Release 36

November 17, 2016

 * Story: Path of Love polish will continue but primary focus will begin shifting to the Path of Courage with special attention on Estgard. We also hope to have the new PVP area begin coming online with the town area first.
 * Combat: We plan to refactor how Damage Types and Resistances work to better balance different weapon types, spell schools, and creature types against each other. This will also improve the variety of crafted items.
 * Player Towns & Player Housing: Towns with player housing will now dynamically update their icon on the Overworld based on various data, including number of claimed lots and online population. Additionally we will continue to expand the Dynamic POT Tool set. Also Obsidian homes for the Obsidian bundles will come online. Finally, updates to Dynamic Player-Owned Towns that have locked submission forms will appear in the game.
 * Crafting: Crafting will be refactored to include the new Damage Types and Resistances. We will also add more Enchantments and Masterwork modifiers, including some related to Celestial Mechanics.
 * Character: We will begin work polishing the Kobolds and updating them to better reflect their lore (much of the technology in Novia can be attributed to them). We will also work on the Testing Incentives Program Wearables and Summer Telethon items.
 * Social: Guilds will now be able to form alliances with each other and we will be introducing a new default guild for all new players called the Outlander Guild.

Additional Information

 * Release 36 Instructions
 * Release 36 Known Issues
 * Quick Reference Card