Etceter

''The city of borders the Bay of Storms, and is the largest settlement in the Quel region. Etceter is unique in that it is a city run by Satyrs. Though often hostile to humans when encountered in the world, the Satyrs in Etceter have found a more lucrative path; that of trade and commerce, specifically facilitating the travel of pilgrims to Xenos and the legendary citadel of Artifice. In Etceter, Satyrs (and their Faun slaves) and humans live and work together. It is not always an easy coexistence, but it is an often profitable one for many make their way to this port.''

''Etceter depends upon trade to survive due to the poor agricultural capabilities of the surrounding land. The port of Etceter is one of the few places where men and satyrs meet without violence. The satyrs run a booming trade in helping pilgrims travel to the fabled city of Xenos, where all dreams are fulfilled and all lusts are sated. Can the Avatar travelling the Path of Truth uncover the Artifice barely hidden?''

In the time of the Blade of the Avatar novella, Etceter is governed by the Baroness Gianna Baden-Fox, who presided over the Council of Might. The Baron's Keep stands as the most opulent structure in town. =Housing Lots= Lots within this town can only be claimed with Place Anywhere (PA) lot deeds.

=Points of interest=

=Residents=

Guards
=Animals=

=Lore=


 * Town of Etceter is one of the southern gateways to the tempestuous Bay of Storms, and the old stomping ground of the pirate lords in the centuries before the rise of the Obsidians, when the small seaside port generated enormous wealth from the now-abandoned Etceter Crag Mines. Passing through the town will eventually lead to the primary crossroads, where the port-side commerce and housing district (seen on the right) gives way to the richer estates that once belonged to the wealthiest privateers who made their fortunes when the Etceter Crag Mines were at the height of production! Up the hill past the occupied estates, one can see the somewhat overgrown remnants of the main road leading straight from the docks below, to the abandoned ruins of the Baroness’ Keep! Just downhill and across the road from the keep is the walled, crumbling remnants of the stockade building that once served the keep, and further up the hill you can glimpse the rotting and moss-covered remains of smaller houses, both inside and outside of the wooden barricades built soon after the occupation of the Obsidians nearly 200 years ago.  Etceter was a small coastal mining town first and foremost, but its wealth eventually drew in raiding pirates, first on the seas, and then overtaking the town itself as they decided to involve themselves directly in the mining operations. Over time, it slowly became a more respectable town as the wealthy pirate lords chose to settle down and involve themselves in the less-dangerous pastime of trade. It is here that the culture that eventually blossomed in Norgard was born, and it was here that the Council of Might convened to discuss the rising Obsidian threat more than two centuries ago. This offense to the Obsidians was not forgotten, and before their eventual collapse they descended on Etceter, slaughtered its nobility, shattered the Baroness’ Keep, set up a garrison here with satyrs and fauns as a workforce, and continued to draw wealth from the mines until the fateful day the miners uncovered something terrible in the depths of those distant mountains. Eventually, after the Obsidian’s defeat, the town grew back again, with all the old structures still fairly intact, and an addition to the population in the form of the satyrs and fauns that escaped their dark masters toward the end…  The old stockade had housed some of the Obsidian garrison in those days, and though abandoned and decrepit now, it can still be visited by those who might not mind a broken ankle or two.  Just up the hill from that is an abandoned hovel or two, including the cottage of Amanda, the sister of Syenna, described in “The Sword of Midras” as having beautiful yet somewhat Elvin features, the product of the terrible Obsidian Reshaper experiments that left her somewhat crippled. There is little left of her life there centuries ago, and its barren interior bespeaks of sadness and loss. Syenna had hoped for a cure for Amanda, but in the end realized that the only cure the Obsidians would offer her sister was a vial of poison, and the release of death. Though little is known of Syenna’s fate, for it is said that she followed Aren Bennis to the northeast after the fall of Opalis 200 years ago, it is written that Amanda once loved to rest upon the stairs at her doorstep and chat over the stone fence with her neighbors, and to sit with great yearning inside her bay window, from which she could gaze down the earthen main road toward the center of town and the harbor beyond in the vain hope that one day she would see her beloved sister Syenna walking up that long path to finally come home for good.  Across the road and just down from Amanda’s cottage still stands the shattered and crumbling remains of the Baroness’ Keep. Here Aren Bennis was taken, Sword of Midras in hand, to speak before the Council of Might and be interrogated about the activities of the Obsidians before their fall. Within those somewhat treacherous ruins can still be seen the Great Hall where Aren stood before the seven chairs which contained the Baroness’ guests from distant lands. In retaliation for this affront, the Obsidians came and dealt a terrible blow to Etceter, and left this great Keep broken but still impressive despite its ruined state. May it forever stand as a testament to the sacrifice of those that helped to bring an end to the Obsidian Empire!  A “market square” can be found near the center of town, where the main road now passes beside the crafting pavilion.

<!-- Etceter was cloned from Kingsport originally and while we made significant changes to the scene to make it unique we still felt it needed more polish. It also needed more obvious visual references to the historical locations mentioned in The Sword of Midras (the prequel novel written by Tracy Hickman and Richard Garriott). Additionally after building Xenos we established a characteristic Greco-Roman ruins look for that region of the world and we wanted to propagate that look to nearby towns. For instance Aerie now has a “Little Xenos” quarter.

Since Etceter is the main port that takes you to Xenos it only made sense that it should have some strong influences from that style.


