Armor stats

Default Base armor stats, purchasable from NPCs. Most crafted sets are based on this (with some variations)

{| class="sotawikitable" !Armor !dR !dA% !Fz% !DT%
 * Chain boots
 * 2,0
 * 1
 * 4
 * 6,5
 * Chain Chest
 * 4,0
 * 3
 * 15
 * 15,0
 * Chain Gloves
 * 2,0
 * 1
 * 8
 * 8,5
 * Chain coif
 * 2,0
 * 1
 * 4
 * 8,5
 * Chain Leggings
 * 2,0
 * 2
 * 4
 * 8,5
 * Full Chain
 * 13,2
 * 8
 * 35
 * 47,0
 * Cloth Boots
 * 1,0
 * 0
 * 0
 * 0
 * Cloth Chest
 * 2,0
 * 0
 * 0
 * 10,0
 * Cloth Gloves
 * 1,0
 * 0
 * 0
 * 0
 * Cloth Hood
 * 1,0
 * 0
 * 0
 * 8,5
 * Cloth Legs
 * 1,0
 * 0
 * 0
 * 8,5
 * Full Cloth
 * 6,6
 * 0
 * 0
 * 27,0
 * Leather Boots
 * 1,0
 * 0
 * 2
 * 3,0
 * Leather Chest
 * 3,0
 * 0
 * 8
 * 15,0
 * Leather Gloves
 * 1,0
 * 0
 * 4
 * 3,0
 * Leather Helm
 * 2,0
 * 0
 * 2
 * 7,0
 * Leather legs
 * 2,0
 * 0
 * 4
 * 7,0
 * Full Leather
 * 9,9
 * 0
 * 20
 * 35,0
 * Plate Boots
 * 2,0
 * 2
 * 6
 * 8,5
 * Plate Chest
 * 4,0
 * 5
 * 28
 * 16,0
 * Plate gauntlets
 * 2,0
 * 2
 * 14
 * 8,5
 * Plate Helm
 * 2,0
 * 3
 * 6
 * 11,0
 * Plate leggings
 * 3,0
 * 3
 * 6
 * 11,0
 * Full Plate
 * 14,3
 * 15
 * 60
 * 55,0
 * -}
 * dR = Damage Resistance
 * dA% = Damage Avoidance %
 * Fz% = Fizzle%
 * DT% = Max Damage Resistance%
 * 8,5
 * Plate Helm
 * 2,0
 * 3
 * 6
 * 11,0
 * Plate leggings
 * 3,0
 * 3
 * 6
 * 11,0
 * Full Plate
 * 14,3
 * 15
 * 60
 * 55,0
 * -}
 * dR = Damage Resistance
 * dA% = Damage Avoidance %
 * Fz% = Fizzle%
 * DT% = Max Damage Resistance%
 * dA% = Damage Avoidance %
 * Fz% = Fizzle%
 * DT% = Max Damage Resistance%