Community:Kahli

The ancient city of Kahli was lost to the world during the Fall. Five centuries have spanned since its horrible demise. What became of its peoples, temples, stories and lore? Only recently whispers from a mysterious sorcerer bring hint to the secrets of Kahli. What is known is that in the years following the fall of Old Kahli, this territory became a place of peril--one which harbors only the bravest of souls or those fraught with depravity. Those who settle here are prepared for engaging warfare and political betrayal. Numerous villages abound and await claiming. Will these villages make war or peace? Could a large faction attempt to claim them all? Only time will tell.

Upon the changing of each season, something stirs in the grand Obsidian Tower upon the highest peak. The Mad Sorcerer signals for his allies to storm the city in hopes to reclaim Kahli for himself. For Kahli was once the home of Elgarion, a feeble and ancient wizard from ages past. How he survived to these days is not known, but he is determined to reclaim his land and restore it to its former glory in homage to his patron deity, Artenius of The Weeping Seven. Bent upon his task, Elgarion pledges to rid Kahli of all who dare defile this sacred place with disharmonious existence.

There are some; however, who hide from all prying eyes and warring souls, for within Kahli lies the entrance to the Caverns of Kahli. The Caverns is a place of hermits, pariahs, those fearing the light of day. And what faction might lay claim to the ancient prison that lies beneath the mountain? Surely the prison is the most defensible location, hidden well in the damp darkness. But who would dare take on this mantle and forever hide from the light or Artenius? For Artenius' light will not find you in this realm of shadow. If ye enter, surely the servants of Larmenius will take thee.

Those of faint of heart dare not settle here, for this land is fragmented by warring villages and city states. With no overarching governing body, all housing is open to be claimed by any brave soul who enters. Any may explore and lay claim to a home, and a possible future of governmental clusters might ensue. In this pure warring (PvP) environment, one will know their true friends... one will know their true enemies. Entire guilds can claim open villages or lay siege to already claimed territories in hopes to make current settlers move to safer settlements. All is fair in love and war, brave adventurers, but not all can deal with the harshness of reality.