Patch notes

Patch Notes for are listed below. Notes for Pre-Alpha Releases (Release 1 through Release 25) can be found here. Notes for Pre-Release versions (Release 26 through Release 51) can be found here. Updates to the current episodes will be listed here, and will be archived when the next episode begins releases.

Build 1558 – Jul 12 3:30PM

 * Disabled July 2022 Weekend #2 Specials to in-game store.
 * Enabled July 2022 Weekend #3 Special to in-game store, to last for rest of month.
 * (There will a fourth Weekend Special coming, but weekend builds to turn sales OFF will be on pause due to Unity upgrade testing.)

Build 1557 – Jul 8 4:50PM

 * Added July 2022 Weekend #2 specials to in-game store.
 * Sheet music title length increased from 32 to 64.
 * Fixed incorrect name on Spotted Catfish Trophy Recipe. SOTA-70587
 * Fixed description for Green Marble Straight Hallway. SOTA-70586
 * NPC Towns: Fixed a visual issue with a certain lamp used in front of many NPC shops that wasn’t illuminated when in ‘on’ mode. SOTA-70631
 * Aerie: Fixed the invisible collision that was blocking access to Bunker T. SOTA-70605
 * Battle of Solace Bridge: Re-added a missing flag which Avatars must receive when they agree to escort Charlotte. SOTA-70641
 * Grusk: Fixed an issue with one banner in the Governor’s mansion not displaying the kobold symbol.
 * Grusk Factory: Fixed an issue with z-fighting on the ceiling of the rooms with gears under the grate flooring. SOTA-70640
 * K’rul: Added a ‘don’t walk here’ gimmick for NPCs to help keep them from approaching too closely to the lava. SOTA-70633
 * Lord British’s Castle: Updated occlusion settings to help ensure a secret room was properly visible.
 * Solace Bridge Outskirts: Fixed a typo in the mouseover hint for the “Meet Captain Kinsey” task. SOTA-70642
 * Updated the circumstances which cause Lieutenant Corliss’ waves with blue sparkles. SOTA-70643
 * Tenebris Harbor: Removed the staff from Tarian the drunken ritualist because it was blocking players from talking to him while he had it in his hand. SOTA-70644
 * POT Crafters Town: Upgraded to Metropolis from Town. SOTA-70636

Build 1556 – Jul 5 12:30AM

 * Turn off 2XP and Weekend Row Lot bonus item.
 * Jack of Diamonds: Slightly updated text related to the quest for inoperable kobold weapons.
 * When playing a sound in Lua the volume should now work correctly.
 * Fixed errors when playing sounds with the wrong ID or channel that were blocking the rest of the Lua script function.

Build 1555 – Jul 4 10:00AM

 * Changed name of Indestructible Lava Fishing Rod (third attempt to fix store.)
 * Removed the timed event script and set the Aether monsters to spawn ‘manually.’
 * Set up a situation for testing Timed Scripts that manage the Aether monsters.

Build 1551 – Jul 2 3:40PM

 * Ice elemental should now attack properly at range (second attempt.)
 * Water elemental can be summoned again.
 * Renamed one of the duplicate Gothic Dining Chairs. SOTA-70451
 * Changed name of Indestructible Lava Fishing Rod (second attempt.)
 * Changed name of 2014 LB Birthday Cake store entry to fix sorting issue.
 * Updated description for the POT Tree Removers in the store.
 * Modified the timed event script which was causing some Aether monsters to not spawn.
 * Castle Atos: Removed the glass cover over the Lord British cake and added a volume to block players and NPCs from standing on its table.
 * Northwood: Re-enabled housing lots.
 * Soltown Catacombs: The skeleton prince now has unique barks. SOTA-70628
 * POT Regnum: Siege decorations should now appear on Novia when this POT is under siege.

Build 1550 – Jul 1 7:30AM

 * Previously, Tame Movement Speed was not making your pet move faster but giving it dexterity. This has been fixed. Tame Movement Speed will now make your pet move faster. Dexterity has been seperated from that stat and is now named Tame Creature Dexterity. Skills and gems/jewel that previously had Tame Movement Speed now have Tame Creature Dexterity added to them along with the movement speed. Tame Movement Speed was previously showing a decimal number; it’s now showing a percentage to reflect the pet sheet. The Pet Speed Training innate skill will now give movement speed properly and dexterity as a second stat.
 * Tame Attack Precision was changed to Tame Critical Damage Multiplier. This is for Helm of the Stag Spirit and the Belt of Control artifacts and the Tamed Precision Imbued Gem (which now give a percentage as shown on the pet sheet instead of a decimal.) The value has not changed.
 * Now that wyverns have a higher base damage, their bonus critical damage multiplier while in combat mode has been reduced from 200% to 100% for PvE and from 100% to 50% for PvP.
 * Fixed Train Summoned Pet Resistance not being added to summons’ resistances. Each summon will also resist their own school of magic more than other summons do.
 * Added dexterity debuff to the newly-added blind skill for the summoned phoenix to reflect the same stats as the player skill Blind.
 * Increased the range of attack of ice elementals: the previous fix didn’t work.
 * Earth elementals should now reach targets with their basic attack.
 * Imbued Jewel of the Wolf giving taming strength has been increased.
 * Correcting spelling of Indestructible Lava Fishing Rod in store.
 * Added Grass and Tree Remover bundle to Crown Store.
 * Added container functionality to Redwood Display Table.
 * Corrected duplicate Recipe: Baked Barramundi showing on merchant.
 * Added Recipe: Seared Araipama Steak to merchant listing.
 * Updated the link for Discord in the New Player Handbook. SOTA-70625
 * Grusk: The sign above the entrance to Grusk Factory now simple says “Grusk Factory.” SOTA-70624
 * Grusk Factory: Set display to mark it as Tier 8+.
 * Solace Bridge: Fixed typos in Edvard’s responses. SOTA-70626

Build 1543 – Jun 30 10:30AM

 * Welcome to Release 103.

Build 1540 – Jun 2 1:00AM

 * Full build to fix missing/broken textures
 * Aerie: Raised the magic mirror so it doesn’t float through the floor.
 * Hilt Fortress: Moved the position of an ore node in the quest scenario of this scene. SOTA-70483
 * Kobold Expeditionary Camp: Fixed an issue where players would prematurely get a task by killing Mongo when not in the proper quest stage. SOTA-70545

Build 1539 – Jun 1 1:50AM

 * Memorial Day weekend sales and bonuses have ended.
 * When selecting Lua as a channel (while Lua option is active for that channel tab) it will now show Lua instead of Local. Text will also now appear in the chat as a Lua message.
 * After using a quest reset, Arabella now has a “Speak with Arabella” compass marker in Soltown, Aerie, and Resolute. SOTA-70531
 * Novia: Reduced the maximum opacity of the ‘swamp fog’ throughout the scene.
 * Aerie: Adding a New You salon and a beautician named Cicilia Griffiths. SOTA-70542
 * Blood River: Added additional measures to archive the “Use a Skill in Your Hotbar” task, including talking to Robert Villines more than once in the ‘after’ version. SOTA-70360
 * Crypt of the Avatar: Unblocked two side rooms that were incorrectly blocked. Fixed z-fighting on a certain floor section. Added a compass marker for the exit to Midmaer Passage. Sealed an open gap in a wall area. SOTA-70539, 70538, 70535, and 70534
 * Desert Encounter: Updated a test situation for a timed event.
 * Hilt Fortress: Dirtied the scene to ensure a resource node change is added. SOTA-70483
 * Jotungrund: Fixed a stuck spot involving a ‘sticky’ barbarian tent.
 * K’rawl: Added a compass marker for the exit to South Boundless Forest. SOTA-70536
 * Midras Ruins: Removed an archway with a one-sided texture that was clipping through the ground. SOTA-70537
 * The Rise: Fixed an ankh target that was sending avatars into the void. The Aether Corpions are now the same faction as the Bark Corpions. SOTA-70533 and 70540

Build 1538 – May 30 2:00AM

 * Added recipe for Altar Lockbox and added to deco merchants in North Paladis
 * Add Process Fish recipes for the five new fetid fish types
 * Added tattoo and hair colors to character creation
 * Fixed tattoos duplicating among multiple player and randomly disapearing
 * Blood River: Reorganized some of the scene hierarchy. Renamed “Cave” discovery to “Waterfall Cave.”
 * Blood River: Updated data for multiple tasks to help ensure their journal entries archive when these tasks are completed.
 * Lamech’s Bazaar and South Midmaer Way: Removed several stuck spots in a puzzle “tomb” and added two ankhs in the vicinity.

Build 1537 – May 27 7:20AM

 * POT Lained: Corrected this POT’s template data to ensure it’s using the Island 01a template.
 * Blood River: There are several “Travel to Blood River” tasks. The one from Sequanna at the end of the Path of Love is now “Talk to Robert Villines.” This task has received several text changes to make the task more clear and to help ensure the task clears. Avatars who haven’t been able to clear this task should speak to Robert Villines in Blood River to clear it. SOTA-70360
 * Desert Encounter: Added a test to help diagnose a timed event bug
 * Necropolis Barrens: Adjusted some of the rewards obtained from ‘harvesting’ love letters
 * Solace Bridge Outskirts: Fixed typos in Ackerley’s responses
 * Price correction on Altar Pew and Altar Bench
 * Added a 2-pack of Altar Pews to the store
 * Tall Candle Stand store description typo fix
 * Added a lock on each tab of character appearance that will block randomization when clicking Random for fields in that tab
 * Character appearance will now be saved to file correctly when clicking finish from New You
 * Fixed skin markings showing incorrectly while other players are in the same scene

Build 1536 – May 26 10:30AM

 * Welcome to Release 102

Build 1531 – May 3 2:00AM

 * Crypt of the Avatar: Fixed issues including replacing a missing section of hallway, correcting hallway materials, and removing mysterious black effect throughout the scene. SOTA-70461
 * Adjusting names for Snow Leopard, Panther, and Jaguar mounts to remove “female” from the name in the store. The mounts have no gender displayed to the player in game. SOTA-70447

Build 1530 – May 2 3:00PM

 * Fix for Lua manager on/off getting broke with multiple scripts
 * Stripped “Double-click to consume” from consumable items linked to chat and removed empty space at the end of some tooltips.
 * Blackblade Foothills: Flattened several terrain “spikes.” SOTA-70443
 * Grusk: Modified a pipe that was too short. Blocked a world object that was sticking through a ceiling. SOTA-70442
 * Hilt Fortress: Fixed a hallway that had an invisible object blocking passage. SOTA-70445
 * Wynton’s Folly: Flattened several terrain “spikes.” SOTA-70444
 * POT Regnum: Fixed an issue to make this POT a valid teleport scroll destination.

Build 1529 – Apr 29 4:00PM

 * Changed Female Lion Mount to Lioness Mount. (Other mount store entry edits coming soon)
 * Updated the Recently Added Store Category to reflect R100 and R101. SOTA-70440
 * Fix for NPC merchants not having tooltips.
 * Fixed an issue where Linux and Mac players would not see the correct output from /time command. SOTA-70439
 * Fixed Lua manager title typo and the window will now close when escape is pressed.
 * Fix for Lua manager not reloading some scripts on scene change.
 * Brightbone Pass: Moved a floating rock near one of the exit archways to the ground. SOTA-70438
 * Shaminian Hills: Added a “Reset Platform” button near a crystal receiver that sometimes is out-of-sync, to force it back in sync when you have a crystal that operates the platform. SOTA-70435
 * Soltown: Fixed a typo in one of Jeanne’s “hello” responses. SOTA-70434
 * POT Rampage Island: Upgraded to Crossroads Village from Holdfast. SOTA-70441

Build 1528 – Apr 28 10:30AM

 * Welcome to Release 101

Build 1525 – Apr 9 12:00AM

 * Fixed an issue that stopped the Bonesteel Crown, Scepter of Dread, Heart of Sorrows, and Shroud of the Avatar from automatically being deleted from an avatar’s inventory when a Quest Reset is used, blocking that character’s quest progression. These items are once again flagged as quest items and will be auto-deleted with a Quest Reset. Also, avatars with lingering artifacts now will have them cleared through NPC conversations just prior to their reacquiring them. SOTA-70344
 * Temporarily disabled big cat roars, pending skill fixes. SOTA-70345
 * Updated the recently added items crown store category. SOTA-70334
 * Castle Atos: Added a fletcher merchant at the training grounds and fishing merchants at the moat. SOTA-70337
 * Etecter: Added extra logic when completing Amanda’s quest to help ensure her task properly archives itself. SOTA-70335
 * Grusk: Fixed floating shrubbery, tabletop props, and a crate. Added some props near the dockmaster. SOTA-70340
 * Grusk: Moved several floating bushes to the ground. Moved a floating lamppost to the ground. Add “rumple” to some flat paths. SOTA-70347
 * North Celestial Wetlands: Adjusted collision that was blocking access of a letter on a broken wooden walkway. SOTA-70339
 * North Grunvald Barrens: Removed floating boulders from the sky. SOTA-70338
 * The Rise: Fixed the puzzle room for the stack buffs.
 * Fixing a null exception for the lua function ShroudGetBuffDescription.
 * Teleport scroll window height will now be saved when closing the window.
 * Added a way to /copy chat text by entering a number so you only copy the last few lines, e.g. /copy 3

Build 1523 – Apr 1 3:30PM

 * Castle Atos: Updated the huntmaster children to allow players to speak with them again.
 * Etceter: Added extra response options for Amanda to help conclude her “Talk to Amanda” task.
 * Grusk: Some kobolds will now include coughs in their ambient ‘barks.’
 * Fixed an issue with fish trophies referencing incorrect prefabs.
 * Fixed an issue with some fish deco and trophy sizes being out of sync.
 * Fixed fishing data bug – Tigerfish carcass size was set incorrectly.
 * Fixed not being able to copy or create new decks past 24.
 * Zone scroll UI: Added a color legend
 * Zone scroll UI: Made the window a bit larger and resizable vertically from the bottom.
 * Zone scroll UI: Added a count of the scenes discovered.
 * Zone scroll UI: Removed closed scenes from the list like Southmarsh Village.

Build 1519 – Mar 31 10:30AM

 * Welcome to Release 100.

Build 1517 – Mar 28 3PM

 * The contaminated waters of New Britannia have been cleansed.

Build 1516 – Mar 17 3PM

 * Water for island POTs will now be above the surface.
 * The Huntmasters in Castle Atos will now respond to Outlanders.

Build 1514 – Mar 17 9AM

 * The water in much of New Britannia has mysteriously been contaminated with ground shamrocks.
 * Tamed Sabertooth Tigers will now show the correct name in whistles and when summoned.
 * The Fox-and-Rabbit game in Castle Atos will no longer glitch if you fail to complete it within the set time period the first time you play.

Build 1512 – Feb 28 7PM

 * Added ability to place bottom-mounted young fish on other decoration surfaces than the floor. SOTA-70226
 * Journal UI Fixes: The scrollbar for entries should scroll back to zero upon first-time switching. When selecting a filter, typing letters and pressing backspace or deleting it should now clear it correctly. The X will no longer be visible in the filter box if it’s empty. Mousewheel scrolling in the item lists of active or completed tasks should now scroll in between items too.
 * Random Encounters: The display name of the roving snow leopard that appears on Novia has been corrected to read “Snow Leopard” (instead of “Wolf”). Fixed fixed incorrect sound controller for big cat overworld prefabs. SOTA-70221
 * Multiple Scenes with Puzzles: Puzzle-reward treasure chests with special loot in Brittany Sewers, East Longfall Wetlands, Eastmarch, Elysium Mines, Penmawr Island, and Tenebris Harbor will now be interactable even after the avatar obtains that special loot (although they can still collect each puzzle’s special loot bundle only once). SOTA-69806, SOTA-69764
 * Blood River: Attached a floating hanged body to a wooden post. SOTA-70228
 * Castle Atos: Using the wishing well will no longer be considered stealing.
 * Northern Grunvald Barrens: Moved floating stones to the ground at one of the exit archways. SOTA-70223
 * Resolute: Fixed an issue where only the main gate guard would open their respective gate when asked. SOTA-70224
 * Tenebris Harbor: Dekker’s Room Chest will now have a minimum loot offering.
 * West Veiled Swamp: Corrected the scale of many incorrectly sized resource nodes. SOTA-70222
 * Attempt at Player Dungeon Spider Rooms Loot Table fixes. SOTA-70229

Build 1511 – Feb 24 7PM

 * Emergency patch to fix issues with the windows client

Build 1510 – Feb 24 10:30AM

 * Welcome to Release 99

Build 1508 – Feb 16 2PM

 * Turning off deed upgrades on client/server

Build 1507 – Feb 11 11AM

 * Enabled holiday deed upgrade sale!
 * Sunless Barrens: Geyser sound effects throughout the scene have been lowered and their drop-off ranges reduced. SOTA-70187
 * New overhead map for Demig’s Battlecamp Scene
 * New overhead map for Artifice Entrance Scene
 * New overhead map for Boreas Colossus Scene
 * Fixed visuals for young snow tiger
 * Ore Nodes: Corrected the scale on numerous Tier 5 ore nodes in a large number of scenes.
 * Tanglemire: Corrected the size of oversized ore nodes.SOTA-70157
 * Solace Bridge Outskirts: Improved the logic to remove the “Mention Ebon Dawn to Scout” compass marker. SOTA-70153
 * Fix: Some fix for lua that prevent user from playing after unloading scripts

Build 1501 – Jan 14 10AM

 * Fix for critical issue that blocked all NPC spawns in some high traffic areas
 * Turning on holiday sales for MLK day weekend

Build 1500 – Jan 6 1PM

 * Tiny emergency patch to back out change for HDR rendering as it had the unexpected side effect of making ground targeting circles difficult to see

Build 1499 – Jan 6 7AM

 * The winter storm has moved on from New Brittania
 * Deed upgrades have been disabled
 * Sale items have returned to 20% vs 25%
 * Additional logging has been added to attempt to identify several lingering bugs and performance issues
 * The “Bloom” option in graphics settings will now also disable HDR rendering. This is an attempt to fix the massive frame rate drop several players with Nvidia 20×0 and 30×0 cards have seen but we have been unable to reproduce. If you have severe frame rate drops in combat, please disable bloom and see if it helps!

Build 1498 – Dec 20 11AM

 * Obsidian lions have now joined the pride of lions in Spectral peak
 * Lightning Storm has had its flashes of lights greatly diminished to reduce shock to sensitive eyes
 * Previously added renaming of the house that would create an exception when clicking the stone and not being an owner already.
 * Lua function ShroudOnSceneLoaded will trigger once player data has been loaded.
 * Teralopolis’ will now have 12 juke box slots.
 * Soltown: Stanley’s quest that points avatars to Arabella will now successfully conclude when saying “help” to her. Players who already completed the quest but it hasn’t concluded should say “help” to her for it to conclude. SOTA-70027
 * Soltown: Fixed a typo in Stanley’s response about Castle Atos.
 * Castle Atos: Baozhai now shares their name with avatars. Also, the quest from Stanley pointing players to Baozhai will properly conclude. SOTA-70026
 * Battle of Solace Bridge: Fixed text in barks, responses, and journals. SOTA-70025
 * An error caused by trying to move your health bar when not in a party has been fixed.
 * Righ Inis and other ForestVillage02 PRTs: Moved the adventurer trainer to the ground near the tavern stall.

Build 1497 – Dec 17 1PM

 * Winter is coming…
 * The Wyvern Egg Salad recipe is now set as “Not Teachable” as intended.
 * Episode 2 creature difficulty for scaling zones will see a small increase. Most high levels will see a small increase in health but casters and ranged may see additional skill usage as well.
 * All NPC casters are receiving a small amount of attunement! This will make them more effective with spells but magic resistance was dropped accordingly so they should not be more resistant. (Approximately their level/2 attunement for most caster types)
 * Player dungeon Trolls were dramatically low on health. This has been corrected.
 * More tiger variations have been seen spawning in the Mysterious Swamp!
 * Fix for party health bars stacking on each other.
 * Fix for the vertical position of the party member being offset when clicking it.
 * Some lion cub issues have been fixed but he is still misbehaving when not used on a lot.
 * Several big cats were giving the wrong result when tamed. We believe all of these to be fixed now.
 * Big cats received a small animation polish pass to make their feet slide less
 * Fix for Spider Spawn Room (totem will not place)

Build 1501 – Jan 14 10AM

 * Fix for critical issue that blocked all NPC spawns in some high traffic areas
 * Turning on holiday sales for MLK day weekend

Build 1500 – Jan 6 1PM

 * Tiny emergency patch to back out change for HDR rendering as it had the unexpected side effect of making ground targeting circles difficult to see

Build 1499 – Jan 6 7AM

 * The winter storm has moved on from New Brittania
 * Deed upgrades have been disabled
 * Sale items have returned to 20% vs 25%
 * Additional logging has been added to attempt to identify several lingering bugs and performance issues
 * The “Bloom” option in graphics settings will now also disable HDR rendering. This is an attempt to fix the massive frame rate drop several players with Nvidia 20×0 and 30×0 cards have seen but we have been unable to reproduce. If you have severe frame rate drops in combat, please disable bloom and see if it helps!

Build 1498 – Dec 20 11AM

 * Obsidian lions have now joined the pride of lions in Spectral peak
 * Lightning Storm has had its flashes of lights greatly diminished to reduce shock to sensitive eyes
 * Previously added renaming of the house that would create an exception when clicking the stone and not being an owner already.
 * Lua function ShroudOnSceneLoaded will trigger once player data has been loaded.
 * Teralopolis’ will now have 12 juke box slots.
 * Soltown: Stanley’s quest that points avatars to Arabella will now successfully conclude when saying “help” to her. Players who already completed the quest but it hasn’t concluded should say “help” to her for it to conclude. SOTA-70027
 * Soltown: Fixed a typo in Stanley’s response about Castle Atos.
 * Castle Atos: Baozhai now shares their name with avatars. Also, the quest from Stanley pointing players to Baozhai will properly conclude. SOTA-70026
 * Battle of Solace Bridge: Fixed text in barks, responses, and journals. SOTA-70025
 * An error caused by trying to move your health bar when not in a party has been fixed.
 * Righ Inis and other ForestVillage02 PRTs: Moved the adventurer trainer to the ground near the tavern stall.

Build 1497 – Dec 17 1PM

 * Winter is coming…
 * The Wyvern Egg Salad recipe is now set as “Not Teachable” as intended.
 * Episode 2 creature difficulty for scaling zones will see a small increase. Most high levels will see a small increase in health but casters and ranged may see additional skill usage as well.
 * All NPC casters are receiving a small amount of attunement! This will make them more effective with spells but magic resistance was dropped accordingly so they should not be more resistant. (Approximately their level/2 attunement for most caster types)
 * Player dungeon Trolls were dramatically low on health. This has been corrected.
 * More tiger variations have been seen spawning in the Mysterious Swamp!
 * Fix for party health bars stacking on each other.
 * Fix for the vertical position of the party member being offset when clicking it.
 * Some lion cub issues have been fixed but he is still misbehaving when not used on a lot.
 * Several big cats were giving the wrong result when tamed. We believe all of these to be fixed now.
 * Big cats received a small animation polish pass to make their feet slide less
 * Fix for Spider Spawn Room (totem will not place)

Build 1495 – Dec 16 10:00AM

 * The rare Spawn of Sobek, T15 crocodile is now tameable!
 * Big cats have finally made their appearance in Novia. Lions, Lionesses, and Tigers. All big cats with the exception of one very rare, very powerful Lion, should be tameable!
 * Players who are flagged as PVP or not flagged but playing in a PVP scene should now have only a 5 second ressurection debuff after dying vs the normal 15.
 * An issue was causing lightning storm to almost always stun and ignore the stun resistance effect from getting stunned
 * Lighning Storm was previously not adding any aggro for the caster. This has now been fixed.
 * Most non-unique, non-story based NPC towns should now be able to use POT flagged deed vs requiring Place Anywhere deeds.
 * Cone of Cold will now use fewer reagents.
 * The player dungeon UI has received a usability update. If you select dungeon pieces from your inventory while the UI is open, it will set that as the chosen piece. (Additional change to reset to none via button coming)
 * Celestian Sofa is now dyeable in primary slot
 * Tamed Mimics and Mimic Pets can now sit and dance!
 * R97 Reward: Caduceus Staff, January 2022 Login Reward: Caduceus Wand
 * Lua function ShroudOnSceneLoaded will now execute only once all the game objects are fully loaded. This will prevent some confusion and errors while using his functions coupled with others too earlier like the player name while the character is not fully loaded.
 * Fix: Fix for Lua object ID being changed when destroying a previously created object.
 * New option in settings to decide if mount will be automatically mounted on next scene. Placed it off by default to match current behavior.
 * Player health bars are now MOVEABLE! This is an option in the UI options to enable this and it is off by default.
 * Inventory search bar filter improvement – compare against original item name in a adition to user-inputted name [SOTA-69973]
 * “Spite: Fixed the icons for several compass marker discoveries, including the Moratorium. SOTA-70001”
 * “Graff Gem Mines: Adjusted the location for a skeleton that was spawning halfway into a wall. SOTA-69989”
 * “Ardoris: Improved the logic which archives the “”Speak with Khasi”” task. SOTA-69872″
 * “Ardoris: Merchant Guildmaster Cai Lau now always has the “”Sheng Lau”” keyword available to ensure all localized versions have access to that keyword. SOTA-70018″
 * “Random Encounters: Fixed an issue that cause the “”great threat”” message to appear prematurely. SOTA-70015″
 * “Hills Encounter: Updated the path grid to help stop a certain wolf from leashing sometimes. SOTA-70014”
 * “The Outlaws’ Run: Moved floating roots to the ground. SOTA-69985”
 * “Desert Encounter: The sculptor merchants that sometimes spawn in these scenes will now be humanoid. SOTA-70017”
 * “POT Forest 01b template: Removed anomalous world objects. SOTA-70016”
 * “Spectral Peaks: Replaced some wolves with lions. In two locations, it’s possible for a tier 12 or a tier 15 lion to spawn. SOTA-70007”
 * “Tigers: Added tigers to East Veiled Swamp, Far Hinterlands, East Longfall Wetland, Kas Ruins, and Twins Foothills. SOTA-70007”
 * Lions: Added lions to Crag Foothills, Midras Ruins, Sequanna Colossus, Oracle Colossus, and Elysian Ruins. SOTA-70007
 * Serpent’s Spine Foothills: Squirrels can now spawn instead of rabbits.
 * “Random Encounters: Added Lions to Desert and Plains Encounters. Added Tigers to Forest and Swamp Encounters. Corrected scheme for display names for both lions and tigers. SOTA-70007”
 * Caverns of Skrekk: Added/upated props of some buildings near palace.
 * “Manor of Mystery: Moved floating mandrake roots to the ground, removed candles on the floor near a building entrance, and shifted the pink-purple cloth on the return teleporter disc to purple. SOTA-69981, SOTA-69979”
 * “Nightshade Pass: Moved a small floating rock to the ground. SOTA-69982”
 * Player Villages: Marked all player village scenes as “Player Run Town” to enable ability to place certain POT deeds.
 * “Central Brittany: Reactivated the Krampus quest given by Kinga and Ronin. SOTA-67332”
 * “POT Norstead: Moved from Mistrendur to Novia, southwest of Estgard. Also, moved “”Boat to Distant Towns”” south along the same docks. SOTA-69978″
 * Skrekk and K’rul: Added/updated decorations within some buildings.
 * Estgard: Improved “safety” logic that archives the “Convince Knight in Estgard” tasks when players complete the Path of Courage.
 * Manor of Mystery: Some mages of mystery refered to the old price of 500 gold for passage. They now know to only ask for 50 gold.
 * Central Brittany: Updated some parts of Arabella’s trivial responses.
 * “The Outlaws’ Run: Fixed a typo in Miloslava’s “”stone”” response. SOTA-69975″
 * “Aerie: Improved the logic for “”help”” responses by both Devotional Caretakers. SOTA-69913″
 * Vertas: Improved the response and journal from Kiakis regarding his suggestion of going through Vertas Pass to Jaanaford. SOTA-69873
 * “Blood Bay: Removed the chances that the ebb and flow of lava will block lava fishing at both volcanoes. SOTA-69665”
 * “K’rul: Moved large automatons out of small rooms. Added props to an empty shed. SOTA-68564”
 * “Soltown: Stanley now has small quests that point players to Arabella in Soltown and Baozhai the guard in Castle Atos. SOTA-69766”
 * “Oracle Temple: Improved the logic that dismisses the “”Find the Cerulean Lens”” compass marker. SOTA-69920″
 * “Blood River Outskirts: The “”Ask Phineas for Poison”” compass marker should never appear after the Phineas Drumplemouth questline is complete. SOTA-9919″
 * Jade Valley: Upgraded to Megalopolis from Municipality. SOTA-69971
 * “Shaminian Hills: Adjusted the mechanics of the magical elevator to help ensure the crystal receptacle stays in the proper state. Added a “”Reset Platform”” button near the top of the elevator for situations where the receptacle might still go out of sync. SOTA-69014″
 * “Jaanaford: Updated the logic which displays the compass markers related to the Broken Echoes Silver Mine’s foreman. SOTA-69921”
 * “Skrekk: Updated the compass marker for “”Caverns of Skrekk”” to read as such. SOTA-69666″
 * Ardoris: Improved the logic for archiving the “Meet with Khasi” and “Meet with Siranto” tasks for avatars if Min is defeated before these tasks are completed.
 * “Owl’s Wash, Ravensend, Northshire, Westhollow, Valemark, Holtrot, Kingswood, Righ Inis, Aldhaven, Redmill, Greyacre, Highiron, Lochfield, and *Shadowmist: Added a mimimal complement of NPCs and crafting stations near the default entrance. SOTA-69934”
 * “Valhold: New avatars who don’t meet the requirements cannot access the interior of Valhold Palace. SOTA-69958”
 * “Jotungrund: Avatars that were told by Wymond about his bone chips quest but didn’t accept it should now be able to do so. SOTA-69949”
 * Solace Bridge Outskirts: Avatars cannot use the “skip conversation with merchants” option for Ackerley’s until after they finish his quests. SOTA-69948
 * Hilt Fortress: Fixed a stuck spot in the Obsidian Forge area. SOTA-69957
 * K’rul: Fixed a stuck spot in a gazebo. SOTA-69955
 * “Halls of Artifice: The “”spike cage”” room mechanics have been updated to include a trigger warning and two very visible locks. One of these locks replaces the hidden pressure plate and it’s disastrous results. The avatar can now make a mildly-informed choice as to which lock to use. Also, two children in a cage in a different room have been replaced by two adults. SOTA-69946″
 * Spider Deco Pristine – Deco surface fixes .. Dais and 2nd to 3rd floor passage
 * Player Spider Room – Spawn Pedistal Added
 * Bug, Fixed typos in the Acaran Gauntlet upgrade recipe display names.
 * Store, The Ornate Wooden Semicircle Display Table has been added to the store to appear on December 31st.
 * Store, Winter item availability now only includes Vault and Recurring items, not Year Round items. The new house now is tagged as heritage. *Wyvern & Dragon Eggs on the store now indicate 3-Pack in their name. Dragon Eggs on store now come in 3 packs.
 * Store, Added the new house, the lion cub, the new wand, and the new staff to the store to appear at various times depending upon the item.
 * Bug, Fixed validation error for Wvyvern Egg Salad rune that didn’t have the food item as the reagent.
 * Crafting, Deco, Loot, Wyverns now have a small chance to drop wyvern eggs, with higher tier wyverns having greater chances. Elves in Savrenoc Stronghold now have a small chance to drop a Wyvern Egg Salad recipe, which increases a character’s Song Duration by an additional 25% for 2 hours. Mustard seeds are now available on various cooking merchants throughout New Britannia, which is one of the ingredients for Wyvern Egg Salad.
 * Store, Added 8 enchanted wyvern eggs to the store. Also cleaned up materials for better visuals on a handful, and adjusted LODs on all 16 varieties.
 * Wyvern Eggs now have a small chance to drop for the chef daily quest at Castle Atos.
 * Icons for Wyvern Eggs, Loot for Wyvern Eggs, Fixes for Collision on 1/2 of the Wyvern Eggs. Still need to do recipe for food item with rune (will put up for sale at Castle Atos), still need store entries.
 * Store, Magical Black Glowing Dye and Magical Black Glowing Pulse Dye has been removed from the store.
 * Deco, The Bottle of Wine and Elven Bottle of Wine can be rotated on an additional axis.
 * Decorations/Crafting/Loot, Initial load of wyvern egg assets.
 * Bug, Lightning Storm now features a fizzle chance as intended.
 * Fishing, Castle Atos now features unique freshwater fishing loot tables. The first unique item, which is a rare drop, is a Floating Barrel (Flotsam). Use this barrel as decoration on water in your Player-Owned Towns or on your water lot properties. Players can also open the barrel (which destroys it) to receive a considerable amount of Elven Brandy, Satyr Spirits, or Kobold Spirits.
 * Fishing, The moat surrounding Castle Atos now features unique fishing loot tables.
 * Quest, The chef daily quest at Castle Atos now provides more varied and increased rewards.
 * Store, The Saddle and Bags with Stand decoration item is now called Saddlebags with Stand since there is no saddle present on the item.
 * Jotungrund: assigned lower LOD mesh to rock mesh colliders to allow access to resource nodes
 * The Rise: fixed room full of misplaced deco
 * Jotungrund: Several “stuck” spots have been fixed and several floating boulders fixed.
 * The Lord of the Isle dungeon room has now received significant polish including a koi fish pond.
 * Castle Atos has recived a number of new decorations including a piano in the tavern, toilets, and benches.
 * Despair has received a lighting pass and had several visual glitches fixed due to early culling of some columns.
 * Castle Atos now has an interactive well (can get water) and now has a seasonal christmas tree in the plaza
 * Removed the automatic change of target name when doing a private message and the player decide to log off. That would previously set the target to either the latest player you messaged or local.

