Armor

Armor is the category of Wearables that can be equipped by the Avatar mostly for defensive purposes. Armor generally has Resistances and other Item Properties used by an avatar in combat. This distinguishes armor from Clothing, which typically has very basic stats and don't allow for Socketing, Enchanting or Masterworking.

It is worth nothing that equipped chest armor determines what armor skills can be used. Cloth, Leather and Bone are light armor. Chainmail and Plate is heavy armor.

= Armor Slots = Armor can first be categorised in a general sense by what armor slot it takes up on the Character Sheet, which denotes what part of the body the armor is associated with. There are nine armor slots available:


 * Head Slot
 * Torso
 * Legs
 * Hands
 * Feet
 * Necklace
 * Belt
 * Ring 1
 * Ring 2

= Full Set Bonus = For each piece of unbroken (i.e. greater than 0 durability) armor worn that matches the “light” or “heavy” quality of the torso armor, (excluding the torso armor), the benefit gained is a 2.5% bonus to the skill tree associated with the torso armor. This bonus applies to the effectiveness of many of the skills in each tree.

= Obtaining Armor = This section needs work. Use this section to briefly cover these aspects including links to the related subjects, such as Blacksmithing, Tailoring, Enchanting, Masterworking and socketing jewels and gems with Alchemy.

Crafting
This section needs expanding with basic details of and links to Recipes, Socketing, Enchanting (including Armor Enhancement) and Masterworking.

Armour can be customised. Certain armours can be dyed different colours. Patterns can be used to reshape existing pieces of armor while maintaining its stats.

To apply a pattern, take a piece of armor to the appropriate station (ex. a cloth chest piece to a tailoring station) and then use a pattern to reshape that item into something visually different.

A further way to customise armor is with Heraldry items which allow you to display a custom heraldry blazon on the item for all to see.

Looted Armor
Looted armor items can be Salvaged for materials and patterns, or they can be sold to NPC vendors for Gold. Selling items to vendors is known as 'Vendor Trashing'. Vendor trashed items are placed back into the 'looting' system allowing them to drop as loot for other players in the future.

Most vendors will buy items at 80% of the item value displaced. However, a select few will buy for the full 100% of the item value. This is known as Tag Match.

= Durability and Repair = Combat wears down armor. This is represented by an item’s durability rating. Resurrecting after death, without the benefit of a Resurrection Ankh or a Resurrection spell, will inflict durability damage on all equipped items, including weapons. When an item’s current durability is exhausted, it confers no benefits; broken weapons inflict no damage and broken armor offers no protection. The monetary value of equipment decreases as it wears out.

As an item of armor becomes damaged an appropriate Repair Kit can be used to restore durability up to, but not exceeding the items maximum durability.

= Armor Types =
 * Recommend merging Armor Sets and Armor stats pages into this one and creating a table.

Light Armor

 * Cloth Armor
 * Leather Armor
 * Bone Armor

Heavy Armor

 * Chainmail Armor
 * Plate Armor

Special Armor

 * Shields

= Previews =

= See Also =
 * Equipment
 * Patterns
 * Crafting
 * Blacksmithing
 * Tailoring
 * Alchemy
 * Enchanting
 * Masterworking
 * Weapons