Patch notes

Patch Notes for are listed below. Notes for Pre-Alpha Releases (Release 1 through Release 25) can be found here. Notes for Pre-Release versions (Release 26 through Release 51) can be found here. Updates to the current episodes will be listed here, and will be archived when the next episode begins releases.

Build Number 816

 * Fix visuals for The Obsidian Trial ring of teleporters.
 * Etceter Crag Mines – changed a liche spawn.
 * Heraldry Armor and Darkstarr Chain Armor are no longer blown out white in certain areas.
 * Fixed an error with Corpion Poison.
 * Brekken Bay (and other Forest PRTs): NPCs should stop walking through and over places they shouldn’t.
 * Fix tooltip text for many interactive teleporters.
 * Known Issues
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build Number 815

 * Fix issue with portals in The Obsidian Trial closing too early.
 * Fixed an issue where skills would get stuck charging when initiating a combo.
 * Fixed bug that caused the crafting station to hang while batch-salvaging 15 items
 * Fixed a loot issue in Blood River Outskirts
 * Shooter Jennings quest: Fixed an issue that blocked players from completing the final step of this quest.
 * Ruined Keep: Moved a troll spawner that was under the terrain to a path behind the keep.
 * Random Encounters: Fixed an issue which occurred whenever a dragon encounter tried spawning in a non-Plains area.
 * Snowy Mountains Road Encounter: Removed a harvest-able tree that was unable to be harvested.
 * Fixed ugly white terrain in forest siege scene.
 * Added SFX on player death in the Obsidian Trials.
 * Brittany Alleys: Added missing player-submitted NPCs for Town Crier, Tavernkeeper, and Fishing Supplies Merchant.
 * South Fetid Swamp: Fixed an error that was appearing each time the switch-spike trap engaged the “fail” scenario.
 * Known Issues
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build Number 813

 * Fixed an issue that caused black “fog” in Upper Tears.
 * Fixed top floor footstep audio for all Row 3-story greenhouses.
 * Improved some weather effects
 * Soltown: Fixed an issue where Japeth’s task wasn’t clearing upon its completion.
 * Resolute: Corrected typos in a journal entry received from Whitguard Mahrs.
 * Added potions to Obsidian Trial merchant
 * Known Issues
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build Number 812

 * Grannus’ Sceptor of Dread will now be hidden at the correct time when handing it over.
 * Fix shader problem with most terrains that caused them to have a hazy appearance.
 * Isle of Storms: Fixed an issue where the “Enter the Lunar Rift” journal entry wouldn’t go away for players who chose the path of Truth.
 * Fixed an issue where shadows would become blurry over time.
 * Some changes to various UI text coloring to improve readability
 * Friendly/neutral NPCs will no longer turn on you when playing your instrument.
 * Resolute: Fixed several chairs so they now accept NPC sitting properly. SOTA-60747
 * Coconut (Left) and Coconut (Right) are now trade-able
 * Held items are now properly stored while fishing.
 * Northwood: Corrected typos in Doctor Bob’s responses.
 * Added visuals for Ignite Weapon for arrows and poisoned arrows
 * Random Encounters: Shandy Chapman the Wandering Merchant should now pull players into a Plains Road, Forest Road, or Swamp Road encounter.
 * Made cloth boots icon brighter
 * Ankh of Sacrifice and Ankh of Wala are now place-able as decor
 * Fix issue that could cause the teleporters in The Obsidian Trial to not work correctly
 * Fix bug that caused the recipe book to open to the wrong page when learning a new recipe
 * Known Issues
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.

vSome decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

R56 Restart and Rollback
Welcome to Shroud of the Avatar: Forsaken Virtues Release 56! “How to Play” instructions and game update notes on Release 56 are available here.

We have to restart Release 56 and rollback to the game save state before we launched it this morning. We unfortunately skipped a step during the launch this morning and did not run a data migration for brewing which means that all brewing items might be in a corrupted state unless we rollback and relaunch.

QA Build 724

 * QA bug test

QA Build 723

 * QA bug test

QA Build 722

 * QA bug test

QA Build 721

 * QA bug test

QA Build 720

 * QA bug test

QA Build 719

 * QA bug test

QA Build 718

 * QA bug test

Build 802

 * Fixed an issue where chests on player lots could get stuck in a non-working state.
 * Player decoration NPCs can sometimes get stuck on the edge of lots instead of being in their correct location. This should be a bit less common now, but the issue is not resolved.
 * Improve vendor UI to use month abbreviations instead of full months.
 * Known Issues
 * Linux clients may experience certain types of trees being rendered incorrectly
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 801

