Patch notes

Shroud of the Avatar's patch notes will be here AFTER alpha goes live. Each revision will be noted until release. After release we will archive the alpha and beta version respectively and then start into major revisions of the game (episodes).

v124
OSX v42, Linux v47


 * Changed starting skill points to 120 from 80. Should give people more flexibility in the decks and perhaps even create a second deck
 * Fix to bug where loading screen map name sometimes did not appear correctly
 * Reduce focus use regeneration timer from 10 to 4 seconds. Increase combat focus regen from .001 to .005
 * Fix bug where VFX for staff and fizzle would sometimes not appear
 * Death Ray & Death Touch text should now note that it is “vampiric” not just harmful
 * Tumble skill now refers to user as “caster” instead of “target”
 * You can now sit in the hot tub (I know, super important fix)
 * Fixed texture issues on the Wizard Tower
 * PvP Basements – Players now start at the entry / exit point at the stairs instead of center of the arena floor
 * Increased minimum fall distance and un-nerfed the damage
 * Set Absorb Impact skill icon to be black since the skill is not active yet
 * Death Touch and Death Ray balance pass. These should now be more effective
 * >Fall damage no longer triggers combat.
 * Performance pass on Player Town Islands
 * Turned off shadows on candles for performance
 * Reduced Stun Duration from 5 seconds to 3 seconds
 * Reduced Root Duration from 10 seconds to 6 secs
 * Take All button on crafting station now no longer closes UI
 * Added toggle to show PVP confirmation dialog in Options menu
 * Fixed bug where weapons were showing at the end of emote.
 * Changed distance that lights are visible in player houses to be much closer for performance

v123
OSX v41, Linux v46


 * Fixed it so when another player falls through the world none of the other players in that scene get their positions reset. This was causing folks in Braemar to get teleported back to start point over and over while another player was falling through the world
 * Fix to how game was iterating through character list that could cause performance issues
 * Added confirmation dialog when entering PVP areas
 * Fix to bugs related to trading equipped items
 * Fix to how collision was working with bipedal NPCs. This should result in better navigation by NPCs through space like doors. Should also improve NPC targeting so Fire Elementals will hit your targets more often
 * Fixed bug where Lightning was set to 100% stun chance
 * Fixed bug where animation was not playing when users activated Tumble Skill
 * Fixed bug in how we were tracking data for PVP kills (and yes there is an office bet on how many PVP player deaths will happen this release ranging from 2000 to 200,000!)
 * Fix for cloaks in 64 bit build where they were not attached to player on other player’s screens (they still don’t animate in 64 bit though, sadly)
 * Hot Tub water collision fixed so you can now soak yourself properly
 * Fixed issues with text display that could cause performance issues and even crash the client
 * /zone will no longer be available when in combat or dead (sorry PVP exploiters, no more instant rez with /zone)
 * New Player Instructions with pictures and better descriptions (closer to an actual user manual than the dev speak that was there before)
 * Fixed some NPCs that had “zombie eyes”
 * Fixed issue where some Fire Elemental animations were not playing
 * Fire Elemental will respect party membership. Will no longer attack party members or party’s summoned elementals

v122
OSX v40, Linux v45
 * Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 8! Notes on what is in this release is available here.

v118
OSX v37, Linux v40
 * First live build for R8. Dev+ access only

v112
OSX v35, Linux v39
 * Fixed a bug that would cause a player to zone to their own private instance instead joining an existing one.

v111
OSX v34, Linux v38
 * Removed loading timeouts that many players were encountering. This may improve login issues.
 * Fixed a few exceptions that were occurring often.
 * (Known Issue) 64 Bit Build may crash often. We recommend sticking with the default (32) bit option in the Launcher.

v109
OSX v32, Linux v36
 * Removed shininess of players hands
 * Fixed bug preventing access to the player town of Westhollow (so more lots available!)
 * Extended water plane even further on player islands
 * Ran PVS on sewers in Owlshead and Kingsport Sewers to improve performance
 * Moo the Cow now reacts correctly
 * (Known Issue) There was a problem with our scene update process, and the lots in Port Mirren were replaced with new ones. Unfortunately this means those lots are not accessible anymore.  If you had a lot, and are able to claim a new one or change your house on a lot, you should be able to get any decorations back with the /bank command.

v108
OSX v31, Linux v35
 * Created more ways to identify yourself to NPCs
 * Skeletal archers in Ravensmoor entrance map now correctly named and wheeze archery-related things.
 * Removing obsoleted flag reference from Anton barks.
 * Added player islands off the coast of Kingsport on Overworld map
 * Fixed PVS issues in The Clink and Owl’s Nest
 * Desk Sergeant Burnside in the Clink can now open his door
 * Braemar Guard Halmar’s barks no longer contain $name$
 * Extended water plane of player islands further out
 * Lead Smuggler Anton’s barks no longer contain $name$
 * Fixed incorrect response when identifying yourself to NPCs [
 * Fixed short hair style missing for female avatars
 * Improved map load times

v107
OSX v30, Linux v34
 * Added roads to Overworld
 * Fixed bug where Avatar greets rather than auto-attacks Ravensmoor skeletons
 * Added wall deco layers to Baron benefactor house
 * Bugs with generic->specific NPC names in Kingsport so NPC names will now convert properly after you learn their name
 * Fixed missing combat sfx
 * Cow and horse shouldn’t be kill-able if weapon sheathed.
 * More neck seam fixes
 * Fixed disappearing feet when equipping Epic armor
 * Fixed issue where during swimming with torch the VFX would appear
 * Fix for /home not working in scenes without plots
 * Fix for highlight targeting effect not working sometimes
 * Fix poor performance in bag mode
 * Fixed floating players on dock platforms
 * FIxed missing links to new armor assets
 * Fixed transparent leg on Epic Armor
 * Fixed shader on name plates in overworld so they sort properly with the water and trees.
 * Hands and feet matching textures to rest of skin on new female.
 * Improved frame rate on overworld.
 * Lord of the Manor Home doors can now be opened from the inside
 * Medieval Woodcut-like illustrations for Crafting Book now visible
 * New characters start at proper location instead of Lunar Rift
 * Re-positioned some overworld landmarks (towns, dungeons, etc.) to be more clear on their hex
 * Returning from the player village islands now returns you to the docks in Kingsport.
 * The town criers in Brave Coast and Estercove now have different models from Mirren
 * Fix for missing texture on 2 story balcony player house
 * Fixes for built in lighting in the baron benefactor lighting
 * Fixes for decorative layers on Duke Founder Castle
 * Ravensmoor – Adding new functionality to crypt doors to spawn enemies on door break
 * Fixed issue where performing toast emote would make everyone drunk, not just the toaster (should have left this as is for hilarity!)
 * Added fire into Viking house firepit
 * Fixed broken face on female in red dress NPC

v106
OSX v29, Linux v33
 * /home: fixed so it does not reload the scene if lot is in the same scene
 * Fixed bug with exterior decorations on player houses so it now works
 * Add exterior decoration Banner to decoration vendors in Owl’s Head
 * Added deco layer to top floor Baron Founder City Home so decorations can now be placed there
 * Named and added all three Player Town Islands: Port Mirren, Estercove and The Brave Coast.
 * Bug and game guide links updated to point to R7 info
 * Desk Sergeant Burnside in the Clink can now open his door
 * Combat skill animation polish
 * Added town criers to Player Town Islands
 * Fixed deco layers on Duke Founder Castles
 * Fixed Resurrection Spell
 * Fixed double double doors on Baron Benefactor House (removed the extra set of doors
 * Fixed bug where Epic Merchant Shirt, Pants, Outfit deleted female avatar body when trying to equip
 * Fixed neck gaps on female character
 * Fixed issues with decoration placement on Castle Lots
 * Fixed exceptions in PartyManager that would break parties
 * Fixed bug with female in character creation
 * Fix for InitializePlots, remove non-error highlighting debug message
 * Fix for player not being able to sit in chairs.
 * Fix to show correct resource cursor types when hovering over resources
 * Fix for static in hair shadows.
 * Fixed grass not getting removed in lots in Kingsport
 * Fixing blending issues so that hair draws correctly with water.
 * Fixed missing texture on Founder’s Leather Chest Armor
 * Switched Lunar Rifts to function on click vs. entry
 * Kingsport ferries send you to the right zone. We had to sink one ferry. Many Bothans died.
 * Materials fix for rowhouses (were showing up untextured and pink)
 * Multiple overworld hex changes to make it match the terrain (border fixes, etc). Ravensmoor accessible FOR REALS
 * OwlsNest – Fixing broken exit ladder.
 * Decoration layer fix for Tavern Player Home
 * Sewer 2 – The water drain values were slightly off, fixed them up a little.
 * Sewer 2 – This should *hopefully* fix the quitting/returning problem with water levels.
 * Fix for doubly triggered animations (would show on sheath/unsheathe while using a skill)
 * Updating female with new male anims for 2h bludgeon