 * ''&#91;A Dev+ Forum Post by Scott “Scottie” Jones&#93; Having finished my part of the polish pass for Etceter, I wanted to share some of the final results for the areas I haven’t had the chance to showcase to you fine folks yet…  [[Image:Etceter-17.jpg|800px]]  When commenting earlier in this post, I hadn’t had the chance to make a beautifying pass on the outer areas of the scene, such as the main entrance and edge conditions. That has now changed, and as you can see by the images, one of my primary focuses was making sure that where areas of nature met areas of old construction and civilized development, there was a very “intentional” feel to the placement of natural objects and built structures. In these initial images you can see the remnants of these walls, which I have used to demarcate the roads more distinctly than they were before, and to beckon travelers toward areas of both commerce as well as the general entrances of the various estates scattered throughout the scene.  [[Image:Etceter-18.jpg|800px]]  In Etceter, for example, descriptions in the book (pertaining to Amanda’s cottage) indicated that chest-high walls often lined the edges of the town’s roads in various places. Since 200 years and an Obsidian occupation has taken its toll, these walls have fallen into disrepair and neglect, but are still a rustic reminder of Etceter in its heyday, when it had been a prosperous port flowing with the wealth of its mine, and rich trade from along the coasts of the Bay of Storms.  [[Image:Etceter-19.jpg|800px]]  I have repainted the roads, which before had a somewhat “spotty” look, moved the stones away from the center of the road towards the edges (where they would naturally migrate as they either got ground down into the dirt, or tossed aside by road-weary travelers), and did my best to make more natural paths that locals might have begun using as holes in the crumbling walls offered easier access. You’ll notice in these images that you are merely seeing placeholder houses instead of the actual fully-decorated player lots that occupy the live scene now, but rest assured that much of what you see has been carefully placed after I diligently scrutinized the real scene in our GM Live build, to make sure I took into account the existing layouts and entry features that well-nestled players have already grown to love. I was urged by our Art Director Hutch to be incredibly cautious about placing anything that might ruin either the convenience or the view of existing properties, and I worked hard to be as respectful of both access as well as beauty when improving the edge conditions of these areas for your business and pleasure…  It’s important to remember, when seeing these images, that though this was once a place in its prime, with a great degree of prosperous development and commerce, it has since fallen on hard times after the Obsidians invaded, its royalty was butchered, many of its houses destroyed, and with only a small population to keep it going even after the end of the wars (now including the dubious presence of satyrs and fauns). Etceter mostly survives today due to what little trade and travel occurs between it and Xenos. All the details I’ve added needed to indicate its past glory while still emphasizing its current state of “developed” decay. Hopefully you’ll all find my changes have provided some new excitement, interest, and immersion to the areas you now call home here!  [[Image:Etceter-20.jpg|800px]]  [[Image:Etceter-21.jpg|800px]]  Speaking of its current trade, I had mentioned earlier in the post that I wanted to share some of the changes I’d made to its harbor and dock-side areas. In the image above you can see the treatment I’ve applied to the sea-facing properties along the Western Road, which essentially adds a more “intentional-looking” quality to the path along this part of the coast, and the retaining wall that protects the nearby properties from the high tides that surely arise during storm-swells. It only makes sense that any architecture constructed along such a coast would need to be built either on stilts like some of the shanties in the poorer eastern quarter of the town, upon slightly higher ground as seen above, or upon firmer foundations of stone such as those seen supporting the pier-side shops of the commerce area. At this point, however, I would be remiss not to start the series of coastal images by showing a new feature than can be seen from many areas of town now, but especially along the docks. Seen below is the harbor itself, with its horizon changed to match both the world map, as well as the “Sword of Midras” a bit better. As described in the book, Amanda enjoys wistfully gazing out across the town and the distant bay, where she can sometimes see the outline of Siren Island to the north when the view is not obscured by the squalls that commonly assail the storm-tossed sea…  [[Image:Etceter-22.jpg|800px]]  [[Image:Etceter-23.jpg|800px]]  Of the many new qualities I wanted to capture with my additions to the harbor-side area was a stronger sense of commerce and connection between Etceter and Xenos. In these next few images I wanted to give a hint of the goods often traded here, especially since this is one of the few ports of call where passage to Elysium is easily acquired. Elysian amphorae, exotic rugs and fabrics, pottery, architectural elements, and decorative sculptures can be seen here and there along the docks, either waiting to be bought and sold, or already adorning some of the shops to be found here. Alleys and side-streets are no longer bereft of details, since some of these wares gladly spill over into them. The stone foundations of these portside buildings offer welcoming walkways where tourists stamp sand from their sandals (much of which gathers where the walls meet the granite pavers) before entering to sample the wares within!  [[Image:Etceter-24.jpg|800px]]  [[Image:Etceter-25.jpg|800px]]  And lastly, venturing toward the central marketplace, we can see the crumbling stones of the older walls and foundations hugging the newer shops and domiciles built within the last five decades or so. Again, with an eye to both “developing” and “unifying” the look of the town, I added these details more heavily in areas where permanent NPC buildings and non-decorated areas of homes presented themselves, while carefully indicating remnants of this same style-choice in and around player properties in ways that would accent the chosen “look and feel”, while not directly interfering with already-placed decorative elements, building choices, and points of convenient access…  [[Image:Etceter-26.jpg|800px]]  [[Image:Etceter-27.jpg|800px]]  [[Image:Etceter-28.jpg|800px]] -->

=Gallery=

=Trivia= =References=
 * Chapters IX and X of Blade of the Avatar disagree as to what the name of Etceter's baroness is; Baroness Agra and Baroness Gianna Baden-Fox respectively.
 * Etceter was cloned from Kingsport originally and while significant changes to the scene made it unique it needed more polish. It also needed more obvious visual references to the historical locations mentioned in The Sword of Midras (the prequel novel written by Tracy Hickman and Richard Garriott). Additionally after building Xenos we established a characteristic Greco-Roman ruins look for that region of the world and we wanted to propagate that look to nearby towns. For instance Aerie now has a “Little Xenos” quarter. Etceter was updated for Release 44.