 * Adventurer and Producer level of remote players is no longer shown on inspection.
 * Increased range on Water Elemental attacks to account for extra wandering
 * Fix bug that caused the client to switch to full screen mode when opening the options menu
 * Norgard Fens: Added ankh inside kobold camp’s poison chamber.
 * Adjusted preloaded assets to fix loading issues into Noshima Island and Knight’s Watch.
 * Fix AI navigation problems in Desert Encounter
 * Fix visual issue with female version of Robe of Truth
 * Obsidian Helm color now better matches outfit
 * Fix bug that caused weight/encumbrance to increase after travelling to another scene
 * Solania Catacombs: Turned off system messages that were broadcasting to all players in the scene, not just those on the quest. Shortened initial journal entry. Adjusted spawning of Bloodbone Skeletons in areas with elves.
 * Lord British birthday cakes now use correct candle flame vfx
 * Fixed an issue that could cause intermittent hitching.
 * Fix issue where moving a parent decoration that a vendor or cash register is placed on top of will cause vendor or cash register to go inside of parent.
 * Fix ingredient text overflow in recipe book
 * Group PVP flag is now based on the individual flag of the person who creates the party ignoring any Scene PVP flags.
 * Fix issue where tenant character names would no longer show up on tenant items
 * Added Unicorn potion recipes to the game.
 * Increased the speed that the polearm skill Pull moves people.
 * Soltown Catacombs: Made minor updates to the Orator’s quest dialogue and journal entries. Small updates to ambient sounds.
 * Random encounters should never reset. Also, treasure chests should not be empty when the scene first starts.
 * Known Issues
 * Linux clients may experience certain types of trees being rendered incorrectly
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 800

 * Aerie overworld entrances are now named correctly.
 * All glowing portal teleporters in Halls of Artifice should now function properly.
 * You can now unlock the option to spawn into Highvale at the north archway entrance.
 * Fixed party member health/focus bars.
 * Players who wish to turn in their Ecology Survey to Eretria Moonglow in Aerie may now do so.
 * Zombie female no longer T-poses from the waist up.
 * Moved teleporter target in The Obsidian Trial to not have camera clip into rocks.
 * Made an improvement to Vivienne’s “Bank Key” quest in Aerie to help ensure tasks clear properly.
 * Royal Gardener Title was added.
 * Moved treasure chest in Desert Encounter so lid doesn’t clip into cliff.
 * Deleted floating plant in Norgard Fens.
 * Updated Umberjack’s conversation in Broochash to improve responses when turning in a task.
 * Corrected rock Collison in East Vauban Foothills to avoid people floating on rocks.
 * Added Obsidian Boar Meat recipe to Butchery merchants.
 * Replaced unreachable bedrolls in Norgard Fens with furs.
 * Elven mages can again be looted.
 * Cloth simulation updated for cloaks.
 * Fixed an issue where the Reflection Quality value was not getting saved properly.
 * Fixed an issue with new pet foals not being able to be dismissed
 * Adding variations to tree chopping audio.
 * Known Issues
 * The client may default to full screen when the options menu is first used.
 * Linux clients may experience certain types of trees being rendered incorrectly
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 799

 * Tree chopping sound now plays on every hit.
 * Added more chances for elf spellcasters to randomly spawn in Verdantis Mines.
 * Server logging updates.
 * Fixed a bug that caused players to be naked and missing inventory after leaving Isle of Storms the first time.
 * Clan of the Stag chest armor no longer incorrectly changes skin color.
 * Fixed icon for Luminous Atavist Robe.
 * The quest to deliver Kinsey’s report to Stanley in Soltown has been fixed.
 * Fixed chest mimics in Dragonbone Crypt.
 * Updated cursed skeletons in Soltown Catacombs to spawn dynamically.
 * Fixed a typo in the Skeleton Prince’s dialogue in Soltown Catacombs.
 * Fixed Corpse Explosion not hitting any targets.
 * Crag Foothills and Port Phoenix no longer get stuck on loading.
 * Corrected date formatting used for the date column in vendor listings.
 * Frame rate performance updates in Blood River Outskirts.
 * Ignite Weapon VFX is now much less extreme while running.
 * Updated the exit to Blood Bayin K’rul.
 * Improved the ability for NPCs in Hills Encounter to climb on top of climbable rocks.
 * String light decorations can no longer be placed indoors.
 * Arrow recipe now outputs 500 arrows instead of 100.
 * The climbable rope on the main bridge in Verdantis Mines can now be selected from all angles.
 * Avatar feet no longer sink in rocks in Norgard Fens.
 * Bear Plaque/Trophy updates were made.
 * Added mud rock to cover up clipping paver in Norgard Fens.
 * Adjusted a staircase in Norgard Fens for a smoother walking transition to platforms.
 * Updated the tier markers in Ruined Keep and in Hidden Vale to reflect its new “Tier 10+” nature.
 * Updated a task name in Oracle Temple to clarify you need to speak with the Oracle and Arabella.
 * The Tome of Greatness in Shaminian Hills is now properly named.
 * Fixed an issue with stalactite trap in Verdantis Mines interfering with looting bodies.
 * Jumping during fireworks usage now correctly cancels the fireworks without displaying the effect.
 * White Sky Navy Helmet is now visible when worn.
 * Removed the compass labels from the exit compass discoveries in Storms Reach.
 * Reduced the range of audio on Tesla tower in Ardoris.
 * All ranged skills now return 100% experience when using Scrolls of Unlearning.
 * Known Issues
 * Party focus doesn’t update if you change scenes after joining party.
 * The client may default to full screen when the options menu is first used.
 * Linux clients may experience certain types of trees being rendered incorrectly
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 796

 * Replaced the commoners in the homestead of Norgard Fens with rabbits and wolves.
 * The bedrolls in the kobold camp of Norgard Fens are now functional.
 * Character sheet UI was updated.
 * Attacking a PvP player as non-PvP will no longer ask if you want to flag as PvP.
 * Fixed an issue that would prevent skill VFX from being played.
 * Adjusted stonework underneath town crier and banker at main docks in Player Owned Town islands.
 * There is now feedback when interacting with a full cask of incomplete brew.
 * Players can no longer catch fire from an unlit brazier in East Vauban Foothills.
 * Moved a pine tree in Snowy Mountains Road Encounter to a location where it can be better harvested.
 * Fixed an error when breaking crates.
 * Some icons were updated.
 * Fixed a bug that could allow placement of more than the allowed number of player vendors on a lot.
 * Now preventing the addition of new player vendor listings if there are too many on a lot.
 * Fixed an issue where moving a player vendor would cause them to sit even though they have recent listings.
 * Fixed an error while batch brewing.
 * The Oracle no longer has a pink cone on top of her head.
 * Optimization of load times.
 * Can no longer enter into Caverns of Skrekk from K’rawl.
 * Adjusted lighting to make alpine scenes not super-bright but still brighter at night than they were before.
 * Patch client UI was updated.
 * Removed trees that were causing players to get stuck in Grannus Colossus.
 * Smelling Salts and Knightsgrace will no longer remove the PvP state change stun effect.
 * Fixed an issue where Elysian Illumination would spam PvP players with 0 damage messages.
 * No longer applying change PvP rune in PVP scenes.
 * Wedding dress no longer incorrectly tints skin color on chest and arms.
 * Ring of Frogkin and Ring of Cuttlekin now change skin color.
 * Improved exits and audio in East Vauban Foothills.
 * Removed a lasting effect for Healing Grace.
 * Added a platform on a walkway in Verdantis Mines to allow for AI navigation.
 * Adjusted collision on a chandelier that was blocking a ramp in Central Brittany.
 * Updated the factions of adult and foal unicorns to be “Red Sash” faction.
 * Excluded fountain in Westend town center from theft flag.
 * Updated spawners in Northwest Blackblade Mountains so that Leader/Follower can be auto-set.
 * AI navigation in Obsidian Trial was updated.
 * All NPCs in Forest Road Encounter should now spawn properly.
 * The Kobold Expeditionary Camp is now only accessible from one hex on the Novia map.
 * Exiting the Player Owned Town “Organized Chaos Sanctum” into Novia will now place the character on the nearby shore.
 * Known Issues
 * The client may default to full screen when the options menu is first used.
 * Linux clients may experience certain types of trees being rendered incorrectly
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 795

 * Welcome to Shroud of the Avatar: Forsaken Virtues Release 55! “How to Play” instructions and game update notes on Release 54 are available here.
 * Known Issues
 * The client may default to full screen when the options menu is first used.
 * Linux clients may experience certain types of trees being rendered incorrectly
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 713

 * QA bug test

QA Build 711

 * QA bug test

QA Build 710

 * QA bug test

QA Build 709

 * QA bug test

QA Build 708

 * QA bug test

QA Build 707

 * QA bug test

QA Build 703

 * QA bug test

QA Build 702

 * QA bug test

QA Build 697

 * QA bug test

QA Build 696

 * QA bug test

Build 788

 * Fix an issue with NPC health regeneration and synchronization.
 * Known Issues
 * The client may default to full screen when the options menu is first used.
 * Tool durability may not visibly update as expected when viewed from the crafting table UI.
 * Linux clients may experience certain types of trees being rendered incorrectly
 * Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 787

 * Chest looting respawn timers have been updated.
 * Looting no longer causes the player to put their weapon into their sheath.
 * Known Issues
 * The client may default to full screen when the options menu is first used.
 * Tool durability may not visibly update as expected when viewed from the crafting table UI.
 * Linux clients may experience certain types of trees being rendered incorrectly
 * Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 786

 * Fixed a gap in a wall in Elysium Mines.
 * Lowered the volume of the recorder instrument.
 * Closed window holes on player home AI collision.
 * Fixed dirt SFX in several player homes.
 * Fixed Dirndl Shoes sizing on male avatars.
 * Journal entry for “Fiona Fitzowen’s Merchandise” quest now correctly lists all armor needed.
 * Fixed gap between hands and arms with male avatar Bodice Top.
 * Made the Dragonbone Throne useable as a decoration.
 * Fixed the barrier puzzles in Etceter Crag Mines and Malice so the barrier gets removed.
 * Magic Mirror in Isle of Storms no longer returns you to Arabella.
 * Added a second Daemon to the final wave of battle royale in Northwest Blackblade Mountains.
 * AI navigation updated in Soltown.
 * Replaced broken bedrolls with rolled-up versions in Solace Bridge Outskirts.
 * Upper Tears waterfall SFX updated.
 * Goblets are now held correctly.
 * Relocated stag spawner that was getting stuck on a rock in Soltown.
 * Elven Wine Bottle can again be used as a decoration.
 * Known Issues
 * The client may default to full screen when the options menu is first used.
 * Tool durability may not visibly update as expected when viewed from the crafting table UI.
 * Linux clients may experience certain types of trees being rendered incorrectly
 * Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 785

