Release 17

April 30, 2015

 * Polish & Performance: We will continue the work we started with Release 16 to improve overall polish and performance in the game. We will focus not only on improving frame rate but also lowering load times. We may also spend some time on usability issues.
 * Maps: Perennial Coast and Grunvald will continue to be expanded.
 * Steam Achievements: Players will now be able to earn Steam Achievements.
 * Player Owned Town Test: We hope to have our first example of a Player Owned Town in the game with the PaxLair Metropolis.
 * Crafting: Crafting will now have events that occur during the crafting process that the player can interact with to influence the results.
 * Creatures: Our bestiary will expand to include various Human Enemies (mages, archers, etc.), the Phoenix, and Zombies!
 * Player Titles: Players will now be able to display their title in the game.
 * Street Signs: We will begin placing street signs in major towns.
 * Player Wipe: We will be wiping all game, property, and player data for this release because of some fundamental changes to item architecture.