v105
OSX v28, Linux v32
 * First live build for R7. Dev+ access only

v102
OSX v25, Linux v29
 * Added chat message for when you zone to another player
 * Added a chatlog response if you try to summon your party but you aren’t in a party
 * Fixed bug where Female heads were disconnected in character creation
 * Double clicking on hostile NPCs now correctly starts combat with them.
 * Fixed recipe book not putting ingredients on the crafting table
 * Female eye animation no longer looks up too far during combat.
 * Fix for crafting stacks of items
 * Fix for dark progress bar in patch client
 * Fix hair color showing incorrectly in character sheet.
 * Fixed females eyes rolling in the back of her head on magic combos
 * Fixed seams on male avatar head type 1
 * Fix for forcing un-equip item when swimming.
 * Harvesting VFX and SFX for mining and tree chopping
 * Bow VFX and SFX fixes
 * Lich VFX fix
 * Fix for glowing shrubbery (Elderberry bush)
 * Inventory and performance fixes for recipe book
 * Make effects cull distance match object’s cull distance
 * Non-combat skills (like Light) no longer put you into combat.
 * NPCs should now play animations across clients
 * Updates to outdoor fog, new shader to test out lighting improvements for smoke / fog
 * Fixed incorrect shader for facial hair.
 * House LODs / culling turned back on, should improve performance
 * Fix where NPCs would not initialize properly on map startup so they would not attack players (except first in the map)
 * Fixed error where some “For Sale” signs were tied to a single lot (creating two conflicting owners)

v101
OSX v24, Linux v28
 * Add /summon command for GMs / Devs
 * Fixed pathfinding problem with cotton resource nodes that would lock players to the cotton bushes
 * Combat hold pose fixes for female avatar holding shields
 * Eye Animation fixes for female avatars
 * Fix for chest oddness
 * Fix to prevent triggering skills in hotbar with Shift + mapped key when typing in chat
 * Materials fix for glowing window frames in Rustic Village house in Braemar.
 * Inventory fix for take all button.
 * Fix for NPCs and resources not respawning where respawn function was broken if master switched.
 * Rebuilt all pathfinding and culling for underground areas
 * Looping emotes trimmed for begin and end so they better loop
 * Water updates didn’t work with shadow changes also checked in yesterday. Removed shadow casting from water planes and re-tuned water material. Also added a saturate to final alpha value in the shader to prevent crazy values.
 * How To Train Your Kobold:
 * Kobold now only barks when in combat. He has about 15 annoying barks that no one was seeing due to faction issues. Now you can see them.
 * Kobold spawns with his warhammer out because HE IS READY FOR YOU
 * Kobold was trying to leash and failing, causing him to heal very rapidly in place. Now he will chase you through the dungeon. There is no escape from Kobold.

