Adventuring Skills


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have three skill types: Combat, Magic and Strategy. Combat skills include weapon skills used for physical combat and armor skills used for defense. Magic skills include a variety of effects depending on school of expertise. Strategy skills include modifiers for combat and magic skills, as well as thieving (subterfuge) and taming abilities.

Adventuring Skills

 * Adventuring Skills are grouped into three Adventuring Sigils.
 * Each Adventuring Skill is tied directly to a specific Adventuring Sigil.
 * Skills contain various Glyphs and Innate Skills that can be raised by expending available Adventure Experience.

The Combat Sigil
This sigil is the top sigial of Adventuring Skills:
 * Shield Combat Skills
 * Deflect Shield Combat Glyph
 * Bolster Balance Shield Combat Glyph
 * Angles Shield Combat Innate Skill
 * Shield Bash Shield Combat Glyph
 * Dig In Shield Combat Glyph
 * Redirection Shield Combat Innate Skill
 * Shield Preservation Shield Combat Innate Skill
 * Charge Shield Combat Glyph
 * Testudeo Shield Combat Glyph
 * Stand Your Ground Shield Combat Innate Skill
 * Shield Specialization Shield Combat Innate Skill
 * Ranged Defense Shield Combat Innate Skill
 * Blades Combat Skills
 * Light Armor Combat Skills
 * Ranged Combat Skills
 * Bludgeon Combat Skills
 * Heavy Armor Combat Skills
 * Polearms Combat Skills

The Magic Sigil
This sigil is the middle sigial of Adventuring Skills:
 * Sun Magic Skills (Sacrifice)
 * Earth Magic Skills (Justice)
 * Life Magic Skills (Spirituality)
 * Water Magic Skills (Honesty)
 * Moon Magic Skills (Honor)
 * Air Magic Skills (Compassion)
 * Death Magic Skills (Humility)
 * Fire Magic Skills (Valor)
 * Chaos Magic Skills (Center)

The Strategy Sigil
This sigil is the bottom sigial of Adventuring Skills:
 * Tactics Strategy Skills
 * Taming Strategy Skills
 * Focus Strategy Skills
 * Subterfuge Strategy Skills
 * Bard Strategy Skills