Release 89

RELEASE 89, April 29, 2021
Release 89 of Shroud of the Avatar goes live this Thursday, April 29, at 10:30 AM US Central Time (16:30 UTC).

Another amazing game release has arrived, Avatars! Head to Mistrendur and enter the Obsidian Panopticon, a brand new adventure scene added for Episode 2 Access holders! Also, The Rise adventure scene has been expanded significantly. Players will discover amazing new challenges whilst delving deeper into this sinister labyrinth! Artifact changes and balance have begun, and crafted gear items have received their initial round of improvements in an ongoing series of changes to increase the appeal of crafted gear! So many fixes and UI improvements are live, Avatars!

We want to express a huge amount of gratitude to the players who tested the items listed below on our QA server. They found many bugs and also provided editorial feedback on this post so that it is easy to read and actually matches what is in the game. Keep the input coming, and again — thank you!

Before offering feedback and/or reporting a bug, we kindly ask that you read this whole message and the linked Player Guide and Known Issues to get up to date on the current game state. To keep up to date, please check out the Patch Notes.

By taking a few moments to read through this information, a great deal of our time and effort can be focused on new unanswered questions and addressing critical issues that impact each release. We greatly appreciate you taking the time to review this post and for all the truly valuable feedback you continue to provide.

Remember that while we are providing new content with each release, our community is also working overtime to make new events for you to enjoy. Be sure to check the schedule for player-run events in the Community Events Forums. You can also get the latest official events on the Main Website.

Below are a list of updates that are live as of Release 89 in the game of Shroud of the Avatar! In our tick-tock development cycle, this is a new content, improvement and bug fixes month (a tock), with a slew of additional improvements and bug fixes inbound for R90. We hope you enjoy the changes that are live today as of Release 89!

The Obsidian Panopticon Revealed!
Ready your weapons, and gather your spell components, Avatars! The Obsidian Panopticon has been discovered deep within the icy reaches of Mistrendur upon the easternmost island of Slangehodde. Available to Episode 2 Access holders, this ancient prison controlled by the Obsidian Elves of Mistrendur contains unspeakable dangers. Will you and your companions attempt to brave this newly-discovered location?


 * “Ruthless elves who still worship the Obsidian Eye dominate the eastern region of Mistrendur. Most of those who oppose them are slaughtered without mercy, but a ‘lucky’ few find themselves imprisoned in the elves’ Obsidian Panopticon. Hanging within a bleak, frigid canyon and surrounded by a frozen wasteland, the panopticon offers inmates only one way to escape: death.”

The Obsidian Panopticon is another fantastic addition to the ever-growing library of available Episode 2 content. As the year unfolds, more and more locations will be revealed, and more Episode 2 story elements and quests will be added to the game. In the coming weeks, additional loot items will become available in this new scene, to include new recipes for Imbued Gems which attach to crafted gear gem sockets.

We hope you enjoy this new adventure scene. So much more new content is on the horizon, so stay tuned!

====Crafting, Decoration, Gear, & Consumable Changes:
 * New durability standards have been applied to all newly created gear, whether it be an upgraded artifact or a purely crafted gear item. These new standards are a result of adding in the 50 durability formerly offered with exceptional crafts directly into the base durability values of each item.
 * Artifacts now feature slightly lower durability standards than crafted gear and will degrade about 10% more quickly.
 * Any newly crafted item, newly looted item, or newly combined artifact will feature the durability and durability damage multipliers as indicated below:
 * Artifacts:
 * Helm – 130
 * Chest – 200
 * Gloves – 130
 * Legs – 175
 * Boots – 130
 * Belt – 150
 * Back – 150
 * Ring – 130
 * Necklace – 130
 * 1H Melee – 150
 * 2H Melee – 220
 * Bows/Crossbow – 200
 * Shield – 150
 * Off-Hand – 150
 * Durability Damage Multiplier, Plate – 2.7
 * Durability Damage Multiplier, Chain – 1.8
 * Durability Damage Multiplier, Leather – 1.3
 * Durability Damage Multiplier, Others – 0.9
 * Crafted Gear:
 * Helm – 145
 * Chest – 220
 * Gloves – 145
 * Legs – 200
 * Boots – 145
 * Belt – 165
 * Back – 165
 * Ring – 145
 * Necklace – 145
 * 1H Melee – 165
 * 2H Melee – 240
 * Bows/Crossbow – 220
 * Shield – 165
 * Off-Hand – 165
 * Durability Damage Multiplier, Plate – 3
 * Durability Damage Multiplier, Chain – 2
 * Durability Damage Multiplier, Leather – 1.5
 * Durability Damage Multiplier, Others – 1
 * Bone Armor:
 * Helm – 150
 * Chest – 250
 * Gloves – 150
 * Legs – 210
 * Boots – 150


 * Exceptional crafting results now provide the following bonuses instead of +50 durability:
 * Weapons with critical/exceptional success now receive +2.5% (1-Handed) or +5% (2-Handed) bonus to Weapon Durability Effectiveness.
 * Armor and miscellaneous gear items with critical/exceptional success now receive +1% bonus to Armor Durability Effectiveness.
 * Shields with critical/exceptional success now receive +5% bonus to Shield Durability Effectiveness.


 * Adjustments were made to base stats of crafted weapons to provide more uniformity across weapons within the same category. Also, crafted items received various stat increases to to become more competitive with artifact weaponry. In an upcoming continuation of balance work for artifacts to be revealed in R90 and R91, many artifact weaponry base values will diminish slightly.
 * All existing artifacts that have tiers (Common through Legendary only) already present in player inventories and storage, are now considered “Legacy” artifacts. Their tooltip descriptions indicate instructions on how these items can be utilized going forward.
 * Legacy artifact tooltip descriptions are as follows: “This is a legacy version of this artifact, but it can still be equipped as is. To use this artifact in upgrade recipes, it must be salvaged to receive a low durability variant of the newer artifact version. That low durability variant can be used in upgrade recipes, and it can also be salvaged for Ancient Essences.”
 * The reason there are new versions of the same artifact (as well as all crafted gear items), is because if 50 durability was added to gear items already present in the game which had previously received an old exceptional bonus would receive an EXTRA 50 durability. And since artifacts are used in recipes to upgrade, to allow the crafting system to recognize matching artifacts for upgrade recipes, first the old Legacy artifacts must be converted to the new versions so the recipes can recognize that matching artifacts were in fact provided to the crafting table.
 * Old versions of Epic artifacts were not added to this Legacy salvage concept since they are not utilized in upgrade recipes. They will still salvage into essences as expected.


 * Non-tiered artifacts such as Cabalist Hoods and Cabalist Weaponry, as well as items such as the Torch of Jerik, still feature the same salvage results as before and have yet been tiered. So if players wish to hold off salvaging these a bit longer, you’ll soon be able to combine them or salvage for components, but no new salvage results for these items were added.
 * Artifact upgrade recipes now require Ancient Essences. Common to Uncommon requires 1. Uncommon to Rare requires 2. Rare to Legendary requires 4. Legendary to Epic requires 6.
 * Rare, Legendary, and Epic Artifacts now yield fewer essences when salvaged.
 * Artifact Balance (Initial):
 * Attunement values for Rings of Attunement have all been reduced, yet they’ve received an extra 30 durability due to the new standardized durability values.
 * The Attunement bonuses for the Ring of the Deep Woods have been realigned, and the penalty resistance reductions have been adjusted to mirror the bonuses within the opposite schools of magic.
 * Vexlyn’s Ember of Conflagration now has a reduced attunement bonus, the Intelligence bonus is now scaled with tier, the fizzle reduction has been normalized with wands, and the penalties have been reduced.
 * Thunder Branch now has a reduced attunement bonus, the intelligence bonus is now scaled with tier, the fizzle reduction has been normalized with wands, the Earth Attunement penalty has been reduced, and a Magic Glyph Focus Cost penalty (identical to the newly reduced Vexlyn’s Wand penalty) has been added.
 * Wand of Static Discharge and Wand of Undying Embers have had their penalties removed. The Fire Speed Bonus has been removed from the Wand of Undying Embers.
 * 9 Off-Hand items have been balanced to feature attunement and summon improvements only, though the Ankh of Sacrifice has retained its focus regeneration since there is no life summon ability available. Attunement amounts for all 9 Off-Hand items have been reduced.
 * The Ankh of Sacrifice and the Ankh of Wala have been converted to Off-Hand items and now only function in left hand slot. Both received large reductions in attunement bonuses to balance with their Off-Hand brethren and to prep for upcoming skill tree balance work.
 * Acara Shield’s Air Stun Effectiveness now scales with tier.


 * Mundane items such as Rusty Spatulas, Beakers, Flasks, Jars, Ceramic Bowls, Paintings, Maps etc. can now be salvaged:
 * Quartz Chunk has been renamed to Quartz and added to many glass item salvage results. Quartz will be utilized in upcoming new recipes.
 * All mundane items now feature a tooltip description to indicate the uses for the item. An example would be, “This item can be sold, used as a decoration, or salvaged at a carpentry station for wood scraps, canvas fabric, or various other items.”
 * Mundane loot items have all received slightly increased gold values in case players still wish to sell these items, regardless of the salvage improvements.
 * Some mundane items available on NPC merchants have either been removed from merchants or have had their purchase prices increased to discourage mass purchase/salvaging of NPC merchant items.
 * A new crafting material known as “Bone Powder” has been added to the game which will be utilized in many upcoming recipe additions to the game. Bone Powder is obtained by salvaging various bones which drop as loot.
 * Many mundane items have had their names changed to better describe their appearance, to help differentiate them with other mundane items, and to provide more flexibility in how these items can be utilized for salvage or upcoming improvements to their purpose. An example of this would be, “Green Spice Jar” was renamed to “Jar of Green Powder” which affords more flexibility in salvage results since “powder” is less specific than “spice.”
 * Many mundane items missing from loot have been added to lower tier loot tables.
 * Several additional mundane items never before available to players have been added to lower tier loot tables.
 * Salvaging mundane items that are stolen yield slightly lower primary results, and a have a much smaller chance to provide special rare results. For instance, a stolen Green Cloth Bolt will provide 1-2 fabric scrap as it’s primary result, with a much less chance to provide items like threads and actual bolts of cloth, while the looted version provides 1-3 fabric scrap as its primary result and has a considerably higher chance to provide special salvaging results.
 * Gold and Silver Goblets now provide many more gold and silver scraps. Stolen versions of these goblets provide significantly less gold and silver scraps, but they are still worthwhile to steal if you happen to pass by one.
 * A small number of mundane items, primarily mugs, cups, and goblets, have been reassigned to mundane item salvage tables. This means these items now have a small chance to also provide interesting rare results when salvaged.
 * Small Ball of Clay has been added to the game and drops from salvage results for ceramic/pottery type items. A recipe will soon be added to the game which will allow these balls of clay to be combined into clay blocks. Additional uses for clay will be added to the game in future.
 * Many maps have been removed from bookseller merchants, but Imps now have a very significant chance to drop all maps. These are the maps that were recently added to crafting recipes to create framed versions. These maps now also have salvage options for wood pulp, with more interesting salvage results to come in the future.
 * Here is a list of all the mundane items that were addressed in this round of salvage love:
 * Beaker
 * Beaker Tongs
 * Black Striped Cloth Spool
 * Blue Cloth Spool
 * Boiler Glass
 * Bowl of Black Powder
 * Bowl of Orange Powder
 * Bowl of Red Powder
 * Bowl of Yellow Powder
 * Brown Cylindrical Jug
 * Brown Rounded Jug
 * Bucket
 * Candle in Bulb Base
 * Ceramic Cup
 * Ceramic Goblet
 * Ceramic Mug
 * Ceramic Pitcher
 * Ceramic Plate
 * Chamberstick Candle
 * Clear Pyramid Bottle
 * Condenser
 * Conical Flask
 * Diamond Cloth Bolt
 * Digging Shovel
 * Dirty Cutting Board
 * Dirty Rolling Pin
 * Dirty Wooden Spoon
 * Dotted Cloth Spool
 * Dragon Claw
 * Dragon Jawbone
 * Dragon Leg Bone
 * Dragon Rib
 * Dragonbone Throne
 * Empty Ceramic Jug
 * Empty Ruined Sack
 * Empty Test Tube Rack
 * Filled Beaker
 * Filled Boiler Glass
 * Filled Condenser
 * Filled Flask
 * Filled Glass Bottle With Stand
 * Filled Pyramid Bottle
 * Filled Round Bottle
 * Filled Small Square Bottle
 * Filled Test Tube
 * Filled Test Tube Rack
 * Flat Shovel
 * Flimsy Hoe
 * Green Cloth Bolt
 * Green Striped Cloth Spool
 * Jar of Green Powder
 * Jar of Orange Powder
 * Jar of Red Powder
 * Jar of White Powder
 * Large Ceramic Bowl
 * Large Flat Shovel
 * Large Pewter Bowl
 * Large Square Bottle
 * Maps (All 26 versions)
 * Mosaic of the Avatar
 * Oil Lamp Burner
 * Painting (Butcher Shop)
 * Painting (Ladies in Waiting)
 * Painting (Lakeside Sunrise)
 * Painting (Pastoral Village)
 * Painting (Portrait of a Gentleman)
 * Painting (Portrait of a Lady)
 * Pewter Cup
 * Pewter Jug
 * Pewter Mug
 * Pewter Pitcher
 * Pewter Plate
 * Pitchfork
 * Plow
 * Portrait of Envy Angel
 * Pristine Skeleton Rib Cage
 * Pyramid Bottle
 * Rectangular Bottle
 * Red Cloth Bolt
 * Round Bottle
 * Round Flask
 * Rusty Bowl
 * Rusty Deep Pan
 * Rusty Fork
 * Rusty Kettle
 * Rusty Knife
 * Rusty Ladle
 * Rusty Mug
 * Rusty Pan
 * Rusty Plate
 * Rusty Spatula
 * Rusty Spoon
 * Scale
 * Scythe
 * Short Ceramic Vase
 * Skeleton Hib Bone
 * Small Clear Square Bottle
 * Small Knife
 * Small Odd Skull
 * Small Round Flask
 * Small Square Bottle
 * Small Square Jar (Green)
 * Small Square Jar (Red)
 * Small Square Jar (White)
 * Small Square Jar (Yellow)
 * Square Jar (Black)
 * Square Jar (Blue)
 * Square Jar (Brown)
 * Square Jar (Yellow)
 * Square Shovel
 * Striped Cloth Bolt
 * Tabletop Candelabra
 * Tall Ceramic Vase
 * Test Tube
 * Test Tube With Cork
 * Trowel
 * Wood Bowl
 * Wood Plate
 * Wood Serving Bowl
 * Wood Serving Plate
 * Wooden Mug
 * Yoke


