Patch notes

Patch Notes for will be here AFTER alpha goes live. Each revision will be noted until release. After release we will archive the alpha and beta version respectively and then start into major revisions of the game (episodes).

QA Build 261

 * Dev+ bug test

QA Build 259

 * Dev+ bug test

QA Build 258

 * Dev+ bug test

QA Build 256

 * Dev+ bug test

QA Build 255

 * Dev+ bug test

Build 306

 * Improved load times for Player Owned Towns
 * Fixed issue that would lock players out if they claimed more than 40 lots
 * Known Issues:
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Troll AI and behaviors are not working as expected
 * Troll does not have all visual effects
 * Not all Player Owned Towns in the list are in the game yet
 * Some objects / NPCs in game are missing textures and show up bright pink
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some assets create flash bulb like sparks on screen
 * The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 * Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon

Build 305

 * Dynamic Row Lots can now be placed closer together to prevent gaps between row houses
 * Adjusted dynamic plot front collision to extend as far as the stone for the entire length, not just a part. This will prevent front to front placement issues that make it hard to know which marker goes to which house
 * Moved water tests back 1 meter to make dynamic water lot placement easier in Player Owned Towns
 * Fixed bug that was preventing decoration placement in Braemar
 * Fixed teleporter for POT Saint Haley’s Refuge
 * Fixed POT data for Chateau du Lys
 * Known Issues:
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Troll AI and behaviors are not working as expected
 * Troll does not have all visual effects
 * Not all Player Owned Towns in the list are in the game yet
 * Some objects / NPCs in game are missing textures and show up bright pink
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some assets create flash bulb like sparks on screen
 * The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 * Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon

Build 304

 * Players entering Braemar should no longer be pushed under the world.
 * Fixed issue that would make players teleport to front of a player lot after reading a book
 * Finally fixed issue that was blocking interaction with teleporters on the overworld (islands and boats)
 * Increased flatness of flat areas on the Island Player Owned Town Template
 * Known Issues:
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Troll AI and behaviors are not working as expected
 * Troll does not have all visual effects
 * Not all Player Owned Towns in the list are in the game yet
 * Some objects / NPCs in game are missing textures and show up bright pink
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some assets create flash bulb like sparks on screen
 * The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 * Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon

Build 302

 * Consecutive free-attacks’ progress bar no longer resets itself one time before being fully charged
 * Fixed entrance to Sea Nymph Grotto to point to correct template
 * Dara Brae POT guard now properly displays his name when identified.
 * Fixed issues blocking decoration placement on floor of Edelmann Cabana
 * Player Owned Towns are now properly flagged PVP or not PVP
 * Nested Player Owned Towns now exit properly to their parent PoT and can be reached by Interactive Teleporters near the bridge in the parent POT (versus using the exits)
 * Fixed Caer Dracwych Player Owned Town Owner Information
 * Known Issues:
 * Can only interact with teleporters on the overworld from certain angles(Player Owned Islands and Boat Teleporters)
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Troll AI and behaviors are not working as expected
 * Not all Player Owned Towns in the list are in the game yet
 * Some objects / NPCs in game are missing textures and show up bright pink
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some assets create flash bulb like sparks on screen
 * The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 * Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon

Build 300

 * Fixed issue where player could get stuck in a “dead” state but not really be dead
 * Fixed issue preventing tall medium hedge placement
 * Fixed boats on Overworld that were broken including:
 * Hidden Vale to Novia
 * Novia to Hidden Vale
 * Novia to Verdantis Shardfall


 * Fixed broken teleporter and return location to Chaeau du Lys Player Owned Town island
 * Fixed misspelling on The Drowned Mountains
 * Added Stonegate Hollow entrance to Port Phoenix
 * Moved Chaos Crossroads back to original location southwest of Kingsport
 * Fixed exit from Illusive Cavern to now point correctly to Illusive Passage
 * Fixed entrances to Dragons Watch & Stonegate Hollow in their parent PoTs
 * Hometown & Rat’s Nest entrance and Town Crier locations are set to Dock 2 (all other POT islands are still set to Dock 1)
 * Fixed Rockslyde Shores PoT owner information
 * Accidentally set all dynamic PoTs to Open PVP! Woops!
 * Added Staplendun POT to game
 * Known Issues:
 * Accidentally set all dynamic PoTs to Open PVP! Woops!
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Troll AI and behaviors are not working as expected
 * Not all Player Owned Towns in the list are in the game yet
 * Some objects / NPCs in game are missing textures and show up bright pink
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some assets create flash bulb like sparks on screen
 * The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 * Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon

Build 299

 * Locked glyph can no longer stack with dealt glyphs of the same type
 * Fixed issue that was causing the player health bar to disappear when changing scenes
 * Fixed collision issue with Black Pearl resource node that was popping players into the air
 * Plate and Chain helms should now show material colors properly and no longer render red/green
 * Fixed Dara Brae exit volumes so it is now possible to leave!
 * Fixed pink Tricorn Hat with Mask
 * Dying tamed pets no longer give XP.
 * Maps for PoT templates can now be stacked properly
 * The free attack charging bar is now cleared properly on death
 * Fixed issues that may have been causing players to be stuck in “busy mode”
 * Fixed owner data for White Hart Valley (now named White Hart on Abundis)
 * Ardoris virtue quest was very confusing when finding copies of books in the world that would seemingly work for the quest – this has been fixed by adding “(copy)” to the end of books that are not actually quest items
 * Fixed roof access door on Duke Benefactor house
 * Mysterious Magicians in Eastreach Gap should now take your money AND teleport you, not just take your money.
 * Keep Basements are no longer missing half their doors
 * Removed three duplicated cave ground tiles from Spectral Mines that caused flickering floor
 * Fixed default leash distance on Scorpions that made scorpions ping-pong back and forth
 * Renamed containers should now preserve the new name when changing scenes
 * Fixed stuck location in Knight Marshal Benefactor home
 * Tower of the Shrouded Eye loot reduced drastically (to 750g total for everything in the treasure room, down from 6000-7000g or so including potions and reagents).
 * Fixed issue with daily experience bonus. It wasn’t taking into the account that you exceeded the daily bonus already. Combined with the fact that your total max experience achieved updates periodically, lead to getting double XP when you shouldn’t have.
 * Fixed owner data for Caer Dracwych
 * Swapped Player Owned Towns locations for Badger Hollow and Wolves Den back to intended/requested locations
 * Fixed issues with Nested POTs connected to PaxLair
 * Set back up the boats between Verdantis Shardfall, Novia & HiddenVale that had been accidentally removed
 * Added a sea cave entrance in Blackbear Cove (Surface) for Blackbear Cove (Sea Cave)
 * Fixed various issues in stone row houses that were preventing decorations being placed
 * Exiting from Player Owned Towns on the Vale should now return you to the Vale
 * Added missing Player Owned Towns including:
 * Staplendun
 * Hwaseong
 * Chateau du Lys
 * Stonegate Hollow
 * Rat’s Nest
 * Tenakill
 * Lockbrier
 * Dragon’s Watch
 * Serenity Isle
 * Sea Nymph Grotto
 * Blackbear Cove
 * Hometown (soon to be a showcase for all player homes)


 * Known Issues:
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Troll AI and behaviors are not working as expected
 * Not all Player Owned Towns in the list are in the game yet
 * Some objects / NPCs in game are missing textures and show up bright pink
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some assets create flash bulb like sparks on screen
 * The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 * Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon

Build 298

 * You can no longer join your zombie brethren in the land of the undead. Dying from the plague no longer makes you a perma-ghost.
 * Fixed missing eyeballs on wealthy merchant NPC
 * Player lots flattened in forest village maps
 * Fixed missing textures on Veimor (peasant in West Ravenswood)
 * Hide Unlearned Names option now works again
 * Perennial Trail random encounter (Novia_R1_Plains02_02_Road): The herding dogs will now aggressively defend their herd of farm animals.
 * Lowered outhouse seat so avatars no longer sort into it.
 * Fixed various shoreline boundary holes in Novia Overworld
 * Fixed owner data on various Player Owned Towns
 * Fixed exits in various Player Owned Towns that were sending players to incorrect destinations
 * Some NPCs not responding (Soltown Camp).
 * Ctrl + drag item while multiple items are selected now picks up one of that item instead of picking up all of the selected items
 * We now prevent auto-stack of items in inventory that are currently offered for trade
 * Fixed hats and masks to make them player dye-able
 * Double clicking stacked recipes will no longer consume the entire stack.
 * Fixed various text formatting for skill schools and Compass
 * Fixed issue that was blocking using interactive triggers when invisible geometry was in the the way. This should fix the issue with trying to use Player Owned Island teleporters when standing on the shore of the overworld.
 * Fixed Obsidian Tower windows so they now look correct at a distance
 * Stanley now accepts Edvard’s notes.
 * Troll now has a few placeholder visual effects (dust from feet, etc.)
 * Emotes created via the /em command no longer display over the player’s head.
 * Ardoris market merchants no longer get distracted by shiny objects and wander off in the middle of transactions.
 * Renton Graff no longer refers to a bounty on mystic games (this bounty quest was removed in an earlier release)
 * Emily in Soltown now leaves a journal entry if the player talks to her before having Quincy’s items that she requests.
 * Killing Min Liang Tan in the Tower of the Shuttered Eye correctly grants the quest flag that allows you to inform Siranto and Khasi of what has happened. (Players who have already killed Min once will need to do so again to get the flag.)
 * Etceter Crag Mines, one last ceiling node that couldn’t be harvested is fixed
 * “Governor” title for Player owned Town owners
 * Blocked off entrance to old scene “Dragon Cave” in Owl’s Head sewers
 * Fixed Eastreach Gap collision barrier
 * Min-Liang Tan can no longer be heard in the Tower of the Shuttered Eye after being confronted.
 * Fixed doors in City Arena Basement
 * Doubling the attack angle for free attack based on player feedback
 * Reduced treasure from Tower of the Shuttered Eye
 * Fixed an issue with dynamic plots always placing items “outside” even if placed on the inside. We were allowing dynamic plots to act as decorations themselves instead of the root from which all other decorations are placed.
 * Known Issues:
 * Player Owned Town Islands including Duchy of Dara Brae are inescapable
 * All Player owned Towns on Hidden Vale exit to Novia Overworld
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Troll AI and behaviors are not working as expected
 * Not all Player Owned Towns in the list are in the game yet
 * Some objects / NPCs in game are missing textures and show up bright pink
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some assets create flash bulb like sparks on screen
 * The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 * Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon

Build 296

 * Fixed minor typo in Guard Stanley’s dialog, now uses new quest turn-in dialog
 * Tutorial popup in Solace Bridge about attacking the targeting dummy now correctly describes how to attack it.
 * Quest turn-in UI now lists single-item turn-ins correctly.
 * Fixed chain helm material green-ness
 * Fixed minor gaps and collision on stairs in Obsidian Tower Town Home
 * Fixed floating prop in Solace Bridge Starting scene
 * Removed “this door is locked” message when AI opens door on a restricted plot
 * Text between % symbols is only parsed and removed if it describes a valid emote.
 * Graff Gem Mines, Solace Bridge and Etceter Crag Mines: All ore nodes can once again be mined by players.
 * Removing old basement hatch from Braemar
 * Fix plot marker placement issue that was messing up lot and house placement in Player Owned Towns
 * Solania and Soltown town criers respond to “what can I do to help” and similar requests with a reminder about mail deliveries.
 * Fixed ice elemental bindings texture
 * Fixed issue preventing combining locked cards with dealt cards
 * Barnacled Anchor decoration can now be placed
 * Removed trees from a lot in Solania that were preventing deco placement
 * Fixed floating mountain in Novia Overworld
 * Fixed missing mouth interior on male NPC
 * Display names on Player Town maps now have correct casing
 * You can now claim unlimited lots in PoTs, but only 3 lots elsewhere
 * Island Player Town maps now for sale and given as Player Town reward
 * Fixed bug that was bringing up extra useless window for deck building via Window Selector button
 * Fixed duplicated NPC in Solania
 * Fixed island teleporter issues that were preventing accessing any island PoTs
 * Fixed a few PoT town’s data that should have been set to islands
 * Known Issues:
 * Player Owned Town Islands are inescapable
 * All Player owned Towns on Hidden Vale exit to Novia Overworld
 * Player Owned Town Islands and boat teleporters on Overworld interactions are being blocked by the collision volumes around Novia. You :*have to swing your camera around to get the camera on the other side of the collision to interact with them.
 * First quest chain between Edvard and Stanley is broken
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Trolls have no visual effects
 * Troll AI and behaviors are not working as expected
 * Not all Player Owned Towns in the list are in the game yet
 * Some objects / NPCs in game are missing textures and show up bright pink
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some assets create flash bulb like sparks on screen
 * The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 * Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon

Build 294

 * Kingsport residents are quite satiated on wrasse egg omelettes and no longer want anymore wrasse eggs so stop bothering them!
 * Enmar in Owl’s Head no longer promises quest bounties in his dialogue.
 * Fixed boundaries in Whiteguard Foothills so escaping the edge is no longer possible
 * Fixed floating candle in Owl’s Nest.
 * Battle Banner no longer has a visible sphere around it and the visual effect is less glaringly bright
 * Fixed various pink hats
 * Players can now exit pool area in Solace Bridge
 * Various performance optimizations
 * Shandy Chapman (the wandering merchant in a random encounter) now correctly updates his name over his head when he tells it to you.
 * “Control Point Flag” renamed to “Battle Banner” to match Add-On store description
 * Taking damage or dying will now interrupt any stage of interactive breakable.
 * Edelmann Birdbath can now be placed as a decoration
 * The Oracle has given up on her brief experiment with #hashtags and is once again dispensing mysterious wisdom correctly.
 * Fixed various Novia shoreline blockers so escaping into the ocean should no longer be possible
 * Change max height for all plots to 90 to accommodate larger houses like the new Obsidian Towers that was preventing placing decorations on the upper floors / roof
 * Made all add on store hats and masks dyeable
 * Fixed bad data on some Player Owned Towns
 * Moved Kahli PoT from Novia to Hidden Vale
 * Fixed floating tree in Eastreach Gap
 * Fixed some Troll skill errors that was locking him to only use two of his attacks
 * Tour Guide no longer adds journal entry for expired grand tour quest
 * Updated messages for the new random encounters
 * Player Town maps: PoT Owners can now use maps of the town templates to aid in locating flat areas. They will be in their bank or can be purchased from the booksellers
 * Added new sky to all the Player Owned Town maps
 * Fixing formatting of Emily’s letter to Quincy
 * Fixed formatting of letter found in Solace Bridge
 * Put the character stats window back in and removed some obsolete stats
 * Fixed bug where Melee Combos needed targets. Now all melee combos are AOE
 * Improved the textures on the new Augmented Leather
 * Fixed some issues preventing access to Island Player Owned Towns
 * Fixed broken texture on Water Elemental
 * Made two spots that were getting players stuck in Solace Bridge inaccessible by players
 * Perennial Trail random encounters: Bandits and wolves shouldn’t swarm the player immediately, both groups have had their challenge level toned down a little, and those walking on paths shouldn’t overlap each other.
 * Nested Player Owned Towns (Tenakill, Lockbrier, Dragons Watch, Serenity Isle, Sea Nymph Grotto, Illusive Cavern, Blackbear Cove Sea Cave, Drachenenfelser Unterwelt, The Void) should now be accessible to those town owners from the parent Player Owned Town (PaxLair, Illusive Passage, Blackbear Cove, Drachenfels, Kahli)
 * Screen shake on Troll attacks
 * Fixed dynamic plot marker network sync issue that was getting players out of synch during lot placement
 * Brightbone Pass can no longer be entered from Solace Bridge in the Overworld
 * New Augmented Leather gloves are now showing properly
 * Town Tower (white) no longer has gaps in doorways
 * Known Issues:
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Trolls have no visual effects
 * Troll AI and behaviors are not working as expected
 * Not all Player Owned Towns in the list are in the game yet
 * Some objects / NPCs in game are missing textures and show up bright pink
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some assets create flash bulb like sparks on screen
 * The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 * Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon

Build 293

 * Updated run animation for Troll
 * Fixed missing textures on 2 handed staff
 * Added last two Ardoris bridge guard oonversations
 * Overhead chat bubbles no longer hidden when nameplates are hidden
 * Fixed bug with Player Event book
 * Fixed various visual issues with the Trolls
 * Wands and Staves now work again
 * Fixed issue with blinking basement icon.
 * Fixed an issue where plot items were not properly being marked as internal or external and this would cause external items to be considered internal and they would cull at a distance.
 * Fixed issues with cloaks sorting through bodies
 * Fixed audio issues with Trolls
 * Fixed description for Moon Worship-sun/moon to make clear they are tied to day/night, not underground
 * Primary target now properly pulses when in cone of attack (no longer overridden by primary targeting highlight)
 * New Augmented Leather Boots now display properly
 * Minor fix in dialog for Jeanne in Soltown.
 * Fixed Novia border collision so players can no longer run off the edges of the world
 * A few of the default books on bookshelves now correctly point to their runic versions
 * Added “grounded targets only” to combat effect checks.
 * Vertas Pass: Elves will probably defend their control point from invading players
 * Brightbone Pass: The Undead will correctly defend their control point from invading players.
 * Eastreach Gap: The Undead will correctly defend their control point from invading players. Also, aggressive animals throughout the area will attack players who approach them too closely.
 * Wedding Dress fixed
 * Added Island Player Owned Towns to Novia. These are accessible by double clicking directly on the island from the mainland
 * Made swinging things not animate if not visible for performance optimization
 * Mimics now working properly
 * Hitting escape now exits NPC conversation mode when chat window is pinned.
 * Player skin tones should now be displaying properly
 * Wizards Rest PoT should now be working properly
 * Player Owned Towns should now exit to the proper location on overworld
 * PVP Player Owned Towns should now be flagged properly. Don’t get ganked while trying to place your lots!
 * Removed blue discs under Player Owned Towns
 * Augmented Leather Boots now displaying properly
 * Decorative Trees now have icons
 * Climbing ladders in Ardoris no longer inflicts damage
 * Ladders are now working in Etceter Crag Mines
 * The mysterious mages in the Control Points are now working properly
 * Known Issues:
 * If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
 * Trolls have no visual effects
 * Troll AI and behaviors are not working as expected
 * Not all Player Owned Towns in the list are in the game yet
 * Brightbone Pass can be entered from Solace Bridge
 * Time in Player Owned Towns is not advancing properly
 * New Augmented Leather gloves are not showing properly
 * Town Tower (white) has gaps in doorways
 * Some objects / NPCs in game are missing textures and show up bright pink
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some assets create flash bulb like sparks on screen
 * The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 * Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon

Build 291

 * Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 20! Notes on what is in this release are available here.
 * Known Issues:
 * Trolls have no visual effects
 * Troll AI and behaviors are not working as expected
 * Not all Player Owned Towns in the list are in the game yet
 * All Player Owned Towns exit to the PaxLair location on overworld
 * Brightbone Pass can be entered from Solace Bridge
 * Time in Player Owned Towns is not advancing properly
 * New Player Owned Towns that are supposed to be flagged PVP are not
 * Some town owners data is not linked to their town which means lots cannot be placed
 * There are blue discs underneath all Player Owned Towns
 * Control Point entry/exit is not working properly in some cases
 * New Augmented Leather gloves and boots are not showing properly
 * Wands and Staves are not working
 * Mimics are not working properly in some cases
 * Town Tower (white) has gaps in doorways
 * Some objects / NPCs in game are missing textures and show up bright pink
 * Wedding dress not displaying properly
 * Climbing ladders in Ardoris inflicts damage
 * Enemies in Control Points are not attacking the players on sight
 * New pulsing visual for cone of attack is being over ridden by target vfx
 * Overhead chat is not working in some cases
 * Decorative Trees do not have icons
 * Escape does not close chat if the chat window is pinned
 * Ladders are not working in Etceter Crag Mines
 * The mysterious mages in the Control Points are not working in some cases
 * Cloaks sorting and bunching through the body of players when doing directional changes when there is very low frame-rate.
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some assets create flash bulb like sparks on screen
 * The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 * Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon

Build 287

 * Fixed most cases that were causing cloaks sorting and bunching through the body of players when doing directional changes when there is very low frame-rate. Even when the issue does occur it will now quickly correct itself when performance returns to normal.
 * Known Issues:
 * Cloaks sorting and bunching through the body of players when doing directional changes when there is very low frame-rate.
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
 * Books with writing in them (including Player Made Books) cannot be used as decorations
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some assets create flash bulb like sparks on screen
 * The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 * Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon

Build 286

 * Made dull red dye pigment less pink
 * Fixed excessive Camera Shake in Etceter Crag Mines
 * Fixed stuck spot in Etceter Crag Mines
 * Fixed issue where crafted material colors were not displaying correctly to other users (i.e. your armor looked copper to you but not people looking at your armor)
 * Added quantity to writable books so you can buy more than one at a time
 * Town criers in Solania, Ardoris, and Soltown now will pay avatars to deliver mail between the three cities. Avatars can do this as many times as they like for a minor reward.
 * Fixed overly shiny material on crafted chainmail
 * Polished tooltip for resistances
 * Fixed error with Ashhaven location in Novia
 * Unique Get Hit VFX for Elves, Lich, Kobold, Scorpion, and Imp
 * Moved a garlic harvest node out of a campfire inWhiteguard Foothills
 * Known Issues:
 * Cloaks sorting and bunching through the body of players when doing directional changes
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
 * Books with writing in them (including Player Made Books) cannot be used as decorations
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some assets create flash bulb like sparks on screen
 * The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 * Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon

Build 285

 * Charge skill should no longer happen in slow motion
 * Fixed issue where you could not jump after executing a free attack
 * Increased movement speeds on Overworld
 * Fixed terrain looking black on player town islands
 * Fixed various collision issues with Adobe Keep
 * Improvements to chair assignments in Soltown refugee camp
 * Fixed secret door in Knight Benefactor house
 * Fixed floating door in The Clink
 * Fixed issue with free attack and sitting that could put the interface in a bad state
 * Reduced training cost for all tier 2 and above skills
 * Fixed some broken dresses
 * Fixed issue where decorations could be placed inside of other things.
 * Fixed bug that prevented a player from putting more items in the bank after putting in a non-empty container
 * Lots of Etceter Crag Mines mining nodes are now fixed
 * Fixed inaccessible ore and crystal nodes in these maps: Grunvald Shardfall, Verdantis Shardfall, and Graff Gem Mines
 * Made Tap Soul to be more effective.
 * Solace Bridge: Fixed an oyster bed at (40.7, 37.2, 86.8) so it can be harvested
 * Fixed broken Lich in the Necropolis
 * Known Issues:
 * Cloaks sorting and bunching through the body of players when doing directional changes
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
 * Books with writing in them (including Player Made Books) cannot be used as decorations
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some assets create flash bulb like sparks on screen
 * The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 * Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon

Build 284

 * Changed day / night times to coincide with new sky to fix some time of day issues
 * Tweaked guard patrol paths in Ardoris so they won’t get trapped in doors.
 * Fixed some nodes in Etceter Crag Mines that could not be mined (more to come next patch)
 * Fixed inaccessible ore nodes in these maps: Spectral Foothills, Necropolis Barrens, North Brightbone Woods, South Brightbone Woods, West Perennial Trail, Solace Forest, Whiteguard Foothills
 * Fixed inaccessible ore nodes in these random encounters: Perennial Trail, Perennial Plains, Restless Woods, Brightbone Woods, Solace Forest, Desolate Plains, Solace Plains, Celestial Wetlands, Veiled Swamp
 * Fixed help text for Points of Interest
 * Lights added to Ardoris crafting pavilion.
 * Fixed decoration issue on the wall of the fourth floor of the Lord Marshall house
 * Fixed cloaks not appearing correctly on unclothed characters
 * Players can no longer decorate a plot as it is being loaded. This fixes a bug where a player could re-zone and then place more decorations before the plot is loaded and repeat this until they have the desired amount of items on the plot.
 * Fixed issue that was making some weapons distort in player’s hands when flinching
 * Fixed issue that was preventing the Aether Amplifier (radio) from being placed
 * Feminine variations of titles should now appear in the game as promised
 * Ashton in Soltown no longer asks for help after you’ve finished his quest.
 * Fixed issue where new speed trees and other foliage were interfering with decoration placement on players lots in player villages
 * Fixed issue that was causing two-handed sword to clip through leg while moving
 * Set Village Lot exterior light limit back to the right value of 6.
 * Changed light settings on Novia Overworld
 * Fixed issues preventing proper entrance/exit to Ashhaven (and a couple of other player towns)
 * Fixed grey wolf under terrain in Solace Bridge
 * Fixed placement issues with Adobe Stables
 * Made crafted helmets show material color properly
 * Blocked off volcanoes on Elysium in the overworld
 * Fixed issue where if you had the Kobold Cannon in your inventory your recipe book appeared blank and you could not craft
 * Fix black particles on Novia lava texture
 * Known Issues:
 * Cloaks sorting and bunching through the body of players when doing directional changes
 * Player cannot jump after using free attack mode
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
 * Books with writing in them (including Player Made Books) cannot be used as decorations
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some assets create flash bulb like sparks on screen
 * The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 * Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon

Build 283

 * Fixed bug that caused text to disappear when double-clicking on a text file in the book publishing interface
 * NPC Humans (like Ebon Dawn Fighters) now hold their shields properly when running
 * Fixed some spawner issues in the Whiteguard Foothills
 * New icons for the plain Cloak, Aether Vibration Amplifier Console, and Kobold Commander Mask
 * Fixed poorly fitting cloaks on female Plate Armor (including Founder and Royal Founder versions)
 * Fixed issue where players could escape the edges of PaxLair
 * Created new GM summon creature sets: High Tier Zombies, Skeletons, and Elves
 * Fixed 2 way illusionary wall collision in Soltown Sewers & Ardoris Sewers
 * Changed Player Events and Known Issues to books instead of Parchment pages
 * Fixed issue where scenes using the old sky were not applying fog to distant objects
 * Fixed issue that was causing odd lighting on grasses in overworld during sunset / sunrise
 * Gustball no longer bleeds when hit
 * Fixed Elysium overworld collision issues
 * Fixed time of day problems in Soltown and other maps that was causing issues like NPCs turning off lamps during night time
 * Trees along the outside edge of a map (aka “tree curtains”) no longer look black when viewed through fog
 * Combo: Shield Smash now has knockback as described
 * “The Wolf”, Nestor’s skeleton enforcer, is no longer missing from the Owl’s Nest scene.
 * Combo: Sacrifice now heals for more than 1 point
 * Fixed Epic Cloth leggings flaring away from the hips
 * Footsteps now turn off properly when option is disabled
 * The Lich in the Necropolis no longer breaks when animating
 * Fixed of ore nodes to be reachable in several scenes
 * Removed extra village lot from Port Phoenix
 * Fixed broken drawbridge in Obsidian Keep
 * Zombies and other Undead no longer give each other the zombie plague and die from it
 * Gustball can no longer resist gust
 * Added tooltip for armor set bonus
 * Plain cloak now actually looks plain instead of like the Lord British Cloak
 * Fixed issue that was preventing players from logging in to some scenes.
 * Fixed bug that was triggering a free attack while interacting with a corpse
 * Fixed issue where cloaks were floating too high above female avatars’ shoulders
 * Fix for bug that causes all other players in the scene to swap decks when one player swaps their deck
 * Known Issues:
 * Cloaks sorting and bunching through the body of players when doing directional changes
 * Crafted Helms do not show material colors
 * Small radio cannot be placed
 * Player cannot jump after using free attack mode
 * Time is not in synchronized between scenes that have the new sky vs. the old sky
 * Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
 * Books with writing in them (including Player Made Books) cannot be used as decorations
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some assets create flash bulb like sparks on screen
 * The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 * Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon

Build 280

 * Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 19! Notes on what is in this release are available here.
 * Known Issues
 * Time is not in synch between scenes that have the new sky vs. the old sky
 * Trees along the outside edge of a map (aka “tree curtains”) will look black when viewed through fog
 * Cloaks will look wrong when worn with some armor
 * New blood VFX are not animating
 * The Gustball bleeds when hit
 * The Lich in the Necropolis breaks when animating
 * Epic Cloth armor leggings have floating pieces
 * Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
 * Looting a dead enemy body triggers when auto-attack is disabled
 * Lamplighters are confused about the time of day and will often turn lights off at night and on during daytime
 * Books with writing in them (including Player Made Books) cannot be used as decorations
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some assets create flash bulb like sparks on screen
 * The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 * Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon

QA Build ?

 * Dev+ bug test

Build 274

 * Females will no longer grunt like a man when jumping.
 * Skeletons no longer growl like dogs. The sound effect is still a terrible placeholder but now it is slightly less terrible
 * Skills that were knocking people down before, just do a stun. The knockdown is what was broken. We didn’t change the accumulated stun resist buff but we’ll be evaluating that this release.
 * Charge had its cool down time increased to 30 seconds and focus raised to 8. Reminder, once a card is used, it doesn’t go back into the pool of cards until that cool down expires.
 * Dazzling Rays had its cool down increased to 60, lock time increased from 2 to 3 and its cast time increased from 0 to 2. That means it can now be interrupted for the first 2 seconds of casting it. Also, focus went from 4 to 10.
 * Gust will no longer knock people down and instead has a 33% chance to stun
 * Ignite Weapon focus cost increased to 12.
 * Moonbeams, cooldown from 20 to 30. Still a 2 second cast but interruptable for the first 1.5 seconds.
 * Piercing breeze no longer knocks down but does stun
 * Shield smash moved from a fixed range of 3 to use the set weapon range of the shield… which are all currently set to 3. Also removed the knockdown
 * Skeletons will now standup after they die the first time instead of just taking a nap
 * Resurrect issues should be fixed
 * Follow issues should be fixed
 * Players are now able to heal each other again and other party member’s pets when in a group
 * Fixed bug where you could attack your own pet in Open PVP areas.
 * Female avatar’s eyes should no longer roll back when doing the toast emote
 * Fixed max follow distance (can no longer follow someone regardless of how far away they are).
 * Fixed issue where when you attack or use a rune while following someone, you stop following them.
 * Known Issues:
 * Planets will stop rotating randomly
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some assets create flash bulb like sparks on screen
 * The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 * Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon

Build 272

 * Fix for really full basements not loading completely
 * Changed spelling of hat in Grand Tour dialog from “byecocket” to “bycocket”
 * Bycocket hat now awarded with full durability
 * Players can now once again cast friendly spells on summoned creatures
 * Fix for living players/creatures getting the (corpse) tag. No really. It should be fixed now. Seriously.
 * Fix for area of Spectral Foothills where players could escape into the unfinished areas.
 * Fixed the ladder trap in the Northern Grunvald Barrens
 * Visual Effects, like the Root Spell, should now appear correctly to observing third parties (previously only the target or caster could see them)
 * Fixed missing collision on one of the desert houses
 * Fixed Water Magic cape not displaying properly
 * Added collision to balcony railings on Baron Benefactor home
 * Female Fortified Cloth chest piece should now display properly (was displaying Epic Cloth)
 * Fixed issue where combat would stop working if you got too close to an enemy
 * Fixed hold position for wand on female avatar.
 * Fixed animation blending issue that would occur when you should sheathe or unsheathe a weapon while moving
 * Fixed issue where trees were falling even when the harvest failed and then popping back up to then fall again. “I live! I die! I live again!” – Tree Warboy
 * Added additional floor collision plane under breakable walls to fix issue where players were falling through the floor in Solania Catacombs (and would have likely fallen elsewhere)
 * Fixed issue that was causing some wolves to run back and forth constantly
 * Fixed collision on some rocks that was preventing embedded harvesting nodes.
 * Fixed Knight Benefactor village house secret door that was rotated 90 degrees. No, really. We did. We fixed it. Totally sure this time.
 * Fixed data for Lord Marshal house so it now correctly is listed as having 5 floors.
 * Fixed broken deco layers in Lord Marshal house
 * Skeletons no longer attack while on ground. In fact they don’t attack at all when they resurrect. They just lay there (see Known Issues below)
 * Known Issues:
 * Skeletons (and perhaps other undead) will not rise and fight when they resurrect
 * Female avatar’s eyes roll back when doing the toast emote
 * Planets will stop rotating randomly
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some assets create flash bulb like sparks on screen
 * The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 * Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon

Build 271

 * Fixed issue with plate boots showing up as red versus metallic
 * Fixed Renton Graff’s dialog issues
 * Fixed Marlene Graff’s dialog
 * Fixed Jeanne’s dialog in Soltown.
 * Fixed beard turning off with certain leather helms
 * Edited glow color setting to make shadow side of planets not glow unnaturally. Also, turned up emission on lava seams on moon core
 * Removed invisible wall and cleaned up decoration layers in Benefactor Lord home
 * Set oracle faction to be FriendlyToAll to keep it from being killed by npcs
 * Fixes to help with loading really full basements
 * Fixed gaps in Augmented Chain chest piece
 * Female guards now have their heads back
 * Fixed shield with missing texture in Ferig’s Battle Camp
 * Removed the coal mining nodes from Spectral Mines that didn’t actually give coal
 * Added collision to windows in Benefactor Baron house
 * Fixed eyes rolling back on female avatar when using /toast emote
 * Fixed sparkles not showing up on ore nodes properly
 * /zone is now interrupted by entering combat
 * Kobold Archers no longer holding bow backwards
 * Added more resources to Spectral Foothills and made sure they were all accesible
 * Fixed place where you could climb out of Spectral Foothills
 * Fixed non-interactive braziers in Solace Bridge
 * Pass through many maps to make sure all ore nodes are working properly (West Veiled Swamp, East Perennial Trail, Necropolis Barrens, Southern & Northern Grunvald Barrens, Savrenoc Stronghold, Deep Savrenoc Timberlands, Savrenoc Timberlands)
 * Combat Idle animations should no longer cause elongated neck on male avatars
 * Satyr Archer holding bow backwards
 * Reconnected the North Ravenswood scene on HiddenVale
 * Fixed issue that was causing other players to appear stuck in various animation loops
 * Fixed issue that may have been causing other players to be invisible
 * The following items no longer need be taken to a specific NPC but can be sold for the same value at any merchant: Animal Hides, Ectoplasmic Residue, Silver Ore, and Mystic Graff Gems.
 * Fixed damage numbers not showing up on resurrected Skeletons
 * Can no longer exploit the Morgan/Myra quest for infinite gold/XP.
 * Equipped wands and spyglasses should now animate properly in left hand
 * /follow will now properly deactivate Vanish spell
 * Fixed decoration layer issues in Founder Knight home
 * Fixed floating “For Sale” stones in Vengeance
 * Fixed issue where jump windup animation would not play
 * Secret door no longer rotated 90 degrees in Knight Benefactor Home
 * Back door now working in Knight Benefactor Home
 * Known Issues:
 * Planets will stop rotating randomly
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some assets create flash bulb like sparks on screen
 * The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 * Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon

Build 270

 * Female Avatars can once again be targeted with a mouse click.
 * Vanish now stops working when following someone.
 * Fixed Mugs being backwards or not appearing at all
 * Fixed floating cactus in vengeance
 * Fixed /toast emote (with and without equipped mug)
 * Fixed issue that was making skeletons play their fall down and get back up animation twice
 * Rotated house lots in POT Vengeance
 * Added town crier/banker to Vengeance
 * Fixed Line of Sight check for AOE spells. Add buffer to visual targeting to not allow wall penetration.
 * Added cooldowns for glyphs in the non-combat bar.
 * Fixed Stats on Fortified Cloth
 * Improved the messaging for placing items on plots instead of saying “limit reached” which is confusing for players who are much higher than the new plot limits.
 * Added resurrection ankhs to Vengeance
 * Two-handed weapons no longer cause Female avatars to go into default T-frame pose when sheathing or unsheathing
 * Known Issues:
 * All quests that involve turning in items are not handing out gold rewards
 * Some nodes in certain scenes not harvestable
 * Secret door rotated 90 degrees in Knight Benefactor Home
 * Back door broken in Knight Benefactor Home
 * Sparkles not appearing correctly on ore nodes
 * Planets will stop rotating randomly
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some assets create flash bulb like sparks on screen
 * The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 * Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon

Build 269

 * Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 18! Notes on what is in this release are available here.
 * Known Issues
 * Female Avatars cannot be targeted with a mouse click. They can still be targeted via CTRL-TAB or by clicking on their nameplate if you are in a party with them.
 * Toast emote is broken
 * Users who are at the max decoration item limit on their plot do not receive useful messaging
 * Sparkles not appearing correctly on ore nodes
 * Vengeance is missing a town crier/banker and Resurrection Ankhs
 * Skeletons play their death animation twice
 * Planets will stop rotating randomly
 * Cooldowns do not display properly in the non-combat bar
 * All two-handed weapons cause Female avatars to go into default T-frame pose when sheathing or unsheathing
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Some cities are experiencing performance spikes
 * Some assets create flash bulb like sparks on screen
 * The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 * Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon

QA Build 217

 * Dev+ bug test

Build 266

 * Stretch Goal Store “Boats Complete Package” and “Horse Mounts Complete Package” will both now deliver both gender versions of the Admiral’s Outfit and Riding Outfit (respectively)
 * Fixed various exceptions that were probably breaking things
 * Fixed black screen when trying to enter Owl’s Head Sewers
 * Durability damage on gear has been lowered by 50%
 * Repair kits are now twice as effective
 * Spells and Skills should now be more reliable
 * Player lots should be properly free of plants again.
 * Plate Chest Piece should look metallic again instead of red
 * Known Issues:
 * Picket Fence corner collision is not correctly attached to the fence graphics
 * Meticulous Collection is currently disabled because it was breaking nodes. It will return in Release 18
 * Some spells and skills are not working reliably
 * Fences are still being tweaked so they will line up perfectly along the perimeter
 * Any decoration placed outside the lot boundaries will now appear at the front of your lot. For some players this is a LOT of decorations. Our apologies for the inconvenience.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Doors and Gates can sometimes break
 * Some assets on the Overworld do not look correct when seen up close via the new camera
 * Some cities are experiencing performance spikes
 * Some assets create flash bulb like sparks on screen
 * The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 * Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
 * Spectral Mines and Graf Gem Mines do not have metal ore nodes

Build 262

 * Fixed various exceptions that were probably breaking things
 * Fixed dialog not showing up in Ravensmoor
 * Fixed some issues that were breaking resource nodes
 * Fixed issue that was causing gates to not stay where you put them
 * Known Issues:
 * Some spells and skills are not working reliably
 * Any decoration placed outside the lot boundaries will now appear at the front of your lot. For some players this is a LOT of decorations. Our apologies for the inconvenience.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Doors and Gates can sometimes break
 * Some assets on the Overworld do not look correct when seen up close via the new camera
 * Some cities are experiencing performance spikes
 * Some assets create flash bulb like sparks on screen
 * The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 * Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
 * Spectral Mines and Graf Gem Mines do not have metal ore nodes

Build 261

 * Fixed character collision issue that broke lots of things including Ardoris on the Overworld, the mazes, etc.
 * Fixed issue preventing PaxLair from loading
 * Fixed merchant in Ardoris that was selling nothing
 * Fixed issue with discovery Steam Achievements in Braemar and Owl’s Head
 * Optimization to scene loading that should reduce hitching when first entering large cities
 * Fixed wind speed on a map that had trees going CRAZY!
 * Known Issues:
 * Any decoration placed outside the lot boundaries will now appear at the front of your lot. For some players this is a LOT of decorations. Our apologies for the inconvenience.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Doors and Gates can sometimes break
 * Some assets on the Overworld do not look correct when seen up close via the new camera
 * Some cities are experiencing performance spikes
 * Some assets create flash bulb like sparks on screen
 * The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 * Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
 * Spectral Mines and Graf Gem Mines do not have metal ore nodes

Build 260

 * Ranged spells and skills should now work again
 * Basements should work properly now
 * Decorations (like fences) should no longer be placeable off the lot (no really, we mean it this time). Unfortunately any decoration placed outside the lot boundaries will now appear at the front of your lot. For some players this is a LOT of decorations. Our apologies for the inconvenience.
 * Short Corner Stone Wall no longer floats in the air
 * Pavers can now be placed directly next to each other (no seams!)
 * All fence pieces should now be placeable. Please note that this involved moving the pivot point for corner pieces so they will all need to be moved after this patch.
 * Owl’s Head Sewers tour guide should now be correct
 * Kingsport NPCs will now give directions to people and places.
 * Message displayed when trying to train skills and do not have enough gold
 * Fully scaled up characters should now be able to get through short doors
 * Decorations can no longer be placed on fence gate sections
 * The travelling banker in the Soltown inn should now respond properly
 * Leveled terrain on city lot in PaxLair
 * Replacing placeholder dialog for Daria, Student of Courage and Timothy, Student of Love
 * Adjusted location of curbs in Solania to keep them out of player lot boundaries, and made sure some other lots were leveled
 * Ghosts should no longer turn the screen black
 * Disabled Meticulous collection until fixed in R18
 * Connected the proper loot bundles for field dressing so that suet and the aortic thrombus are available to the players
 * Fixed issue where some decorations were getting locked to each other regardless of location
 * Fixed water plane in PaxLair
 * Sprint and Dash no longer trigger combat
 * Fix bug that caused xp multiplier buffs to be removed when the player dies
 * Fences and Pavers can now be placed inside buildings
 * Banners are now easier to place
 * Fixed incorrect time remaining until lot deed expiration on the client
 * Skeletons now reacquire target when they resurrect
 * Ivy Covered Stone Wall corner is no longer displaying as a Rough Stone Wall corner
 * Conversation mode now ends if the player dies
 * Provide PvP confirmation popup when entering a PVP enabled basement
 * Fixed twitching arm when equipping bludgeons in off hand
 * Holtrot town crier will now work correctly
 * Fence and paver piece names are now in line with the text that is presented on the add-on store
 * Change player owned town compass zone name from “Town owned by: {charname}” to “Governed by {charname}”
 * Known Issues:
 * Any decoration placed outside the lot boundaries will now appear at the front of your lot. For some players this is a LOT of decorations. Our apologies for the inconvenience.
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Doors and Gates can sometimes break
 * Some assets on the Overworld do not look correct when seen up close via the new camera
 * Some cities are experiencing performance spikes
 * Some assets create flash bulb like sparks on screen
 * The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 * Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
 * Spectral Mines and Graf Gem Mines do not have metal ore nodes

Build 259

 * Ranged spells and skills should now work again
 * Basements should work properly now
 * Decorations (like fences) should no longer be placeable off the lot (no really, we mean it this time)
 * Short Corner Stone Wall no longer floats in the air
 * Pavers can now be placed directly next to each other (no seams!)
 * All fence pieces should now be placeable. Please note that this involved moving the pivot point for corner pieces so they will all need to be moved after this patch.
 * Owl’s Head Sewers tour guide should now be correct
 * Kingsport NPCs will now give directions to people and places.
 * Message displayed when trying to train skills and do not have enough gold
 * Fully scaled up characters should now be able to get through short doors
 * Decorations can no longer be placed on fence gate sections
 * The travelling banker in the Soltown inn should now respond properly
 * Leveled terrain on city lot in PaxLair
 * Replacing placeholder dialog for Daria, Student of Courage and Timothy, Student of Love
 * Adjusted location of curbs in Solania to keep them out of player lot boundaries, and made sure some other lots were leveled
 * Ghosts should no longer turn the screen black
 * Disabled Meticulous collection until fixed in R18
 * Connected the proper loot bundles for field dressing so that suet and the arctic thrombus are available to the players
 * Fixed issue where some decorations were getting locked to each other regardless of location
 * Fixed water plane in PaxLair
 * Sprint and Dash no longer trigger combat
 * Fix bug that caused xp multiplier buffs to be removed when the player dies
 * Fences and Pavers can now be placed inside buildings
 * Banners are now easier to place
 * Fixed incorrect time remaining until lot deed expiration on the client
 * Skeletons now reacquire target when they resurrect
 * Ivy Covered Stone Wall corner is no longer displaying as a Rough Stone Wall corner
 * Conversation mode now ends if theplayer dies
 * Provide PvP confirmation popup when entering a PVP enabled basement
 * Fixed twitching arm when equipping bludgeons in off hand
 * Holtrot town crier will now work correctly.
 * Known Issues:
 * Portcullis causes flash bulb like sparks on screen
 * If your video drivers are out of date characters will appear as if they are covered in triangles.
 * Doors and Gates can sometimes break
 * Some assets on the Overworld do not look correct when seen up close via the new camera
 * Some cities are experiencing performance spikes
 * Some assets create flash bulb like sparks on screen
 * The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 * Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
 * Spectral Mines and Graf Gem Mines do not have metal ore nodes

Build 257

 * Goatee facial hair should now be visible
 * Grand Tour Quest can now be completed (unfortunately everyone will have to do this quest again)
 * Edvard (the NPC in the starting scene) does not respond to any text in his first dialog
 * Fixed issue where crafting items can sometimes result in “red items” on the crafting table.
 * Plate Leggings, Plate Chest, Leather Chest, and Leather Leggings recipes should now work
 * Skeletons in Solace Bridge (starting scene) should be much more feisty
 * /bug should now send you to the correct forum location (R17)
 * Path to the boat in Solace Bridge should now be more obvious
 * Magic Printing Press can now be picked up after being placed as a decoration
 * Fixed Friendly NPCs attacking the players in certain situations
 * Augmented Plate Leggings extend all the way to the feet and Augmented Plate Torso extends all the way to the hands
 * Your own deaths should no longer count as PVP kills in your PVP kill count
 * Fixed some animation alignment issues with tools when using a crafting station
 * All crafted weapons can now be enchanted
 * Fences should now work much better when placed around a player lot
 * Corner Ornate Iron Fence section is no longer rotated 90 degrees so therefore is now usable
 * Known Issues in game book should now be up to date
 * Fixed overly shiny material on dock pieces
 * Fixed transparency/sorting issue with windows
 * Various fixes for AI not getting aggressive with players
 * You can no longer /zone to someone if they are on a player lot you do not have access to
 * Fixed sit locations on hot tubs and bleachers
 * Added “Royal Crier” title
 * Added all refined material recipes to merchants
 * Aimed Shot should now be working again
 * Novia Overworld cardinal directions should now be correct (i.e. North should actually be North)
 * Added 5 Story Row Basement to Lord pledge rewards
 * Fixed entry/exit issues with Soltown and Spectral Mines
 * NPCs will now reliably give directions to people and places in Ardoris and Solania again, including the bank.
 * Epic Plate Leggings now have correct leather under layer (instead of non-textured white under layer)
 * Water walking is no longer possible in Solace Bridge starting scene
 * Additional minor propping in PaxLair
 * You can now emote again in the Overworld
 * The top of the Knights Lighthouse is once again accessible
 * Casting spells while moving no longer locks the Avatar out of jumping
 * In Game Events book in game should be up to date
 * Solania town crier now realizes he is in Solania (not Holtrot)
 * NPCs which offer to buy raw crafting materials now buy them again.
 * Trainers in Ardoris will now actually train players
 * Fixed some animation blending issues that were causing twitchy arms
 * Fixed some incorrectly scaled stairs in various locations
 * Fixed color issues with Plate Armor
 * Corner rough stone fence piece no longer floating above ground
 * Fix for bug that caused decorations to be picked up from behind UI windows
 * Items in new characters inventory should once again have zero value
 * Chat over player heads now back to original timing (removed variable timing based on length)
 * Toned down brightness on some speedtree leaves and billboards
 * Owls Wash exit-to-overland is now much closer to Owls Wash
 * Full encumbrance no longer completely immobilizes
 * Quest items now properly are removed when the quest is completed
 * Casting spells should no longer leave the Avatar stuck in the casting animation.
 * Known Issues:
 * Some basements are not working properly
 * Some fence pieces cannot be placed
 * Some Grand Tour Hats are missing in the game
 * Some decorations (like fences) can be placed off the edge of a lot
 * Doors and Gates can sometimes break
 * Short Corner Stone Wall floats in the air
 * Some assets on the Overworld do not look correct when seen up close via the new camera
 * Some cities are experiencing performance spikes
 * Some assets create flash bulb like sparks on screen
 * The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * Interior Player House culling system also culls objects on balconies, porches, roof, etc.
 * Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 * Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
 * Spectral Mines and Graf Gem Mines do not have metal ore nodes

