Release 27

February 25, 2016

 * Story: More polish passes will be made on existing maps for balance and story support. We will also continue to expand the story with new scenes, including the town of Xenos and the entrance to the dungeon of Artifice. Scenes in the Vale will start to get polish passes to bring them up to current dynamic spawning standards.
 * Player Owned Towns: We will add another town template and towns will begin to receive blessings based on buildings placed and population density. Music chosen in the PoT submission form will begin to be heard.
 * Roving Encounters: Roving encounters (patrolling creatures) will now appear on the overworld map and can be engaged (pulling you into a scene) or avoided if you wish to sneak past.
 * Crafting: The crafting system will expand with recipes for alcohol and teleportation. Additionally certain recipes can now be taught to other players. More resources will begin appearing in the game as well.
 * Job System: Public and player vendors will now take Job Orders. These jobs describe what players wish to purchase and how much they will pay for them.
 * Interactive Use Logging: Players will be able to view a log that tracks which players interacted with an interactive object (doors, containers, etc.) on a player’s lot or Player Owned Town location.
 * Combat: Balance passes will be made across most parts of combat including PVP.
 * Performance and Polish: Major efforts will be done to optimize performance and polish gameplay. We will also increase the breadth of metrics and logging.

Additional Information

 * Release 27 Instructions
 * Release 27 Known Issues
 * Quick Reference Card