Build 1492 – Dec 4 11:00AM

 * Castle Atos: Mage of Mystery Quang has replaced Divum. Blocked off an underside of a specific staircase.
 * Player’s should no longer appear to fall when exiting Castle Atos to Novia
 * Several POTs have grown in size!
 * Shaminian Hills: Adjusted the mechanics of the magical elevator to help ensure the crystal receptacle stays in the proper state. Added a “Reset Platform” button near the top of the elevator for situations where the receptacle might still go out of sync.
 * Updates to clean up the Streamer bundles
 * The Antique Shop should now be fully decoable
 * Ravensmoor teleporter steps have better collision, no longer requiring a jump up
 * Halls of Artifice: The “spike cage” room mechanics have been updated to include a trigger warning and two very visible locks. One of these locks replaces the hidden pressure plate and it’s disastrous results. The avatar can now make a mildly-informed choice as to which lock to use. Also, two children in a cage in a different room have been replaced by two adults.
 * Control Points: “Mages of Mystery” are now in all control points. In addition to a small fee to teleport a player to the far side, they now also can teleport players to any other control point. SOTA-62329
 * Manor of Mystery: Removed redundant mages. Moved floating mandrake to the ground. Avatars with the “incorrect reputation” in the manor may find the mages will notice this and teleport them away.
 * Lord British’s Castle: Fixed an issue where a secret door wasn’t opening.
 * Several “stuck” spots in Castle Atos have been fixed
 * Port Mirren, The Brave Coast, Estercove: Added a mimimal complement of NPCs and crafting stations near the default entrance.
 * Jotungrund: Avatars that were told by Wymond about his bone chips quest but didn’t accept it should now be able to do so.

Build 1489 – Nov 24 10:00AM

 * 20% off all deed upgrade prices for the first time in over 8 months!
 * Sale items are now 25% off!
 * Streamer bundles are now purple as decorations

Build 1489 – Nov 22 1:00PM

 * A critical issue that was causing a number of large issues has been fixed. (Small patch)

Build 1488 – Nov 21 2:00PM

 * As part of our further testing for PVP balance, Ardoris arena now has skill caps, level caps, and a 75% reduction in stats provided by gear
 * Lightning storm will now correctly use the reagents is lists
 * The 2021 Extra Live cloak will now correctly salvage to the 2021 pattern vs the 2017 pattern
 * Castle Atos Buff will now work correctly when 1-3 players are in scene
 * The Labrys Axe pattern now has the proper display name
 * The Delicate Feather of the Phoenix now drops for players without the phoenix feather quest.

Build 1487 – Nov 20 10:00AM

 * Fix for an issue that in rare cases could could cause the scene to reload repeatedly plus more logging to see why this occurred
 * Castle Atos buffs should now work as expected EXCEPT for when there are between 1-3 people in scene and then it will give the old buff for the health/focus one.*Sad Trombone sound here* (fixed in next patch)
 * A number of potions were set to expire if the player died. These have now been fixed
 * South Majestic Forest: Fixed typos in CBY-60053’s responses about the virtues.
 * The rate at which many mobs parry has been dramatically reduced
 * Lightning Storm will no longer be parryable or lockable. Combined with the above bug, this led to players believing lightning storm had been nerfed

Build 1486 – Nov 19 1:00PM

 * Mounts that are locked in inventory can once again be used
 * Numerous Lua changes, fixes, and additions. Documentation with updates can be found here
 * Default for new players for overworld will be to show names in non-runic letters
 * Removed a misplaced exit volume in Castle Atos
 * Shrine in Castle Atos will re-grant the blessing if cancelled and reentered (Buff still scales based on current scene, that will be fixed Monday)
 * Castle Atos had several stuck spots fixed
 * Training dummies will now withstand far more abuse before dying
 * Animal Tamers: Renamed the conversation prefabs for these NPCs to be more uniform and filter-friendly.
 * Castle Atos: Updated spawn-in target, discoveries, exit volumes, ambient sounds. Removed stuck locations. Added access from Novia.
 * Summoned pets will once again be the correct power and level
 * Lava decos will no longer damage players when in placement mode
 * Spider room recipes and spawned version now in game
 * The Outlaws’ Run: Fixed typos in “Tell Guard About Mlroslava” journal entries.
 * Bundles for Streamers to give away as prizes now in game and available on request for highly active streamers
 * Summoning spells should now level more quickly

Build 1462 – Oct 29 8:00AM

 * Fix for an issue dealing with pet gear that could cause odd damage issues with mobs
 * Corrected missing Deco surfaces in the Green Brick Player Dungeon Foyer, added Ceiling Deco Surfaces 68133
 * R94: ShroudGetPetInfo will return isSummon as true or false if it’s a summoned or tamed pet.
 * Added 5 new functions: ShroudCurrentDeck, ShroudDeckList, ShroudGetDeckCardList([deckName]), ShroudEmoteList, ShroudPlayEmote(emoteName)
 * Removed extra wall piece in the void outside the dungeon room (internal) RE:68048
 * Eliminated a mysterious floating black square that some players observed in various rooms of their player dungeons where the foyer is either the Green Brick or Brown Marble 3 connection type. 68048
 * Jotungrund boss fight ‘stand in here’ indicators painted on terrain
 * Dunk Tank deco – updated wake FX with alternative fx that doesn’t clip outside the tank
 * PVP combat tweaks. New system that allows for tuning of PVP vs PVE damage. Currently used on ranged auto attack, Aimed Shot, and Blinding *Shot to reduce damage of those by 10% against PVP targets only
 * Spider Essences should now be dropping from spiders!
 * Lightning Storm can now be trained
 * New variables exposed to Inky. To use simply add a variable name that matches one of these and the value will be set for you. So VAR playerName = “” will replace playerName with the player’s actual name.
 * currentScene
 * playerName
 * NBDayOfWeek
 * NBMonth
 * NBSeason
 * NBPeriodOfDay
 * NBPhaseOfMoon
 * NBWeatherName
 * NBWindType
 * VirtueTruth – returns -1 for those with less than -50 virtue, 0 for those -50 to 50, and 1 for those more than 50
 * VirtueLove – returns -1 for those with less than -50 virtue, 0 for those -50 to 50, and 1 for those more than 50
 * VirtueCourage – returns -1 for those with less than -50 virtue, 0 for those -50 to 50, and 1 for those more than 50
 * playTimeString – returns time played formated into days, hours, minutes as a string
 * playTimeNumber – returns number of minutes played as a number
 * PVPFlagged – returns 0 if not flagged and 1 if flagged for PVP

Build 1456 – Oct 15 10:00AM

 * Founder deeds of all types are now upgradeable!
 * Spite: Removed a “line of sight” restriction on Xia to help keep conversation errors from happening.
 * Additional logging was added to the client to help track down some old, hard to repro issues.

Build 1454 – Oct 1 1:00PM
Deleted webbing floating in the Void
 * Reinforcements have arrived at The Rise. (Elf warriors added, a few elf archers removed, some more skeletons, a few other updates to spawns)
 * Jotungrund: Elementals near the signal towers will now be tier 5 most often, but with a roughly 1 in 12 chance that one tier 14 elemental will spawn, instead.
 * Spectral Mines: Fixed an issue where ore nodes weren’t appearing in the scene.
 * Fix: Fix for the sorting option and filter moving away when crafting station ui get larger
 * Cone of Cold has been shifted to be a 4x XP skill. Your current skill level will likely drop a bit but no XPs were lost
 * Fixed bad skin weighting on Frost Giant that caused vertices to stick out strangely when giant dies
 * The Avatar’s hair will now show fully when wearing the new Tiki Demon Mask.
 * All variations of the 4 artifact fishing rings now feature improved tooltips to indicate salvage and upgrade information, if applicable.
 * Any loot drop iteration of the Uncommon magical attunement rings now drops as a Common at an increased rate. At this point, all attunement ring drops should now be of the Common tier.

Build 1452 – Sep 30 4:00PM

 * Fix for missing governor of Mith Ly’atharin
 * The price of the Crafting Station Choose 10 Pack has been reduced to give some price advantage over the choose 5.
 * The legacy versions of the Epic Warlock’s Chain, Ancient Staff of Death, Ancient Staff of Anarchy, and Troll Belt now provide the appropriate chances to receive components used to craft these items upon salvage. Elgarion will determine who salvaged these items prior to the patch and send missing components to any applicable players via the in-game mail system shortly after the patch.
 * Lightning Storm has been hidden in the skills UI until the VFX are updated.
 * The legacy version of the Epic Pax Ring now provides the appropriate jewels upon salvage. Elgarion will determine who salvaged these items prior to the patch and send missing jewels to any applicable players via the in-game mail system shortly after the patch.
 * The Warlock’s Chain recipe now only requires a Common Heart of Vrul.

Build 1448 – Sep 20 10:00AM

 * Fix for several loot imbalances
 * Players feet should no longer slide while on the overworld maps
 * Players should no longer see other players/NPCs sink into the ground
 * Other players standing on slanted objects should no longer appear to bounce
 * The terrain in Shaminian Hills should once again be visible!

Build 1443 – Sep 12 1:00PM

 * Ancient Xenossian Shield now correctly applies Heraldry. If you already crafted this the Heraldry will be broken. You will need to do a pattern remover or contact a dev or support for a replacement.
 * Decoration, The Tower Archway Teleporter can now have other decorations placed upon it such as wall-hung banners and wall lighting.
 * Bug Fix, Splintering Strike no longer inappropriately indicates an increase to weapon damage occurs upon casting.
 * The Ice Spiders in Highvale Outskirts can now properly apply an icefield damage and slow effect to their victims, and the icon indicator showing they have an active ice field cast is now visible.
 * The frost giant should no longer magically regain half his life in rare situations and also heal at a slower rate.

Build 1437 – Sep 1 10:00AM

 * Dozens of errors were addressed that were causing some lag and hitching problems
 * The Gothic Footstool, Gothic Heavy Study Chair, Gothic Wooden Chair, and Gothic Bench no longer accept dyes since these items were not designed to be dyeable.
 * Anthem of Alacrity can no longer be cast on the overworld.
 * The Aether Infusion crafting component is no longer inappropriately available at cooking merchants.
 * All 6 varieties of Obsidian Potions of Transformation can now be dismissed by the player by right-clicking the buff icon in your active buff bar and selecting the “Dismiss” option
 * The looted “Small Knife” is now called “White-Handled Knife” and can be salvaged at a blacksmithing station. The other Small Knife which is crafted as well as 2 other knives crafted in that set had missing icons, which has been fixed.
 * Updated tooltip descriptions and store restrictions for Potions of Green Growth, Potions of Growth, Potions of Diminutive Statre, Potion of *Upward Acceleration to indicate the effects provided by these potions do not persist through scene changes.
 * Restoration Potions now feature a 6 stack limit for the Elixir Receptiveness debuff as was already present on Focus and Health potions. Also, Restoration Potions can no longer be imbibed if your overall Elixir Receptiveness is at or below 0% with all buff and debuff sources for that stat considered.
 * Stone Fist’s spell description now indicates specialized earth magic users also receive a lock time reduction for the skill.
 * Spinning Attack now propery applies a Damage Avoidance debuff when the bleed effect is applied for specialized polearm users.
 * Savrenoc Stronghold: Fixed an issue where some stairs had their collision displaced.
 * Creatures will now only play the flinch animation if they take at least 1% of their health in a hit. Larger creatures being attacked by groups were spending 100% of their time playing the flinch response despite barely being injured.
 * South Celestial Wetlands : Corrected the scale of oversized resource nodes.
 * Virtue Recalibration Kit: Added a journal entry for those who acquire one of these kits, that explains their usage.
 * The Outlaws’ Run: Fixed an issue where some patrollers required a special navigation component.
 * Fix for toolkit in a bag causing error when repairing with right click
 * The Tame Health Level Modifier stats on the Legendary and Epic versions of the Belt of Control have been fixed and are no longer reversed between the 2 tiers.
 * The Outlaws’ Run: Fixed a typo in some NPC responses.
 * The Outlaws’ Run: Removed loot from pre-destroyed crates.
 * The Outlaws’ Run: Fixed stuck spots.
 * The Outlaws’ Run: Added many piles of leaves and gave each butterflies/fireflies.Slight adjustment of some creature spawns.
 * The Outlaws’ Run: Outlaws have a variety of descriptive names. Some foliage has been removed/adjusted.
 * Jotungrund: After finishing the first signal fire task, players should now receive a special recipe reward from Hisa. Players who have already finished that task will receive the same recipe the next time they complete one of the daily signal fire tasks.
 * The Virtue Recalibration Token is no longer flagged as a quest item so it can be traded and stored in containers.

Build 1436 – Aug 29 11:00AM

 * Looking For Group UI fixed
 * New POT, Gobie Rose, Midnight, and Daylight.
 * The ghost Drain Strength ability now has a unique icon which appears in the active buff bar when that debuff is present.

Build 1435 – Aug 28 10:00AM

 * Universal chat will once again work with short messages
 * Decoration, Sack of Wheat Grain as well as the sacks of Salt, Flour, and Sugar now have much more forgiving collision so you can schooch them closer together which makes their edges appear like pliable cloth. They also can now be rotated on the additional axis, placed on exterior floor surfaces, and placed as POT decorations.
 * The Red Stall Awning can now be placed on pavers.
 * Greymark Forest: Slightly increased respawn rates for some kobolds. Also, one tier 6 “Kobold Commander” will sometimes appear in one of the two kobold camps.
 * The collision has been improved on the Azalea and Black Elder bushes to allow for much closer placement of other decorations and more possibilities to decorate vegetation type deco more densely.
 * The loot chances for the new craftable kobold tent recipes have been increased slightly.
 * The three new aether potions and nine new magic mastery potions are now available on the player vendor “Manage Orders” listing.
 * Jotungrund: Fixed an issue where the frost giant fight hailstorm hazard was automatically removing some materials.
 * Polish work on VFX for the Frost Giant
 * The new Leather Backpack pattern should now properly apply to back slot items.
 * Some of the damage for the frost giant battle hazard to be “physical” instead of “cold.”
 * Items patterned with the patterns from the Xen Penetrator, the Halberd of the Sun, or the Shard of Night will no longer display tooltip descriptions as if they were an artifact.
 * Jotungrund – Frost Giant – hazard damage values changed, vfx within battle royale prefab updated for missing texture
 * The Outlaws’ Run: The compass markers to find seeds now display “Search Piles of Leaves for Seeds.”
 * Skrekk: Fixed a typo in the hacker’s “name” response.

Build 1433 – Aug 26 6:00PM

 * Giant should now appear as expected in Jotungrund
 * Several VFX fixes for giant fight
 * Fix for UI persisting data after deleting a character
 * Spurious Red Ice Snarler spawner removed from Jotungrund camp
 * Several POT updates
 * Several typo fixes for South Majestic Forest

Build 1429 – Jul 31 3:00PM

 * Fixes for bouncing wolves in Jotungrund
 * Several PoT upgrades
 * Updates for ankhs in PVP arenas
 * The drop rates for Zinc have been increased dramatically across all mechanical/clockwork beings such as Automatons, Spiders, Flyers, Cats, and Dogs. Automatons still remain the likely primary farming source for these items as they now have a guaranteed drop for Zinc with every kill. The gold value of Zinc has been dramatically reduced. Grey, Yellow, Blue, and Orange supply bundles will now provide much larger quantities of Zinc and at higher drop chances within their loot tables, which also increases Zinc’s availability at Storehouse Containers. *Clockwork Dragons now also drop a significantly large stack of Zinc with every kill.
 * Pecan Nuts have been added back to NPC merchants for the duration of R92 with a price increase from 15g to 25g.
 * Recipes using Pecan Nuts no longer require nearly as many nuts as before. Grey and Yellow Supply bundles now have a greater chance to drop a stack of Pecan Nuts, Brown Cap Mushrooms, or a Cinnamon Bark (chance for one stack of these 3 items). The little scavenger girl in *Tanglemire now also provides Pecan Nuts as a reward to the Missing Bones daily.

Build 1427 – Jul 30 11:00AM

 * Several more stat fixes for the character sheet and weapon tooltips
 * Potion cooldown logic has been updated
 * New Pure Elemental Ice has started dropping in Jotungrund
 * Emotes and recipes can once again be traded properly
 * The ground and hanging versions of the Dunkleosteus trophies will now scale based upon the size of the lava fish. SOTA-69419
 * The Ancient Xenossian Bracers eternal pattern now functions and can be applied to hand slot items. SOTA-69359
 * Flaming Bash buffs now show on the tooltip in the buff window. SOTA-68482
 * The combo Icy Puncture’s range should now scale with the player’s polearm Reach skill. Also, Ice Fist’s range was utilizing FireRange as an additional modifier, which has been removed.
 * Horse mount button won’t show up when other player mount next to you
 * The Heraldry Heart Shield can now be placed on exterior wall surfaces. SOTA-69393
 * Polish work on Jotungrund to fix a number of stuck spots
 * Serpent Spine Mines: Updated stairs in a “lich boss area” to improve the path grid. SOTA-69440
 * Ankhs should now properly show up in the Ardoris PVP Arena
 * Melody of Mending and Atonal Aria now display the proper icon in the applicable buff window instead of Ice Field’s icon. SOTA-68368
 * South Drachvald Spur: Updated the path grid to help NPCs walk on troublesome slopes. SOTA-69438

Build 1424 – Jul 21 9:00AM

 * Small update to address some security certificate issues that were causing some to have to click through the EULA each time they played.

Build 1418 – Jul 7 4:00PM

 * Players will no longer sink into the ground slightly when idle
 * In game sales have been disabled

Build 1416 – Jul 6 6:00PM

 * Fix for an issue that blocked dismount when another player was in the same scene

Build 1415 – Jul 6 10:00AM

 * Fix for movement issues with a number of larger footprint pets like bears, crocodiles, dragons, scorpions, spiders, and earth/ice elementals.
 * Fix for odd boxes around several sets of stairs in game.
 * Several PoT updates.

Build 1413 – Jul 4 8:00AM

 * Happy Birthday Lord British!
 * Fixes for several mount issues

Build 1410 – Jul 2 10:00AM

 * Prices on some crafter belts were extremely high and created a profit loop that some players were exploiting massively. Prices adjusted to more appropriate level.
 * Mounts: Stag mounts no longer have saddles / bridles / reins
 * Brittany Wharfs: Avatars will not get this city’s town crier compass marker when entering from the default entrance or the main docks. SOTA-69289
 * Crafted Rectangular Shields now properly feature a block stat. SOTA-69189
 * The Two-Handed Sword of Elf Slaying now utilizes the proper animations for free/auto attacks. SOTA-69182
 * Mounts: Riding a second Mount Type during a play session breaks mount animations
 * Animation when running on the overland is displaying incorrectly

Build 1408 – Jul 1 10:00AM

 * The Xen Penetrator, Shard of Night, and Halberd of the Sun patterns no longer include the (L) to the name of the patterned item. SOTA-69190
 * Exploding chests will no longer loop the explosion effect!
 * Changed reward tabs for sorting options for online and offline mode.
 * Crafting Material Bonus should now properly show stats.
 * Artifact one-handed swords can now accept all one-handed blade patterns. Also, all varieties of the Cutlass of the Swashbuckler can also have their patterns removed using a pattern remover. SOTA-69183
 * POT Ahnen Hain: Consolidated three POT interconnection boats into one list teleporter boat. SOTA-69286
 * POT NobleBright: Upgraded to Village from Hamlet. SOTA-69283
 * Adjusted the VFX for the Lava Hot Tub so it no longer bleeds into a floor below if placed on upper floors. SOTA-69247
 * POT Norstead: Changed biome to Forest 01a. SOTA-69281
 * Several fixes for creatures visually vanishing too early.
 * Added “Container” to inventory sorting options.
 * The inventory listing option “Hide Quest Item” won’t hide quest item anymore when the inventory sorting option Quest is chosen.
 * Fix for a an issue which could allow players to play (and fish!) as a ghost indefinitely.
 * POT Ahnen Hain: Upgraded to City. SOTA-69280
 * Necropolis Barrens: Changed the logic by which the “Give Another Dead Body to Davropos” task automatically archives when it doesn’t archive at the correct time. SOTA-69277
 * Battle of Solace Bridge: Added a safety so that the “Speak to Edvard the Wanderer” task automatically archives if it doesn’t so so upon speaking with Edvard. SOTA-69270
 * Blood River Forest: Every sack in this scene now guarantees at least one item for the first person looting that sack. SOTA-69273
 * Skrekk: Returned the south exit archway back to its correct location. SOTA-69274
 * Port Graff: Corrected the label for a teleporter boat to correctly say it leads to Player-Owned Towns. SOTA-69275
 * Resolute: Fixed a typo on the response for “avatar” used by the knights. SOTA-69276

Build 1401 – Jun 29 6:00AM

 * Bonus XP moving from 1.5x to 2x until the 5th!
 * Crown bundles adjusted to now drop at 6x normal rates in game!
 * Fix for EULA needing to be clicked through on each session. (Note, terms didn’t change but we switched SSLs which caused some issues)
 * Several loot fixes
 * Several POT updates
 * Fix to make the Solace Bridge “Speak with Frightened Child” task easier to complete
 * Updates to several guide books
 * Resolute: Sean Campbell has been talked to by HR and will no longer obsessively close the building door. SOTA-69254
 * Northwood: Improved logic used to archive Clara’s “Recover Chess Piece” task. SOTA-69261
 * Well of Aldur: Fixed an issue with some cyan-colored collision was visible. SOTA-69268
 * Storehouse Containers: Corrected the name of the “Animal Hide” crate. Also, added hide props to the crate. SOTA-69271
 * Arch Lapin: Fixed errors in the “Collect 3 Bones” task. SOTA-69269

Build 1401 – Jun 25 4:00AM

 * Emergency fix for getting stuck in small door ways
 * Polish to beach umbrella visuals
 * Fix for several error spammers causing lag in some situations
 * Added two new weekend bonuses:
 * Crown’s will now drop at 5x the normal rate!
 * Crown store sale items will now be 30% off instead of 20%!
 * Turning on bonus XPs!

Build 1391 – Jun 10 1:00PM

 * Pets will now respect the “Teleport” and “Stop attacking” even in combat
 * Owl’s Head: The “Kill Myron or Return to Myra” and “Kill or Leave Myron” tasks should auto-complete if Myra refuses to interact with the avatar. SOTA-69205
 * Fix: Fixed loading background top and bottom that was showing skybox
 * Numerous POT updates

Build 1390 – Jun 6 6:00AM

 * Polish work to Wynton’s Folly to address some issues with creature AI
 * M’hul Island: Added new holdfast island on northwest shore of Norgard.
 * Moonrest has been moved to a Hamlet
 * Ironhall Castle have been renamed to Ironhall Highlands
 * Numerous LOD fixes for reported objects
 * Updates to barks and dialog for NPCs in Point West
 * Owl’s Head: Added an update to Todd’s conversation to improve the “Myra the farmer will no longer buy from or sell to you!” message players can sometimes receive.
 * Crafting Tutorial: Updated Edwin in Soltown, Gilda Metcalfe in Aerie, and Bledig deCani in Resolute to with improved logic for completing their crafting tutorial.
 * Ardoris: Fixed a typo in the responses from Caravaggios Wolf
 * The Treasure Chest, Treasure Piles (all sizes), Gold Piles (all sizes), and the Chest of Gold can now all be placed as a POT decoration.
 * Collision on the Haystack deco has been fixed to allow proper placement
 * Added Recipe for Imbued Theurgy gem to an additioinal Well of Aldur loot table for air elementals, and significantly increased chances for it to drop from Suutak.
 * Store, Removed text from a store entry that was a bad copy paste from a charity item.
 * Minor UI polish for the deeds list
 * Fixed pink materials showing with certain LODs for the Plaid Shawl Peasant Dress when placed as a decoration.
 * Well of Aldur: Added collision to a block near the start of the scene. Fixed a stuck spot.
 * Solace Bridge Outskirts: Adjusted stones by exit archways that appears to be floating, setting them properly into the ground.
 * Necropolis Barrens: Moved a floating maple tree to the ground.
 * Etceter Crag Mines: Fixed a stuck spot behind a mine wall brace.
 * Brittany Fields: The horses at Oakley’s stables should no longer be able to climb nearby ladders.
 * North Midmaer Way: Moved a nightshade resource so it can be harvested.
 * K’rul: Adjusted the collision and path grid in the clockwork dragon room to try keeping it inside the room.
 * East Sanctus Forest: Removed a floating cabinet.
 * Hills Encounter: Removed a mysterious ladder that could only be seen from far away.
 * Extended the number of maximum characters for house name from 30 to 50.
 * Solace Bridge Outskirts: Those who are first to loot the “sack” object in this scene (and others) will now always find at least one object in the sack.
 * Multiple LOD and shadow fixes in world deco objects

Build 1388 – May 28 7:00AM

 * Multiple POT updates for transfers, biome changes, etc
 * Fix for explosive barrel trap
 * Fixed some small journal entries not displaying
 * Dungeon entrances can now be placed on floors and exterior floors rather than just ground and bottom floors.
 * Added function for lua ShroudIsUIActive to know if the current game hud is on or not, by player request.
 * Added 3 new lua function ShroudOnSceneLoaded(sceneName) ShroudOnSceneUnloaded and ShroudOnSceneLogout at player request.

Release 89
Missing

Release 88
Missing

Build 1358 – Mar 15 3:00PM

 * Player owned town dragons are now less territorial (Dragon deco spawners will allow more than one to spawn in an area)
 * Fix for major performance drain in many player owned towns with Inky NPCs

Build 1357 – Mar 12 6:00AM

 * Added audio to item preview window in crown store
 * More metrics logging information to try and down a few more bugs
 * Round Heraldry Shield now correctly accepts dye
 * Fixed several material problems on dungeon stairs
 * Fish masks will now correctly disappear when stealthed
 * Potion of Restoration, Imbued was set one difficulty level higher than other similar potions and now set to the same as others

Build 1354 – Feb 28 5:00PM

 * Fix for a bug that allowed an exploit with the cowbell and as we all know… WE NEED MORE COWBELL!
 * Atonal’s Aria should now work as expected
 * Salt Cured Obsidian Pork renamed to Salt Cured Obsidian Boar to match the name of the recipe
 * Corrected DarkstarrFried Oysters to use 3 flood slots instead of 1
 * Loading Tips: Updated and replaced several loading tips.
 * A number of artifacts added to MW enchant list including Suutak’s Bluster, Vexlyn’s Spark, and Anapas Favor
 * Jaanaford: Players can now fish almost anywhere in Jaanaford’s waters without regard to the depth of the water.
 * Obsidian Bacon Recipe is no longer teachable. Salt Cured Obsidian Boar recipe has been added to cooking recipe merchants

Build 1353 – Feb 26 2:00PM

 * Release rewards work completed so we can send these out soon. (They had been delayed due to weather!)
 * Soltown: Updated Jeanne’s method for delivering the reward for recovering her necklace. SOTA-67537
 * The Epitaph: Adjusted the size of several oversized ore nodes. SOTA-68756
 * Hills Encounter: Arctic wolves should no longer appear in this scene. SOTA-68757
 * Sequanna Colossus: Expanded the time during which the Shrine of Love can be accessed, to better match when the shadow of the statue falls across the shrine. SOTA-68742

Build 1352 – Feb 25 5:00PM

 * Penalties for using bard songs without an instrument temporarily suspended until more polish can be done on the system
 * Halberd of Sol, Mace of Unsummoning, Wand of Air, Staff of Death, Thunder Branch, Xen Bow, and other EPIC level items should now properly MW and enchantable
 * Splintering strike damage increased and now properly uses weapon bonuses
 * Upping lasting durations of song effects
 * Fixing math error in Psalm of Stagnation for dexterity penalty
 * POT Jagged Hold: Changed biome to Forest 01b and upgraded to Municipality. SOTA-68754
 * Added pet food recipes to recipe book
 * Well of Aldur: Added “piles of scales and refuse” on wyvern platform as additional but alternate means to collect wyvern loot instead of skinning. The piles restock in later waves of the wyvern battle and provide the same loot as wyverns. SOTA-68729

Build 1350 – Feb 25 10:00AM

 * Fixed an issue with fireplace recipes
 * Adjust drops for T10 and T15 reagent resource nodes
 * Adjusted gathering chances and added GM bonus
 * Refined gems and jewels may now be fractured
 * Damage sources that do less than 1 point of damage will no longer break stealth
 * Sap will now require a melee weapon (not ranged)
 * Auto attacks will no longer target a stealthed player. Active attacks/spells will have a greatly reduced attack angle and distance
 * Scenes may now show custom backgrounds for the load screen
 * The Breach will now have more air elementals that spawn faster
 * Vrul will no longer be attacked by undead
 * POT Lightbringer Isle: Added new metropolis north of Brittany
 * Overworld Boats: Added better LODs to some boats used in the overworld scenes
 * POT Greymorn: Added new POT northwest of Brittany
 * Blood Bay: Players that can survive at the top of either volcano may find it possible to do some lava fishing
 * POT Haven Ridge: Upgraded to Crossroads Village from Village
 * Kobold Expeditionary Camp: Improved some kobold commander responses and improved how a related task archives itself
 * Well of Aldur: Updated the reset settings for a treasure chest
 * Well of Aldur: Added a minor jumping puzzle
 * Ardoris: Improved the logic for the Students of Virtue quest. Added compass markers
 * Grunvald Shardfall: Adjusted NavMesh data to improve how NPCs move through the scene
 * Northwest Blackblade Mountains: Jumping into the well that leads to Bunker C will auto-teleport the player to that location
 * Owl’s Head: Fixed issues with Morgan and Owl’s Head that were causing build errors
 * Hills Encounter: Created a new “dragon” scenario that can appear on all three overworlds
 * Owl’s Head: Updated some logic for the quest from Morgan to discredit Myra. Added compass markers
 * Shaminian Hills: Adjusted temple architecture to block players from squeezing through certain tight holes
 * South Majestic Forest: Updated stairs on Preben’s house to better accommodate NPC walking
 * Spectral Mines: Fixed an issue that prevented an ore node from being mined
 * Middle Downs: Fixed a stuck spot on a mound
 * Eastmarch: Fixed typos in responses from the devotional caretakers
 * South Hinterlands: Fixed a rug that was poking through a wall
 * Well of Aldur: Fixed an issue with missing collision on a wall
 * Tanglemire: Updated tiered resource nodes (cotton, garlic, trees, ore, and mandrake) to ensure they are all tier 10
 * Maple Trees and Pine Trees: Adjusted the LODs to stop a “split” from appearing at close distance
 * Ruined Keep: Adjusted a section of the terrain where trolls were having navigation issues
 * Wynton’s Folly: Players selecting the East Entrance option when entering from Hidden Vale will now arrive at the correct location
 * Obsidian Keep Tops: Updated the collision at the top of these custom prefabs
 * Snowy Tundra Encounter: Added a floating crystal node to the ground
 * Well of Aldur: Fixed several collision issues. Blocked off a “stuck spot”
 * Soltown: Improved the method of archiving the “Tell Abigail About Charlotte” task when talking with Abigail
 * Bunker C: Fixed a stuck spot in the lava pool
 * Solania Catacombs: In the daemon chamber, added teleporters that are active only when the wave battle is not ongoing
 * Highvale Outskirts: Updated some of the doors in the monastery. Updated some of Esmeralda’s responses
 * Jaanaford: Players will now “unlock” Thibodeaux’s name when she shares it with them
 * Novia: Added a compass marker at Kiln for the “Ask About Bonesteel in Kiln” task
 * Brookside: Players entering from the lunar rift will now unlock the town crier compass marker
 * The ONBE title will now include a Dame option
 * Fishy Nibblers no longer applies to the character when a tamed pet is not available
 * Adjusted Confections Platter to monthly
 * Slice of LB Birthday Cake no longer labelled as Premium nor No Trade since being introduced to loot at LB’s Castle, but will have a chance to drop in PvP
 * Improved tooltip descriptions for Shrines by adding mention of attunement bonuses provided
 * Fixed typo in Citrine (Unrefined Gemstone) display name.
 * Increased spider eye drop amount T8 through T15 spiders
 * Disabled Shrine size scaling. Enlarged buff fields for each Shrine and recentered so rotating Shrines does not affect availability of buff field
 * All 3 of the new off-hand artifacts (15 items Common to Epic) now properly display female characters
 * Significantly increased drop rates of taming artifacts on destroyer animals
 * Added an additional loot table for destroyer animals to have increased amounts of hides, suet, and entrails
 * Heart Heraldry Shield pattern should now properly apply to items
 * Improved loot drops for Envy Bow and Quiver
 * Reworked visuals for Ankh of Sacrifice, Ankh of Wala for related shrine visual effects
 * Added a small chance to get the Shrine of Gaiaism recipe to Sand Elementals
 * Aldur interior update and added splash screen to exterior load scene info
 * Aldur Interior and Jotungrund additions, navmesh and mats

Build 1345 – Feb 11 11:00AM

 * Spawn rates and count for high level air elementals in The Breach have been increased
 * Love seats should once again be place able as decorations
 * Well of Aldur: Fixed an issue with missing collision on a wall. SOTA-68701
 * All 3 of the new off-hand artifacts (15 items Common to Epic) now properly display on female characters.
 * Disabled Shrine size scaling. Enlarged buff fields for each Shrine and recentered so rotating Shrines does not affect availability of buff field. (This was reported on stream as Shrines didn’t work if facing West)
 * Performance work on Novia overworld
 * Some creature types and most bosses are now more resistant to mesmerize effects

Build 1344 – Feb 3 7:00AM
Fixed some destructable crates and barrels that would end up floating when destroyed in greymark forest SOTA-68613 Fixed spindelskog stuck spot (plugged it with rocks)
 * Fix for systemic deco bug that could send decorations to the center of the house in rare occasions. Very common in the Lord of the Isle home but also happened in others more rarely.
 * Fixed a data issue preventing a number of pattern and crafting items from being applied
 * Brookside: Added an extra opportunity to unlock the compass marker for the town crier when entering at the default entrance. SOTA-68680
 * New portrait added to the Envy Angel loot table
 * Well of Aldur: Added more opportunities to collect aldurite fragments and clusters at the start of the scene. SOTA-68681
 * Updated LOD’s for shrines, all uniform now.
 * Fixed collision for some rugs
 * Solace Bridge Outskirts – increased quantity and frequency of maple wood and iron ore (required for a quest)
 * Update Aldur wisp visuals
 * Mistrendur: Fixed an issue that prevented roving wolves from drawing players into the new Snowy Tundra Encounter. SOTA-68670
 * Splintering Strike will now grant an Earth attunement bonus
 * Fixed the 3 new scroll recipes, they should now properly work at a Carpentry Crafting Station.
 * February reward should now be delivered
 * Mistrendur: Fixed an issue that prevented roving barbarians from drawing players into the new Snowy Tundra Encounter. SOTA-68670
 * Ardoris: Siranto once again has proper responses for Samael and Kardan. SOTA-68669
 * Well of Aldur: Fixed a typo in one of the scholar’s responses. SOTA-68666
 * Recipe for Shrine of Sorcery will now drop in Lord British’s Castle. All shrine recipes have been lowered in gold value.
 * Solace Bridge Outskirts: Added more tree and ore spawns near the bivouac.
 * Solace Bridge Outskirts: Reset Lady Langston back to her correct NPC model. Improved quest-related compass markers.
 * Solace Bridge Outskirts: Added a very small chance that most bandits and zombies will drop a piece of ore, a piece of maple wood, or a feather.
 * Solace Bridge Outskirts: Updated some quest text for Kinsey and Preston. (Also, Edvard no longer gives out the task entitled “Investigate the Undead Mystery!”)
 * Added 2 chair sets to the store. Fixed issue with Recently Added section not showing R86 items.
 * Objects including Rectangular Rug can now be placed correctly on 2nd floor of Storefront Greenhouse 4 story home [SOTA-68663]
 * Kingsport Sewers: Prisoners Martin and Judith can no longer be attacked. SOTA-68667
 * Mistrendur: Fixed a portion of terrain that was poking through a mountain. SOTA-68096
 * Turned back on point light and vfx for obsidian streetlamps.
 * Added collision to the deco version of Suutak’s Bluster so it can be moved as decoration.
 * Owl’s Head: Thomas Strongbeard should respond properly when the player shared their name. SOTA-68574
 * Fixed weight of new water lily decorations, each type now weighs 1.
 * Superstition Canyon and Tartarus: Updated Mimics to help ensure they properly trigger when interacted with. SOTA-68659, SOTA-68658
 * Added, fixed or improved 9 (x5 common to epic) related artifact and 9 shrine tooltip descriptions
 * Added collision to the deco version of Vexlyn’s Spark so it can be moved as decoration.
 * Performance of Lord British’s Castle should be much improved
 * Updates to make Riposte, Opportunity Strike, and Aetheric Feedback easier to make work properly
 * Meridian become one of the first Teralopolis’!
 * Adobe Stables can now be decorated on most surfaces [SOTA-65070]
 * Wooden Outhouse can now be decorated on select surfaces [SOTA-65070]
 * Northwest Blackblade Mountains: Aether creatures are now dormant. SOTA-68645
 * Guestbook 5: This guestbook was fixed so players can now collect this randomly-appearing book. SOTA-68647
 * Well of Aldur: Fixed an issue where a “fragile plaque” was unable to be interacted with. SOTA-68648
 * Elysium Mines: Blocked a secret door that isn’t meant to be functional.

Build 1340 – Jan 29 11:00AM

 * AFK timeout issue fixed. Players who are not gaining or spending XPs should no longer disconnect due to being idle
 * Name on Eternal Pattern: Perennial Coast Dragon Mask fixed. Was incorrectly showing as Eternal Pattern: Jester Carnival Mask
 * [SOTA-65070] Large Stone Ruins and Medium Stone Ruins can now receive decorations on select surfaces
 * Well of Aldur: Adjusted loot for new wave battle wyvern. SOTA-68643
 * Well of Aldur: Updated loot and timing for both elemental and wyvern wave battles. SOTA-68643
 * Epic version of Ankh of Sacrifice no longer offers -2500% Reagent consumption and instead offers the intended -25% Fizzle.
 * R86: Unique icons added to new artifacts and shrines. The decoration for the new Pattern: Water Well Dungeon Entrance (which looks like a message in a bottle) can now be flipped onto its side.
 * R86 – “Sky” musicstack changes (affects well of aldur), replaced one dupe entry and aetheric storm track (old isle of storms chime song)
 * R86 – Well of Aldur – deleted erroneous floating rocks, some minor WB polish
 * Splintering strike should now stack more based on earth and bludgeon mastery to match its description.
 * Resource respawn times in shardfalls have been dramatically shortened

Build 1339 – Jan 28 3:00PM

 * Updates to new boss Air Elemental in Well of Aldur
 * Ulfheim: Fixed errors in Kaiser’s responses wherein he talks about dragon eggs. SOTA-68640
 * Fix for camera sinking to the ground after dismounting
 * VFX updates for Well of Aldur
 * Krampus and Envy Angel: Krampus will no longer appear in East Sanctus Forest and Snowy Mountain Road Encounter. Envy Angel again appears in Necropolis Barrens. SOTA-66746

Build 1333 – Jan 10 3:00PM

 * New Interface option (very bottom) to re-enable the double click instead of single click targeting. It is off by default
 * Ignite weapon duration will now respect charging/stacking
 * Enchantment skills will apply more XPs per use
 * Merchant prices of 2 year whiskey were dropped 30%
 * Several POT upgrades
 * Cool down timer for several consumables in dynamic deck mode were increased from 0 to an appropriate number

Build 1332 – Jan 7 2:30PM

 * POT upgrades for Sionann, Salem, and Traveller’s Rests
 * Deed sale turned off
 * New option in graphics to disable weather on low performance (Option on by default)
 * NPC Merchants for crafting supplies should have dramatically more of each item per sale
 * Douse duration will now increase on charging

Build 1331 – Jan 2 1:00PM

 * Additional homes now on sale.

Build 1329 – Dec 31 11:00PM

 * Changes to make houses more snow proof (still not quite perfect but better and no additional performance cost)
 * Deep Ravenswood, Graff Gem Mines, Greymark Forest, Moors of Northshore, Necropolis Barrens, Plains Encounter, Tanglemire: Fixed oversized ore nodes. SOTA-68487
 * Changing fall damage so it doesn’t break stealth unless it does more than 5 points of damage.
 * POT Duanor: Upgraded to Crossroads Village from Hamlet. SOTA-68491

Build 1328 – Dec 20 4:30PM

 * Deed prices now on sale 25% off (not just upgrades but deeds)
 * Undead will be significantly less resistant to Death magic
 * Elysium Mines: Added better edging to the roof holes on the perimeter of the scene. SOTA-68478
 * Tenebris Harbor, Plains Encounter, Plains Road Encounter, Graymark Forest: Resized giant ore nodes. SOTA-68477
 * Aerie: Marlin now always has a response when you give him the “Drumplemouth” keyword. SOTA-68476
 * Sanctus Spine: Cristiano should now properly teleport players across the scene when they request it. SOTA-68448
 * Small Stone Ruins now allow decorations on some surfaces SOTA-65070
 * Bell Tower – vertical flat walls can now be decorated SOTA-65070
 * POT Skalabrekka: Moved this POT to lot 83 in Mistrendur. SOTA-68429
 * Elven Guard Tower – flat vertical and horizontal surfaces can now be decorated SOTA-65070
 * Added “ore” to the display names of Zinc (Zinc Ore), Tin (Tin Ore), Nickel (Nickel Ore), and Tungsten (Tungsten Ore) so they can be found with other ores while filtering in inventory. Prepped Zinc for future use in this regard (an unused metal). Player request.
 * Increased the amount of wood assets dropped by Reapers.
 * Immolation was persisting but losing its attunement buff.
 * Ornate Gazebo can now have decorations hung from its ceiling, and placed on its railings SOTA-65070
 * Ornate Clock Tower walls can now be decorated SOTA-65070
 * Small Fancy Pavilion now allows deco to be hung from its center ceiling SOTA-65070
 * Large Fancy Pavilion can now be decorated on most vertical and horizontal flat surfaces SOTA-65070
 * /partyblowhorn can now be performed while sitting SOTA-68474
 * Fog around Bogman is no longer way too purple. Now a more acceptable greenish color SOTA-68472
 * Elysium Mines: Fixed oversized copper nodes. SOTA-68473
 * Well of Aldur: Fixed faction issue with slimes on the “eye of the moon” terrace. Updated new statues to have prefabs with proper set-ups including good collision. Updated discoveries and NavMesh. SOTA-68403

Build 1321 – Dec 7 9:00AM

 * Fix for main questline bug with dread scepter that was blocking some players from completing questline

Build 1317 – Dec 3 8:00AM

 * Turning off homes for the Holiday’s sales
 * A few fixes for a very minor exploit/balance issues

Build 1316 – Nov 26 11:00AM

 * HOMES FOR THE HOLIDAY SALES ENABLED!
 * "*All houses base prices are 25% off during the sale. These may also go on sale for an additional discount!
 * Crowns 20% off
 * All in game deed upgrades 25% off, the highest discount ever!


 * Fix for many but not all instances of “Centaur” mount bug

Build 1313 – Nov 20 10:00AM

 * Durability issues with crafted items fixed and data has been migrated to repair items
 * Perennial Coast Peasant Slippers are now properly attached to male ankles
 * Fancy Bathroom Sinks and Fancy Kitchen Sink can now be re-sized
 * Elven Village Home – Chandeliers can now be hung from ceiling beams
 * Mistrendur: Moved the access point for The Breach to be exactly at its overworld decorations.
 * Owl’s Head: Morton’s quest to recover his ledger has been updated to include updated dialog and journal text, compass markers, and better quest-tracking logic. Players in the middle of the quest should be unaffected, but if they feel stuck they can talk with Morton to help back on track.
 * Stucco 3 Story Row Homes now have deco surfaces on ceiling of first floor
 * Texture of crafted Small Cabinet now better matches crafted Large Cabinet; Texture of Small Dark Cabinet now better matches Large Dark Cabinet
 * Aerie: Both blacksmiths will never automatically open their merchant window if the character is on a specific stage of the Bonesteel Dagger quest.
 * Corrected typo in all mount store entries. Replaced “in” with “on”.
 * Created Framed Map of Ardoris. Created Recipe: Framed Map of Ardoris. Recipe has 5% chance to drop from Fauns.
 * Corpion Chair is now dyeable

Build 1311 – Nov 10 11:00AM

 * Possible fix for the massive durability damage issue (plus more logging for it)
 * Desolis: Corsten should now correctly ask for a taming necklace for a blanket horse in exchange for a rideable blanket horse.
 * Player owned towns light counts adjusted for the two sizes that were missed, Megalopolis and Municipalities

Build 1308 - Nov 5 4:00PM

 * New quest that allows players to exchange tamed horses for mounts
 * Bug polish to Rhun Ruins
 * Fixed sink hole in Desert player owned town Template
 * Spindrift Passage: Fixed the compass marker for the Serpent’s Spine Mine exit.
 * Solace Bridge: The upper waterfall’s compass marker is now correctly labeled as “Upper Falls.”
 * Forest Cave: Closed off a gap in the outer walls that was open to space outside the non-playable area
 * XPs for high level elementals, elemental bosses, daemons all increased
 * Loot added to boss fights in The Breach
 * POT Port Royal: Corrected the exit target to be in Mistrendur instead of another overworld
 * Fix for new foal runes/tooltips showing as “?Summon_Foal_Dun_StoreOnly?” etc.
 * Light counts for POTs increased

Build 1306 - Nov 3 6:00PM

 * Fix for double quest reward for a quest

Build 1305 - Nov 3 10:00AM

 * Fix for the odd animation issue after getting hit
 * Mounts can now be locked in inventory and still used
 * New quest to turn in tamed horses for mounts is live
 * Snowballs can now be used as decorations
 * Fixes to dragon skin rugs to allow decorations on them
 * Minor tweaks to The Breach scene but loot not yet live

Build 1301 - Oct 31 3:00PM

 * Fixes for error spam in The Breach scene (Still no special loot)
 * Spelling fixes to a number of store items
 * POT updates
 * Fixes for player scale while on the horse to properly align the reigns
 * Horse eyes no longer appear frightened (Even though it is appropriate on Halloween!)
 * Obsidian stew can once again be eaten!
 * Horses will no longer appear on the bar and be usable unless the horse is in your inventory
 * Play dead emote works again

Build 1295 - Oct 4 6:00AM

 * Fix for POT island spawn point issue when entering from overworld
 * POT Jade Mountains: The overworld teleporter wagon now correctly will send players to Mistrendur.
 * POT Bodega of Blood: Updated interconnections
 * Lord British’s Castle: Fixed an issue where Captain Marisha would stop accepting some vault keys.
 * Fix for issues dealing with Lich Spawners
 * POT Arlia: Upgraded to Crossroads Village from Village.
 * Store updates

Build 1293 - Oct 1 3:00AM

 * More in game minimaps
 * Kingsport
 * Southmarsh
 * NorthMarsh
 * Kingsroad
 * Plains of Righ Inis
 * Moors of Northshore
 * North Valeway
 * South Ravenswood
 * North Ravenswood
 * West Ravenswood
 * South Valeway
 * Wyrmsands
 * Greymark Forest
 * Wynton’s Folly
 * Alpine Road Encounter
 * Human Battle Camp
 * Graff Gem Mines Entrance
 * Owl’s Nest Entrance
 * Approach to Shuttered Eye


 * Lord British’s Castle: Updated the logic checked by Captain Marisha and the Encoded Safe for how they accept Encoded Cards. SOTA-67741
 * Updates to buffs for Daemon Tea and Dunkleosteus food buffs
 * New Feature: Allow rename for custom NPCs(!!)
 * Fixes for some broken creatures including cabalists
 * More fixes for mount testing
 * Multiple fixes for various error messages that were bloating log files for some people
 * Ardoris: Fixed the sign for the Tavern of the Wind to state the name of the establishment. SOTA-67730
 * Kas Ruins: Fixed a ladder that wasn’t functioning. SOTA-67729
 * Fixes for candle names that were causing some confusion with Jack-o-lanterns
 * Multiple fixes in Central Brittany for trees overlapping player lots
 * Lord British’s Castle: Fixed issues which allowed players to avoid combat with some NPCs in later rooms. SOTA-67719
 * Soltown: Updated the data used by Jeanne when she rewards players for giving her the silver necklace (to give reward “both or neither” of the addbundle and the end-of-quest flag). SOTA-67537
 * Far Hinterlands: This scene has been changed from Tier 5 to Tier 5+. SOTA-67718
 * Ardoris: Updated the responses for Caravaggios Wolf and Stephanie Broadmeadow to be more clear that 5 paintings are required for their related daily quest. Also, Caravaggios Wolf now names the paintings in his “painting” response (Stephanie Broadmeadow already did this). SOTA-67716
 * Upgrade for Wakoku POT!
 * Tanglemire: Added “renown” feedback to the conversations for some NPCs. SOTA-67710
 * Lord British’s Castle: Hedge shack now opens when completing wave 20, fixed an issue with some walls allowing camera passthrough, improved how Marisha accepts quest keys, rebaked navmesh. SOTA-67713, SOTA-67712
 * Updates to Inky PCs to give more instructions in inventory

Build 1290 - Sep 26 4:30PM

 * Mount fixes for limited testing on Live/QA
 * Store updates
 * Podiums can now be placed on other objects
 * Added Satyr Fighter Covnersationalist
 * Beran’s Reach becomes the first Gigalopolis!
 * Agriculture fixes
 * Many more ladders added to Ardoris docks area
 * Fixed rare exception in planting that would break some players agriculture
 * Localizaiton updates
 * Polish for Celestis collision to fix a number of frustrating spots
 * Troll’s Bridge: Converted Snowy Mountains Road Encounter that included the Troll Twins into a normal scene (that still follows some Random *Encounter rules) in the same location as the encounter version.
 * Explosive barrel traps have been fixed!
 * Hanging torture cage now hangs again!

Build 1284 - Sep 9 4:00AM

 * Ichtyosaurus recipe should now work correctly
 * Deed sale deactivated
 * Fixed issue with dye able Fishing Rod
 * Store updates
 * Fixes for large creatures getting stuck in several scenes
 * Fix for Verdantis Shardfall issues making entry difficult
 * Fixes for several Episode 2 scenes that would place the player in the wrong spot on exit
 * Epic Pax ring no longer equipable with other variations of Pax Rings
 * Sprint now usable on the overworld
 * Bonus on Epic Butcher’s belt fixed (had an extra zero!)
 * Several more Epic item fixes for enchantment/Masterwork

Build 1282 - Sep 2 10:00AM

 * Coelacanth trophy recipe (Ichtyosaurus in next patch)
 * Half dozen POT updates
 * Localization data updates
 * Enabling EXTRA sale amount on deed upgrades (sorry for the delay!)
 * Two new fishing spots in Tanglemire
 * Wallpaper fixes to Haunted Gothic Inn Village Playerhouse
 * Updated Damage Resistance on Rusty Armor
 * Icon fixes for paintings
 * Visual fixes for crafted elven
 * Tweaks for lava bait
 * Collision fixes for Central Brittany
 * Tavern counters can now receive decos
 * Bunny slippers will no longer discolor your feet!
 * Deco fixes for Elven Mage robe and sleeves
 * Gloves of the Cutpurse, Boots of Skulking, and Torch of Jerik can now be placed as deco
 * New titles added to the game for bug brigade members!

Build 1278 - Aug 29 4:00AM

 * Ruins of Utheim: Oski now remembers players’ names. SOTA-67576
 * Tanglemire: UI now displays scene difficulty. SOTA-67569
 * Using the water well is no longer considered stealing. SOTA-67571
 * Fixed an unreachable ore node in Tanglemire. SOTA-67570
 * Tanglemire Guards and residents should not know your name if you haven’t told it to them. SOTA-67574
 * Added fetid water fishing locations by the waterfall in Tanglemire
 * Crushing blow will once again CRUSH instead of tap. (Damage now proper amount instead of a few points)
 * POT Updates and upgrades
 * The duration of all stances has been doubled
 * The damage and focus cost for shooting star has been increased by 25%
 * The names for Epic item recipes have been fixed to properly show the right names in the recipe book
 * The Ring of Wisdom now has an epic version.
 * Icons for a number of skills have been updated to be unique
 * The emote /breathehearts now animates correctly when seated
 * Thunderbranch is now has a placeable deco appearance
 * Stairs in Shingle Roof 2 story w/Balcony Village home arenow easy to get up and down
 * Shooting Star has received VFX improvements

Build 1274-1276 - Aug 27 4:45PM

 * Emergency patch to fix batch plant watering
 * Fix for armor set bonus so proper amount is giving
 * Fix for basements missing collision

Build 1269 - Aug 18 10:00AM

 * System update for which skills can be used on the overworld and more skills updated to allow use on the overworld including fireworks,
 * The game was built using a new Unity patch that should fix the AMD video card issues that started happening with AMDs last video driver patch

Build 1266 - Aug 16 4:00AM

 *  System update for which skills can be used on the overworld and more skills updated to allow use on the overworld including fireworks,
 * Server side fix for entering episode 2 areas without owning episode 2
 * Updates to Obsidian armor. Expect to see most other armor sets having some adjustments in the next few releases
 * Epic rings added to enchantable list
 * Fix bug that caused an error when players tried to pick up certain bags from housing lots
 * Shadow creatures should have a modest loot increase
 * Handful of store updates and typo fixes

Build 1263 - Aug 6 4:00PM

 * Possible fix for AMD video cards on latest drivers and cycling dyes.
 * Reagent use improvement, prefer using the item that was clicked
 * Store updates
 * Elixir extension should now work correctly
 * Fix for small exploit with elixir skill training
 * Elixir skills set to 100% return of experience on unlearn (only for next 2 weeks)
 * Numerous POT updates and fixes for Caesaromagus, Goober’s Gas Station, Dragon’s Reach, others.
 * Pet foals can now be placed in the upscale stable
 * Roughly 4x increase in drop rate of shadow essences from shadow creatures

Build 1261 - Aug 4 2:00PM

 * Fixes for a few more multi drag issues involving stacks of items
 * POT updates
 * Two new skills on trainers for the expansion of potion duration or power. Only one can actively be trained. Training one sets the other to untrain.
 * Mistrendur: The banner for Spindelskog now indicates “Normal” difficulty to match the Enter button.
 * Fixes for leaderboard issues caused players receiving name changes
 * POT Island templates: Fixed an issue for all island POTs with signposts teleporters that weren’t adding all secondary docks to the selection list.
 * Brittany Graveyard: Fixed an issue where Helen and Owen misremembered players’ names when they first asked for those names.
 * Ardoris: Added fixes to Timothy the Enchanter’s conversation for a typo, logic, and name-remembering.
 * Plains Road Encounter: The Pumpkin Head encounter will once again appear in Drachvald.
 * Novia: Fixed an issue with the new rowboat list teleporter that connects Noreach with Mud and Dysborg.
 * Mistrendur: The banner for Spindelskog now indicates “Normal” difficulty to match the Enter button.
 * Spectral Mines: The hint that the archlapin is hibernating now only appears when on a related quest, not if the “bones” quest is ended, and only once a day (thanks to a new “hint” daily flag).
 * Ransom has been disabled for Opalis Ruins
 * Owl’s Head: Added return to POT Knightmare Falls on balloon teleporter.
 * POT Rajazel: Updated SceneInformation to have correct hex coordinates
 * Books of learning descriptions updated to match actual experience given.
 * Fixing missing images for Block Numbers Set
 * Myrkur and Despair: Added a resurrection Ankh in the central spider “cave” area.

Build 1259 - Aug 2 5:00AM

 * Fixes for multi-item dragging
 * Several POT updates
 * Adjustments to lava to make it less dangerous for pets
 * Several fixes for gear visuals sorting incorrectly

Build 1256 - Jul 26 6:00AM

 * Quest typo fixes
 * Non-player facing error and performance logging updates
 * Half dozen store item updates

Build 1253 - Jul 18 4:00PM

 * Fix for numerous magenta colored objects around the world
 * Increases to POT building limits for some POT sizes
 * New store items

Build 1251 - Jul 7 7:00AM

 * Fix for a rare case where a pet with a corrupted name could cause a hang at 94%
 * Several POT updates/fixes

Build 1250 - Jul 3 3:00PM

 * PoT fixes and updates
 * Store updates (Had to get you guys some Lord British birthday cake!)

Build 1248 - Jun 28 2:00PM

 * Fix for corruption shadow creatures hitting for incredible amounts of damage
 * Purify will now clear corruption
 * Spawner and roadway paver store descriptions improved and fish statues moved to new POT only section
 * Deed sale 30% enabled
 * Fix pattern names for Stiletto Shoes and allow them to be masterworked/enchanted
 * Tower of Xee teleporter boat now correctly points to the target POT
 * Typo fixes in the balloon teleporter
 * Added over head banners to the locations for Spindelskog and Myrkur
 * Fix for not starting on the overworld in Mistrendur
 * Myrkur and Ruins of Utheim both now Episode 2 scenes
 * R79 rewards!
 * Glasses now available in crown shop
 * Updated visuals for BBQ smoker
 * Malice: Players can now only have 1 “Summon Samael” whistle in their inventory at one time

Build 1237 – Jun 17 4:00PM

 * Pets of all types should be much quicker to react
 * Updates to a half dozen PoTs

Build 1233 – Jun 11 2:00PM

 * Heavy Armor trainer updated to include Provoking Shout!
 * Row house prices have been tweaked and normalized!

Build 1232 – Jun 10 2:00PM

 * New Heavy Armor skill, Provoking Shout. Applies buff to the user that dramatically increases aggro generation. Known issues: currently using wrong icon and applies second buff for block that will be removed in next patch
 * New Verbose Combat/Crafting options in interface UI. This sneaked in before any of the actual verbose messages. Those will be coming soon.
 * POT fixes and transfers for 5 POTS
 * Vault automation work

Build 1229 – Jun 3 1:00PM

 * Crash fix! We managed to find a work around for the crash that most often occurred zoning to Skrekk Caverns from Skrekk but could happen anywhere.
 * Crash/hang/broken state fix! This issue was the result of a failed asset load that should have succeeded but didn’t for no good reason. This was visible as a 94% stuck load. Also visible in some situations when game would feel like it lost its connection but kept on playing. Thanks to Skeggy Media for repro on this!
 * Icon work
 * Typo fix in Roedberk’s Journal in South Majestic Forest
 * Store item polish
 * Fixes for Ravenna POT
 * Removed heritage from Water Converter statues
 * Fix for several names in Lamech’s Bazaar
 * Fish towel can now be placed as a POT deco
 * PVP Shard tabletop now POT placeable
 * Solace Bridge Outskirts: Rhoswen should no longer try to grant Quentin’s quest after it is already complete.
 * Lamech’s no longer a party only scene
 * Jabbering Bertha now placeable as deco
 * Vexlyn’s Ember now comes with a 25% focus cost penalty to help balance its overwhelming power

Build 1227 – May 31 3:00PM

 * Slight performance drop in some situations possible to test a stability fix
 * Dynamic Difficulty creature names updated to represent relative difficulty
 * Only one BMC ring may be worn at one time
 * Number of NPCs in all basements increased by 3
 * Healing bursts range will now increase with life specialization
 * Some more ERG bug fixes
 * Adjustments to dynamic difficulty creatures to lower their strength and health and increase XPs at higher levels
 * Fixes for a number of unreachable PoTs in Mistrendur

Build 1225 – May 29 11:00AM

 * Balance fixes to East Reach Gap
 * POT Erana’s Peace: Changed biome and name (Sequanna’s Peace). Moved to Mistrendur, plot 27. SOTA-66718
 * POT B’ar Teiliener: Added new Holfast to Mistrendur, plot 137. SOTA-66735
 * POT Daedscua: Added new Holfast to Mistrendur, plot 6. SOTA-66648
 * [SOTA-67072] Archery Target Recipe
 * R78 Subscriber Rewards
 * POT Tower of Xee: Fixed an issue where there wrong owner was assigned to this POT. SOTA-66686
 * Comet updates!
 * [65070] Fancy Storage Shed can now be decorated on its walls
 * POT Aranal: Changed name from New Heaven. Changed biome to Forest 01c from Forest 01b. SOTA-67011
 * POT Mistrendur Ruins: Changed name from En Nox. Changed biome to Snowy Mountains 01 from Island 01. Moved to Mistrendur. SOTA-66521
 * Allow Package for Trade on Live
 * New skills for some control point mobs
 * Aggro from Ring of Fire and Meteor Shower increased
 * Focus Battery now drains focus at a MUCH lower rate
 * Creature version of Ring of fire now has some light blue tinted areas so as to be distinguishable from the player version
 * Dynamic creatures have now arrived in Lamech’s Bazaar! These are primarily for balancing now. XP’s scale up but loot is constant. Once difficulty has been balanced, loot will be adjusted to match
 * Nightmare attacks are now treated as fire
 * [SOTA-65070] Upscale Stable can now be partially decorated
 * Tartarus: Fixed an exploit where enemies wouldn’t climb up some of the stairs in the maze tower. SOTA-67083
 * Making dragon skinning more rewarding through MC

Build 1205 – May 14 11:00AM

 * Balance fixes to East Reach Gap

Build 1201 – May 12 10:00AM

 * Locked items may now be repaired
 * Locked repair kits may be used to do repairs
 * Batch teleport scroll recipes that create a dozen scrolls at once now give 10x the xps of single scroll recipes
 * Quest rewards have been adjusted up. Based on team feedback, they need to be increased again but this is a step in the right direction
 * Books of learning have now had their descriptions updated to show how many xps they are worth
 * POT Arx Draconis Annex: Fixed an issue with a teleporter boat that wasn’t pointing to Arx Draconis as intended.
 * Plains Encounter: The spider companions for the Obsidian Elves that can appear here are no longer named “Trained Wolf”
 * Bard songs are now interruptible (except Savage Sonata which was accidentally left out of this build)
 * Savage Sonata will now work as other bard songs and not require a pet to cast it on
 * Dark Shogun Armor patterns will now correctly apply

Build 1200 – May 8 10:00AM

 * May rewards item live!
 * Bunker C Jelly quest fixes
 * Fixes for Bramble decorations that included quest items
 * Meticulous collection updates so it now gives experience on each success.
 * Fixes for Book of Learning descriptions to now include amounts of experience granted
 * First pass for rewards changes per quest (instead of across the board 10x)

Build 1198 – May 6 6:00PM

 * Double XPs turned off
 * 10x Quest XPs turned off for now. Over time, each reward will be individually adjusted up to match its difficulty and effort and end up in the 10x ball park
 * Supply bundles now sometimes give tradeable books that can be read for experience instead of just giving experience when opened
 * Decorative vases can now have objects like umbrellas placed in them
 * Bug fixes for Bunker C
 * Going forward, only one Pax ring will be wearable at a time
 * Bard skill descriptions updated

Build 1193-1197 – May 3 4:00PM

 * Updates to bard spec skills so they scale with spec level
 * Dialog limits for dialog NPCs doubled
 * Novia Market increased in size
 * Far Hinterland noble stag quest fixes
 * Ulfheim: Updated teleporters to require a new Ulfheim Runestone quest item to activate, and reset 5 minutes after activation. This item drops from barbarians in the scene. Kaiser the collector will buy one each day.
 * Fishing and agriculture skills can now be put in the combat bar so players can build fishing/farming decks and save utility slots
 * Far Hinterlands: Fixed the “Noble Stag” wave battle so the jam-covered tablet visual would properly reset. Also, the reset should be faster by 50 seconds.
 * POT Isla de Muerta: Moved to Mistrendur
 * Highvale Outskirts: Fixed an issue where Esmeralda would sometime try to award her “you just met me” reward bundle more than once.
 * Dark Shogun Cape no longer sorts through Dark Shogun Armor butt so badly
 * New crown shop items
 * Ulfheim: Players who venture deep into the barbarian community can now unlock new teleporter pads that their allies can use to quickly catch up. Also, the long wooden bridge can no longer break in places.
 * Added mesmerizing melody to the bard trainer
 * XPs and ore added to supply bundles

Build 1190 – Apr 28 4:00PM

 * Fix for lighting issues
 * Reduction in damage extra effects for concussive canticle

Build 1187 – Apr 26 3:00AM

 * Fix for a daily quest turn in that could be bypassed
 * Balance for the Bard Song Concussive Canticle
 * Bard songs will now correctly generate aggro
 * Outdoor light counts for most house sizes have been doubled
 * Update to the Vault

Build 1182 – Apr 21 5:00PM

 * Fix for another repeatable quest. Now allowed once a day.

Build 1181 – Apr 21 9:00AM

 * Fix for a POT with broken links to Novia
 * Fix for 2 somewhat repeatable but not daily quests

Build 1176 – Apr 19 3:00PM

 * 10X XPs for quests enabled for another trial run!
 * Fix for incorrect biome for a player town

Build 1173 – Apr 16 5:30AM

 * Fix for a performance problem that resulted from variable sized font used for combat text
 * Fix for some of the light issues that have cropped up recently

Build 1166(201136) – Apr 12 11:30AM

 * Turned back on Deed sale that was accidentally ended early! (Who turns OFF a sale on Easter!  We’re not monsters. Leaving it on until Monday morning)

Build 1164(201136) – Apr 12 5:30AM

 * Pools experience points is no longer shared between multiple characters on an account. Existing pooled experience will still be shared until spent.
 * New command /xp will show various experience pool amounts
 * Dozens of error fixes that were causing exceptions as well as unknown side effects for performance and stability over time
 * GPU occlusion (Windows only) is now and option that will default to off. This can be toggled in the video menu
 * Vault updates

Build 1159 – Apr 3 4:30AM

 * Numerous exception and error fixes that could have been increasing client instability fixed
 * Bard songs will no longer be affected by effects that shorten cast time
 * Concussive canticle now does the proper amount of damage and use the proper amount of focus
 * Female NPCs that were missing their faces should now work correctly
 * VFX work for Bard songs
 * Aether orb now has proper light and vfx and can be placed as a deco.
 * More than a dozen POTs added to or updated on the new continent
 * Several quests that were infinitely repeatable have now been turned into one a day quests
 * All producer skills set to return 100% of XPs on unlearn for those who wish to shift XPS between characters. The shared pool xps will go away in approximately 1 week.
 * Exit volumes to towns are now invisible again. This only impacted a handful of towns including Soltown.

Build 1148 – Mar 29 3:30PM

 * Pillars of smoke by every house fixed
 * Bard trainer added to Utheim
 * Max message size doubled
 * Experience granted for doing all quest increased by 10x

Build 1138 – Mar 24 1:30PM

 * Price of store mannequins cut by more than 50%. Stay inside and go play dress up!

Build 1137 – Mar 23 1:30PM

 * Upgraded Unity Engine to 2018.4.19f1
 * Turned on 30% deed sale

Build 1134(200651) - Mar 17 4:30AM

 * Fix for Vault items
 * Several POT updates and fixes for connections

Build 1133(200638) - Mar 14 11:30AM

 * Re-enabling double XP
 * All houses will now receive 200 additional interior decos, 20 more lights, and twice the placeable NPCs
 * All POTS will gain between 2 and 6 additional building slots

Build 1132(200566) - Mar 13 6:00AM

 * Vault and Crown shop item updates
 * Frozen Tear and Gaia’s Heart will now have a slight glow and be usable as decos
 * Quest typo fixes
 * Tartarus PVP Maze Ankh’s should now work
 * Fixes for some more items not being dual wearable

Build 1128(200315) - Mar 3 6:00AM

 * Fix for massive error spam that was a suspect in the decoration placement problem
 * Disabling dual wearing of a handful of artifacts

Build 1125(200315) – Feb 28 6:00AM

 * Gustball uniforms added to tailoring merchants
 * Stats fixed on gustball uniforms
 * Mistrendur polish with POT locations
 * Hinterlands quest fixes
 * Fixed typos in several decos
 * Fancy kitchen sink and wash basin added to the crown shop
 * Fix for error spam and issues with blood splatter decos
 * Bug fixes for Carmelo in Bramble

Build 1123(200061) - Feb 19 6:00AM

 * Fixes for vendor and overworld font issues
 * New store items including “Conversation” NPCs and rock sets
 * Spelling and typo fixes in numerous quests and UI elements
 * Congrats to Shadowwood Forest
 * Recall scrolls will now also take 5 seconds
 * Snowy Mountains Road Encounter: Fixed an issue where players were unable to enter the Troll variant of this encounter.
 * Fixed holes in Pot template terrain (desert_metropolis_01b_template)
 * Mistrendur: Added galleon to Novia, rowboats from/to islands, and ankhs at each boat. Rebaked navmesh.
 * Deepened river in Crooked shank for swimming/fishing
 * Brittany Graveyard: All players given Owen’s key for the Serpent’s Spine Foothills should be able to use it on his secret treasure chest.
 * Leprechaun deco and washbasin stand deco can no longer be flipped
 * Added Standard Printing Press to deco merchant
 * Obsidian Plate Leggings once again appear correct instead of having bright green highlights. Acara Plate decos now also appear correct.
 * Fix for Skrekk crash

Build 1121(199967) - Feb 17 4:00AM

 * Fix for collision issues in Blood River Forest Pit traps.
 * Mistrendur AKA Ep2 continent now in build but only reachable through GM teleport/summon
 * Fire attunement loss now working properly for Magic Warding
 * Extra dialog for all Kobolds in the Caverns of Skrekk
 * Owl’s Head: Players will now properly unlock Guard Winslow’s name
 * Vault updates
 * Ravensmoor: Moved floating rocks to the ground and rebuilt navmesh
 * Devotional Caretakers: fixed an issue where the devotional caretakers were stating the player had been to Jaanaford even when they hadn’t
 * Fixes for store tags for rock and boulder packs
 * Aether creatures have left Novia
 * Adventuring Trainers: “Bypass conversations with merchants” can no longer be skipped with adventuring trainers unless you have a specific “training” flag that relates to that trainer.
 * Crown Shop – added fireflies vfx decos
 * Change to allow Printing Press assets to be placed as POT Deco
 * Bard’s Rest: Removed interconnection with Brittany Fort.
 * Change all crafting stations to allow POT Deco placement
 * Adjusted lights on fireflies VFX decos
 * Crown Shop – Added grass rock and boulder packs to store
 * Blood River: The two guards named “Robert Townsend” are now named “Rob Townsend” and “Bob Townsend” (and they’re cousins).
 * LOD performance work for many decorations
 * Stonefist will now correctly stun targets
 * Changed WaterWell to allow placement in Player Dungeons.
 * Belt durability increased
 * Piano: Female Avatar’s nameplate now moves to the right place when playing
 * Fixed an issue where the camera would not follow the character correctly when traveling on elevators
 * Added fancy toilet paper stand
 * Ardoris: Updated the “boy in the attic” journal and responses from The Boy and Captain Cugel, including adding compass markers.
 * Resolute: Added “bandit head” responses to Godbert’s “hello” responses that match his “help” responses.
 * Resolute: All the knights/guards now can respond to the “godbert” keyword.
 * Battle of Solace Bridge: Updated the auto-switch that opens the “magically locked” gate to better account for grandfathered characters from before the BoSB revision.
 * Added eternal pattern to cupid bow
 * 8 New NPC’s with large conversation dialogs. (Currently investigating why they aren’t showing up in the store)

Build 1118(199820) - Feb 9 4:00AM

 * Started adding change lists to the patch notes for devs and players alike to know if something they were waiting on is in the build
 * Fix for potential mail message overflow when mailing a lot of highly crafted items
 * New Crown shop items
 * Fixes to the new The Clink experience
 * Summoned Wisps can now vanish after being slain
 * Visual and nav mesh fixes for the Snowy Mountain Road Encounter
 * Lord of the Isle Deco surface fixes, graphics fixes, and performance work
 * Necklaces will now have more starting durability
 * Several wyverns now have increased head drop rates (Note: These are still SUPER rare)
 * Marissa in Highvale Outskirts will now properly remember player names
 * Teleport scrolls will now cast much faster
 * Time between using magic movers has been lowered from 300 to 30 seconds
 * Plains Road Encounter has had several balance and AI fixes
 * The power coefficient for Attunement calculations was changes from 0.67 to 0.66 only for damage spells
 * Kobolds at control points have received several balance tweaks
 * Undead previous had a Level X 2 penalty to their Life and Sun Resistance. This has been reduced to Level X 1
 * Several tweaks to zombies and skeletons throughout the entire game
 * Banish Undead, Fireball, Ring of Fire, and Solar Flare all received tweaks to reagent consumption to make them consume more player grown reagents and fewer merchant purchased reagents
 * Banish Undead had it’s base focus cost increased from 8 to 24 and it’s cooldown increased from 10 to 15 seconds
 * Acara plate, the Tricorn of the Cap’n, and the Quiver of Jealousy can now all be upgraded
 * Heart of V’rul, Gaia’s Heart, and Frozen Tear can now all be socketted
 * Fireball has been changed so that the DoT now only effects a maximum of 5 targets. The initial blast still hits 10
 * Purify and purifying burst will now remove confusion
 * Prosperity tools will now show the correct stat bonuses
 * Fixes for rain leaking through several popular houses
 * Torture Rack and Table can now have deco’s set on them
 * Visual fixes for Lutes being used by female characters
 * Fixes to quests dealing with Micsere in South Majestic Forest
 * Imbued Restoration potion will now restore the proper amount of health
 * Fixes for Saddle bags being used as decos not showing up properly
 * Fix for player bouncing in various situations (Backed out due to side effects)
 * Fixes for seams between head and torso on the pale male model
 * Bug fix for a problem that could cause messages from unrelated NPCs to be show in the NPC chat window
 * IMPORTANT FIX: Eggs are once again place-able on walls! We are sorry we made these behave the laws of physics and regret our decision to change them. :P

Build 1112 – February 1 2:00PM

 * Enabled February Login reward
 * Fixed an issue the Bard Skill tree being prematurely turned on (soon…soon…)
 * Added feedback for Ink source content length being too great
 * Numerous visual fixes for The Clink including fixes for floating spiderwebs, floating torch, and other small visual glitches
 * Fixes for conversation for Clink NPCs and Hidden Vale.
 * New toilet and sink can now be used as POT decos
 * Fix for NPC editor scroll bars
 * Fix for scaling for some wolves
 * Alpha Wolf in Solace Bridge Outskirts no longer has messed up looking snout
 * Vauban pass risk vs reward adjusted to be more in line with other control points
 * Women’s version of the Dark Starr boots are not longer tilted upwards
 * Fix for Godbert’s quest in Ardoris and improved responses
 * Added a secret room to the Lord of the Isle Mansion
 * Blue battle banner now has a light that is more blue
 * Vermilion lens quest in Hilt Fortress
 * POT Saint Mary’s Island changed from Desert to Tropical Island
 * Fishing hook pattern added to merchant
 * Fixes for Unicorn skill issues

Build 1098 – December 25 3:00AM

 * Fixed: Weather not feeling very seasonally appropriate
 * Prop and deco work to Tartarus
 * Discoveries added to Tartarus
 * Numerous bug fixes for Tartarus

Build 1097 – December 20 7:00PM

 * Bug fix for “Elven Herbal Tea Leaves” item for quest
 * NPC conversations: Fixed minor issues with Edvard, Hamtooh, and the guards outside the Palace of the Mountain in Ardoris.
 * Bug fixes and updates for store items.
 * Snow paver updates and improvements
 * Removed Heritage flag from a number of items in the store (will be applied retroactively at a later date to existing items)
 * Collision shape adjustments for alcohol still and several crates
 * Prop and deco work to Tartarus (Missed integration… Next build)
 * Discoveries added to Tartarus
 * Numerous bug fixes for Tartarus
 * Added January login items (won’t appear until January 1)
 * Crooked Shank tutorial step fix

Build 1096 – December 15 7:00AM

 * Asset optimization on dozens of frequently used decorations
 * Potential fix for deco pets despawning! (Let me know, this one is tough to test internally)

Build 1094 – December 13 7:00AM

 * Fix for AOE effects not working on most spells, skills, and devotionals

Build 1073 – November 7 7:00AM

 * Fix for Bandit armor chest stats for the Uncommon, Rare, and Legendary versions
 * Store cleanup and text work

Build 1072 – November 6 7:00AM

 * Tartarus Cursed Maze now PVP
 * Ardoris teleporter now correctly takes you to Ardoris!
 * Typo fixes for the Crown shop
 * Cherry petals falling VFX now correct brightness
 * A number of new store items for Thanksgiving items, fairy items
 * Break Weapon and Break Armor get a chance to dispel a positive buff on targets.
 * Several more artifacts added to the Enchanting list including Sword of Speed, Wand of Air, Wand of Fire, Mace of Unsummoning, Staff of Death, Crossbow of Accuracy

Build 1068 – November 1 7:00AM

 * Fixed exception when attempting to combine glyphs that do not combine with then broke the hotbar
 * Soltown street signs color coding to yellow for critical signs
 * Geometry error in login reward house fixed
 * Ardoris, Central Brittany, and Owlshead city POT teleporters and VFX birds added to the crown store
 * Improvements to Necropolis Barrens spawns
 * Grey wolves face geometry rework
 * Cherry Blossom tree collision improved
 * Mannequins improved to crash through far fewer wearables
 * Solace Bridge Outskirts work to eliminate stuck spots and also eliminate spots where new players were falling to their deaths
 * Added missing 2H Life effects enchantment
 * Fixed bug that had players interact with interactives under the cursor even if there was UI blocking it
 * Fixed Miniature Fire Elemental deco issues with collision and incorrect visuals

Build 1067 – October 31 5:00PM

 * Tartarus has been split into 2 scenes, one is a PVP maze and wave battle and the other, all PVE battles. This also resolves the issues some were seeing where they able to attack their own party members
 * Brittany trainers should now stay put and be easier to find
 * Exception fixed with picking up a POT Plot that was causing some odd behavior
 * Aerie: Fixed an issue where the “Give Vault Key to Marlin” task marker wasn’t going away.
 * Rose flower arrangements can now be placed as POT decos
 * Estgard: Updated the auto-complete flag for 3 Courage-related tasks.
 * Fireplace decos no longer flicker quite so crazily
 * Despair improvements including some door work
 * Party restriction removed from Despair so it will now behave like most other dungeons
 * Tenebris Harbor: Players can no longer pick up a “lucky nugget” if they already have done so. Also, any players stuck with an extra one can talk to Zan in the guard camp to have it automatically removed.
 * Kas Vault: Changed from two Tier 5 ghosts to one Tier 4 ghost, and from 2 Tier 5 spiders to one Tier 5 spider (with one less spawn location–the one that overlaps with the ghosts).
 * Kobold Expeditionary Camp: Updated quest journal hint to mention the camp is north (not northwest). Also, improved criteria for displaying associated compass marker.
 * Necropolis Barrens: Added the Tier 15 brown spider
 * Compendium of Pain and Suffering: Faun_CP06 continues to have a virtue event (#31) associated with killing it. However, the amount changes is now 0 Courage (as opposed to -1 Courage). This is because the Oracle needs to know you are killing Fauns, but you aren’t getting penalized for it.
 * Epitaph: Players can no longer collect a Vermilion Lens if they have already done so.
 * Book of Memorialized Names: Updated with new name
 * Holiday Lights now hang much more reliably on exterior walls
 * Sword of speed will now have 100 base durability
 * Solar Flare will now correctly damage things
 * Verdantis Mines terrain will no longer show grass
 * Cost of Eggs and Pecan Nuts set back to 4
 * Warp spiders have another new ability
 * Store text bug fixes
 * Batch crafting improvement: reuse unused ingredients after a failure instead of sending them to inventory. This was based on feedback from players at SOTACon
 * Sword of speed no longer has incorrect colors when placed as a deco
 * Grim Reaper mask no longer crashes through avatar face, but correctly hides it
 * Fishing in a party will no longer generate a party roll for each fish caught!
 * Moving off lot while placing a new decoration (still dragging, not dropped), prevents further decoration
 * Added koi fish back to the koi pond green marble dungeon room
 * Obsidian Altar can now be scaled all the way up to 120% and still be placeable
 * Removed extra gold nameplate from Marlin Trophy
 * Scarecrow mask is no longer set to be dyeable (was never intended to be)
 * Spiders in Web Deco with Crawling Spiders now draw in front of the web instead of behind it.
 * /bugspray emote animation now functions correctly for the female so that the plunger moves as it should
 * Fiedx bug that prevented dynamic plot boundaries from being visible while moving the dynamic plot
 * Isabelline Stone 2-Tier Outdoor Fountain now has water appearance correctly scaled
 * Isabelline Stone 2-Tier Outdoor Fountain can once again be placed
 * Owl’s Head: Fixed a number of issues with guard responses.
 * Fix bug that caused a decoration to momentarily re-appear on the lot when being removed
 * Owl’s Head: Mervyn now always displays his “Adventurer Trainer” title.
 * Despair: Disabled one of the five “doorman” access codes pending implementation of required hints
 * Death Shield will now behave as described int he release notes. While still very effective, it will no longer let extreme death mages approach 100% damage blocking

QA Build 879 – October 27

 * QA bug test

QA Build 878 – October 26

 * QA bug test

QA Build 876 – October 18

 * QA bug test

Build 1062 – October 25 10:00AM

 * Fixed collision issues with Tartarus deco teleporter
 * Visual fixes to Ice Shield
 * Patcher work for OSX version. Still not compatible with latest OS version which requires 64 bit but closer! One item left to convert
 * Removed heritage flag from a few items in the store
 * New decos for the holidays!

Build 1059 – October 22 6:00PM

 * Rolled back the change to virtue cloak fix as it was causing fizzle rates to double for some patterned gear.

Build 1057 – October 21 5:00PM

 * Fixed gustball issues on non-flat terrain
 * Fixed issue with putting away halberd while auto attacking
 * Fixed Virtue cloak coloring when used as pattern
 * Bug spray emote should once again show gas
 * Two new large deco teleporters for The Fall and Lost Vale. Lost Vale teleporter only shows its teleporter when Lost vale is open

Build 1053 – October 18 11:00AM

 * Text localization updates
 * Red outline around heraldry image fixed
 * Crown shop items, melted candle decos, glowing mugs, snowy trees
 * Minor fixes to Ulfheim
 * Name fixes to holiday items

Build 1051 – October 12 4:00AM

 * Text localization updates
 * Pathfinding fix for Kobold Expeditionary Camp to fix some kobolds that were trapped!
 * Cotton seed and rose seed counts on merchants increased
 * Juggle skull emotes added to store
 * Moe polish work to The Rise teleporter
 * Fixed issues with Spider Cloak patters pointing to incorrect visuals
 * City sized dragon statue visuals fixed so they no longer go out when player is near them
 * Fixed floating Tartarus teleporter
 * Rapid Fire update: Previously each arrow hit for 45% damage. Now the first arrow hits for 70% and drops 5% per arrow down to 45%. This is to help mitigate the increased damage resistance changes that were more negatively impacting archers.

Build 1049 – October 9 8:00AM

 * Dungeon teleporter decorations can now all be placed. (Future patch will fix the slight floating of the Tartarus entrance)
 * The Rise dungeon teleporter changed to Heritage. (does not change existing versions)

Build 1048 – October 5 6:00AM

 * Splintering Strike will now hit 4 targets. Also, the debuff will stack up to 3 times
 * Gustball fields will now be decoable
 * Giant Gray Squirrel pet visuals improved
 * Tool tips for context menu’s for door, treasure chest, vendor.
 * Crown shop: POT sized (works on player lots but HUGE) dungeon teleporter entrances. Find them under Featured–>New Decorations

Build 1047 – October 2 9:00AM

 * October login rewards will now be delivered
 * The Shaft room for player dungeons will now correctly be craftable. (if you got a dog room, mail Atos in game)
 * The Shaft w/Encounters will now correctly show as a shaft room
 * *** Player chests are now Lockable ***
 * Typo fixes for Esmeralda’s and Chen’s conversations
 * Increased culling range for cannons
 * Added eternal pattern to flaming skull mask

Build 1046 – October 1 6:00AM

 * Fix for Ulfheim’s broken exits
 * Fixing some delivery issues with R70 rewards

Build 1045 – September 29 6:00AM

 * Heraldry Polearms are now fully dyeable
 * Fixed incorrect quantity in “Landing Flies 3-Pack” store item
 * Ulfheim added hints by emergency exits/sturdy vines to help players spot them.
 * Novia: Added “Boat to…” to some discovery compass labels to clarify a boat is being marked and not the boat’s destination
 * Fixes for greenhouses to improve their behavior and fix some exploits with them
 * Added heritage versions of viking row homes
 * Cleaning rain will now use attunement
 * Glacial Glissade will now hit up to 4 targets instead of 1 and uses attunement in its damage calculations
 * Earthquake should now properly speed up with specialization
 * Crafting totem difficulty has been address so they properly get harder to craft vs easier
 * Added sound FX for several skills
 * Added an icon for the summoned phoenix DOT effect
 * Fixed some camera issues in player dungeons that caused some to clip to early and others to perform poorly
 * Solar Flare will now require reagents and have a 40 prereq to learn
 * Dungeon transition room blue print for Ancient Stone to merchant should now be available.

Build 1044- September 27 10:00AM

 * Fixed an issue where heraldry could appear washed out on certain items.
 * Adding fish over ride statues to the store
 * Fix an exception in the mail system that was blocking several players from reading mail
 * Ulfheim wave battle fixes
 * Fixed decoration problem on docks and several other water lot related items

QA Build 874 – September 21

 * QA bug test

QA Build 872 – September 19

 * QA bug test

Build 1041 – September 13 9:00PM

 * Multiple players can view chest and mannequin contents simultaneously for view-only access while also allowing one player to open the container for take/modify access
 * New Gustball fields and patterns
 * Bug fixed that prevented equipping items from a mannequin via drag-n-drop
 * More Vault items
 * Store updates

Build 1037 – September 11 3:00PM

 * All artifacts are now enchantable (MW coming for appropriate items)
 * Crypt of the Avatar: Fixed an issue where Samael has basic responses for Necropolis instead of Crypt of the Avatar.
 * Fixed issue with some 2h MW effect selection being underpowered
 * Fixed issue with Gem enchants being too rare
 * Clarify the no-trade rule for Heritage items
 * Fix charged attack issue that caused the charge result to different than what was indicated by the charge UI
 * Bonfire beauty pass
 * Allow various statues to be stacked on top of other decos
 * Allow new Obsidian decos to be placed on POTs
 * Fix bug that prevented changing a mannequin’s equipment after placing it on a lot (until scene reload)
 * Maps for middle downs, bloodriver forest, and tenebris harbor
 * Fixed issue with missing Masterwork Weapon effects

Build 1036 – September 6 12:15PM

 * Fix exception when placing an NPC building from a stack
 * Crown Shop – Added obsidian round dais ornate, obsidian megalith statue, obsidian dragon sentinel statue, obsidian Round Dais, Obsidian Plinth, bonfire
 * Apply CrowdControl resistance to Root effects
 * Fix bug that caused locked glyphs to get one extra charge when used
 * Fix bug that prevented exterior deco limit from being displayed
 * Fixed doors not visually opening in several scenes
 * Improving Aether dragon loot
 * Fixed damage absorption math for pets and NPCs

Build 1035 – September 4 2:15 PM

 * Fix for being able to “take all” from nested containers on a lot.
 * Fixed a bug that caused some deco lights to be missing a material when placed on a lot.
 * Fixed incorrect visuals on many tamed upper tiered wolves.
 * Crypt of the Avatar: Updated NPC conversations. Added compass markers for Miles’s Report quest.
 * Fix display name for “Wooden Female Mannequin Guard 5-Pack”, “Belt of Zombie Skin, Common”.
 * Fixed an issue with stacking items from loot rolls.
 * Map updates.
 * More fixes for tree removers.
 * Brookside: Improved the compass marker that points to Samael when you’re supposed to “Meet Samael in Brookside.”
 * Westend and South Fetid Swamp: Improved how the compass markers appear and disappear for Hammond’s spore quest.

Build 1034 – August 30 11:15 PM

 * Fix for new character creation errors showing only the character’s head.
 * A fix for a performance issue that was introduced in PoTs.
 * A fix for a dungeon point limit issue.
 * A fix for a bug that would sometimes cause strange grass and flora to be in PoTs where it shouldn’t be.

Build 1033 – August 30 1:00 PM

 * Fixed issue with Gem enchants being too rare.
 * Battle of Solace Bridge: Replaced Teleport to Friend scrolls with Teleport to Zone scrolls.
 * Fix errors when placing a mannequin.
 * Fix POT merchant name issue.
 * Map: Changed the avatar position marker to be a better looking arrow.
 * Despair – discovery and ambient audio pass, various spawn adjustments.
 * Fixed issue with Ancient Dragons having incorrect color.
 * Fixed issue with not being able to tame the Elder Artic Wolf.
 * Bug fix: Warlock chains were producing wayland’s loop when combined.
 * Fixed incorrect name when summoning Miniature Fire Elemental.
 * Fixed display name issue with Shogun Chair, Haunted Yule Tree, Standing fish net.

Build 1032 – August 29 5:30 PM

 * Several fixes for decoration bugs.
 * Disabled the incomplete Deco Palette feature as it is not yet finished.

Build 1031 – August 29 10:30 AM

 * Welcome to Shroud of the Avatar: Forsaken Virtues Release 69! “How to Play” instructions and game update notes on Release 69 are available here.
 * Known Issues
 * R65 Green Growth potion box not yet rewarded, will be added later on.
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the :*Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 867 - August 27, 2019

 * QA bug test

QA Build 862 - August 21, 2019

 * QA bug test

Build 1027 – August 15, 2019 9:05 AM

 * Fixed display names for some tamed wolf pets.
 * Added two butterfly VFX decorations to crown shop.
 * Update for next set of vault items in crown shop.

Build 1027 – August 7, 2019 12:45 PM

 * Added many new mannequin poses to the crown shop, as well as Ornate Viking Crossbow.

Build 1026 – August 3, 2019 5:00 PM

 * Extend player vendor permission list from 10 to 30 max.
 * Fix Tower (Village Home) crown shop screenshot.
 * Fix Empty Land (Row Home) display name.

Build 1025 – August 2, 2019 1:15 PM

 * Added new portraits and paintings to the crown shop.
 * Fixed bugs and confusing UI issues with house selection and default empty land or default row homes on lots. It should now be easier and more obvious to switch back to the default home on a row lot.   Also updated display name and description for new crown shop item: Empty Land (Row Home) which allows removal of default row homes for empty land instead.
 * Known Issue: Current vault item – Tower (Village Home) has incorrect store name and images. Previously it showed Wizard Tower, now it is still incorrect and shows Tower (Town Home.)  The actual item purchased, which you can mouse over and click on for 3d preview, is correct.  This will be fixed correctly in another patch.

Build 1024 – August 1, 2019 2:20 PM

 * Fix issue with not being able to remove dungeon pieces in player created dungeons.

Build 1023 – July 31, 2019 12:50 PM

 * Added an option for lots under Manage Lot Access on the lot marker for “Strict Deco Move Permission” which you can use to restrict movement of decorations to be the same as their remove/modify permissions.
 * Added permission list to player vendors context menu so that you can add characters who can list items.
 * Malice: Improved method to activate exit portal after rescuing Sequanna. Switched the Spirit of Regret ghost with a ghostly woman.
 * Optimization pass for Solace Bridge starting scene, Solace Bridge Outskirts, and Novia.
 * Fix issues with trading a new empty container (such as a mannequin.)
 * Fix issues with using wells and fountains in POTs.
 * Crown Shop – Added Empty Row Lot deed. Note that to use this deed in the house selection UI, you need to select “Empty Row Lot” and not “Empty Lot” which should not be in the list – as this just uses the default row house.
 * When dragging an item from a chest on a lot to the lot, the item is considered “placed by” the player who placed the container.
 * West Sanctus Forest: Fixed an issue where some barbarians were misnamed “Trained Wolf.”
 * Solania: Fixed issues with Merriweather’s “buy” response.
 * Blood River Massacre: Fixed an issue where a second Edvard was spawning.
 * Setup for August login rewards.

Build 1021 – July 29, 2019 12:00 PM

 * Fix for missing mannequin context menu when placed as a decoration.
 * Fixed error when placing a cash register player vendor.

Build 1020 – July 28, 2019 4:15 PM

 * Updated dungeon elves to not fight with other critters in the dungeon.
 * Fix an error that could cause you to be unable to create a new character.
 * Fix issue with hotkey slots in combat.
 * Brittany Graveyard: Owen’s mausoleum now has a compass marker discovery location.
 * Sanctus Spine: Moved a problematic ore node to a location where it could be accessed.
 * Added error dialog when setting permissions on an item fails.
 * Desolis: Fixedn an issue where Anya would have sparkly hands but no quest to offer.
 * Ardoris: Improved compass markers when on the quest to speek with Shaaria’s friends.
 * Added a bulk update permissions method for items on a lot. While standing on the desired lot, in the chat window, type /BulkSetItemPermissions {kindred|trustee|owner|private} to set the “Remove or Modify” permission for all items placed by you on this lot to the desired level. For example, /BulkSetItemPermissions trustee. This command should be used sparingly and with caution, be sure you understand what it will do before using it! It has similar restrictions as Property Manager updates, sending characters on the lot to the front and causing a reload, and a five minute timer on repeat uses.

Build 1019 – July 26, 2019 1:00 PM

 * Added mannequin recipes – sold by carpentry merchants.
 * Fixed issue with salvage incorrectly rewarding metal instead of wood in some cases.
 * Battle of Solace Bridge: Fixed an issue where Charlotte had trouble passing through the gate.
 * Battle of Solace Bridge: Updated the journal entry that informs the player how to rotate their camera.
 * Fix glyph charge counter.
 * Flower Bed A now correctly place-able.
 * Some fixes for various mannequin issues such as clothing and weapon holding.
 * Caverns of Skrekk: Fixed an issue where Krishach wouldn’t walk up the stairs during his escort. Also, added compass markers for that point in the quest.
 * Ardoris: Fixed typos in the responses of Ker the guard and Dheng Zhou the public vendor.
 * Soltown: Emma the barmaid now refers to players by either “m’dear” or their character name.
 * Demig’s Battle Camp: The “barks” made by the guards now properly recognize the current state of the war.
 * Crown Shop – Added potion packs of 6 and 12 potions of various types.

Build 1018 – July 25, 2019 4:00 PM

 * Fixes for R68 Subscriber rewards – to be awarded later today.

Build 1017 – July 25, 2019 10:30 AM

 * Welcome to Shroud of the Avatar: Forsaken Virtues Release 68! “How to Play” instructions and game update notes on Release 68 are available here.
 * Known Issues
 * R68 Subscriber rewards are not being rewarded – these will be added a bit after the first patch.
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 859 - July 24, 2019

 * QA bug test

QA Build 858 - July 23, 2019

 * QA bug test

QA Build 856 - July 21, 2019

 * QA bug test

QA Build 855 - July 19, 2019

 * QA bug test

QA Build 854 - July 18, 2019

 * QA bug test

Build 1013 – July 19, 2019 11:15 PM

 * Fix issue that was causing players to have to accept EULA and TOS on each login.

Build 1012 – July 18, 2019 2:25 AM

 * Update for next round of Vault items.
 * Crown Shop: Added Ornate Steel Chest, Fancy Storage Shed, Large Fancy Pavilion, Small Fancy Pavilion, Angled Roof Greenhouse.

Build 1011 – July 15, 2019 3:45 PM

 * Fix issue that can cause new characters to get stuck in Battle of Solace Bridge.
 * Improve performance in Battle of Solace Bridge.
 * Disable Berserker’s Stance in the overworld due to various issues that it can cause.
 * Fix an error that can occur with Chain Lightning.

Build 1008 – July 10, 2019 11:45 AM

 * Added Arctic Destroyer wolves to North Drachvald Spur.
 * Added Red Spiders to South Drachvald Spur.
 * Update terrain in Solace bridge starting scene for performance.
 * Fix issue with starting eye color in character creation.
 * Fixed some issues with Wedgie Siamese Cat.
 * Fix small chained obsidian shard decos to be place-able again.
 * Crown Shop – Added Disco Potion, Flesh Flayers, and Silver and Gold Telescopes to crown shop.

Build 1005 – July 4, 2019 2:30 AM

 * Fixed KD ratios in leaderboards.
 * NUE Tweak: reduce health on zombies.
 * Solace Bridge Outskirts: Put Heloise on a short walking path to keep her from wandering too far from her tent.
 * Solace Bridge Outskirts: Ackerley’s zombies should no longer drop glands for players who have completed his quest to get him one.
 * Shooter Fans: Removed Shooter fans from Brittany Alleys, Aerie, Resolute, and Soltown. (Players cannot start the associated quest, but those who haven’t finished it can still do so.)
 * Graff Gem Mines: Replaced satyrs with kobolds. Some kobolds will be grenadiers. By default, more lanterns will be turned on throughout the scene.
 * Crafting Quest: Fixed an issue with the quests to learn crafting; Edwin of Soltown, Bledig deCani of Resolute, and Gilda Metcalfe of Aerie accept Bolts of Cotton once again.
 * Added some new drops to The Rise.
 * Updated the Tartarus wave battle.
 * Solace Bridge Outskirts: Improved appearance and construction of zombie ambush spawners. Improved responses and journal entries related to the Ballad of Bloody Bones quest. Updated barks for Mistress Valdis.
 * Deep Ravenswood: “Beware” signs are now only near the entrances and point in the direction of the roads.

Build 1004 – July 3, 2019 12:30 PM

 * Fixing issues with some city wall gates not working correctly.
 * Leaderboard: Changing “Consumed” –> “Total Consumed” to avoid some confusion.
 * Solace Bridge Outskirts: Improved how Kinsey detects the players current flags when deciding if they should receive the lot deed reward.
 * Soltown: The appearance of this QuestData/compass marker now also requires the player to be in possession of Edvard’s notes and is blocked if the player has given Stanley the report from Kinsey.
 * Ardoris: Improved QuestData/compass markers for Karden, Marbane and Samael.
 * More fixes for thunderstorm VFX.
 * Battle of Solace Bridge: corrected stuck spots, made ramp out of river before end bridge, better directed path flow out of Charlotte’s house.
 * Brittany Alleys: Fixed a typo in Coffee Pirate’s conversation.
 * Longfall Woods: Corrected issues with discovery markers in this scene.
 * Resolute: Corrected the directions in the “Talk to the Orator” task.
 * Options added to options menu: – enable/disable help for drag-and-drop to hotbar – enable/disable auto-attack
 * Brittany Graveyard: Updated the compass marker label for the Caretaker.
 * Soltown: Arabella’s triggers now act only for players who have finished the Isle of Storms.
 * Resolute: Updated Laura Parker’s walking path to help keep her from wandering too far from her primary location.
 * Solace Bridge Outskirts: Changed Preston’s “calm down” responses. Removed “help” keyword from Garridon’s “hello” response to avoid confusion between Kinsey’s need for help and his.
 * Peasant clothes are now place-able as decos.
 * Fix for typo in the Cat’s Grace ring.

Build 1003 – July 1, 2019 10:30 AM

 * Oracle Confirmatory building: Changed door auto-closure from 5 seconds to 60 seconds.
 * Battle of Solace Bridge: Fix stuck spot in gate.
 * Battle of Solace Bridge: Fix issues where Charlotte would sometimes incorrectly respawned during escort quest.
 * Solace Bridge Outskirts: Removed or hid some unnecessary keywords in guard conversations.
 * Signal Fire prefab: Added better collision to base. Changed the ashes to be a material that doesn’t glow.
 * Fix some graphical issues with thunderstorms.
 * Add ability to set default state for lights on plots (right click menu.)
 * Fixing the Elf Totem Tier 1 name to say Elf not troll.
 * Made cannons be usable as POT decorations.

Build 1002 – June 29, 2019 1:30 AM

 * Fixed up fishing and consumable leaderboard aggregation. Adding fishing and consumable leaderboards to the game.
 * Add “Ranged Attack” skill to the tutorial trainer in Battle of Solace Bridge.
 * The Rise: removed bogus torch.
 * Skrekk: flipped tailoring table.
 * Ruined Keep: Fixed minor z-position issues and Gate collision.
 * Solace Bridge Outskirts: Fixed an issue where a compass marker wasn’t appearing for Sedgewick after Kinsey pointed you to him.
 * Improve hotbar logic that determines whether the housing hotbar will be shown.
 * Set decoration weight of construction set decoration items to 1.
 * Brittany Estates – moved and shrunk spruce tree in brittany estates (was clipping into magic shop.)
 * East Perennial Trail – rotated still.
 * Fixed floating objects in Tartarus.

Build 1001 – June 28, 2019 12:25 PM

 * Adjusted chandelier interact ranges in Twin Spires and Turreted Home.
 * Added /fly as an alternate to /slew for Player Dungeon and POT owners.
 * Added deco surfaces to Dungeon Stone Medium Two Entrance.
 * Added deco surfaces to Dungeon Stone Small Room Two Entrance.
 * A fix for chest permissions on plots.

Build 1000 – June 27, 2019 11:55 PM

 * Fix an issue that caused part of Tartarus to be offset.
 * Fix an issue causing Gust to work strangely when used on other players.
 * You can no longer play sheet music while performing a combat skill.
 * Added new “Classic Vendor” player vendor pattern to crown shop.
 * The Hide Cloak option now properly hides hoods.
 * Corrected stuck spot in Solace Bridge beginning scene.
 * Corrected deco collision on small chained obsidian shards.
 * Solace Bridge Outskirts: Added a “safety net” for players who earn the Banner of Love but somehow don’t receive it: they can say “banner of love” to Kinsey to get it.
 * Fixed some water issues in Estgard Cenote area.
 * Renamed stone dungeon 24×24 2 Entrance A to 3×3 for naming consistency.

Build 999 – June 27, 2019 2:45 PM

 * Fix issues caused by Fishing and Multi Shot that would prevent you from playing the game normally after use.

Build 998 – June 27, 2019 10:30 AM

 * Welcome to Shroud of the Avatar: Forsaken Virtues Release 67! “How to Play” instructions and game update notes on Release 67 are available here.
 * Known Issues
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 848 - June 26, 2019

 * QA bug test

QA Build 845 - June 25, 2019

 * QA bug test

QA Build 843 - June 24, 2019

 * QA bug test

QA Build 842 - June 21, 2019

 * QA bug test

QA Build 841 - June 20, 2019

 * QA bug test

QA Build 839 - June 19, 2019

 * QA bug test

Build 995 – June 19, 2019 12:15 AM

 * Solace Bridge Outskirts: Fixed an issue where Kinsey wasn’t giving the lot deed at the same time as Stanley’s report. Added a self-fix for players who didn’t get the deed, by saying “deed” to Kinsey.
 * Added logging to help diagnose an error on login.
 * Added Ornate Dragon Bow to Crown Shop.
 * Added Huge Pirate Galleon Homes (Keep sized) to Crown Shop.

Build 993 – June 14, 2019 1:15 PM

 * Fix bug that caused max health for players to be reduced.
 * Ardoris: Fixed issues with lingering compass markers related to “Black Arrow” quest.
 * Solace Bridge Outskirts: Fixed an error that occured when Kinsey was giving players the report for Stanley and the lot deed.
 * Crown Shop – Added Lord British 2019 Birthday Cake
 * Crown Shop – Added Front-Clasped Death Adder Cloak and Death Adder Cloak
 * Crown Shop – Added Large and Huge Disco Ball
 * Crown Shop – Added Giant Pirate Galleon Homes (known issue: Crows nests do not support decoration due to extreme height – will be fixed in a patch.)
 * Crown Shop – Added Ruined Furniture Set
 * POT A’doe Trunalor: Upgraded to Municipality from Town.
 * Solace Bridge Outskirts: Fixed an issue with the version of Kinsey’s “report” response that should give players a replacement report.

Build 992 – June 11, 2019 6:15 PM

 * Changes to improve NPC and pet response times.
 * Added some resurrection ankhs to Tartarus.
 * Brightbone Pass: Increased amount of wolves and bears in the area.
 * Fix bug that allowed skills not marked as “Utility” (such as Dash) to be used from the Utility Hotbar during combat.

Build 991- June 8, 2019 12:15 AM

 * Locking a taming caller to inventory will prevent taming over a current pet, otherwise, you can do so again.
 * Ardoris: Saying “hello” to Tanya Cumpston after completing the black arrow quest will clean up lingering tasks for “grandfathered” players.
 * Improve pathfinding for medium crocs.
 * Tartarus polish and updates.
 * Leaderboard fixes.
 * The Fall: Converted lich room to wave battle.
 * Fix chat UI initialization bug that caused word bubble icons next to conversation keywords to be invisible when the conversation window opens.
 * Scale conversation window such that its size is constant relative to the screen (no longer dependent on resolution).
 * Brookside: If you completed the Grand Tour but have a lingering task to talk to the Brookside automaton, it will now properly clear when you talk to that NPC.

Build 989 – June 7, 2019 11:30 AM

 * Fix issue with UI being too small at high resolutions – which undoes a fix from yesterday for now “Fixed an issue where dragging windows on high resolution monitors would cause them to get offset from the cursor.”
 * Devotional Caretakers: Fixed typos in conversation responses.
 * Player-Owned Towns: Town Criers in these locations will no longer misrepresent that they can accept undelivered mail.
 * Town Criers: Binding for the first time once again awards the player with an amount of gold instead of opening a mail trade window.
 * Fix hotbar issue that caused the wrong hotbars to be shown for a while after changing scenes.
 * Isle of Storms: Added a method to remove the “Go to New Britannia” task if it lingers due to a bug.
 * Deep Ravenswood: Removed problematic collision from a large chain and rebaked the NavMesh.
 * Ardoris: Added a “love” response for Shaaria Barista’s conversation.
 * Solace Bridge Outskirts: Fixed puddle with collision.
 * K’rul: Fixed stuck spot.
 * Solace Bridge Outskirts: Fixed water collision issue.

Build 988 – June 6, 2019 2:05 PM

 * Taming improvement – don’t allow an existing pet to be over-written by another when taming a new pet.
 * Fixed an issue where dragging windows on high resolution monitors would cause them to get offset from the cursor.
 * Snowy Mountains Road Encounter: Improved the path grid in the lower-elevation areas.
 * Made T15 Boar 25% larger.
 * Harvestable resources now all glow and pulse correctly. Includes: Granite Clay Coal Salt Brimstone Crystals Coconuts Oysters Garlic Pumpkins Nightshade Dragonscales Trees (trunk)
 * Battle of Solace Bridge: Edvard’s last “hello” response now allows you to use the exit boat and includes the teleport scroll rewards. A second (nonfunctional) boat was added for Edvard’s later use.
 * Solace Bridge Outskirts: Kinsey now walks on a short waypoint path. Removed incidental guard NPCs from bivouac. The zombies on the ramp up to the bivouac no longer spawn in “ambush” mode. Fixed issues in various conversations.
 * Battle of Solace Bridge: Completely removed Charlotte’s combat barks.
 * Solace Bridge Outskirts: Ensured Kinsey was attached to her waypoint path.
 * Battle of Solace Bridge – lowered floating pumpkin vines
 * Crypt of the Avatar – fixed gap in wall
 * Shuttered Eye Interior – moved chests from wall so lids don’t clip

Build 986 – June 5, 2019 5:45 PM

 * Point West: Improved how the local devotional caretakers conclude the “Kill Nefario” task in ther conversations.
 * Peacock feather is now visible on female version of Hustler Hat
 * Grannus Colossus: Increased probability of T15 wolf
 * Fixed a variety of issues with some new tamable creatures.
 * Resource Nodes: Fixed issues with unreachable resource nodes.
 * Improved feedback for failure to use skills in some cases.
 * Solace Bridge Outskirts: Fixed an issue where Kinsey wasn’t always awarding a quest flag simultaneous to the corresponding reward.
 * Solace Bridge Outskirts: Fixed an issue where Kinsey pointed players to Lord Langston even if they already were on or completed Langston’s quest. Fixed an issue where offering to “help” Filmore wouldn’t clear Kinsey’s related task. Fixed a typo in one of Julie’s responses. Added “Quincy” response for guards.
 * Solace Bridge Outskirts: Added a trigger volume that helps clear lingering “Use WASD…” task.
 * Battle of Solace Bridge: Fixed typos in Edvard’s responses.
 * Desolis: Lingering “Return Sketchbook to Owner” tasks should now automatically clear.
 * Owl’s Head: Fixed an issue where Myra’s tasks wouldn’t always clear.

Build 985 – June 4, 2019 4:00 PM

 * Fixed an issue that could cause the game to hang when loading into scenes in offline mode.
 * Reduced focus cost for high tier pets.
 * Oracle: Fixed an issue to allow her to once again display your status of the Virtues.
 * Owl’s Head: Improved how a task completes when saying “help” to Wycliffe.
 * Fixed various issue with mouse cursor state when using reticle mode.
 * Jaanaford: Updated Jenna’s journal that sends players to Kiln to mention you “shouldn’t exclude anyone.”
 * Soltown: Evans the guard now wears “waterfront” style armor as befits a guard from north Perennial Coast and Harry the guard now wears red-colored armor because he likes that color.
 * Arabella: Arabella is no longer marked with Stanley’s quests. Also, she has idle animations now include reading and writing.
 * Solace Bridge Outskirts: Improved Sedgewick’s responses regarding his trade window.
 * Fixed problem with Heraldry Polearm not displaying heraldry correctly
 * Malice: Changed Samael’s dialogue to match up with the ring being his wife’s (and doesn’t mention a boy anymore).
 * Desolis: Updated the quest data for the “Obsidian History”/logbook quest from Elara Solastar and Wynston Haevia to have a full set of compass markers, and to ensure those compass markers disappear when the quest is over.

Build 984 – June 1, 2019 2:15 AM

 * Alpine Encounter – Added T15 Polar Bear.
 * Various leaderboard fixes.
 * Fixed issue with taming Scorpions resulting in wrong creature.
 * Battle of Solace Bridge: Fixed skeletona with bad display names. Improved journal entries and hints.
 * Fixed a bug in one artifact recipe and added all new artifacts to loot bundles as very rare drops.
 * Swamp Road Encounter: Fied an issue where a resource node was inside a poison field.
 * Forest Road Encounter: Added elements to help NPCs not walk in campfire.
 * Highvale Outskirts: Removed a gate that was blocking access to several monastery rooms.
 * Hilt Fortress: Ensured the high-tier spiders are only in the default/multiplayer scenario and not the solo/quest scenario.
 * East Sanctus Forest: Corrected spawn locations (were several discoveries flagged as ‘north entrance’)
 * Forest Road Encounter: Fixed an issue where NPCs were sometimes running into the campfire and hurting themselves.
 * Scene: Soltown – removed tree that was clipping into houses.
 * Aerie: Henry Steel and Reunan LeFavre have returned to their respective homes.
 * Starter Scenes: Added fix to clear lingering “Tell Anais About Watcher” task.
 * Increased spawn rate of new T15 Scorpion in Northwest Blackblade Mountains.
 * Solace Bridge Outskirts: Kinsey now awards the lot deed reward at the same time as the banner of love for those receiving them for the first time.

Build 982 – May 30, 2019 9:20 PM

 * Leaderboards are now accessible under the window selector button.
 * Fix hustle emote display name.
 * POT Fairytale: Created new Holdfast in Novia between Soltown and Solace Bridge.
 * Earthquake will now cast faster with earth spec as in the description of the spell.
 * Fixed incorrect decoration setup for Colorful Mallard Duck.
 * Fix ballroom dungeon room display name.
 * Fix pink floor in ballroom dungeon room.
 * Added flipped Ornate Tavern Counter to crown shop (has issue with ?? appearing in display name, will be fixed.)
 * Added disco ball decoration to crown shop (has issue with ?? appearing in display name, will be fixed.)
 * Battle of Solace Bridge: Removed Charlotte’s combat barks. Fixed typos and wording in various starting conversations.
 * POT Chateau du Lys: Removed incorrect interconnection teleporters.
 * Hilt Interior – Added T13 and T15 Spiders
 * Ulfheim – Added T10 Arctic wolf
 * The Fall – Added T15 red spider

Build 981 – May 30, 2019 10:30 AM

 * Welcome to Shroud of the Avatar: Forsaken Virtues Release 66! “How to Play” instructions and game update notes on Release 66 are available here.
 * Known Issues
 * When learning the “Hustle” emote, it will incorrectly say that you learned the “Calm Down” emote.
 * Previous vault items that were taken out of rotation were accidentally included in build 981, this will be corrected and they will be removed again in a patch.
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 838

 * QA bug test

QA Build 836

 * QA bug test

QA Build 834

 * QA bug test

QA Build 833

 * QA bug test

QA Build 832

 * QA bug test

QA Build 831

 * QA bug test

Build 979

 * Allow shogun lamps to be rotated
 * Fix issue with camera collision in Shogun Five Story City Home
 * Fix some spawn issues in multiple scenes.
 * Fix decoration contest trophy that had turned into a fishing trophy.

Build 978

 * POT Silverdale Market: Upgraded to Town from Crossroads Village.
 * POT Twin Traders: Added interconnection wagon with POT Knight’s Watch.
 * Fix some placement issues with treasure map B.
 * Remove some unnecessary starting items from newly created characters to help with confusion and overload.
 * Changed tooltip text color for “no value” and “no trade”.
 * Added a 6-pack of Shogun Lanterns to crown shop.
 * Added a 3-pack of small obsidian shards to crown shop.

Build 977

 * Another fix for picking up world items.
 * Fix some issues with Snowy Mountains Road Encounter.
 * Fix broken add-on store link in Bank UI for bank slots to point to in-game Crown Shop instead of website.
 * Fix for Arx Draconis dragon statue.
 * Added support for upcoming 12 month subscription reward title.

Build 976

 * Fix for an error that could occur during AoE attacks.
 * Fix for network sync of some spawners.
 * Fix for picking up items in the world.
 * Added Turreted City Home to Crown Shop.
 * Isle of Storms, Battle of Solace Bridge, Solace Bridge Outskirts: Improved conversations, journals, NPC barks, QuestData and compass markers, placement of world objects, and the manner in which Kinsey points players to nearby quests.
 * Battle of Solace Bridge: Edvard no longer requires the player to have a certain bow in order to conclude his escort task.
 * POT Wizards Rest: Upgraded to Town from Crossroads Village.
 * Snowy Mountains Road Encounter: In the Naughty Brat scenario, fixed an issue where the “great threat” message activated when the players entered the scene instead of when the final wave appeared.
 * Fix attack ranges on some creatures.

Build 973

 * Fixed some issues with toggling cursor mode due to loot and chat window interactions.
 * Change nameplate text color for corpses to grey so they are easier to differentiate.
 * Isle of Storms: Trimmed length of some responses and journal text of Arabella.

Build 972

 * Fix issue with some attacks from larger creatures not working correctly.
 * Increasing the cull distance for the telescope.
 * Improvements for Phoenix boss battle.
 * Removed intro video.

Build 970

 * Fix cursor toggling for deck swap and combat bars.
 * Some wave/control point spawn fixes.
 * Fix Pet Status UI.
 * Obsidian shard decos can now be placed in non-pvp scenes.
 * Increasing the bear spawns in Ulfheim.
 * Added slider in options to adjust LOD Bias.
 * Update on phoenix boss battle.
 * Added Fancy Bastard Sword, black sun cloak, and blue cypress trees to crown shop.

Build 968

 * Reduce wind on trees during storms to improve visuals.
 * Add an assignable hotkey option for “Target Pet” to select your primary pet.
 * Fix a spruce tree that had improper brightness at various distances.
 * Fixed name inconsistencies for Back-slung Ornate Harp.
 * Some AI error fixes.

Build 967

 * South Boundless Forest: Added more enemies to all areas of this scene. Barbarians may now be accompanied by Stag allies.
 * Increasing a skill will no longer cause the cursor to show when in reticle mode.
 * Ardoris: Added “ask” keyword in “help” for both Samael and Kardan Marbane to better direct players to hiring one or the other. Added small improvements to both conversations, including fixing typos.
 * Turn off IL2CPP for Windows to see if it caused increased crash rates.

Build 966

 * Fixed an issue where /pet would not invoke the pet emote.
 * Random Encounters: Increased the pause times for friendly NPCs walking on the waypoint path in the center of these scenes.
 * Aerie: For the “Harcourt Drumplemouth” quest, adjusted how players acquire the loan forgiveness notes to ensure only players on the quest can collect them.
 * POT New Fawn: Upgraded to Town from Crossroads Village.
 * POT Chateau du Lys: Upgraded to Municipality.
 * POT Verat Chaos: Upgraded to Municipality from Metropolis.
 * POT BloodMark: Added interconnections with Crossroads and Crossroads Alleys.
 * Another attempt to fix /datafolder command.
 * Fix for Cypress trees being unplaceable.

Build 965

 * Fixed an issue with the reticle mode not being restored after looting a corpse.
 * Fix issue with extra NPCs spawning in some cases (such as Scouts in Hills Siege Encounter).
 * Isle of Storms: Oracle conversation updated to direct players only to path of Love, as we work to improve the starting experience on other paths.
 * Fix issue that would cause NPCs to sometimes end conversations too early and interrupt quest progress.
 * Soltown: Fixed an issue where the crafting trainer would sometimes provide a “hello” response when opening the training menu.
 * Fixed an issue where visuals would not show up for the Torpor skill.
 * Fixed an issue where certain skills would not affect certain targets.
 * Added some new items to crown shop: Cypress trees, back-slung instruments, Aether Amplifier Backpack, Shogun furniture.
 * Etceter: For Avitas the harbormaster, created a fallback response for “hello” to accommodate outliers with unusual flags who need to turn in the black iron ore to him.
 * Ardoris: The students of Virtue once again appear as themselves.
 * Aerie: There should no longer be two of Zoe Cornelly in her shop.
 * Control Points: Fixed an issue with control points that prevented the final wave from respawning over and over.
 * Highvale: Fixed an issue with tutorial.

Build 963

 * Fixed an issue where stacked decoration would inherit the wrong scale.
 * Fixed an issue where the sky visuals would rotate incorrectly with player movement.
 * Fixed issue with Lava Fish Food recipes not on merchant.
 * Spectral Peaks: Tweak spider encounter.
 * Braemar: A journal entry for the “Kelly Hayward” quest that wasn’t archiving has been fixed.
 * Fix bug that caused an unrelated list item to be selected after a drag+drop of other items from the same list.

Build 962

 * Fix issue preventing advancement in Chillblain’s.
 * Added Wood Pulp to Milling Refinement Recipes.
 * Fixed incorrect duration on some effects for Anomalocaris Surprise.
 * Fixed an issue where the heal over time from Elysian Illumination would not be displayed in the combat log.
 * Fixed an issue where effects would never be removed from decoration pets.
 * POT Brittany Fort: The compass for this POT is now set to “default” orientation.
 * POT Jade Valley: Moved the teleport balloon to POT Castle Anthrax to the opposite side of the bridge.
 * Fix more networking issues with spawners.
 * Southern Grunvald Barrens: Converted dragon fight to a wave battle that starts with scavengers and reduces the wait time between complete resets.
 * Noreach: To match the boats on Novia, added teleporter boats to connect with the docks at Mud and Dysborg Ruins. Added corresponding teleporter boats within Mud and Dysborg.
 * Fix bug that caused brewing cask “Add Item”/”Remove Item” permissions to be “?None?”
 * Augmented Leather Gloves now are the correct colors on female and on deco.
 * North Majestic Forest: Updated spawners to encourage better respawning.
 * When another player scales a deco and updates it on a plot, others in scene should now see scale correctly change.
 * Add eternal pattern to Krampus mask.
 * Fixed incorrect icons on Tabletop Matriarch/Woman Bust

Build 961

 * Fix an issue that was preventing loading in to some basements and player dungeons.

Build 960

 * Desert Encounter: Fixed an issue where the “great threat” message in the Atavist encounter was appearing too early.
 * K’rul: This scene is now correctly labeled as a Tier 8+ scene.
 * Northwest Blackblade Pass: This scene is now correctly labeled as a Tier 6+ scene.
 * Paladis Passage and Equitas Passage: Players entering Hilt Fortress from these scenes will now have a choice between two doors: one to the default/multiplayer version of the scene and the other to the “Vermilion Lens” quest version.
 * Optimized some dungeon pieces for navmesh building.
 * Fix issue where some machines would report incorrect expiration times for store items.
 * Toned down and harmonized colors on Traveler Wagon, which is also now dyeable, fixed UVs on inside of Traveler Wagon.
 * Owl’s Head: Updated the conversation for Mary and Henry in the College of Arms to account for the existence of our current Heraldry system.
 * Added shrink belt to store ‘Faerie Belt’.
 * Toned down colors on Jester Outfit, make Jester outfit dyeable, Made edges of Jester Mask metallic gold.
 * Made Jester Wand and Staff dyeable to be consistent with other jester items.
 * More work to improve wave spawners.

Build 959

 * Fixed issue with completing quests that require item turn-in.
 * POT Castle Anthrax: Switched to Swamp Island 01a from Swamp 01a. Changed interconnection teleporters with Jade Valley to balloon. Updated POT Jade Valley.
 * Dungeon Rooms – add deco surfaces to marble halls and ancient stone halls.
 * Heraldry chest no longer clips off edges of heraldry image.
 * Fix issue where player dungeon monsters would sometimes behave like neutral NPCs.
 * Dungeon encounter 3 will now be convertible.
 * Adjusted control points and various wave spawners.
 * Fixing names of Challenge dungeon encounter rooms so they are distinguishable from deco versions.
 * Tier 5 and 6 totems will now only require 2 totems to craft instead of 4.
 * Blood River Massacre, Battle of Highvale, Battle of Solace Bridge: Fixed an issue in each scene where an object was causing errors.
 * Isle of Storms: Fixed an error that was happening when the Oracle tried to give a book to players she had already given it to.
 * Added deco surfaces to blue and green ancient stone chapels.
 * Add progress message while generating nav-mesh during the load screen for player dungeons.
 * Fixed /datafolder command.

Build 958

 * Noreach: Fixed typos in Sigrunn’s conversation and journal entries.
 * Vertas Pass: Fixed an issue where the Mages of Mystery in this scene weren’t properly remembering the names of players.
 * Blood River Outskirts: Fixed a typo in one of Valinia’s “hello” responses.
 * Owl’s Head: Fixed issues with some of Thomas Strongbeard’s conversation responses.
 * K’rul: Rotated tailoring stations to be usable.
 * Aerie: Fixed floating rocks.
 * Upper Tears: The length of each wave of the battle was extended to a minimum of 2 minutes.
 * Kingsport: The sign for the warehouse at the docks now has an image on it.
 * Dungeon Room – Blue Marble Pool – added more deco wall surfaces.
 * Xenos: Tent no longer incorrectly rendering collision with missing material.
 * Blood River Forest: Fixed missing material.
 * Set some decorations to not scale-able that were not intended to be.

Build 957

 * Welcome to Shroud of the Avatar: Forsaken Virtues Release 65! “How to Play” instructions and game update notes on Release 65 are available here.
 * Known Issues
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 830

 * QA bug test

QA Build 829

 * QA bug test

QA Build 828

 * QA bug test

QA Build 827

 * QA bug test using IL2CPP

QA Build 826

 * QA bug test

QA Build 825

 * QA bug test

Build 952

 * A few dungeon encounter rooms will now drop loot, such as Kobold and Troll, the other rooms will drop loot in a coming patch.
 * Crown Store purchase random buffs have been expired and turned off.
 * Ground pound will now apply the correct slow.
 * Fix invisible object at entrance of troll encounter player dungeon room.
 * Fix some exceptions in player dungeons that were causing monsters to be unresponsive.
 * South Shattered Hills: Fixed an issue by removing erroneous terrain objects that were causing players to be unable to harvest or properly engage in combat.
 * Fixed Bonesteel Crown / Dread Artifact VFX

Build 951

 * Player dungeon monsters should now grant experience when killed. Loot is still not dropping but we will get that fixed soon.
 * Fixed visual issues with Krampus Mask.

Build 950

 * Several name fixes for dungeon rooms so you can tell spawned versions apart from non-spawned
 * Troll encounter room will now drop off of Goruk or Torc
 * Ground pound will now add a movement slow debuff
 * Added Troll, Lich, and Kobold essences to the list of items that allow buy orders
 * Fixing AOE issues in troll encounter room
 * Fixed an issue with the pale skin tones that made them appear extra shiny.
 * Known Issues: Player Dungeon Encounters are still not properly awarding EXP and Loot in many cases.

Build 948

 * This patch should resolve white terrains and other visual issues.
 * Scenes with “No Ransom” should now be indicated in scene summary text, scene from the overworld and teleporters.
 * Soltown Catacombs: Fixed a typo in the Orator’s “Soltown Catacombs” response.

Build 945

 * Fix bug that prevented players from rejoining universe/trade chat after re-logging.
 * Disabling in-game map for linux clients while we work on a fix for it hanging clients.
 * More fixes for terrain textures – look for another patch soon to resolve the issue.
 * Pirate Headwrap no longer clips with forehead, curly hair. Headwrap now has all hair “tucked in”.
 * Bear no longer has teeth protruding strangely through lower jaw while sitting.
 * Updated loot bundles on player dungeon creatures.
 * Adding recipes and blueprints for encounter rooms to the loot tables.
 * Fixed Dyable Cake not being dyable.

Build 944

 * Fixed terrain textures in Hills Encounter, Desolis, Brittany Fields, South Shattered Hills, Grannus Colossus, Spectral Foothills, Ulfheim, Plains Road Encounter, South Broken Road, Brisach Maple Forest, South Naryad Pinelands, Skrekk Exterior, Mud, Xenos
 * Soltown: Fixed an issue where talking with Bentley wasn’t properly clearing his task to find his key.
 * Fix height and other issues for rusty/pewter/ornate plate and bowl decorations
 * Allow steak decos to stack, renamed one item to “Large Steak” to ensure unique names
 * Fixed enchantment issue with bodice top and bottom
 * Rough Pirate Outfit items are now fully dyeable
 * Added Bandeau to Female version of Pirate Vest
 * Issues with totems should now be resolved. All should be craftable and old T6 lich totems should be converted to the proper T1 kobold totems.
 * Rewards Program users of 9 months or more now get the “Keeper of the Vow” title.
 * “R61 Postmortem Livestream Rewards” new rewards: Haunted Snowman Mask, Haunted Snow Family, Icy Dungeon Hallway Set, and Krampus Mask.

Build 940

 * Doubled the duration of Berserk in the Bludgeon tree.
 * Ground Pound will now include a -10% attack speed debuff that can stack up to 3 times.
 * Fixed problem with VFX squares coming off Ring of Fire
 * Fixed issue with Dark Yule patterns referencing incorrect visuals

Build 939

 * Pirate Vest – skin no longer shows through vest
 * Fixed Black Ice Wings pattern visuals
 * Update crown shop for Release 64 – new items added and featured section updated
 * Stable roofs now have correct collision
 * Fix issues with black/dark textures on Kingport Terrain
 * Fix issues with black/dark textures on Braemar Terrain
 * Fix issues with black/dark textures on Deep Ravenswood Terrain
 * Fixed a typo in Troll Essence

Build 938

 * Fix bad VFX graphics for many different skills and effects.
 * Added month 9 Rewards Program title “Keeper of the Vow”, will be granted to eligible subscribers soon.
 * Fixed issue that was preventing dyeing Decorated Cake Slice.
 * Turned off ransom in Crafters Town.

Build 937

 * Welcome to Shroud of the Avatar: Forsaken Virtues Release 64! “How to Play” instructions and game update notes on Release 63 are available here.
 * Known Issues
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns cannot be placed on docks.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 822

 * QA bug test

QA Build 818

 * QA bug test

Build 935

 * Fixes for several POT related issues.

Builds 931, 932 and 933

 * Slight boost to the power of the Envy Bow. (Still weaker than initial release but closer to Xen Penetrator)
 * Totem recipes will no longer destroy all ingredients on fail
 * Crafters Town and Sionann upgraded in size
 * Obsidian Trials fix for weird teleporter behavior
 * Fixes for a few error spammers
 * Increased number of buckets sold at merchants
 * Dungeon encounter rooms will only spawn when a totem has been placed

Build 930

 * Envy Angel bow will now drop in game
 * Fall encounter room will now SPAWN in Adventure mode
 * Adding liche essences to loot drops
 * Fix error StateMachine (LoginManager): State (MainMenu): Unhandled EventKind: OptionsMenuHidden
 * Items on character preview in Crown Store cut off top of head on tall avatars
 * Bird Cage, perfume bottles 3d model in Crown Store sideways
 * Add note about seasonal availability to Darkstarr recurring items
 * Fixing errant teleports in Obsidian Trials

Build 928

 * Turn off Unity performance feature, mipmap streaming, to see if it reduces game crash frequency.
 * Fixed issue where a wolf dropped incorrect carcass.
 * Solania Catacombs: There are new requirements to reach the boss of this dungeon.
 * Daemon Trident can now be placed as a deco and has correct icon.
 * Resource Nodes: Fixed issues with unreachable resource nodes.
 * Fix error that occurred when attempting to unstack an item that was previously stackable and has Quantity > 1, but is no longer stackable.

Build 926

 * Fixed issues with some artifact weapons not being valid for masterwork/enchant
 * Added Minecart Dungeon Foyer to crown store
 * Fixed issue with Pattern Removers not working on some items
 * Fix merchant generic name inconsistency in Desolis
 * Owl’s Head: The compass marker that indicates you should update Wycliffe about Norman now goes away at the appropriate time.
 * Plain Plate Armor no longer displays incorrect red and green colors
 * Resource Nodes: Fixed issues with unreachable resource nodes.
 * Necropolis Barrens: Improved the Navmesh in the area of the Envy Angel house to help NPC pathfinding.
 * Steam coming from pipes in Resolute is no longer overly opaque
 * Highvale Outskirts: Fixed an issue with Huntsman Sven and the Unwearable Plate Helm of Courage quest item

Build 925

 * Fixed an issue where certain attacks, such as some blade attacks, would not affect the Envy Angel
 * Player vendor purchase orders should now use the correct Crown item.
 * Fix an issue where other players sometimes couldn’t see your pet’s emotes
 * Remove duplicate Vendor subcategory under Patterns
 * Fix issue with players being able to target and attack siege catapults even though they can’t be destroyed.
 * POT Starfield: Added interconnection with PaxLair.
 * Added Mounted Stag Antlers recipe to trophy merchant
 * Fixed Dungeon Blueprints not shown on crafting tab
 * Solania: Fixed an issue where the town crier wouldn’t accept undelivered mail.
 * Added siege bypass text to overworld interactive teleporters.
 * Necropolis Barrens: Hyun’s first request when you have all 5 letters now has “you have a set of five love letters…?” (He no longer says this first set is the “next” set.)
 * Owl’s Head: Wycliffe now has a “help” fallback response. Also, fixed typos in his other responses.
 * Resource Nodes: Fixed issues with unreachable resource nodes.

Build 924

 * Fix an issue with claiming rewards in offline mode.
 * Added back some treasure decos, masks, and dungeon rooms and hallway packages that were accidentally removed from the Crown store when changing categories.

Build 923

 * Fix issue where some VFX like Immolation would sometimes look blocky
 * Ornate Dragon Helm added to store
 * Ornate Dragon Helm Pattern Pack added to store
 * Adjusted display name of epic cherry tree
 * Set “Places to Live” book to be destroyable
 * Fixed salvage issue with crafted tridents
 * Brown Marble Foyer – lowered floating doorframe at entrance
 * Mariah Overlook: Fixed issue with Satyrs attacking their captives
 * The Clink: Fixed an issue where one wall was clipping through another.
 * Fix issue with Heraldry sometimes not displaying
 * Resource nodes: Fixed issues with several inaccessible resource nodes.
 * Necropolis Barrens: The Envy Angel house has only half its lights on by default, additional decorations, and a better Navmesh
 * Owl’s Head: Updated Myra the Farmer’s conversation and journal entries to help ensure that her tasks and journal entries are completed.

Build 922

 *  * Note: A bad patch for 921-922 for the Windows Launcher client was available for about 5 minutes. If you received this patch you likely just see a black screen on game start, and you will need to reinstall the game in order to resolve the issue, our apologies! * 
 * Tridents will now only apply poison once.
 * Fixed issue with crafted Tridents not being able to masterwork/enchant/socket
 * Fix an issue with quest item turnin
 * Fixed typo on loading screen tip.
 * Owl’s Head: Fixed an issue where Thomas Strongbeard sometimes wouldn’t respond to the “fetch ale” keyword.
 * Owl’s Head: Fixed an issue with duplicate keywords in the conversation of Thomas Strongbeard.
 * Owl’s Head: Speaking to Wycliffe about “Nestor” should now clear the task to “Ask Wycliffe If He Needs Help.”
 * Owl’s Head: Fixed issues where Wycliffe wouldn’t respond to some keywords.
 * Added ornate trident and ornate trident pattern pack to crown shop
 * Added Pirate Bicorn hat to crown shop
 * Added Rough Pirate outfit to crown shop
 * Added Rough Pirate Outfit pattern pack to shop
 * Added Gold and Treasure piles to crown shop

Build 921

 * Welcome to Shroud of the Avatar: Forsaken Virtues Release 63! “How to Play” instructions and game update notes on Release 63 are available here.
 * Known Issues
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns cannot be placed on docks.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 809

 * QA bug test

QA Build 808

 * QA bug test

QA Build 807

 * QA bug test

QA Build 806

 * QA bug test

Build 916

 * Fix issues with implementation of last patch’s POT Square Footage Requirements: There has been a requirement reduction for City, Keep, Castle lots in POTs. See https://www.shroudoftheavatar.com/forum/index.php?threads/costs-to-place-city-keep-or-castles-in-pots.150839/P
 * Known Issues
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns cannot be placed on docks.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 915
vFix an issue where some dungeon owners could not enter their dungeons without an extremely long loading time, or where the game would hang or crash when changing dungeon pieces.
 * EDIT: *This isn’t 100% working yet, look for another patch soon with the fix* POT Square Footage Requirements: There has been a requirement reduction for City, Keep, Castle lots in POTs. See https://www.shroudoftheavatar.com/forum/index.php?threads/costs-to-place-city-keep-or-castles-in-pots.150839/
 * POT Deco Limits Doubled: Doubled the decoration item limit for all POTs so twice the number of decorations can now be placed.
 * Lot Deed Upgrades for Crowns changes: See this announcement post: https://www.shroudoftheavatar.com/forum/index.php?threads/lot-deed-upgrades-and-other-notable-changes-in-patch-915.150992/
 * Solace Bridge Outskirts: Kinsey’s flag requirements to offer the cloak and dyes with the “gear” response are now a bit more broad.
 * Control Points: The Mages of Mystery should no longer get stuck in their conversation when you talk to them about swift passage to another control point.
 * Known Issues
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns cannot be placed on docks.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 913

 * Fix unreachable resource nodes in many scenes.
 * Siege engineers should no longer attack catapults.
 * Nightshade Pass: Changed the rightmost door in Hilt Fortress to only be used for entering the solo/quest version of Hilt Fortress. Updated labels/messaging with that information.
 * Known Issues
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns cannot be placed on docks.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 912

 * To encourage players to try out the new crown store, they will get a small 1 day long buff with any purchase. The buff strength is the same whether you spend 1 crown or 1000. You can have up to three buffs at once and there are currently 22 variations. If you make another purchase and already have three buffs, the oldest one should be overridden, and you can also dismiss the buffs yourself. These buffs will remain in place for at least two months but possibly longer to help players with the transition to an in game store instead of web store.
 * Fix silver nodes in Elysium mines.
 * Fix inaccessible resources in several scenes.
 * POTs Memphomai, Wolves Den, and Justice Hold have been upgraded.
 * Ardoris: Fixed issues with the tasks and compass markers used by the Black Arrow quest.
 * Brittany Wharfs: Fixed an issue with the Travelers’ Docks display name appearing twice in the scene entrance list.
 * Known Issues
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns cannot be placed on docks.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 910

 * Made it easier to place items on skin rugs: Cow Skin Rug, Brown Bear Skin Rug, Obsidian Bear Skin Rug, Desert Wolf Skin Rug, Crocodile Skin Rug, Patriarch Bear Skin Rug
 * K’rul: Replaced problematic stairs with ones that easily allow upward and downward movement.
 * Add new pattern packs to crown store (from web store)
 * Brittany Wharfs: Fixed an issue with the Travelers’ Docks display name appearing twice in the scene entrance list.
 * Added a new artifact to the game
 * Resource nodes: Fixed some issues where resource nodes were unreachable.
 * Known Issues
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns cannot be placed on docks.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 908

 * Minor fix for crown store.
 * Known Issues
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns cannot be placed on docks.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 907

 * Added Damage Resistance to crafted backpack.
 * Add Int option to backslot masterwork.
 * Added newer portrait pantings to crown store.
 * POT Blue Rose Isle: Upgraded to Town.
 * Nightshade Pass: There are now two doors to enter Hilt Fortress. One of them always leads to the multiplayer scenario.
 * Added individual castle wall pieces to crown store.
 * Improved look of fog in Deep Ravenswood.
 * Bodice bottoms for male no longer cause “invisible pelvis” when wearing with certain chest slot items.
 * Known Issues
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns cannot be placed on docks.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 906

 * Updated game server connection info to connect to new game server after maintenance.
 * Known Issues
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns cannot be placed on docks.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 905

 * Fixed issue with not being able to plant in the Ornate Small Elven Planting Bed
 * Improved water VFX in Large Fountain
 * Fixed incorrect armor types on Virtue Aeronaut Leggings
 * Ravensmoor: Fixed an issue where enemies weren’t able to fight back at a certain location.
 * Oracle Temple: After the Oracle instructs you to assemble The Dirae Prophecy of Evard book, she will not converse with you again until you have done so.
 * Added ornate fish pavers and throne to crown store
 * Added 2019 Valentine items to crown store
 * Known Issues
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns cannot be placed on docks.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 904

 * Fix issue with crown package web links not working correctly.
 * Known Issues
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns cannot be placed on docks.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 901

 * Fix scaling for crown store UI on lower screen resolutions.
 * Reduced the price of buckets of water.
 * Owl’s Head: Updated Wycliffe’s conversation to remove some errors.
 * Fix issues with grass showing up on lots
 * Updated in game crown store prices to be more in line with current website store prices.
 * Rusted Iron Greenhouse roof collision no longer allows character to appear to float.
 * Brittany Neighborhoods: Corrected the “Main Docks” boat target in Brittany Wharfs to be “Travelers’ Docks” in all cases. Also, added discovery for Novian Aeronautics Manufactory in Brittany Alleys.
 * Isle of Storms: Fixed a typo in Anais’s final conversation.
 * Solace Bridge Outskirts: The forgetful ghost and its journal entries now better match one another regarding the “Memories Three” quest notes.
 * Fix issue preventing the filter from working in crown store.
 * Known Issues
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns cannot be placed on docks.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 900

 * Fix issue with invisible building in Ardoris.
 * Add missing pattern recipes for reshaping backbacks, quivers, wings.
 * Fix issue with cabalists not spawning in sieges.
 * Fix issue that would prevent some dungeon owners from entering your dungeon
 * Soltown: Fixed an issue with Nyssa’s response when you give her the letter from Markus. Also, fixed a typo in the related journal entry.
 * The Clink: The ladder that returns to the Owl’s Head barracks is once again functional.
 * Fixed issue with Obsidian Cloaks having wrong visuals.
 * Highvale Outskirts: Fixed an issue with the “deed” response from Captain Burnes (which may have been preventing some players from acquiring their “finish the Outskirts” reward deed).
 * Making crown merchants open the new crown store instead of the previous crown merchant UI.
 * Fix issue with skill levels in The Obsidian Trial.
 * Improve lot deed upgrade message when upgrading from no-trade to trade version.
 * Known Issues
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns cannot be placed on docks.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 899

 * Fix teleport to friend scroll not working properly
 * Fixed recipe book classifications for dungeon pieces, troll belt, and sack
 * Fixed incorrect display name on some blueprints
 * Evil Flanged Mace now has correct FX shape
 * Tuna Fish Mask is no longer invisible on male characters
 * Darkstarr pavers no longer LOD pop too close to the camera. Also normalized LODs on LB pavers & Fish pavers
 * Elysium Mines: Fixed an issue with an ore node that couldn’t be accessed.
 * Crooked Shank: Added improvements for removing inactive tasks and compass markers related to the mysterious keys in this scene.
 * Fix issue with grass not clearing in some cases on Keep Island lot
 * Known Issues
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns cannot be placed on docks.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 898

 * Welcome to Shroud of the Avatar: Forsaken Virtues Release 62! “How to Play” instructions and game update notes on Release 62 are available here.
 * Known Issues
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns cannot be placed on docks.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 800

 * QA bug test

QA Build 799

 * QA bug test

QA Build 798

 * QA bug test

QA Build 797

 * QA bug test

QA Build 794

 * QA bug test

QA Build 793

 * QA bug test

QA Build 790

 * QA bug test

QA Build 789

 * QA bug test

QA Build 787

 * QA bug test

Build 892

 * Increased decoration and light limits for Player Owned Towns, by roughly one tier. So, for example, a holdfast now has the deco and light limits of a hamlet. See https://docs.google.com/document/d/1Z-svq1OvcZwViqGxFCKdjH3NCn2LTfLuGny5qaAqjTM/pub#h.5p3x6o8wy63r for updated numbers
 * POT Chao Insula: Replaced interconnections with balloons to Owl’s Head and POT Festival.
 * Etceter Crag Mines: The version of this scene that appeared in the target list for “Teleport to Zone” scrolls no longer does so.
 * Known Issues
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns cannot be placed on docks.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 891

 * A fix for aggro mechanics, including Taunt.
 * Fix an issue with solid water in Serpent Spine Mines that was blocking progression.
 * Northwood: Ulrich Pendragon the blacksmith now has a “buy/sell” button.
 * Artifice: Due to quest limitations, players must enter this scene from the overworld and not by using a teleport scroll.
 * Known Issues
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns cannot be placed on docks.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 890

 * Traditional Yule hat has been added to in-game crown store.
 * Body Slam skill should now work when wearing Spider Silk Belt.
 * Known Issues
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns cannot be placed on docks.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 889

 * Increased loot drops slightly for The Fall and Blood Bay.
 * Fixing the new Kobold Energy Devices to only give their buffs to NPCs and not players.
 * Loot pass on Mysterious Swamp.
 * Add expiration date to login bonus version of Obsidian Item of Greater Unlearning.
 * Fixing some pole arm irregularities that caused some confusion and false misses.
 * Dungeon Rooms – added deco layers to ancient stone rooms.
 * Known Issues
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns cannot be placed on docks.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 888

 * Fix issues with “Unknown Item” dungeon pieces.
 * Dungeon room – encounter room 1: Fixed bad connections
 * Central Brittany: The ‘barks” for Kinga and Ronin now warn others about Pumpkin Head’s foot soldiers and not Pumpkin Head, himself.
 * Rename Book of Tabula Rasa to Obsidian Item of Greater Unlearning, improved tooltip, and added to crown shop.
 * Adjusted display name of dungeon L pieces that still showed ‘V’
 * Known Issues
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns cannot be placed on docks.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 887

 * Fix issue where aggro would not decay properly.
 * Fix issue where attacking NPCs would sometimes deal zero damage and not reset until the NPC leashes back.
 * Oracle Chamber: Improved the logic in the responses that control how a player can earn their Episode 1 completion reward.
 * Highvale Outskirts: Because it’s redundant to a tutorial task, Leonard the Adventuring Trainer no longer grants the task requiring players to “Learn a new skill, then equip it.” Also, Leonard’s task will be automatically cleared from players who have it.
 * Soltown: Talking to Abigail after Charlotte has died will now properly clear the “Inform Charlotte’s mother” task.
 * Renamed all dungeon intersections named ‘V’ to ‘L’. However, a problem occurred with this change, and these items may temporarily appear as “Unknown Items” until the next patch.
 * 7 new player paintings for the crown store.
 * Change taunt to affect 15 targets in the AoE radius instead of 5.
 * Fixed transition hallway dungeon piece between Ancient and Dungeon stone.
 * Known Issues
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns cannot be placed on docks.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 886

 * Fixed missing Satyr Archer visuals.
 * Added Anomalocaris common fishing trophy recipe.
 * Oracle Colossus: Fixed an issue with an ore node that was inaccessible.
 * Fix issue where fishing devotional buff would sometimes increase fishing chance more than intended.
 * Fix for collision problem in Rhun Ruins and other maps.
 * Heraldry Cloth Boots and Gloves are now dyeable.
 * Value of Slime Ooze has been increased.
 * Female Merchant Skirt now has the same default colors as the male version (purple & red.)
 * Added Fire resistance back to Douse.
 * Viking Merchant Boots no longer appear black and now match icon.
 * Soltown: Improved Bentley’s responses, especially his quest to search for his key. Added related compass markers within East Perennial Trail.
 * Perennial Coast Farmer Leggings legs now receive the correct skin tone.
 * Virtue Dirndl Shoes now receive correct character customization skin tone material.
 * Fixed deco collision for Log Cabin Home – wall decos no longer go through the walls.
 * Known Issues
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns cannot be placed on docks.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 885

 * Spectral Mines: Fixed an issues with ore nodes. Also, the lava reservoir is now fishable.
 * Fixed an issue that caused avatars to stand up when fishing.
 * Battle of Solace Bridge: Added extra visuals near letter in tavern, as well as crates and corpses.
 * Obsidian merchants: Fixed typos and style errors in the responses for these merchants.
 * South Fetid Swamp no longer has pink particles in swamp gas.
 * Torch of Jerik should no longer lose durability from simply holding it.
 * Remove minimum skill requirement from dungeon piece recipes.
 * Rotunda Dungeon Piece: Fix collision preventing passage up stairs.
 * Known Issues
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns cannot be placed on docks.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 884

 * Spawn counts, difficulties, and rewards in Blood Bay have been increased.
 * Adjusted the resolution of various fish textures.
 * Combo mode now clears correctly after successful combination.
 * Fixed issue with dungeon recipes not appearing in recipe book correctly.
 * Switched Sturgeon food to reward bludgeon skill.
 * Fixed incorrect name on Teleport to Friend Scroll recipe.
 * Spooky fountain can now be placed on interior floors.
 * Fixed problem with Satyr face.
 * Douse now clears negative fire resistances.
 * Change default value of option to show/hide unlearned npc names – default to shown. Option will reset to default for all players.
 * Fix issue with Angled Tabard Gambeson Boots & Gloves no longer being dyeable.
 * Fixed weapon trail on Blade of the Dark Star.
 * /liedown no longer causes chest skin to clip inappropriately through top of Firedancer Top.
 * Known Issues
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns cannot be placed on docks.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 883

 * Satyr in Etceter no longer have teeth coming through the side of their mouth.
 * Fixed head-tracking on Satyr Archers.
 * Fixed an issue where lights in dungeon pieces would not illuminate until after a scene reload.
 * Fixed an issue with the Fracture Gem.
 * Added a weapon to Krampus loot.
 * Taking Lord Harcourt Drumplemouth’s key in Aerie will clear the unresolved tasks you’re pursuing for him.
 * Dungeon recipe for “Ancient Stone Dungeon Room 16×16 2 Entrances B” was incorrectly listed as “A”.
 * Changed fishing water type to Fetid Water in Caverns of Skrekk and Hallowed Plains.
 * Added lava fishing and swimming to small lava pool in K’rawl.
 * Updated fishing areas in K’rul.
 * Visuals pass made in Fire Swamp.
 * Increased the drop rate of Spider artifacts from Xen Trohop.
 * Increased the loot drop for queen spiders.
 * Increased rewards and experience from some high-tier creatures.
 * Fixed an issue with bad materials used in some locations of K’rul.
 * Server logging added.
 * Loot and spawns adjusted in The Fall.
 * Fixed an issue with an ore node in Mysterious Swamp that was inaccessible.
 * Updated resource spawners in Mysterious Swamp.
 * Dungeon piece “Dungeon Stone to Ancient Stone Transition” display name was corrected.
 * Ornate Yule Music Box display name was updated to match web store.
 * Added interconnection with Player Owned Town “Heartwood” to “Crystal Cove”.
 * Changed the interconnection of Player Owned Town “Crystal Cover” with Ardoris to be a balloon.
 * Reduced fire resistance on Kobolds.
 * Deleted orphaned lights and flames from non-visible lanterns in dungeon-room rotunda entrance.
 * You can now fish and swim at the start of each lava river in Sunless Barrens.
 * Known Issues
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns cannot be placed on docks.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 882

 * Welcome to Shroud of the Avatar: Forsaken Virtues Release 61! “How to Play” instructions and game update notes on Release 61 are available here.
 * Known Issues
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns cannot be placed on docks.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 785

 * QA bug test

QA Build 783

 * QA bug test

QA Build 782

 * QA bug test

QA Build 781

 * QA bug test

QA Build 780

 * QA bug test

QA Build 779

 * QA bug test

QA Build 778

 * QA bug test

QA Build 777

 * QA bug test

QA Build 776

 * QA bug test

Build 878

 * Fixes for various engine warnings and log spam to improve client stability.
 * Fixes for various dungeon pieces.
 * Fix for Aerie NPC Ives Sinclair.
 * Fix for some minor party matchmaking issues.
 * Known Issues
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns cannot be placed on docks.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 877

 * Elemental and magic resist potions can now be added to combat bar.
 * Fix “Poison potion” reduced reagent use from subterfuge specialization.
 * Fix issue with Death Shield duration with Specialization.
 * Fix Cash register player vendor nameplates.
 * Fixed an issue where Magic Cancellation Field would incorrectly calculate attunement.
 * Fixed an issue with resource node highlighting for survey skill.
 * Northwest Blackblade Mountains – put Darkstarr corpions back in.
 * Fix bug that prevented picking up items via drag-and-drop in some cases.
 * Solace Bridge: fix issues with water.
 * Battle of Highvale: Updated some combat-related tutorial text to be skillset-agnostic.
 * Battle of Solace Bridge: Updated some combat-related tutorial text to be skillset-agnostic.
 * Brittany Fields – adjusted LOD settings on a bridge.
 * Ardoris: Emma the barmaid now has a response for “love.”
 * Red Stone Dungeon – deleted erroneous geometry.
 * Fixes for various Unity warnings caused by switch to Unity 2018.2.
 * Sunless Barrens – extended water trigger to encompass entire seaside.
 * Aerie: The “Open Arms” now uses weapon shop decorations (instead of blacksmith decorations). Henry Steel’s occupation is “weaponsmith” (instead of “blacksmith”) but his inventory remains the same.
 * Solace Bridge: The quest from Emily in Soltown to find evidence of Quincy’s fate can now be continued in both the Battle of Solace Bridge (“before”) and Solace Bridge (“after”) versions of the scene.
 * Matchmaking and multiplayer mode switching improvements
 * Known Issues
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns cannot be placed on docks.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 876

 * Quantity sliders should now only validate values once the input field is deselected.
 * Frostgeist skulls can now be placed on tables and exterior floors.
 * AOE spells no longer apply damage multiple times if other people are in the same instance.
 * Previously inaccessible ore nodes in Elysium Mines, Etceter Crag Mines, Graff Gem Mines, and Plains Encounter are now accessible.
 * Clearing task “Drag Potion of Health into Hotbar” has been improved.
 * Ore node in Lost Whitegard Silver Mine is now easier to access.
 * Text related to banks and control points have been updated in New Player Handbook.
 * Using the boat to teleport to Brittany Fields from Brittany Fort will now place you on the docks of that scene.
 * Emily in Soltown no longer produces an error with the keyword “Quincy”, along with other errors fixed in her quest.
 * Stan Clark in Soltown no longer produces errors in his “how to sing” response.
 * More decoration surfaces are added for the marble dungeon rooms.
 * Berit in South Drachvald Spur no longer produces errors with his “lucky leather” response.
 * Known Issues
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns cannot be placed on docks.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 872

 * More changes to improve issues with player and monster synchronization.
 * There are a few other changes as well, patch notes will be added later on.
 * Known Issues
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns cannot be placed on docks.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 871

 * Improvements made to player and monster synchronization.
 * Known Issues
 * Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns cannot be placed on docks.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 870

 * The rope ladders on Baron Frigate and Galleon homes function again to reach crow’s nests.
 * The “Talk to Mischievous Child” task in Isle of Storms can now be cleared in all cases.
 * Removed the automatic goodbye from Anais’s responses about gear in Isle of Storms.
 * The “Enter the Lunar Rift” task in Isle of Storms can now be cleared in all cases.
 * Fixed an issue where some recipes were not on some recipe book categories.
 * FitzOwen Legacy Leather Helm now matches the rest of the FitzOwen armor.
 * Dragon Egg Decorations can now be rotated vertically
 * Party mode instancing issues have been resolved.
 * Added fish trophies for Pacu and Tarpon.
 * Mushroom death-cloud VFX improvements.
 * Fixed party nameplates being pink.
 * Fixed missing vendor nameplates.
 * Known Issues
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns cannot be placed on docks.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 869

 * Added glow to red spiders.
 * Fixing bad water in Spectral Peaks.
 * 2016 Yule Trees now sway in the wind.
 * Fixed floating boxes in Spectral Peaks.
 * Increased resource drop for Granite nodes.
 * Reduced lights in caves of Spectral Peaks.
 * Root spell VFX no longer appears all black.
 * Skull Staff can now be placed as a decoration.
 * Play Dead emote no longer T-poses the character.
 * Oracle tip no longer gives outdated information.
 * Added a boat in Novia at the docks of Fortus End.
 * Fixed party member names missing from the Party UI.
 * Fixed stairs collision on Kobold Two Story Alcove Row homes.
 * Fixed an issue with some skill-use positions being incorrect.
 * Marlin’s journal can now be placed on surfaces such as tabletops.
 * Decorations can now be hung from ceilings in Stone Two Story Keep.
 * There is no longer a naked character model in the Forest Siege scene.
 * Fixed a typo in the data for Gus’s conversation in Blood River Outskirts.
 * The “bait recovery” portion of the Humility devotional buff is now persistent.
 * Fixed an issue in Isle of Storms where NPCs were moving through some of the stone walls.
 * Moved two fishing hotspots in Fishing Expedition because they were previously inaccessible.
 * Bundles purchased from crown merchants now note that they do not include Episode 2 access.
 * Moustache Shields and Heraldry Shields can now be rotated vertically when placed on flat surfaces.
 * The magical barrier in Malice can now be opened by looting the skeletons or already having 3 gems..
 * Updated Highvale to clear Nena’s tasks from the Battle of Highvale if she was never given her child’s note.
 * Fixed an issue in Solania Catacombs where some players weren’t able to access the chest in the Grand Hall.
 * Known Issues
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns cannot be placed on docks.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 868

 * Welcome to Shroud of the Avatar: Forsaken Virtues Release 60! “How to Play” instructions and game update notes on Release 60 are available here.
 * Known Issues
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns cannot be placed on docks.
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 771

 * QA bug test

QA Build 770

 * QA bug test

QA Build 769

 * QA bug test

QA Build 768

 * QA bug test

QA Build 767

 * QA bug test

QA Build 765

 * QA bug test

QA Build 763

 * QA bug test

QA Build 762

 * QA bug test

QA Build 760

 * QA bug test

Build 860

 * Understorm Gold Mine: Moved obstacles that were blocking access to an ore node.
 * Kobold Beds now have proper display names.
 * Battle of Solace Bridge: Fixed an issue with Edvard’s “boat” response that was sometimes causing errors.
 * Some error and exception fixes
 * Known Issues
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 858

 * Plains Road Encounter: Sometimes, travellers will appear on the Drachvald roads which will draw players into a new Pumpkin Head scenario.
 * Isle of Storms: The re-purposed automaton emotes frequently while out of conversation, Anais has had several conversation and journal improvements, and Arabella now responds to “who are you?”
 * A fix for matchmaking with party members who are currently loading into a scene
 * Updated icons for Trophy Fish
 * NPC Conversations: Removed the placeholder text of “Edit Me” from several conversations.
 * Fix for a few exceptions and errors
 * Known Issues
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 857

 * Added trophy recipes for all active fishing trophies to all players.
 * Fishing Trophy decorations added.
 * Fixed bad stairs collision on Haunted Ship on Penmawr Island.
 * Flechier Formal Jacket no longer causes female upper chest to be invisible.
 * Siege and encounter scenes are now always open-multiplayer.
 * The overworld party UI is only interactive if you can actually travel to that player’s instance.
 * The overworld party UI takes you to the town if player is in a basement.
 * Characters no longer glide when following another player.
 * Interactive Fountain VFX has been corrected.
 * Doors triggered externally now consider if the door is locked for the triggering player.
 * Added Smelting Dungeon recipes to proper recipe book classification.
 * Fixed an issue where remote players would be in the incorrect position when not moving.
 * Fishing loot messages now shown in “Loot” chat filter rather than “Misc”.
 * Trophies now properly display their data.
 * Fixed the tooltip for placed Player Owned Town Oracle Confirmatory.
 * Fixed audio on the Viking Palisade Wall long gate.
 * NPC children waving was fixed.
 * Reduced gold and item drops on all Control Point elf creatures.
 * Fixed audio on decoration arrow trap.
 * Decoration arrow trap arrow is now oriented correctly relative to the trap when shot.
 * Updated the old tutorials to display with better timing.
 * Fixed an issue where some of Edvard’s emotes on the bridge in Battle of Solace Bridge were creating errors.
 * Players being sent to Battle of Solace Bridge from the Isle of Storms will now always start at the lunar rift.
 * No longer showing confirmation dialog to change matchmaking mode if not needed.
 * Fixed the name of the Owl’s Head boss and added his blueprints.
 * Fixed bait icons.
 * Cleaned up curing salt icon.
 * A journal from Anais’s combat lesson in Isle of Storms better clarifies how to enter and exit combat mode.
 * Anais’s combat lesson in Isle of Storms now better describes equipping weapons.
 * Fixed an issue where players could sometimes get stuck in Anais’s “inventory” lesson in Isle of Storms.
 * Improved the way in which the compass marker appears on Anais in Isle of Storms.
 * In the “Fall of the Epitaph” in Lost Vale replaced some melee elves with ranged versions.
 * Sautéed Bass, Baked Trout, and Baked Salmon now buff intelligence.
 * Moved spawner inside Skrekk Entrance tent that was causing NPCs to get stuck there.
 * Added an ankh in Ruins of Ravenmoor.
 * Solace Bridge Starter map performance increase.
 * Passive Stance tooltip now indicates it removes one bleed effect.
 * Earthquake tooltip now indicates that with specialization the cast time is reduced.
 * Updated the dragon’s nest in Southern Grunvald Barrens to fix an issue when players tried to mine the ore at the nest.
 * Updated icons for common Mounted fish.
 * Updated Hilt loot to include spider room drops.
 * Loading screen tips were updated.
 * Known Issues
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 855

 * Fixed lingering collapsed buffs icon from previous targets.
 * Players given the task to meet Samael in Brookside will now have a blue compass marker directing them to him.
 * Fixed various rendering issues on OSX.
 * Improved the ambient crying at Charlotte’s house in Battle of Solace Bridge to activate/deactivate more consistently.
 * Removed the map exit from the river in Battle of Solace Bridge.
 * Enemies in the default version of the “Fall of the Epitaph” side room in Lost Vale are now control point versions.
 * Known Issues
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 853

 * Fishing trophies now match descriptions in Release 59 post.
 * Fixed a bug that prevented the Oracle Confirmatory from appearing in scene tooltips for Player-Owned Towns.
 * Player vendor items are no longer sent to the bank when picking up vendors or when moving vendors to the bank.
 * Rotting pumpkins now look rotten.
 * Fixed an incorrect icon on Marlin’s Journal.
 * Fixed issues with some artifacts not dropping with their maximum primary durability.
 * Removed multiple “double-click” prompts from fishing bait tooltips.
 * Loading text in the Rewards user interface has been centered.
 * Added a link to the Universe Broadcast Orb in add-on store from chat window.
 * Edvard in Battle of Highvale no longer refers to Nena as “Tracy”.
 * Fixd a typo in Edvard’s “Tracy” response in Battle of Highvale.
 * The note that Nena in Battle of Highvale sends you to find is now marked as a Quest item.
 * Fixed some logic issues in Battle of Solace Bridge with Edvard’s responses and journal entries.
 * Updated the first journal entry for the Pumpkin Head quest in Central Brittany.
 * Code fix for hitching problem.
 * Added mild, short-term poison field to anyone near a rotting pumpkin as it’s broken.
 * Rotated water trigger in Tenebris Harbour slightly to fix overlap into dry dock areas.
 * Extended box collider of block piece in Ruined Keep to prevent stuck spot.
 * Moved a spawner that was inside a cliff in Superstition Canyon.
 * Adjusted rocks to fix stuck spot in Superstition Canyon.
 * Removed collision from background rocks and mountains for performance
 * Vulture material updates.
 * Known Issues
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 852

 * Fixed graphical issues on summoned Skeletons.
 * Added tooltips to fishing baits.
 * Added Hopper bait to wild cotton nodes, increasing drops during the summer and reducing drops during winter.
 * Added a small chance for worms to drop from agriculture plants except for Cotton, Barley, Hops, and Reagents.
 * Fishing merchants now sell red worms and minnows.
 * Hotkeys added to allow equipping decks 11 and 12.
 * Expanded use of “Dyed” tag to all non-equipment items.
 * Now displaying spell “Execution Time” with only one decimal place.
 * Fixed an issue where Kobold Ranseur and Royal Elven Spear would be visible while stealthed.
 * Fixed an issue that prevented instrument playing when on the overworld.
 * Fixed collision on floating water platform decorations.
 * Tooltips on Buff bars are now showing the correct Stacked Value of the buff.
 * Allowed resize of deck selection window.
 * Pumpkin Head boss now animates correctly.
 * Fixed an issue where trees in Northwest Blackblade Mountains were white.
 * There is now feedback for attempting to drop items into the Rewards window.
 * Removed common Tuna.
 * Added uncommon Bluefin Tuna.
 * Now blocking young characters from sending mail as is done with trade.
 * Adding new recipes to allow crowns to be used to increase dungeon stairs yields.
 * Adding recipes for creating extra copies of dungeon hallways by adding 1 to 3 extra crowns.
 * Tomas Cucu in Aerie no longer responds to his name as though he were talking about someone else.
 * Tomas Cucu’s keywords in Aerie no longer appear as highlighted text.
 * Jack in Braemar no longer welcomes you to Spite.
 * Some beggars in Desolis will no longer share their names with outlanders.
 * The beggars in Desolis and elsewhere in the game will now call out for coins if they haven’t been given any lately.
 * Moved an inaccessible cotton bush in East Perennial Trail a little.
 * Fixed an issue in East Vauban Foothills where a switch was trying to move something that didn’t exist.
 * Fixed an issue in Etceter Crag Mines with an ore node that couldn’t be harvested.
 * Fixed collision in Hilt Rotunda.
 * Fixed an offset to a new dungeon room.
 * Moved an inaccessible ore node to one side in Hilt Fortress.
 * Added a note about clicking underlined keywords in conversations in Isle of Storms.
 * Fixed an issue in Isle of Storms where the “Ask Anais About Gear” compass marker wouldn’t go away.
 * Fixed a bug in Isle of Storms with killing flying watchers and hints to do so.
 * Improved some areas in North Majestic Forest for better AI navigation.
 * Removed an extra access point for Player Town “S Mart Factorium” in Novia.
 * Removed the buildings in the old Blumdel location in Novia.
 * Ordinis Mortis has returned to the proper size of City.
 * Added additional Chaos ankhs in Ruins of Ravensmoor.
 * Scooched pumpkin patches in Solace Bridge.
 * Adjusted spider webs in Hilt Interior that were crashing through a floor.
 * Removed overlapping coffins and skeletons in Hilt.
 * Deleted a floating torch in Westend.
 * Deleted an erroneous wall segment in Dungeon Redstone foyer.
 * Moved and rotated a buggy stool in Hilt Fortress.
 * Moved some rocks in Jaanaford to fix a stuck spot by the waterfall.
 * Adjusted water in Mud to fix gap.
 * AI navigation updated in Nightshade Pass to prevent trolls crashing into rocks.
 * Fixed green ends of branches on certain pine trees.
 * Added vultures.
 * Added collider wall to plug stuck spot in Isle of Storms.
 * Performance adjustments made to Ardoris, Owl’s Head, and Yew.
 * Moved Edvard’s starting location in Solace Bridge further from the gate so Charlotte doesn’t get trapped on the wrong side of the gate.
 * Players now get teleport scrolls and recall scrolls as they finish the starter scenes and not when they enter them.
 * Wyvern damage was increased.
 * Fixed an issue in Verdantis Foothills where AI navigation wasn’t building up steep stairs.
 * Known Issues
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 851

 * Welcome to Shroud of the Avatar: Forsaken Virtues Release 59! “How to Play” instructions and game update notes on Release 59 are available here.
 * Known Issues
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 758

 * QA bug test

QA Build 757

 * QA bug test

QA Build 755

 * QA bug test

QA Build 750

 * QA bug test

Build 847

 * Added the ability to purchase dungeon point limit upgrades with gold and Gold Crowns of the Obsidians. These upgrades are per-account and will increase the point limit for all dungeons owned on that account.  These upgrades can be purchased on the dungeon piece selection UI when modifying your dungeon.
 * Known Issues
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 844

 * Experience for field dressing is now properly doubled.
 * Ornate Wooden Four Poster Canopy Bed is no longer black, now has the correct colors.
 * Dyeable Elven Furniture now has correct default colors.
 * Vintage Red Velvet w/ Nailheads Ottoman no longer has green squares.
 * Edelmann Founder Village home no longer appears too gray.
 * POT Vale St. Julie: Upgraded to Village.
 * Known Issues
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 843

 * Fixed an issue where the Darkstarr pavers could not be placed inside a house.
 * Fixed some AI and pathfinding issues in Ruined Keep.
 * Fixed Punishing Vile Flail not being able to be masterworked.
 * Upper Tears: adjusted some un-reachable cotton nodes.
 * Fixed issue with height for ornate table setting.
 * Fixed an issue where some resources would not spawn to their intended amounts on initial scene load for some scenes.
 * Fix problem preventing the Ornate Small Viking Planting bed from working.
 * Blood River Outskirts: You can now talk to Zosiumus about her resource gathering quest with either the “help” or “resource gathering” keywords.
 * Known Issues
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 842

 * Fixed level-of-detail issues with the skull cloak.
 * The flaming Fire Elemental Statue no longer flickers way too much.
 * Fixed a detached flag on the Pirate Town-Sized Galleon.
 * Dead things are now prevented from interacting with catapults.
 * Fixed bad ceiling decoration surface in Kobold 3-Story Row homes.
 * The Island Backpack can now be placed on walls as a decoration.
 * Updates to AI were made.
 * Fixed an issue with tamed wyverns disappearing too fast after death.
 * Data for resource spawner data was updated.
 * Updated the boat interconnections for Player Owned Towns Hammaburg and Britt Mart.
 * Fixed a journal entry for Bledig deCani in Resolute that referenced a different character.
 * Ensured that there is always at least one actual treasure chest in the puzzle room of Sequanna Colossus.
 * Known Issues
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 840

 * Fixed an issue where a stun effect was missing its icon.
 * Fixed an issue where stacking Shield of Air would negatively impact the buff.
 * Players can now do damage to NPCs if the NPC can attack them.
 * Fixed an issue that prevented players from playing stationary instruments.
 * Fixed an issue where arrows would fire at the start of shoot animations.
 * Fixed an issue that prevented guild members from accessing locked basements or dungeons on guild chapter lots.
 * Adjusted offline values for crafted decorations.
 * Reduced weights on number and letter decorations.
 * Fixed some name inconsistencies with Armor and Taming signs.
 * Made normal-poison and spider-poison stack correctly.
 * Purify now removes Chaotic Confusion.
 * Known Issues
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 839

 * Fixed an issue where you could not place ceiling decorations outside in some situations.
 * Bears are once again moving their heads correctly while tracking.
 * Added granite loot to Earth and Obsidian Elementals.
 * Tier 10 and up Liches again have Obsidian Chips as loot.
 * Obsidan Armor can no longer be dyed.
 * The Player Owned Town of Caelestis Canton once again has a Governor.
 * Added a town interconnection wagon in Player Owned Town Hammaburg with Britt Mart.
 * Added improvements for Raymond’s quest in Soltown to investigate the fire in the refugee camp.
 * Adjusted webs in ranch hand’s room in Solace Bridge Outskirts.
 * Fixed a person-sized divot in the terrain of Desert Player Owned Towns.
 * Raised terrain beneath floating tree wall in South Fetid Swamp.
 * Re-labeled exit to south broken road door correctly in Broken Echoes Silver Mine.
 * Adjusted terrain under a lot in Desolis to ensure flatness.
 * The L-shaped dungeon piece is now named correctly.
 * The Obsidian Golem population has been increased.
 * Known Issues
 * Avatars cannot stay seated at and play pianos.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 838

 * Removed giant pillars of blue smoke from Solace Bridge Outskirts.
 * The campfire flames in Solace Bridge Outskirts no longer float.
 * Viking Brazier flames no longer poke out of bottom of the brazier.
 * Fixed a number of objects that appeared too shiny.
 * Satyrs now move their heads properly while tracking.
 * Fixed an issue that allowed players to play an instrument while crafting.
 * Adding distance culling to the Lost Vale crystal ball.
 * Royal Elven Shield textures were polished.
 * The tooltip for an item that’s been dyed with Aether dye now displays correct text.
 * Increased granite yield from tier 5 ore nodes.
 * Added a chance that elves will drop emerald fragments which are needed to craft elven decorations
 * Added new Guide Book covers.
 * Upper rooms no longer show through the ceiling of 3×3 dungeon rooms.
 * The Player Owned Town boats that lead to Brittany Alleys and Central Brittany will now send players to the docks of those locations.
 * Adjusted terrain in Shaminian Hills.
 * Adjusted bridge sight distances in Solania to avoid abrupt texture popping.
 * Adjusted floating maple tree in Hidden Vale swamps.
 * Lowered floating rib-cage prop in Solace Bridge Outskirts.
 * Scooched an ore node in Verdantis Mines to be reachable.
 * Lowered floating nightshade node.
 * Adjusted rocks in The Crags to allow access to some ore nodes.
 * Adjusted floating board and the terrain around it in Upper Tears.
 * Moved a fence piece in Crag Foothills that was causing players to get stuck.
 * Moved a floating axe in North Majestic Forest.
 * Fixed some floating props in Etceter Crag Mines.
 * Improved wall geometry in Bunker T.
 * Fixed tower geometry in Ibris Ruins.
 * Adjusted fences and terrain in East Vauban Foothills to fix floating posts.
 * Plugged several gaps of North Shattered Hills in geometry with rocks.
 * Adjusted dry docks ground in Tenebris Harbor to fix floating posts.
 * Moved rubble in South Fetid Swamp that was in the interior of structure
 * Moved a lamp off of a destructible crate in Hallowed Plains.
 * Toggled off doors in a house in Tenebris Harbor that contains combat.
 * Increased the interactive range on chandeliers in Brown Marble Foyers.
 * Fixed an issue with broken AI navigation in Verdantis Mines.
 * Fixed issues with batch agriculture skills not applying in certain situations.
 * Fixed an issue that would allow a player to create open spaces in dungeons where you could fall out of the world.
 * Known Issues
 * Avatars cannot stay seated at and play pianos.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 836

 * Welcome to Shroud of the Avatar: Forsaken Virtues Release 58! “How to Play” instructions and game update notes on Release 58 are available here.
 * Known Issues
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 749

 * QA bug test

QA Build 748

 * QA bug test

QA Build 747

 * QA bug test

QA Build 746

 * QA bug test

QA Build 745

 * QA bug test

QA Build 744

 * QA bug test

QA Build 742

 * QA bug test

QA Build 741

 * QA bug test

Build 829

 * Fixed an issue that prevented players from using Jump to recover from stuns and being knocked down.
 * Updated duration and math for Root and Skewer.
 * Fixed issue that caused some summoned creatures – Water Elemental, Skeletal Mage, other NPCs to be missing attack projectiles.
 * Reduced the cast time for Earthquake slightly for earth mastery.
 * Taming math update. Players will now benefit from taking the creature down to 1/4th life instead of it being capped at 1/2 life. Additionally, Taming Mastery will now contribute towards a player’s ability to tame a creature. These two changes combined will allow Obsidian Destroyers to be tamed but only by the beary best tamers!
 * All Shield Spells can once again “Stack”.
 * Stat buffs can now “Stack” since they are exclusive.
 * Removed several unique location items from a boss loot bundle.
 * Give feedback in the chat window when a water source on a plot is already in use by another player.
 * Fix issue where entering Demig’s Battle Camp while in a party would cause you to be unable to complete a quest in the scene.
 * Known Issues
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 828

 * Fixed an issue where knock backs and knock downs would cause sliding on remote clients.
 * Fixed an issue where Aether Vibration Amplifiers couldn’t be placed
 * Battle of Solace Bridge: Fixed an issue where Charlotte would not follow the player to safety.
 * Known Issues
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 827

 * Fixed an issue where remote players’ positions could be inconsistent across clients.
 * Added Ferocious Obsidian Bears and Obsidian Destroyer Bears to two scenes
 * Fix for location of local player not updating correctly in Guild UI
 * Lost Vale: Fixed an issue where the Spirit of Vigilance had a truncated “memory fragment” response.
 * Elysium Mines: Moved an unreachable silver ore node to where players can mine it.
 * Graff Gem Mines: Moved an unreachable crystal node from atop rubble to flat ground so players can mine it.
 * Blood River Outskirts: The hermit’s treehouse doors will no longer have locks nor suggest they require a key to be opened. (There is no key and they cannot be opened.)
 * Improved Goruk’s behavior in Obsidian Keep.
 * Fixed checkbox toggle for POT Tree and Grass removers for POT owners and stewards.
 * The most powerful zombie children will again drop creepy dollies…
 * Glacial Glissade combo damage will now scale correctly.
 * POT Big Delta: This POT is now properly connected to its governor.
 * Boreas Colossus: Ysaranth the Curious no longer engages in combat.
 * Aerie: Fixed an issue where multiple NPCs were sharing the same name.
 * Known Issues
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 826

 * Fixed an issue where the VFX for being stunned would display incorrectly.
 * Fixed issues with the Shogun Bungalow player home.
 * Fixed an issue where certain emotes would display equipped weapons when they shouldn’t.
 * Updated icon for the Lost Vale Crystal Ball decoration.
 * Fixed an issue that caused positive buffs to be improperly removed when casting debuff clearing skills.
 * Items with crafted dyes will no longer appear black.
 * Normalized ranges for melee weapons.
 * The Heart of Sorrows is now visible when equipped.
 * Players who found the endorsement document in Longfall Woods before talking to Lord Macsen can now give it to him.
 * Many Aerie NPCs are now “Guard” faction with 30-second respawn rates, all other humanoids are “Friendly to All”
 * Fixed typos in the Orator’s conversation in Blood Bay.
 * Fixed an issue where an NPC in Brittany Alleys was trying to move beyond its leash distance.
 * Adjusted the tier weapon level of many NPCs.
 * Fixed a bug with Riposte and Blade specializations that would allow a rare double hit if used in a certain time window.
 * Increased fire resistance on burned skeletons.
 * Fixed typos in Anais’s “help” and “hello” responses in Lost Vale.
 * Corrected an issue in Moors of Northshore where NPCs couldn’t walk through certain areas.
 * The Obsidian Crown Alchemist in Resolute no longer has an “off duty” sleep schedule.
 * Metallic shiny rocks in Moors of Northshore have been corrected.
 * Floating lights in Mud have been corrected.
 * Known Issues
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 825

 * Fixed Artifact sound and visual effects.
 * Skeletons in crafted 50-point dungeons are no longer labeled “footman”
 * Tier 3 Archer Skeletons now have more hit points than mages.
 * NPCs in Caverns of Skrekk can now walk up and down the stairs in the House of Korribar.
 * Fixed issues with the “Free Sir Patrick” task in Kobold Expeditionary Camp not clearing for some players.
 * Raised the volume of Pipe Organs.
 * Dungeon Entrance item display names now match store descriptions.
 * NPCs can now sit on toadstool chairs.
 * Known Issues
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 823

 * Added Eastmarch in-game map support.
 * Tier3 control point Skeletons were added.
 * Heraldry Tabard Leather Boots are no longer invisible on female avatars.
 * Avatars now correctly play the teleport animation and visual effects when going through lunar rifts.
 * Fixed a typo in a Battle of Solace Bridge quest compass marker.
 * Bears no longer drop non-matching heads as loot.
 * Townsfolk in Crooked Shank now refer to the “mutton stew” at the Golden Carp instead of “venison.”
 * Moved a floating garlic node in Ferig’s Battle Camp on to the ground.
 * Fixed low level caster NPCs having a high tiered weapon.
 * Fixed Tier 10 Obsidian Golems having a Tier 5 weapon.
 * Keeper of the Faith title added.
 * Fixed an error that occurred when players tried to ask Anais in Lost Vale for an additional Lost Vale Crystal Ball.
 * Attack ranges for weapons were normalized.
 * Combat formula evaluation process was optimized.
 * Emily’s quest in Soltown to collect Quincy’s Broken Sword now has additional journal entries and compass markers.
 * Adjusted tier marker in Wyrmsands and on Hidden Vale overworld to 4-plus.
 * Adjusted visual effects on rising towers in East Vauban Foothills to not loop and last forever.
 * Replaced hard skeletons in 50 point dungeons with control point tier 3 skeletons.
 * Moved an unreachable cotton bush in South Fetid Swamp to an accessible location.
 * Walter and Hamtooth in The Clink now properly display their names after you learn them.
 * Known Issues
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 822

 * Welcome to Shroud of the Avatar: Forsaken Virtues Release 57! “How to Play” instructions and game update notes on Release 57 are available here.
 * Known Issues
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 734

 * QA bug test

QA Build 733

 * QA bug test

QA Build 732

 * QA bug test

QA Build 728

 * QA bug test

QA Build 727

 * QA bug test

QA Build 726

 * QA bug test

Build 819

 * Reducing cast time of recall scrolls by 50%
 * Fix “Filter by School” popup menu in the Glyphs window
 * Light Spell no longer has a wrong-looking green element
 * Brittany Alleys: Added additional player-submitted NPCs.
 * Novia: Fixed an issue where POT Coral Markets wasn’t appearing in the overworld.
 * Shooter Jennings quest: Retiring this quest so player cannot obtain it (although players who started it can still finish it).
 * Fix a few small typos in song names for Shooter’s wax cylinders.
 * Known Issues
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 818

 * Owl’s Head: Emily the crafting merchant now responds properly to the “buy” keyword.
 * Owl’s Head: Theo in Owl’s Head should no longer display two “help” keywords in his conversation window.
 * Blood River Forest: Adjusted terrain around water boundary to allow better npc navigation.
 * Eastreach Gap: Fixed incorrect Garlic placement.
 * Luminous Atavist Robe is now dye-able, has correct icon.
 * Fixed an issue where Berserker Stance would incorrectly leave skill icons in the status bar.
 * Ardoris: Reston and Parker the trainers should now open their training window every time you mention the “train” keyword to them.
 * Fixed an issue where Ignite Weapon would leave fire streaks after expiring.
 * Fix using Alt to skip conversation with POT NPCs.
 * Improve readability of health and focus on character sheet.
 * Fix bug that caused offline friends to be sorted to the middle of the friends list when sorting by location.
 * Fixed localization issue with white table wine.
 * Set minimum width for PVP stats window.
 * Brittany Alley: Fixed an issue where two children had the same name.
 * Shooter Jennings quest: Fixed typos in some of the responses made by Shooter Jennings Fans.
 * Break Armor, Break Weapon, and Crushing Blow will now hit 2 targets. Crushing blow focus cost reduced by 20%
 * Increasing cast time on Spinning attack by half second to match whirling blades.
 * Jump Vents no longer do damage.
 * Skill/combat: Poison Weapon specialization will now correctly give a chance to not consume the potion.
 * Etceter: Added wagon teleporter to POT Bladewyke.
 * Blood River Outskirts: Ferrarius the blacksmith now includes the keyword “buy” in his “hello” response.
 * Highvale Outskirts: Gilbert the merchant now includes the keyword “buy” in his “hello” response.
 * Fix tooltips for equip-able items at merchants.
 * Oracle Chamber: Players who completed Episode 1 prior to the addition of the special lot deed reward can return to the Oracle Chamber in Brittany and say “shroud” to the Oracle to obtain this lot deed.
 * Updating liches and increasing their stats.
 * Fixed bug that caused the recipe book to display incorrectly.
 * Brittany Alley: Added named Guards, additional player-submitted NPCs.
 * Fixed name on Edelmann Automaton.
 * Add warning and prevent use when choosing an emote you already know from a ¨Choose One¨ item bundle.
 * Highvale Outskirts: The final looking-glass should work properly now.
 * Ancient Staff of Anarchy is emissive again.
 * Brittany Alleys: Added additional player-submitted NPCs.
 * Yew: Banker now responds to “bank” keyword.
 * Known Issues
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 816

 * Fix visuals for The Obsidian Trial ring of teleporters.
 * Etceter Crag Mines – changed a liche spawn.
 * Heraldry Armor and Darkstarr Chain Armor are no longer blown out white in certain areas.
 * Fixed an error with Corpion Poison.
 * Brekken Bay (and other Forest PRTs): NPCs should stop walking through and over places they shouldn’t.
 * Fix tooltip text for many interactive teleporters.
 * Known Issues
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 815

 * Fix issue with portals in The Obsidian Trial closing too early.
 * Fixed an issue where skills would get stuck charging when initiating a combo.
 * Fixed bug that caused the crafting station to hang while batch-salvaging 15 items
 * Fixed a loot issue in Blood River Outskirts
 * Shooter Jennings quest: Fixed an issue that blocked players from completing the final step of this quest.
 * Ruined Keep: Moved a troll spawner that was under the terrain to a path behind the keep.
 * Random Encounters: Fixed an issue which occurred whenever a dragon encounter tried spawning in a non-Plains area.
 * Snowy Mountains Road Encounter: Removed a harvest-able tree that was unable to be harvested.
 * Fixed ugly white terrain in forest siege scene.
 * Added SFX on player death in the Obsidian Trials.
 * Brittany Alleys: Added missing player-submitted NPCs for Town Crier, Tavernkeeper, and Fishing Supplies Merchant.
 * South Fetid Swamp: Fixed an error that was appearing each time the switch-spike trap engaged the “fail” scenario.
 * Known Issues
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 813

 * Fixed an issue that caused black “fog” in Upper Tears.
 * Fixed top floor footstep audio for all Row 3-story greenhouses.
 * Improved some weather effects
 * Soltown: Fixed an issue where Japeth’s task wasn’t clearing upon its completion.
 * Resolute: Corrected typos in a journal entry received from Whitguard Mahrs.
 * Added potions to Obsidian Trial merchant
 * Known Issues
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 812

 * Grannus’ Sceptor of Dread will now be hidden at the correct time when handing it over.
 * Fix shader problem with most terrains that caused them to have a hazy appearance.
 * Isle of Storms: Fixed an issue where the “Enter the Lunar Rift” journal entry wouldn’t go away for players who chose the path of Truth.
 * Fixed an issue where shadows would become blurry over time.
 * Some changes to various UI text coloring to improve readability
 * Friendly/neutral NPCs will no longer turn on you when playing your instrument.
 * Resolute: Fixed several chairs so they now accept NPC sitting properly. SOTA-60747
 * Coconut (Left) and Coconut (Right) are now trade-able
 * Held items are now properly stored while fishing.
 * Northwood: Corrected typos in Doctor Bob’s responses.
 * Added visuals for Ignite Weapon for arrows and poisoned arrows
 * Random Encounters: Shandy Chapman the Wandering Merchant should now pull players into a Plains Road, Forest Road, or Swamp Road encounter.
 * Made cloth boots icon brighter
 * Ankh of Sacrifice and Ankh of Wala are now place-able as decor
 * Fix issue that could cause the teleporters in The Obsidian Trial to not work correctly
 * Fix bug that caused the recipe book to open to the wrong page when learning a new recipe
 * Known Issues
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.

vSome decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

R56 Restart and Rollback
Welcome to Shroud of the Avatar: Forsaken Virtues Release 56! “How to Play” instructions and game update notes on Release 56 are available here.

We have to restart Release 56 and rollback to the game save state before we launched it this morning. We unfortunately skipped a step during the launch this morning and did not run a data migration for brewing which means that all brewing items might be in a corrupted state unless we rollback and relaunch.

QA Build 724

 * QA bug test

QA Build 723

 * QA bug test

QA Build 722

 * QA bug test

QA Build 721

 * QA bug test

QA Build 720

 * QA bug test

QA Build 719

 * QA bug test

QA Build 718

 * QA bug test

Build 802

 * Fixed an issue where chests on player lots could get stuck in a non-working state.
 * Player decoration NPCs can sometimes get stuck on the edge of lots instead of being in their correct location. This should be a bit less common now, but the issue is not resolved.
 * Improve vendor UI to use month abbreviations instead of full months.
 * Known Issues
 * Linux clients may experience certain types of trees being rendered incorrectly
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 801

 * Adventurer and Producer level of remote players is no longer shown on inspection.
 * Increased range on Water Elemental attacks to account for extra wandering
 * Fix bug that caused the client to switch to full screen mode when opening the options menu
 * Norgard Fens: Added ankh inside kobold camp’s poison chamber.
 * Adjusted preloaded assets to fix loading issues into Noshima Island and Knight’s Watch.
 * Fix AI navigation problems in Desert Encounter
 * Fix visual issue with female version of Robe of Truth
 * Obsidian Helm color now better matches outfit
 * Fix bug that caused weight/encumbrance to increase after travelling to another scene
 * Solania Catacombs: Turned off system messages that were broadcasting to all players in the scene, not just those on the quest. Shortened initial journal entry. Adjusted spawning of Bloodbone Skeletons in areas with elves.
 * Lord British birthday cakes now use correct candle flame vfx
 * Fixed an issue that could cause intermittent hitching.
 * Fix issue where moving a parent decoration that a vendor or cash register is placed on top of will cause vendor or cash register to go inside of parent.
 * Fix ingredient text overflow in recipe book
 * Group PVP flag is now based on the individual flag of the person who creates the party ignoring any Scene PVP flags.
 * Fix issue where tenant character names would no longer show up on tenant items
 * Added Unicorn potion recipes to the game.
 * Increased the speed that the polearm skill Pull moves people.
 * Soltown Catacombs: Made minor updates to the Orator’s quest dialogue and journal entries. Small updates to ambient sounds.
 * Random encounters should never reset. Also, treasure chests should not be empty when the scene first starts.
 * Known Issues
 * Linux clients may experience certain types of trees being rendered incorrectly
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 800

 * Aerie overworld entrances are now named correctly.
 * All glowing portal teleporters in Halls of Artifice should now function properly.
 * You can now unlock the option to spawn into Highvale at the north archway entrance.
 * Fixed party member health/focus bars.
 * Players who wish to turn in their Ecology Survey to Eretria Moonglow in Aerie may now do so.
 * Zombie female no longer T-poses from the waist up.
 * Moved teleporter target in The Obsidian Trial to not have camera clip into rocks.
 * Made an improvement to Vivienne’s “Bank Key” quest in Aerie to help ensure tasks clear properly.
 * Royal Gardener Title was added.
 * Moved treasure chest in Desert Encounter so lid doesn’t clip into cliff.
 * Deleted floating plant in Norgard Fens.
 * Updated Umberjack’s conversation in Broochash to improve responses when turning in a task.
 * Corrected rock Collison in East Vauban Foothills to avoid people floating on rocks.
 * Added Obsidian Boar Meat recipe to Butchery merchants.
 * Replaced unreachable bedrolls in Norgard Fens with furs.
 * Elven mages can again be looted.
 * Cloth simulation updated for cloaks.
 * Fixed an issue where the Reflection Quality value was not getting saved properly.
 * Fixed an issue with new pet foals not being able to be dismissed
 * Adding variations to tree chopping audio.
 * Known Issues
 * The client may default to full screen when the options menu is first used.
 * Linux clients may experience certain types of trees being rendered incorrectly
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 799

 * Tree chopping sound now plays on every hit.
 * Added more chances for elf spellcasters to randomly spawn in Verdantis Mines.
 * Server logging updates.
 * Fixed a bug that caused players to be naked and missing inventory after leaving Isle of Storms the first time.
 * Clan of the Stag chest armor no longer incorrectly changes skin color.
 * Fixed icon for Luminous Atavist Robe.
 * The quest to deliver Kinsey’s report to Stanley in Soltown has been fixed.
 * Fixed chest mimics in Dragonbone Crypt.
 * Updated cursed skeletons in Soltown Catacombs to spawn dynamically.
 * Fixed a typo in the Skeleton Prince’s dialogue in Soltown Catacombs.
 * Fixed Corpse Explosion not hitting any targets.
 * Crag Foothills and Port Phoenix no longer get stuck on loading.
 * Corrected date formatting used for the date column in vendor listings.
 * Frame rate performance updates in Blood River Outskirts.
 * Ignite Weapon VFX is now much less extreme while running.
 * Updated the exit to Blood Bayin K’rul.
 * Improved the ability for NPCs in Hills Encounter to climb on top of climbable rocks.
 * String light decorations can no longer be placed indoors.
 * Arrow recipe now outputs 500 arrows instead of 100.
 * The climbable rope on the main bridge in Verdantis Mines can now be selected from all angles.
 * Avatar feet no longer sink in rocks in Norgard Fens.
 * Bear Plaque/Trophy updates were made.
 * Added mud rock to cover up clipping paver in Norgard Fens.
 * Adjusted a staircase in Norgard Fens for a smoother walking transition to platforms.
 * Updated the tier markers in Ruined Keep and in Hidden Vale to reflect its new “Tier 10+” nature.
 * Updated a task name in Oracle Temple to clarify you need to speak with the Oracle and Arabella.
 * The Tome of Greatness in Shaminian Hills is now properly named.
 * Fixed an issue with stalactite trap in Verdantis Mines interfering with looting bodies.
 * Jumping during fireworks usage now correctly cancels the fireworks without displaying the effect.
 * White Sky Navy Helmet is now visible when worn.
 * Removed the compass labels from the exit compass discoveries in Storms Reach.
 * Reduced the range of audio on Tesla tower in Ardoris.
 * All ranged skills now return 100% experience when using Scrolls of Unlearning.
 * Known Issues
 * Party focus doesn’t update if you change scenes after joining party.
 * The client may default to full screen when the options menu is first used.
 * Linux clients may experience certain types of trees being rendered incorrectly
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 796

 * Replaced the commoners in the homestead of Norgard Fens with rabbits and wolves.
 * The bedrolls in the kobold camp of Norgard Fens are now functional.
 * Character sheet UI was updated.
 * Attacking a PvP player as non-PvP will no longer ask if you want to flag as PvP.
 * Fixed an issue that would prevent skill VFX from being played.
 * Adjusted stonework underneath town crier and banker at main docks in Player Owned Town islands.
 * There is now feedback when interacting with a full cask of incomplete brew.
 * Players can no longer catch fire from an unlit brazier in East Vauban Foothills.
 * Moved a pine tree in Snowy Mountains Road Encounter to a location where it can be better harvested.
 * Fixed an error when breaking crates.
 * Some icons were updated.
 * Fixed a bug that could allow placement of more than the allowed number of player vendors on a lot.
 * Now preventing the addition of new player vendor listings if there are too many on a lot.
 * Fixed an issue where moving a player vendor would cause them to sit even though they have recent listings.
 * Fixed an error while batch brewing.
 * The Oracle no longer has a pink cone on top of her head.
 * Optimization of load times.
 * Can no longer enter into Caverns of Skrekk from K’rawl.
 * Adjusted lighting to make alpine scenes not super-bright but still brighter at night than they were before.
 * Patch client UI was updated.
 * Removed trees that were causing players to get stuck in Grannus Colossus.
 * Smelling Salts and Knightsgrace will no longer remove the PvP state change stun effect.
 * Fixed an issue where Elysian Illumination would spam PvP players with 0 damage messages.
 * No longer applying change PvP rune in PVP scenes.
 * Wedding dress no longer incorrectly tints skin color on chest and arms.
 * Ring of Frogkin and Ring of Cuttlekin now change skin color.
 * Improved exits and audio in East Vauban Foothills.
 * Removed a lasting effect for Healing Grace.
 * Added a platform on a walkway in Verdantis Mines to allow for AI navigation.
 * Adjusted collision on a chandelier that was blocking a ramp in Central Brittany.
 * Updated the factions of adult and foal unicorns to be “Red Sash” faction.
 * Excluded fountain in Westend town center from theft flag.
 * Updated spawners in Northwest Blackblade Mountains so that Leader/Follower can be auto-set.
 * AI navigation in Obsidian Trial was updated.
 * All NPCs in Forest Road Encounter should now spawn properly.
 * The Kobold Expeditionary Camp is now only accessible from one hex on the Novia map.
 * Exiting the Player Owned Town “Organized Chaos Sanctum” into Novia will now place the character on the nearby shore.
 * Known Issues
 * The client may default to full screen when the options menu is first used.
 * Linux clients may experience certain types of trees being rendered incorrectly
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 795

 * Welcome to Shroud of the Avatar: Forsaken Virtues Release 55! “How to Play” instructions and game update notes on Release 54 are available here.
 * Known Issues
 * The client may default to full screen when the options menu is first used.
 * Linux clients may experience certain types of trees being rendered incorrectly
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 713

 * QA bug test

QA Build 711

 * QA bug test

QA Build 710

 * QA bug test

QA Build 709

 * QA bug test

QA Build 708

 * QA bug test

QA Build 707

 * QA bug test

QA Build 703

 * QA bug test

QA Build 702

 * QA bug test

QA Build 697

 * QA bug test

QA Build 696

 * QA bug test

Build 788

 * Fix an issue with NPC health regeneration and synchronization.
 * Known Issues
 * The client may default to full screen when the options menu is first used.
 * Tool durability may not visibly update as expected when viewed from the crafting table UI.
 * Linux clients may experience certain types of trees being rendered incorrectly
 * Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 787

 * Chest looting respawn timers have been updated.
 * Looting no longer causes the player to put their weapon into their sheath.
 * Known Issues
 * The client may default to full screen when the options menu is first used.
 * Tool durability may not visibly update as expected when viewed from the crafting table UI.
 * Linux clients may experience certain types of trees being rendered incorrectly
 * Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 786

 * Fixed a gap in a wall in Elysium Mines.
 * Lowered the volume of the recorder instrument.
 * Closed window holes on player home AI collision.
 * Fixed dirt SFX in several player homes.
 * Fixed Dirndl Shoes sizing on male avatars.
 * Journal entry for “Fiona Fitzowen’s Merchandise” quest now correctly lists all armor needed.
 * Fixed gap between hands and arms with male avatar Bodice Top.
 * Made the Dragonbone Throne useable as a decoration.
 * Fixed the barrier puzzles in Etceter Crag Mines and Malice so the barrier gets removed.
 * Magic Mirror in Isle of Storms no longer returns you to Arabella.
 * Added a second Daemon to the final wave of battle royale in Northwest Blackblade Mountains.
 * AI navigation updated in Soltown.
 * Replaced broken bedrolls with rolled-up versions in Solace Bridge Outskirts.
 * Upper Tears waterfall SFX updated.
 * Goblets are now held correctly.
 * Relocated stag spawner that was getting stuck on a rock in Soltown.
 * Elven Wine Bottle can again be used as a decoration.
 * Known Issues
 * The client may default to full screen when the options menu is first used.
 * Tool durability may not visibly update as expected when viewed from the crafting table UI.
 * Linux clients may experience certain types of trees being rendered incorrectly
 * Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 785

 * Elven home fireplaces are now associated with the volume slider.
 * Recorder SFX volume adjusted.
 * Puzzles in Shaminian Hills were updated.
 * Jars have had their names updated.
 * Fixed the default sort of items and purchase orders in Manage Inventory and Manage Orders tabs on vendors.
 * Decorations can no longer be moved while magic casting.
 * Fixed clipping on the companion gear hood for male avatars and added cloth simulation to skirts.
 * Fixed an issue where dyed decorations would not show their magical properties.
 * Fixed an issue where instrument buffs could be applied to non-party members.
 * The Large Fountain decoration can no longer have large objects placed on it.
 * Lowered the lip on boundary of Ornate Gustball Field.
 * Fixed an unnecessary alpha channel on the bark texture for Elven Basement Hatch.
 * Fixed an issue with masterworking the Punishing Vile Flail.
 * Avatar pupils no longer fade until invisible when the camera is zoomed out.
 * Fixed decoration placement issues in Benefactor Baron City House.
 * Fixed issues with Elven Guard Tower decoration.
 * Server status messages on website were updated.
 * Epic Leather Chest Quarter Armor no longer changes male avatar skin tone.
 * Fixed a mesh collider error in Libris Vault.
 * Set Mardi Gras Garland decorations to allow stacking.
 * Fixed orientation of blazons on Heraldry Basement Hatches.
 * Fixed an issue with Pewter Cups.
 * Fixed incorrect art on the Novia map tapestry.
 * Heraldry Gloves and Boots can now be used as decorations.
 * Linked Cast Iron Fireplace fires to audio mixers.
 * Fixed an issue with summoned creatures having less total hit points.
 * Fixed Player Owned Town Town Crier conversations were corrected.
 * Fixed pattern removers used on non-equipable items.
 * Skin-matching seam on female avatar necks was corrected.
 * Fixed a bug that prevented the displayed durability of the crafting tool from updating at a crafting station.
 * Fixed material for Ladies Riding Boots used as a decoration.
 * Fixed rain colliders for Baron Founder Frigate player home.
 * Fixed a bug that caused a deed used from a nested container to claim a lot to appear to remain in the player’s inventory.
 * Fixed a stealth field issue.
 * Fixed an issue with the Companion Crossbow.
 * Fixed incorrect visuals for Elven Basement entrance.
 * Fixed a stuck spot in Elven Guard Towers.
 * Virtue Dirndl Shoes are no longer invisible on male avatars.
 * Removed an extra teleport platform in Boreas Colossus.
 * Updated portals in Boreas Colossus.
 * Central Brittany residents no longer complain about their lives constantly.
 * The King’s Dinner community cloak can no longer be rotated as a decoration.
 * Fixed the water plane in Ruined Keep.
 * Fixed incorrect equipment type on companion staff.
 * Fixed large rockslide so damage area is only active during rock slide animation.
 * Crossbows on Kobolds no longer have pink textures.
 * Fixed non-interactive rope “ladder” in North Drachvald Spur signal tower.
 * Skeleton with key in Penmawr Island now has loot respawn.
 * Updated Captain Kennet’s treasure chest respawn time in Penmawr Island.
 * Player spawn points in Ravensmoor were fixed.
 * Targetting issues in Ravensmoor were fixed.
 * A handful of random floating objects in Ravensmoor were corrected.
 * Reduced the difficulty of removing root, stun, and knockdown spells.
 * Decreased the restock timer on the main halls key chest in Resolute Sewers.
 * Swapped out non-functional Wishing Well in Shaminian Hills for a working one.
 * Removed non-interactive beds from Upper Tears.
 * Moved an Ankh in Upper Tears that was resurrecting players within range of enemies.
 * Plugged some sticky spots in Upper Tears with more rocks.
 * Heraldry Chain Armor no longer shows up as slightly blue when dyed black.
 * NPC dialog in Highvale Outskirts had typographic errors corrected.
 * Obsidian Order Mage Robe sleeves have been corrected.
 * Elite Elven Archer Bracers no longer make female avatar hands invisible.
 * Heraldry Leather Boots and Heraldry Plate Boots are no longer invisible on male avatars.
 * Orator in Soltown Catacombs now handles quest items correctly.
 * Dialog errors were corrected in Soltown Catacombs, Soltown, and Soltown Catacombs
 * Removed errant name tag for Stan Clarke the Bard in Soltown dialog.
 * An error when commanding companions to attack has been fixed.
 * The Black Skull now drops from Ichor Witch in Solania Catacombs if the player is on Whiteguard Helena’s quest.
 * Bloodbone skeletons in Solania Catacombs are now properly named.
 * Bloodbone NPCs in Soltown Sewers now drop Heart Stones when the player is in the correct area.
 * Lunar Blessing glyph and name are no longer invisible.
 * Fixed missing material on Kobold Crossbows.
 * Fixed some equipment not showing when joining a new scene.
 * Stun, root, and knockdown spells can be removed again.
 * Fixed a non-interactive cot in the hospital in Westend.
 * Known Issues
 * Some bedrolls placed throughout scenes may no longer be interactive. Please report these as individual scene reports.
 * The client may default to full screen when the options menu is first used.
 * Tool durability may not visibly update as expected when viewed from the crafting table UI.
 * Linux clients may experience certain types of trees being rendered incorrectly
 * Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 783

 * Hotbar skills no longer stop working for unlocked combat decks.
 * Fixed an issue with avatar animations not staying in sync when standing on platforms.
 * Using AFK while sitting and writing a book no longer turns the book vertically.
 * Moving items between containers in rapid succession no longer causes errors.
 * Player vendors now go to their correct location when placed.
 * Known Issues
 * Stun/Root/Prone effects cannot be broken by jumping as expected.
 * Entering Ruins of Ravensmoor from Kingsport Sewers or Owl’s Head Mine will cause players to spawn beneath the world and fall indefinitely.
 * Spider webs in Ruins of Ravensmoor may cause undesirable Line of Sight problems with enemies in the scene.
 * Some bedrolls placed throughout scenes may no longer be interactive. Please report these as individual scene reports.
 * The client may default to full screen when the options menu is first used.
 * Tool durability may not visibly update as expected when viewed from the crafting table UI.
 * Linux clients may experience certain types of trees being rendered incorrectly
 * Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 782

 * Welcome to Shroud of the Avatar: Forsaken Virtues Release 54! “How to Play” instructions and game update notes on Release 54 are available here.
 * Known Issues
 * Moving items between containers in rapid succession may cause errors that will make the items not able to be taken until logging out and in again.
 * Entering Ruins of Ravensmoor from Kingsport Sewers or Owl’s Head Mine will cause players to spawn beneath the world and fall indefinitely.
 * Spider webs in Ruins of Ravensmoor may cause undesirable Line of Sight problems with enemies in the scene.
 * Some bedrolls placed throughout scenes may no longer be interactive. Please report these as individual scene reports.
 * The client may default to full screen when the options menu is first used.
 * Tool durability may not visibly update as expected when viewed from the crafting table UI.
 * Linux clients may experience certain types of trees being rendered incorrectly
 * Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 * Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 695

 * QA bug test

QA Build 694

 * QA bug test

QA Build 692

 * QA bug test

QA Build 691

 * QA bug test

QA Build 690

 * QA bug test

QA Build 686

 * QA bug test

QA Build 685

 * QA bug test

QA Build 684

 * QA bug test

QA Build 680

 * QA bug test

QA Build 679

 * QA bug test

QA Build 676

 * QA bug test

Build 764

 * Fixed various visual issues in Eastmarch
 * Fixed Blackblade Foothills Tornado jump
 * Various Performance optimizations
 * Fixed eyes not closing all the way and stretching on eyes on multiple npc’s during sleeping
 * Options UI opened while on the main menu should now play audio accordingly.
 * Haunted Pirate Galleon Shipwreck City Home: Land based version now added to the game
 * Fixed issue with decoration pets being double counted for lot NPC limits
 * Fixed error during batch crafting with high latency where it would kick you off the table
 * Fixed kilts issues during sitting
 * Fixed an issue where Gustballs would not be affected by the summoning player’s gusts.
 * Adjusted LOD ranges on Chain Heraldry Tabard
 * VFX improvement for Ornate Elven lights
 * Fixed bug that caused the remainder of a stack of items given to an NPC for a quest to be lost until the player re-logs
 * Fixed error when accepting an invite after your own party has disbanded
 * Fixed various issues with the Haunted Pirate Galleon
 * Brittany Wharfs crafting trainer given correct name and conversation
 * Fixed deco surfaces on Lord Marshal house.
 * Adjusted settings on fountain water material to render correctly with fog.
 * Fixed stuck spot on 4th floor of Ornate 4-story Greenhouse Rowhouse.
 * Fixed an issue where instrument buffs would be applied to non-party members.
 * Fixed an issue where Ignite Weapon’s VFX would continue to render even when the weapon is sheathed.
 * Setup MGT Gathering cloak as a decoration.
 * Fixed an issue where sparkle dyes would only appear red.
 * Fixed exception while loading NPC Kardan Marbane conversation, Ardoris
 * Polished Copper Bathtub added to game
 * Fixed default setting for jump to use new jump, not old charged jump
 * Fixed overlapping widgets in options menu
 * Blood Bay: Removed several unused spawners that were causing errors.
 * Brittany Wharfs: Barclay is now listed as a Cooking Merchant.
 * Brittany Wharfs: Guards in this scene will now welcome you to Brittany Wharfs instead of Norwood.
 * Compendium of Pain and Suffering (Challenge Dungeon 1): Fixed issues with wolves and bears who were fleeing
 * Crafting Shop: Updated both the NPC version and POT version to pick up changes that keep rain from falling through the roof and floors.
 * Demig’s Battle Camp: Soldiers should now properly emote including attacking practice dummies. Also soldiers should now properly display their weapons.
 * Fixed a bug on jumping backwards where arms were too far out.
 * Performance work on Row lot houses. Cleaning up culling layers on row lot houses. Lots of dangling pieces and interiors that weren’t being culled.
 * Halls of Artifice: Fixed bed that was too small
 * House on the Hill: Improved the player’s ability to interact with the special clocks in this scene.
 * Lots of audio optimizations. No actual change to the sounds, just changes to how we compress them and store them once loaded to improve performance, memory footprint, and load times.
 * Optimization – tie cloth sim game option setting to npcs.
 * Painting of Cordelayne on crown merchant
 * Reduced the virtue hit for killing poor defenseless street urchins
 * Removed “Auto” Graphics Quality until Unity exposes needed performance values to make it work correctly.
 * Snowy Mountains POT Template: Rebuilt the navmesh for this scene, which will positively affect all POTs that use this template.
 * Penmawr Island – replaced ghost ship with shipwrecked version, added collision to interior cannons, rebuilt navmesh
 * Penmawr Island – adjusted terrain to alleviate stuck spot
 * Added collision to a desert tree used in multiple scenes. Removed that tree from terrains where it wasn’t used. Rebuilt Navmesh for affected scenes
 * Blood River Forest: New in-game map and underground sections.
 * Added weapon equip lock to keep NPCs from un-equipping during interacting w/ target dummy.
 * Tenebris Harbor: Fixed palm going through wall, broken beds, and z-fighting on ground of burnt structure. Better posing of dead character on docks.Fixed stuck spot in rocks. Fixed Dekker King’s corpse so that it’s not animating; also added name to corpse interaction as well as chests related to puzzle (for clarity).
 * Specialization: Heavy Armor: not procing specialty buff or effect
 * Fixed summoned creatures not using ranged abilities
 * Blood River Outskirts: Fixed various Quest completion issues. Put in a check on Marlin’s convo to clear tasks that are showing up on the compass – if the player already killed Harcourt and turned in the key to Marlin. Put in even more clearing checks for Alberic, Phineas, and even the vigilante food supply. Hello keyword and pretty much anything else (as long as the player has completed either side of the quest lines up to and past the offer to poison various food supplies) should clear any the hanging tasks in the compass (gods willing).
 * Fixed issue preventing NPCs sitting on dinner bench.
 * Tweaked bathtub animations to reduce knee height on fidget and crashing in back of tub on liedown fidget.
 * South Midmaer Way: Fixed bug where puzzle could not be completed again after resetting. Also set inventory count limit of 1 for gem-set weapons.
 * Resurrection Confirmation dialog is now closed if you are alive.
 * Fixed elbows clipping with wedding dress for female
 * Fixed sorting issues with Dying Knight (Gawain) in Battle of Highvale
 * Added some recipes to treasure chest drops
 * Fixed various quests that are incorrectly reporting as available.
 * If a player has completed one of the main story paths, they will no longer have intermediate steps in that path report as available quest steps. (This mainly affects players who have completed the main story earlier in the game’s development.)
 * Fixed an issue preventing placing tree decorations.
 * Fixed “loading” message persisting on the in-game map system
 * When the browser plugin for maps encounters an error it will now say so and provide a link to a forum post for common troubleshooting steps.
 * Adjusted core craftable armor values to be on par or greater than rusty armor values (this excludes clothing for now, just core armor recipes). Also fixed many equipment weight inconsistencies
 * Fixed missing facial hair when wearing Darkstarr chain helm
 * Removed light on the extra life cloak
 * Fixed Offline Drop Rates
 * Updated delivery for Darkstarr Symbol Shield.
 * Area of Effect spells and skills will now correctly hit all creatures.
 * Brittany Wharfs: Merry Lynn is now on duty in this scene’s magic shop.
 * Changed item display name of “The Curmudgeon” to “Painting of The Curmudgeon”.
 * K’rul: Fixed the monkey room battle
 * Lost Whiteguard Silver Mine: Fixed an issue with the final delay of a wave battle, to ensure that delay would occur.
 * Monkeys lightning and discharge attack has been set to a more correct value that will scale up with the strength of the Monkey.
 * Quest – Solace Bridge Outskirts – Forgetful Ghost – Turning in the final stage of the quest line does not clear the quest or advance it.
 * Tenebris Harbor: Corrected a typo in the militia guards’ response to “Tenebris Harbor.”

Build 763

 * Welcome to Shroud of the Avatar: Forsaken Virtues Release 53! “How to Play” instructions and game update notes on Release 53 are available here.
 * Known Issues
 * Cursors will not enable if conversations are entered while in reticle mode – switching to cursor mode before a conversation will avoid this.
 * If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Spellbinder’s Stance does not buff Spell Critical Chance as expected.
 * Companions (Offline Mode feature) dialogue continues to be worked on.
 * It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * Fire is visible when dead.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Juggle emotes do not properly sync hand/item movements in low performance environments.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Ring of Cuttlekin turns avatar skin grey instead of translucent.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

QA Build 673

 * QA bug test

QA Build 672

 * QA bug test

QA Build 671

 * QA bug test

QA Build 670

 * QA bug test

QA Build 669

 * QA bug test

QA Build 668

 * QA bug test

QA Build 666

 * QA bug test

QA Build 664

 * QA bug test

Build 759

 * Increased the difficulty of critters in Blood Bay and their spawn rates.
 * Added a confirmation when enabling Peripheral Lighting.
 * Sivas Fel in Ardoris will give players that have dealt with Min Liang Tan a Necropolis Keystone if they failed to obtain one in the Tower of the Shuttered Eye.
 * Disabling 100% XP return on skill unlearning – these skills will now return 50% of the experience points used to train it.
 * Fixed an NPC in Blood Bay that was trying to perform an emote.
 * Fixed female avatar heraldry pieces that were missing blazons.
 * Fixed multiple issues with crafting tutorial quest highlighting.
 * Players who were stuck turning in Cyannis’ report in Resolute may restart the quest by speaking with Godbert.
 * Fixed a bug that could cause players to be teleported to the front of their lots.
 * Fixed a bug that prevented earning experience from some dragon kills.
 * The tutorial task “Learn a new skill, then equip it” can now be completed – if you have this task, drop a skill on your combat bar to resolve it.
 * Fixed an issue that prevented messaging that a specific item is required to use a teleporter in the Lost Vale.
 * Lingering tasks for Broken Echoes quest in Jaanaford will automatically resolve upon completing the quest.
 * Lingering tasks for Vivienne’s “bank key” quest in Aerie will automatically resolve upon completing the quest.
 * Bridget Helvig in Braemar should no longer offer her quest to find Veimor more than once.
 * Known Issues
 * If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Spellbinder’s Stance does not buff Spell Critical Chance as expected.
 * Companions (Offline Mode feature) dialogue continues to be worked on.
 * It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * Fire is visible when dead.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Juggle emotes do not properly sync hand/item movements in low performance environments.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Ring of Cuttlekin turns avatar skin grey instead of translucent.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 758

 * Fixed dyes on the lower portion of the Short Skirt Bodice.
 * Players in a party with Master Loot settings can again open chests on player property.
 * Unexploded Sacred Oracle Orbs of Obliteration can be found on recently slain Arch-Lapins. You monster.
 * Removed “EarlyAccess” text in /bug report.
 * Fixed delayed pet attacks
 * Fixed heraldry tabards missing blazons, having invisible pieces, and missing cloth simulation.
 * Fixed heraldry shield displaying colors too dark.
 * Known Issues
 * If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Spellbinder’s Stance does not buff Spell Critical Chance as expected.
 * Companions (Offline Mode feature) dialogue continues to be worked on.
 * It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * Fire is visible when dead.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Juggle emotes do not properly sync hand/item movements in low performance environments.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Ring of Cuttlekin turns avatar skin grey instead of translucent.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 757

 * Fix for invisible/bugged heraldry equipment, though there are still some known issues with some pieces.
 * Fix for an exception that could occur on quest item turn-in.
 * Known Issues
 * Visuals for some Female Heraldry Armor are broken.
 * If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Spellbinder’s Stance does not buff Spell Critical Chance as expected.
 * Companions (Offline Mode feature) dialogue continues to be worked on.
 * It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * Fire is visible when dead.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Juggle emotes do not properly sync hand/item movements in low performance environments.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Ring of Cuttlekin turns avatar skin grey instead of translucent.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 756

 * Improved the chances that a random encounter in Hidden Vale will result in a dragon.
 * Fixed audio on oil trap.
 * Non-harvestable coconuts, clay, quartz, and other similar things no longer pulse as though they are harvestable.
 * Corrected final teleporter in Boreas Colossus.
 * Fixed guild war death counts.
 * Known Issues
 * Visuals for Female Heraldry Armor are broken.
 * If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Spellbinder’s Stance does not buff Spell Critical Chance as expected.
 * Companions (Offline Mode feature) dialogue continues to be worked on.
 * It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * Fire is visible when dead.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Juggle emotes do not properly sync hand/item movements in low performance environments.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Ring of Cuttlekin turns avatar skin grey instead of translucent.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 755

 * Solania town crier once again accepts mail deliveries.
 * Fixed cloth simulation on Heraldry Armor.
 * Non-harvestable coal (such as coal in mine carts) no longer pulses like a harvestable resource.
 * Fixed a bug that prevented players from creating a new combat deck when all of their decks had been deleted.
 * Fixed shutters, doors, and texture stretching on the craftable Inn player home.
 * Fixed shutters on Wood and Plaster Inn player home.
 * Fixed texture stretching on the trunk of the River Birch tree.
 * Founder Heater Shield can how have heraldry applied.
 * Known Issues
 * If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Spellbinder’s Stance does not buff Spell Critical Chance as expected.
 * Companions (Offline Mode feature) dialogue continues to be worked on.
 * It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * Fire is visible when dead.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Juggle emotes do not properly sync hand/item movements in low performance environments.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Ring of Cuttlekin turns avatar skin grey instead of translucent.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 754

 * Fixed an issue where lute artifacts were not applying their special effects.
 * Fixed an issue where playing the dance emote after playing the juggle emote would leave the juggled items behind.
 * Adjusted Bacon to be more economical.
 * Virtue Ice Sword’s effect no longer appears when the player is stealthed.
 * The Yew town crier is back on duty.
 * Fixed several minor issues with refugee conversations in Soltown.
 * Deleted trees that were obstructing roads in Brittany Central.
 * Collars no longer missing on all founder heraldry tabard chest armors for female avatars.
 * Alchemy Shop now has NPC theft detection.
 * Prevent web browser from trying to open on Linux machines.
 * The Flambeaux is no longer held incorrectly.
 * Fixed tamed pets sometimes pausing before attacks.
 * Estgard town crier will now accept mail packages, really.
 * Fixed typo in Robert Villines conversation in Blood River Massacre.
 * Female Skopkeeper visuals were updated.
 * Fixed multiple issues with the quest in Highvale to take Cyannis’ report to Godbert – players who mistakenly accepted this quest again can now complete it.
 * The Flambeaux will no longer lose durability.
 * Emma the Barmaid now holds her beer mug correctly.
 * Visuals for the shardfall cloak have been corrected.
 * Increased the height of collision surrounding Castle Brittany in Novia.
 * Fix issue with some enemies returning to their spawn points at improper times.
 * Known Issues
 * The option to create new combat decks will break if all saved decks are destroyed.
 * If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Spellbinder’s Stance does not buff Spell Critical Chance as expected.
 * Companions (Offline Mode feature) dialogue continues to be worked on.
 * It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * Fire is visible when dead.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Juggle emotes do not properly sync hand/item movements in low performance environments.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Ring of Cuttlekin turns avatar skin grey instead of translucent.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 751

 * Fixed decoration wall exterior surfaces on Elven Tree Town-Sized house.
 * Players now able to return directly to public instance when transitioning from private modes to multiplayer.
 * Fixed avatar skin tone matching from body to neck.
 * The first spawn point in East Longfall Wetlands now has a map marker.
 * Fixed Dragon Baby Black Clockwork pet not flying.
 * Fauns have gotten their clothing back.
 * Added client build version to the options menu.
 * Removed featureless scale woman figure from Plains Encounter.
 * Removed collision from one of the bridge pavers in The Rise.
 * All teleporters no longer shown on compass.
 * Players who had completed the siege quest in the past should now be able to collect the special banner using the “banner” or “cabalist” keywords.
 * Broken ladders in Elysium Mines have been corrected.
 * Added town criers to Judge’s Watch and Scoundrel’s Hold in Blood Bay.
 * Optimized usage of animated pennants in Brittany Central.
 * Reconstructed the Family Smasher 3000 in Halls of Artifice.
 * Fixed a typo in the first HUD message for Grand Artificer battle royale.
 * Adjusted positions of Novia underground Player Owned Towns to ensure population indicators are visible.
 * Known Issues
 * The option to create new combat decks will break if all saved decks are destroyed.
 * If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Spellbinder’s Stance does not buff Spell Critical Chance as expected.
 * Companions (Offline Mode feature) dialogue continues to be worked on.
 * It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * Fire is visible when dead.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Juggle emotes do not properly sync hand/item movements in low performance environments.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Ring of Cuttlekin turns avatar skin grey instead of translucent.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 750

 * Avatar eyes now blink when treading water.
 * Fixed invisible waist on female nurse blouse.
 * Updated bedrolls, NPCs, and navigation AI at Jaanaford camp for NPC access to bedrolls at night.
 * Updates to localization of in-game books architecture.
 * Turned on Cabalist Robe Gloves appearance when wearing cabalist robes.
 * Pale Blue Female Shopkeeper no longer appears distorted.
 * Water can no longer be taken from the dry fountain in Quel Shardfall.
 * Fixed floating trees in Blood River Forest.
 * Heraldry banners updated.
 * Updated collision on new Brittany buildings on Novia to help keep players from getting stuck.
 * Updated the medium skin tone for female avatars.
 * Quel Shardfall battle royale spawning was updated.
 * Basement hatches are no longer sold on Crown Merchants.
 * Image optimization.
 * Faun merchants in South Midmaer Way now work properly.
 * Bertha is once again Jabbering, our apologies.
 * Fixed invisible blocker in center of Epitaph battle royale dais.
 * Boiling Oil traps now affect NPCs as well as players.
 * Fixed an issue where equipped items would be shown when completing a resource gathering action.
 * Smoothed camera movement when harvesting wood.
 * The Bear Headdress mask no longer blinks along with your avatar.
 * Fixed an issue with waypoints in Blood River Forest.
 * Fire Dancer chest equipment visuals were corrected.
 * Flechier outfit visuals on female avatars was corrected.
 * Clan of Stag Leggings are no longer invisible on female avatars.
 * Fixed shields not being allowed as decorations after Heraldry patterns are applied.
 * Updated scouts in siege encounters to ensure players always receive their quest rewards.
 * Ghostly Echoes and Mystical Mirrors quest sparkles no longer appear when the quests are complete.
 * Additions to Crown Merchants.
 * Unresponsive NPC conversations corrected.
 * Matchmaking updates for when reloading into the same scene.
 * Corrected some code exceptions.
 * Known Issues
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Spellbinder’s Stance does not buff Spell Critical Chance as expected.
 * Companions (Offline Mode feature) continue to be worked on for both dialogue and balance/skill usage.
 * It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * Fire is visible when dead.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Juggle emotes do not properly sync hand/item movements in low performance environments.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Ring of Cuttlekin turns avatar skin grey instead of translucent.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 749

 * Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 52! “How to Play” instructions and game update notes on Release 52 are available here.
 * Known Issues
 * NPCs may abruptly close conversations too soon.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Spellbinder’s Stance does not buff Spell Critical Chance as expected.
 * Companions (Offline Mode feature) continue to be worked on for both dialogue and balance/skill usage.
 * It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * Fire is visible when dead.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Juggle emotes do not properly sync hand/item movements in low performance environments.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Ring of Cuttlekin turns avatar skin grey instead of translucent.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.