Patch notes

Patch Notes for are listed below. Notes for Pre-Alpha Releases (Release 1 through Release 25) can be found here. Notes for Pre-Release versions (Release 26 through Release 51) can be found here. Updates to the current episodes will be listed here, and will be archived when the next episode begins releases.

Build 764

 * Fixed various visual issues in Eastmarch
 * Fixed Blackblade Foothills Tornado jump
 * Various Performance optimizations
 * Fixed eyes not closing all the way and stretching on eyes on multiple npc’s during sleeping
 * Options UI opened while on the main menu should now play audio accordingly.
 * Haunted Pirate Galleon Shipwreck City Home: Land based version now added to the game
 * Fixed issue with decoration pets being double counted for lot NPC limits
 * Fixed error during batch crafting with high latency where it would kick you off the table
 * Fixed kilts issues during sitting
 * Fixed an issue where Gustballs would not be affected by the summoning player’s gusts.
 * Adjusted LOD ranges on Chain Heraldry Tabard
 * VFX improvement for Ornate Elven lights
 * Fixed bug that caused the remainder of a stack of items given to an NPC for a quest to be lost until the player re-logs
 * Fixed error when accepting an invite after your own party has disbanded
 * Fixed various issues with the Haunted Pirate Galleon
 * Brittany Wharfs crafting trainer given correct name and conversation
 * Fixed deco surfaces on Lord Marshal house.
 * Adjusted settings on fountain water material to render correctly with fog.
 * Fixed stuck spot on 4th floor of Ornate 4-story Greenhouse Rowhouse.
 * Fixed an issue where instrument buffs would be applied to non-party members.
 * Fixed an issue where Ignite Weapon’s VFX would continue to render even when the weapon is sheathed.
 * Setup MGT Gathering cloak as a decoration.
 * Fixed an issue where sparkle dyes would only appear red.
 * Fixed exception while loading NPC Kardan Marbane conversation, Ardoris
 * Polished Copper Bathtub added to game
 * Fixed default setting for jump to use new jump, not old charged jump
 * Fixed overlapping widgets in options menu
 * Blood Bay: Removed several unused spawners that were causing errors.
 * Brittany Wharfs: Barclay is now listed as a Cooking Merchant.
 * Brittany Wharfs: Guards in this scene will now welcome you to Brittany Wharfs instead of Norwood.
 * Compendium of Pain and Suffering (Challenge Dungeon 1): Fixed issues with wolves and bears who were fleeing
 * Crafting Shop: Updated both the NPC version and POT version to pick up changes that keep rain from falling through the roof and floors.
 * Demig’s Battle Camp: Soldiers should now properly emote including attacking practice dummies. Also soldiers should now properly display their weapons.
 * Fixed a bug on jumping backwards where arms were too far out.
 * Performance work on Row lot houses. Cleaning up culling layers on row lot houses. Lots of dangling pieces and interiors that weren’t being culled.
 * Halls of Artifice: Fixed bed that was too small
 * House on the Hill: Improved the player’s ability to interact with the special clocks in this scene.
 * Lots of audio optimizations. No actual change to the sounds, just changes to how we compress them and store them once loaded to improve performance, memory footprint, and load times.
 * Optimization – tie cloth sim game option setting to npcs.
 * Painting of Cordelayne on crown merchant
 * Reduced the virtue hit for killing poor defenseless street urchins
 * Removed “Auto” Graphics Quality until Unity exposes needed performance values to make it work correctly.
 * Snowy Mountains POT Template: Rebuilt the navmesh for this scene, which will positively affect all POTs that use this template.
