Release 6

May 22 - 25, 2014 Waterfront Scenes: More scenes on the main continent will appear including more plot specific maps. For those more aquatically inclined we will introduce Player Islands and the Waterfront Twin City of Ardoris to support waterfront housing.
 * Combat Decks: You will be free of the confines of the auto-built deck as deck building comes online. You will now be able to build and equip multiple decks to try out different strategies and play styles. To support this flexibility more skills and more AI combat behaviors will come online
 * Player Housing Improvements: Do you desire even more from housing? Your greatest desires will be answered with advanced features that greatly expand the player housing system including waterfront lots, basements, and exterior decorations. We will also introduce player lot access permissions so you can control who can visit your space (everyone, friends, or kindred)
 * Crafting Expansions: Crafting will greatly expand to include Makers’ Marks, Repair, Enhancement, and events during crafting that will affect the outcome. We will also introduce Alchemy and Cooking for the first time which brings not only a whole new set of recipes but also consumables to the game like potions and food (and beer of course). On top of all that player made items will begin appearing in NPC vendor inventories.
 * Non Combat Pets: Fluffy! I missed you so! Summon a non-combat pet to follow you around the world.
 * Character Creation Improvements: Do you wish you could style yourself even more? Well wish no longer as we add more options to modify, more content to select, and improvements to the interface.
 * Player to Player secure trade: Did you discover something cool you wish to give your friend? Need to share some potions with a party member? Did you craft something amazing you want to sell? Secure trade is the answer and will allow you to make exchanges of goods between you and other players.