 * Elven home fireplaces are now associated with the volume slider.
 * Recorder SFX volume adjusted.
 * Puzzles in Shaminian Hills were updated.
 * Jars have had their names updated.
 * Fixed the default sort of items and purchase orders in Manage Inventory and Manage Orders tabs on vendors.
 * Decorations can no longer be moved while magic casting.
 * Fixed clipping on the companion gear hood for male avatars and added cloth simulation to skirts.
 * Fixed an issue where dyed decorations would not show their magical properties.
 * Fixed an issue where instrument buffs could be applied to non-party members.
 * The Large Fountain decoration can no longer have large objects placed on it.
 * Lowered the lip on boundary of Ornate Gustball Field.
 * Fixed an unnecessary alpha channel on the bark texture for Elven Basement Hatch.
 * Fixed an issue with masterworking the Punishing Vile Flail.
 * Avatar pupils no longer fade until invisible when the camera is zoomed out.
 * Fixed decoration placement issues in Benefactor Baron City House.
 * Fixed issues with Elven Guard Tower decoration.
 * Server status messages on website were updated.
 * Epic Leather Chest Quarter Armor no longer changes male avatar skin tone.
 * Fixed a mesh collider error in Libris Vault.
 * Set Mardi Gras Garland decorations to allow stacking.
 * Fixed orientation of blazons on Heraldry Basement Hatches.
 * Fixed an issue with Pewter Cups.
 * Fixed incorrect art on the Novia map tapestry.
 * Heraldry Gloves and Boots can now be used as decorations.
 * Linked Cast Iron Fireplace fires to audio mixers.
 * Fixed an issue with summoned creatures having less total hit points.
 * Fixed Player Owned Town Town Crier conversations were corrected.
 * Fixed pattern removers used on non-equipable items.
 * Skin-matching seam on female avatar necks was corrected.
 * Fixed a bug that prevented the displayed durability of the crafting tool from updating at a crafting station.
 * Fixed material for Ladies Riding Boots used as a decoration.
 * Fixed rain colliders for Baron Founder Frigate player home.
 * Fixed a bug that caused a deed used from a nested container to claim a lot to appear to remain in the player’s inventory.
 * Fixed a stealth field issue.
 * Fixed an issue with the Companion Crossbow.
 * Fixed incorrect visuals for Elven Basement entrance.
 * Fixed a stuck spot in Elven Guard Towers.
 * Virtue Dirndl Shoes are no longer invisible on male avatars.
 * Removed an extra teleport platform in Boreas Colossus.
 * Updated portals in Boreas Colossus.
 * Central Brittany residents no longer complain about their lives constantly.
 * The King’s Dinner community cloak can no longer be rotated as a decoration.
 * Fixed the water plane in Ruined Keep.
 * Fixed incorrect equipment type on companion staff.
 * Fixed large rockslide so damage area is only active during rock slide animation.
 * Crossbows on Kobolds no longer have pink textures.
 * Fixed non-interactive rope “ladder” in North Drachvald Spur signal tower.
 * Skeleton with key in Penmawr Island now has loot respawn.
 * Updated Captain Kennet’s treasure chest respawn time in Penmawr Island.
 * Player spawn points in Ravensmoor were fixed.
 * Targetting issues in Ravensmoor were fixed.
 * A handful of random floating objects in Ravensmoor were corrected.
 * Reduced the difficulty of removing root, stun, and knockdown spells.
 * Decreased the restock timer on the main halls key chest in Resolute Sewers.
 * Swapped out non-functional Wishing Well in Shaminian Hills for a working one.
 * Removed non-interactive beds from Upper Tears.
 * Moved an Ankh in Upper Tears that was resurrecting players within range of enemies.
 * Plugged some sticky spots in Upper Tears with more rocks.
 * Heraldry Chain Armor no longer shows up as slightly blue when dyed black.
 * NPC dialog in Highvale Outskirts had typographic errors corrected.
 * Obsidian Order Mage Robe sleeves have been corrected.
 * Elite Elven Archer Bracers no longer make female avatar hands invisible.
 * Heraldry Leather Boots and Heraldry Plate Boots are no longer invisible on male avatars.
 * Orator in Soltown Catacombs now handles quest items correctly.
 * Dialog errors were corrected in Soltown Catacombs, Soltown, and Soltown Catacombs
 * Removed errant name tag for Stan Clarke the Bard in Soltown dialog.
 * An error when commanding companions to attack has been fixed.
 * The Black Skull now drops from Ichor Witch in Solania Catacombs if the player is on Whiteguard Helena’s quest.
 * Bloodbone skeletons in Solania Catacombs are now properly named.
 * Bloodbone NPCs in Soltown Sewers now drop Heart Stones when the player is in the correct area.
 * Lunar Blessing glyph and name are no longer invisible.
 * Fixed missing material on Kobold Crossbows.
 * Fixed some equipment not showing when joining a new scene.
 * Stun, root, and knockdown spells can be removed again.
 * Fixed a non-interactive cot in the hospital in Westend.
 * Known Issues
 * Some bedrolls placed throughout scenes may no longer be interactive. Please report these as individual scene reports.
 * The client may default to full screen when the options menu is first used.
 * Tool durability may not visibly update as expected when viewed from the crafting table UI.
 * Linux clients may experience certain types of trees being rendered incorrectly
 * Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 783

