Release 90

RELEASE 90, May 27, 2021
Release 90 of Shroud of the Avatar goes live this Thursday, May 27, at 10:30 AM US Central Time (16:30 UTC).

Release 90 is upon us! Imbued Gems! Imbued Jewels! Combat balance improvements! User Interface improvements! MANY bug fixes and quality of life improvements! Log in to check out this amazing update!

We want to express a huge amount of gratitude to the players who tested the items listed below on our QA server. They found many bugs and also provided editorial feedback on this post so that it is easy to read and actually matches what is in the game. Keep the input coming, and again — thank you!

Before offering feedback and/or reporting a bug, we kindly ask that you read this whole message and the linked Player Guide and Known Issues to get up to date on the current game state. To keep up to date, please check out the Patch Notes.

By taking a few moments to read through this information, a great deal of our time and effort can be focused on new unanswered questions and addressing critical issues that impact each release. We greatly appreciate you taking the time to review this post and for all the truly valuable feedback you continue to provide.

Remember that while we are providing new content with each release, our community is also working overtime to make new events for you to enjoy. Be sure to check the schedule for player-run events in the Community Events Forums. You can also get the latest official events on the Main Website.

Below are a list of updates that are live as of Release 90 (R90) in the game of Shroud of the Avatar! R90 is a polish, improvement and bug fixes month. New content, additional improvements, and bug fixes are inbound for R91 next month! We hope you enjoy the changes that are live today as of Release 90!

Crafting, Decoration, & Inventory Item Changes:

 * Approximately 77 Imbued Gems and Jewels can now be salvaged from many artifacts, and 18 others can be crafted using recipes found throughout New Britannia. Also, 4 new gem/jewel socketing recipes have been added to the game!
 * Imbued Gems and Jewels can only be socketed into crafted gear.
 * Not all artifacts have a chance (yet) to yield a special gem or jewel upon salvage, so please take note! This spreadsheet, which will be maintained as we continue to expand the system, lists all available Imbued Gems and Jewels and their source, whether it be from crafting or from salvage of artifacts. Essentially, neither the non-tiered artifacts nor the crafting artifacts will yield Imbued Gems or Jewels, which is slated for R91 and R92.
 * Here are the chances of success for receiving an Imbued Gem or Jewel by salvaging an eligible artifact as indicated in the spreadsheet:
 * Common: 10% Chance, 1 Gem or Jewel
 * Uncommon: 50% Chance, 1 Gem or Jewel
 * Rare: 100% Chance, 1 Gem or Jewel
 * Legendary: 100% Chance, 2 Gems or Jewels
 * Epic: 100% Chance, 3 Gems or Jewels
 * Salvaging an applicable chest piece, a weapon, or an offhand will yield a gem, while salvaging all other gear items from other slots will yield jewels.
 * The magical attunement gem and jewel recipes drop as loot from the following sources:
 * Imbued Atenism Gem: Phoenix
 * Imbued Chaos Gem: Obsidian Panopticon
 * Imbued Gaiaism Gem: Green Dragons
 * Imbued Lunaism Gem: Shadow Creatures
 * Imbued Necromancy Gem: Cabalists
 * Imbued Sorcery Gem: Lord British’s Castle
 * Imbued Tempestry Gem: High Tier Water and Ice Elementals
 * Imbued Thaumaturgy Gem: Automatons, Clockwork Dragons
 * Imbued Theurgy Gem: Well of Aldur
 * Imbued Jewels: Supply Bundles
 * The 4 new socketing recipes can be looted in the new Episode 2 location known as the Obsidian Panopticon, with the greatest chances coming from the Obsidian Watch Commander.
 * The new Chaos Gems/Jewels (6 varieties) now provide extra enchanting options if a chaos gem is socketed into applicable gear.
 * Chest armor has a chance to provide Magic Resistance, Tabula Rasa Range, or Torpid Torment Range bonuses.
 * Weapons have a chance to provide Chaos Bolt Damage or Torpid Torment Focus Damage Rate bonuses.
 * Jewelry has a chance to provide Summon Daemon Power bonuses.
 * Imbued Gems or Jewels which relate to a particular school of magic will provide the extra enchanting options related to that school of magic (if the gem or jewel is placed into the gear item prior to enchanting).
 * Imbued Gems or Jewels which are not related to a particular school of magic will not yield special enchanting bonuses.
 * Legacy epic artifacts and all new version artifacts indicated in the spreadsheet will yield (or have the chance to yield) Imbued Gems or Jewels. Legacy common through legendary artifacts will first salvage into low durability versions of the new version artifacts, just in case players wish to use them in upgrade recipes.
 * Here’s a list of all the available Imbued Gems and Jewels, which are also easily viewable in this spreadsheet as mentioned earlier. The source from which to obtain the gem or jewel is listed in parenthesis, indicating either the artifact required to salvage the item or whether it’s a crafted gem or jewel:
 * Imbued Atenism Gem: +25 Sun Attunement (Crafted)
 * Imbued Chaos Gem: +25 Chaos Attunement (Crafted)
 * Imbued Gaiaism Gem: +25 Earth Attunement (Crafted)
 * Imbued Lunaism Gem: +25 Moon Attunement (Crafted)
 * Imbued Necromancy Gem: +25 Death Attunement (Crafted)
 * Imbued Sorcery Gem: +25 Fire Attunement (Crafted)
 * Imbued Tempestry Gem: +25 Water Attunement (Crafted)
 * Imbued Thaumaturgy Gem: +25 Life Attunement (Crafted)
 * Imbued Theurgy Gem: +25 Air Attunement (Crafted)
 * Imbued Atenism Jewel: +12 Sun Attunement (Crafted)
 * Imbued Chaos Jewel: +12 Chaos Attunement (Crafted)
 * Imbued Gaiaism Jewel: +12 Earth Attunement (Crafted)
 * Imbued Lunaism Jewel: +12 Moon Attunement (Crafted)
 * Imbued Necromancy Jewel: +12 Death Attunement (Crafted)
 * Imbued Sorcery Jewel: +12 Fire Attunement (Crafted)
 * Imbued Tempestry Jewel: +12 Water Attunement (Crafted)
 * Imbued Thaumaturgy Jewel: +12 Life Attunement (Crafted)
 * Imbued Theurgy Jewel: +12 Air Attunement (Crafted)
 * Imbued Gem of Focus: +150 Focus (Acara’s Plate Chest of Defiance)
 * Imbued Gem of Polearm Combat: +10 Polearm Combat (Halberd of the Sun)
 * Imbued Gem of Ranged Combat: +10 Ranged Combat (Crossbow of Accuracy)
 * Imbued Gem of Rending: +20% Rend Damage (Sword of Speed)
 * Imbued Gem of Renewed Focus: +1.5 Focus Per Second (Ankh of Sacrifice)
 * Imbued Gem of the Air Summoner: +20 Summon Air Elemental Power (Suutak’s Bluster)
 * Imbued Gem of Bladed Combat: +10 Bladed Combat (Two-Handed Sword of Elf Slaying)
 * Imbued Gem of the Bludgeon Combat: +10 Bludgeon Combat (Two-handed Mace of Elemental Slaying)
 * Imbued Gem of the Chaos Summoner: +20 Summon Daemon Power (Heart of Vrul)