 * Planting and watering only consumes a bucket of water 10% of the time.
 * Crafted belts can now be enchanted and masterworked.
 * Jar of Yeast Culture has been renamed to Yeast.
 * Animal Bones have been removed from NPC merchants.
 * The Belt of Control has received an improved tooltip description.
 * The Fine Oak Furniture Set can now be placed upon castle walls and blocks or other decorations which allow it.
 * Ancient Xenossian Plate Chest Armor is no longer tagged as “medium” armor. It has been changed to “heavy” as intended so heavy armor skills will function in conjunction while wearing it.
 * The Cherry Blossom Dress pattern can now be applied to chest slot items, and it can now be placed as POT decoration.
 * Uncommon Staff of Xen now properly indicates the tier in the display name.
 * Rare Spurred Boots no longer provide a double focus bonus and properly apply 70 focus.
 * Legendary Spurred Boots now properly provide the Mounted Sprint Speed bonus like the other tiers.
 * Uncommon Spider Silk Belt now indicates the tier in the display name for this artifact.
 * The female Shogun chest armor has been adjusted around neck/upper chest to mitigate stretching.
 * Closed a gap in the neck on female Shogun and Dark Shogun chest armor pieces.
 * Fixed an LOD issue with Saddle & Bags with Stand.
 * All hot tubs can now be placed as POT decorations.
 * Improved the store entry descriptions for string lights to indicate they will most likely need to be scaled down in size to fit in row-sized homes.
 * Spring Fountain with Floating Candles once again has candles that light up.
 * Renamed dungeon transition pieces for Stone Dungeon to Ancient Stone so the blueprint, the recipe, and the item match in nomenclature.
 * Tooltip descriptions were added to all seeds to aid players with determining watering and harvest times.
 * Crafting Stations and Printing Presses can now be placed upon other items such as castle walls.
 * The Faerie Belt is now properly flagged as a premium non-artifact item.
 * Mounts can now be used from the inventory even if locked.

User Interface Changes:

 * The town lot listings window can now be assigned a hotkey and can be opened without visiting the town crier.
 * The town lot listing window now features a column for house name (right-click your home’s icon in Property Manager to rename) and also indicates if the lot has a basement and dungeon placed. Displaying the custom names for homes should allow players to better advertise what is featured on their lot when other players view the lot listing window.
 * The journal now features search functionality to filter for active and completed tasks. Also, sound and display issues have been fixed for the journal.
 * The recipe book now features search functionality to filter for recipes.
 * The quest turn-in interface now automatically filters for the quest item required.
 * The /quit command now opens the quit menu.
 * A large number of in-game maps have been improved.
 * The non-combat bar can now have hotkeys assigned for in-combat use.
 * The Deco Palette can now have a hotkey assigned.
 * Culling of interior decorations in player houses can now be controlled more effectively in the options menu to aid with performance improvement.
 * By holding a new hotkey, Ctrl-W, players will see which planting beds require watering.
 * The Party User Interface has been significantly optimized.
 * The Quest Task List UI has been lowered slightly to no longer interfere with the display of pet buffs.
 * Buffs for party members will no longer show unless they are targeted. This should offer a modest performance improvement in busy party combat situations

Player Economy, Rewards & Loot Changes:

 * All loot tables have been updated to ensure any creature, quest, or bundle providing an artifact, provides the new versions of the artifacts with updated durability.
 * Shadow Bears and Shadow Wolves now have a small chance to drop the artifact spirit helm for their species.
 * The Helm of the Wolf Spirit now only drops from high tier wolves, with the Destroyers having the most chance.
 * The Helm of the Bear Spirit now only drops from high tier bears, with the Destroyers having the most chance.
 * The Helm of the Stag Spirit now only drops on T10 stags such as the Noble Stag in Tanglemire.
 * Destroyer boars no longer drop the Bear, Wolf, or Stag Spirit Helms, but they have a significantly higher chance to drop the non-species specific taming artifacts.
 * Ghost Corpion loot in mass spawn areas has been reduced, but single spawn Ghost Corpion loot has been improved.
 * Many Episode 2 creatures have received experience reward reductions.
 * Major repairs now require 250 Crowns of the Obsidian instead of 100. This change was to encourage players to replace armor more commonly and to use the Major Repair feature less often.
 * Fishing bait recovery now features a soft cap. Gains beyond a certain level will still yield some benefits but will never reach 100%.
 * Public vendors now allow 50 items per player.

Combat, Skills & Balance Changes:

 * The shield tree has a new passive skill, Ranged Defense. This skill will make shields significantly more effective against non-magical ranged attacks.
 * Experience attenuation no longer applies to characters below adventure level 110.
 * Combat block and parry are no longer capped at 75 and instead scale more slowly above that value.
 * Most taming skills will advance more slowly, though they will not require more experience to level.
 * Torpid Torment will now be used by many higher level enemy casters.
 * The base skill in the subterfuge tree, Distract, will now start at level 40.
 * A large variety of creatures now feature increased crowd control resistances.
 * More creatures are now considered “hovering” which enables more resistance or even immunity to certain types of crowd control.
 * More skills respect creature “hovering” to including Disabling Shot, Hamstring, Knockdown, Leg Sweep, and Trip.
 * Many Episode 2 creatures have been reduced in power.
 * Ghosts have gained several new abilities and also will move faster as they get closer to death.
 * Spiders now have several ranged attacks and their webs now scale in strength with their level.
 * Night Vision now has improved visuals.
 * Draw Speed now features a soft cap.
 * The Root spell can now dispel Shield of Air.
 * Voice Training now has a unique icon.
 * Obsidian Trials has been temporarily set to a Adventure Level and skill cap of 100.

