Release 4

March 27 - 30, 2014 Mac/Linux Patching: No longer will you have to download a full executable whenever we release a new patch. Mac and Linux versions will patch just like the Windows version.
 * Performance Optimizations: Introducing multiplayer in Release 3 exposed some performance issues that needed resolution sooner than later. To that end we are making this a top priority for Release 4 so more players can enjoy the game. Giving this the time it needs requires us to both move the date for Release 4 out by one week and to move much of the combat work we had originally planned out to Release 5 and beyond.
 * Overworld Map System: An initial version of our dual scale navigation system will launch and players will use it to navigate between towns and adventuring areas.
 * 10 Scenes: The Hidden Vale, a hidden island north north east of the mainland, will be complete with 10 scenes including towns, wilderness, caves, and dungeons.
 * Combat: Those first scenes will have nasty beasts in them, so we’ve decided we should give you a way to fight back! This first release of combat will be extremely simple and focus just on auto swing using your equipped weapon. Death will also be kept simple for now: you will auto resurrect at your death location after a short time interval.
 * Quests: Players will be able to participate in quests that will send them around the world and even change game state in the scenes based on quest flags. Testing this early is important because our quest system operates differently than the current standards (e.g. no exclamation points or convo trees). As a stretch goal we will also provide the first version of the journal.
 * Loot: Killing those nasty creatures you encounter and quests will generate loot including gold and resources.
 * Crafting: Resource Gathering will be added to crafting with resources appearing in the world. More recipes will also become available
 * Player Housing: The housing system will be re-launched with persistence in the online space. Since we are still on the small island of Hidden Vale there are not yet enough lots to go around. To continue to allow everyone to try out player housing the ownership of the lots will cycle every hour or two
 * Parties: We will continue to expand our social systems by adding a Party system so players can group together and adventure.
 * Swimming: Jumping was just the first step to giving players a much greater feeling of movement freedom. Like jumping, swimming will eventually be governed by game systems like encumbrance and focus.