 * Imbued Gem of the Deadly Bandit: +7.5% Base Weapon Damage (Leather Bandit Chest Armor)
 * Imbued Gem of the Death Summoner: +20 Summon Lich/Skeleton Power (Anapa’s Favor)
 * Imbued Gem of the Earth Summoner: +20 Summon Earth Elemental Power (Gaia’s Heart)
 * Imbued Gem of the Fire Summoner: +20 Summon Fire Elemental Power (Vexlyn’s Spark)
 * Imbued Gem of the Moon Summoner: +20 Summon Wisp Power (Aether Orb)
 * Imbued Gem of the Ringmaster: +10 Tame Level Bonus (Ringmaster’s Vest)
 * Imbued Gem of the Stalwart Shield: +15% Shield Durability Effectiveness (Shield of Attraction)
 * Imbued Gem of the Sun Summoner: +20 Summon Phoenix Power (Ankh of Wala)
 * Imbued Gem of the Swashbuckler: +7.5% Attack From Behind Damage Bonus (Cutlass of the Swashbuckler)
 * Imbued Gem of the Unconfused: +20% Confusion Resistance (Daemon Trident)
 * Imbued Gem of the Unrooted: -20% Rooted (Staff of Xen)
 * Imbued Gem of the Water Summoner: +20 Summon Ice/Water Elemental Power (Frozen Tear of Titans)
 * Imbued Gem of the Wicked Caster: -0.15 Cast Time Multiplier (Shield of the Wicked King)
 * Imbued Gem of Volatile Embers: +7.5% Fire Speed (Wand of Undying Embers)
 * Imbued Gem of Wild Lightning: +1 Wild Lightning (Wand of Static Discharge)
 * Imbued Jewel of Avoidance: +10 Damage Avoidance (Acara’s Plate Greaves of Defiance)
 * Imbued Jewel of Blinding Jealousy: +15% Blinding Shot Damage (Leather Quiver of Jealousy)
 * Imbued Jewel of Blindness: +10% Blind Power (Ring of the Sun)
 * Imbued Jewel of Bludgeoning Stun: +15% Bludgeon Stun Effectiveness (Leather Bandit Leggings)
 * Imbued Jewel of Civility: +50 Health/Focus (Necklace of Civility)
 * Imbued Jewel of Control: +5% Taming Specialization Bonus (Gloves of Control)
 * Imbued Jewel of Death Touch: +15% Death Touch Damage (Ring of Death)
 * Imbued Jewel of Dexterity: +6 Dexterity (Necklace of Cautious Precision)
 * Imbued Jewel of Dodging: +10 Combat Dodge Modifier (Acara’s Plate Boots of Defiance)
 * Imbued Jewel of Focus: +75 Focus (Focus Battery Necklace)
 * Imbued Jewel of Glancing: +10% Glancing Blow Power and Duration (Ring of the Gambler)
 * Imbued Jewel of Gust: +15% Gust Chance (Ring of Air)
 * Imbued Jewel of Intelligence: +6 Intelligence (Ring of Wisdom)
 * Imbued Jewel of Magic Resistance: +5% Magic Resistance (Obsidian Band)
 * Imbued Jewel of Poison: +15% Poison Effectiveness Bonus (Leather Bandit Gloves)
 * Imbued Jewel of Rapid Fire: +15% Rapid Fire Damage (Slipshod Shooter’s Sash)
 * Imbued Jewel of Riding: +.02 Mounted Speed (Supple Gloves of Riding)
 * Imbued Jewel of Shadow Form: +150% Shadow Form Length (Shard of Night)
 * Imbued Jewel of Strength: +6 Strength (Ring of Brittle Brawn)
 * Imbued Jewel of Swiftness: +5% Attack Speed (Savage Sash of Swiftness)
 * Imbued Jewel of Tamed Precision: +0.15 Tame Attack Precision (Belt of Control)
 * Imbued Jewel of Taunting: +20% Aggro Boost (Belt of the Dedicated)
 * Imbued Jewel of the Bear: +20 Tame Taunt Power (Helm of the Bear Spirit)
 * Imbued Jewel of the Cat: +50 Safe Fall Modifier (Ring of Cat’s Grace)
 * Imbued Jewel of the Cuttlekin: +0.5 Jump Strength, +2 Dexterity (Ring of the Cuttlekin)
 * Imbued Jewel of the Deep Woods: +8 Earth Attunement, +4 Life Attunement, +3 Moon Attunement, (Ring of the Deep Woods)
 * Imbued Jewel of the Energetic Tamer: +0.2 Tame Move Speed (Boots of the Energetic Tamer)
 * Imbued Jewel of the Flame Fist: +15% Flame Fist Damage (Ring of Fire)
 * Imbued Jewel of the Frogkin: +0.5 Jump Strength, +2 Combat Dodge Modifier (Ring of the Frogkin)
 * Imbued Jewel of the Giant Pirate: +5% Player Scale (Pirate Tricorn Hat of the Cap’n)
 * Imbued Jewel of the Healer: +15% Life Range and Radius (Ring of Life)
 * Imbued Jewel of the Ice Fist: +15% Ice Fist Damage (Ring of Water)
 * Imbued Jewel of the Lagomorph: +3% Move Rate (Lavalliere of the Lagomorph)
 * Imbued Jewel of the Lich Kind: +15% Death Field Power (Ring of the Lich Kind)
 * Imbued Jewel of the Mouse: -20% Aggro Boost (Ring of the Mouse)
 * Imbued Jewel of the Ox: +50% Encumbrance Capacity (Belt of the Ox)
 * Imbued Jewel of the Ringmaster: +6 Tame Level Bonus (Ring of the Ringmaster)
 * Imbued Jewel of the Sage: -10% Magic Glyph Focus Cost (Sage’s Sash)
 * Imbued Jewel of the Silent Bandit: +100% Silent Movement Duration Bonus (Leather Bandit Boots)
 * Imbued Jewel of the Spurred: +3% Mounted Sprint Speed (Spurred Boots)
 * Imbued Jewel of the Stag: +1% Tame Chance Bonus (Helm of the Stag Spirit)
 * Imbued Jewel of the Stone Fist: +15% Stone Fist Damage (Ring of Earth)
 * Imbued Jewel of the Storm: +3% Air Damage (Acara’s Plate Helm of Defiance)
 * Imbued Jewel of the Tiny Bandit: -5% Player Scale (Leather Bandit Helm)
 * Imbued Jewel of the Unrooted: -10% Rooted (Spider Silk Belt)
 * Imbued Jewel of the Wolf: +10 Tame Creature Strength (Helm of the Wolf Spirit)
 * Imbued Jewel of the Zombie: +10% Death Summon Life Drain (Belt of Zombie Skin)
 * Imbued Jewel of Waning Fizzle: -5% Magic Fizzle Chance (Acara’s Plate Gauntlets of Defiance)


