Desolis

This town of former nomads sits on top of the ruins of an ancient Obsidian Order city. It is dominated by a captured Obsidian shard and the ancient Obsidian Order fortress known as the Epitaph. The locals use the old fortress as a prison and death sentence.

Lore

 * Two hundred years before our game’s present day, the members of the Obsidian Order saw themselves as the preeminent sorcerers of their time, and forged their empire based on the use of such magics. They derived their power from the energies flowing out of the obsidian shards that fell from the shattered moon, lacing the world with veins of lava which seemed to conduct this energy from the Shardfall areas to a variety of locations, including Fate’s Lake in the subterranean chambers below the ruins of Desolis. It is the location of this lake that inspired the Obsidians to build their seat of power here, including the Chamber of Souls. Since various colors of magical glowing crystals can be harvested for use in sorcery and alchemy, the Obsidians used such crystals to craft undying sources of light for their more important structures. These styles employ glimmering, floating crystal shards in a variety of colors. The Obsidians appreciated the older style of ruins they found, though they added their own style of architecture to them as they built the foundations of their empire.  Moving outside the Obsidian Keep, still in the cavernous underground…you can see the edges of Fate’s Lake as it drains deeper into the earth, and the main gates of the entrance into the keep itself, which is built into the walls of the cavern. Inside the gates of the Obsidian Keep, is a fenced-off region separating the main entrance from a smaller side passage, where unfortunate slaves and captives were once driven into the terrible laboratories of the Re-shapers. Here, using the power of the obsidian shards, dark magic and alchemy were employed to twist these unfortunates into terrible, mutated monstrosities.

Trivia

 * This scene was added at Release 21.