Magic

Here is the current lists of magic schools and skills. We want each school of magic to have a theme and some interactions with other magic schools (either cooperative or versus). All Active magic spells require reagents. All names are placeholder.

Outer Ring
Starting at the Nine o'clock position and moving clockwise, the runic reads: Lunar Rifts And ~ Forsaken Virtue ~ Are The Costs ~ Of Colliding Moons ~ But There Is ~ Yet Hope For ~ Those Who Seek ~ Knowledge In Chaos

Schools
Starting at noon and moving around the runic reads: Sun, Earth, Life, Water, Moon, Air, Death, Fire

Sun Magic
Removing/reducing stealth


 * Active:
 * Light: Summons a bright light. If cast out of combat it summons a bright light over the caster that travels with them. If cast on an enemy, it puts a light directly over their head that gives players attack **bonuses and lights the scene
 * Blind: Curse that reduces the attacks of targeted creature
 * Blinding Armor: Attackers have % chance to have their attacks reduced by blinding flashes
 * Searing Ray: Direct damage spell
 * Destroy Shadows: Direct Damage, extra damage to "Shadow/Night" creatures
 * Enlightenment: Intelligence buff
 * Reveal Hidden: Dispel concealment spells
 * Summon Phoenix: Summons a Phoenix
 * Innate:
 * Sun Worship: Buffs base stats while in sunlight
 * Sun Eater: extra % HP per sec while in sunlight

Earth Magic
Physical attacks with stun effects, crowd control


 * Active:
 * Stone Fist: Melee Physical direct damage spell
 * Root: Lock someone in place
 * Stone Wall: Creates stone wall that blocks movement (can be attacked and destroyed)
 * Strength of Earth: Strength buff
 * Earth's Embrace: Reduces damage taken but incurs movement penalty
 * Obsidian Arrow: Penetrating ranged attack
 * Earthquake: AoE stun + damage
 * Summon Earth Elemental: Summons Earth elemental
 * Innate:
 * Attunement with Earth: Increases Str and defense bonuses
 * Sympathy of Stone: Increases damage resistance and damage absorption

Life Magic
Healing, curing, fighting death


 * Active:
 * Healing Touch: Base healing spell, super short range
 * Healing Ray: Ranged Healing Spell
 * Banish Undead: Direct damage to undead
 * Purify: Clear some negative effects
 * Healing Burst: AoE healing spell
 * Healing grace: Heal over time
 * Purify Burst: AoE purify
 * Resurrection: Bring a fallen ally back to life
 * Innate:
 * Life Power: Increases power life spells
 * Life Reach: Increases range & radius of life spells

Water Magic
Icy attacks that slow targets, minor healing, fight fire


 * Active:
 * Ice Fist: Touch ice attack
 * Ice Arrow: Ranged ice attack
 * Shield of Ice: Damage absorption + fire resistance
 * Ice field: AoE move speed debuff
 * Summon Ice elemental: Summons an ice elemental (does ice attacks)
 * Douse: Removes fire dots
 * Soothing rain: AoE Heal over time
 * Summon Water Elemental: summon Water Elemental (support pet with heals & buffs)
 * Innate:
 * Icy Breath: Increases slowing effects of ice attacks
 * Blue Blooded: Increases Cold Resistance

Moon Magic
Stealth


 * Active
 * Night Vision: Ups the Ambient light level
 * Vanish: Makes the player difficult to see as long as he stands still
 * Shadow form: Makes the player appear only as a shadow
 * Fascinate: A mesmerizing type spell
 * Summon Wil-o-wisp: A light source pet that fights for you
 * Celestial blessing: Increases resistance towards magic
 * Moon Glow: Glow that produces a damage buff but has % to do defense debuff
 * Moonlight Trance: Buffs focus regen rate on allies. Debuffs focus regen on hostiles
 * Innate:
 * Moon Worship: Buffs base stats while in moonlight
 * Moon Eater: extra % HP per sec while in moonlight

Air Magic
Electric attacks, speed, and dexterity


 * Active:
 * Gust: Push target back with stun chance (can also flip switches at range)
 * Dash: Move speed buff
 * Air's Embrace: Dexterity buff
 * Blink: Instantly move to nearby spot that you could walk to
 * Discharge: Short range AoE from caster of electric damage with Stun Chance
 * Lightning: Ranged lightning attack with Stun Chance
 * Chain Lightning: Ranged lightning attack that chains with Stun Chance
 * Air Elemental: Summons Air elemental
 * Innate:
 * Rapid discharge: Increase stun effects
 * Well Grounded: Increase electrical resistance

Death Magic
Transferring life to caster from enemies, summoning Undead


 * Active:
 * Death Touch: Very short range hit point transfer
 * Death Ray: Ranged hit point transfer
 * Death Field: AoE hit point transfer
 * Death Shield: Some % of damage from attacks against Death Shield become hit point transfers
 * Corpse Explosion: Make a corpse explode
 * Animate Dead: Creates a zombie from a corpse, skeleton if no corpse is targeted
 * Summon Undead: Summons an Undead to fight for summoner
 * Innate:
 * Death Mastery: Life transfers give more hit points
 * Undead Mastery: Summoned Undead are stronger
 * Mummified Undead: Summoned Undead decay slower

Fire Magic
Damage over time


 * Active:
 * Flame Fist: Short Range Direct Damage with DOT
 * Fire Arrow: Ranged Direct Damage with DOT
 * Fire Ball: Ranged Direct Damage with DOT and AoE
 * Immolation: Surrounds player with flames, attackers have % chance to be hit fire
 * Ring of Fire: Targeted AoE with duration of X time
 * Ignite Weapon: Adds fire damage to target’s currently equipped weapon for X time
 * Summon Fire Elemental: Summons Fire Elemental who attacks enemy targets
 * Innate:
 * Highly Flammable: Fire DOTs last longer and Fire Damage increased
 * Fire Reach: Increase Range and Radius of Fire Spells
 * Fire Proof: Increases fire resistance

Chaos
Disruption, High chance of fizzle and backfire (unpredictable effects)


 * Active:
 * Tabula Rasa: Instantly discard all skills and replace with new skills
 * Chaos Bolt: Very random effect bolt
 * Chaotic Confusion: Randomly rearranges target's skills
 * Chaos Storm: Storm that fires Chaos bolts
 * Chaos Shield: Increases defense but has % chance to also amplify damage
 * Chaotic Clone: Creates a copy of spells cast by owner that hit random targets.
 * Shapeshift: Caster becomes a random creature / animal
 * Summon Demon: Summons a powerful Demon that attacks everyone (including caster)
 * Control Demon: Controls a summoned demon to keep it from killing caster and allies
 * Innate:
 * Chaos Control: Reduce backfire chance
 * Empower Chaos: Reduce Chaos spell fizzle chance