 * Hotbar skills no longer stop working for unlocked combat decks.
 * Fixed an issue with avatar animations not staying in sync when standing on platforms.
 * Using AFK while sitting and writing a book no longer turns the book vertically.
 * Moving items between containers in rapid succession no longer causes errors.
 * Player vendors now go to their correct location when placed.
 * Known Issues
 * Stun/Root/Prone effects cannot be broken by jumping as expected.
 * Entering Ruins of Ravensmoor from Kingsport Sewers or Owl’s Head Mine will cause players to spawn beneath the world and fall indefinitely.
 * Spider webs in Ruins of Ravensmoor may cause undesirable Line of Sight problems with enemies in the scene.
 * Some bedrolls placed throughout scenes may no longer be interactive. Please report these as individual scene reports.
 * The client may default to full screen when the options menu is first used.
 * Tool durability may not visibly update as expected when viewed from the crafting table UI.
 * Linux clients may experience certain types of trees being rendered incorrectly
 * Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 782

 * Welcome to Shroud of the Avatar: Forsaken Virtues Release 54! “How to Play” instructions and game update notes on Release 54 are available here.
 * Known Issues
 * Moving items between containers in rapid succession may cause errors that will make the items not able to be taken until logging out and in again.
 * Entering Ruins of Ravensmoor from Kingsport Sewers or Owl’s Head Mine will cause players to spawn beneath the world and fall indefinitely.
 * Spider webs in Ruins of Ravensmoor may cause undesirable Line of Sight problems with enemies in the scene.
 * Some bedrolls placed throughout scenes may no longer be interactive. Please report these as individual scene reports.
 * The client may default to full screen when the options menu is first used.
 * Tool durability may not visibly update as expected when viewed from the crafting table UI.
 * Linux clients may experience certain types of trees being rendered incorrectly
 * Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 695