v100
OSX v23, Linux v27
 * Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 6! Notes on what is in this release is available here

v99
OSX v22, Linux v26
 * Dev+ bug test

v98
OSX v21, Linux v25
 * Dev+ bug test

v94
OSX v18, Linux v20
 * Admin command: /nozone which can disallow user to /zone to developers/admins
 * Fixed bug where bows were not animating with ranged skills
 * Breakaway walls now display correctly to everyone on screen
 * Doors should now work properly (no seriously, we mean it this time)
 * Enable auto attack when a skill is used
 * Performance optimizations (should result in 50% improvement in fps)
 * Fixed bug in closing crafting table with the X after crafting something.
 * Fixed Chaos skill tree
 * Fixed chest respawn issues
 * Fix for waiting forever while trying to join a room
 * Fix so switches/buttons now open doors again
 * Fixed Ranged Skeleton/Elves so they shoot again
 * Fixed some non-flat terrain on plots.
 * Fixes for skill tree arrangements
 * Fixing Linux asset bundle loading
 * Creatures should be challenging again
 * Update links to help and bug report forums

v93
OSX v17, Linux v19
 * Known Issue: Skeleton Archers and Elven Archers won’t attack. Fix will go into next patch.
 * Known Issue: All doors opening simultaneously is fixed but now all doors of a type (like Knight House Door) will open simultaneously.
 * Added a log message for catching people who can’t run linear light model to help us track down issues
 * Darkened the Alder Tree as much as possible without a shader/texture change.
 * Do not remove owner property from room properties
 * Fix for doors all opening simultaneously but see above issue
 * Fix double stats on enemy NPCs (we were calculating their stats twice making them harder to hit and also hitting harder)
 * Fix for combat persisting after enemy is dead
 * Fix for not being able to deselect target
 * Fix for hair name and graphics becoming de-synched during character creation
 * Fix in asset bundles to use caching, trying to help with a Linux issue
 * Fixed the epic female cloth skirt issue
 * Fixes to bark animations.
 * Horse is now a friendly
 * Spears should be 1 handed with thrust animation
 * Turn off dynamic avoidance on NPCs if leashing

v91
OSX v16, Linux v18
 * Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 5! Notes on what is in this release is available here
 * Known Issue: All doors in a scene that have been opened, will be opened again when any door in the scene is opened (or closed.)
 * Adding 60 to 120 second delay to all NPC barks to combat reported bark spam
 * Various lighting adjustments (night darker, lighter in field of view underground, etc.)
 * Changing UI link to game guide to R5 version
 * Don’t allow spell cast on non-combatants
 * Epic cloth now has a neck
 * ESC deselects player target
 * Fix for some interactive objects
 * Fix friendly targeting
 * Fix resurrect targeting
 * Fix secondary effects not firing (knockback, damage over time, etc.)
 * Fixed looping VFX
 * Fixing 1 handed spear thrust on avatar female
 * VFX for FlameFist, IceFist, StoneFist
 * Fireball damage reduced slightly
 * Refactor AOE targeting
 * Lighting adjustments in sewers (darker in spots, mist is not self lit as much, etc.)
 * Fix for a specific Owlshead lot that had a house stuck to it
 * Fix to keep NPCs from stepping too close during combat
 * Two-Handed sword attack animation is fixed

v89

 * Dev+ 2-hour bug test

v86
OSX v11, Linux v13
 * Entering a hex will now put you in an instance tied to that specific hex on the map versus sorting everyone into the same scene. In other words there will now be multiple instances of the forests, not just one.
 * Entry and exit points for the Clink should now work correctly
 * Lich now does damage (and lots of it)
 * Added sounds to some weapons and visual effects
 * Adding a few more music triggers in various locations
 * Humanoids (Satyrs, Skeletons, and Elves now 10% harder)
 * Fixed issue that was causing players to fall through the ground when destroying crates & barrels
 * Disabled flickering light script that was displaying incorrectly
 * Fixed Ore and Cotton Nodes in Forest
 * Fix sliding for female characters
 * Fixed incorrect text on ore nodes (said “Harvest Wood” instead of “Harvest Ore”)
 * Fixed ruins in forest LODs that was popping
 * Fixed issue that was trapping players in Owls Nest (aka Red Sash Bandits)
 * Lich loot revisited
 * LOTS of music changes. Braemar is where the bards are…
 * Memory work for Braemar and beyond
 * Trees cleared from player lots should now also clear their collisions
 * Myron properly flags when the player finishes his dialog. Myra only gives the player one key.
 * NPCs no longer announce “excuse me” bump style barks when they are colliding with other NPCs, or when they are dead.
 * Slash commands for party invite/uninivite
 * Text directed to NPCs does not broadcast to the entire zone. And there was much rejoicing.
 * You can no longer see edge of map in the water from Baron’s Frigate / Galleon
 * NOTE: Player lots in Owlshead were reset with this patch