Build 254

 * Mustache is no longer clipping when face sliders are set to extremes
 * Coconuts are visible and horse-like again
 * Fixes for left arm animation pose issues with swords, polearms, bludgeons, and tools
 * Artisan cleaver no longer emits a line
 * Decorations are once again confined to the lot
 * Emotes can now be interrupted
 * Tour guide now accurately report and track progress
 * Solania now has a Town Crier and a Public Vendor
 * Fixed animation alignment issues with tools and crafting stations
 * Savrenoc Timberlands and Southern Grunvaled Barrens now have creatures and resources again
 * Disabling footstep sounds in options now also disables the jumping sound
 * Goatee facial hair is no longer invisible
 * Solania now has street signs (they didn’t make it in time for first build)
 * Student of Chaos quest can now be completed successfully
 * Known Issues:
 * Grand Tour Quest cannot be completed
 * Edvard (the NPC in the starting scene) does not respond to any text in his first dialog
 * Crafting items can sometimes result in “red items” on the crafting table. These can’t be removed and the table is broken. Moving to another scene, zoning, or logging out/in will fix it.
 * Plate Leggings, Plate Chest, Leather Chest, and Leather Leggings recipes are broken
 * Some weapons cannot be enchanted
 * Select spells (like Light) leave the Avatar stuck in the casting animation. Sitting in this state traps the Avatar and only a restart of the game will resolve the issue
 * Fences are still being tweaked so they will line up perfectly along the perimeter
 * Skeletons in Solace Bridge (starting scene) are mostly unresponsive
 * Corner Ornate Iron Fence section is rotated 90 degrees so therefore is unusable
 * Some scenes do not have any resources nor creatures (Savrenoc Stronghold, Northern Grunvald Barrens)
 * Many tools are misaligned
 * Cannot emote on the Overworld
 * Some assets on the Overworld do not look correct when seen up close via the new camera
 * The top of the Knights Lighthouse is inaccessible
 * Casting spells while moving locks Avatar out of jumping
 * Some cities are experiencing performance spikes
 * Some assets create flash bulb like sparks on screen
 * The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * Interior Player House culling system also culls objects on balconies, porches, roof, etc.
 * Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 * Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
 * Spectral Mines and Graf Gem Mines do not have metal ore nodes

Build 253

 * Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 17! Notes on what is in this release are available here.
 * Known Issues:
 * Fences are still being tweaked so they will line up perfectly along the perimeter
 * Skeletons in Solace Bridge (starting scene) are mostly unresponsive
 * Corner Ornate Iron Fence section is rotated 90 degrees so therefore is unusable
 * Some decorations (like fences) can be placed off the edge of a lot
 * Some scenes do not have any resources nor creatures (Savrenoc Stronghold, Savrenoc Timberland, Northern Grunvald Barrens, and Southern Grunvald Barrens)
 * Select spells (like Light) leave the Avatar stuck in the casting animation. Sitting in this state traps the Avatar and only a restart of the game will resolve the issue
 * Coconuts are invisible and they are no longer a horse
 * Many tools are misaligned
 * Cannot emote on the Overworld
 * Some assets on the Overworld do not look correct when seen up close via the new camera
 * The top of the Knights Lighthouse is inaccessible
 * Casting spells while moving locks Avatar out of jumping
 * Some cities are experiencing performance spikes
 * Some assets create flash bulb like sparks on screen
 * The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Skin tone will sometimes not match properly on different parts of the body
 * Interior Player House culling system also culls objects on balconies, porches, roof, etc.
 * Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 * Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
 * Spectral Mines and Graf Gem Mines do not have metal ore nodes

Build 251

 * Chroma and AlienFX support is now an option in Video called “Keyboard Lighting”. Please note that it defaults to “Off”
 * Players should now appear correctly to other players when sitting (fixes bug where they were floating above the chair
 * 2 Handed weapons now highlight both slots when being dragged to an equipment slot and they show up in both slots when equipped
 * Timothy the Enchanter will now only reward quest completion once (and so endeth Bunnygate)
 * Exiting Southmarsh now takes you to Novia (instead of Owl’s Wash in the Vale)
 * Timothy the Enchanter now gives the correct location for his quest
 * Chests on player property will now no longer be locked open if the property owner leaves while the chest is open
 * Added Producer Level to the stats UI (so it no longer appears stuck at 0)
 * Fixed several places where players would appear floating in the air when exiting scenes to the Novia overworld
 * Replaced missing exit in West Veiled Swamp
 * Fixed various dialogue bugs reported in the forums
 * Fixed stairs in Lord Marshal home
 * Rear exit of Necropolis now puts players in correct location on Novia overworld
 * Solace Forest lighting levels corrected
 * Fix for being stuck in combat mode
 * Known Issues:
 * Some scenes are too dark at night (ex. Obsidian Keep)
 * Overly bloomed visuals in places (ex. Necropolis)
 * Some assets create flash bulb like sparks on screen
 * The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Some scenes in the new Novia overworld are missing visible name scrolls, though they can still be entered and explored.
 * Hair is not responding to light correctly
 * Skin tone will sometimes not match properly on different parts of the body
 * Interior Player House culling system also culls objects on balconies, porches, roof, etc.
 * Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
 * Repairing Weapons While Equipped Makes them Disappear
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 * Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
 * Spectral Mines and Graf Gem Mines do not have metal ore nodes (will be fixed in R17)

Build 248

 * Fix for attack speed buff to correct the bad math that was allowing 1 attack per frame!
 * Fix for sparkly desert bushes
 * Minor fixes to dialog in Soltown and Necropolis (from forums)
 * Duke Founder Keep stairs should be easier to climb
 * Lessened overdone bloom effect in sunlit rooms in Necropolis
 * Fixed “merchant skirt” asset typo
 * Lord British birthday cake no longer is as bright as a super nova
 * Fixed chain mail gear sparkles and color adjustment
 * Fixed not being able to use chat/hotkeys/zoom while sitting or doing other interactives
 * Top of village arena ladder no longer makes player off-kilter
 * Added Sooty Bark to the Maple Wood Loot Bundle
 * Removing a spammy message that is not needed for adding Focus
 * Changed Arrow Crafting recipe to result in 100 arrows instead of 10-quick fix that helps the monteary cost of arrows
 * Added camera shake back to earthquake
 * Don’t automatically open the chat window for system messages in some cases (ex. harvesting)
 * Known Issues:
 * Some scenes are too dark at night (ex. Obsidian Keep)
 * Overly bloomed visuals in places (ex. Necropolis)
 * Some assets create flash bulb like sparks on screen
 * The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Some scenes in the new Novia overworld are missing visible name scrolls, though they can still be entered and explored.
 * Hair is not responding to light correctly
 * Skin tone will sometimes not match properly on different parts of the body
 * Interior Player House culling system also culls objects on balconies, porches, roof, etc.
 * Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
 * Can’t use skills after being interrupted when harvesting
 * Repairing Weapons While Equipped Makes them Disappear
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 * Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
 * Spectral Mines and Graf Gem Mines do not have metal ore nodes (will be fixed in R17)

Build 246

 * Fixed sparkly trees in Obsidian Keep, Vertas, and Brightbone
 * Fix for NPC movement hitching in cities
 * Necropolis doors locked now
 * Fixed flashbulb effect on small orange tree in Ardoris
 * Moved Necropolis Barrens exit-to-Novia landing over one hex so that players do not float above mountain
 * Fix for switches that open gates, portcullises, doors, etc.
 * Fixed sparks on Lords cloak
 * Made it so that standard focus regen doesn’t show up in combat log
 * Fixed materials on all founder/royal founder cloth wearables – sparkle fixing
 * Fixed missing male dreads half-hair so dreads now show properly when wearing hats
 * Set healing spells to scale similiar to damage spells via intelligence and level increase effectiveness
 * NPCs will no longer lock up when asked to open a vendor window while they already have one open.
 * “Village Cave 5-Story Basement” deed, picker, and compass now display as “Village Mine 5-Story Basement” (as per website listing)
 * Fixes for white pixels on edges of 3 swamp plants
 * Set non-combat pets to Friendly-to-all so they cannot be attacked
 * Fixed sparkling helmets
 * Fixed Slime nameplates not billboarding in Necropolis
 * Fixed issue where body disappears while harvesting / looting would break interactions
 * Fixed materials for chainmail gear – to fix sparkles
 * Oracle screen set to not move under any circumstances to fix mangled Oracle the confirmatories in Kingsport and Adoris
 * There is now an option to enable internal item culling on plots (player only for the time being… other properties will be culled down the road as well)
 * Remove default shader setting on new materials.
 * Fixed materials for all cloth gear – to fix sparkles
 * Removed floor of greenhouse so items can now be placed inside
 * Removed hay from floors of stables so items can be placed in those areas
 * Fixed missing flagpoles on pennants
 * Known Issues:
 * Some scenes are too dark at night (ex. Obsidian Keep)
 * Overly bloomed visuals in places (ex. Necropolis)
 * Some assets create flash bulb like sparks on screen
 * The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Some scenes in the new Novia overworld are missing visible name scrolls, though they can still be entered and explored.
 * Hair is not responding to light correctly
 * Skin tone will sometimes not match properly on different parts of the body
 * Interior Player House culling system also culls objects on balconies, porches, roof, etc.
 * Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
 * Can’t use skills after being interrupted when harvesting
 * Repairing Weapons While Equipped Makes them Disappear
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 * Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
 * Portcullises and Gates (anything with a switch to open) are broken randomly throughout the game
 * Spectral Mines and Graf Gem Mines do not have metal ore nodes (will be fixed in R17)
 * Cannot do any interactions while sitting (except chatting)

Build 245

 * More lighting fixes for scenes including Necropolis Entrance, Obsidian Keep, etc.
 * Fixed the lack of collision on main doors to the Necropolis
 * Decreasing the saturation of the fill lights in Solania
 * Moved Anti-aliasing script around in the execution order to (hopefully) fix the black screen issue some were seeing in the tonemapping.
 * Fern transparency issue fixed
 * Windmills decorations can now only be placed outdoors
 * Changed shader on Tree Curtains and dialed settings so that they are not as dark as before
 * Reduced random encounter chance by 50%
 * Material fixes for city walls
 * Fixed issues with not being able to walk under small Necropolis bridges
 * Fixed items in basements being invisible
 * Removed collision from non-combat pets so they do not slow you down when you collide with them
 * Hid damaged states on Ardoris vases to resolve z-fighting issues until interactivity is set up properly
 * Dead reckoning improvements to improve synch issues between players
 * Added remaining events to R16 events book
 * Fix for Portcullis switches
 * Fixed some sparkly leaves on trees in Ardoris
 * Light Spell now casts shadows (which won’t show up on terrain, see below)
 * Ardoris vases no longer have a seam
 * Fixed some sorting issues in Solania
 * Fixed missing Rowhouse texture
 * Fixed loading directly onto a plot and having invisible items inside the house
 * Increased chat bubble distance on overworld
 * You can now chat while seated
 * Bentley’s still can no longer be interacted with (which fixes some folks getting stuck when interacting with it)
 * Owl’s Head guild registrar once again recognizes guild names.
 * Old tour guide removed from North Grunvald Barrens
 * Fixed all sparkling Kobolds and Skeletons
 * Tour guide in Necropolis Barrens no longer references Tower of the Shuttered Eye in his progress message
 * Fixed basement endless teleport loop issue
 * Known Issues:
 * Some scenes are too dark at night (ex. Obsidian Keep)
 * Overly bloomed visuals in places (ex. Necropolis)
 * Some assets create flash bulb like sparks on screen
 * The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Some scenes in the new Novia overworld are missing visible name scrolls, though they can still be entered and explored.
 * Hair is not responding to light correctly
 * Skin tone will sometimes not match properly on different parts of the body
 * Interior Player House culling system also culls objects on balconies, porches, roof, etc.
 * Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
 * Can’t use skills after being interrupted when harvesting
 * Repairing Weapons While Equipped Makes them Disappear
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 * Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
 * Portcullises are broken randomly throughout the game
 * Spectral Mines and Graf Gem Mines do not have metal ore nodes (will be fixed in R17)
 * Cannot do any interactions while sitting (except chatting)

Build 241

 * Targeted AOE Spells like Fireball now work again
 * Fixed Necropolis scene exits so they put you in the proper location on Novia Overworld
 * Added Rabbit calls to game
 * Added innkeeper shopkeeper vendor list for barmaid in Soltown
 * Adjusted Wolf weapon range based on creature size
 * Adjusted creature melee weapon range to reduce their max attack distance
 * Capped bottom of wedding dress
 * Celestis Sewers now have the correct display name of “Soltown Sewers”
 * Changing Spectral Mines tour guide journal entry so that it is different from last month’s and thus will save for every character (from forums)
 * Weight no longer displays as “-0″ when inventory is empty
 * ALT now works again for quick cast to target self
 * Necropolis door no longer selects everything around it when selected
 * Fixed flash bulb like sparkles on Crowns (Duke, Darkstarr, Baron), Epic Cloth Gear, Kobolds (warrior, archer, and mage), Cloaks (Lord and Knight)
 * Fixed material of “Wrasse Egg”
 * Fixed LOD issue with 4 Story Blue Roof Row House that was making it shimmer
 * Flavor text for if someone confronts Bentley the bootlegger in Soltown with his ledger. (suggested in forums)
 * Fixed home decoration torches that had the light way off center
 * Fixed issue in Necropolis Barrens that was making scene dark suddenly whenever a player went into the tunnel
 * You can now swim in a few places in the Necropolis
 * Most trees and foliage should no longer have white spots on them
 * Reduced range of PvP towers, it was hitting the middle of the arena
 * Removed old crypt and replaced with new
 * Removed spec from conifer trees to eliminate silvery nighttime appearance
 * Earthquake damage increased
 * Fixed stuck spot on 4 story stucco Row House
 * Set Skinning Difficulty and XP on skinnable creatures-these were previously all set to diff:0 xp:50, now they are set based on the creature difficulty
 * Setup locked spirit doors in Necropolis
 * Should no longer float in the air when leaving Savrenoc Stronghold
 * Lanterns should now look correct when on / off
 * Fixed label text for under/overbite slider in character creation
 * Fixed lighting in several scenes to fix darkness issues
 * Necropolis entrance map now called Necropolis Barrens
 * Known Issues:
 * Some scenes are too dark at night (ex. Obsidian Keep)
 * Owl’s Head Portcullis switch broken
 * Overly bloomed visuals in places (ex. Necropolis)
 * Some assets create flash bulb like sparks on screen
 * Town Criers incorrectly say there are open lots when there are not
 * Various underground scene entrances/exits have incorrect labels
 * The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Some scenes in the new Novia overworld are missing visible name scrolls, though they can still be entered and explored.
 * Hair is not responding to light correctly
 * Skin tone will sometimes not match properly on different parts of the body
 * Interior Player House culling system also culls objects on balconies, porches, roof, etc.
 * Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
 * Basements are full of invisible objects and/or are empty of deco objects placed there
 * Can’t use skills after being interrupted when harvesting
 * Repairing Weapons While Equipped Makes them Disappear
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 * Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
 * Portcullises are broken randomly throughout the game

Build 239

 * Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 16! Notes on what is in this release are available here.
 * Known Issues:
 * Targeted AOE Spells like Fireball do not function
 * Some scenes are too dark at night (ex. Obsidian Keep)
 * Owl’s Head Portcullis switch broken
 * Overly bloomed visuals in places (ex. Necropolis)
 * Some assets create flash bulb like sparks on screen
 * ALT key no longer works for casting spells on self (without switching target)
 * Various scene exits go to Vale vs Novia (ex. Necropolis Barrens)
 * Various scene exits put players floating up in the air in the Novia overworld (ex. Necropolis Barrens)
 * Necropolis Barrens (aka the Necropolis entrance scene) is currently called Necropolis (making it identically named to the dungeon)
 * Town Criers incorrectly say there are open lots when there are not
 * Trees and plants have white spots on them
 * Various underground scene entrances/exits have incorrect labels
 * There is a crypt with temporary text on the outside in a few maps
 * The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Some scenes in the new Novia overworld are missing visible name scrolls, though they can still be entered and explored.
 * Hair is not responding to light correctly
 * Skin tone will sometimes not match properly on different parts of the body
 * Interior Player House culling system also culls objects on balconies, porches, roof, etc.
 * Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
 * Basements are full of invisible objects and/or are empty of deco objects placed there
 * Repairing Weapons While Equipped Makes them Disappear
 * ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 * Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
 * Portcullises are broken randomly throughout the game

Build 231

 * Fix losing open PVP flag if you die.
 * Fix for picking up decorations through other objects.
 * Fix for Barman in Solania being stuck.
 * Fix for attack audio being clipped.
 * Fix culling problems in Ardoris.
 * Fix for Lich being pink.
 * Known Issues:
 * The screen may go completely black except for UI in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Some scenes in the new Novia overworld are missing visible name scrolls, though they can still be entered and explored.
 * Bugs in the lighting system during this transition to Unity 5 have degraded performance, especially in large towns like Owl’s Head and Ardoris. This will require a sweeping change so unfortunately won’t be fixed until Release 16.
 * Hair is not responding to light correctly
 * Skin tone will sometimes not match properly on different parts of the body

Build 230

 * Fix for Novia spawn point when travelling from the Hidden Vale.
 * South Brightbone hex now points to the correct scene.
 * Known Issues:
 * The screen may go completely black except for UI in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Some scenes in the new Novia overworld are missing visible name scrolls, though they can still be entered and explored.
 * Bugs in the lighting system during this transition to Unity 5 have degraded performance, especially in large towns like Owl’s Head and Ardoris. This will require a sweeping change so unfortunately won’t be fixed until Release 16.
 * Hair is not responding to light correctly
 * Skin tone will sometimes not match properly on different parts of the body
 * Occlusion in Ardoris is not working properly which will result in places in the city where walls are invisible with nothing visible beyond them
 * If you die and log out while flagged for PvP the flag will be removed when you log back in. You must return to the Oracle to have it restored.

Build 229

 * Fixes for Anti-Aliasing so it does not blur text too much
 * Fix for merchant inventories showing up empty and then shutting immediately
 * Improved feedback for when a purchase fails with a merchant
 * You can now join a party member in a random encounter by double clicking on their marker
 * Stealth spells cast while already in combat are not broken by attacks
 * Blackblade Pass South Entrance now properly displays name
 * Fixed some broken facial hair
 * Fix for stealthed characters being too hard to see by the player operating them
 * Barriers on Novia Overworld now higher to prevent access to unfinished areas
 * Long beards should now sort properly in game
 * Fix bug that was preventing some players from logging in
 * Solania realtor no longer selling reward deeds, now same as housing NPC in Owl’s Head
 * Fixed bug where some cotton nodes were incorrectly named flax
 * First room in Chillblain’s Compendium of Doom (aka Challenge Dungeon) is now filled with wolves instead of stags that run out the room
 * Help text for vendor proceeds in bank (to fix confusion on how to get your proceeds)
 * Particles now longer render when characters are stealthed
 * Fixed the encumbrance issue so that it only prevents interactions (harvesting, crafting, etc.) while not able to move and encumbered
 * Known Issues:
 * The boat that takes you from Vale Overworld to Novia Overworld puts you outside the map boundary. You can work around this by entering either Ardoris or Tower of the Shuttered Eye from the water side and using the exit points of those maps. Alternatively you can use the boat from inside Kingport to Ardoris.
 * The screen may go completely black except for UI in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Some scenes in the new Novia overworld are missing visible name scrolls, though they can still be entered and explored.
 * Bugs in the lighting system during this transition to Unity 5 have degraded performance, especially in large towns like Owl’s Head and Ardoris. This will require a sweeping change so unfortunately won’t be fixed until Release 16.
 * Hair is not responding to light correctly
 * Skin tone will sometimes not match properly on different parts of the body
 * Occlusion in Ardoris is not working properly which will result in places in the city where walls are invisible with nothing visible beyond them
 * If you die and log out while flagged for PvP the flag will be removed when you log back in. You must return to the Oracle to have it restored.

Build 228

 * Summoned Pets should respond and move faster
 * Summoned creatures will now be more responsive to “Attack” command
 * Changed the name of The Veiled Swamp to Tower of the Shuttered Eye
 * Fixed exits for Restless Woods
 * Fixed bug where players exiting Solace Bridge would end up near Ardoris on Novia Overworld
 * Increased number of players allowed in Overworld instances.
 * Fixed issues with facial hair colors
 * Fix for where players were showing up under the Novia Overworld
 * Fixes for resource nodes including difficulty, timers, and XP rewards
 * Increased interactive range on boats in the Overworld so that they can be clicked on when zoomed all the way out.
 * Fixed eyebrows not changing color with hair color
 * Fixed issue where treasure chests were getting stuck open
 * Removing query/response from Halmar in Braemar
 * Made moon molten core rotate slowly and fixed a visible seam in the texture
 * Added Brindle Greyhound and Grey Great Dane to game
 * Minor fix to Overworld tutorial hint
 * Fixed the halo bug on the Lighthouse light
 * Minor fixes to convo data files on live as reported by players
 * Fixed issue where players could apparently pull items out of each other’s hands
 * Fixed Female Guards so they will hold their maces correctly now
 * Fixed infinite resource harvesting issue
 * Stealth fix for effect not going away after being cast in combat
 * Fix not being able to enter a basement without the deed in your inventory
 * Performance improvements for lists with extremely large quantities of items (i.e. banks)
 * Visual Effects for Moon Magic Spells: Night Step, Celestial Blessing, Vanish, and Night Vision (including Night Vision full screen effect)
 * Fixed pathing and rotation issues for pets
 * Added two more Add On Store basements to players reward packages
 * The Moon in Owls Head had gone missing – the moon has returned
 * Tricorn Carnival Hat now has mask attached properly
 * Fixed issue where un-equipping an item would make the associated body part on the Avatar invisible
 * Removed apostrophe from Pilgrim Hat
 * Ravensmoor Dungeon can now be entered again
 * Known Issues:
 * The screen may go completely black except for UI in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Some scenes in the new Novia overworld are missing visible name scrolls, though they can still be entered and explored.

Build 227

 * Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 15! Notes on what is in this release are available here.
 * Known Issues:
 * The screen may go completely black except for UI in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 * Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 * Some scenes in the new Novia overworld are missing visible name scrolls, though they can still be entered and explored.

QA Build 184

 * Dev+ bug test

QA Build 183

 * Dev+ bug test

QA Build 181

 * Dev+ bug test

Build 213

 * Reduced value of gems from 2000 to 200 and cut gems from 2100 to 210
 * Reduced Gem drop rate on crystal/gem nodes
 * Exiting a basement on the Brave Coast (Open PVP player town island) will now put you at the entrance to the basement, not the entrance to the scene
 * Lot Expiration notice now displays proper scene name and a typo was fixed
 * Port Mirren to Kingsport ferry now properly labelled as such
 * Some fixes for users who run into the low performance disconnect issue
 * Known Issues:
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * Pledge tiers from First Responder to Developer are fully stocked with real or placeholder items – pledge tiers from Citizen on up are stocked with real items but no placeholders. No add-ons or stretch goals have placeholders, but all Player Owned Towns have placeholders
 * Many chests in the game no longer work (side effect of us removing all pledge and add on items)
 * Merchant inventories will sometimes appear empty
 * Harvesting resources (mining, chopping trees, etc.) can sometimes put the user in an infinite loop
 * “Iron Rectangle Shield”, “Iron Round Shield”, and “Iron Triangle Shield” that players have in their inventory or have equipped prior to this patch will appear as buckets in their inventory due to the renaming mentioned above

Build 212

 * Fix for items in corpses not being loot-able
 * Fixed issue where some decoration item (like hedge maze pieces) could not be placed when rotated near a lot boundary
 * Fixed issue where some items would sometimes not be placeable (Hearth of Britannia Cabinet, Butchery Crafting station, etc.)
 * Fixed issue where players would sometimes get stuck when the User Interface was toggled off
 * Fixed an issue where encumbrance was being incorrectly calculated when taking containers off of lots
 * Changed error message for low performance
 * Removed logwarning that seems to indicate an error if steam is not running
 * Fixed issue where Tour Guides in control points were attackable
 * Known Issues:
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * Pledge tiers from First Responder to Developer are fully stocked with real or placeholder items – pledge tiers from Citizen on up are stocked with real items but no placeholders. No add-ons or stretch goals have placeholders, but all Player Owned Towns have placeholders
 * Many chests in the game no longer work (side effect of us removing all pledge and add on items)
 * Merchant inventories will sometimes appear empty
 * “Iron Rectangle Shield”, “Iron Round Shield”, and “Iron Triangle Shield” that players have in their inventory or have equipped prior to this patch will appear as buckets in their inventory due to the renaming mentioned above

Build 210

 * Fixed an exception related to lot loading.
 * Fixed an exception related to local chat.
 * Added logging to help us identify issues.
 * Known Issues:
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * Pledge tiers from First Responder to Developer are fully stocked with real or placeholder items – pledge tiers from Citizen on up are stocked with real items but no placeholders. No add-ons or stretch goals have placeholders, but all Player Owned Towns have placeholders
 * Many chests in the game no longer work (side effect of us removing all pledge and add on items)
 * Merchant inventories will sometimes appear empty
 * “Iron Rectangle Shield”, “Iron Round Shield”, and “Iron Triangle Shield” that players have in their inventory or have equipped prior to this patch will appear as buckets in their inventory due to the renaming mentioned above

Build 209

 * Fixed issue where players were sometimes appearing with no head and/or incorrect gender (this time we actually think we fixed it, no kidding around, really)
 * Added recipe for 1 Handed Spear
 * Fixed sulfurous ash node in South Valeway that could not be harvested
 * Fixed collision on railings of crafting pavilion
 * Fixed exit boundary around desert scenes so it will now correctly trigger camera iris effect
 * Fixed stuck spot in Grunvald Shardfall
 * Recipe book should no longer skip pages
 * Removed red visual effects on Air and Water Elementals that were making them look pinkish and purplish
 * Known Issues:
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * Pledge tiers from First Responder to Developer are fully stocked with real or placeholder items – pledge tiers from Citizen on up are stocked with real items but no placeholders. No add-ons or stretch goals have placeholders, but all Player Owned Towns have placeholders
 * Many chests in the game no longer work (side effect of us removing all pledge and add on items)
 * Merchant inventories will sometimes appear empty
 * “Iron Rectangle Shield”, “Iron Round Shield”, and “Iron Triangle Shield” that players have in their inventory or have equipped prior to this patch will appear as buckets in their inventory due to the renaming mentioned above

Build 208

 * Added hint for Combos
 * Pine Wood staff should now be equippable (we mean it this time)
 * Eating food no longer triggers combat mode
 * Inventory now displays “Total Weight”
 * Death Penalty now does not trigger until Level 10
 * Ardoris ferry now takes you back to Kinsport
 * Grunvald Tour Guide progress message now displays correctly in Journal
 * Banks now have lights in them
 * Veimor is now friends to all creatures and is no longer always locked in combat.
 * Chillblain’s Compendium of Pain & Suffering (aka Challenge Dungeon) now has loot again
 * Fixed ladders in Owl’s Head that were missing tooltips
 * Avatars will now animate properly on the overworld even if over-encumbered
 * Items in your shortcut bar no longer appear if they are in your bank
 * Boats no longer have physics attached to them so they won’t fly or float away (although that looked super cool)
 * Townsfolk in Braemar and Ardoris are now aware of banks and where they are located
 * Tour guides in Brightbone Pass and Grunvald Shardfall will no longer be attacked by nearby monsters
 * Price adjustment for Weapon Cut Ruby
 * Various fixes for recipes that use wooden ingredients
 * Ectoplasmic Residue will now appear in the Crafting tab instead of the Equipment tab (although this is not yet an ingredient in any recipes)
 * Fixed ratio of iron ore to bars and ingots
 * Fixed various recipe names including adding the word “Disabled” to removed recipes
 * Swapped Rustic 3-Story with Rustic 2-Story house deeds in add-on purchases so these rewards should show up correctly in game based on your purchase
 * Added 5 Story Row Basement deed to pledge rewards in game
 * Distortion effect when dead is now disabled if “Disable Screen Effects” is toggled in Options menu
 * Added 5 new player villages to the Vale, greatly increasing available lots
 * Added text about items in character inventory being deleted to the second character deletion confirmation
 * Removed Founder Cutlass from Ferig’s Battle Camp and a few other scenes
 * Renamed “Iron Rectangle Shield”, “Iron Round Shield”, and “Iron Triangle Shield” to “Round Shield”, “Triangle Shield”, and “Rectangle Shield”

Build 207

 * Fixed several issues where players were not displaying correctly to other players. We are not 100% sure these are fixed so please let us know if you keep seeing them. Fixes include:
 * Fixed issue where players were sometimes appearing with no head and/or incorrect gender
 * Fixed issue where players were sometimes not animating (just sliding around in “t-pose”)
 * Fixed the infamous “invisible friend” bug that would sometimes show players with their arm out like they had their arm around the shoulders of someone who was not there
 * Fixed issue where items in the left hand were not being held correctly (i.e. torches were horizontal instead of vertical)