 * QA bug test

QA Build 694

 * QA bug test

QA Build 692

 * QA bug test

QA Build 691

 * QA bug test

QA Build 690

 * QA bug test

QA Build 686

 * QA bug test

QA Build 685

 * QA bug test

QA Build 684

 * QA bug test

QA Build 680

 * QA bug test

QA Build 679

 * QA bug test

QA Build 676

 * QA bug test

Build 764

 * Fixed various visual issues in Eastmarch
 * Fixed Blackblade Foothills Tornado jump
 * Various Performance optimizations
 * Fixed eyes not closing all the way and stretching on eyes on multiple npc’s during sleeping
 * Options UI opened while on the main menu should now play audio accordingly.
 * Haunted Pirate Galleon Shipwreck City Home: Land based version now added to the game
 * Fixed issue with decoration pets being double counted for lot NPC limits
 * Fixed error during batch crafting with high latency where it would kick you off the table
 * Fixed kilts issues during sitting
 * Fixed an issue where Gustballs would not be affected by the summoning player’s gusts.
 * Adjusted LOD ranges on Chain Heraldry Tabard
 * VFX improvement for Ornate Elven lights
 * Fixed bug that caused the remainder of a stack of items given to an NPC for a quest to be lost until the player re-logs
 * Fixed error when accepting an invite after your own party has disbanded
 * Fixed various issues with the Haunted Pirate Galleon
 * Brittany Wharfs crafting trainer given correct name and conversation
 * Fixed deco surfaces on Lord Marshal house.
 * Adjusted settings on fountain water material to render correctly with fog.
 * Fixed stuck spot on 4th floor of Ornate 4-story Greenhouse Rowhouse.
 * Fixed an issue where instrument buffs would be applied to non-party members.
 * Fixed an issue where Ignite Weapon’s VFX would continue to render even when the weapon is sheathed.
 * Setup MGT Gathering cloak as a decoration.
 * Fixed an issue where sparkle dyes would only appear red.
 * Fixed exception while loading NPC Kardan Marbane conversation, Ardoris
 * Polished Copper Bathtub added to game
 * Fixed default setting for jump to use new jump, not old charged jump
 * Fixed overlapping widgets in options menu
 * Blood Bay: Removed several unused spawners that were causing errors.
 * Brittany Wharfs: Barclay is now listed as a Cooking Merchant.
 * Brittany Wharfs: Guards in this scene will now welcome you to Brittany Wharfs instead of Norwood.
 * Compendium of Pain and Suffering (Challenge Dungeon 1): Fixed issues with wolves and bears who were fleeing
 * Crafting Shop: Updated both the NPC version and POT version to pick up changes that keep rain from falling through the roof and floors.
 * Demig’s Battle Camp: Soldiers should now properly emote including attacking practice dummies. Also soldiers should now properly display their weapons.
 * Fixed a bug on jumping backwards where arms were too far out.
 * Performance work on Row lot houses. Cleaning up culling layers on row lot houses. Lots of dangling pieces and interiors that weren’t being culled.
 * Halls of Artifice: Fixed bed that was too small
 * House on the Hill: Improved the player’s ability to interact with the special clocks in this scene.
 * Lots of audio optimizations. No actual change to the sounds, just changes to how we compress them and store them once loaded to improve performance, memory footprint, and load times.
 * Optimization – tie cloth sim game option setting to npcs.
 * Painting of Cordelayne on crown merchant
 * Reduced the virtue hit for killing poor defenseless street urchins
 * Removed “Auto” Graphics Quality until Unity exposes needed performance values to make it work correctly.
 * Snowy Mountains POT Template: Rebuilt the navmesh for this scene, which will positively affect all POTs that use this template.
 * Penmawr Island – replaced ghost ship with shipwrecked version, added collision to interior cannons, rebuilt navmesh
 * Penmawr Island – adjusted terrain to alleviate stuck spot
 * Added collision to a desert tree used in multiple scenes. Removed that tree from terrains where it wasn’t used. Rebuilt Navmesh for affected scenes
 * Blood River Forest: New in-game map and underground sections.
 * Added weapon equip lock to keep NPCs from un-equipping during interacting w/ target dummy.
 * Tenebris Harbor: Fixed palm going through wall, broken beds, and z-fighting on ground of burnt structure. Better posing of dead character on docks.Fixed stuck spot in rocks. Fixed Dekker King’s corpse so that it’s not animating; also added name to corpse interaction as well as chests related to puzzle (for clarity).
 * Specialization: Heavy Armor: not procing specialty buff or effect
 * Fixed summoned creatures not using ranged abilities
 * Blood River Outskirts: Fixed various Quest completion issues. Put in a check on Marlin’s convo to clear tasks that are showing up on the compass – if the player already killed Harcourt and turned in the key to Marlin. Put in even more clearing checks for Alberic, Phineas, and even the vigilante food supply. Hello keyword and pretty much anything else (as long as the player has completed either side of the quest lines up to and past the offer to poison various food supplies) should clear any the hanging tasks in the compass (gods willing).
 * Fixed issue preventing NPCs sitting on dinner bench.
 * Tweaked bathtub animations to reduce knee height on fidget and crashing in back of tub on liedown fidget.
 * South Midmaer Way: Fixed bug where puzzle could not be completed again after resetting. Also set inventory count limit of 1 for gem-set weapons.
 * Resurrection Confirmation dialog is now closed if you are alive.
 * Fixed elbows clipping with wedding dress for female
 * Fixed sorting issues with Dying Knight (Gawain) in Battle of Highvale
 * Added some recipes to treasure chest drops
 * Fixed various quests that are incorrectly reporting as available.
 * If a player has completed one of the main story paths, they will no longer have intermediate steps in that path report as available quest steps. (This mainly affects players who have completed the main story earlier in the game’s development.)
 * Fixed an issue preventing placing tree decorations.
 * Fixed “loading” message persisting on the in-game map system
 * When the browser plugin for maps encounters an error it will now say so and provide a link to a forum post for common troubleshooting steps.
 * Adjusted core craftable armor values to be on par or greater than rusty armor values (this excludes clothing for now, just core armor recipes). Also fixed many equipment weight inconsistencies
 * Fixed missing facial hair when wearing Darkstarr chain helm
 * Removed light on the extra life cloak
 * Fixed Offline Drop Rates
 * Updated delivery for Darkstarr Symbol Shield.
 * Area of Effect spells and skills will now correctly hit all creatures.
 * Brittany Wharfs: Merry Lynn is now on duty in this scene’s magic shop.
 * Changed item display name of “The Curmudgeon” to “Painting of The Curmudgeon”.
 * K’rul: Fixed the monkey room battle
 * Lost Whiteguard Silver Mine: Fixed an issue with the final delay of a wave battle, to ensure that delay would occur.
 * Monkeys lightning and discharge attack has been set to a more correct value that will scale up with the strength of the Monkey.
 * Quest – Solace Bridge Outskirts – Forgetful Ghost – Turning in the final stage of the quest line does not clear the quest or advance it.
 * Tenebris Harbor: Corrected a typo in the militia guards’ response to “Tenebris Harbor.”

Build 763

 * Welcome to Shroud of the Avatar: Forsaken Virtues Release 53! “How to Play” instructions and game update notes on Release 53 are available here.
 * Known Issues
 * Cursors will not enable if conversations are entered while in reticle mode – switching to cursor mode before a conversation will avoid this.
 * If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Spellbinder’s Stance does not buff Spell Critical Chance as expected.
 * Companions (Offline Mode feature) dialogue continues to be worked on.
 * It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * Fire is visible when dead.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Juggle emotes do not properly sync hand/item movements in low performance environments.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Ring of Cuttlekin turns avatar skin grey instead of translucent.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

QA Build 673

 * QA bug test

QA Build 672

 * QA bug test

QA Build 671

 * QA bug test

QA Build 670

 * QA bug test

QA Build 669

 * QA bug test

QA Build 668

 * QA bug test

QA Build 666

 * QA bug test

QA Build 664

 * QA bug test

Build 759

 * Increased the difficulty of critters in Blood Bay and their spawn rates.
 * Added a confirmation when enabling Peripheral Lighting.
 * Sivas Fel in Ardoris will give players that have dealt with Min Liang Tan a Necropolis Keystone if they failed to obtain one in the Tower of the Shuttered Eye.
 * Disabling 100% XP return on skill unlearning – these skills will now return 50% of the experience points used to train it.
 * Fixed an NPC in Blood Bay that was trying to perform an emote.
 * Fixed female avatar heraldry pieces that were missing blazons.
 * Fixed multiple issues with crafting tutorial quest highlighting.
 * Players who were stuck turning in Cyannis’ report in Resolute may restart the quest by speaking with Godbert.
 * Fixed a bug that could cause players to be teleported to the front of their lots.
 * Fixed a bug that prevented earning experience from some dragon kills.
 * The tutorial task “Learn a new skill, then equip it” can now be completed – if you have this task, drop a skill on your combat bar to resolve it.
 * Fixed an issue that prevented messaging that a specific item is required to use a teleporter in the Lost Vale.
 * Lingering tasks for Broken Echoes quest in Jaanaford will automatically resolve upon completing the quest.
 * Lingering tasks for Vivienne’s “bank key” quest in Aerie will automatically resolve upon completing the quest.
 * Bridget Helvig in Braemar should no longer offer her quest to find Veimor more than once.
 * Known Issues
 * If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Spellbinder’s Stance does not buff Spell Critical Chance as expected.
 * Companions (Offline Mode feature) dialogue continues to be worked on.
 * It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * Fire is visible when dead.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Juggle emotes do not properly sync hand/item movements in low performance environments.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Ring of Cuttlekin turns avatar skin grey instead of translucent.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 758

 * Fixed dyes on the lower portion of the Short Skirt Bodice.
 * Players in a party with Master Loot settings can again open chests on player property.
 * Unexploded Sacred Oracle Orbs of Obliteration can be found on recently slain Arch-Lapins. You monster.
 * Removed “EarlyAccess” text in /bug report.
 * Fixed delayed pet attacks
 * Fixed heraldry tabards missing blazons, having invisible pieces, and missing cloth simulation.
 * Fixed heraldry shield displaying colors too dark.
 * Known Issues
 * If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Spellbinder’s Stance does not buff Spell Critical Chance as expected.
 * Companions (Offline Mode feature) dialogue continues to be worked on.
 * It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * Fire is visible when dead.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Juggle emotes do not properly sync hand/item movements in low performance environments.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Ring of Cuttlekin turns avatar skin grey instead of translucent.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 757

 * Fix for invisible/bugged heraldry equipment, though there are still some known issues with some pieces.
 * Fix for an exception that could occur on quest item turn-in.
 * Known Issues
 * Visuals for some Female Heraldry Armor are broken.
 * If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Spellbinder’s Stance does not buff Spell Critical Chance as expected.
 * Companions (Offline Mode feature) dialogue continues to be worked on.
 * It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * Fire is visible when dead.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Juggle emotes do not properly sync hand/item movements in low performance environments.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Ring of Cuttlekin turns avatar skin grey instead of translucent.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 756

 * Improved the chances that a random encounter in Hidden Vale will result in a dragon.
 * Fixed audio on oil trap.
 * Non-harvestable coconuts, clay, quartz, and other similar things no longer pulse as though they are harvestable.
 * Corrected final teleporter in Boreas Colossus.
 * Fixed guild war death counts.
 * Known Issues
 * Visuals for Female Heraldry Armor are broken.
 * If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Spellbinder’s Stance does not buff Spell Critical Chance as expected.
 * Companions (Offline Mode feature) dialogue continues to be worked on.
 * It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * Fire is visible when dead.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Juggle emotes do not properly sync hand/item movements in low performance environments.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Ring of Cuttlekin turns avatar skin grey instead of translucent.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 755

 * Solania town crier once again accepts mail deliveries.
 * Fixed cloth simulation on Heraldry Armor.
 * Non-harvestable coal (such as coal in mine carts) no longer pulses like a harvestable resource.
 * Fixed a bug that prevented players from creating a new combat deck when all of their decks had been deleted.
 * Fixed shutters, doors, and texture stretching on the craftable Inn player home.
 * Fixed shutters on Wood and Plaster Inn player home.
 * Fixed texture stretching on the trunk of the River Birch tree.
 * Founder Heater Shield can how have heraldry applied.
 * Known Issues
 * If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Spellbinder’s Stance does not buff Spell Critical Chance as expected.
 * Companions (Offline Mode feature) dialogue continues to be worked on.
 * It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * Fire is visible when dead.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Juggle emotes do not properly sync hand/item movements in low performance environments.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Ring of Cuttlekin turns avatar skin grey instead of translucent.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 754

 * Fixed an issue where lute artifacts were not applying their special effects.
 * Fixed an issue where playing the dance emote after playing the juggle emote would leave the juggled items behind.
 * Adjusted Bacon to be more economical.
 * Virtue Ice Sword’s effect no longer appears when the player is stealthed.
 * The Yew town crier is back on duty.
 * Fixed several minor issues with refugee conversations in Soltown.
 * Deleted trees that were obstructing roads in Brittany Central.
 * Collars no longer missing on all founder heraldry tabard chest armors for female avatars.
 * Alchemy Shop now has NPC theft detection.
 * Prevent web browser from trying to open on Linux machines.
 * The Flambeaux is no longer held incorrectly.
 * Fixed tamed pets sometimes pausing before attacks.
 * Estgard town crier will now accept mail packages, really.
 * Fixed typo in Robert Villines conversation in Blood River Massacre.
 * Female Skopkeeper visuals were updated.
 * Fixed multiple issues with the quest in Highvale to take Cyannis’ report to Godbert – players who mistakenly accepted this quest again can now complete it.
 * The Flambeaux will no longer lose durability.
 * Emma the Barmaid now holds her beer mug correctly.
 * Visuals for the shardfall cloak have been corrected.
 * Increased the height of collision surrounding Castle Brittany in Novia.
 * Fix issue with some enemies returning to their spawn points at improper times.
 * Known Issues
 * The option to create new combat decks will break if all saved decks are destroyed.
 * If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Spellbinder’s Stance does not buff Spell Critical Chance as expected.
 * Companions (Offline Mode feature) dialogue continues to be worked on.
 * It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * Fire is visible when dead.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Juggle emotes do not properly sync hand/item movements in low performance environments.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Ring of Cuttlekin turns avatar skin grey instead of translucent.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 751

