Resurrecting pets – improved UI feedback
 * Fixed missing flute from telethon One Man Band, also adjusted hats to accommodate hair
 * Fixed bug that was causing free attack when picking up world items.
 * Oracle Daily Confession in POT Oracle Confirmatories will now give out gold (but still not experience)
 * Fixed deco surfaces in Lord Marshall Benefactor home.
 * Fixed issue with Viking cloak armor values-fixed similar issue with Rotten Flesh Cloak, Spider Web Cloak, Ornate Spiderweb Cloak, Virtue Cloak
 * Brightened light inside of 2016 Jack O Lanterns
 * Fixed missing materials on 4 Piece One Man Band
 * Jeanne’s silver necklace can again be returned to her.
 * Adjusted drop rates on bone armor creature dropped components
 * Some of the higher end creatures are now more challenging
 * Tier 5 Wilderness Scenes: Many of the toughest wilderness scenes now a low-to-moderate chance for NPCs higher than tier 5 to appear in some locations. For example, a scene with bears has at least a 25% chance for Tier 7 (Obsidian) Bears to spawn.
 * Updated cocoon of night to cancel heal on movement.
 * Ardoris: NPCs in Ardoris should finally properly close doors as well as turn lights on and off.
 * Fixed invisible guards in Ardoris
 * Fixed Clipping and texture issues for the Dark Elves and their robes/armor
 * Known Issues
 * Some items listed in the R34 instructions are not in the game yet including:
 * New POT templates in the POT Submission Form
 * Stone Ruins (recipe and Add-Ons)
 * Bagpipe Recipe
 * Some of the Fireplaces (Add-Ons)
 * Ornate Marching Band Shirt and Hat (Add-Ons)
 * Ornate One Man Band (Add-On)
 * Ornate Accordion (Add-On)
 * Ornate Spider Leg Wearable (Add-On)
 * 3 and 4 Story Elven Row House Bundles (Add-On)
 * /sigh emote learnable from NPC
 * 2016 Jack O Lanterns and Masks (Add-On)
 * Zombie and Ghost Pets (Add-On)
 * Elf Mask (Add-On)
 * Spider Web Cloaks (Add-On)
 * Dead Trees (Add-On)
 * Gallows (Add-On)
 * Dungeon Iron Cages (Add-On)
 * Oracle Confessions don’t work in POT Confirmatories
 * Various visual anomalies with all versions of the One Man Bands
 * Various issues with Sound Effects and Music (sfx not effected by volume sliders, odd popping noises, no music in main menu, etc)
 * Portable Aetheric Amplifier (aka Headphones) will sometimes stop working
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Crafted Street Organ does not work
 * Fire Arrow icon not visible in tutorial
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 483

 * Changed name from “Letter_Default” to “Letter Default”
 * Fizzle rate on Bone Armor changed to be half way between Leather and Chain
 * Fixes to Black Arrow dialog and barks
 * Vyncent the Ardoris castle guard now responds to name requests
 * Interrupt fishing when taking damage.
 * Can now equip One Man Bands on Female Avatars
 * Fixed being able to cast friendly spells on dead friendlies.
 * Changed reticle to use friendly target icon for all friendly targets, not just ones that have an interaction.
 * Fixed display time on effects for skills to display properly (ex. Discharge)
 * Fixed music in front-end screens
 * Fixed Stovepipe hats creating bald spots
 * Fixed list filter input field bug – enter key now submits the input instead of adding a new line character
 * Cleaned up leg (a little bit) on female field dressing. Arm no longer intersects thigh.
 * Fixed one man band hats and shirts floating and texture issues
 * Fixed Abigail in Soltown referring to Charlotte’s location.
 * Crank mechanism added to Ornate 5 Piece One Man Band
 * Fixed Ice Field visuals to center on targeted area properly
 * Set crafted gravestones to be POT decos
 * Fixed Avatars not updating for others in the scene when using ladders
 * Soltown worm salesman now has his own unique dialog.
 * Fixed animation issues with One Man Band
 * Ardoris: Added chairs in front of fireplace and set Samael and Kardan up to use them. Moved Fiona. Swapped out table for slightly smaller one, changed its orientation and swapped bench out for single chair. Removed chair interest from Fiona FitzOwen to keep her from trying to take Samael and Kardan’s chairs.
 * Brittany Central: Fixed incorrectly shifted NPC house. Moved For Sale signs that were blocking doors to some Row Homes.
 * South Drachvald Spur: Fix for enemies going inside mountains due to skills that move enemies (Knockback/Gust/Push)
 * Recipes for Marching Band Outfit: 2 shirts, 2 hats
 * Brittany Sewers & Brittany Graveyard: Fixed teleporter door from crypt in Brittany Sewers to Brittany Graveyard.
 * Fixed related crafting flags
 * Recipe for Spider Leg Wearable Cloak
 * Recipe for Stovepipe Hat
 * Added raw meat to butchery merchants
 * Fixed Ornate Spider Legs wearable going into Chest slot instead of Back slot on Female Avatars
 * Fixed “E” interact hotkey bug – Now we only perform a Take All for open loot containers and chests on lots, not for open containers nested in the player’s backpack
 * Auto attack now only happens for creatures that are hostile toward you, or are your selected target.
 * Fixed decoration issues with Edelmann benefactor house.
 * Fixed shutters eclipsing window panes in Rowhouses.
 * Brittany Wharfs: Covered up hole in terrain.
 * Fixed visual bugs with Elven 3 and 4 story Rowhouses.
 * Fixed missing stair collision in Stucco two story w/ alcove Rowhouses.
 * Fixed impassable space in Aerie tavern
 * Estgard: Fixed terrain bug preventing you from accessing bridge.
 * Fixed taming over a summoned pet – now removes summoned pet
 * Fix for Accordions not showing up on character sheet
 * Trophy Heads: Added Bear & Wolf Trophy Head recipes and those creatures now drop specific heads for the trophy decorations
 * Necropolis Entrance: Removed invisible wall
 * Crypt of the Avatar: Fixed bug where if you chose “Start on World Map” on return it would send you to Hidden Vale instead of Novia
 * Kingswood, Shadowmist, Highiron, Lochfield, Greyacre, Greystone, Holtrot, Righ Inis, and Valemark: Flattened player lots in 5 locations.
 * Owl’s Nest Mine: Pushed table closer against wall to fix stuck spot
 * Fixed some typos on Wax Cylinders for Custom POT music for Rat’s Nest
 * Fixed Lamp SFX generators to be 3D so they would not play on load and not create random loud noises during game play
 * Adjusted albedo color on guards, which was dimming materials too much
 * Added footstep events to bow run cycles so there are now footstep sounds for bow combat
 * Updates to Names Blacklist
 * Moved ladder in 3 story Viking Rowhouse to more realistic position.
 * Recipe for Training Dummy
 * 2016 Spooky Soundtrack
 * Known Issues
 * Some items listed in the R34 instructions are not in the game yet including:
 * New POT templates in the POT Submission Form
 * Stone Ruins (recipe and Add-Ons)
 * Bagpipe Recipe
 * Some of the Fireplaces (Add-Ons)
 * Ornate Marching Band Shirt and Hat (Add-Ons)
 * Ornate One Man Band (Add-On)
 * Ornate Accordion (Add-On)
 * Ornate Spider Leg Wearable (Add-On)
 * 3 and 4 Story Elven Row House Bundles (Add-On)
 * /sigh emote learnable from NPC
 * 2016 Jack O Lanterns and Masks (Add-On)
 * Zombie and Ghost Pets (Add-On)
 * Elf Mask (Add-On)
 * Spider Web Cloaks (Add-On)
 * Dead Trees (Add-On)
 * Gallows (Add-On)
 * Dungeon Iron Cages (Add-On)
 * Oracle Confessions don’t work in POT Confirmatories
 * Various visual anomalies with all versions of the One Man Bands
 * Various issues with Sound Effects and Music (sfx not effected by volume sliders, odd popping noises, no music in main menu, etc)
 * Portable Aetheric Amplifier (aka Headphones) will sometimes stop working
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Crafted Street Organ does not work
 * Fire Arrow icon not visible in tutorial
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 482

 * Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 34! Notes on what is in this release are available here.
 * Known Issues
 * Some items listed in the R34 instructions are not in the game yet including:
 * New POT templates in the POT Submission Form
 * Stone Ruins (recipe and Add-Ons)
 * Training Dummy Recipe
 * Bagpipe Recipe
 * Some of the Fireplaces (Add-Ons)
 * Stovepipe Hat Recipe
 * Marching Band Shirt and Hat Recipes
 * Ornate Marching Band Shirt and Hat (Add-Ons)
 * Ornate One Man Band (Add-On)
 * Ornate Accordion (Add-On)
 * Spider Leg Wearable Recipe
 * Ornate Spider Leg Wearable (Add-On)
 * 3 and 4 Story Elven Row House Bundles (Add-On)
 * Wolf and Bear Trophy Head Recipes
 * /sigh emote learnable from NPC
 * 2016 Jack O Lanterns and Masks (Add-On)
 * All the new spooky Juggles and Emotes (Add-On)
 * Zombie and Ghost Pets (Add-On)
 * Elf Mask (Add-On)
 * Spider Web Cloaks (Add-On)
 * Dead Trees (Add-On)
 * Gallows (Add-On)
 * Dungeon Iron Cages (Add-On)
 * 2016 Spook Soundtrack (Add-On)
 * Various issues with Sound Effects and Music (sfx not effected by volume sliders, odd popping noises, no music in main menu, etc)
 * Portable Aetheric Amplifier (aka Headphones) will sometimes stop working
 * AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
 * Crafted Street Organ does not work
 * One Man Bands cannot be equipped on Female Characters
 * Fire Arrow icon not visible in tutorial
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

QA Build 400

 * Dev+ bug test

QA Build 399

 * Dev+ bug test

QA Build 398

 * Dev+ bug test

QA Build 397

 * Dev+ bug test

QA Build 396

 * Dev+ bug test

QA Build 395

 * Dev+ bug test

QA Build 394

 * Dev+ bug test

QA Build 393

 * Dev+ bug test

Build 480

 * Added a way to set renamable items back to default name
 * Fixed some doors in Ardoris that were not opening that were blocking access to Skill Trainers
 * Known Issues
 * Fire Arrow icon not visible in tutorial
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 479

 * /bloodrain now teachable (like all other pledge and bundle emotes)
 * Fixed Charm spell so charmed animals will no longer attack everything except caster (like the caster’s pet, party members, etc.)
 * Added Farming section to recipe book
 * Fixed bug where when you would create a deck and drag the skills into the abilities bar, then remove the skill out of the bar, it would stay in your deck counting towards the total glyph count. Now glyphs that cannot be drawn to any slot become slugs. They turn grey in the deck list and “(Slug)” is appended to their name. The tooltip for these glyphs explains why they are a slug. The tooltip for the slugs (drawn in combat) also explains why the slug exists.
 * Fixed missing roof, zfighting and other visual bugs on Blue Tile Roof Two-Story (Row Home)
 * Known Issues
 * Fire Arrow icon not visible in tutorial
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 478

 * Fixed bug so minimum summoning skill is now required to summon higher level tamed creatures
 * Fixed transparency sorting issue on Cloud Imperium Airship
 * Bear/Wolf Hat fixes: Slightly reduced bear/wolf hat value by 20%. Slightly increased recipe fuel cost. Increased value on bear/wolf heads. Synchronized weight on all animal heads
 * Added option to toggle low experience pool icon
 * Taming Tweaks: Increased effectiveness of Concentration and Combat Training so the provide greater benefits at lower skill levels
 * Fixed animation issues with Bludgeons held in offhand (manifested most visibly when holding Royal Scepter)
 * Made some adjustments to Melee Weapons to try to address various reports of not hitting correct number of targets in arc
 * Minor fix for changing lot item permissions while standing outside of the lot.
 * Fixed “Prevent Movement While Casting” option so it does actually prevent movement
 * NPC attack tuning
 * All Spite Backer designed NPCs have now been added to Spite
 * Ornate Black & Chrome Aeronaut Outfit and Elaborate Tiaras added to Add On Store and now being delivered
 * Known Issues
 * Charmed Animals are attacking anything other than caster
 * Fire Arrow icon not visible in tutorial
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 477

 * The Soltown fire quest now has much clearer journal entries, and an error that would cause one suspect to not give vital information has been fixed.
 * Elysium Mines, Verdantis Mines, Serpent’s Spine Mines, and Graff Gem Mines: An ore node that was under the floor is now accessible
 * Novia Overworld:
 * Replaced the temporary collision along the mountains to the west of Brightbone Pass.
 * Replaced temporary collision for North Paladis rivers with improved version
 * Replaced temporary collision with improved version for river along Midmaer-Grunvald border
 * Replaced the temporary collision along the mountains to the west of Brightbone Pass


 * More Spite Backer designed NPCs implemented
 * The letter from Emily to Quincy found in Solace Bridge can no longer be ransomed, traded, or destroyed.
 * Fixed Taunt targeting so it should work now finally (really, we mean it)
 * Fixed male tiaras sorting with hairstyles
 * Fixed water appearing light blue in Nightshade Pass
 * Fixed per-item permission default settings for add/remove from containers being reversed.
 * Fixed male and female wearable elven mage robes getting caught behind legs
 * Fixed invisible 4 Story Wood & Plaster Row House
 * Players can now put Scrap in Purchase Orders on Vendors
 * Dragons now have a longer leash distance!
 * Soltown: Made some terrain edits and reduced the max slope on the navmesh to help with kids sinking into hills. Shifted some waypoint positions for the path the kids use to help them avoid these problem areas altogether.
 * Sanctus Spine: Fixed an issue where the last “wave door” would open and shut repeatedly.
 * All Control Points: Reduced the time between waves. Adjusted the difficulty of wave-based enemies.
 * Fixed animation timeout errors with breakable walls
 * Don’t play the interaction animation for torch lights in the challenge dungeon.
 * Fixed glow pulse on harvesting nodes
 * Added non-craftable rugs on deco merchants and made unique names for all rugs
 * Made Public Vendor listing text more explicit that your item will be destroyed if it expires
 * Fixed decorations being able to be placed in walls in Stone 2-Story Keep with Corner Turret Village Home
 * Fixed issue with Ornate Aeronaut Jacket not being gem socketable
 * Fixed math for Armor Procs for Sun/Moon that was causing them to be too powerful
 * First full pass of animation for OMB_lute equip/unequip and idle.
 * Fixing a bird infestation in someone’s house! I moved all bird flocks up 10m as they all looked low and would intrude on tower homes.
 * Fixed rotated sewer kit piece in Kingsport Sewers
 * Removed Slime SFX that sounded when you would hit Elves
 * Attempted fix on white limbs with eldermage armors (can’t reproduce)
 * Brittany Sewers exit no longer shows outside world and fixed invisible wall in another area
 * Fixed bridge position in Hilt Interior
 * Fixed Bundle of Arrows weight
 * Known Issues
 * Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including:
 * Aeronaut Outfits
 * Tiaras
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 476

 * Fixed bug with Summoning Hard Limit. Now you cannot summon high level creatures below your Summoning skill.
 * Fixed stuck spot in Jaanaford Waterfall.
 * Aimed shot / Disabiling shot SFX added
 * Update breath fire emote sfx
 * Craftable Ornate Aeronaut Outfit added
 * Distract skill fixed
 * Midmaer Passage: Blocked off the corner at (14.6, 2.9, 105.6) which allowed players to get too close the ceiling and have camera issues.
 * Superstition Canyon: Adjusted terrain to smooth out stuck spot.
 * Added cutout in collision geometry for row houses to allow interaction with decos placed on the mantle of the fireplace.
 * Fixed repair issues with various items
 * Fixed Reindeer pet looking like a stag
 * Secret Dungeon Door: Updated this prefab (used in Tower of the Shuttered Eye and other scenes) to have correct collision on door.
 * Set proper flags on obsidian potion icons so they can be moved in bag mode
 * Spectral Foothills: Added additional large rock at this location, minor terrain changes as base. Stuck spot has vanished.
 * Harvest: Updated the boat to Estgard so it properly sends players to the docks.
 * Fixed white body parts on male avatar
 * Brightbone Pass: Adjusted terrain to smooth out stuck spot.
 * Fixed camera clipping in Brittany Sewers
 * Hilt Fortress: Shifted position of fumarole to prevent stuck spot.
 * Fixed stuck spot in diosphyros_hu1 tree
 * Tweak Merchant Buy Modifiers -merchant buy price is 80% of value for no tag match -merchant buy price is 100% of value for tag match
 * Novia Overworld: Fix collision along the shoreline and for the mountains near (-35.4, 13.1, 392.8) and west of Fortus End.
 * Sanctus Spine: Removed one of the two tightly-placed trees to eliminate stuck spot. Made the same change for Vauban Pass.
 * Novia Overworld: Fix collision for the river at (-119.4, 16.8, 205.9). Players should be able to walk between the river and the mountain now.
 * Novia Overworld: Fix collision on the shoreline from south of Brittany Bay to Libris Ruins.
 * Removed highlight strength option.
 * Fix door in Viking 3-Story Town Home
 * Changed the way we execute corpse explosion.
 * Brittany Sewers: Changed Red Sash bandits are now aggressive
 * Graff, Elysium, Verdantis, Serpent’s Spine mines: Adjusted the resource node spawning rates for these scenes.
 * First round of Spite backer NPCs: Chuck Hamilton, Edward Rooney, Malek Cofrein, Melissa, Snag Baldrake, Solstice
 * Xavara the Fire Pillar is now slightly more dangerous and rare!
 * Change crafting skill terminology -remove proficiency from skill names -replace level with proficiency in crafting stat name -bonus:
 * Tweak description on collar consumption to explain that it only has a chance to work when you fail to tame
 * Tenebris Harbor: Pulled all crafting stations from scene.
 * Added info to Pavilion and Stone Circle player homes to prevent muting of outdoor sound effects
 * Fix external items in PoTs not being subtracted from item limit when removed
 * Reducing the damage on the dot of fireball to not grow over time.
 * Hilt Fortress: Enemies and resource nodes below tier 5 have been upgraded to tier 5. Enemies that had very fast respawn rates have been updated to match our standards. Accordingly, updated resource node quantity and respawn rate.
 * Fix crafting bug that occurred when a secondary tool broke during batch crafting. Resulted in a stuck state.
 * Increasing spawn timer on world loot
 * Fix for changing targets with “G” hotkey
 * SFX update to bows, new sounds added and implemented for Long bows
 * Known Issues
 * Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including:
 * Aeronaut Outfits
 * Tiaras
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 474

 * Fix for Glacial Glissade
 * Ruins of Ravensmoor: Improved the positions of objects near (8.4, -15.0, 54.3).
 * Fixed requirement on masterwork that was preventing initial use
 * Fix for Night Vision not improving visibility in some scenes
 * Restlesss Woods Fixed stuck spot.
 * Fixed Masterwork sometimes giving incorrect experience
 * Fix for Royal Scepter not working on other players’ lots
 * Verdantis Mines: Set to “adventure” scene (which means it’s now party-only).
 * South Ravenswood: Added discoveries to the scene, including at all exits and several landmarks.
 * Novia: Updated collision in Savrenoc area (271.9, 12.2, -122.3), especially to keep players from getting stuck in the river.
 * Elad’s Lighthouse: Flattened a player lot area.
 * Novia: Improved spawn-in targets for Eastreach Gap, as well as collision in the same area. Players should not float in the air when exiting Eastreach Gap.
 * Verdantis Mines: Fixed a spot where players could get stuck
 * Central Brittany Cleared tree invading lot.
 * Brightbone Pass: Fixed terrain anomaly.
 * POT Wisteria Lane: Fix for boat exit
 * South Ravenswood : Fix location of a bad wolf spawn
 * Improved collision in some areas in Novia
 * North Brightbone Woods: Moved a tree that was growing in a rock.
 * Blackblade Foothill: fix for players getting stuck behind a locked gate.
 * Desolis: Fixed vials and placed them on alchemy shelves nearby, where they were intended to be.
 * Improve Z-fighting issues with Overworld nameplates.
 * Minor fixes to new Ardoris quest dialogs.
 * A loose brick behind one of the statues in Tower of the Shuttered Eye is looser now.
 * Fixed shifted stone bridge in Verdantis & Elysium mines.
 * Relocated a few misplaced player lots to accessible areas on Island PRT, Grassland PRT, and Inland Forest PRT maps. Players will find 3 more village lots on the Island (including Celestis), and an additional 1 each of town and village sized lots on the Grassland and Forest PRTs.
 * Remove invisible obstacle in Kingsport Sewers
 * The bag icon for “Reward Bundles” is now green to help identify regular bags that have been renamed
 * Fixed an issue with clearing trees on Island lots
 * Fixed minimum summoning skill required
 * Set fan to be delivered with full durability -set fan to be repaired via carpentry
 * Change display color of items that are renamed
 * Added SFX to breath emotes
 * Fixed a spot you could get stuck in Spindrift Passage
 * Relocated a misplaced Village lot in Celestis (also Island PRT)
 * Airship pet death animation improvements
 * Fix Brittany Estates south gate exit
 * Fixed stuck spots in Star Citizen airship
 * Fix for sounds that were not obeying volume controls
 * Remove invisible barrier in Etceter Crag Mines
 * Known Issues
 * Some armor causes male avatar skin to appear white
 * Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including:
 * Aeronaut Outfits
 * Tiaras
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working :*with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 473

 * Fixed fading state of music after playing from the broadcast automated phonograph
 * Fixed Royal Elderberry being set to seed which was causing issue with Sow Plant
 * Fixed white limbs on male avatars
 * Fixed typo with facial hair rendering option
 * Changed flame fist to arc targeting.
 * Rotated chest in Plains Road Encounter to face forward
 * Fixed targeting your pet with friendly skills
 * Fixed Charlotte’s arm dislocating during celebration at Solace Bridge
 * Fixed taunting having no effect
 * Increased the difficulty of the Phoenix
 * Navigation mesh rebuilt for Plains Road Encounter, Forest Road Encounter, and Swamp Road Encounter
 * Fixed NPC kneeling emotes
 * Disabled cloth chest armor LOD game objects
 * Changed flame fist to arc targeting
 * Forced LOD zero in character sheet and front end
 * Fixed issue with Estgard gatekeepers not recognizing Brigid’s amulet
 * Reduced taming restrictions (now more powerful creatures at a lower summon skill)
 * Fixed new kobolds not having weapons with proper tiered damage levels
 * Spite Public Vendor is no longer ever off duty, and merchants in general go off duty less often
 * Blinding shot debuff now lowers dexterity of target
 * Fixed being able to auto-path to decorations in Eleven Greenhouse
 * Fixed incorrect experience points on low-tiered satyrs
 * Polish for Owls Head water
 * Fix issue where transferring a claimed lot deed to another lot would not refund prepaid taxes to tax credit
 * Known Issues
 * Royal Scepters can’t be used to increase tax credit on other’s lots
 * Some armor causes male avatar skin to appear white
 * Masterwork/Enchanting has a new base level requirement that prevents low-level access to these crafting elements
 * Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including:
 * Aeronaut Outfits
 * Tiaras
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 472

 * Fixed multiple props incorrectly placed in Port Graff
 * Fixed terrain holes in Brittany Wharfs
 * Adding Flechier Tapestry Formal Suit assets
 * Updated the banner for Owl’s Nest in Hidden Vale so it says “Owl’s Nest” and not “Owl’s Nest Mine”
 * Added ability for items to ignore merchant dynamic pricing
 * Fixed chain helmets that are removing facial hair
 * Fixed required level on enchant to prevent error case
 * Added Nightshade Pass navigation mesh colliders along problematic ramp
 * Paladis Shardfall water type reverted until we can have multi-level support new water
 * Fixed Brookside merchant inventory referencing wrong merchant inventory
 * Fixed male steampunk goggles clipping
 * Fixed candlestick glow
 * Updated a Central Brittany bridge to better accommodate navigation
 * Fixing possible nonresponsive keyword with Edvard’s conversation in Blood River tutorial
 * Fixed female zombie masks with gap at neck
 * Resource survey visuals updated
 * Made sure property lot in Xenos was flat
 * Fixed male clothing looking bad on character screen
 * Adjusted attunement bonus from rings and amulets
 * Fixed Verdantis Shardfall stuck spot
 * Fixed The Clink guards horrifying appearance
 * Replaced Novia collision on the shoreline from Harvest through Dysborg area to Player Town Caer Dracwych
 * Taenby Landing is now better positioned on Novia within its entrance volume
 * Fixed a Verdantis Shardfall floating tree
 * Fixed tiaras that were sorting into hairstyles too much
 * Fixed resolution discrepancy between Aeronaut hats and suits
 * Added minimum and maximum loop times for all emotes on NPCs in Brittany Alleys
 * Fixed scale issues with all resources in Norgard Fens
 * Logging out in Equitas Passage and then into Novia will now put players in a reasonable location at ground level and not in a floating or stuck location
 * Replaced the stairs in the “Hold of Virtue” with better ones
 * Flechier clothes added to a bundle
 * Fixed Charon’s returning players to Spite from Malice
 * Removed matchmaking mode from HUD – replaced with “Scene Access Mode” on compass that indicates the mode of the current instance (solo, solo/party, multiplayer. or open pvp)
 * Bruno Martelli in Ardoris now properly responds to “work” and variations thereof to work his arcane magicks to create a New You
 * Water trigger volume in Broochash did not extend past exit volumes
 * Fixing issue with new Ardoris quest.
 * Fixed the rotations of two player lots in Estgard that were changed inadvertently, and rebuilt Estgard city walls in the vicinity to give more space between them and the nearby player lots.
 * Estgard terrain texturing and trees polish added
 * Fixed flowers emote to have the animation track on the “start” slot rather than the “loop” slot
 * Estgard navigation mesh changes
 * Fixed incorrect name on merchant inventory for raffle tickets
 * Known Issues
 * Popping sound caused in scenes with Broadcast Phonographs
 * Some armor causes male avatar skin to appear white
 * Pets cannot be healed or resurrected
 * Masterwork/Enchanting has a new base level requirement that prevents low-level access to these crafting elements
 * Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including:
 * Aeronaut Outfits
 * Tiaras
 * Obsidian Book of Unlearning gift
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 471

 * Touched up shoulders and fingers on death anim for NPCs.
 * Fixed visual blending issues with Celestial Bodies during the daytime
 * Fixed issues where short range skills like Healing Touch had very long ranges
 * Fixed camera clipping in Blackblade Foothills
 * Soltown: Rebaked navmesh. Hopefully fixes child sliding through hill
 * Fixed issue with Male Avatar where limbs appeared disconnected and pure white when partially covered
 * Fixed unsnapped dungeonkit piece in Spectral Mines
 * Fixed camera clipping in Graff Gem Mines.
 * Fixed issue with Chain Lightning that was causing inordinate amounts of extra damage
 * Nightshade Pass: Tuned NavMesh to address Bears getting stuck
 * Brittany Fields: Fixed various stuck spots
 * Spite: Relocated tree that was intruding on player lot.
 * Bloom will now remember its settings between level changes
 * Double (again) the cost in gold to get your ransomed items back.
 * Fixed issue causing opaque fog issue on Mac and Linux
 * Eastreach Gap: Standing at (-123.1, 129.6, -163.7) placed characters too close to the Control Point’s teleporter volume inside the doorway, so the volume was pushed back a little. Players standing here should not get teleported outside the gate anymore.
 * Fixed skewed skydome in Ulfheim
 * Water improvements
 * Allow a PVP player to heal their non-PVP party member. Fix various other targeting issues involving pets.
 * Fixing the fish so they are visible again.
 * Fixed ambient lighting in Etceter Crag Mines so Night Vision should work now
 * Viking 3-Story Stronghold: Fixed rear door off frame
 * Fixed issue where rain was persisting over player even after rain storm stopped
 * Viking 4-Story Row House: fixed ladder to take you to attci
 * Novia Overworld: Improved the collision on the shoreline from Rhun Ruins to Eastmarch in Drachvald.
 * Shield of Crystal should now show correct values in the tooltips
 * Viking 2-Story Stronghold Village Home – Fixed wall seam above first-floor doors
 * Fixed issues with the Ghost Corpion bouncing back and forth even though he was aggro’d to players
 * The Necropolis: The trap components visible at (111.9, 0.1, 531.7) were actually poking through from the tunnel above at (112 5 529). I moved the trap a little bit to (111 5 525) and everything should be good now.
 * Fix plant growth rate in basements – now the same as the growth rate inside of houses
 * Naryad Woods: Removed tipped chair at (107.0, 40.3, 95.5).
 * Naryad Moors: Corrected the tier markers (to “4 skulls”) to better represent the difficulty of the scene.
 * Fixed preview for importing custom book text
 * Highvale Village: The Navmesh was outdated, so the settings were updated and it was rebuilt. The bear at (-114.8, 40.2, 34.4) should path better around the lake.
 * Various minor typo fixes
 * Island Keep Lots: Fixed issue preventing placement of pavers
 * Fixed issue where Knockback was pushing NPCs through walls on death
 * Changed name of Deed Lottery Tickets to Raffle Tickets
 * The Salvage button is now disabled while a Repair is possible with the current items on the crafting table.
 * Foliage now being cleared on Island Lots
 * Fixed bug that caused the free attack charge bar to get stuck on the hud when charging a free attack with a broken weapon
 * Eastreach Gap: Moved nightshade plant at (-88.3, 134.4, -121.5) down to ground level.
 * Fix Samuel escort not starting
 * Fixed bad skill school mappings for Train Dexterity and Parry – caused the wrong skill tree to open when clicking on these skills on the *HUD, and possibly other minor bugs.
 * Fixed gender assignment for older NPCs for Localization purposes
 * The Sirens Foothills: Adjusted rocks and added collider; stuck spot should be clear.
 * Fixed error message when attempting to summon dead pet.
 * South Hulenholt: Fixed stuck spot
 * Recipes for Tiaras (Simple & Fancy) and set crafted tiaras to be enchantable
 * Fix interruption for recall/teleport when becoming encumbered or removing your recall scrolls
 * Novia Overworld: Replaced the temporary collision along the shoreline from Point West to Harvest. Added a bridge along the river southeast of Point West.
 * Added missing text for some Masterwork & Enchantment modifiers (resistances mainly)
 * Flattened Terrain Lot in Yew, Bramble and Kiln
 * Fixed issue with Corpse Explosion not working on Wolves and Satyrs
 * Fixed missing material reference on mounted bass, mounted salmon, fish carcass salmon, and fish carcass trout
 * Fixed missing textures on seagulls
 * Reduced the damage of lightning and chain lightning by 8%
 * Created unarmed kick animation.
 * Fix alpha issue on UI for custom books, letters, and valentines
 * Fiery Decay now drains life as intended.
 * Adjusted LOD ranges for dungeonkit pieces. This should fix visible seams in various dungeons like Ruins of Ravensmoor
 * Set Minimum summon skill requirement on tamed creatures. This means you will no longer be able to summon a tamed creature if your *Summoning skill is too low
 * Fixed visual seams/errors as well as floating objects in the Spectral Mines.
 * Restless Woods: Fixed stuck spot.
 * POT SQiRLS DEN: Changed biome (from Tropical Island to Underground). Changed nesting interconnection from The Brave Coast to Spite. Upgraded to Hamlet.
 * Fixed stuck spot in Castle of Ardoris
 * POT Rift’s Legacy: Added new POT, nested in Rift’s End.
 * Wood & Plaster Two-Story (Row) house: Fixed missing interior window frame
 * Fixed Village Waterlot location at tip of small island in Forest01 and Forest01a POT templates
 * Midras: Fixed player stuck spot.
 * Robert Villines companion NPC will now assist properly in combat
 * Changed add-on store text in front-end and patch client to no longer refer to expired pledges
 * Fixed missing ceiling collision Wood and Plaster house
 * Spite banker no longer randomly journeys into the Astral plane.
 * Fixed pillar LOD popping in spite.
 * Wynston Haevia in Desolis will also teach the /pontificate emote when given the books he asks for.
 * /pontificate is now Teachable.
 * Fixed highvale guard model
 * Fixed uneven terrain on playerlots in Solania, Mud, and Westend
 * Yew: Added a number of discoveries to Yew, and matching ones for Bramble. Fixed discovery bug in Kiln also.
 * Fixed Owls Head water level
 * Added interconnection between Midmaer Passage and Crypt of the Avatar.
 * Added Sanctus Spine reinforcements
 * Fixed male POT Guard NPC
 * Display required skill level for Tamed Creature Summon necklace in tooltip.
 * Wynton’s Folly: Fixed stuck spot.
 * Estgard gates are unlocked for everyone and will remain so until Path of Courage quest line is complete.
 * Known Issues
 * All dyed armors lose their material links and appear pure white upon scene change
 * Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including:
 * Aeronaut Outfits
 * Tiaras
 * Grey Great Dane
 * Obsidian Book of Unlearning gift
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 469

 * Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 33! Notes on what is in this release are available here.
 * Known Issues
 * Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including:
 * /breathe variants
 * /smoke variants
 * /Aeronaut Outfits
 * /Tiaras
 * /Flechier Tapestry Formal Suit
 * /Star Citizen Items
 * /Grey Great Dane
 * /Silver Mini Automaton
 * /Summer Telethon 1 Rewards
 * /Obsidian Book of Unlearning gift
 * Using the Mirror on Isle of Storms can crash sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

QA Build 389

 * Dev+ bug test

QA Build 387

 * Dev+ bug test

QA Build 386

 * Dev+ bug test

QA Build 385

 * Dev+ bug test

QA Build 384

 * Dev+ bug test

Build 465

 * Lot Taxes: Only allow players to add credit if they own a lot or if their account is in debt.
 * Fixed issues with Enchanting
 * Stun resist buff duration increased
 * Adjusted rates that merchant prices increase and decrease
 * Known Issues:
 * Some items listed in the R32 instructions are not in the game yet including:
 * Merchant inventory overhauls for POT Merchants: Most of these are complete except for Farmer Merchant
 * Blood Reliquary Bundles: Some items still being built
 * Using the Mirror on Isle of Storms can crash sometimes
 * Bloom can’t be disabled
 * Armor Set Bonuses not working
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 464

 * Fixed bug where items were having durability damaged when retrieved from a Public Vendor
 * Rooted NPCs will now attack players again
 * Ghost Corpion now truly undead
 * Lowered Stun chance for Earthquake
 * Fixed issue with epic leather gloves that was preventing salvage/masterwork.
 * Fixed description on Small Old Keep: removed erroneous references to “Knight Benefactor”
 * Changed front-end message for failure to connect to www.shroudoftheavatar.com
 * Can now turn in Soltown fire quest to Stanley when completed.
 * Fix Pet Whistles Losing Link if Unequipped While Pet Still Summoned
 * Fixed issue with forestry axe engravings adding incorrect modifier
 * Fixed issue with pipes not being repairable -set offer pipes to not lose max durability
 * Set COTOs to be no destroy
 * Changed front-end message for locked accounts
 * Changed vendor item limit from 400 to 4000
 * Known Issues:
 * Some items listed in the R32 instructions are not in the game yet including:
 * Merchant inventory overhauls for POT Merchants: Most of these are complete except for Farmer Merchant
 * Blood Reliquary Bundles: Some items still being built
 * Using the Mirror on Isle of Storms can crash sometimes
 * Bloom can’t be disabled
 * Armor Set Bonuses not working
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 461

 * Fixed issue preventing placement of Hot Tub
 * Another fix to prevent making it appear that Public Cache chests can be set to “Private”
 * Hilt Fortress: Fixed more broken chairs
 * Removing items from enchanting that have enchanting issues
 * Supply Cache Patch Pack (differential amounts from those that missed it) now delivered as Reward Pack instead of by pieces so they can maintain value
 * Removed normal chest from merchants
 * Known Issues:
 * Some items listed in the R32 instructions are not in the game yet including:
 * Merchant inventory overhauls for POT Merchants: Most of these are complete except for Farmer Merchant
 * Blood Reliquary Bundles: Some items still being built
 * Using the Mirror on Isle of Storms can crash sometimes
 * Bloom can’t be disabled
 * Armor Set Bonuses not working
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 460

