World Map

is used to travel between towns and areas of adventure. It’s a large interactive display of the world laid out using an invisible hexagonal grid. Shroud of the Avatar has three overworld areas: Novia, Hidden Vale, and Mistrendur.

There are many places in the overworld that connect to other areas. Often, when you are close enough, the name of such an area will appear over an “Enter” button and an information icon (which appears as an “i”).

Other information may be listed along with the location’s name, including scene difficulty (the higher the tier, the more difficult the enemies) and scene type (e.g. Town for places that include player housing, or Adventuring Area for places to fight enemies and gather resources).

Trivia

 * Overworld Map System: Our dual scale navigation system will launch and players will be able to use it to navigate between towns and adventuring areas.
 * While we finished some of this work we had started before on the 2D map the bulk of R6 was spent researching tools for creating the 3D overworld style we are returning to that I posted about shortly after R5.
 * 3D Overworld Map System: We are switching our dual scale navigation system from the 2D version you have seen so far to a 3D version more like what we showed during Kickstarter. This initial release will mainly be about the visuals, so players will still be represented as markers and there will be no random encounters. Since this is first release with this version of the map it is missing many features including visible roads, hex grid, animating avatars, encounters, etc. (all of which you can expect to see in future releases).
 * Overworld as a Real Scene: The Overworld map will move to a real scene. This will allow us to easily add features like animating avatars