Release 8

July 24 - 27, 2014


 * Death System: OooOoooOOOOooo! Death will now turn you into a ghost.
 * Advancement: Adventuring and Crafting will now earn you experience points that will level you up and earn skill points.
 * Scenes: Ardoris, the waterfront city on the main continent filled with canals and framed by two opposing castles, will now be available to players. Other adventuring scenes on the main continent will also appear.
 * NPC Schedules and Behaviors: NPCs will now start to have schedules and change behavior according to the time. This will include things like going around turning on the lights around town as the sun goes down. NPCs will also now react to players taking and breaking stuff so watch out when you try to steal that loaf of bread!
 * Books: Books will no longer just be decorative objects! Read lovely poems and stories written by our very own community in the game. Try to collect them all!
 * New Creatures: Several new creatures will come online including a new mimic as well as variations on existing creatures (liches, kobolds, etc.).
 * Crafting: Durability and Repair will come online as well as a first pass on Fishing!
 * Character Hair and Facial Hair: A major update to how we handle hair and facial hair will add layers, transparency, and animations.
 * Overworld Animating Avatars & Random Encounters: Players will now see their avatars (along with their party members) animating on the overworld map. Additionally random encounters will now pull players into scenes while traversing the map.
 * Scene Randomization: Scenes will now be able to start from a set of templates versus just one singular state. These templates will randomize resources, creatures, entrance locations, game state, etc.
 * Combat Skills: More combat skills will come online
 * Interactive Areas: Don’t you wish you could move that chair in the tavern to have a better view of the front door? Public areas like taverns will now be flagged as interactive areas. This will allow more freedom in those spaces by allowing the moving but not taking of items. This will also up numerous other possibilities like interactive chess boards.