 * Penmawr Island – replaced ghost ship with shipwrecked version, added collision to interior cannons, rebuilt navmesh
 * Penmawr Island – adjusted terrain to alleviate stuck spot
 * Added collision to a desert tree used in multiple scenes. Removed that tree from terrains where it wasn’t used. Rebuilt Navmesh for affected scenes
 * Blood River Forest: New in-game map and underground sections.
 * Added weapon equip lock to keep NPCs from un-equipping during interacting w/ target dummy.
 * Tenebris Harbor: Fixed palm going through wall, broken beds, and z-fighting on ground of burnt structure. Better posing of dead character on docks.Fixed stuck spot in rocks. Fixed Dekker King’s corpse so that it’s not animating; also added name to corpse interaction as well as chests related to puzzle (for clarity).
 * Specialization: Heavy Armor: not procing specialty buff or effect
 * Fixed summoned creatures not using ranged abilities
 * Blood River Outskirts: Fixed various Quest completion issues. Put in a check on Marlin’s convo to clear tasks that are showing up on the compass – if the player already killed Harcourt and turned in the key to Marlin. Put in even more clearing checks for Alberic, Phineas, and even the vigilante food supply. Hello keyword and pretty much anything else (as long as the player has completed either side of the quest lines up to and past the offer to poison various food supplies) should clear any the hanging tasks in the compass (gods willing).
 * Fixed issue preventing NPCs sitting on dinner bench.
 * Tweaked bathtub animations to reduce knee height on fidget and crashing in back of tub on liedown fidget.
 * South Midmaer Way: Fixed bug where puzzle could not be completed again after resetting. Also set inventory count limit of 1 for gem-set weapons.
 * Resurrection Confirmation dialog is now closed if you are alive.
 * Fixed elbows clipping with wedding dress for female
 * Fixed sorting issues with Dying Knight (Gawain) in Battle of Highvale
 * Added some recipes to treasure chest drops
 * Fixed various quests that are incorrectly reporting as available.
 * If a player has completed one of the main story paths, they will no longer have intermediate steps in that path report as available quest steps. (This mainly affects players who have completed the main story earlier in the game’s development.)
 * Fixed an issue preventing placing tree decorations.
 * Fixed “loading” message persisting on the in-game map system
 * When the browser plugin for maps encounters an error it will now say so and provide a link to a forum post for common troubleshooting steps.
 * Adjusted core craftable armor values to be on par or greater than rusty armor values (this excludes clothing for now, just core armor recipes). Also fixed many equipment weight inconsistencies
 * Fixed missing facial hair when wearing Darkstarr chain helm
 * Removed light on the extra life cloak
 * Fixed Offline Drop Rates
 * Updated delivery for Darkstarr Symbol Shield.
 * Area of Effect spells and skills will now correctly hit all creatures.
 * Brittany Wharfs: Merry Lynn is now on duty in this scene’s magic shop.
 * Changed item display name of “The Curmudgeon” to “Painting of The Curmudgeon”.
 * K’rul: Fixed the monkey room battle
 * Lost Whiteguard Silver Mine: Fixed an issue with the final delay of a wave battle, to ensure that delay would occur.
 * Monkeys lightning and discharge attack has been set to a more correct value that will scale up with the strength of the Monkey.
 * Quest – Solace Bridge Outskirts – Forgetful Ghost – Turning in the final stage of the quest line does not clear the quest or advance it.
 * Tenebris Harbor: Corrected a typo in the militia guards’ response to “Tenebris Harbor.”

Build 763

 * Welcome to Shroud of the Avatar: Forsaken Virtues Release 53! “How to Play” instructions and game update notes on Release 53 are available here.
 * Known Issues
 * Cursors will not enable if conversations are entered while in reticle mode – switching to cursor mode before a conversation will avoid this.
 * If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Spellbinder’s Stance does not buff Spell Critical Chance as expected.
 * Companions (Offline Mode feature) dialogue continues to be worked on.
 * It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * Fire is visible when dead.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Juggle emotes do not properly sync hand/item movements in low performance environments.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Ring of Cuttlekin turns avatar skin grey instead of translucent.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

QA Build 673

 * QA bug test

QA Build 672

 * QA bug test

QA Build 671

 * QA bug test

QA Build 670

 * QA bug test

QA Build 669

 * QA bug test

QA Build 668

 * QA bug test

QA Build 666

 * QA bug test

QA Build 664

 * QA bug test

Build 759

 * Increased the difficulty of critters in Blood Bay and their spawn rates.
 * Added a confirmation when enabling Peripheral Lighting.
 * Sivas Fel in Ardoris will give players that have dealt with Min Liang Tan a Necropolis Keystone if they failed to obtain one in the Tower of the Shuttered Eye.
 * Disabling 100% XP return on skill unlearning – these skills will now return 50% of the experience points used to train it.
 * Fixed an NPC in Blood Bay that was trying to perform an emote.
 * Fixed female avatar heraldry pieces that were missing blazons.
 * Fixed multiple issues with crafting tutorial quest highlighting.
 * Players who were stuck turning in Cyannis’ report in Resolute may restart the quest by speaking with Godbert.
 * Fixed a bug that could cause players to be teleported to the front of their lots.
 * Fixed a bug that prevented earning experience from some dragon kills.
 * The tutorial task “Learn a new skill, then equip it” can now be completed – if you have this task, drop a skill on your combat bar to resolve it.
 * Fixed an issue that prevented messaging that a specific item is required to use a teleporter in the Lost Vale.
 * Lingering tasks for Broken Echoes quest in Jaanaford will automatically resolve upon completing the quest.
 * Lingering tasks for Vivienne’s “bank key” quest in Aerie will automatically resolve upon completing the quest.
 * Bridget Helvig in Braemar should no longer offer her quest to find Veimor more than once.
 * Known Issues
 * If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Spellbinder’s Stance does not buff Spell Critical Chance as expected.
 * Companions (Offline Mode feature) dialogue continues to be worked on.
 * It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * Fire is visible when dead.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Juggle emotes do not properly sync hand/item movements in low performance environments.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Ring of Cuttlekin turns avatar skin grey instead of translucent.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 758

 * Fixed dyes on the lower portion of the Short Skirt Bodice.
 * Players in a party with Master Loot settings can again open chests on player property.
 * Unexploded Sacred Oracle Orbs of Obliteration can be found on recently slain Arch-Lapins. You monster.
 * Removed “EarlyAccess” text in /bug report.
 * Fixed delayed pet attacks
 * Fixed heraldry tabards missing blazons, having invisible pieces, and missing cloth simulation.
 * Fixed heraldry shield displaying colors too dark.
 * Known Issues
 * If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Spellbinder’s Stance does not buff Spell Critical Chance as expected.
 * Companions (Offline Mode feature) dialogue continues to be worked on.
 * It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * Fire is visible when dead.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Juggle emotes do not properly sync hand/item movements in low performance environments.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Ring of Cuttlekin turns avatar skin grey instead of translucent.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 757

 * Fix for invisible/bugged heraldry equipment, though there are still some known issues with some pieces.
 * Fix for an exception that could occur on quest item turn-in.
 * Known Issues
 * Visuals for some Female Heraldry Armor are broken.
 * If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Spellbinder’s Stance does not buff Spell Critical Chance as expected.
 * Companions (Offline Mode feature) dialogue continues to be worked on.
 * It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * Fire is visible when dead.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Juggle emotes do not properly sync hand/item movements in low performance environments.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Ring of Cuttlekin turns avatar skin grey instead of translucent.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 756

 * Improved the chances that a random encounter in Hidden Vale will result in a dragon.
 * Fixed audio on oil trap.
 * Non-harvestable coconuts, clay, quartz, and other similar things no longer pulse as though they are harvestable.
 * Corrected final teleporter in Boreas Colossus.
 * Fixed guild war death counts.
 * Known Issues
 * Visuals for Female Heraldry Armor are broken.
 * If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Spellbinder’s Stance does not buff Spell Critical Chance as expected.
 * Companions (Offline Mode feature) dialogue continues to be worked on.
 * It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * Fire is visible when dead.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Juggle emotes do not properly sync hand/item movements in low performance environments.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Ring of Cuttlekin turns avatar skin grey instead of translucent.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 755

