Community:Vengeance/Siege the keep

WHAT YOU NEED TO KNOW:
 * There is no nearby Ankh if you die...
 * There is a chance "Vengeance" will be killed and you will need to walk to the event...
 * This is a control point event... ***your kill counts do not matter only taking control the Keep***.
 * This is a movement based event because of that and people with all plate and slow movement will be at a disadvantage in this event.
 * There is no buy in for this event.

Party assignment

 * Team 1: go to Island Keep
 * Team 2: go to Island Keep bridge and wait on the southern side
 * Team 3: go to the Island Keep roof and wait on the edges (or you can wait within but you're more likely to be killed by the sieging ruffians!)

Length of play
There is a timer for 10 minutes per round... approximately 1 minutes will be travel time alone so expect combat to last for about 18 minutes during this event.

Allowed skills that are encouraged

 * Vanish/Shadowform
 * Fireball / AoE skills
 * Resurrection
 * Sprint, Dash, or Both

Event overview
Prior to the event starting a Kindred or Trustee member of the Keep will spend up to 120 seconds moving up to three obstacles to create choke points in the keep.

Team 1 and Team 2 will be told when to start via whisper. Team 1 is attempting to guard and protect the Keep... Team 2 is attempting to siege the keep and open the Darkstarr Metronome. After 10 minutes the teams will switch sides and purpose. Each time the judge will be attempting to keep an eye on the Metronome and hopefully not be killed too many times. In the event he is killed there will be a pause to the event. The judge will call out when the time is up OR when the siege is successful and who opened the Metronome.

In order to win the Metronome must be open for at least ten seconds. That means a guard placed on the roof from Team 1 can defend the flag from being captured by closing it and killing the attacker. In the event the attacker kills the guard before reinforcements arrive the chance of defending the keep is greatly reduced.

Guards
Team 3 will be guarding/watching the event. The purpose of this team is to allow spectators to defend and heal each other in the event of an attack.

Rewards
After successfully defending the keep or overthrowing the tyrants within the victorious party will receive 10,000g to split amongst it's members.

Banned skills

 * Ignite Weapon

Banned consumables

 * None