Armor Enhancement

When crafting Armor in, you use various Crafting Component items to assemble armor pieces. Each Crafting Component used, will add it's inherent Material Crafting Bonus to the crafted item.

=Example= For example, crafting Epic Plate Chest Armor you can use 8 Copper Sheets, 4 White Iron Bindings and 2 Supple Leather Straps. Each of these Crafting Component item will add it's Material Crafting Bonus to the crafted Epic Plate Chest Armor.

The crafted Epic Plate Chest Armor will have:
 * 4% Base Weapon Damage from using 8 Copper Sheet Crafting Components. (0.5% x 8)
 * 1.2% Armor Damage Resistance and 20 Heatlh from using 4 White Iron Binding Crafting Components. (0.3% x 4 Armor Damage Resistance, 5 x 4 Health)
 * 0.4% Weapon Critical Chance from using 2 Supple Leather Strap Crafting Components. (0.2% x 2)

=Plate and Chain Armor Metal Crafting Components=

Metal Sheet
=Cloth Armor Cloth Crafting Components=

Bolt of Cloth
=Leather Armor Leather Crafting Components=

Yard of Leather
=Cloth or Leather Straps=
 * These are used for Armor

Leather Strap
=Enchantment= Successfully enchanting an item will allow the crafter to select one of three effects to apply to the item. Note: Values are theoretical maximums for the first enchanting of the item with a skill level of 200. Last updated R103

=Masterworking= Successfully masterworking an item will allow the crafter to select one of three effects to apply to the item. Note: If you manage to select the same thing twice, it will overwrite the previous bonus and durability penalty. Cloth= Leather= Chain= Plate= Note: Values are theoretical maximums for the first masterworking of the item with a skill level of 200. Last updated R103 =See Also= =References=
 * Armor Enhancement
 * Weapon Enhancement
 * Focus Enhancement
 * Jewelry Enhancement
 * Recipe Book