 * Removed some items from Masterworking
 * Novia Overworld: Added a gap in the collision near (-468.3, 19.2, 298.1) to allow players to access Goti from the north.
 * Hidden Vale Adventure Scenes: Increased difficulty of Elves. Adjusted Skeleton Archers bows that they drop on death. Increased spawn times on various spawners in several scenes
 * Fixed bug that caused party member nameplates to not appear when joining a party
 * Hilt Fortress: Fixed broken chairs
 * Doubling the duration of stat buffs to make them more appealing in group use
 * Reducing penalty to duration on Skewer due to target strength. The base value is low and it is too often zero duration
 * Taunt skill has been tuned based on feedback. Chance to taunt, cool down, and number of targets now increases with skill level.
 * Fixed perfomance issues caused by active tooltips
 * Fixed not being able to damage npcs that already have aggro but are outside awarness distance.
 * Fixed placement issues on Adobe Stables deco item
 * Bonesteel dagger no longer able to be sold to merchants. If you’ve sold the mysterious dagger that you were tasked with discovering the secrets behind for 1 gold piece, Kyle Behrand in Aerie found it and is holding it for you.
 * Fixes to Edvard giving away his notes in Solace Bridge (post-tutorial version)
 * Soltown Town Crier will accept mail deliveries even when he’s off duty, because mail never sleeps.
 * Fixed it so players can no longer restart Nyssa’s lost love quest after it’s been completed.
 * Don’t allow public cache chest to be private. Added text to make it clear anyone can add and remove items from the cache chest.
 * We now hide reticles when Show HUD (F9) option is disabled.
 * Fixed damage chance and amount for Charge.
 * Reticle Strength option now affects target reticles as well as the main reticle
 * Updated target locked icon to be larger.
 * Known Issues:
 * Some items listed in the R32 instructions are not in the game yet including:
 * Merchant inventory overhauls for POT Merchants: Most of these are complete except for Farmer Merchant
 * Blood Reliquary Bundles: Some items still being built
 * Using the Mirror on Isle of Storms can crash sometimes
 * Bloom can’t be disabled
 * Armor Set Bonuses not working
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 458

 * Fixed issue that was causing Network disconnections on Linux clients
 * Supply Cache differential bundle for players who had already claimed Supply Cache before we increased ingredients to match “Double Starting Recipes” reward and added fuels. (for real this time apparently)
 * Fix to Nyssa’s lost love quest in Soltown
 * Fix to Bentley’s dialog in Soltown
 * Etceter: Made slight adjustments to NPC schedule volumes to stop error messages.
 * Performance optimizations for load times
 * Removed clothing from merchants that could potentially be salvaged for more than it’s worth
 * Known Issues:
 * UI nameplates in the upper left do not appear to update to display other party members when joining a party
 * Active tooltips can cause framerate loss
 * Some items listed in the R32 instructions are not in the game yet including:
 * Merchant inventory overhauls for POT Merchants: Most of these are complete except for Farmer Merchant
 * Blood Reliquary Bundles: Some items still being built
 * Using the Mirror on Isle of Storms can crash sometimes
 * Bloom can’t be disabled
 * Armor Set Bonuses not working
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 456

 * Blood Reliquary Bundle Items: Blood Fountain, /bloodrain emote, Bloodred Lord British and Darkstarr Cloaks
 * Load time optimizations
 * Fixed skill tooltip reagent bug
 * Fixed Ornate hottub pathing problems and ramp collision
 * Fixed bug that temporarily prevented players from using the chat window
 * Fix for characters sometimes getting stuck in a non-animating state.
 * Fixed Flesh Flayers not attacking
 * Final task entries in Soltown fire quest clear correctly when quest is completed. Added ability to talk to Stanley and not tell him who set the fire. Clarified journal entry when culprit is discovered to make clear the options to complete the quest.
 * Fixed transparency on all Aeronaut Helmet goggles
 * Supply Cache differential bundle for players who had already claimed Supply Cache before we increased ingredients to match “Double Starting Recipes” reward and added fuels.
 * Known Issues:
 * Some items listed in the R32 instructions are not in the game yet including:
 * Merchant inventory overhauls for POT Merchants: Most of these are complete except for Farmer Merchant
 * Blood Reliquary Bundles: Some items still being built
 * Using the Mirror on Isle of Storms can crash sometimes
 * Bloom can’t be disabled
 * Armor Set Bonuses not working
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 455

 * Fixed various exceptions and errors affecting performance
 * Some fixes to improve load times
 * Stars now visible again in sky
 * Polished animations for /juggleknives
 * Ashton in Soltown will remove the no-destroy version of the heirloom cookbook from your inventory if you somehow managed to get assigned the quest twice during its being changed over to its current state.
 * Fixed issues with few armor pieces that could not be masterworked in Tailoring
 * Added Heavy War Hammer Head Hammer recipe to merchants
 * Now disable craft button while unable to craft the item due to the skill level requirement not being met
 * NPCs on schedules now properly return to active duty once their rest period is complete. No more merchants asleep at their posts!
 * Fixed Weapon Shop that was stuck inside Hilt Interior area
 * Switched vendor help text to a window as it is far too long to be a pop-up message.
 * Fixed a lump in the terrain in Owlshead that was blocking deco placement
 * Fixed bug that allowed PVP players to harm non-pvp players and friendly NPCs under specific circumstances
 * Fixed bug that made First Person camera get blurry after speaking with an NPC
 * Fixed issues with lost meshes in Hilt underground
 * Improved skill tooltip performance
 * Desolis Underground cleaned up due to missing meshes in room decorations
 * “Pick 1 Home” Reward bundles: Player Owned Town owners with Home rewards can now choose their homes in the game client instead of on the design form.
 * Known Issues:
 * Some items listed in the R32 instructions are not in the game yet including:
 * Farmer Merchant inventory overhauls for POT Merchants
 * Blood Reliquary Bundles
 * Using the Mirror on Isle of Storms can crash sometimes
 * Bloom can’t be disabled
 * Armor Set Bonuses not working
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 454

 * Feather, Fairy, Demon and Zombie wings no longer delivered at less than max durability
 * Fix for task journal never clearing properly during the Soltown Fire quest. If you have already completed this quest, please talk to either Stanley or Raymond to have your task journal entries for this quest properly cleared.
 * Reducing the resource spawn rate in Etceter Crag mines dramatically
 * Fixed issue where stuns were not happening from Body Slam
 * Performance improvement related to IK. Should greatly improve cities with large player populations
 * Fixed issue where the child Robert in Soltown would try to tell people his name was Billy. He’s been sent to his tent to reflect on why lying to outlanders is bad.
 * Added ability to tooltip items in choose-one UI. Also, don’t show “Hold Ctrl to expand” on tooltips if there is no extra info to display.
 * Conversation fixes for Soltown
 * The Clink: Updated the ladder that sends players back to Owl’s Head barracks to point to the correct target.
 * Highvale Village: Fixed an error with NPC looping emotes that needed minimum and maximum time spans to function.
 * Edvard actually gives you the items needed to give to Stanley in Soltown when starting the Path of Love in the non-tutorial version of Solace Bridge. Note that this was not blocking the quest progression, so it is not required to go back and get them, but you can request a new copy of them if you like by asking Edvard for his notes.
 * South Ravenswood: Added default PlayerSpawnLocation to north entrance of scene and referenced it in overworld tile template.
 * NPCs bump into player and complained about being run into. Fix bump collided bark response.
 * Crypt of the Avatar: Added looping emote time values (8-10) to all waypoints in scene
 * Student of Truth actually accepts her books correctly for Statue of Virtue quest, and all Virtue books have been translated from the original Runic.
 * Soltown: Set minimum and maximum times for looping emotes used in scene.
 * Northmarsh: Ensured that players were sent to the correct default spawn location for the scene.
 * NPC Emotes: Set up “ThroatCut”, “RaiseHand” and “RoyalSalutation” for NPC use.
 * Soltown: Did some more updates to the navmesh in the Tavern to help with pathfinding for the NPCs
 * Vertas Pass: Fixed some pathfinding so Elves won’t get stuck in the shack
 * Fix for AI just standing in place and die when can’t attack player.
 * Known Issues:
 * Some items listed in the R32 instructions are not in the game yet including:
 * Merchant inventory overhauls for POT Merchants
 * Blood Reliquary Bundles
 * Using the Mirror on Isle of Storms can crash sometimes
 * Bloom can’t be disabled
 * Armor Set Bonuses not working
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 453

 * Expert Crafting Stations will now provide increasing Exceptional Item Chance as your skill level increases
 * Peladjar in Ardoris is long-suffering with all his customers, but will show you the trick to juggling bottles if you ask him about his job.
 * Adjusted navmesh in Soltown Tavern to fix pathfinding for NPCs
 * Fix for players who already had the “kill 5 zombies” quest from Ashton in Soltown when it was switched to finding a book. Players can now talk to Ashton again to get the request for the book.
 * Lord Enmar in Owl’s Head no longer talks about mythical substances such as ectoplasmic residue.
 * Zangoff in Ardoris now properly performs the Forbidden Dance of the Seven Veils when asked.
 * Fixed improper textures on the following POT NPC buildings: Bank, Magic Shop, Fishing Shop, and Home Shop. Fixed improper offset on the Rustic Stables and Combat Shop  POT NPC buildings
 * Removed beds, cabinets from Kingsport merchant
 * Set Dark Elven Kinsman Buckler to not lose max durability
 * Mouse sensitivity method changed. Now using raw input values. Also using framerate independent smoothing.
 * Stan Clarke, the bard in Soltown, will now teach you how to sing even if you wake him up in the middle of the day.
 * Fixed incorrect cooldown on healing burst
 * Restored missing portcullis gate on “White Stone Short Gated Castle Wall” deco asset
 * Edvard does a better job of guiding the player at the end of Solace Bridge if spoken to a second time.
 * Viking 3-Story Town Stronghold now in game
 * Improved resolution of Hospitaller Icon UI element
 * Novia Overworld: Removed old access location to POT Dawn’s Keep in Novia (and only the new access location remains active).
 * Novia Overworld: Removed collision that blocked access to POT Illusive Passage.
 * Vertas Pass: Updated the guard stations (such as the one at (148.6, 10.5, 228.5)) to better allow NPCs to walk under the arch. Also, rebuilt the NavMesh for the entire scene.
 * Ruined Keep: Updated the name of the gate key (“Ruined Keep Gate Key”) to reflect the scene name change.
 * Spite: Grounded keep lot walls.
 * Fixed Ranged Skills so they now require an arrow
 * East Perennial Trail: shifted position of spawners a little away from the rocks
 * Increased ingredients for Supply Cache to match “Double Starting Recipes” reward
 * Added collision that was missing from tree planter curbs in Ardoris
 * Fixed broken textures on male epic plate quarter armor
 * Fixed missing collision in the Epitaph
 * Resolute: Removed old wagon to POT Caladruin from Resolute
 * Performance optimization for “Combat Text”
 * Fixed various exceptions
 * Owl’s Head: Reduced the max player count from 128 to 64 to improve performance
 * Sawtooth Thicket: Added looping emote time values (8-10) to all waypoints in scene.
 * Fixed visual bugs with castle wall deco pieces.
 * Fixed incorrect stats on Elven Archer armor-stats set to leather
 * Added Mustard Seed to cooking merchant
 * Increased damage and max number of targets for Archery’s Multishot.
 * Hilt Fortress: Replaced brazier, then neutered interactability in appropriate way.
 * Novia Overworld: Moved the spawn-into-Novia target for Noreach so players enter the scene at ground level.
 * Obsidian Alchemists will now hand out a pamphlet explaining how to obtain Crowns of the Obsidians when asked.
 * Fixed Combat popup help to note that ‘G’, not ‘TAB’ is the default key to cycle through enemy targets.
 * Fixed bug where you could detach cursor from game in Fullscreen mode
 * LINUX: Fixed bug where movement controls would break in fullscreen mode
 * Changed turn-ins for Statue of Virtue quest in Ardoris to use the correct drag-and-drop interface.
 * Brittany Central: Added some missing materials in the scene and fixed stretched terrain textures.
 * Soltown Catacombs: Updated trash pile room treasure type and changed skeletons to respawn slightly faster. Also, the scene now resets when empty.
 * Brightbone Pass: Fixed stuck spot caused by jagged terrain.
 * Fixed Healing Grace and Engage so they will actually work
 * Offline mode: saving character on the mirror scene now succeeds
 * Fixed Confusion advancement, validate combat effects
 * Holtrot: All resurrection ankhs (such as the one at (-25.0, 29.7, -16.5) ) are now above ground and accessible
 * Fixed icons for new pipes-fixed icon size for all pipes
 * Game will now log the player’s current loc to a file every 2 seconds. File is named CurrentPlayerData.txt and will be in the root folder for the game. This is for 3rd party apps that want to parse this data.
 * Healing touch now only affects a single target (instead of up to 8 targets)
 * Fixed PVP confirmation issues
 * Adjust durability on weapons dropped in some of the highest profiting zones
 * Fix Radio/Add Channel interface sorting bug
 * Allow interruption of npcs during pathing towards chairs and beds.
 * Shooter emote is no longer delivered as teachable
 * Removing skill cap on Chaos to unblock players due to a bug in Confusion.
 * Dyeing an item from the player inventory brings up the character sheet like it did in the past.
 * Players will now be notified when trying to craft with an insufficient level.
 * Socketing recipes will display success chance.
 * Known Issues:
 * Some items listed in the R32 instructions are not in the game yet including:
 * Merchant inventory overhauls for POT Merchants
 * Blood Reliquary Bundles
 * Using the Mirror on Isle of Storms can crash sometimes
 * Bloom can’t be disabled
 * Armor Set Bonuses not working
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 452

 * Fixed some issues with Friends list not updating properly
 * Fixed issue where Magic Fist animations were punching to the side
 * Fixed issue with male idle animations that was making belly stick out
 * Edited inventory of Traveling Merchant
 * Added fuels to Supply Cache pledge reward
 * Known Issues:
 * Some items listed in the R32 instructions are not in the game yet including:
 * Merchant inventory overhauls for POT Merchants
 * New Juggles
 * Blood Reliquary Bundles
 * Expert Crafting Station balance
 * Using the Mirror on Isle of Storms can crash sometimes
 * Bloom can’t be disabled
 * Armor Set Bonuses not working
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 451

 * Fixed issue where effects like fire DOTs from Flame Fist were getting applied to caster in PVP
 * Fixed weird head side-to-side bobbing while running
 * Because Fog doesn’t work well with legacy foliage assets, we edited the weather data file to give that weather type a 0% chance of occurring, until such time as we can get all those old assets replaced
 * Polish on stance of the avatar on bow idle animations so they are not as hunched over
 * Jeanne in Soltown now always accepts her daughter’s necklace if you have found it.
 * Fixed rain falling inside Soltown tavern
 * Liches in Etceter Crag mines can longer move past magic barrier areas.
 * Removed blank books from starting player items since they cannot be traded nor used as decorations
 * Jaanaford: Fixed issue with water appearing out of place, up high.
 * Ferig’s Battle Camp: Added min and max times on looping emotes.
 * Brittany Estates: Added min and max times on looping emotes.
 * Fixed deco pets in basements that weren’t spawning
 * Fixed issue where Braids and Page style male haircuts were reverse labeled.
 * Japeth’s Love quest fixed.
 * Renabled decoration merchant with increased prices for decorations
 * Fixed Hot Tub stair collision
 * Fixed tree assignment on swamp biome Keep and Castle island terrains
 * Owlshead sewer spawn rate reduced
 * Melee Skeleton Tier 7 difficulty increased 10%
 * Non-PVP players must now soft target PVP players. Non-PVP players are no longer automatically flagged for PVP (while “Show Open PVP Confirmation” option is disabled).
 * Ore spawn rates in OwlsNest have been reduced to be more in line with the risk.
 * Ashton in Soltown no longer looks for you to kill 5 zombies, but instead looks for a book held by the zombies.
 * Journal entry added for Arabella’s first conversation with the Avatar in the Isle of Storms
 * Adjusted power downwards of special tamed mimic from pledge rewards
 * Added back in short hair option to Female character creation
 * Brittany Wharfs: Added min and max times to all waypoints for emotes. SOTA-32474
 * Death touch effect targeting changed to arc system. Updated sub effect targeting from AOE to single target.
 * Generic child dialogs
 * Soltown: Named the 4 children
 * Fix for when NPCs bump into player and complained about being run into.
 * Changed cooldown on fireball to 15 seconds
 * POT Shadow’s Rest: Fixed issue preventing lot placement
 * Removed non-basic craftable armor from tailoring merchant
 * Fixed rotation of duke keep walls on one of the Keep Island Lots
 * Fixed rotation of keep walls on one of the Keep Island Lots
 * Removing non-basic armor off tailoring merchants
 * Increased fuel count on general crafting merchant at player request (99->1000)
 * Added new POT maps to map merchant
 * Updated deco lights that are offered at bookstore
 * Removed craftable light from mining merchant
 * Royal Artisan Supply Cache pledge reward now being delivered
 * Skrekk: Deleted giant-sized mug at (9.9, 65.0, 132.5)
 * Brittany Estates: The gate that should lead into Central Brittany now does so.
 * Soltown Catacombs: The gap in the section of wall at (-220.6, 0.0, 101.5) has been closed.
 * Reliquary decorations got the final love they needed to be ready to deliver
 * Brittany Central: More Decorating NPC Buildings
 * Kobold 3-Story w/ Open Deck (Town Home) display names are updated
 * Known Issues:
 * Some items listed in the R32 instructions are not in the game yet including:
 * Merchant inventory overhauls for POT Merchants
 * New Recipes
 * New Juggles
 * Blood Reliquary Bundles
 * Expert Crafting Station balance
 * Wings
 * Using the Mirror on Isle of Storms can crash sometimes
 * Bloom can’t be disabled
 * Armor Set Bonuses not working
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 450

 * Fixed mist / fog opacity issue in OSX
 * Oracle in Isle of Storms now voices her greeting when you greet her, not when you approach. (for real this time)
 * Fixing bug where players can see through floor in the Chamber of Souls room of the Epitaph. (we mean it!)
 * Novia Overworld: Brittany Estates now has a banner at its entrance from Novia.
 * Central Brittany: Fixed the wagons that are supposed to point to Novia to actually point to Novia.
 * Previously granted rewards of Royal Founder Cloak would be received with less than maximum durability, this has been corrected, newly granted cloaks will now have the maximum
 * Set up female juggle start/end animation to make balls line up properly.
 * Fixed issue where Fireballs were sometimes not visible
 * Fix Beckon emote for npcs
 * All players should now have /smoke emote (note still requires a pipe equipped to use)
 * North Ravenswood: Deleted cube object in scene.
 * Tobbin Tedbare in Desolis is now an actual child, and so happy about it he will teach you backflips if you ask about his job.
 * Raised max players per scene for Novia and Hidden Vale Overworld scenes
 * Default location for chat window is now lower left corner
 * Fixed issue where weapons were doing double attacks
 * Fix to flee behavior being reset too often.
 * Brittany Wharf: General scene bugs involving propping, terrain and scene design.
 * Soltown: Ensured the outhouse and chicken coops are settled at ground level. Also, gave Stanley the guard the “nightshift” schedule (so he turns his lamp on at night) and several emotes (to help call attention to him).
 * Kobold Town Home secret door fix
 * NPC trainers and shopkeepers shouldn’t walk away while interacting with players
 * Performance improvement for NPCs responding to conversations.
 * Pledge Shields no longer Lose Max Durability
 * Fix for Ice Field slowing caster & target in PVP
 * Brittany: Fixed bug where player could exit the bounds of Brittany.
 * Updated inventories of POT and PRT merchants
 * Fixed hole in geo on back porch of Lord Marshal playerhouse
 * removing old live deploy target
 * added trunk colliders to 3 tree prefabs
 * Salvage now restricted to proper Crafting Station types
 * Fix for Fire Arrow Hotbar Glyph Disappearing
 * Fixed Anapa in Malice having trouble holding agro on players
 * Novia Overworld: Adjusted collision in the Veiled Swamp area and shoreline from Soltown to Ardoris.
 * Set Eternal plants to require replant but drop eternal seeds each time
 * Fixed issues with Samael escort in Highvale.
 * Fixed pipe recipes on wrong merchant
 * Fix red item when trying to combine stacks in bank
 * Soltown: Moved where Raymond spawns to improve his ability to get to his patrol path.
 * Fixed issue where Default language appeared blank in Options
 * Brittany Central: Fixed material issue with Seawall End cap and bugs relating to wall gaps.
 * Fixed spiders dropping leather
 * Known Issues:
 * Some items listed in the R32 instructions are not in the game yet including:
 * Merchant inventory overhauls for POT Merchants
 * New Recipes
 * New Juggles
 * Blood Reliquary Bundles
 * Expert Crafting Station balance
 * Wings
 * Using the Mirror on Isle of Storms can crash sometimes
 * Bloom can’t be disabled
 * Armor Set Bonuses not working
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 449

 * LINUX compatibility fix of Unity engine code *crosses fingers*. This “should” address the following:
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client


 * Fixed various exceptions and error messages
 * Increased the focus cost of chain lightning.
 * Juggle emotes now synched properly when viewed by other players
 * Adjusted weather data to increase likelihood of storms (not sure if it worked though…)
 * Fix materials on Pipe LODs
 * Fixed some Castle Walls not clearing trees properly. Also increase footprint of deco items that clear trees.
 * Polish pass on visuals for the Magic Mirror
 * Wands, Staff now count as Bludgeons for skills prereq use
 * Fixed Enchantments for Wands, Staves, Rings, and Necklaces
 * Fixed Fireworks Boxes
 * Added more Gem Enchantments (as listed in R32 Instructions)
 * Added Crown Merchant that sells Concept Art paintings, tapestries
 * Added wall art to decoration merchant
 * New Crafting Recipes: Greenhouse, Ornate Clockwork Wings, Aviator Cap, Wood pipe, Metal pipe, Clay pipe
 * Removed separate basement merchant from Owlshead, basements are sold with houses everywhere else in game
 * Consolidated Owlshead deco merchants, all other deco merchants are single merchants
 * Novia Overworld: Replaced stumps with trees in improperly deforested area. Replaced snow VFX and set all vfx to approprioate culling distances. Added some ambient butterflys
 * Fix for Ardoris castle guards not accepting passwords.
 * Fixed out of order tutorial on Isle of Storms.
 * Made Discovery icon for Solace Bridge boat to Soltown more appropriate.
 * Resolute gates now stay open for 8 seconds instead of 6.
 * Fixed Soltown bard dialog
 * Automatons in Soltown properly show title when name is learned.
 * NPCs will now perform more animations correctly.
 * Updated minimaps for all existing POT templates and added overhead maps for those that were missing; Edited Mapzone areas to correct player tracking within POT scenes
 * Fixed bug where death animations would replay if they had occured initially off camera
 * Fixed bark sound for dogs
 * Fixed lip curl on female combat animations
 * Added jog to help with dog animation transitions.
 * Fixed issue causing bows to bend unnaturally when attacking
 * Fixed alignment of hoe on farming animations.
 * Fixed neck distortion on male/female 2h weapon attacks.
 * Updated Door Sound on OracleConfirmitory.
 * Updated sounds of human NPC misery (cries, coughs, etc.)
 * Fix for Isle of Storms Arabella’s blinking issues
 * Fix for pot belly on Elder Elven chest armor
 * Fix for chain mail helmets appearing black
 * Fix for all masks and hoods that were blinking with avatar’s eyes
 * North Ravenswood (HiddenVale_Forest02_Tier3): Moved skeleton spawning near (-190.3, 34.5, -169.6) to one side so it doesn’t spawn in a tree.
 * In-game Known Issues/Player Events books updated for R32
 * Fixed “sooty” bottom on Fancy Riding Outfit
 * Soltown Catacombs (Soltown Sewers): Moved floating torch near (-142.8, 25.0, 34.8) to nearby wall.
 * The Epitaph: Reduced leash for Albino Troll so he doesn’t walk under the surrounding balconies.
 * Fixed clipping issues in the Epitath where you could see through to the sky
 * Fixed Female Chain-mail quarter armor Chest Piece sorting issues
 * The Clink: Added a climbable vine with a very small interaction range at the top of the “jumping puzzle” that players use to exit Myron’s pit.
 * Fixed sorting issues with Male Cloth Tunic
 * Fixed broken beds in Soltown
 * Solace Bridge: Adjusted stairs at (35.2, 34.4, -58.3) so players don’t have to jump to exit the pit.
 * Xenos: Fixed broken NPCs in the amphitheatre
 * Insanely loud annoying singing doors in Brittany Fields fixed
 * Graff Gem Mines and Serpent’s Spine Mines: Added natural steps at various points to allow easier NPC access between ground and water.
 * Brittany Wharfs: Cow staying put on stage generally.
 * Central Brittany:
 * Fixed various terrain and terrain texture issues.
 * Opened up the Secret Passage to Brittany Wharfs.
 * Decorated some of the previously empty NPC buildings.
 * Moved hanging lantern near (90.2, 44.7, 425.9) to a nearby wall.
 * Added wagons to Novia by the Alleys, Fields, Graveyard, and Wharfs gates.
 * Added balloon to Novia by the Estates gate. Added boat to Novia at the docks.
 * Moved cow near “hill” at (495.6, 30.8, 32.0) to be inside the nearby stables.


 * Spite: Polish to Mortuarium and added ground fog
 * Soltown: Moved a floating bottle at (53.9, 32.1, 142.2) to rest on the ground.
 * Fixed strange polygon in roof curl on Kobold style town home.
 * Unique names for starting potions/scrolls/kits to prevent confusion
 * Fixing bad stair collision in Rustic Village House (used in Solace Bridge
 * Adding collision to the underside of balcony in the Chamber of Souls in the Epitatch so you can’t see through it
 * Oracle voice in Isle of Storms now plays when players type “hello” vs being triggered on entering the confirmator
 * POT Lions of Amore: Added overworld access. Interconnection (removed POT Serenite).
 * Fixed bad collision on walls in Hilt Fortress
 * Fixed some tearing and sorting issues with Cloth Tunic while dancing
 * Immortality Fruit and Royal Elderberry plants updated to be no-trade and protected from ransom. I also added a *-side enhancement to notify users more quickly about why some planter boxes can not be traded.
 * Cleaned up POT Homes merchant, made sure still selling basements
 * Kobold Town House secret door fix
 * North Ravenswood: Lifted areas of Terrain to prevent water plane clipping.
 * Fixed issues with the VFX of the Oracle watcher scan
 * POT Oasis & POT Liberty: Changed location of both POTs
 * Xenos: Fixed overlapping Row Houses and invisible water lots
 * Disable start in overworld until tutorial finished
 * Spite: Terrain bugs and grass inside NPC Buildings.
 * Blood River Massacre: Fixed broken crate
 * Novia Overworld: Improved collision for the southern coast of Spindrift Bay, Elad’s Island. Also, the river near PaxLair.
 * Move NPCs to thier goal on schedules fix
 * Crafting stations now display socketing recipe success and fixed an issue where recipes would not show if they are lower than the required level
 * Make sure loading screen is fully shown before continuing load
 * Fix full screen toggle not updating correctly on use
 * Fixed title display for merchant automaton in Soltown.
 * Known Issues:
 * Some items listed in the R32 instructions are not in the game yet including:
 * Merchant inventory overhauls for POT Merchants
 * New Recipes
 * New Enchantments
 * New Juggles
 * Blood Reliquary Bundles
 * Expert Crafting Station balance
 * Wings
 * Using the Mirror on Isle of Storms can crash sometimes
 * Ice Field slows caster as well as target in PVP
 * Bloom can’t be disabled
 * Armor Set Bonuses not working
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 447

 * Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 32! Notes on what is in this release are available here.
 * Known Issues:
 * Some items listed in the R32 instructions are not in the game yet including:
 * Merchant inventory overhauls for POT Merchants
 * New Recipes
 * New Enchantments
 * New Juggles
 * Blood Reliquary Bundles
 * Expert Crafting Station balance
 * Wings
 * Using the Mirror on Isle of Storms can crash sometimes
 * Ice Field slows caster as well as target in PVP
 * Bloom can’t be disabled
 * Armor Set Bonuses not working
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

QA Build 381

 * Dev+ bug test

QA Build 380

 * Dev+ bug test

QA Build 379

 * Dev+ bug test

QA Build 378

 * Dev+ bug test

QA Build 377

 * Dev+ bug test

QA Build 373

 * Dev+ bug test

QA Build 372

 * Dev+ bug test

Build 444

 * Fixed issue with Red Dress that was making people disappear
 * Fixed Dragon Statue decorations so they can be placed again
 * Updated Avatar’s Radio url.
 * Known Issues:
 * Any item with Cloth physics attached (cloaks, cloth armor, cloth clothing, dresses, flags, etc.) will cause crashes on scene load. Try disabling cloth in the Options menu and/or removing all cloth items from your character to lower crash frequency
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * /spyglass effect can be done even if you don’t have the spyglass equipped
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 442

 * Added code to prevent moving a planter box while interacting with it
 * New You shops should be functioning again
 * Fixed non-working LB Birthday cakes
 * Fixed issue where creatures with change to flee on first detection were not breaking out of flee when attacked.
 * Fixed issues where the repair button would not light up if players attempted to repair everything using a crown of the obsidian while primary and secondary durability are equal
 * Known Issues:
 * Any item with Cloth physics attached (cloaks, cloth armor, cloth clothing, dresses, flags, etc.) will cause crashes on scene load. Try disabling cloth in the Options menu and/or removing all cloth items from your character to lower crash frequency
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * /spyglass effect can be done even if you don’t have the spyglass equipped
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 441

 * Fixed Viking 2-Story Village Home with Dual Balconies so it should finally appear in the game (sorry for the delay!)
 * Fixed bug that was making male children look like monsters!
 * Fixed issue where EULA in client showed TOS after touching the UI
 * Fixed issue where pet calls were not overwriting existing pet
 * “Gated Ornate River Stone Fence” is now flagged for decoration in Player Towns
 * Fixed issue where some Masterwork and Enchanting effects were not displaying their names properly when selecting them in the crafting interface
 * Magic Printing Press fixed
 * Fixed sign recipes
 * Fixed bosses in The Rise so they should all now be killable
 * Broadcast Phonograph should now not break sometimes
 * Known Issues:
 * Any item with Cloth physics attached (cloaks, cloth armor, cloth clothing, dresses, flags, etc.) will cause crashes on scene load. Try disabling cloth in the Options menu and/or removing all cloth items from your character to lower crash frequency
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * /spyglass effect can be done even if you don’t have the spyglass equipped
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 440

 * POTs:
 * Breaker’s Landing: Changed biome (from Forest to Mountain). Rotated to -90.
 * Illusive Passage: Changed biome (from Forest to Mountain). Changed location. Removed interconnection between POT Illusive Cavern and POT Finchfield.
 * SilverHold: Fixed bug that was preventing this from showing up on Novia


 * Fixed facial hair error
 * If the camera would be blocked on the right side of player during conversation, switch to the left side.
 * Updating description of Reveal Hidden to note that it only works on Hostile targets.
 * Fixed title on Rats Nest POT Custom music
 * Change default for “Shift+Alpha” opens chat to off.
 * NPCs once again will understand answers to their questions if “Enable Conversation Close-Ups” is disabled.
 * Fixed demon skull not being lootable
 * Implemented a fix for Resource nodes that were accumulating loot even if interaction was cancelled
 * Fixed bugs with The Shingle Roof Two-Story w/ Overhang and Shingle-Roof Two-Story w/ Great Hall
 * Fixed bugs with Red Dress
 * Added rowboat teleporters to Keep and Castle Island Lots in Aerie and Brittany Wharfs
 * Fixed Overworld banners so they no longer disappear against sky
 * Knockback (bludgeon) skill now stunning properly
 * Fixed multiple issues with Japeth’s sad quest of love.
 * Added a validation to salvage to ensure that equipable items are never returned
 * Public Vendors now disabled in Offline Mode
 * Kiln Cistern: Added blockers in various locations to prevent exploits via high jump.
 * Fixed bug where Glyphs locked to the combat hotbar remain consistent across all Decks
 * Fixed bug where system messages did not appear properly when they forced the chat window to open
 * Fix for keeping in combat even if no current target
 * Fix for sorting bank inventory by location
 * Moving a chest that contains a bag (empty) no longer produces a fail message.
 * Novia Overworld: The interaction range for the boat to Hidden Vale has been returned to normal distance.
 * Made more explicit that Charlotte’s disappearance after quest completion in Solace Bridge is intentional.
 * Minor clarifications added to Soltown fire investigation
 * Journal message added if Charlotte is left behind in Solace Bridge.
 * Hospitaller sign for the add-on store
 * Fixed issue with ending of /puke emote
 * Animated and set up “JuggleKnives”
 * Fix lot deed ugprade UI message that got broken in a refactor
 * Better handle an exception ocurring during rolling loot for Reward Offers
 * Roots, Mezes, Stuns, etc now keep enemy NPCs in combat mode properly so they use properly use in-combat regen.
 * Fixed occlusion errors in Solace Bridge and Owlshead that was causing things to vanish at some angles.
 * Blacklist update, blocking some data centers and spam hosts
 * Some Localization fixes
 * Known Issues:
 * Magic Printing Press not working sometimes
 * Some sign recipes are showing up as blank signs
 * Some bosses in The Rise dungeon cannot be killed
 * Glyphs locked to the combat hotbar persist to all decks
 * Any item with Cloth physics attached (cloaks, cloth armor, cloth clothing, dresses, flags, etc.) will cause crashes on scene load. Try disabling cloth in the Options menu and/or removing all cloth items from your character to lower crash frequency
 * Broadcast Phonographs are breaking sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * /spyglass effect can be done even if you don’t have the spyglass equipped
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 438

 * POTs:
 * Breaker’s Landing: Changed biome (from Forest to Mountain). Rotated to -90.
 * Illusive Passage: Changed biome (from Forest to Mountain). Changed location. Removed interconnection between POT Illusive Cavern and POT Finchfield.


 * Fixed facial hair error
 * If the camera would be blocked on the right side of player during conversation, switch to the left side.
 * Updating description of Reveal Hidden to note that it only works on Hostile targets.
 * Fixed title on Rats Nest POT Custom music
 * Change default for “Shift+Alpha” opens chat to off.
 * NPCs once again will understand answers to their questions if “Enable Conversation Close-Ups” is disabled.
 * Fixed demon skull not being lootable
 * Implemented a fix for Resource nodes that were accumulating loot even if interaction was cancelled
 * Fixed bugs with The Shingle Roof Two-Story w/ Overhang and Shingle-Roof Two-Story w/ Great Hall
 * Fixed bugs with Red Dress
 * Added rowboat teleporters to Keep and Castle Island Lots in Aerie and Brittany Wharfs
 * Fixed Overworld banners so they no longer disappear against sky
 * Knockback (bludgeon) skill now stunning properly
 * Fixed multiple issues with Japeth’s sad quest of love.
 * Added a validation to salvage to ensure that equipable items are never returned
 * Public Vendors now disabled in Offline Mode
 * Kiln Cistern: Added blockers in various locations to prevent exploits via high jump.
 * Fixed bug where Glyphs locked to the combat hotbar remain consistent across all Decks
 * Fixed bug where system messages did not appear properly when they forced the chat window to open
 * Fix for keeping in combat even if no current target
 * Fix for sorting bank inventory by location
 * Moving a chest that contains a bag (empty) no longer produces a fail message.
 * Novia Overworld: The interaction range for the boat to Hidden Vale has been returned to normal distance.
 * Made more explicit that Charlotte’s disappearance after quest completion in Solace Bridge is intentional.
 * Minor clarifications added to Soltown fire investigation
 * Journal message added if Charlotte is left behind in Solace Bridge.
 * Known Issues:
 * Magic Printing Press not working sometimes
 * Some sign recipes are showing up as blank signs
 * Some bosses in The Rise dungeon cannot be killed
 * Glyphs locked to the combat hotbar persist to all decks
 * Any item with Cloth physics attached (cloaks, cloth armor, cloth clothing, dresses, flags, etc.) will cause crashes on scene load. Try disabling cloth in the Options menu and/or removing all cloth items from your character to lower crash frequency
 * Broadcast Phonographs are breaking sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * /spyglass effect can be done even if you don’t have the spyglass equipped
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 434

 * Fixed issue where regular music was not restarting when resurrecting.
 * Edvard in Solace Bridge accepts “ready” as a command to start moving
 * Fix for hearing Lum sing at all times in Soltown…
 * Fixed issue where NPCs could attack you while you were leaving a scene
 * Fixed culling distance issues in Brittany
 * Updated icon for Red Dress
 * Novia Overworld: Replaced temporary river and shoreline collision surrounding Brittany
 * Fixed issue where some decorations are coming into the world at odd orientations (not sure if this fix will work though…)
 * Disallow head track during bed interaction.
 * Fixed issues with Female Bob Hairstyle and Tricorn Hat
 * Soltown: Updated the prefab for the outhouse so that the door and chair are usable only by Players.
 * Fixed footfall sound effects so they no longer sound like double or triple footfalls
 * Dexterity now raises Critical Chance
 * Fixed an issue with crafting success messages being displayed three times and also removed messages about 0 durability changes
 * Fix for being caught pickpocketing
 * Add knocked down state to stun effect for body slam.
 * Slowed down movement rate to interactions for NPCs. Ex. Guards running to close doors, etc.
 * Added Missing Hopitaller sign recipe
 * Updated icons for crafting sign symbol components
 * Adjustments to lowest value salvage bundle for rusty weapons
 * Fixed issues with Lute where players were T-posing when playing and Lute was invisible to other players
 * Players should now properly appear on PVP scoreboard
 * Fixed bug that caused remote players to remain stealthed after losing their stealth effect
 * North Ravenswood: Fixed issue where you could see through edge of map through waterfall.
 * Zero Value Items (starter items, loot items, etc.) now properly destroyed when a Masterwork or Enchant attempt fails.
 * Fixed issue where Zero Value Items (starter items, loot items, etc.) couldn’t be salvaged
 * Fixed issue where attempting to Pickpocket a PVP player when not flagged PVP would break movement
 * Fixed inoperative gates in town of Mud
 * Secondary Tools will now display durability properly in bagmode
 * Fixing issues with Japeth dialog in Soltown
 * Abigail in Soltown introduces herself correctly when you have rescued her daughter.
 * Updated naming on lord british salute, love, courage, truth emotes to be /LBSalute, /CourageSalute, /LoveSalute, /TruthSalute
 * Fixed recipes for signs to point properly to correct symbols
 * Fixed rotation bug with Round Elven greenhouse that was preventing placement
 * Updated icons for crafting symbol components
 * Require target for Root spell
 * Fixed issue that was causing camera to sink below ground when players were standing on other objects (tables, fences, etc.)
 * Fixed textures on Ornate 4 Poster Bed
 * Bear knockback fixes
 * Fix for elven fighters with missing eyes
 * Owl’s Nest and Etceter Crag Mines: Adjusted resources to spawn slightly faster. (Etceter Crag Mines nodes are also divided into north and south subsections.)
 * Masterwork Proficiency should now level properly
 * Fixed beards clipping with chain helmets
 * Fixed issue where NPCs would not turn to face player during conversation
 * “Fancy Brass GuildHanging Sign” is now “Fancy Brass Guild Hanging Sign”
 * Fix for black hair color
 * Entering Auto-Attack via T now a visual indicator
 * Restored forward movement via Left & Right mouse buttons
 * Fixed bug where when in mouse mode, hitting TAB to go back to reticle mode failed when mouse was over any UI
 * Fixed ring/necklace enchanting issue
 * Toggle cursor mode when showing the automated phonograph UI.
 * Vivian Deventer, the New You beautician in Brittany, has had a pep talk and is ready to perform New You services when asked.
 * Repairing an item no longer reports a failure even when it succeeds
 * Fixed bug that was making casting a spell while sprinting stop sprinting but continue to drain Focus
 * Obsidian Forge should be working again
 * Etceter Crag Mines: Updated tooltip for magical barriers. Added 2 new instruction letters that explain how to get past the magical barrier.
 * Fixed some female bodice clipping issues
 * Implemented final sign recipes
 * Fixed piano breaking after first use
 * Fix for allowing players to access bank items that were stuck in transformed or removed player owned towns.
 * Players go to overworld if banned from joining a scene, or join fails for any reason
 * Player Owned Towns:
 * Temples of Syrinx: Changed biome (from Underground to Tropical Island). Rotated to 90. Upgraded to Crossroads Village. Changed nesting interconnection (from Desolis to Brittany).
 * Minock: Changed location
 * New Britannian Market: New


 * Known Issues:
 * Any item with Cloth physics attached (cloaks, cloth armor, cloth clothing, dresses, flags, etc.) will cause crashes on scene load. Try disabling cloth in the Options menu and/or removing all cloth items from your character to lower crash frequency
 * When players drag a glyph from their deck while their hotbar is disabled due to the “Auto-Hide Hotbar” game option, the following error is produced and the hotbar falls into a broken state.
 * Not all of the new signs are available in the game yet
 * Broadcast Phonographs are breaking sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * /spyglass effect can be done even if you don’t have the spyglass equipped
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 432

 * Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 31! Notes on what is in this release are available here.
 * Known Issues:
 * Not all of the new signs are available in the game yet
 * Masterwork Proficiency skill not leveling properly
 * Obsidian Forge does not work
 * Pianos are breaking sometimes
 * Broadcast Phonographs are breaking sometimes
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * /spyglass effect can be done even if you don’t have the spyglass equipped
 * Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

QA Build 369

 * Dev+ bug test

QA Build 368

 * Dev+ bug test

QA Build 365

 * Dev+ bug test

Build 427

 * CotO’s can now be set for purchase orders on player vendors.
 * Fix pickpocket to no longer be able to steal from non-pvp flagged players.
 * Fix for all types of durability dropping faster than they should, especially when changing scenes.

Build 426

 * Fixed a very nasty bug that was causing in some conditions (like crashing) maximum durability to go down at same rate as current durability. Was also causing durability to go down faster than normal in some conditions
 * Grannus will not stop talking to the player if they for whatever reason decline to turn in Brigid’s amulet.
 * Demig will speak to players who turn in the necessary paperwork.
 * Known Issues:
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * /spyglass effect can be done even if you don’t have the spyglass equipped
 * Pledge items and Add On Store Items are having their Maximum Durability reduced
 * Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 425

 * Better error logging
 * Fixed some exceptions
 * Known Issues:
 * Some conditions (like crashing) can cause maximum durability to go down at same rate as current durability
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * /spyglass effect can be done even if you don’t have the spyglass equipped
 * Pledge items and Add On Store Items are having their Maximum Durability reduced
 * Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 422

 * Novia Overworld: Fixed various invisible blockers, spawn into air issues, and other items
 * Updated terrain for POT Praga, so that it sits properly on the ground


 * Wood & Plaster Two-Story w/ Balcony (Town) now has larger balcony
 * Fixed bug that when you had a skill that was locked, and also in a dynamic slot, if you activated the locked skill, it would put the dealt skill on cooldown
 * Fixed issue blocking placement of water lots in Island and Mountain POTs
 * Flattened some rumples in swamp POT terrain
 * Fixed the light explosion framerate destroying bug
 * Fixed various issues with friendly targeting
 * Known Issues:
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * /spyglass effect can be done even if you don’t have the spyglass equipped
 * Pledge items and Add On Store Items are having their Maximum Durability reduced
 * Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 421

 * Novia Overworld: Fixed various invisible blockers, spawn into air issues, and other items
 * Moved spawn-into-Novia for POT Sidus Clarum so player’s don’t get stuck in collision
 * Adjusted collision on west side of Nightshade Pass to better allow for access to that scene
 * Adjusted spawn-into-Novia target location for Highvale so players don’t appear high in the air


 * Guild registrar in Owl’s Head works again, but only for players in online modes.
 * Fixed missing textures on Exit Archways in Mountain Player Owned Town Template
 * Emma the Barmaid in Ardoris once again has a menu of items for sale.
 * Fixed an issue where some cases where some cases that attempting to view the log for the chest at the following location produces an empty log, and immediately generates a network problem icon.
 * Replaced missing sections of Lord Marshal Benefactor player house
 * Fixed issue which was causing Lightning spells to do 100% stuns, now doing it based on a % chance
 * Etceter Crag Mine: Fixed stuck spot on the 3rd Level.
 * Flattened out some stray rumples in Forest POT terrains
 * Brittany Fields: Fixed issues causing bank guards to get caught in the doors
 * Highvale Village: Made some collision changes at the top of the “entry stairs” at (87.2, 50.7, -180.1) to allow NPCs to traverse the stairs.
 * Fixed female eye bugging on idle fidgets.
 * Brittany: Removed adult blanket horses with problem texture.
 * Fix for broken deco layers in Town Arena Basement
 * Improve water lot placement issues in underground and mountain PoT

Build 420

 * Novia Overworld: Fixed various invisible blockers, spawn into air issues, and other items
 * Moved POT Praga closer to Brittany, to the southwest on the coast.
 * Fixed an issue where the location for POT Praga was pointing to the wrong POT.
 * Fixed issue with spawning location for Verdantis Shardfall


 * Turned up the volume of the footstep sound effects on male avatars
 * Fixed flickering shadow issue in Challenge Dungeon
 * Fixed poison damage issue in Challenge Dungeon
 * Attached sound effect to Wishing Well
 * Added arrows to blacksmiths who were not selling them (mainly in Brittany)
 * Solace Forest (and clones): Moved a harvestable tree at (-151.0, 37.0, 160.6) away from the tree curtain so it can be harvested.
 * Ulfheim
 * Solace Forest
 * North Hulenholt
 * North Midmaer Way
 * South Naryad Pinelands


 * /visible should not turn avatars visible while in First-Person view.
 * /tablefilp emote is now re-teachable
 * /macarena emote is now only teachable, not re-teachable
 * Fixed transparent female nomad hats
 * Fixed some Viking Cloak sorting issues
 * Fixed some issues with Lunar Rifts
 * Made it so you can’t trigger a spider web if the web is already interacting with someone
 * Made sure that there are at least 2-3 bonuses to each Prosperity Tool (where possible)
 * Fixed abug where opening trade while inventory is already active produces a secondary duplicate inventory.
 * Fixed bugs related to Durability not being set correctly when getting Exceptional items
 * Dropped price of Gold Crowns of the Obsidians to 250 Gold
 * Valhold Palace: Chamberlain Essen now has correct conversation and can play his part in the Path of Courage quest line
 * Valhold Palace: Grannus is more explicit about what he’s looking for when you first meet him.
 * The Path of Courage quest line for Skrekk is now available.
 * The ending of the Path of Courage in Valhold Palace is now available.
 * Known Issues:
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * /spyglass effect can be done even if you don’t have the spyglass equipped
 * Pledge items and Add On Store Items are having their Maximum Durability reduced
 * Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 419

 * Novia Overworld: Fixed various invisible blockers, spawn into air issues, and other items
 * Moved POT Praga closer to Brittany, to the southwest on the coast.
 * Fixed an issue where the location for POT Praga was pointing to the wrong POT.
 * Fixed issue with spawning location for Verdantis Shardfall


 * Turned up the volume of the footstep sound effects on male avatars
 * Fixed flickering shadow issue in Challenge Dungeon
 * Fixed poison damage issue in Challenge Dungeon
 * Attached sound effect to Wishing Well
 * Added arrows to blacksmiths who were not selling them (mainly in Brittany)
 * Solace Forest (and clones): Moved a harvestable tree at (-151.0, 37.0, 160.6) away from the tree curtain so it can be harvested.
 * Ulfheim
 * Solace Forest
 * North Hulenholt
 * North Midmaer Way
 * South Naryad Pinelands


 * /visible should not turn avatars visible while in First-Person view.
 * /tablefilp emote is now re-teachable
 * /macarena emote is now only teachable, not re-teachable
 * Fixed transparent female nomad hats
 * Fixed some Viking Cloak sorting issues
 * Fixed some issues with Lunar Rifts
 * Made it so you can’t trigger a spider web if the web is already interacting with someone
 * Made sure that there are at least 2-3 bonuses to each Prosperity Tool (where possible)
 * Fixed a bug where opening trade while inventory is already active produces a secondary duplicate inventory.
 * Fixed bugs related to Durability not being set correctly when getting Exceptional items
 * Dropped price of Gold Crowns of the Obsidians to 250 Gold
 * Valhold Palace: Chamberlain Essen now has correct conversation and can play his part in the Path of Courage quest line
 * Valhold Palace: Grannus is more explicit about what he’s looking for when you first meet him.
 * The Path of Courage quest line for Skrekk is now available.
 * The ending of the Path of Courage in Valhold Palace is now available.
 * Known Issues:
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * /spyglass effect can be done even if you don’t have the spyglass equipped
 * Pledge items and Add On Store Items are having their Maximum Durability reduced
 * Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 419

 * Novia Overworld: Fixed various invisible blockers, spawn into air issues, and other items
 * Adjusted spawn-into-Novia target for POT Praga so players spawn at the town instead of in the air


 * V key now cycles through 3 camera modes: First Person, Over the Shoulder, and Center Camera
 * Now delivering the /spyglass emote to anyone who purchased the spyglass item
 * Wars menu can now be opened again via the window selector menu
 * Brittany: Now has 3 songs instead of 1
 * Updated bag mode crafting UI to support viewing the entire crafting summary
 * Fixed being able to select friendlies and showing there nameplate in the top left.
 * POT Cottage Grove: Changed location as per player request in aftermath of Novia rework
 * Breakable Walls & Gates are now working again
 * Fixed POT NPCs walking through walls
 * Known Issues:
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * /spyglass effect can be done even if you don’t have the spyglass equipped
 * Pledge items and Add On Store Items are having their Maximum Durability reduced
 * Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 418

 * Novia Overworld: Fixed various invisible blockers, spawn into air issues, and other items
 * Fixed invisible walls blocking paths at (121.5, 13.0, 64.1) and (115.1, 14.3, 41.3)
 * Novia and Highvale Village: Made adjustments to the collison in Novia and spawn-into-Novia target for Highvale Village to ensure players don’t spawn in the air when entering Novia.
 * Corrected label of Vauban Pass discovery.
 * Updated the collision around Celestis (it’s entire island) and Solania to ensure players don’t spawn high in the air when entering Novia from these scenes.
 * Adjusted collision in the area of (-154.1, 17.8, 196.8) to allow for pasage between the mountains and river.


 * Brittany: Increased the size of the interaction volume on three of the main exit gates.
 * Added light to death visuals.
 * Fixing missing material on dungeon balcony
 * Fixed various exceptions
 * Fixed line break problem in tooltips for crafting components
 * Fixed issue with Ring masterworking
 * Fix for all gloves that are not behaving well with /headbang emote
 * Player vendor rewards were not being delivered past citizen, this is now fixed with new delivery method that is account-based
 * Removed collision from the floors in Greenhouses so that items can be placed in them again
 * Adjusted LOD group on dresser decoration (cupboard2) so that it culls at a further distance
 * Enchanting and Masterworking skills should now finally be leveling up properly
 * Enabled run with mouse in combat with auto attack.
 * Etceter Crag Mines: Moved gold node on ground at (85.7, -10.0, 139.0) to across the room on the ground. Moved gold node on ceiling at 21.8,-24.9,68.7) across room to waist level. This is to ensure nodes aren’t stacked with other nodes that will inhibit mining.
 * Fixed Elven chest armors using wrong cloak sizes
 * Fixed pink exit archways in Elysium Mines Entrance map
 * Fixed naming errors for Masterworked items
 * Brittany Fields: Temporarily disabled all the crop fields due to a crummy shader that was eating up 30% of our frame time.
 * Show non-PvP players on Nearby Players list
 * Halved the durability destruction rate which doubled the effective time it takes to destroy weapons and armor and tools.
 * Added rings to the list of item types available for repair
 * Fixed issue where player could get locked into /spyglass emote if any other emote was used while in /spyglass mode
 * Noble Discourse Orb will now work while it is in a subcontainer in your inventory
 * Pets set to Aggressive will no longer freely attack other people’s pets at will, regardless of PVP flagging or duels.
 * Fixed auto attack targeting dead bodies
 * Fixed Epic Plate gear not using crafted metal colors
 * Fixed Owl’s Head discovery Steam achievement
 * Fixed Portuguese compass
 * Adding arrows to basic Blacksmith merchants (Spite, Brittany, etc.)
 * Fixed camera sinking while at crafting table
 * Musical Instruments will no longer be able to gain exceptional item bonuses
 * The Master of Air trainer in Kingsport should no longer be taking a swim under the docks.
 * Known Issues:
 * Breakable Walls & Gates are not working
 * Guild Warfare interface cannot be brought up from window selector
 * /spyglass emote not being delivered to players who purchased the spyglass
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * /spyglass effect can be done even if you don’t have the spyglass equipped
 * Pledge items and Add On Store Items are having their Maximum Durability reduced
 * Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 417