 * Solania town crier once again accepts mail deliveries.
 * Fixed cloth simulation on Heraldry Armor.
 * Non-harvestable coal (such as coal in mine carts) no longer pulses like a harvestable resource.
 * Fixed a bug that prevented players from creating a new combat deck when all of their decks had been deleted.
 * Fixed shutters, doors, and texture stretching on the craftable Inn player home.
 * Fixed shutters on Wood and Plaster Inn player home.
 * Fixed texture stretching on the trunk of the River Birch tree.
 * Founder Heater Shield can how have heraldry applied.
 * Known Issues
 * If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Spellbinder’s Stance does not buff Spell Critical Chance as expected.
 * Companions (Offline Mode feature) dialogue continues to be worked on.
 * It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * Fire is visible when dead.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Juggle emotes do not properly sync hand/item movements in low performance environments.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Ring of Cuttlekin turns avatar skin grey instead of translucent.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 754

 * Fixed an issue where lute artifacts were not applying their special effects.
 * Fixed an issue where playing the dance emote after playing the juggle emote would leave the juggled items behind.
 * Adjusted Bacon to be more economical.
 * Virtue Ice Sword’s effect no longer appears when the player is stealthed.
 * The Yew town crier is back on duty.
 * Fixed several minor issues with refugee conversations in Soltown.
 * Deleted trees that were obstructing roads in Brittany Central.
 * Collars no longer missing on all founder heraldry tabard chest armors for female avatars.
 * Alchemy Shop now has NPC theft detection.
 * Prevent web browser from trying to open on Linux machines.
 * The Flambeaux is no longer held incorrectly.
 * Fixed tamed pets sometimes pausing before attacks.
 * Estgard town crier will now accept mail packages, really.
 * Fixed typo in Robert Villines conversation in Blood River Massacre.
 * Female Skopkeeper visuals were updated.
 * Fixed multiple issues with the quest in Highvale to take Cyannis’ report to Godbert – players who mistakenly accepted this quest again can now complete it.
 * The Flambeaux will no longer lose durability.
 * Emma the Barmaid now holds her beer mug correctly.
 * Visuals for the shardfall cloak have been corrected.
 * Increased the height of collision surrounding Castle Brittany in Novia.
 * Fix issue with some enemies returning to their spawn points at improper times.
 * Known Issues
 * The option to create new combat decks will break if all saved decks are destroyed.
 * If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Spellbinder’s Stance does not buff Spell Critical Chance as expected.
 * Companions (Offline Mode feature) dialogue continues to be worked on.
 * It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * Fire is visible when dead.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Juggle emotes do not properly sync hand/item movements in low performance environments.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Ring of Cuttlekin turns avatar skin grey instead of translucent.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 751

 * Fixed decoration wall exterior surfaces on Elven Tree Town-Sized house.
 * Players now able to return directly to public instance when transitioning from private modes to multiplayer.
 * Fixed avatar skin tone matching from body to neck.
 * The first spawn point in East Longfall Wetlands now has a map marker.
 * Fixed Dragon Baby Black Clockwork pet not flying.
 * Fauns have gotten their clothing back.
 * Added client build version to the options menu.
 * Removed featureless scale woman figure from Plains Encounter.
 * Removed collision from one of the bridge pavers in The Rise.
 * All teleporters no longer shown on compass.
 * Players who had completed the siege quest in the past should now be able to collect the special banner using the “banner” or “cabalist” keywords.
 * Broken ladders in Elysium Mines have been corrected.
 * Added town criers to Judge’s Watch and Scoundrel’s Hold in Blood Bay.
 * Optimized usage of animated pennants in Brittany Central.
 * Reconstructed the Family Smasher 3000 in Halls of Artifice.
 * Fixed a typo in the first HUD message for Grand Artificer battle royale.
 * Adjusted positions of Novia underground Player Owned Towns to ensure population indicators are visible.
 * Known Issues
 * The option to create new combat decks will break if all saved decks are destroyed.
 * If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Spellbinder’s Stance does not buff Spell Critical Chance as expected.
 * Companions (Offline Mode feature) dialogue continues to be worked on.
 * It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * Fire is visible when dead.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Juggle emotes do not properly sync hand/item movements in low performance environments.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Ring of Cuttlekin turns avatar skin grey instead of translucent.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 750