 * An additional round of artifact balance has been implemented. A spreadsheet has been prepared to show the specific stat changes (if any) for each artifact. This spreadsheet will be maintained to serve as a reference for players. Crafting artifacts have not received balance passes yet, and likely will receive their work for R91. Non-tiered artifacts will become tiered with potential stat changes for R91 and R92. These artifact balance changes help to correct many issues with artifacts being far more powerful than their crafted counterparts:
 * Helms of the Bear, Stag, and Wolf Spirits now feature reduced Tame Level bonuses. Base stats such as Damage Resistance values for all three animal spirit helmets have also been reduced/normalized with leather helmet crafted gear items.
 * Wand of Static Discharge has been renamed to the Wand of Wild Lightning. The Static Discharge Bonus present on this wand was also renamed to Wild Lightning and has received extra functionality to boost various aspects of Discharge, Lightning, and Chain Lightning.
 * Ring of the Mouse now has a reduced Aggro bonus, scales more evenly between tiers, and dual wear restrictions for this ring have been removed.
 * Ring of the Lich Kind now has significantly less Death Attunement bonus, and the Life Attunement/Healing Modifier penalties have been reduced greatly. Also, two Rings of the Lich Kind can now be equipped at the same time. The Ring of the Lich Kind has also received a very small bonus for Death Field Damage which scales by tier from 1% to 3%.
 * Ring of the Ringmaster now has reduced Tame Level bonuses.
 * Gloves of Control now have reduced Taming Specialization bonuses.
 * Belt of Control now has reduced Tame Level bonuses.
 * Obsidian Band now has reduced Magic Resistance bonuses and reduced fizzle penalty.
 * Two-Handed Mace of Unsummoning now has an increased range (from 3 to 4), a slightly decreased critical damage bonus, a slightly increased damage from strength bonus, and a slightly increased critical hit chance to better match standard bonuses for two-handed maces. The weapon damage was increased significantly at lower tiers yet lowered slightly at upper tiers. The Two-Handed Mace of Unsummoning has also been renamed to the Two-Handed Mace of Elemental Slaying.
 * Sword of Speed has been adjusted significantly. The base weapon damage bonus has been reduced and scales evenly between tiers, the strength modifier has been slightly reduced to match that of other swords, its range has been increased from 2.5 to 3 to match one-handed swords, and the critical hit chance has been greatly increased to match that of crafted swords. Also, a Rend bonus ranging from 2% to 10% has been added.
 * Xen Penetrator bow has received significant updates. The Glyph Focus Cost penalty has been removed. The base damage for the weapon has been reduced slightly. The bonus from strength has been reduced to be equal to that of crafted bows, and the free attack clicks have been increased from 6 to 8 to match crafted bows.
 * Warlock’s Chain has received significant changes. The attunement bonuses have been slightly lowered, and now all scale from 2 to 10 based on tier of the chain. Intelligence bonuses have been reduced and scale evenly between tiers from 3 to 15. Magic Resistance bonuses have been reduced and scale evenly between tiers from 2 to 10. The Adventure Level bonus now scales evenly between tiers. The spell reagent consumption penalty has been greatly reduced and now scales between tiers from 25% to 125% instead of 200% for all tiers.
 * Staff of Xen now has reduced Rooted, Moon Attunement, and Earth Attunement, which now also scale evenly between tiers. All 3 penalties (Magic Glyph Focus Cost, the Sun Attunement, and the Skill Learning Speed) have been removed.
 * Spider Silk Belt now features reduced Rooted and Dexterity bonuses. The Rooted and Attack Speed bonuses now scale evenly between tiers, and the Glyph Focus Cost penalty has been reduced and now scales between tiers.
 * Shield of the Wicked King has received significant changes. Combat Block values have now been greatly reduced across all tiers to scale from 1 to 5, which is lower than the standard shield Combat Block value of 8. Draw Speed Bonuses have been normalized across all tiers, now scaling between 0.1 and 0.5. Cast Time Multiplier bonuses are now a flat bonus at 0.1 across all tiers. Strength bonuses across all tiers have been greatly reduced. The Focus Damage Rate penalty now scales evenly between tiers from 0.1 to 0.5. The Combat Health/Sec penalty now scales evenly between tiers from -1 to -5.
 * Shield of Attraction now features reduced Combat Block values and now has the same fizzle chance penalty of 10% like other shields. This shield has retained its extra Durability Multiplier of 400% and still has a much higher chance to be hit for durability damage as other equipment items (to act as a durability damage sink).
 * Shard of Night no longer has a Dexterity bonus or fizzle reduction. The base weapon stats are now equal to a basic dagger across all tiers. The Sun Magic penalty has been removed. Moon Attunement bonuses have been reduced slightly at Epic, but now scale from Common to Epic evenly by increments of 5. The Lunar Hours bonus now scales evenly from 1 to 2 across the tiers.
 * Savage Sash of Swiftness now has reduced Attack Speed and Move Speed bonuses.
 * Sage’s Sash now has a smaller Intelligence bonus across all tiers, and now features scaled penalties throughout the tiers which increases the penalty for Legendary and Epic versions, yet lowers the penalty for Common and Uncommon versions.
 * Ring of Wisdom’s bonus for Intelligence has been reduced greatly, and the Strength and Dexterity penalties have been increased significantly.
 * Ring of the Gambler now has a reduced Dexterity bonus, and the critical damage penalty has been greatly reduced.
 * Ring of the Frogkin now features a reduced Jump Strength bonus, scaling from 0.2 to 1.0 between tiers, but the dual wear restrictions have been removed.
 * Ring of the Cuttlekin now features a reduced Jump Strength bonus, scaling from 0.2 to 1.0 between tiers, but the dual wear restrictions have been removed. The ring now also features a reduced Dexterity bonus.
 * Ring of the Brittle Brawn bonuses for Strength have been greatly reduced.
 * Pirate Tricorn Hat of the Cap’n now features a reduced Move Rate bonus, and this bonus now scales evenly between tiers from 2% to 10%. This hat now also has reduced Magic Resistance bonuses.
 * Necklace of Cautious Precision now has a reduced Dexterity bonus, but also features a smaller movement penalty.
 * Leather Quiver of Jealousy now has reduced Blinding Shot Damage and Chaos Attunement bonuses. Also, the Draw Speed bonus is now 0.1 across all tiers, meaning a reduction in tiers Uncommon through Epic.
 * Leather Bandit Armor Set has received significant changes:
 * The Epic Leather Bandit Boots now have 8 Dexterity instead of 9.
 * The Leather Bandit Chest pieces now have greatly reduced weapon damage bonuses.
 * The Leather Bandit Gloves now have Dexterity bonuses that evenly scale by tier, the poison effectiveness bonus has been reduced, and the fizzle penalty is now at 4% instead of 2% to match crafted leather gloves.
 * The Epic Leather Bandit Helm now has improved Light Armor Skill Focus Cost reduction, but the tame level bonus has been reduced from 9 to 8.
 * The Leather Bandit Leggings now feature improved Dexterity scaling between tiers, a reduced Bludgeon Stun Effectiveness, and reduced Attack From Behind bonuses.
 * Lavalliere of the Lagomorph now features reduced Movement and Attack Speed bonuses. Also, the Strength penalty has been removed.
 * Halberd of the Sun has received significant updates to its base weapon stats so that it more closely matches base stat values with crafted halberds. Range has increased to 4 from 3.5, base weapon damage has decreased at upper tiers, critical damage bonus has been slightly reduced, bonus from strength has been slightly reduced, critical hit chance has increased significantly, and free attack ticks have increased by 1.
 * Daemon Trident has been significantly adjusted to feature standard crafted trident base values. Range has slightly increased, base damage has been greatly lowered, base critical damage has increased significantly. Also, bonus from strength has been normalized which will show a slight reduction at higher tiers yet an increase at lower tiers. Base critical chance now matches crafted counterparts and has been lowered, and number of free attack ticks has been increased to 5 to match crafted tridents as well. The amount of chaos attunement provided has been significantly decreased to max at 30 with Epic versions, and push/pull bonuses are now normalized at 10% like crafted tridents. Also, the Daemon Trident now features a Confusion Resistance bonus.
 * Cutlass of the Swashbuckler has received significant modifications. The range has been increased from 2.5 to 3 to match crafted 1-Handed Swords, and the base damage has been greatly reduced, but is still higher than crafted 1-Handed Swords. Bonus from strength was slightly lowered, but the base chance for critical hit was greatly increased to match crafted swords. Also, an Attack From Behind Damage bonus was added which scales with tier from 1.5% to 7.5%, and the Pick Pocket and Sneak Attack bonuses now scale with tier from 5% to 25%.
 * Crossbow of Accuracy has received significant changes. The range has been lowered to be normalized with crafted crossbows. The base damage of the lower tiers has been increased, and the base damage for the Epic version has been slightly reduced, but still exceeds crafted crossbows slightly. Critical Damage bonuses have been lowered to match that of crafted crossbows, and bonus from strength has been raised to be normalized with crafted crossbows. The free attack clicks have been reduced to 10, which is still 2 greater than crafted crossbows.
 * Boots of the Energetic Tamer have received reduced Move Speed bonuses, and the Tame Move Speed bonuses at higher tiers have been increased yet slightly lowered at lower tiers to improve scaling. The Legendary Focus bonus is now set at 80 instead of 70 to fix a scaling issue, and the fizzle penalty now scales between 1% and 5%, increasing the penalty for Rare, Legendary, and Epic versions.
 * Belt of the Zombie Skin now feature reduced Death Attunement and Death Summon Life Drain bonuses, and fire and sun resistance penalties have been added.
 * The Belt of the Dedicated now features greatly reduced Strength and Damage Avoidance bonuses, and a slightly reduced Aggro Boost bonus. Also, the belt’s fizzle penalty is now greatly reduced.
 * Ancient Two-Handed Sword was received the same benefits as recent changes to crafted Two-Handed swords in regards to base stats. In this regard, this sword’s range, critical hit bonus, and free attack ticks have been increased. The base weapon damage has been reduced slightly. Also, the sword has been renamed to the Two-Handed Sword of Elf Slaying.
 * Ancient Staff of Death has received significant changes. Its attunement now scales evenly between tiers, and all penalties have been removed. Undead Mastery has been removed. Summon Undead Effectiveness now scales with tier. Summon Decay Speed now scales with tier and caps slightly higher.
 * Ancient Staff of Anarchy has also received significant changes. Its Chaos Attunement now scales evenly with tiers, and the Magic Resistance penalty has been converted to a magic resistance bonus scaling between 2% and 10%. The Chaotic Feedback bonus now scales evenly with tiers.
 * The Acara armor set has received significant adjustments:
 * The boots now feature a reduced Combat Dodge Modifier.
 * The chest now features more Focus.
 * The greaves now feature reduced Damage Avoidance.
 * The gauntlets and helm now feature reduced Air Attunement.
 * The shield now features less Air Stun Effectiveness and this stat is now tied into the set bonus so that it scales with number of items worn within the set.
 * For all of the pieces of the Acara set, instead of scaling from low fizzle penalty to a near-zero penalty, they scale from the fizzle penalty expected from plate armor down to the fizzle penalty of chain armor.
 * Each piece has received a flat rate +2% Air Damage which is not affected by the set bonus.


 * Chaos and Chaos Warding Gem and Jewel recipes are added to appropriate alchemy merchants.
 * Various rugs have been added to crafting recipes available for the Textile Crafting Station and removed from decoration merchants.
 * Crafted rings and necklaces have improved base stats to help them be more competitive with artifacts:
 * Copper: +4 Dexterity
 * Bronze: +4 Dexterity,+2 Strength
 * Constantan: +4 Dexterity, +2 Intelligence
 * Iron: +4 Strength
 * Meteoric Iron: +4 Strength, +2 Dexterity
 * White Iron: +4 Strength, +2 Intelligence
 * Gold: +5 Intelligence
 * Silver: +1 Intelligence, +5 Magic Resistance


 * Base stats for crafted belts have increased to help make them more competitive with artifacts.
 * Cloth: +6 Intelligence
 * Leather: +6 Dexterity
 * Heavy: +6 Strength


 * Old versions of crafted weapons and armor have received durability increases to account for recent increases to the standardized durability for those slots. The changes are as follows:
 * Bone Legs: +10
 * Bone Feet, Bone Hands, Other Legs: +25
 * Chests, Bows: +20
 * Helms, Hands, Feet, Backs, Shields, 1H Melee Weapons, Necks, Rings: +15
 * 2H Melee Weapons: +40
 * Belts: +65


 * The Practice Dummy should now respawn properly after 5 seconds. Also, an issue was fixed which prevented respawn.
 * Black Cutworm Cupcake now only requires 3 cutworms instead of 5 to make 5 cupcakes
 * The Acara Guantlets are now Acara Gauntlets, fixing a typo on all 10 versions.
 * All crafted jewelry items now provide item effects in their name. For instance, a crafted ring that’s been socketed with an Imbued Chaos Gem would be called a Ring of Greater Chaos.
 * Fixed the Thimble of Evelyn’s tooltip description.
 * The Yoke description has been corrected to indicate the blacksmith station instead of carpentry station.
 * Gustball Insignia’s now sell at large quantities at crafting merchants to mirror amounts available for like items.
 * The Shrines of Life, Water, and Air now require new version artifacts to be crafted instead of the old legacy versions.
 * Warlock Chain recipe now utilizes the new version of the Heart of Vrul, not the legacy version.
 * The Chain of Mystic and Elemental Power recipes now accept the new versions of the ring artifacts.
 * The Lute String recipe now requires 3 Leather and 9 Wax and yields 8 Lute Strings instead of 1.
 * The Kobold Distillation Device can now have decorations placed upon it, and it can now also be placed on other decorations such as castle walls and blocks.
 * The old/legacy version of the Ringmaster’s Vest (all tiers) can now be socketed with gems
 * Crafted cloth and leather belts can now be masterworked.
 * All casks can now be placed as POT decorations, and they now have more flexibility in placement which allows for staggered stacking.
 * Small, Medium, and Large Stone Ruins can now be placed in basements in dungeons.
 * The Ladybug Backpack can now be opened when placed as a decoration.
 * Daggers and short swords can now be reshaped.
 * The GM Potion timescale option is now capped at 2X. Be on the look out for upcoming “training party” potions are being created that will give lasting buff circle that grants a large training speed boost for those hosting training parties!
 * The Small Fancy Pavilion can be placed as a decoration once again.

Combat & Skill Changes:

 * Critical hit chances for about a dozen spells are now calculated correctly, which includes all touch and fist spells.
 * All bows not receiving the damage bonus from the Ranged Combat bonus from food and the new Imbued Gems have been fixed.
 * The green dragon’s stun can now only be applied one time and at a shorter duration.
 * Chain Lightning’s base damage has been increased by about 20%. Additionally, it can no longer be blocked by shields and the max number of jumps it will make has been increased from 4 to 6 targets or 8 targets with Wild Lightning boost.
 * The base damage for Lightning has been increased by about 20% and shields no longer offer any protection from this attack.
 * Ice Fist now includes a stacking Dexterity debuff.
 * Chaos Bolt will now be 4 times more likely to do one of the simple damage bolts rather than one of the other effects. Damage has also been increased.
 * Undead creatures now have much less resistance to Death Magic.
 * Pets can now receive teleport and sit commands during combat.
 * Crossbows will no longer bypass protection from shields.
 * Shield of Crystal now gives extra health scaling per level and an additional Armor Effectiveness bonus if specialized in Earth Magic.
 * Shield of Ice now gives extra spell critical hit damage.
 * Many caster mobs will use Blink, Confusion, and Ring of Fire less frequently.
 * The damage-over-time effect from the creature casted Fireball spell now scales with creature difficulty.
 * The damage from Atonal Aria has been decreased by 20% to 40%.
 * The Fire Speed effect in the Fire Speed innate skill will now grant 0.3% per point instead of 0.3125%.
 * A bug that allowed for instant casting of bard songs has been fixed.
 * Root effects should now overwrite instead of stacking.
 * Ghosts will now drain focus rather than add focus on special attacks.
 * The ghost focus drain effect has been dramatically decreased.
 * The ghost debuff strength skill now lasts 30 seconds instead of 1030 seconds.
 * Performance issues caused by NPC casters have been fixed.
 * The cold damage on the upper edge of the Obsidian Panopticon now only affects players.
 * Ghosts and Episode 2 Ghost Corpions should now correctly increase in resistance to non-life/sun magic as they get higher in level.
 * Shield of Air now requires 70% less focus to cast.
 * High level enemy mages will now cast Torpid Torment less often.
 * A global fix has been implemented for effects with negative duration never expiring. This was causing many low level roots/slows on players to last until you logged out.
 * The new Ranged Defense shield skill is now available at the trainer.

User Interface & Lua Changes:

 * The character inventory window now features a “Sort Recent Loot” checkbox to place recently looted or refreshed item stacks to the top of your inventory.
 * Crafting components providing item effects to gear now show their provided stat(s) in the tooltip during mouseover.
 * The decoration palette window now has a new column indicating the coordinate location for each decoration. This new column is visible if you have appropriate access to the property lot or Player-Owned Town.
 * Buff information now shows in real time in the tooltips during mouseover.
 * The bank window can now be resized horizontally and diagonally.
 * A cancel button has been added to the crafting station windows that allows players to cancel a queued item while in progress without closing the window.
 * In-game maps have been added for the following scenes:
 * Blood River Massacre
 * Westend
 * Sequanna Colossus
 * Ulfheim
 * Nightshade Pass
 * East Sanctus Forest


 * Improvements have been made to the Hidden Vale in-game map.
 * The splash screen displaying the Shroud of the Avatar logo has been removed, and the logo has been added to the main menu.
 * Four new Lua functions for accessing buff information have been added:
 * ShroudGetBuffCount
 * ShroudGetBuffName(int)
 * ShroudGetBuffDescription(int)
 * ShroudGetBuffTimeRemaining(int)


 * Added two new Lua hooks (ShroudForceGC and ForceAssetCleanup) to force garbage collection and freeing up assets. These new hooks are primarily for testing purposes.
 * The journal window no longer displays task difficulties after the task has been completed.
 * The journal no longer shows active tasks in the completed section.
 * The lot listing window can no longer be opened while in the Overworld.
 * The lot listing window can now be accessed from the window selection menu.

Player Economy, Rewards, & Loot Changes:

 * Black Cutworm now has a chance to drop from Tier 1 through Tier 3 cotton nodes.
 * The Legacy version of the Ring of Jones no longer drops in sacks and has been appropriately replaced by the newer version.
 * Maps no longer drop excessively in certain loot tables.

World, Quests, and Miscellaneous Changes:

 * Spectral Mines: The Archlapin is dormant once again.
 * Northern Grunvald Barrens and Desert Encounter: The Luminous Atavist has returned.
 * Aether Creatures: Reactivated these creatures in all the usual places.
 * The VFX for explosive objects in adventure scenes should now properly disappear after the item explodes.
 * Calico and tabby cats can now be tamed and killed.
 * Owl’s Head: Nob (and all horse trade specialists) will now only accept non-wooden taming necklaces when players have both non-wooden and wooden taming necklaces. Players who want to trade wooden taming necklaces should store any other necklaces in a safe place then return to the horse specialist for trade.
 * Owl’s Head: Adjusted Todd’s data so that Myra’s name is spelled correctly when the two of them are chatting.
 * Sequanna Colossus: Fixed an issue where some ladders teleported players into world objects or away from the ground level.
 * Solace Bridge: Updated the collision on a large rockface, to better allow ore mining.
 * Crafting Tutorial: Updated Edwin in Soltown, Gilda Metcalfe in Aerie, and Bledig deCani in Resolute with improved logic for accepting a leather helm.
 * Devotional Caretakers: Improved the “Visit Devotional Shrines” quest so that players get their reward when achieving their last visit (rather than saying “banner” after the last visit).
 * Ulfheim: Updated a cliff wall to ensure players don’t float along the edges.
 * Well of Aldur: Fixed collision issues with several large rocks.
 * Overworlds: Added one-time UI tips to Novia, Hidden Vale, and Mistrendur to let players know which overworld they have entered.
 * Exit Archways: Added one-time UI hint about approaching the exit to the overworld.
 * Necropolis Barrens: Fixed a typo in the “Give Another Dead Body to Davropos” journal.
 * Tanglemire: Fixed a typo in Frida’s “job” response.
 * Libris Ruins: Updated some props and the path grid to better accommodate the Redthorn Flowers.
 * Kas Ruins: Reviewed all buildings and added collision where it was needed.
 * K’rul: Added a door in the clockwork dragon room that automatically closes when the dragon approaches it.
 * Solace Bridge Outskirts: Added a hint about the ladder related to the missing scouts. Added a platform with ladder on the northeastern side of the bivouac (near the bridge). Added tip/journal to many ladders/roots/vines for how to use them.
 * Aerie: Added an update to Belana’s Loan Forgiveness Note to ensure only players at the correct quest stage can collect it, and that the task properly archives.
 * South Drachvald Spur: Improved the compass markers for the Lucky Leather quest.
 * Snow Mountains Road Encounter/Naughty Brats: Added one or two “Naughty Mimics” (tier 8 mimic chests) to appear in high-threat wave during months when Krampus isn’t available.
 * Blood River Outskirts: Improved compass markers, responses, and journal text related to Alberic’s tasks to get evidence. The vigilante camp gates now use interactive locks to operate the external switches.
 * Blood River Outskirts: Improved compass markers and journal entries for Alberic’s early “get evidence” tasks.
 * Noreach: Sigrunn’s “Ask About Northern Curse” should clear after checking in with Pendro of Yew. If it doesn’t, it should auto-archive after changing scenes. If that fails, say “northern curse” to Sigrunn or Pendro to clear that task.
 * Lost Vale: Improved the quest rewards from the skeleton and Anais.
 * Lamech’s Bazaar and South Midmaer Way: Added collision to the rope bridge that leads to the airship in each scene.
 * Master Trainers: The titles of all master trainers now follow the pattern of “Master  Trainer.”
 * Obsidian Panopticon: Adjusted some NPCs on the top ring of the panopticon.
 * Obsidian Panopticon: Both switches in an elevator pair will now properly reset.
 * Obsidian Panopticon: Updated the middleman’s package delivery quest to better accommodate delayed package deliveries.
 * Obsidian Panopticon: Added follow-up journal entry after completing the middleman’s original package delivery.
 * Obsidian Panopticon: The blacksmith station now faces the correct direction.
 * Obsidian Panopticon: Avatars without lockpicks may take a lockpick from a friendly prisoner no more than once a day.
 * Obsidian Panopticon: Fixed an issue where a cliffside boulder had no underside.
 * Obsidian Panopticon: Fixed several stuck spots.
 * Obsidian Panopticon: Returning to the middleman with a prisoner note for a daily reward now shows a text label on the associated compass marker.
 * Yew: Improved how Pendro clears the “Ask About Northern Curse” task.
 * Braemar: Bridget Helvig now only provides a reward after the player reveals Veimor’s status.
 * Braemar: Removed a invisible blocker that prevented players from approaching an exit archway.
 * Crypt of the Avatar: Eris should now always recognize when players have the report she desires.
 * Soltown: Numerous improvements have been made to Soltown to provide a better experience for new players.
 * Stats for the Tier 15 Ice Elemental have been corrected.
 * Blood River Outskirts: Adjusted the spawners for fungal enemies near Gus, including a reduction to their leash ranges.
 * The Rise: The new areas of The Rise have received some improved visuals.
 * The Rise: Several performance issues have been fixed.
 * The bird population of Soltown has been reduced.

Player-Owned Town Changes:

 * Arlia: Upgraded to City.
 * Kookie Land: Added new village near Kiln in Novia.
 * Lightbringer Isle: Upgraded to Teralopolis.
 * Rampage Island: Added new Holdfast to Novia.
 * Silent Ascent: Moved to Hidden Vale, north of Braemar.
 * The Time Tunnel: Moved to Hidden Vale, near Kingsroad.
 * Verat Chaos Decimus: Added Holdfast near Lord British’s Castle in Mistrendur.

Additional Information

 * Release 90 Instructions
 * Release 90 Known Issues
 * Quick Reference Card