 * Moved resource nodes (trees, ore, etc.) that were too close to the exit boundaries on the random encounter hills map
 * Renamed inventory “Decorations” tab to “Housing” tab and moved deeds to this tab
 * Fixed the left hand of the Royal Founder Plate gauntlet
 * Fixed stuck location in Brightbone Pass
 * Lord Marshal Helm will no longer remove hair
 * Banners on Vale overworld now properly display as North Valeway and South Valeway
 * Added the player island of Estercove back into the game (thereby increasing housing locations)
 * Moved Tinkerer certificate from Founder to Benefactor pledge packages
 * Removed pledge rewards from Dragon Cave and replaced them with non-pledge rewards
 * Fixed issue where some items would disappear from inventory during player to player trade
 * Added recipes for Two Handed weapons (sword, polearm, and hammer)
 * Increased bank item limit from 250 to 1000
 * Knight’s Cape now has correct icon
 * Royal Founder Shield now has correct Icon
 * Fixed encumbrance bug that was draining focus as soon as encumbrance limit was exceeded. Should now not drain focus until you are at least 2 – 3 times over encumbered
 * Nailed all the town crier’s feet to the floor so they no longer wander off/fall through the world
 * You can now enter your basement even if you do not have the basement deed in your inventory
 * House ownership sign will now display the proper house even if the house deed is not in your inventory
 * Kingsport exit to overworld fixed
 * Leveling up will now fully restore health and focus
 * Fixed some issues where visual effects were not showing up on enchanted items
 * Default Video setting increased to Beautiful from Fastest
 * Added secondary confirmation on character deletion to remind players that they will be deleting the items on that character (including pledge rewards)
 * NPCs should wander more often
 * Fixed recipe that was creating duplicate blade mold
 * Known Issues:
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * Pledge tiers from First Responder to Developer are fully stocked with real or placeholder items – pledge tiers from Citizen on up are stocked with real items but no placeholders. No add-ons or stretch goals have placeholders, but all Player Owned Towns have placeholders
 * Many chests in the game no longer work (side effect of us removing all pledge and add on items)
 * Merchant inventories will sometimes appear empty

Build 205

 * Bronze Ingot recipe now actually creates a Bronze Ingot (instead of a Constantan Ingot)
 * Pine Wood Staff can now be equipped
 * Fixed gap under window in Duke Founder Keep
 * Gap on basement trap door fixed
 * Fixed Textile section of Recipe book which was not displaying past the first page
 * Fixed journal issue with Braemar guard Halmar who was listed incorrectly as Michael in the journal
 * Attached the merchant’s pants to his legs
 * Fixed the infamous indestructible Ravenswood Bandits to be more destructible
 * Iron and Meteoric Hilt recipes will now appear in the Recipe book when learned
 * Wolves should sound much more like actual canines
 * Fixed stuck spots in the Dragon Skull objects that were trapping players aka Curse of the Dragon Skull!
 * Corpses no longer move across the ground when opened (was happening in Solace Bridge starting area)
 * Added tooltips to ladders in Kingsort
 * Fixed geometry issue with stairs in the Inn building
 * Moved South Valeway resurrection ankh location to be farther from hostiles
 * Lord Marshal helm now works in bag inventory mode
 * Made invisible Iron Halberd less invisible (hopefully)
 * Fixed issue with coal not being able to be traded between players
 * Limited number of decimal places when displaying stat values for Strength, Dexterity, and Intelligence
 * Known Issues:
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * Pledge tiers from First Responder to Developer are fully stocked with real or placeholder items – pledge tiers from Citizen on up are stocked with real items but no placeholders. No add-ons or stretch goals have placeholders, but all Player Owned Towns have placeholders
 * Two Handed Weapon recipes missing
 * Knight Cloak has Lord Cloak icon
 * Royal Founder Shield has Founder Shield icon
 * Many chests in the game no longer work (side effect of us removing all pledge and add on items)
 * House ownership sign will display as “Empty Lot” even if there is a house on the lot if the house lot deed is not in your inventory
 * Players will sometimes appear on screen without heads and the wrong gender
 * Offhand animations will sometimes break resulting in torches/shields/etc being held low versus up, will also sometimes make it look like you have a hand around the shoulders of an invisible friend
 * Merchant inventories will sometimes appear empty
 * Kingsport exit to overworld broken
 * Founder and Royal Founder backers of high level pledges may start with more items than the item bank limit
 * Cannot enter basement if deed is not in your inventory

Build 204

 * Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 14! Notes on what is in this release are available here.
 * Known Issues:
 * Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
 * Pledge tiers from First Responder to Developer are fully stocked with real or placeholder items – pledge tiers from Citizen on up are stocked with real items but no placeholders. No add-ons or stretch goals have placeholders, but all Player Owned Towns have placeholders
 * Lord Marshal Helm does not work in bag mode
 * Two Handed Weapon recipes missing
 * Knight Cloak has Lord Cloak icon
 * Royal Founder Shield has Founder Shield icon
 * Many chests in the game no longer work (side effect of us removing all pledge and add on items)
 * House ownership sign will display as “Empty Lot” even if there is a house on the lot if the house lot deed is not in your inventory
 * Players will sometimes appear on screen without heads and the wrong gender
 * Offhand animations will sometimes break resulting in torches/shields/etc being held low versus up, will also sometimes make it look like you have a hand around the shoulders of an invisible friend

Build 202

 * Fixed some issues that occurred on non-english locale machines.
 * Known Issues:
 * Marlene Graff’s quest to recover her necklace is broken.
 * Chain Lightning does not chain
 * Ignite Weapon does not add a Fire DoT, only increases damage
 * No visual effects for Air Elemental
 * Some awning decorations cannot be placed

Build 201

 * Tour Guide and Reindeer inside The Graff Gem Mines are no longer standing so close to each other making them easier to converse with.
 * NPCs will now speak to you even if you are standing “too close”
 * Known Issues:
 * Marlene Graff’s quest to recover her necklace is broken.
 * Chain Lightning does not chain
 * Ignite Weapon does not add a Fire DoT, only increases damage
 * No visual effects for Air Elemental
 * Some awning decorations cannot be placed

Build 199

 * Augmented Cloth Hood no longer removes facial hair
 * Deathfield nerfed slightly
 * Obsidian Cloak now displays the proper symbol
 * Fixed a logic error that gave you bonuses and penalties to fizzle chances for standing still or moving BUT only if holding a bow. Now will apply those no matter what weapon is equipped. Also, cut the penalty in half.
 * Immolation is now enabled in the game (no really, we aren’t kidding)
 * Fixed various typos in conversations
 * Changed Launcher to default to 64 bit windows build if machine is capable
 * Various performance optimizations (should make Owl’s Head play much better)
 * Updated the get hit sound effect to something marginally better but still placeholder
 * Fixed doorways in desert buildings that were blocking fully scaled avatars
 * Books should no longer appear in the equipment tab
 * Kobold Mages and Archers should now have the correct names
 * Fixed floating fence and boulders in Wynton’s Folly (new desert scene)
 * Fixed issue that was causing multiple items to be selected in inventory, even when trying to select single items
 * Known Issues:
 * Marlene Graff’s quest to recover her necklace is broken.
 * Chain Lightning does not chain
 * Ignite Weapon does not add a Fire DoT, only increases damage
 * No visual effects for Air Elemental
 * Some awning decorations cannot be placed

Build 198

 * Marlene Graff’s quest to recover her necklace is now working properly
 * Red Sash Bandits now dropping Red Sashes again
 * Fixed text overlap issue in Options UI
 * Fixed issues with Blink letting you go through walls of player houses
 * Added more footstep sounds
 * “Random Encounter!” text replaced with “Prepare to defend yourself!”
 * Player placed lights can now be turned off
 * Partial fix for the issue that many creatures will run away from you briefly before running towards you when they notice you
 * Duke and Baron crows now work properly with hair
 * Fixed Grand Tour bug where guides sometimes don’t acknowledge you when you typed the “Progress” keyword
 * Visual Effects for Caltrops and Explosive Potions are now in the game.
 * Chest Mimics are now working again
 * Fixed rock in Link of Hyrule’s yard
 * Random Encounters are now flagged as private so they will no longer be filled with dead animals and mined out resources
 * Changed Tour Guide names so they have the place name in their name (“say name one more time *********!”)
 * Sitting with a torch while AFK no longer burns your nether regions
 * Caltrops can no longer be placed in your non-combat bar (which was locking you in place if you tried to use it)
 * Spiders in Deep Ravenswood should be more challenging/balanced
 * Known Issues:
 * Chain Lightning does not chain
 * Ignite Weapon does not add a Fire DoT, only increases damage
 * No visual effects for Air Elemental
 * Some awning decorations cannot be placed

Build 196

 * Mac Build is now working! Thank you for your patience
 * New Lord of the Manor Keep should have collision and sound effects on the doors
 * Gravity returned to Wynton’s Folly (new desert scene). Fixed floating resource node, floating building and floating tree
 * Ladders and stairs in Wynton’s Folly (new desert scene) should now work
 * Scorpions now playing spitting animation (yes just what you always wanted, to be covered in Scorpion spit, you are welcome)
 * Air Elemental now using lightning instead of ice arrow
 * Increased slow effects for Ice Spells and Combos: Ice Arrow, Ice Field, Ice Fist, Icy Puncture, and Icy Thrust
 * Players can now use /reportplayer and /reportcontent in the chat window which will send tickets to our Customer Service system for inappropriate content
 * Known Issues:
 * Using Caltrops from non-combat bar will lock player in place
 * Chest Mimics are not working
 * Chain Lightning does not chain
 * Marlene Graff’s quest to recover her necklace is broken.
 * Ignite Weapon does not add a Fire DoT, only increases damage
 * Grand Tour has some issues where the guides sometimes don’t acknowledge you (this can also happen in a few other convos/quests). However the quest can still be completed.
 * No visual effects for Air Elemental
 * Many creatures will run away from you briefly before running towards you when they notice you
 * Blink has some issues when used around player houses
 * Some crowns still do not work with hair
 * Some awning decorations cannot be placed
 * Player placed lights cannot be turned off
 * Explosion potion is missing texture for explosion visual effect
 * Random Encounters are not set to be private
 * No VFX for Caltrops

Build 195

 * Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 13! Notes on what is in this release are available here.
 * There are many issues with this build, we are prepping a patch that should go live by early afternoon. Thank you for your patience!
 * Known Issues:
 * Cannot log in to the Mac Build
 * Chest Mimics are not working
 * Red Sash Bandits not dropping Red Sashes
 * Chain Lightning does not chain
 * Ignite Weapon does not add a Fire DoT, only increases damage
 * Marlene Graff’s quest to recover her necklace is broken.
 * Good News: New Lord of the Manor Keep is in! Bad News: There is no collision on the building!
 * Grand Tour has some issues where the guides sometimes don’t acknowledge you (this can also happen in a few other convos/quests). However the quest can still be completed.
 * Floating Tree in Wynton’s Folly (desert)
 * No VFX for Caltrops nor Explosion Potion
 * No VFX for Air Elemental
 * Many creatures will run away from you briefly before running towards you when they notice you
 * Ice Spell slow effects are set too low
 * Party members cannot assist each other in Random Encounters
 * Ladders and stairs in Wynton’s Folly (desert) do not work
 * Blink has some issues when used around player houses
 * Some crowns still do not work with hair
 * Some awning decorations cannot be placed
 * Player placed lights cannot be turned off

QA Build 161

 * Dev+ bug test

QA Build 160

 * Dev+ bug test

Build 193

 * Fix problem in Port Mirren (accessible via Kingsport boat) that was preventing claimed lots from loading correctly and recognizing that they were claimed.

Build 192
Known Issues:
 * Improvements to loading issues that were causing disconnects and were blocking some players from entering city scenes
 * Fixed some disconnect issues in Vertas Pass
 * Port Mirren has a bug that is preventing lot ownership from showing correctly. This can lead to trying to claim a lot that is already owned, which will cause you to lose the gold spent on the lot.  We recommend not trying to claim a lot in Port Mirren until we can resolve this issue.

Build 190

 * Errant reference to corpse wax in Enmar's dialogue corrected
 * Fixed invisible trees in North Ravenswood
 * Corrected green hue on Timber Wolves
 * Fixed issue with bad connection between cave and forest scenes
 * Fixed glazed over eyes in some NPCs (we missed a few the first couple of times)
 * Fixed a lot that wasn't quite level in player villages (Holtrot, Valemark, etc.)
 * Crafting a basic chair will add to your crafting journal as well.
 * Braemar guard no longer forces a conversation on new arrivals
 * Applied correct icon to bow string recipes
 * Recipe "Wooden Board" changed to "Maple Board"
 * “Hard Leather” recipe now gives “Hard Leather” instead of “Leather Straps”
 * Basement light limit doubled
 * Wealthy female merchant NPC is no longer a frightening disembodied head
 * Items from basement no longer show up on main plot
 * Founders Cloth Boots no longer displays wrong skin color
 * Spinning Attack and Whirling Blades now Point Blank AoE around caster (was formerly a ranged AoE)
 * Loot from creatures (bears, spiders, wolves, etc) now only available after field dressing
 * Interior and exterior property item limits no longer reversed
 * Reduced attack speed and damage bonus on crafted weapons and armors
 * Crafted Items are now able to be dragged from the crafting window to another container

Build 188
Known Issues:
 * Fixed wall and ceiling collision issues in 5 story town basement so camera won’t sort through the walls/ceiling
 * Fix for creatures sometimes not respawning after zoning.
 * Fixed it so that you can’t mess up the login process by playing the intro after hitting “enter game”
 * Made it always day when you start in Solace Bridge.
 * Increased amount that repair kits increase durability from 10 to 50
 * Turkeys are no longer mute (really this time). Enjoy their sweet songs as they waft over you. As you continue to listen your mind begins to shift. Perhaps you should be wearing feathers, not armor…
 * Fix for chat bubble hiding behind player nameplate after coming back from death
 * Islands no longer have 2 music tracks playing at once
 * Removed guild name from player/party/target status UI
 * Gave looting and skinning more reliable recovery mechanisms in case the player gets stuck.
 * Fixed duplicate keybinding issues
 * Females now have wide variety of skin tones
 * Fixed material lighting issues that would appear after returning from death
 * Fixed crash when using Light Armor Sprint skill
 * Fixed supple leather recipe
 * North Ravenswood all trees, grass, and flowers are invisible
 * Some NPCs are still missing eyes
 * Wireless device can stop working over time
 * Timber Wolves are green

Build 187
Known Issues:
 * URGENT: You must logout and patch up or you will not be able to see local chat.
 * Fixed duplicate IDs for NPCSpawners that should stop the out of control creature spawning
 * Camera zoom in/out fixed when you go into the Overworld
 * “Saddle and Bags with Stand” decoration no longer causes performance issues when moved
 * Other players show properly as “wisps” when player is dead
 * Switched the vendor in Owl’s Nest to FriendlyToAll so he is no longer mimic/wolf chow
 * Spawning fixes in North Ravenswood
 * Norman (quest NPC) is also FriendlyToAll in Owl’s Nest and less likely to be eaten by hungry wolves
 * Fixed over scaled table in Kingsport
 * Ghosts now OOOoOOooo at location of character’s ghost (was at location of corpse)
 * Fixed Iron Wire so it no longer uses copper
 * Incorrect icons for Riding Clothes corrected
 * Reduced random encounter chance from 20% to 5%
 * Ladders in the catacombs under the Owls Head sewers can be used in both directions
 * Fixed various eye materials again for commoner and servant NPCs so they no longer have empty souless eyes that gaze at you like a shark, waiting to kill you. We really mean it this time. We swear its fixed. No really.
 * Fixed popping in some animations
 * Fix for West Ravenswood where players were able to get outside rock boundary
 * Crafted containers no longer stack which will both make them work and fix the issue that made it so you could no longer craft anything after you made one of these
 * Make bucket not stackable
 * Fixed random neck vert that was morphing with male nostrils in customization
 * Character UI lighting update
 * When clicking a keyword, the chat input no longer loses its focus
 * Fixed where the player exits to the Overworld from Ravensend and Westhollow
 * Kingsport smugglers now correctly lie about their job
 * Replacing Empty Lot with Empty Lot no longer creates object errors
 * Fixed the blue wolf again. Really. For real this time. We mean it.
 * Female Skin tones are still broken

Build 184
Known Issues:
 * Fixed issue with new containers (cabinets, baskets, boxes, etc.) being placed in houses not working
 * Fixed Turkey Call so it no longer fizzles and no longer puts you in combat. Now go out and summon your turkey army!
 * Dead bodies now highlight like all other interactive objects
 * Fixed some cases causing over spawn of creatures on maps (but not a complete fix)
 * Lie Down animation now hides your equipped items properly (sorry those of you who enjoyed self stomach stabbing)
 * Fixing some recipe bugs where some recipes were calling for recipes as ingredients
 * Did a pass to remove non functioning tools and make sure all crafting tools are in the game
 * Fix elderberry bush collision
 * Added Deep Ravenswood in game mini-map
 * Female Skin tones are broken
 * Various maps have out of control creature spawning (Veiled Swamp, North Ravenswood, etc.)