 * Fixed Long Plain Longboat missing oar textures
 * Baron Founder Boats display pink sails
 * Fixed typo in Obsidian Blessing of Capacity potion description
 * Fixed Obsidian Potion of Stamina potion not having any effect hooked up
 * Fixed range of eye sizes for new female in character creation so eyes will no longer clip past eyelids at maximum size
 * Fixed various exeptions
 * Performance optimizations
 * Added death animations to the Giant Butterfly and Dragonfly pets because people are cruel
 * Restored bridges to Ardoris from Eastern and Western shores on Novia Overworld
 * Elad’s Lighthouse: removed Novia Map Atlas (backer reward) and replaced with a different book
 * Etceter: Fixed Satyr bank guard who was getting stuck in the doorway
 * Fixed LOD issues with the floors in the Crypt of the Avatar
 * Renamed the player vendor inventory item reward from “Vendor” to “Commission-Free Vendor”
 * Novia Overworld:
 * The boats near (288.0, 11.7, -254.8) have been properly labelled as to their destinations (Celestis and Solania)
 * The stuck spot at (-112.4, 13.0, -348.1) is now blocked off from access.
 * Adjusted collision at Brightbone Pass near (91.4, 21.7, -314.0) to have a better entry path for players.
 * Adjusted the entry location for East Veiled Swamp to be closer to the entry point.
 * The spot at (435.9, 11.9, -360.4) now correctly points to West Veiled Swamp and not the North Celestial Wetlands.
 * Players that exit the Boreas Colossus scene now appear in Novia next to the entry for that scene.
 * Updated the entry points for Point West, POT Celestial Gardens, and Graff Island to ensure players spawn in a good location
 * Updated the entry location for Solace Forest to be near that scene entrance.
 * Removed collison neear Resolute that blocked playeers from entering that scene


 * Fixed issue where hair was visible before the rest of the avatar when a player first appeared into a scene
 * Fixed LOD errors on the Moontowers
 * POT NPCs now walking around properly
 * Updated /flower emote visuals to have more flower petals and different colored petals
 * Fixed issue where some interactives (doors, crates, etc.) were requiring point blank interaction
 * Malice and Valhold: Replaced poison field that had gotten removed from magical barriers in Malice and the bottom of the well in Valhold.
 * Overworld party markers are now working again
 * Soft targets are now cleared when an NPC is looted.
 * Fixed issues with trading equipped items
 * Resolute Sewers: Key animation now plays every time locked doors in the scene are unlocked. All pipe wheels are now interactive and emit a burst of steam on use.
 * Companion stats now properly scale with player stats
 * Spyglass now works properly for female characters
 * Fixed Break Armor visual effects and timing with animation
 * Fixed missing weapon trail for Battle Spear
 * All offensive skills/spells and heal spells will consume more focus
 * LOD for Fountains
 * Ghost Corpion fight has been tuned to be more challenging.
 * Fixed Male Bow sounds while moving
 * Fixed Water fountain sounds in Ardoris
 * Enchanting and Masterworks Skills now properly influence your chances when attempting to Enchant or Masterwork
 * Masterworks effects now being properly applied to crafted items
 * Masterworking and enchanting now properly decreases durability
 * Lunar Rifts in Bloodriver, Highvale, and Solace Bridge should be properly hooked up and cycling properly for the first time
 * Graff Gem Mines: Fixed issue causing random spawn in locations
 * Graff Gem Mines Entrance: Players leaving this scene are no longer trapped in an inaccessible area of the Novia Overwold
 * North Brightbone Woods: Fixed issue causing random spawn in locations
 * Fiona FitzOwen learned a few new songs to sing (online and offline) and will respond to more requests for her to accompany you on your adventures (offline mode only)
 * Moon and Stealth tree stealth skills updated to make sure they are balanced. Stealth slightly worse, moon magic versions have improved.
 * Distract range extended by 5m
 * Fixing several math issues that were making it easy for water casters to permaroot people.
 * Icy Breath effect reduced. Icy Breath bonus and Attunement values moved to a curve for slow effects to prevent permarooting
 * Estgard gatekeeper will correctly recognize if the player is carrying Brigid’s Amulet.
 * Brittany Central: Fixed uneven stairs
 * Known Issues:
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * /spyglass effect can be done even if you don’t have the spyglass equipped
 * Pledge items and Add On Store Items are having their Maximum Durability reduced
 * Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 416

 * Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 30! Notes on what is in this release are available here.
 * Known Issues:
 * Masterworks Skill is not leveling
 * Masterworks effects are sometimes not applying correctly
 * Durability reduction when Enchanting and Masterworking is not being calculated properly
 * Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
 * Some UI text is not wrapping correctly
 * Some objects are missing textures
 * Rain is coming through the roof of some buildings
 * The new Targeting system still has various issues that need fixing
 * /spyglass effect can be done even if you don’t have the spyglass equipped
 * Pledge items and Add On Store Items are having their Maximum Durability reduced
 * Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 * Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

QA Build 357

 * Dev+ bug test

Build 414

 * Brittany: Fixed uneven terrain preventing decoration placement on player lot (359.8, 48.2,172.2)
 * Fixed bugs with dye preview that were preventing the right colors from appearing and sticking after the dye finishes
 * Added distance check for stealthed character discovery
 * Disabled move with mouse buttons if you are in reticle mode using free attack.
 * Fixed ranged weapons not being able to interact with objects at a distance.
 * Fixed broken spawning in Solania Catacombs
 * Fixed broken LODs for Edelmann Founder Cabana
 * Fixed issue where Salvage would break crafting in certain situations
 * Known Issues:
 * Linux: We are experiencing significant issues with the Linux version of the game.
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 413

 * Fixed target highlighting while using Night Vision
 * Invulnerability when first appearing in scene is now only set for the player zoning in, not all players in the scene
 * Fixed multiple bugs related to trading emotes
 * Fixed collision bug in the Round Tower village home
 * POT:
 * Fixed access issue with Allaman
 * The wagon teleporters in Xenos that connect to Bricksium and Gravewater Shores are now working
 * Brickmaer: wagon now takes player back to Kiln
 * POT npcs no longer missing right-click menu
 * Kobold Spiked Streetlamp now marked as POT Deco


 * Players can no longer select the ‘Craft’ button when an Equippable already has 3 Enchantments
 * Failing Enchantment no longer breaks Enchanting until you change scenes
 * Most of the new PRTs had some holdover exit volumes that pointed to POTs. Now, all exit volumes simply point to Novia
 * Fixed bug where you would get ‘You created 0 copies of a book’ message when making copies of books
 * Weapon range for new targeting did not factor in the target size so you would miss a ton on big creatures, this is now fixed
 * Fixed an issue where looted world items would not stack even if the game option was enabled for stacking items
 * Fixed large list of unrepairable items
 * Replenishing Confetti Eggs Basket can be placed now
 * Known Issues:
 * Linux: We are experiencing significant issues with the Linux version of the game.
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 412

 * Fixed a bunch of exceptions
 * Fixed issue with musical instruments not playing multiple notes
 * Fixed issues with ransom locations
 * Fix for booting a user from a basement when the plot ownership changes
 * Fixed issue where humanoid NPCs without weapons were breaking
 * Fixing healing touch only working on caster
 * Fixed Kobold Rowhouse: anyone who had this house placed needs to re-place it, i.e. change their house to something else, then back
 * Novia: Players entering Novia from Solania will always spawn at ground level.
 * Fixed access issues for POTs: Cornerstone & Glenraas
 * Optimizations for crafting that should reduce the amount of hitching
 * Removed lot-encroaching tree from Large Coastal Forest PRT Loc: (-215.9, 42.0, -301.0)
 * Known Issues:
 * POT NPCs can no longer be right clicked to be picked up
 * Linux: We are experiencing significant issues with the Linux version of the game.
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 410

 * Fixed lots of exceptions
 * PVP Scoreboard should be working again
 * Fixed stuck spot in bank stairs in Aerie
 * Fix for holding down the mouse button after releasing a charged attack
 * Optimizations
 * Tweak mouse sensitivity option text
 * Tweak effects of Potion of Expedience
 * Fixed bag mode for Small Bags
 * Fixed ambient lighting on torches
 * Brittany: Fixed floating decorations around the city
 * Saguaro cactus potted plant mispeeling fixed (was Saguara)
 * Known Issues:
 * Linux: We are experiencing significant issues with the Linux version of the game.
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 409

 * Avatars can no longer walk on water.
 * “Cuthbert, Undead Bane” weapon fixed.
 * Boss fights in “The Rise” made more challenging.
 * Errors when sometimes leaving a scene or shutting down fixed.
 * Stuttering movements rectified.

Build 408

 * Gustballs now interactable for summoner
 * Fixed LOD issues with Kobold Wind Generators
 * Kingsroad: Fixed ore nodes in this scene (such as the one at 34.8, 36.5, 11.9)
 * Fixed players getting status updates for one way friends (should only get updates for two-way friends) (yes we really hope we fixed it this time)
 * Another fix for multiple versions of same item all taking the same color until re-logging (seriously, it really should be fixed this time)
 * Performance optimizations
 * Fixed issue where /play was not finding Sheet Music
 * Adding Animal Charm to combat bar no longer spams error messages
 * Nightmare “Mount” Mask Reward now has full durability when delivered through Rewards system
 * Fixed Resurrection for players and pets
 * Mining and Harvesting no longer restarts music
 * Fixed various terrain and floating item bugs in Brittany
 * Performance work in Arodoris
 * Fix for party member names not showing up
 * Players are now always set to begin the Path of Courage quest line and to exit the Highvale tutorial when receiving the Highvale Gate Key from Gawain.
 * Making Healing touch a short ranged AoE
 * Weapons equipped in offhand now take durabilty damage
 * Looks like instruments no longer start with 0 durability… Also, the client was not allowing the same types for repair as the server. They are now in sync, which includes instruments as repairable items.
 * POTs:
 * Carmel: Upgraded to Village
 * Fixed stuck spot on Mountain POT terrain
 * Vesper: New, nested in Brittany
 * Honor Hold: Fixed access issue
 * Drachenhort: New, nested in Drachensteig
 * Umbra Pugno Holdfast: New, nested in Westend
 * Forsaken Forest: Added interconnection with Harvest.


 * Known Issues:
 * Movement is stuttering visually
 * Linux: We are experiencing significant issues with the Linux version of the game.
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * PVP Scoreboard is broken
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 407

 * Samael in Highvale now no longer flees at the sight of the wounded knight he is supposed to help.
 * Fixed master volume slider bug caused by fade in/out between scenes
 * Brigid in Resolute now is more likely to respond to players who have an amulet of testimony for her.
 * Fixed Oracles in Brittany
 * Fixed various Exceptions
 * Polished reticle colors
 * Players should no longer receive online status messages from players who are not 2-way friends.
 * Players in Isle of Storms told their archetype explicitly after choosing one.
 * Fixed culling layers on rocks at Foundation Wall in Brittany
 * Solania: Fixed navmesh
 * Don’t show friend requests from blocked players
 * Fixed issues with Crypt of the Avatar
 * Can now interact with Hospitaller Book when placed as decoration
 * Players must speak to Edvard and begin the Path of Love before taking the boat to Soltown.
 * Made hotkey behavior for combat and non-combat hotbars consistent
 * Brittany: Fixed some bugs with Stairs, edited culling layer on Boulders, terrain polish.
 * Do not allow blessing effects to be dismissed
 * Fixed for gap at wrist on male sleeveles cloth, chain, and leather armors
 * Fixed issues with Tracy of Resolute identification paperwork
 * Changed animation for using Blessing Potions from Eat to Drink Potion
 * Fixed issue where one player’s pet was being propagated to all other players resulting in apparently random
 * Fixed male dreadlocks clipping with hats and helmets (again)
 * Players now get confirmations for all three times you use the enchant ability
 * Batch crafting now possible with ingredients in containers inside inventory
 * Splitting stacks on a crafting station table now has the source stack correctly showing the remaining quantity
 * Crafting warnings now happen before completion
 * Disabled Salvage at Alchemy Station (which was locking up client)
 * Added “R” key back for combos.
 * Edvard in Blood River no longer quits out of his dialog immediately when shown the bonesteel dagger.
 * Edvard in Highvale no longer tells the player to go to Resolute to get to Soltown, but instead points the player towards the caravan about to leave.
 * Fixed issues where targeting reticle was not properly displaying in range versus out of range
 * Solace Bridge switches, gates, levers now properly linked to volume sliders
 * Fixed bug where game would stutter and mouse cursor would flicker violently when rotating camera with select UI panels open
 * Changes for free attach charge times. Faster, but lower max for charged attacks
 * Fixed missing collision with Dungeon Stairs
 * Avatars will once again play talk emote when in conversation
 * Melee weapons can now hit multiple targets again
 * POTs:
 * Avanish Hope: Fixed bug blocking access to Novia
 * Carmel: Upgraded to Village
 * Vale Halla (Frost Valley): New, nested in Brittany
 * Isle of Ghosts: Restored island to Novia overworld. Removed interconnection to/from POT Neath.
 * Estate D’LaRose: New, near Aerie (-483.1 12.5 -204.1).
 * Allaman: New, nested in Ardoris.
 * Haunted Keep of Solania: New, nested in Solania
 * Mountain POT template: Added generic Town Crier in central hub. Added Discovery for Town Crier that is awarded at the west entrance, the east entrance, and upon entring the hub.
 * Goldfield: New, nested in Braemar
 * Clevedon: New POT, nested in Aerie
 * D’Jernstad: Cleaned up interconnection wagon placement on Holtrot end.
 * Underground POT Template: Minor update to Town Crier discovery
 * Avernus: New POT, nested in Brittany
 * D’Jernstad: New POT, nested in Holtrot
 * Stormsong Vale: Fixed name/ownership issue
 * Grayskull: New, nested in Kingsport


 * Known Issues:
 * Linux: We are experiencing significant issues with the Linux version of the game.
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * PVP Scoreboard is broken
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 405

 * Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 29! Notes on what is in this release are available here.
 * Southmarsh: Fixed floating tree and cleaned up nearby trees that were nudged into terrain detail trees.
 * Skrekk: various dialog fixes
 * Fixed some bugs with male avatar hands
 * Minor fix in Isle of Storms dialog
 * Skrekk: Added merchant and farmer conversations
 * Fixed issue where Avatar would not visually attack in direction of the reticle in some situations (ex. when over encumbered)
 * Crypt of the Avatar now accessible (for real this time)
 * Make default for turning off the cursor for combat mode false.
 * SFX in Malice and Novia overworld now properly linked to volume sliders
 * Guard Tower, Keep with Corner Turret, Gondola and Small Longboat from Add On Store should now properly appear in game when purchased
 * Fixed various exceptions
 * Fixed issue where Decorative Pets were not moving when placed in “Patrol” mode
 * Fixed NPCs not animating some emotes
 * Hospitaller custom book cover no longer uses Sojourner Tales image
 * Fix for male dreads hairstyle clipping with head wearables
 * Added LOS check to player targeting. No more shooting through walls!
 * Skrekk: unique conversations for Kobold officers and castle advisors added.
 * POTs:
 * Findupre – changed biome to Mountain
 * The Stormlands – changed biome to Island
 * Misika : Changed biome to Swamp 01a. Added interconnection with Point West.
 * Serenite: Changed biome to Swamp. Removed interconnection with POT Malus
 * Port Arx Draconis: Changed biome to Forest 01a
 * Irenholde: Changed biome to Mountains
 * Horned Society: Changed biome to Mountains


 * Don’t allow destroying items that are currently offered for trade. Update item name when renamed while currently offered for trade.
 * New Hospitaller book gets its own icon
 * Added more city lights to Brittany and fixed bug with the Dam.
 * Fixed bug preventing fishing in Ardoris
 * Fixed bug where multiple versions of same item in inventory would change to same dye color until re-logging
 * Fixed performance issues with crafting UI
 * Fixed bug where ingredients would not update properly in crafting UI
 * Obsidian Alchemists now correctly trade Obsidian Crowns for Potions of Conservation
 * NPC titles are now shown in the same position as player titles (above the name), instead of being displayed as a guild name would (below the name)
 * Polish text and add tooltips for mouse look sensitivity sliders
 * Added back two mouse button movement when in cursor mode (also fixed in Overworld)
 * Charge combat skill now working again
 * New conversations in Ardoris and Kingsport will correctly respond to the “goodbye” command.
 * Arabella no longer has a chance of giving no response to “meet your fate” during the first conversation in Isle of Storms.
 * Help popup in Isle of Storms no longer gives the wrong key for the Compass.
 * Fix for visible rope collision geometry on Airship Player Home
 * Finishing Elara Solstar’s task in Desolis marks Wynston Haevia’s request as complete in the player’s journal and vice versa.
 * Game now defaults to Interactive Mode
 * Targeted Emotes: /emote will display a text message in chat
 * Known Issues:
 * Linux: We are experiencing significant issues with the Linux version of the game.
 * Avatars don’t idle. Stuck in walking animation.
 * Movement breaks when casting various skills while running.
 * Dying snaps avatars to incorrect position within a scene. Will eventually crash.
 * Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
 * Taking screenshots crashes the client
 * Pets are not behaving properly. They will change randomly
 * R is no longer working to make combos
 * PVP Scoreboard is broken
 * The new Targeting system still has various issues that need fixing
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many SFX are not properly tied to the sound volume controls.
 * Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

QA Build 355

 * Dev+ bug test

QA Build 353

 * Dev+ bug test

Build 402

 * Fix issue with near death effect still showing when not nearly dead.
 * POT Forsaken Forest Added, nested in POT Brickport.
 * Fix for male legs clipping with capes during performance optimization (seriously we really think its fixed this time)
 * “Take All” will no longer appear in the players root inventory window and tools will only be visible in the root UI window as well.
 * Made Inner Strength castable in non-combat.
 * Fixed a bug that was attempting to determine if you are adding more than the max crafting items per individual item. This now only happens once and is accurate to the number of items you are moving.
 * Updated planter UI during crafting to show a proper plant name instead of the blank recipe names shown before
 * Fix for automated phonograph not resuming play after stopping and starting
 * Fix for incorrect buff duration when changing scenes
 * Fix for party members showing 0/0 health when entering a scene
 * Allow “wave’ emote to be cancelled.
 * Improvements to Castle Wall Deco short gates to make them easier to place when attempting to enclose a player lot (town sized and above) on the inside perimeter
 * Crafting items should now grant experience
 * Known Issues:
 * Memory is leaking badly, players will need to restart their client at least every 2 hours
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many recipes changed for R27 and were therefore no longer appear in players’ recipe books. This will be fixed in R29 with the wipe
 * Many SFX are not properly tied to the sound volume controls.
 * Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 401