 * Avatar eyes now blink when treading water.
 * Fixed invisible waist on female nurse blouse.
 * Updated bedrolls, NPCs, and navigation AI at Jaanaford camp for NPC access to bedrolls at night.
 * Updates to localization of in-game books architecture.
 * Turned on Cabalist Robe Gloves appearance when wearing cabalist robes.
 * Pale Blue Female Shopkeeper no longer appears distorted.
 * Water can no longer be taken from the dry fountain in Quel Shardfall.
 * Fixed floating trees in Blood River Forest.
 * Heraldry banners updated.
 * Updated collision on new Brittany buildings on Novia to help keep players from getting stuck.
 * Updated the medium skin tone for female avatars.
 * Quel Shardfall battle royale spawning was updated.
 * Basement hatches are no longer sold on Crown Merchants.
 * Image optimization.
 * Faun merchants in South Midmaer Way now work properly.
 * Bertha is once again Jabbering, our apologies.
 * Fixed invisible blocker in center of Epitaph battle royale dais.
 * Boiling Oil traps now affect NPCs as well as players.
 * Fixed an issue where equipped items would be shown when completing a resource gathering action.
 * Smoothed camera movement when harvesting wood.
 * The Bear Headdress mask no longer blinks along with your avatar.
 * Fixed an issue with waypoints in Blood River Forest.
 * Fire Dancer chest equipment visuals were corrected.
 * Flechier outfit visuals on female avatars was corrected.
 * Clan of Stag Leggings are no longer invisible on female avatars.
 * Fixed shields not being allowed as decorations after Heraldry patterns are applied.
 * Updated scouts in siege encounters to ensure players always receive their quest rewards.
 * Ghostly Echoes and Mystical Mirrors quest sparkles no longer appear when the quests are complete.
 * Additions to Crown Merchants.
 * Unresponsive NPC conversations corrected.
 * Matchmaking updates for when reloading into the same scene.
 * Corrected some code exceptions.
 * Known Issues
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Spellbinder’s Stance does not buff Spell Critical Chance as expected.
 * Companions (Offline Mode feature) continue to be worked on for both dialogue and balance/skill usage.
 * It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * Fire is visible when dead.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Juggle emotes do not properly sync hand/item movements in low performance environments.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Ring of Cuttlekin turns avatar skin grey instead of translucent.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 749

 * Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 52! “How to Play” instructions and game update notes on Release 52 are available here.
 * Known Issues
 * NPCs may abruptly close conversations too soon.
 * Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 * Spellbinder’s Stance does not buff Spell Critical Chance as expected.
 * Companions (Offline Mode feature) continue to be worked on for both dialogue and balance/skill usage.
 * It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
 * The in-game map (M key shortcut) cannot be accessed on Linux clients.
 * Linux is using an older version of Unity until known performance issues can be addressed.
 * Fire is visible when dead.
 * There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 * Juggle emotes do not properly sync hand/item movements in low performance environments.
 * Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 * Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 * Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 * Ring of Cuttlekin turns avatar skin grey instead of translucent.
 * Pets cannot follow players onto moving platforms.
 * If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 * Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 * Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 * Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
 * Some spell VFX do not play properly
 * Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 * Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 * Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.