 * Fixed decoration wall exterior surfaces on Elven Tree Town-Sized house.
 * Players now able to return directly to public instance when transitioning from private modes to multiplayer.
 * Fixed avatar skin tone matching from body to neck.
 * The first spawn point in East Longfall Wetlands now has a map marker.
 * Fixed Dragon Baby Black Clockwork pet not flying.
 * Fauns have gotten their clothing back.
 * Added client build version to the options menu.
 * Removed featureless scale woman figure from Plains Encounter.
 * Removed collision from one of the bridge pavers in The Rise.
 * All teleporters no longer shown on compass.
 * Players who had completed the siege quest in the past should now be able to collect the special banner using the “banner” or “cabalist” keywords.
 * Broken ladders in Elysium Mines have been corrected.
 * Added town criers to Judge’s Watch and Scoundrel’s Hold in Blood Bay.
 * Optimized usage of animated pennants in Brittany Central.
 * Reconstructed the Family Smasher 3000 in Halls of Artifice.
 * Fixed a typo in the first HUD message for Grand Artificer battle royale.
 * Adjusted positions of Novia underground Player Owned Towns to ensure population indicators are visible.
 * Known Issues
 * The option to create new combat decks will break if all saved decks are destroyed.
 * If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Spellbinder’s Stance does not buff Spell Critical Chance as expected.
 * Companions (Offline Mode feature) dialogue continues to be worked on.
 * It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * Fire is visible when dead.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Juggle emotes do not properly sync hand/item movements in low performance environments.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Ring of Cuttlekin turns avatar skin grey instead of translucent.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 750

 * Avatar eyes now blink when treading water.
 * Fixed invisible waist on female nurse blouse.
 * Updated bedrolls, NPCs, and navigation AI at Jaanaford camp for NPC access to bedrolls at night.
 * Updates to localization of in-game books architecture.
 * Turned on Cabalist Robe Gloves appearance when wearing cabalist robes.
 * Pale Blue Female Shopkeeper no longer appears distorted.
 * Water can no longer be taken from the dry fountain in Quel Shardfall.
 * Fixed floating trees in Blood River Forest.
 * Heraldry banners updated.
 * Updated collision on new Brittany buildings on Novia to help keep players from getting stuck.
 * Updated the medium skin tone for female avatars.
 * Quel Shardfall battle royale spawning was updated.
 * Basement hatches are no longer sold on Crown Merchants.
 * Image optimization.
 * Faun merchants in South Midmaer Way now work properly.
 * Bertha is once again Jabbering, our apologies.
 * Fixed invisible blocker in center of Epitaph battle royale dais.
 * Boiling Oil traps now affect NPCs as well as players.
 * Fixed an issue where equipped items would be shown when completing a resource gathering action.
 * Smoothed camera movement when harvesting wood.
 * The Bear Headdress mask no longer blinks along with your avatar.
 * Fixed an issue with waypoints in Blood River Forest.
 * Fire Dancer chest equipment visuals were corrected.
 * Flechier outfit visuals on female avatars was corrected.
 * Clan of Stag Leggings are no longer invisible on female avatars.
 * Fixed shields not being allowed as decorations after Heraldry patterns are applied.
 * Updated scouts in siege encounters to ensure players always receive their quest rewards.
 * Ghostly Echoes and Mystical Mirrors quest sparkles no longer appear when the quests are complete.
 * Additions to Crown Merchants.
 * Unresponsive NPC conversations corrected.
 * Matchmaking updates for when reloading into the same scene.
 * Corrected some code exceptions.
 * Known Issues
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Spellbinder’s Stance does not buff Spell Critical Chance as expected.
 * Companions (Offline Mode feature) continue to be worked on for both dialogue and balance/skill usage.
 * It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * Fire is visible when dead.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Juggle emotes do not properly sync hand/item movements in low performance environments.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Ring of Cuttlekin turns avatar skin grey instead of translucent.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 749

 * Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 52! “How to Play” instructions and game update notes on Release 52 are available here.
 * Known Issues
 * NPCs may abruptly close conversations too soon.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Spellbinder’s Stance does not buff Spell Critical Chance as expected.
 * Companions (Offline Mode feature) continue to be worked on for both dialogue and balance/skill usage.
 * It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * Fire is visible when dead.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Juggle emotes do not properly sync hand/item movements in low performance environments.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Ring of Cuttlekin turns avatar skin grey instead of translucent.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.