Magic

Here is the current lists of magic schools and skills. We want each school of magic to have a theme and some interactions with other magic schools (either cooperative or versus). All Active magic spells require reagents. All names are placeholder.

Outer Ring
Starting at the Nine o'clock position and moving clockwise, the runic reads: Lunar Rifts And ~ Forsaken Virtue ~ Are The Costs ~ Of Colliding Moons ~ But There Is ~ Yet Hope For ~ Those Who Seek ~ Knowledge In Chaos

Schools
Starting at noon and moving around the runic reads: Sun, Earth, Life, Water, Moon, Air, Death, Fire

Sun Magic
Removing/reducing stealth


 * Active:
 * Innate:
 * Innate:

Earth Magic
Physical attacks with stun effects, crowd control


 * Active:
 * Innate:
 * Innate:

Life Magic
Healing, curing, fighting death


 * Active:
 * Innate:
 * Innate:

Water Magic
Icy attacks that slow targets, minor healing, fight fire


 * Active:
 * Innate:
 * Innate:

Lunar Magic
Stealth


 * Active:
 * Innate:
 * Innate:

Air Magic
Electric attacks, speed, and dexterity


 * Active:
 * Innate:
 * Innate:

Death Magic
Transferring life to caster from enemies, summoning Undead


 * Active:
 * Innate:
 * Innate:

Fire Magic
Damage over time


 * Active:
 * Innate:
 * Innate:

Chaos Magic
Disruption, High chance of fizzle and backfire (unpredictable effects)


 * Active:
 * Innate:
 * Innate: