Courage Club

The Courage Club is an underground fighting club where players can challenge progressively higher-level opponents. There are Courage Club centers in Resolute, Aerie, and Central Brittany.

Lore
Courage Club is a side-activity. It does have a single quest all it's own (the NPC that gives you a key for the first time tells you to talk to a Courage Club referee), but it's not connected to the bigger stories we're telling in SotA. No one has to jump into the Courage Club arena. But if you do jump in, know that the primary purpose of Courage Club is to allow you to test yourself against a few waves of tougher and tougher enemies. It's almost like a simplified version of the "Chillblain's Compendium and Pain and Suffering" dungeon. Not participating, or failing to defeat all enemies, will not block any content anywhere in the game.

Some of the benefits of Courage Club are pretty standard: a basic quest turn-in, loot from defeated enemies, a special reward (Banner of Valor) when you finally defeat that top-tier enemy.

You can die while fighting in Courage Club challengers, but you can't "fail" Courage Club in the sense that you can always return there and start fighting again. If you don't have a Courage Club key, you can always get a replacement (from the character you got your previous Courage Club Key from). You can get details like these by talking to the characters that give out keys and the referees inside the clubs. There is no penalty for leaving the scene other than the time it takes to get a replacement key.

The clubs and their keys are universal and interchangeable. For example, if you get a Courage Club Key in Resolute, you can enter Courage Club in Central Brittany and use the key there.

Trivia

 * We also added a repeatable activity related to Courage in Resolute and Aerie… but we cannot talk about it because of its first rule.
 * --Release 45 Instructions


 * Now Central Brittany also has its very own Courage Club arena where you can test your mettle.
 * --Release 46 Instructions