 * Fixed infinite world item looting bug
 * Fixed XP Pool always resetting to 10000 in Offline mode
 * Resurrect can no longer be cast on living players in PVP
 * Fixed throne dais in Kobold 4 Story Great Hall so that it will accept deco objects.
 * Fixed gaps in ceiling in Kobold Row Houses
 * Fixed PVP ransom markers not showing up
 * Desolate Hills Fixed stuck spot amongst rocks.
 * Temporary PVP Flags should work properly again
 * Fixed typo in Obsidian crafting categories “Refined Materials”
 * Fixed Snowflake Cloak icon
 * Kobold Homes no longer break the pathfinding on lots when the scene reloads
 * Players can now write/import sheet music if they have an instrument equipped
 * The Grandmaster / Apprentice icons are now appearing properly
 * Fix offhand animations for one-handed bludgeons when exiting combat
 * Sanctus Spine and Vauban Pass Fixed stuck spot and replaced tower with door leading to nowhere with a cap version.
 * Soltown Catacombs: All interactive objects can now be interacted with again
 * Fix for deco surface problems on wizard tower player house
 * Fix for clipping female kilts while mining
 * Crafting UI will now properly handle failed attempts instead of seeing the bar run multiple times in a row.
 * Added collision to boulders in Grasslands PoT Template
 * NPCs now have titles when appropriate
 * Fix safe fall leveling up
 * Fix for lord marshal helmet clipping with hair
 * Fixed bug that was preventing Ranged Free attacks from working at different heights
 * Fixed finger on /point emote so it no longer is bent.
 * Memory leak fix (although there are still some more)
 * New POTs:
 * Taht Al’ard
 * Jamestown (nested in Brittany Graveyard temporarily)


 * Known Issues:
 * Memory is leaking badly, players will need to restart their client at least every 2 hours
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many recipes changed for R27 and were therefore no longer appear in players’ recipe books. This will be fixed in R29 with the wipe
 * Many SFX are not properly tied to the sound volume controls.
 * Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 398

 * Fixed animation issues that were making male avatar’s mouth hang open during some animations
 * Tweaked pose of ghost idle and movement during death
 * Fixed issue that was causing players to appear high in the air when leaving certain scenes
 * Fixed invisible Guard Towers
 * Archer NPCs fight longer in melee before re-positioning
 * Fixed a bunch of exceptions
 * Fixed bug that was causing equipped items to show when casting spells / skills
 * Enable archers to adjust spacing slightly in melee combat.
 * Fix for missing eyelashes for male avatar
 * Looping emotes (like dances) now properly visible when first loading into a scene
 * Fixed Empress New Dress not being setup as full body
 * Taking damage while under influence of both Shield of Air and Torpid Torment no longer crashes player
 * Oracle can now be properly targeted and spoken to
 * Safe Fall skill can now advance properly by taking fall damage
 * Fix (again) for capes clipping with feet in certain situations
 * Kobold Homes no longer point to Corkscrew Windpower Generators
 * Emotes are once again teachable and re-teachable
 * Player Made Books and Letters should now work properly again
 * Fix for t-pose chicken pet.
 * Fixed performance issues with crafting
 * Fixed issue where failed salvage items in a salvage batch need to be removed and replaced before you can salvage them again
 * Fixed issue where if you attempt to salvage a batch of items, all salvage attempts in your chat log will be listed as the first item you attempted to salvage.
 * Fix book title not being updated locally after publishing
 * Fixed an issue that was allowing fishing in scenes that contained no fishing volume (entirely or immediately under the player)
 * Necropolis now loads with the correctly selected spirit-talker.
 * Invisible barrier blocking entry into Necropolis removed.
 * Title of song now shows in Sheet Music tooltip
 * Fixed bug with exiting Blood River Massacre
 * POTs:
 * Twin Traders: New (nested in Kingsport)
 * Flint: New
 * Nightdiamond: New
 * Taht Al’ard: New
 * En Nox: New (nested in Jade Valley)
 * Nido dell’Aquila: New (nested in Kingsport)
 * Jade Caverns: New (nested in Jade Valley) interconnected with the following POTs: Port Phoenix, Phoenix Fields, Sparrowfall, Diamond Fields, Bearskin Grotto, Siren Song Bayou.
 * Stormsong Vale: Upgraded to Crossroads Village.
 * Carmel: Upgraded to Hamlet
 * Drachenfels: Removed interconnection with Calain; added interconnection with Drachental
 * Smoothed an area of shoreline of lake in Mountain Template
 * Honor Hold: Changed location on Novia as per player specifications
 * White Hart on Abundis: Upgraded from Village to Crossroads Village
 * Jaxton: Removed interconnection with Sparrowfall (interconnection on Sparrowfall side seems to have been removed previously)
 * Gravewater Shores: Changed town in which it nests from POT Trysull (nonreciprocated) to Xenos


 * Known Issues:
 * Kobold Homes are breaking the pathfinding on lots when the scene reloads
 * Ransom in broken in PVP (no gravemarkers are generated)
 * PVP flags are not working properly
 * Memory is leaking badly, players will need to restart their client at least every 2 hours
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many recipes changed for R27 and were therefore no longer appear in players’ recipe books. This will be fixed in R29 with the wipe
 * Many SFX are not properly tied to the sound volume controls.
 * Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 397

 * Goti now has the correct public vendor.
 * Spiders will no longer attack you through breakable walls
 * Kobold Homes and Kobold Decorations now in game
 * Emperors’ and Empresses’ Clothing now in game
 * Fixed lots of exceptions
 * Fixed issue that was causing feet to clip through cloaks in some situations
 * Fixed eye bugs on male avatar when playing piano
 * Fixed color value mismatch for female basic plate chest piece and basic chainmail helm
 * Performance Work: Turned off dynamic lighting on Owlshead and Skrekk
 * Fixed some issues that were breaking the Broadcast Automated Phonographs in some situations
 * Male avatar head and eye texture settings optimization
 * Male braids hairstyle should no longer be invisible
 * You can no longer place non-wax cylinder items in automated phonographs.
 * Created proper icons for 3 automated phonographs
 * Inventory bags will no longer be shown in the crafting UI
 * Fixed various broken doors that were causing crashes in Nightshade pass
 * Fixed male avatar mouth interior
 * Fixed female riding coat clipping with kilts
 * Fixed batch salvage so that it does not seemingly cancel randomly.
 * Wisps now display visual effects when casting spells
 * Removed invisible collider in Caverns of Skrekk
 * Hidden Vale: Adjusted heights of Discovery volumes to help keep players from spawning high above Kingsport
 * Added new POT named Wind nested in POT Blackrock Cove (This also resolves final interconnection request for POT Blackrock Cove)
 * Fixes to Skrekk gate guard dialog
 * A ferryman will now take you between Spite and the shores of Malice
 * Known Issues:
 * Emotes cannot be taught
 * Emotes like dancing are not visible on other players when first appearing in scene
 * Players are getting disconnected randomly
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many recipes changed for R27 and were therefore no longer appear in players’ recipe books. This will be fixed in R29 with the wipe
 * Many SFX are not properly tied to the sound volume controls.
 * Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 396

 * Decoration items placed on player lots will now display their alignment correctly
 * Facial hair is now displaying correctly
 * Fixed bug that would make all crafting broken if you had a broken crafting tool equipped
 * Added protections when trying to place more items beyond max limit on a crafting station
 * Fixed glossiness of mud for shorelines, now less glossy
 * Fixed Epic Leather Helm Recipe
 * Added glow to text in Recipe book for when it overlaps filigree to aid readability
 * Added some eye and facial movements to the male idle animation
 * New PoT: Aelasar’s Forest
 * Crafting and Refining will grant Producer Experience
 * Fixed durability on Snowflake Cloak and Short Ornate Kilt
 * Sheet Music can now be played when placed as a decoration
 * Known Issues:
 * Male Braids hairstyle is not in the game
 * Kobold Homes are not in the game yet
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many recipes changed for R27 and were therefore no longer appear in players’ recipe books. This will be fixed in R29 with the wipe
 * Many SFX are not properly tied to the sound volume controls.
 * Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 395

 * Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 28! Notes on what is in this release are available here.
 * Known Issues:
 * Kobold Homes are not in the game yet
 * Decoration items placed on player lots will display thier alignment incorrectly (sideways)
 * Facial hair is not displaying correctly
 * If you have a broken crafting tool equipped all crafting is will be broken
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many recipes changed for R27 and were therefore no longer appear in players’ recipe books. This will be fixed in R29 with the wipe
 * Many SFX are not properly tied to the sound volume controls.
 * Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

QA Build 338

 * Dev+ bug test

QA Build 337

 * Dev+ bug test

QA Build 335

 * Dev+ bug test

QA Build 334

 * Dev+ bug test

Build 393

 * Fixed broken doors in Ardoris
 * Known Issues:
 * Pathfinding is breaking in some houses and basements
 * Local chat is failing in some situations
 * Many recipes changed for R27 and were therefore no longer appear in players’ recipe books
 * Many SFX are not properly tied to the sound volume controls.
 * Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 392

 * Fixed broken door in Spectral Mines
 * More sounds properly connected to volume controls
 * Fixed a bunch of broken houses that were missing collision, broken stairs, etc.
 * Known Issues:
 * Many recipes changed for R27 and were therefore no longer appear in players’ recipe books
 * Many SFX are not properly tied to the sound volume controls.
 * Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 391

 * Fixed various sound effects so they are properly connected to volume controls including various harvesting and portals
 * Fixed shrunken guard towers
 * Known Issues:
 * Many player houses are broken (non-enter-able or stairs not working)
 * Many recipes changed for R27 and were therefore no longer appear in players’ recipe books
 * Many SFX are not properly tied to the sound volume controls.
 * Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 390

 * Fixed various sound effects so they are properly connected to volume controls including chests and water, as well as various avatar and creature sounds
 * Fixed performance issue with waterfall in Paladis Shardfall
 * Known Issues:
 * Many recipes changed for R27 and were therefore no longer appear in players’ recipe books
 * Many SFX are not properly tied to the sound volume controls.
 * Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 389

 * Fixed various sound effects so they are properly connected to volume controls including Elven House doors as well as various avatar and creature sounds
 * Fixed offhand equip slot getting messed up after using two-handed weapons. Again. For Real this time. Seriously
 * Added shields to the list of valid items for gem socketing
 * Known Issues:
 * Many recipes changed for R27 and were therefore no longer appear in players’ recipe books
 * Many SFX are not properly tied to the sound volume controls.
 * Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 388

 * Fixed various exceptions and error messages
 * Performance optimization that should help when there are lots of characters and creatures on screen
 * Benches should be able to be placed again as a decoration
 * Increased Immolation max time to 97 sec
 * The ever-multiplying Graff Family Necklaces collected by the kobolds of the Graff Gem Mines as heirlooms and ways to taunt the inventory space of trespassing avatars can now be sold. Marlene Graff is now looking for her actual heirloom necklace, of which it is rumored only one exists. Hopefully.
 * Known Issues:
 * Many SFX are not properly tied to the sound volume controls.
 * Shields cannot be socketed
 * Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 387

 * Testudo no longer makes friendly NPCs aggressive
 * Fixed Discharge spell tooltips
 * Lava damage increased
 * Added Recall scrolls to glyph list
 * Removed invisible object from Wood and Plaster 3-story Row-house that was blocking the entrance
 * Moved wagon that was intersecting with a player lot in Owl’s Head
 * Solania Catacombs: Added additional Ankh at the start of the approach to the hidden chamber
 * Fixed more creature sounds to connect them to SFX volume slider
 * Root spell now working properly against all targets
 * Fixed offhand equip slot getting messed up after using two-handed weapons
 * Spectral Mines: Updated broken door/key.
 * Necropolis: Updated broken doors/locks.
 * Shardfall Discoveries: Replaced old icons with new “Shardfall” Discovery icons on Novia Overworld
 * Removed invisible lava from Verdantis Shardfall
 * Fixed errors that were causing NPCs on player lots to load inconsistently.
 * Fixed Novia Map Atlas so it can now once again hold maps
 * Fixed Block and Parry so they now should work as expected. Updated the attack messages to correctly show the block or parry as well.
 * Increased the rate at which exps get apply by a factor of 4. We increased the rate at which players gain experience but not the rate at which it was applied.  The result was people using gust balls and accumulating huge amounts of exps.  This will help with that
 * Reducing the duration on all move speed debuff skills based on strength of the target by 1 second per 50 strength.
 * Crafting tools are no longer tied to decks, also if anyone has already created a deck using crafting tools, those tools will not be equipped when the deck is equipped.
 * Building block decorations can now once again rotate on their axis
 * Held items will now be considered for repair at crafting stations
 * Fixed timing for Immolation visual effects
 * Disabled Obsidian Forge damage volume due to performance issues
 * Added some high level creatures and mini-bosses in various locations (go find them!)
 * Fixed broken masks in inventory for bag mode
 * Fixed creatures playing death animation multiple times
 * Fix for missing textures on Baron Frigate
 * Fixed an issue where dyeing an item would also dye the base item color of any other item of the same type until the game is re-loaded.
 * Disabled guild chapter house checkbox for non-owners. Disabled lock doors toggle for Kindred and lower.
 * Known Issues:
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 386

 * Elven Greenhouse joins the other greenhouses in being able to be put onto Player Towns
 * Fixed error preventing several Slime variations from spawning properly
 * Immolation VFX now last for duration of spell
 * Added dagger pin to fancy kilt (to make it even fancier!)
 * Fixed kilt sitting visual issues
 * Bucket Helmet now properly shows material colors when crafted
 * Fixed visual errors with Character Stats UI by making it wider. Now all stats names should display properly next to the values
 * NPC audio should now be properly linked to SFX volume slider
 * Ice Fist movement debuff now should apply properly
 * Fixed nameplate colors for conning system
 * Added “Submit & Lock” function and button to PoT form
 * Fixed Chaos Vortex nameplate position
 * Tweaked nameplate color for tier 4 enemies
 * Fixed instances of incorrect building and POI prefabs
 * Updated display name of Fancy Walking Cane to match Add On Store name: “Dragon Handle Maplewood Cane”
 * Fixed floating fishing node in Nightshade Pass
 * Rimstone lava pools now properly burn
 * Fixed animals getting stuck while investigating resources.
 * Edwin in Soltown requests the correct amount of cotton to proceed in the crafting tutorial quest.
 * Fixed an issue where plants were not being properly reset if they did not require replanting.
 * Known Issues:
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 385

 * The skills trainer in Soltown now trains adventurer skills up to Tier 3.
 * Some super minor nerfs to healing. Healing touch cast time moves from1 second to 1.25 and both Healing touch and healing ray drop by 1 point max heal
 * Fixed issues where players were stuck on loading screen
 * Brookside no longer has Kiln’s innkeeper.
 * Stealth visual effects no longer break when player uses a stealth invoking skill twice
 * Doubled the number of POT Decoration Limits
 * Wolf and Dog sound effects no longer trigger constantly and volume adjusted
 * Skeletons in starting scenes should now be much easier
 * Discoverable locations should now be showing on compass again
 * Added Discoverable locations to Novia and Hidden Vale Overworld (Cities, Shardfalls, Dungeons, Control Points). Should make it much easier to navigate.
 * Fixed issue where images on the columns of the lunar rift were sorting improperly with the visual effects
 * Fixed issue causing severe hitching in towns with lots of player lots.
 * Changed salvage and repair timer to be a quarter of a second instead of three seconds
 * Fixed more exceptions and error messages
 * Enemy sound effects should now be properly tied to SFX volume slider
 * Known Issues:
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 384

 * Added descriptions and screenshots to Templates in the PoT submission form
 * PoT submission form now changes entry fields when selecting Dynamic or Custom Static
 * New skill icons for Redirection and Bolster Balance in Shields school as well as Bulwark of Earth and Earth Attunement in Earth magic
 * Fixed some resulting crafting messages that were not properly set if events occurred.
 * Saturation slider now working
 * Fixed a typo in description of Absorb Impacts skill in Heavy Armor school
 * Set up Airships to block rain under main sections of balloon
 * Updated Owls Head tracking map so player location should now display properly
 * Breakables can now remotely triggered allowing you to shoot breakable gates (like in Control Points) with your bow.
 * Fixed some issues that were preventing some items from being salvaged.
 * Dropping equipped tools onto the character sheet will no longer generate errors
 * Casting the Shield skills Dig-In or Testudo no longer generates errors for others in the scene
 * Removed un-textured floating plane in Elven house in Blood River Massacre tutorial
 * Immortality fruit can now be allocated to a deck and used in combat
 * Quest Items (like the Phoenix feather) so that it will not be stacked during meticulous collection
 * Aerie realtor now correctly sells housing deeds, not decorations
 * Journal entries in the Solace Bridge tutorial fixed to refer to bow, not sword.
 * Increased the power of Xavar, the Fire Pillar in Nightshade Pass
 * Fixed tooltip for Dig In
 * Fixed duration of Immolation effects
 * Complementary wax cylinder with Countach Phonograph now introductory music
 * Fixed lots of exceptions and warning messages
 * Fixed visual effect error when clicking on the book entrance to Chillblain’s Compendium
 * Obsidian Cloak has correct icon image now
 * Fixed issue where field dressing tool message would have a blank value in parenthesis “”
 * Equipped tools can no longer be added to the trade UI
 * Solania Catacombs: Added back into the game
 * Fix for massive hitching caused by some plot setups
 * Greenhouses can now be placed on POTs: Greenhouse, Rusted Iron Greenhouse, Rusted Iron Small Greenhouse
 * Bucket Helm now properly displays material colors from crafting
 * Kingsport: The Port Mirren ferry once again launches from Kingsport harbor
 * Ignite Weapon now properly add damage
 * Visual Effects on the Obsidian Forge now display properly to everyone in the scene.
 * Fixed typos in Kelly Hayward’s journal entry in Owl’s Nest
 * Fixed Bentley’s conversation in Soltown so that he does not greet you the first time as if he already has met you.
 * Fixed invisible colliders in Armor shop in Etceter. Also applies to derivative scenes: Spite, Broochash, and Graff
 * Fixed issue where all 3 destinations were showing available at once in Isle of Storms (return version)
 * Fixed issue where when purchasing multiple bundles (ex. arrows) you would only receive content of a single bundle
 * Letter recieved from Stanley in Soltown has a more descriptive title.
 * Annika the Blacksmith in Soltown now sells arrows.
 * Known Issues:
 * Sometimes players will be stuck at 100% when loading into a scene.
 * NPC Sound effects not tied to SFX slider and triggering too often
 * Points of Interest markers on the Compass are not working
 * Sometimes items will not load in Player Owned Towns (including NPCs, buildings, homes, etc.). Logging out and back in generally fixes it.
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 382

 * Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 27! Notes on what is in this release are available here.
 * Known Issues:
 * Sometimes items will not load in Player Owned Towns (including NPCs, buildings, homes, etc.). Logging out and back in generally fixes it.
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

QA Build 328

 * Dev+ bug test

QA Build 325

 * Dev+ bug test

Build 381

 * Reverted Drum sounds to original pitch shifted versions
 * Various tasks and content related to Shooter Jennings album release party that may, or may not, include copious use of Hot Pink
 * Performance fallback routines for cloaks (should help a lot in scenes with lots of players wearing cloaks)
 * Known Issues:
 * Linux and Mac builds are experiencing significant graphical and stability issues
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Weather has not been propagated to all scenes yet so there may be mismatches
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 378/379
Build Number 378 PC and Linux, 379 OSX
 * Fix graphical artifacts on Linux, but must run the game with “-force-opengl” command line argument, or you will likely just get a pink screen. Launcher and Steam will be updated to use this argument automatically.  Still has some issues, such as pink hair.
 * Printing press should also copy the author of the book
 * Some conversation dialog fixes
 * Performance improvement work in Aerie, Ardoris, and Owlshead
 * Prevent intro video from playing on OSX to fix freeze (OSX build 379)
 * When mixing locked and unlocked cards, the minimum required cards to avoid slugs is now reduced by one card per card that is locked
 * Chaotic Feedback has been adjusted to include a life attunement buff that grows over time.
 * Players watching someone play piano should now see them sit correctly.
 * Fix for an issue that caused local skill levels to sometimes be inaccurate.
 * Known Issues:
 * Linux and Mac builds are experiencing significant graphical and stability issues
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Weather has not been propagated to all scenes yet so there may be mismatches
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 376

 * Fix some fog graphical issues
 * Add long bowstave recipe to merchants
 * Fix exception with lot navigation
 * Some fixes for custom books on lots
 * Fixes for a few UI exceptions
 * Known Issues:
 * Linux and Mac builds are experiencing significant graphical and stability issues
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Weather has not been propagated to all scenes yet so there may be mismatches
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 375

 * Various fixes for localization errors including broken bankers / town criers in Spanish version
 * Arabella in Resolute properly says goodbye when prompted.
 * Kingsport Oracle now uses correct Oracle dialog
 * Quest logic fixes for Cai Lau in Ardoris
 * Piano is making sounds again
 * Fixed improper collision on the entryway of Edelmann Founder village home
 * Known Issues:
 * Items on Public Vendors were accidentally wiped with this patch
 * Linux and Mac builds are experiencing significant graphical and stability issues
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Weather has not been propagated to all scenes yet so there may be mismatches
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 374

 * Southeast of Blackblade Mountains: Added ankh at Novia exit, re-positioned existing ankh to exit to Blackblade Pass. Re-positioned bear spawners away from pass exit.
 * Fixed survey visual effect showing as rectangles (vs. sparkles) when viewed through fog
 * Douse and Purify can now advance without actually removing a debuff
 * Fixed issues with NPC pathfinding and placement in Aerie
 * Fixing possible issues with talking to Myra in Owl’s Head about her brother.
 * Fixing crafting tutorial in Soltown to match new crafting requirements
 * Three number tweaks for passives Blade Mastery, Crusher, and Draw Strength
 * Protected Virtue Bowler Hat from ransom
 * Solace Bridge: Fixed stuck spots in both Starter and Nonstarter version of Map.
 * Fixed maps where cloud layer geometry was improperly clipping into scene, including South Varisalla Foothills, Greymark Forest, North Brightbone Woods, and many others
 * Fixed missing textures on Baron Benefactor home
 * Minor conversation fixes for Anton, Thomas Strongbeard, and Nob the Stableboy (coconuts are once again obtainable!)
 * Fixed bricked up windows in Twin Spires Manor
 * Purchase Orders can now be placed
 * Added Bow recipe to merchant (note: we no longer have short bows in the game)
 * The Ruined Keep map is no longer labeled as the Obsidan Keep Map
 * Weight of Novia Map Atlas and all mini maps decreased
 * Searing ray had a long pause before executing. Now will execute appropriately to match animation
 * Fixed water level in Jaanaford
 * Book “Through the Lunar Rift V” no longer displays the text for “The Weasel in the Granary”
 * Modified shoreline for a town water lot to exist adjacent to a city water lot in the lake location of the grassland player owned town.
 * Remedied texture stretching along riverbank in grassland player owned town
 * Planting Barrel and Planting Pot can be placed on “exterior floor” (rooftops, balconies, decks, etc.) as well as “ground”.
 * Optimizations to player made books that were causing large increases in load times
 * Made a possible fix for placing “Yew Tree” deco in its previously familiar location on the island player owned town
 * Replaced last placeholder NPC dialogs for Aerie
 * Wax Cylinders of songs from Shooter Jennings album Countach (attend the release party for a chance to win one!)
 * Two more small performance improvements including disabling some update calls when they are not your character
 * Disorderly Displacement now consuming reagents properly
 * Sawblade Sweep updated to match the changes to Whirling Blades range and damage
 * Performance work: Reduced the distance at which we update the dynamic bones (hair, beards). Added logic to not update dynamic bones behind the camera. Better culling for the dynamic bones.
 * Free attack ticks set to 1 for wand/staff
 * Dragon’s are now breathing fire again versus another orifice
 * The Clink: Fixed an issue where errors were occuring while NPCs were trying to find waypoints
 * Players can never earn less than 20% of the original experience from crafting a recipe. This fixes the issue with XP falloff where players would stop earning XP after crafting items several times.
 * East Perennial Trail: Deleted odd tree phasing in and out.
 * Known Issues:
 * Items on Public Vendors were accidentally wiped with this patch
 * Linux and Mac builds are experiencing significant graphical and stability issues
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Weather has not been propagated to all scenes yet so there may be mismatches
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 372

 * Fixed memory leak associated with players with old/bad installs of the Chroma SDK.
 * Fixed broken Rottweiler visuals
 * Reduced some of the hip popping in the female run cycle.
 * Fixed some tree issues in East Perennial Trail
 * Add-On and Pledge Reward Castle Wall pieces now properly delivered
 * Basement Hatches are now being properly included with basement deeds
 * Fixed broken/stretchy Summoned Skeleton models
 * Fixed melee enemies constantly backing up
 * Chain Lightning skill description typo fix
 * Fixing timing on Double Slash
 * Cyannis in Highvale now greets the player appropriately.
 * Set an inventory max of 1 for all quest-related items.
 * Added missing prison cell doors and updated broken ones in the Castle Stone Arena basement
 * Party member buff icons now fade away properly when buff ends
 * Enemies should now properly attack all players in a scene
 * Fixed mistaken changes made to POT Vanguard. Converted back to island biome and returned it to previous location
 * Owl’s Nest forest entrance: Updated NavMesh and ensured all spawners were on NavMesh.
 * Novia: Added overhead banner above Sanctus Spine control point
 * Removed Agriculture skill tree since the skills do nothing currently
 * Cyannis no longer hands out infinite copies of his report if inventory UI is manipulated.
 * Fixed some issues with Night Vision
 * Fixed collider for dead daemon so he can be selected properly for looting
 * Fixed NPC names missing in Vendor interface
 * When wielding a bow using auto-attack you can now open gates, pull switches, etc.
 * Fixed quest flag issue with Charlotte Grey in Solace Bridge
 * Resolute gate guards can no longer be lured away from their post.
 * Fixed Salvage gain not adding to base crafting proficiency
 * Aerie: For Sale signs no longer block front doors of Row Lots
 * Fixed cloud layer issues that were creating odd visuals at the edges of scenes
 * Fixed a bunch of spells and skills that were not working properly including (but not limited to):
 * Lightning
 * Chain Lightning
 * Root
 * Searing Ray
 * Body Slam
 * Rapid Fire


 * Known Issues:
 * Linux and Mac builds are experiencing significant graphical and stability issues
 * Purchase Orders cannot always be placed properly
 * Merchants do not have bow recipes
 * Some innate skills are not working properly and/or are not advancing properly
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Weather has not been propagated to all scenes yet so there may be mismatches
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 371

 * Fixed visual issues with cloud layer in Shardfall scenes
 * Turned down water resolution in Owlshead for performance
 * Adjusted hover and landing heights for all flying creatures
 * Nob the Stableboy will once again deign to speak to you.
 * Fixed pink textures and broken geometry for Mac & Linux builds (we hope)
 * Summoned Daemon now visible
 * Quest to take message from Resolute Lord Marshal to the Captain in Ardoris is now working
 * Corrected problem loading localized conversation text
 * Minor tweaks to male 2-handed blade animations
 * Some taxes / deed list UI polish
 * Error message added when trying to talk to an NPC while ‘mounted’
 * Creature collision attack spacing adjustments to address enemies sorting through players during combat
 * Fixed issues blocking entry to Dara Brae PoT
 * Optimization: Don’t update character controllers that aren’t moving
 * Fixed icons for augmented cloth armor
 * Aerie: Fixed collision on Dock stairs.
 * Fixed joining party members from overworld to random encounter
 * Aerie: Adjusted Color Tone of Ocean Water
 * An NPC will use English text if at least one keyword of his/her conversation is not yet translated.
 * Added localization debug commands to help track down and fix partially localized conversations
 * Added localization debug command to flip between english and localized language (for conversations)
 * Fix for textures that blur at range.
 * Replaced most placeholder Aerie NPC conversations
 * Cats are now neuter as part of the Greater Novian Spay-Your-Pet Initiative (actually, for localization)
 * Known Issues:
 * Enemies will only attack the first player in a scene (aka Master)
 * Many skills do not work properly nor advance properly
 * The Castle Wall Sets are not being delivered properly yet.
 * Sky bugs creating weird scene borders
 * Night Vision broken
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Weather has not been propagated to all scenes yet so there may be mismatches
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 370

 * Now able to use the “Enter” key to confirm a pop-up message
 * Picking up the key in East Perennial Trail no longer makes the entire house disappear
 * Heart cloaks names updated to match add-on store
 * Food buff channels now working
 * Aerie NPCs now working properly
 * Polish pass on male 2-handed blade animations
 * Fog is now working properly with smoke visual effects
 * Fixed water lot placement in the POT Grasslands template
 * Aerie Town Crier now responds to double click, really.
 * Lowering the water level 1 foot to keep waves out of the shore in Aerie
 * Fixed / polished materials on Plate armor and Clockwork pets
 * Fixed the bug that caused blank recipe book upon learning a recipe
 * Fixed timing on fire damage over time visual effects
 * Summon demon swap out to low poly version.
 * Fixed a small transform error on the daemon pet.
 * Attached light to flying watcher (the light did not previously rise along with the watcher while it flew)
 * Removed extra Ardoris map from the Novia Map Atlas Pack
 * NPCs can now move about under the Yew Tree decoration
 * Various performance optimizations
 * All inventory bundles pushed to players from pledges or add-ons now have the word “Reward” in them for easier finding and context
 * Removed developer only and pledge items from some merchants
 * Grand tour guides now properly give quest credit
 * Fix for most of the see through houses when viewed at range.
 * Fixing the LODs on the lord marshall house to not cull as soon.
 * Character names still show up in social UI (friends/party/guild) even if character is deleted
 * Fix combat shop npc building
 * Fixed improper cloud layers on island skies
 * Error message now displayed if attempting to promote a player to leader, but target character has been deleted.
 * Knights of Norgard now properly exit conversation upon saying goodbye, and offer to open the keep gates when appropriate.
 * Chest Armor now shows up properly on Alchemy Table
 * NPCs will no longer force-open a conversation if other players are in the same scene.
 * Fixing conversations for animals and oracle minions
 * Arabella in Resolute now responds properly
 * Fixed certain Aerie NPCs so they display their name overhead when asked
 * Fixed dialog for elf child in Blood River Massacre
 * Fixed animation hold / alignment issues with the Daemon holding his Trident of Chaos
 * Fixed typo in Oracle dialog
 * Dye Preview fixes: Changed the character sheet to prevent equipmant changes while in preview mode and made it display a message if attempted to make it clear. This prevents a lot of odd use-cases from happening. Also, the equipment tab in the inventory will no longer break the preview UI.
 * Fixed issues with turning in Stanley’s notes to Cugel in Ardoris
 * Added more keywords to complete Cai Lau / Sheng Lau quest
 * Various fixes / polish in Aerie (floating objects, stuck spots, etc.)
 * Fixed rusty weapons not being able to be salvaged
 * Fixed bows/wands/staff salvage producing leather
 * Fixed wands and staves to work as bludgeons (really, we mean it this time)
 * Crystal ore nodes now properly update their collision when harvested
 * Fixed dialog for minor prisoners in the Clink
 * Now able to fire off a ranged free-attack when auto-selecting a target
 * Disabled heat distortion effect throughout our game for R26. It destroys the frame rate even in small doses.
 * Removed half the Oracle crawlers and fliers from Ardoris for performance
 * Fixing journal entry for Brigid in Resolute to denote that Path of Courage currently ends in Resolute.
 * Changed confusing reference to boat location in Blood River tutorial
 * Fixed buff and debuff icons not disappearing when the effects expire
 * Chairs: Added interactive text to many chair prefabs (some already had this text) and updated the “can’t sit here” error message players see to include these interactive text labels (so players will, for example, soon see messages saying they can’t sit on “Wooden Chair” instead of “?borg_chair01?”)
 * Fixed Night Vision effect cutting out randomly
 * Known Issues:
 * The Castle Wall Sets are not being delivered properly yet.
 * Quest to take message from Resolute Lord Marshal to the Captain in Ardoris is not working
 * Summoned Daemon is invisible except for trident and visual effects
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Weather has not been propagated to all scenes yet so there may be mismatches
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 368

 * Augmented Leather gear is no longer invisible
 * Game window now opens properly on multi monitor setups
 * Enabled default bloom settings for all scenes
 * Fixed pathing issues in Restless Woods
 * Added missing carpentry weapon recipes (ex. Great Axe)
 * Hitting F9 while moving/placing an object will no longer get the object stuck to your cursor
 * Fixed for t-posing chickens and rabbits
 * Set lot expiration timers on Live to 4 months (120 days)
 * Fixed skeletons that were improperly rotated 90 degrees
 * Daemon Fixes:
 * Attunement Buff now working properly
 * Added Earth damage to Chaos Bolt package
 * Added Chaos Bolt to Summoned Daemon


 * Sheath animations no longer break while moving
 * Immolation no longer triggers switches.
 * Hanging Signs:
 * All hanging “shopkeeper” signs now have a default tooltip (each relates to the sign’s purpose/theme).
 * The following scenes had a sign polish pass to replace signs with a more appropriate signs, especially blank signs.
 * Ardoris
 * Braemar
 * Owl’s Head
 * Solania
 * Kingsport
 * Jaanaford
 * Soltown
 * Etceter
 * Aerie
 * Kiln
 * Resolute


 * Replaced missing doorway graphics in Epitaph Chamber of Souls
 * Disabled distortion on fire vfx due to performance
 * Fixed stuck spot in Hilt Fortress
 * Avatar no longer rolls into a distorted ball of mangled limbs when tumbling immediately after an attack
 * Damage now properly interrupting Spell casting
 * Fixed sky in Aerie
 * Obsidian Keep: Updated to dynamic spawns
 * Fixed floating books in The Epitaph
 * Double Slash visual effects now properly synced with animation
 * Vertas: Several rabbit spawners were high in the air, causing errors. These spawners are now moved to the ground and no more errors.
 * Fixed inaccessible oysters in North Ravenswood
 * Planter boxes containing items marked as NoTrade, NoDestroy, or ProtectFromRansom will now be considered while trading or generating items for ransom.
 * Fixed book in Crag Foothills
 * Fixed tree in West Veiled Swamp
 * NPCs in Aerie can now be interacted with via double left click
 * Added Quarter, Half Chest armors to valid socketing targets
 * Fixed size on gem/jewel components-few components had incorrect size such that they could not stack and caused issues
 * Fixed inaccessible mandrake root in North Celestial Wetlands
 * Rapid Fire skill can now be triggered even with nothing targeted (like other skills)
 * Fixed popping visuals of skeleton in Owl’s Nest
 * Aerie NPCs should now have properly working conversations
 * Fix rabbit disappearing while running over rocks.
 * Fixed Ring/Necklace socketing not working
 * Fixed terrain / stairs level mismatch in Aerie
 * Fixed all issues with dye preview not closing when it should, not equipping items when it should, and not allowing dyes to be applied if a piece of armor (similar type) is equipped already.
 * Removed huge waist rotation on magic wand auto attack animation
 * Fixed crocodile nameplate positions
 * Slight improvement to flickering Light script
 * Reducing performance overhead on conversations.
 * Known Issues:
 * Grand Tour is not working
 * The following items are not being delivered properly yet: Novia Map Atlas (including the Minimaps) and the Castle Wall Sets
 * Food Buffs channels are not working correctly
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Weather has not been propagated to all scenes yet so there may be mismatches
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build 367

 * Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 26! Notes on what is in this release are available here.
 * Known Issues:
 * The following items are not being delivered properly yet: Novia Map Atlas (including the Minimaps) and the Castle Wall Sets
 * Aerie NPCs are not working properly
 * Food Buffs channels are not working correctly
 * We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
 * Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 * Weather has not been propagated to all scenes yet so there may be mismatches
 * Death and Resurrection do not work properly in the team arena
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

QA Build 316

 * Dev+ bug test