v85
OSX v10, Linux v12
 * Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 4! Notes on what is in this release is available here
 * Overworld now picks better paths based on tile types
 * Red Sash Quest now works: Added new red sashes back to Enmar’s quest, Laurent’s merchant bundle, and the Red Sash loot bundle.
 * Replaced old Skeleton Models with New Skeleton Models
 * Added wand, staff 10% drop to skeletal mages
 * Players should now land facing away from exit points
 * Cleaned up some performance issues caused by lighting gone crazy
 * Sped up combat by making cooldown for Avatar Attacks halved (from 2.0->1.0)
 * Fixed some decoration items that were unable to be moved once placed
 * Female avatar can now rotate in character creation
 * NPC text barks should now appear again.
 * Increased cool down on Skeletal Mage attack (they were a bit too hard)
 * Reduced hitpoints on all mages (they were a bit too hard)
 * Fixed sorting issues with using a wand or staff when offhand item (shield, torch, etc.) is equipped
 * No longer able to see edge of map in the water from Baron’s Frigate in Kingsport

v84

 * Dev+ 1-hour bug test

v81

 * Dev+ 1-hour bug test

v74

 * Some bug fixes and extra diagnostics to help us find various multiplayer/network related issues.

v73

 * In multiplayer, you must now target NPCs (click on them) for them to respond to your messages. This is to prevent NPCs from responding when you mean to talk to other players.
 * In multiplayer, chests should now respawn properly, and do so about every 3 minutes.
 * A fix for getting stuck in chat mode.
 * A few misc bug fixes.

v71

 * Audio fixes for taverns
 * A fix for being unable to open some doors
 * Reduce overall music volumes
 * Fix for a few memory leaks
 * A few map updates
 * Added dresses to some of the treasure chests.

v69

 * Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 3! Notes on what is in this release is available here

v66

 * Dev+ 1-hour quick peak with capped 2 instances of hardcapped 64 players at once.

v60

 * Improve right-click rotate camera controls. Should be more consistent and fix players for whom it was too slow.
 * Fixes for a few exceptions that were occurring.
 * Fix for inventory icons being offset incorrectly at high window resolutions.
 * Fix for inventory icons not fading properly on bag close
 * Fix for an inventory list visual glitch.
 * Fixes for some plot loading issues.

v57

 * Added option to invert mouse look
 * Added a sheen to items placed on the crafting table to make them easier to see.
 * Fixed missing textures in Kingsport waterfront castle

v55

 * Several fixes were implemented to reduce memory usage. This should help reduce random crashes and make the game playable for people on 32bit operating systems.
 * NPCs will bark less often so that they are less spammy.
 * Some NPC conversation text updates.
 * Top right icon that brought up a bug submission form will now redirect to the Release 2 bug forums instead.
 * Admin and whisper messages should now pop up your chat window when received if it was not visible already.
 * You should no longer see a naked male avatar briefly after making a new character.

v52

 * Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 2! Notes on what is in this release is available here.

v49

 * White armor should now have correct textures
 * Many holes in the floors of houses have been fixed
 * Fixes for issues with characters who could no longer log in. Those characters will now be reset automatically.
 * The bartender is smarter. Go talk to him!
 * Backpack should auto-arrange better when dragging and dropping items onto your character.

v46

 * Added /stuck command
 * Fix to teleporter in Wizard tower
 * Fix to pathing on exterior stairs of Wizard Tower
 * Added loading screen to cover the loading of houses from servers
 * Server and game client check for proper versions
 * Reduce amount of log messages being sent to servers
 * Fix for 3 common exceptions that were filling the logs
 * Updated XDelta license
 * Enabled encryption for sent messages (server messages on future patch)
 * Updated login error messages for people who have valid accounts but are blocked due to server access flags

v44

 * Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 1! Notes on what is in this release is available here.

v40
No Notes.