Magic

Here is the current lists of magic schools and skills. We want each school of magic to have a theme and some interactions with other magic schools (either cooperative or versus). All Active magic spells require reagents. All names are placeholder.

Outer Ring
Starting at the Nine o'clock position and moving clockwise, the runic reads: Lunar Rifts And ~ Forsaken Virtue ~ Are The Costs ~ Of Colliding Moons ~ But There Is ~ Yet Hope For ~ Those Who Seek ~ Knowledge In Chaos

Schools
Starting at noon and moving around the runic reads: Sun, Earth, Life, Water, Moon, Air, Death, Fire

Sun Magic

 * Main Article Sun Magic

Removing/reducing stealth


 * Active:
 * Innate:
 * Innate:

Earth Magic

 * Main Article Earth Magic

Physical attacks with stun effects, crowd control


 * Active:
 * Innate:
 * Innate:

Life Magic

 * Main Article Life Magic

Healing, curing, fighting death


 * Active:
 * Innate:
 * Innate:

Water Magic

 * Main Article Water Magic

Icy attacks that slow targets, minor healing, fight fire


 * Active:
 * Innate:
 * Innate:

Moon Magic

 * Main Article Moon Magic

Stealth


 * Active:
 * Innate:
 * Innate:

Air Magic

 * Main Article Air Magic

Electric attacks, speed, and dexterity


 * Active:
 * Innate:
 * Innate:

Death Magic

 * Main Article Death Magic

Transferring life to caster from enemies, summoning Undead


 * Active:
 * Innate:
 * Innate:

Fire Magic

 * Main Article Fire Magic

Damage over time


 * Active:
 * Innate:
 * Innate:

Chaos Magic

 * Main Article Chaos Magic

Disruption, High chance of fizzle and backfire (unpredictable effects)


 * Active:
 * Innate:
 * Innate: