Release 20

July 30, 2015

 * Full Wipe: We are going to make some fundamental changes to item architecture that require us to do a full wipe for Release 20. We apologize for the inconvenience. Please note that if you have been waiting to melt down add-ons, this is your chance to do so as long as you do NOT login once R20 goes live (which automatically claims the items and prevents melt down).
 * Combat Pets & Taming: We will expand pet functionality to include the ability to tame some creatures and have them help you in combat.
 * Encounter Revamp: Random encounters are being reworked to be more engaging experiences, not just ambush scenarios. Additionally, roving encounters (patrolling creatures) will now appear on the overworld map and can be engaged (pulling you into a scene) or avoided if you wish to sneak past.
 * Player Owned Vendors: Players will now be able to place a Vendor on their property to sell goods.
 * Spells & Skills: We will continue to make a pass through the skill trees and add new skills, balance existing skills, and replace less useful skills.
 * Maps: We will continue to polish scenes along the Perennial Coast by converting to dynamic spawning and adding additional content like night-time spawners. We will also be adding a few new scenes; including the Crags Foothills (where players can enter the Etceter Crag Mines) and Desolate Hills.
 * Player Owned Towns: We will launch our island template and the first city using that template will be the Duchy of Dara Brae.
 * Creatures: We intend to introduce the Troll as our first very large creature and we hope to make the combat experience much different than would be found with normal sized opponents.
 * Crafting: Tailors and Alchemists will be able to begin crafting Taming Collars. Additionally, weapons and shields will now display material colors from crafting.
 * Player Made Books: This feature will continue to expand with the addition of Printing (making copies of books) as well as the ability to use Player Made Books as decorations.