World, Quests, and Miscellaneous Changes:

 * The Rise Expanded: A new mysterious addition to The Rise has appeared. Little is known of the new area. Time to explore, adventurers!
 * Guild and Player-Owned Town (POT) messages of the day now last for 1 year.
 * Certain houses, such as glass storefront homes or pavilions, are not affected by interior decoration culling.
 * As a performance improvement, tooltips no longer attempt to refresh each frame if the mouse has not been moved.
 * Jaanaford: The “secret cow” now has a unique name and doesn’t have the same one as the cow in Owl’s Head.
 * Brittany Estates: Added a mailbox to the south bank.
 * Crypt of the Avatar: Improved how Eris recognizes when the player has the “Report from the Council of Might” in her responses.
 * Soltown: Improved how Bentley’s “Return Key to Bentley” task archives itself.
 * Crooked Shank: Improved how the journal tasks archive while investigating the mystery of Crooked Shank.
 * Soltown: Geof now has a compass marker for when a player is bringing him an iron blade. Geof’s journal entry for an iron blade has been improved.
 * Mistrendur: Added access to the Obsidian Panopticon.
 * Solace Bridge Outskirts: Adjusted some props to allow for better access to a quest-related ghost.
 * Soltown: Updated some of Jeanne’s responses about her missing necklace.
 * Novia: Added a quest marker to the Northwest Blackblade Mountains entry for Avatars seeking the Bunker C Jelly in Bunker C.
 * Mysterious Swamp: Updated the path grid to better accommodate the giant monkey automatons.
 * Novia: Added highlighting for the Macsen quest to the Longfall Woods compass marker.
 * Blood River Outskirts: Updated logic, journals, and compass markers for Gus the automaton’s “Corruption Junction” anti-druid quest.
 * Blood River Outskirts: Stag spawns have been improved.
 * Brittany Fields: Added a washer woman to a small house near the water.
 * Etceter: Added a compass marker at the Bank of Etceter.
 * Lamech’s Bazaar and South Midmaer Way: 3 ankhs were added to the airship.
 * Etceter: The housing decorations merchant should no longer rush to close the bank door when it’s left open.
 * Ferig’s Battle Camp: Improved Lord Ferig’s logic to help advance the “Free Sir Patrick” / “Speak with Lord Ferig” follow-up task.
 * Solace Bridge Outskirts: Updated the compass marker data for Kinsey to ensure that the “Kinsey Needs Your Help” marker stops appearing at the proper time.
 * Lord British’s Castle: Moved several spawn points for NPCs that were reported spawning within walls.
 * Soltown: Improved logic in Abigail’s responses when talking about Charlotte. Also, improved Abigail’s recollection of the events at the start of the Battle of Solace Bridge.
 * Blackblade Foothills: Fixed an issue where NPCs couldn’t fully walk across two bridges.
 * Ardoris: Fixed typos in the keywords of Fiona FitzOwen.
 * Braemar: Changed the “Bank and Town Crier” compass marker to “Town Crier” and gave the bank it’s own compass marker.
 * Ardoris: Fixed an issue where several bottles were z-fighting with a table surface.
 * Troll’s Bridge: Removed the special “random encounter” message when entering this scene and when the friendly NPCs that sometimes arrive after defeating the trolls.
 * Blood River Outskirts: Avatars that learn the name of Zosimus will still see his trainer title.
 * Spite: Shimzu now properly rewards Avatars who offer him a burial coffin before getting his quest to get one.
 * Noreach: Added additional “safety” feature to Sigrunn’s tasks to speak to other NPCs, to help ensure they clear properly.
 * South Drachvald Spur now features an in-game map.
 * Added Player Memorial Obelisk to Brittany Graveyard.
 * Gravestones in Brittany Graveyard are now less blurry.
 * An NPC building roof in Kingsport should no longer distort with camera movement.
 * The mount animation no longer plays twice when dismounting.
 * Player Vendors that have become “stale” will no longer sit down.
 * Necropolis Barrens: Fixed an issue that blocked some players from completing Davropos’s daily “dead body” turn-in.
 * Necropolis Barrens: Players who already have a “dead body” when talking to Davropos about dead bodies for the first time will now get a reward if they accept his quest at that time.
 * Necropolis Barrens: Fixed an issue where Davropos would give the wrong journal entry when offering the “dead bodies” quest for the first time.
 * Well of Aldur: Fixed an issue with two transcribed letters which featured duplicate content. Both now have unique content.
 * Braemar: Updated Bridget Helvig’s responses to help ensure she only gives out her banner reward once.
 * Well of Aldur: Fixed a stuck spot that was between two fallen pillars.
 * Owl’s Head: Created a new version of Farmhouse Ale (same basic stats as generic ale) and connected this new version Farmhouse Ale to Morton’s “quest” to obtain a drink.
 * Object loading has been modified to improve loading performance of decorations in player towns.
 * Spectral Mines: Added “piles of gore” to the Arch Lapin cave to provide additional means for players to obtain the bones required for the Arch Lapin quest.
 * Highvale Outskirts: Fixed an issue where a large boulder was blocking access to some tunnels.

Player-Owned Town Changes:

 * Lightbringer Isle: Upgraded to Gigalopolis.
 * Merri’s Hideaway: Changed biome to Island 01 and moved to near Xenos in Novia.
 * Mossrest: Added new Hamlet along the road south of Etceter.
 * Nauvoo: Added new City near Solace Bridge Outskirts.
 * Nivenshire: Upgraded to Municipality.
 * Wakoku: Upgraded to Crossroads Village.

Crown Store: Stargazer Lilies, Stacked Construction Timbers, Darkstarr Items & More!
Many new and returning store items are coming your way in the month ahead! Keep an eye out each week as the following items become available in the Crown Store. Available today on April 29th, two varieties of Stargazer Lilies have been added to the store! Also, the Darkstarr armor set has returned to the store and will remain as a regularly featured item. The Burned Skeleton 4-Pack has also become a regularly featured store item:


 * Vase of Pink Stargazer Lilies
 * Vase of Purple Stargazer Lilies
 * Darkstarr Black Chainmail Armor Set
 * Darkstarr Coronated Black Chainmail Helm
 * Burned Skeleton 4-Pack

Becoming available on May 7th, a new Stacked Construction Timbers decoration has been added, and 3 prior rewards are now regularly featured items on the store:


 * Stacked Construction Timbers
 * Hustler Hat
 * Obsidian Fur Collared Cloak
 * Portable Aether Vibration Amplifier

Becoming available on May 14th, these 4 prior rewards are now regularly featured items on the store:


 * Mighty Winged Helm
 * Skull Mask
 * Flaming Top Hat
 * Island Backpack

Becoming available on May 21st, these 11 prior rewards are now regularly feature items on the store:


 * Executioner’s Hood
 * Ladybug Backpack
 * Bass Fish Mask
 * Trout Fish Mask
 * Tuna Fish Mask
 * Blanket Horse Mask
 * Brown Horse Mask
 * Buckskin Horse Mask
 * Palomino Horse Mask
 * White Horse Mask
 * Light Unicorn Mask

May Login Reward: Large Fancy Vase of Multicolored Lilies!
Log in during the month of May, and you’ll receive a Large Fancy Vase of Multicolored Lilies! Other color varieties of this vase will also become available as Subscriber Login Reward items or new Crown Store items, but those versions will be smaller in size. Happy Mother’s Day!

Release 89 Subscriber Login Rewards: Xenossian Armor Leggings, Jewelry Box 3-Pack, Lily Vases!
Avatars! Rewards Program login items for Release 89 are simply fantastic this round — you don’t want to miss out on these! Reward Program members must login during Release 89 to receive these login items:


 * Ancient Xenossian Armor Leggings
 * Fancy Jewelry Box 3-Pack
 * Vase of Yellow Lilies
 * Vase of Orange Lilies
 * Vase of White Lilies

Upcoming Release Dates
Be sure to check out the Upcoming Events page for spotlighted events plus links to various areas to post or find events on our forums. The upcoming 2021 Release Schedule is as follows:


 * Release 89 (Content) – Apr 29
 * Release 90 (Polish) – May 27
 * Release 91 (Content) – Jun 24

Additional Information

 * Release 89 Instructions
 * Release 89 Known Issues
 * Quick Reference Card