The Outlaws' Run

The Outlaws’ Run is an additional new Tier 8 adventure scene added as R93 content, which is also only available to Episode 2 Access holders. This densely wooded area is loaded with nooks and crannies to explore and dangers to face, for much is hidden from view under the thick canopy of the forest. Bandits abound! New quests aplenty! Will you dare to explore The Outlaws’ Run and claim the treasures therein?

There is also a wave battle that can happen in the grove areas in the scene. Occasionally an Ancient Druid can appear in the final wave of the wave battle. The Druid does not always appear.

Lore
"For years, merchant caravans of Mistrendur’s central island risked using a wilderness shortcut known as The Outlaws’ Run. Recently, the criminals dominating these woods have become bolder and more aggressive, robbing caravans, destroying one of the two local waystations, and even kidnapping a handful of travelers! Unable to venture too far from the road for fear of lawless bandits, vicious wildlife, the deadly Ancient Druid that haunts the nearby groves, or getting lost in the ever-shifting hedge maze that is rumored to surround a secret outlaw village, desperate caravanners are relying on the avatar to conquer these threats before their livelihoods are destroyed forever!"

Resources

 * These resource nodes are listed in white text in the Scene Information Window.

Other Information
Mysterious Groves are a wave battle that may culminate in an Ancient Druid. Only one is active at a time.