Release 5

April 24 - 27, 2014
 * Combat and Magic Skills: Finally you will no longer be confined to auto attack now that a wide array of combat and magic skills will be at your disposal. To let you test out a wide variety of these skills we will give you a bunch of skill points to allocate up and down as you wish. This allocation of points will automatically build your deck. Skills can be locked in your toolbar or left unlocked so they can be used in combos during combat.
 * Death System: OooOoooOOOOooo! Death will now turn you into a ghost. Current thinking about the death system will be shared at a later date.
 * Main Continent Scenes: Finally players will get to see their first maps on the main continent including a city that is part of the story, adventuring areas, and a player town.
 * Interactive Areas: Don’t you wish you could move that chair in the tavern to have a better view of the front door? Public areas like taverns will now be flagged as interactive areas. This will allow more freedom in those spaces by allowing the moving but not taking of items.
 * AI Behaviors: NPCs will now start to have schedules and change behavior according to the time. This will include things like going around turning on the lights around town as the sun goes down. NPCs will also now react to players taking and breaking stuff so watch out when you try to steal that loaf of bread!
 * Books: Books will no longer just be decorative objects! Read lovely poems and stories written by our very own community in the game. Try to collect them all!