Build 183
Known Issues:
 * Lich skeleton minions no longer spawn after Lich is killed
 * Fixed hue issue that made one of the color variation wolves appear blue
 * Fixed black screen after final conversation with Edvard in tutorial
 * Autoclosing added back to second Edvard conversation in tutorial, and delays on autoclosing doubled.
 * Summoned creatures no longer go to point blank range.
 * Fixed Crafting Pavilion deed misspelling
 * Tweaked Ardoris camera bloom settings to work better with Ardoris sky which is very bright, with late afternoon light levels and colors during most times the day.
 * Turkeys are no longer mute. Enjoy their sweet songs as they waft over you. As you continue to listen your mind begins to shift. Perhaps you should be wearing feathers, not armor…
 * Update table prefab to work with recent changes to deco system
 * Fixes to Braemar->Kingsport ale quest
 * Duplicate journal entry fix for wolfpack leader outside of Braemar
 * NPC’s should no longer have blank, pupil-less eyes. Rejoice for their souls have been restored.
 * Fixes to Jarred/Owl’s Nest delivery quest
 * Added Missing Tools to Crafting Merchants
 * More Blackpond/Jarred delivery fixes.
 * Improved profanity filter
 * Camera no longer starts far away and then zooms in when entering a scene
 * Minor typo fixes in conversations reported from forums
 * Enabled left+right mouse button movement on Overworld
 * Various animation, visual effects, and prop fixes to Solace Bridge and Ravensmoor
 * Fix some decoration bugs with items that go red but do not turn back to green when they should.
 * Female Skin tones are broken
 * Various maps have out of control creature spawning (Veiled Swamp, North Ravenswood, etc.)

Build 182
Known Issues:
 * Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 12! Notes on what is in this release are available here.
 * Casting the Light Spell should not prevent you from moving map to map or logging in anymore
 * Added better error response when /zone fails (NOTE that /zone now is disabled if target player is in a private/party scene)
 * Various fixes to exceptions to improve stability
 * Increased connection timeouts for all secondary network connections. This should fix some folks who could not enter certain maps like Owl’s Head
 * Removed **** and other not-so-bad words from profanity filter so more character names get through
 * Removed occlusion data on The Brave Coast that was causing terrain to flicker in and out
 * Deep Ravenswood now no longer empty of creatures and resources
 * Player now starts with torch equipped (as it used to be)
 * Female Skin tones are broken
 * Deep Ravenswood empty of creatures

Build 178

 * Dev+ bug test

Build 177

 * Dev+ bug test

Build 174

 * Testing out a fix for an issue where some player’s keybinding settings get corrupted and they are no longer able to move or use most hotkeys.

Build 172

 * Fix for some reported disconnection issues.
 * Fix for getting stuck in the slime room of Chillblain’s Compendium of Pain and Suffering (Challenge Dungeon.)

Build 171

 * Performance fixes in Forests and Brave Coast
 * Fixed overblown godrays in Solace Bridge maps
 * Fixed incorrect prices in NPC merchants when trying to sell after resorting inventory list
 * Tooltips made more readable
 * Linux Patcher Fix
 * Added some starting recipes for cooking, butchery, and alchemy
 * Fixed some issues with the puzzle torches in Ravensmoor
 * Knight Marshal’s Winged Helm now on the vendor in Owl’s Head
 * “Aether Vibration Amplifier” (wireless device) added to bar and decoration vendor in Owl’s Head
 * fix lot type on text of Druid Tree deed
 * Fixed word wrapping issues in Recipe Book to fix new cooking recipes going past page limits
 * Hidden Vale Overworld polish pass (more to come in R12!)

Build 168

 * Starting Round Wooden Shield is now visible
 * Replaced Humans with Kobolds in South Ravenswood
 * Grand Tour Guides should die far less often (if ever)
 * Tour guide explanation of Ravensmoor changed to make it explicit that the guide is inside the dungeon.
 * Northmarsh is now pointing to the correct scene
 * Turn on Ctrl+Shift hover for stats.

Build 167

 * Starting Shield is invisible, will be fixed in next patch

Build 166

 * Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 11! Notes on what is in this release are available here.
 * The following items listed in the update are not yet available (but will be in the next patch):
 * Knight’s Tents (3 sizes)
 * Knight’s Table (Benefactor and Founder)
 * Artisan Box of Plenty
 * Baron’s Bed (Benefactor and Founder)
 * Fyndoro’s Tablet of Finding
 * Lord British Birthday Cake
 * Puzzle Box
 * Hot Tub
 * Saddle Stands (with bags and without)
 * Wooden Wall Divider

Build 163

 * Dev+ bug test

Windows v158
OSX v64, Linux v73


 * Dueling now works again (we broke it two patches ago)
 * Starting decks for new characters as of this build will have the right associated chest armor piece, characters created previously still point to the incorrect armor chest piece (this means when you equip that deck your character has no chest armor)
 * Fall damage has been normalized
 * Advisors in Ardoris Castle of the Winds now properly register telling players their name
 * Fixed some camera issues with home decoration
 * Known Issues:
 * /home does not work for the player towns of Holtrot, Valemark, and Northshire (sorry!)
 * Stability is sub-optimal for many players. We are working on reliable reproduction cases
 * Invisible heads: when lots of players enter a scene sometimes heads will fail to render
 * Linux version is darker than normal (including the UI).
 * See Known Issues for more details

Windows v157
OSX v63, Linux v72


 * Fixed the Challenge Dungeon door to help with loading into the level
 * Fixed shopkeeper inventory restocking (so folks should finally be able to buy enough arrows and reagents)
 * Fix to resource spawning and re-spawning that should fix a bunch of unharvestable resource nodes
 * Light decoration overlap increased from 1 to 6
 * Known Issues:
 * /home does not work for the player towns of Holtrot, Valemark, and Northshire (sorry!)
 * Stability is sub-optimal for many players. We are working on reliable reproduction cases
 * Invisible heads: when lots of players enter a scene sometimes heads will fail to render
 * Linux version is darker than normal (including the UI).
 * See Known Issues for more details

Windows v156
OSX v62, Linux v71


 * Removed shopkeeper function from Guard Davis so you can no longer sell stuff to him and kill him in a nice infinite loop of exploit. Sorry gold farmers! :)
 * Reduced texture size on the Wireless Device for performance
 * Fix for getting double credit for a kill
 * Owls Head Sewer: You can now access the lower level
 * Slight edits to the intro CONSTRUCTION text
 * Pets now respond correctly to healing spells (in other words they don’t attack you when you try to heal them, talk about biting the hand that feeds!)
 * Changed settings for various lights in the Challenge Dungeon in an effort to improve performance and try and figure out why some players on live time out when entering the challenge dungeon.
 * Fix for alternate deck being listed twice
 * Fix for camera dropping from sky in some scenes
 * Fix for items in inventory list becoming selected after crafting
 * Fix for pinned maps and books not remaining pinned when you switch scenes
 * Fix bug where we had swapped out plate with chain but forgot to update the linked equipment in the starting deck
 * No longer allowed to hit the sign for exchange button again while the signature is happening in the trade window (was causing some nastiness when this happened)
 * Known Issues:
 * Stability is sub-optimal for many players. We are working on reliable reproduction cases
 * Invisible heads: when lots of players enter a scene sometimes heads will fail to render
 * Linux version is darker than normal (including the UI).
 * See Known Issues for more details

Windows v155
OSX v61, Linux v70


 * Vertas Pass
 * Replaced empty structures with buildings from Rustic Village set with decorations inside
 * Deleted unused decoration lights
 * Time of day now correctly synced the rest of world


 * Double clicking on a hostile will initiate combat, not friendly conversation
 * Fixed harvesting nodes in Owls Nest
 * Turned off double click to enter tile from overworld
 * Removed ability to rotate camera on overworld
 * Male mohawk fixed
 * Fixed Aether Vibration Amplifier (wireless radio) so it will no longer get stuck when placed
 * Fix for tone mapping issue on Mac and Linux
 * Known Issues:
 * Stability is sub-optimal for many players. We are working on reliable reproduction cases
 * Invisible heads: when lots of players enter a scene sometimes heads will fail to render
 * Linux version is darker than normal (including the UI).
 * See Known Issues for more details

Windows v154
OSX v60, Linux v69


 * Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 10! Notes on what is in this release is available here.
 * Vertas Pass (both the below will be fixed in next patch):
 * Buildings in Vertas Pass are incorrect buildings and mostly empty
 * Time of day not synced between Vertas Pass and the rest of world


 * Linux version is darker than normal (including the UI). Should be fixed in next patch
 * See Known Issues for more details

Windows v149
Mac v57, Linux v68


 * Dev+ bug test

Windows v147
Mac v56, Linux v66


 * Dev+ bug test

Windows v143
Mac v55, Linux v62


 * Fixed team nameplates in Team Arena.

Windows v142
Mac v54, Linux v61


 * Fixed bug that allowed people to sell thier main bag and therefore prevented them logging in
 * Changed team names in PVP Team Arena to PAX & DragonCon
 * Removed bag slots on paperdoll that were causing all sorts of issues.

Windows v141
Mac v53, Linux v60


 * Some improvements in networked player movement.

Windows v140
OSX v52, Linux v59


 * Fixed bug where some 2 handed weapons were marked 1 handed for female avatars
 * Fixed some sorting and occlusion errors in Ardoris (were causing things turning invisible oddly)
 * Fixed bug where merchants were not replenishing inventory
 * Lowered numbers of bird flocks on maps (sorry for those of you who liked the Hitchcock like atmosphere)
 * Some visual targeting tweaks

Windows v137
OSX v49 & 50, Linux v57


 * Fixed Row Lot in Ardoris that was incorrectly set as Village Lot size
 * Fixed bug in PVP team scoring
 * Fixed issues with crafting in bag mode
 * Changed default to List Inventory Mode (previously was random 50/50 split bag/list for new characters)
 * Fix crash with turning in Red Sashes
 * Fixed various typos and misspellings in conversation text
 * Changed PVP Team entrance from hatch to blue teleporter effect to make it easier to see the entrance
 * Enmar only gives 10 gold per red sash to prevent buy/sell loop from Laurent (since his markup isn’t working)
 * Content of “Tales from the Vale I” in game book removed
 * Fixed Clink guards walking through doors.
 * Fixed Barrel Mimic not being able to navigate, fight, etc.
 * NPCs will no longer bark “Excuse me” when in combat
 * Focus regeneration rates in combat fixed
 * Scoreboard automatically opens when joining Team PVP Arena
 * Empty unclaimed lots will now revert to default house placed
 * Row lots will no longer have “Empty Lot” as an option
 * Fixed bug that would allow two lots to be owned by a single player (one of which was in a bad state)
 * Various performance optimizations for Ardoris
 * Fixed but with some NPCs whose skin tone was not consistent between head and hands

Windows v135
OSX v47, Linux v55


 * Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 9! Notes on what is in this release is available here.

Windows v134
OSX v46, Linux v54


 * Dev+ bug test

Windows v132
OSX v44, Linux v53


 * Dev+ bug test

Windows v131
OSX v43, Linux v52


 * First live build for R9. Dev+ access only

Windows v124
OSX v42, Linux v47


 * Changed starting skill points to 120 from 80. Should give people more flexibility in the decks and perhaps even create a second deck
 * Fix to bug where loading screen map name sometimes did not appear correctly
 * Reduce focus use regeneration timer from 10 to 4 seconds. Increase combat focus regen from .001 to .005
 * Fix bug where VFX for staff and fizzle would sometimes not appear
 * Death Ray & Death Touch text should now note that it is “vampiric” not just harmful
 * Tumble skill now refers to user as “caster” instead of “target”
 * You can now sit in the hot tub (I know, super important fix)
 * Fixed texture issues on the Wizard Tower
 * PvP Basements – Players now start at the entry / exit point at the stairs instead of center of the arena floor
 * Increased minimum fall distance and un-nerfed the damage
 * Set Absorb Impact skill icon to be black since the skill is not active yet
 * Death Touch and Death Ray balance pass. These should now be more effective
 * >Fall damage no longer triggers combat.
 * Performance pass on Player Town Islands
 * Turned off shadows on candles for performance
 * Reduced Stun Duration from 5 seconds to 3 seconds
 * Reduced Root Duration from 10 seconds to 6 secs
 * Take All button on crafting station now no longer closes UI
 * Added toggle to show PVP confirmation dialog in Options menu
 * Fixed bug where weapons were showing at the end of emote.
 * Changed distance that lights are visible in player houses to be much closer for performance

Windows v123
OSX v41, Linux v46


 * Fixed it so when another player falls through the world none of the other players in that scene get their positions reset. This was causing folks in Braemar to get teleported back to start point over and over while another player was falling through the world
 * Fix to how game was iterating through character list that could cause performance issues
 * Added confirmation dialog when entering PVP areas
 * Fix to bugs related to trading equipped items
 * Fix to how collision was working with bipedal NPCs. This should result in better navigation by NPCs through space like doors. Should also improve NPC targeting so Fire Elementals will hit your targets more often
 * Fixed bug where Lightning was set to 100% stun chance
 * Fixed bug where animation was not playing when users activated Tumble Skill
 * Fixed bug in how we were tracking data for PVP kills (and yes there is an office bet on how many PVP player deaths will happen this release ranging from 2000 to 200,000!)
 * Fix for cloaks in 64 bit build where they were not attached to player on other player’s screens (they still don’t animate in 64 bit though, sadly)
 * Hot Tub water collision fixed so you can now soak yourself properly
 * Fixed issues with text display that could cause performance issues and even crash the client
 * /zone will no longer be available when in combat or dead (sorry PVP exploiters, no more instant rez with /zone)
 * New Player Instructions with pictures and better descriptions (closer to an actual user manual than the dev speak that was there before)
 * Fixed some NPCs that had “zombie eyes”
 * Fixed issue where some Fire Elemental animations were not playing
 * Fire Elemental will respect party membership. Will no longer attack party members or party’s summoned elementals

Windows v122
OSX v40, Linux v45
 * Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 8! Notes on what is in this release is available here.

Windows v118
OSX v37, Linux v40
 * First live build for R8. Dev+ access only

Windows v112
OSX v35, Linux v39
 * Fixed a bug that would cause a player to zone to their own private instance instead joining an existing one.

Windows v111
OSX v34, Linux v38
 * Removed loading timeouts that many players were encountering. This may improve login issues.
 * Fixed a few exceptions that were occurring often.
 * (Known Issue) 64 Bit Build may crash often. We recommend sticking with the default (32) bit option in the Launcher.

Windows v109
OSX v32, Linux v36
 * Removed shininess of players hands
 * Fixed bug preventing access to the player town of Westhollow (so more lots available!)
 * Extended water plane even further on player islands
 * Ran PVS on sewers in Owlshead and Kingsport Sewers to improve performance
 * Moo the Cow now reacts correctly
 * (Known Issue) There was a problem with our scene update process, and the lots in Port Mirren were replaced with new ones. Unfortunately this means those lots are not accessible anymore.  If you had a lot, and are able to claim a new one or change your house on a lot, you should be able to get any decorations back with the /bank command.

Windows v108
OSX v31, Linux v35
 * Created more ways to identify yourself to NPCs
 * Skeletal archers in Ravensmoor entrance map now correctly named and wheeze archery-related things.
 * Removing obsoleted flag reference from Anton barks.
 * Added player islands off the coast of Kingsport on Overworld map
 * Fixed PVS issues in The Clink and Owl’s Nest
 * Desk Sergeant Burnside in the Clink can now open his door
 * Braemar Guard Halmar’s barks no longer contain $name$
 * Extended water plane of player islands further out
 * Lead Smuggler Anton’s barks no longer contain $name$
 * Fixed incorrect response when identifying yourself to NPCs [
 * Fixed short hair style missing for female avatars
 * Improved map load times

Windows v107
OSX v30, Linux v34
 * Added roads to Overworld
 * Fixed bug where Avatar greets rather than auto-attacks Ravensmoor skeletons
 * Added wall deco layers to Baron benefactor house
 * Bugs with generic->specific NPC names in Kingsport so NPC names will now convert properly after you learn their name
 * Fixed missing combat sfx
 * Cow and horse shouldn’t be kill-able if weapon sheathed.
 * More neck seam fixes
 * Fixed disappearing feet when equipping Epic armor
 * Fixed issue where during swimming with torch the VFX would appear
 * Fix for /home not working in scenes without plots
 * Fix for highlight targeting effect not working sometimes
 * Fix poor performance in bag mode
 * Fixed floating players on dock platforms
 * FIxed missing links to new armor assets
 * Fixed transparent leg on Epic Armor
 * Fixed shader on name plates in overworld so they sort properly with the water and trees.
 * Hands and feet matching textures to rest of skin on new female.
 * Improved frame rate on overworld.
 * Lord of the Manor Home doors can now be opened from the inside
 * Medieval Woodcut-like illustrations for Crafting Book now visible
 * New characters start at proper location instead of Lunar Rift
 * Re-positioned some overworld landmarks (towns, dungeons, etc.) to be more clear on their hex
 * Returning from the player village islands now returns you to the docks in Kingsport.
 * The town criers in Brave Coast and Estercove now have different models from Mirren
 * Fix for missing texture on 2 story balcony player house
 * Fixes for built in lighting in the baron benefactor lighting
 * Fixes for decorative layers on Duke Founder Castle
 * Ravensmoor – Adding new functionality to crypt doors to spawn enemies on door break
 * Fixed issue where performing toast emote would make everyone drunk, not just the toaster (should have left this as is for hilarity!)
 * Added fire into Viking house firepit
 * Fixed broken face on female in red dress NPC

Windows v106
OSX v29, Linux v33
 * /home: fixed so it does not reload the scene if lot is in the same scene
 * Fixed bug with exterior decorations on player houses so it now works
 * Add exterior decoration Banner to decoration vendors in Owl’s Head
 * Added deco layer to top floor Baron Founder City Home so decorations can now be placed there
 * Named and added all three Player Town Islands: Port Mirren, Estercove and The Brave Coast.
 * Bug and game guide links updated to point to R7 info
 * Desk Sergeant Burnside in the Clink can now open his door
 * Combat skill animation polish
 * Added town criers to Player Town Islands
 * Fixed deco layers on Duke Founder Castles
 * Fixed Resurrection Spell
 * Fixed double double doors on Baron Benefactor House (removed the extra set of doors
 * Fixed bug where Epic Merchant Shirt, Pants, Outfit deleted female avatar body when trying to equip
 * Fixed neck gaps on female character
 * Fixed issues with decoration placement on Castle Lots
 * Fixed exceptions in PartyManager that would break parties
 * Fixed bug with female in character creation
 * Fix for InitializePlots, remove non-error highlighting debug message
 * Fix for player not being able to sit in chairs.
 * Fix to show correct resource cursor types when hovering over resources
 * Fix for static in hair shadows.
 * Fixed grass not getting removed in lots in Kingsport
 * Fixing blending issues so that hair draws correctly with water.
 * Fixed missing texture on Founder’s Leather Chest Armor
 * Switched Lunar Rifts to function on click vs. entry
 * Kingsport ferries send you to the right zone. We had to sink one ferry. Many Bothans died.
 * Materials fix for rowhouses (were showing up untextured and pink)
 * Multiple overworld hex changes to make it match the terrain (border fixes, etc). Ravensmoor accessible FOR REALS
 * OwlsNest – Fixing broken exit ladder.
 * Decoration layer fix for Tavern Player Home
 * Sewer 2 – The water drain values were slightly off, fixed them up a little.
 * Sewer 2 – This should *hopefully* fix the quitting/returning problem with water levels.
 * Fix for doubly triggered animations (would show on sheath/unsheathe while using a skill)
 * Updating female with new male anims for 2h bludgeon

Windows v105
OSX v28, Linux v32
 * First live build for R7. Dev+ access only

Windows v102
OSX v25, Linux v29
 * Added chat message for when you zone to another player
 * Added a chatlog response if you try to summon your party but you aren’t in a party
 * Fixed bug where Female heads were disconnected in character creation
 * Double clicking on hostile NPCs now correctly starts combat with them.
 * Fixed recipe book not putting ingredients on the crafting table
 * Female eye animation no longer looks up too far during combat.
 * Fix for crafting stacks of items
 * Fix for dark progress bar in patch client
 * Fix hair color showing incorrectly in character sheet.
 * Fixed females eyes rolling in the back of her head on magic combos
 * Fixed seams on male avatar head type 1
 * Fix for forcing un-equip item when swimming.
 * Harvesting VFX and SFX for mining and tree chopping
 * Bow VFX and SFX fixes
 * Lich VFX fix
 * Fix for glowing shrubbery (Elderberry bush)
 * Inventory and performance fixes for recipe book
 * Make effects cull distance match object’s cull distance
 * Non-combat skills (like Light) no longer put you into combat.
 * NPCs should now play animations across clients
 * Updates to outdoor fog, new shader to test out lighting improvements for smoke / fog
 * Fixed incorrect shader for facial hair.
 * House LODs / culling turned back on, should improve performance
 * Fix where NPCs would not initialize properly on map startup so they would not attack players (except first in the map)
 * Fixed error where some “For Sale” signs were tied to a single lot (creating two conflicting owners)

Windows v101
OSX v24, Linux v28
 * Add /summon command for GMs / Devs
 * Fixed pathfinding problem with cotton resource nodes that would lock players to the cotton bushes
 * Combat hold pose fixes for female avatar holding shields
 * Eye Animation fixes for female avatars
 * Fix for chest oddness
 * Fix to prevent triggering skills in hotbar with Shift + mapped key when typing in chat
 * Materials fix for glowing window frames in Rustic Village house in Braemar.
 * Inventory fix for take all button.
 * Fix for NPCs and resources not respawning where respawn function was broken if master switched.
 * Rebuilt all pathfinding and culling for underground areas
 * Looping emotes trimmed for begin and end so they better loop
 * Water updates didn’t work with shadow changes also checked in yesterday. Removed shadow casting from water planes and re-tuned water material. Also added a saturate to final alpha value in the shader to prevent crazy values.
 * How To Train Your Kobold:
 * Kobold now only barks when in combat. He has about 15 annoying barks that no one was seeing due to faction issues. Now you can see them.
 * Kobold spawns with his warhammer out because HE IS READY FOR YOU
 * Kobold was trying to leash and failing, causing him to heal very rapidly in place. Now he will chase you through the dungeon. There is no escape from Kobold.

Windows v100
OSX v23, Linux v27
 * Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 6! Notes on what is in this release is available here

Windows v99
OSX v22, Linux v26
 * Dev+ bug test

Windows v98
OSX v21, Linux v25
 * Dev+ bug test

v94
OSX v18, Linux v20
 * Admin command: /nozone which can disallow user to /zone to developers/admins
 * Fixed bug where bows were not animating with ranged skills
 * Breakaway walls now display correctly to everyone on screen
 * Doors should now work properly (no seriously, we mean it this time)
 * Enable auto attack when a skill is used
 * Performance optimizations (should result in 50% improvement in fps)
 * Fixed bug in closing crafting table with the X after crafting something.
 * Fixed Chaos skill tree
 * Fixed chest respawn issues
 * Fix for waiting forever while trying to join a room
 * Fix so switches/buttons now open doors again
 * Fixed Ranged Skeleton/Elves so they shoot again
 * Fixed some non-flat terrain on plots.
 * Fixes for skill tree arrangements
 * Fixing Linux asset bundle loading
 * Creatures should be challenging again
 * Update links to help and bug report forums

v93
OSX v17, Linux v19
 * Known Issue: Skeleton Archers and Elven Archers won’t attack. Fix will go into next patch.
 * Known Issue: All doors opening simultaneously is fixed but now all doors of a type (like Knight House Door) will open simultaneously.
 * Added a log message for catching people who can’t run linear light model to help us track down issues
 * Darkened the Alder Tree as much as possible without a shader/texture change.
 * Do not remove owner property from room properties
 * Fix for doors all opening simultaneously but see above issue
 * Fix double stats on enemy NPCs (we were calculating their stats twice making them harder to hit and also hitting harder)
 * Fix for combat persisting after enemy is dead
 * Fix for not being able to deselect target
 * Fix for hair name and graphics becoming de-synched during character creation
 * Fix in asset bundles to use caching, trying to help with a Linux issue
 * Fixed the epic female cloth skirt issue
 * Fixes to bark animations.
 * Horse is now a friendly
 * Spears should be 1 handed with thrust animation
 * Turn off dynamic avoidance on NPCs if leashing

Windows v91
OSX v16, Linux v18
 * Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 5! Notes on what is in this release is available here
 * Known Issue: All doors in a scene that have been opened, will be opened again when any door in the scene is opened (or closed.)
 * Adding 60 to 120 second delay to all NPC barks to combat reported bark spam
 * Various lighting adjustments (night darker, lighter in field of view underground, etc.)
 * Changing UI link to game guide to R5 version
 * Don’t allow spell cast on non-combatants
 * Epic cloth now has a neck
 * ESC deselects player target
 * Fix for some interactive objects
 * Fix friendly targeting
 * Fix resurrect targeting
 * Fix secondary effects not firing (knockback, damage over time, etc.)
 * Fixed looping VFX
 * Fixing 1 handed spear thrust on avatar female
 * VFX for FlameFist, IceFist, StoneFist
 * Fireball damage reduced slightly
 * Refactor AOE targeting
 * Lighting adjustments in sewers (darker in spots, mist is not self lit as much, etc.)
 * Fix for a specific Owlshead lot that had a house stuck to it
 * Fix to keep NPCs from stepping too close during combat
 * Two-Handed sword attack animation is fixed

Windows v89

 * Dev+ 2-hour bug test

Windows v86
OSX v11, Linux v13
 * Entering a hex will now put you in an instance tied to that specific hex on the map versus sorting everyone into the same scene. In other words there will now be multiple instances of the forests, not just one.
 * Entry and exit points for the Clink should now work correctly
 * Lich now does damage (and lots of it)
 * Added sounds to some weapons and visual effects
 * Adding a few more music triggers in various locations
 * Humanoids (Satyrs, Skeletons, and Elves now 10% harder)
 * Fixed issue that was causing players to fall through the ground when destroying crates & barrels
 * Disabled flickering light script that was displaying incorrectly
 * Fixed Ore and Cotton Nodes in Forest
 * Fix sliding for female characters
 * Fixed incorrect text on ore nodes (said “Harvest Wood” instead of “Harvest Ore”)
 * Fixed ruins in forest LODs that was popping
 * Fixed issue that was trapping players in Owls Nest (aka Red Sash Bandits)
 * Lich loot revisited
 * LOTS of music changes. Braemar is where the bards are…
 * Memory work for Braemar and beyond
 * Trees cleared from player lots should now also clear their collisions
 * Myron properly flags when the player finishes his dialog. Myra only gives the player one key.
 * NPCs no longer announce “excuse me” bump style barks when they are colliding with other NPCs, or when they are dead.
 * Slash commands for party invite/uninivite
 * Text directed to NPCs does not broadcast to the entire zone. And there was much rejoicing.
 * You can no longer see edge of map in the water from Baron’s Frigate / Galleon
 * NOTE: Player lots in Owlshead were reset with this patch

Windows v85
OSX v10, Linux v12
 * Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 4! Notes on what is in this release is available here
 * Overworld now picks better paths based on tile types
 * Red Sash Quest now works: Added new red sashes back to Enmar’s quest, Laurent’s merchant bundle, and the Red Sash loot bundle.
 * Replaced old Skeleton Models with New Skeleton Models
 * Added wand, staff 10% drop to skeletal mages
 * Players should now land facing away from exit points
 * Cleaned up some performance issues caused by lighting gone crazy
 * Sped up combat by making cooldown for Avatar Attacks halved (from 2.0->1.0)
 * Fixed some decoration items that were unable to be moved once placed
 * Female avatar can now rotate in character creation
 * NPC text barks should now appear again.
 * Increased cool down on Skeletal Mage attack (they were a bit too hard)
 * Reduced hitpoints on all mages (they were a bit too hard)
 * Fixed sorting issues with using a wand or staff when offhand item (shield, torch, etc.) is equipped
 * No longer able to see edge of map in the water from Baron’s Frigate in Kingsport

Windows v84

 * Dev+ 1-hour bug test

Windows v81

 * Dev+ 1-hour bug test

Windows v74

 * Some bug fixes and extra diagnostics to help us find various multiplayer/network related issues.

Windows v73

 * In multiplayer, you must now target NPCs (click on them) for them to respond to your messages. This is to prevent NPCs from responding when you mean to talk to other players.
 * In multiplayer, chests should now respawn properly, and do so about every 3 minutes.
 * A fix for getting stuck in chat mode.
 * A few misc bug fixes.

Windows v71

 * Audio fixes for taverns
 * A fix for being unable to open some doors
 * Reduce overall music volumes
 * Fix for a few memory leaks
 * A few map updates
 * Added dresses to some of the treasure chests.

Windows v69

 * Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 3! Notes on what is in this release is available here

Windows v66

 * Dev+ 1-hour quick peak with capped 2 instances of hardcapped 64 players at once.

Windows v60

 * Improve right-click rotate camera controls. Should be more consistent and fix players for whom it was too slow.
 * Fixes for a few exceptions that were occurring.
 * Fix for inventory icons being offset incorrectly at high window resolutions.
 * Fix for inventory icons not fading properly on bag close
 * Fix for an inventory list visual glitch.
 * Fixes for some plot loading issues.

Windows v57

 * Added option to invert mouse look
 * Added a sheen to items placed on the crafting table to make them easier to see.
 * Fixed missing textures in Kingsport waterfront castle

Windows v55

 * Several fixes were implemented to reduce memory usage. This should help reduce random crashes and make the game playable for people on 32bit operating systems.
 * NPCs will bark less often so that they are less spammy.
 * Some NPC conversation text updates.
 * Top right icon that brought up a bug submission form will now redirect to the Release 2 bug forums instead.
 * Admin and whisper messages should now pop up your chat window when received if it was not visible already.
 * You should no longer see a naked male avatar briefly after making a new character.

Windows v52

 * Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 2! Notes on what is in this release is available here.

Windows v49

 * White armor should now have correct textures
 * Many holes in the floors of houses have been fixed
 * Fixes for issues with characters who could no longer log in. Those characters will now be reset automatically.
 * The bartender is smarter. Go talk to him!
 * Backpack should auto-arrange better when dragging and dropping items onto your character.

Windows v46

 * Added /stuck command
 * Fix to teleporter in Wizard tower
 * Fix to pathing on exterior stairs of Wizard Tower
 * Added loading screen to cover the loading of houses from servers
 * Server and game client check for proper versions
 * Reduce amount of log messages being sent to servers
 * Fix for 3 common exceptions that were filling the logs
 * Updated XDelta license
 * Enabled encryption for sent messages (server messages on future patch)
 * Updated login error messages for people who have valid accounts but are blocked due to server access flags

Windows v44

 * Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 1! Notes on what is in this release is available here.

Windows v40
No Notes.