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Player Dungeon

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Player Dungeon
SS DungeonBasement F.jpg
Green Marble Dungeon Room

General Overview (from Player's Guide)[edit]

A Player Dungeon is a custom dungeon that the player can create on their Lot.

Lot owners can attach their own player dungeon to their lot. A dungeon is different from a basement, but does share some similarities. For instance, it’s like a basement in the sense that a dungeon is an expansion to a lot that exists independently of any house on that lot; you may place a dungeon entrance on your lot even if that lot doesn’t have a house on it, and vice-versa.

You’ll need two things in order to place a dungeon on your lot: a Dungeon Basement Entrance and a Dungeon Foyer. You can buy recipes to craft them for gold from bookseller merchants (located in some large NPC towns, such as Aerie, Ardoris, Brittany Estates, and Kingsport). You can also buy foyers from the in-game Crown Shop. You can reshape your crafted entrance with patterns available from the in-game Crown Store or as loot in game.

Dungeon Entrances are placeable decorations that can be deployed on the ground anywhere there is room on your lot. This includes inside or outside your house, including the upper floors. Dungeon Entrances will not function without a Dungeon Foyer Deed.

Dungeon Foyer Deeds function much like basement deeds. To connect your dungeon entrance to a dungeon foyer, you must have the deed to that foyer in your possession. To enter a player dungeon, double-click the dungeon entrance object and click the “Enter Dungeon” or “Enter Sample Dungeon” button. If a dungeon is available, you’ll be sent to that scene.

In addition to being an entry point for your dungeon, your dungeon entrance is also a tool that allows you to change the associated dungeon foyer and adjust the permissions for those who can enter your dungeon, much like the sign outside of a housing lot.

The Lot owner can expand the dungeon beyond the foyer by adding additional hallways and rooms. They can also place decorations and add encounter rooms with dangerous enemies!

Player dungeons, like basements, can be set to allow for open-PvP. Be cautious when entering a player dungeon!

Every dungeon foyer contains a Resurrection Ankh near the entrance.
[1].
  • Helpful Tip: This works only if the dungeon is in decoration mode. If you’re the owner of the dungeon enter the “/slew” or "/fly" command into your chat window to enter “free camera” mode and fly around your dungeon. Change your speed with your mouse wheel. Turn off this mode by entering “/slew” in the chat window again or pressing ESC twice.

Dungeon Entrances & Foyers[edit]

Dungeon Basement Menu
Dungeon Basement Entrance Menu.png

To start building a dungeon on your lot, you will need a Dungeon Basement Entrance and a Dungeon Foyer (after these 2 items are placed, then you can enter the dungeon and place additional rooms and hallways).

A "Dungeon Basement Entrance" is a decoration item that is placed on a player's Lot, and it serves as the entry point of the player dungeon. After you place the "Dungeon Basement Entrance" on your lot, you can double-click on the "Dungeon Basement Entrance" to open the Dungeon Basement Menu (see picture to the right).

A "Dungeon Foyer" is the starting room of the dungeon. When you enter the dungeon, you will be placed in the Foyer. To exit the dungeon, you must return to the foyer and click on the ladder (or you can teleport out using a Teleport Scroll). Also, there is a resurrection ankh in the Dungeon foyer, so you can resurrect if you get killed in the dungeon.

There are a variety of Dungeon Basement Entrances and Foyers.

For details on the various Entrances and Foyers, see

The Initial Steps in Creating a Dungeon[edit]

  • Step 1: Obtain a Dungeon Basement Entrance and a Dungeon Foyer and make sure they are in your inventory (these items can be crafted or purchased in the Crown Shop).
  • Step 2: Place the Dungeon Basement Entrance on your lot (see Decoration for instructions on placing items on the lot).
  • Step 3: Double-click on the Dungeon Basement entrance to open the Dungeon Basement Menu. If you have not placed a Foyer yet, the menu will show "No Dungeon" and the text of the "Enter Dungeon" button will be grey (i.e. the button is deactivated because there is no dungeon yet).
  • Step 4: Click "Change Dungeon", then use the left & right arrows to scroll though the foyer options. Select the foyer that is in your inventory, and then click "Accept".

To enter the dungeon, double-click on the Dungeon Basement Entrance to open the Dungeon Basement Menu, then click "Enter Dungeon". If you will be adding or removing rooms, hallways, and totems to the dungeon, then you will want to put the Dungeon in Design Mode before you enter (see below).

Dungeon Specific Modes: Design Mode versus Adventure Mode[edit]

The Dungeon Mode can only be set prior to entering a dungeon, and cannot be changed when you are in the dungeon. The dungeon will be in whichever mode it was last set to. If you want to change modes, do so before entering the dungeon.

To change Dungeon Mode, click on the "Dungeon Basement Entrance" to open the Dungeon Basement Menu, and then click the cog symbol on the upper right side of the menu. Then select either "Enable Dungeon Adventure Mode" or "Disable Dungeon Adventure Mode" (turning off Adventure mode will place the dungeon in Design Mode). The dungeon will remain in the whichever mode it was last set to (i.e. it does not revert to a default mode when leaving the dungeon or exiting the game).

Design Mode allows for the following actions:

  • Add or remove rooms/hallways
  • Add, remove, or adjust decorations in your dungeon (if Deco Mode is enabled).
  • Place a totem on the pedestal of spawn rooms
  • Standard movement within the dungeon.
  • Slew - this command allows you obtain an external "birds eye" view of your dungeon, so you can more clearly see the layout of the dungeon. You can toggle slew on and off by typing "/slew" in chat. For details, see the Slew Section below.
  • Getting Killed - see below.

Adventure Mode allows for the following actions:

  • Standard movement and activity within the dungeon (e.g. you can Fish in appropriate areas).
  • Rooms with a totem or with a Lich Fighter Spawner Statue will spawn hostile creatures that can be killed.
  • Add, remove, or adjust decorations in your dungeon (if Deco Mode is enabled).
  • Getting Killed - see below.


Note: Your avatar can die in both Adventure mode and Design mode. For example, you will die in either mode if you fall from too high up. The foyer always comes with a Resurrection Ankh, so you can resurrect in the foyer if there is a pathway to reach it. If you die in a place where there is no resurrection ankh or no pathway to get to an ankh, then you will need to let the resurrection timer run out (in which case you will resurrect at the foyer, and any items that you have equipped will take a -5% durability hit). So, you may consider designing your dungeon while equipped with junk gear just in case you fall into a place where there is no accessible ankh. Also, make sure you can access a resurrection device regardless of where you may die in your dungeon. You can add additional Resurrection Ankhs and Resurrection Chaos to the dungeon (these can be purchased in the Crown Shop).

Note: Deco Mode is not specific to dungeons, and can be used when you are on a lot, in a house, in a basement, or in a player dungeon. Deco mode allows you to add, remove, or adjust decorations if you have sufficient permissions. In a player dungeon, Deco Mode can be enabled regardless of whether the dungeon is in Design Mode or Adventure Mode.

Dungeon Modules and Where to Get Them[edit]

A dungeon module is a room, hallway, grotto, cave, or other interior space that can be added to a Player Dungeon.

For a list of Dungeon Modules, see

Modules can be added to the dungeon after the Dungeon Entrance and Dungeon Foyer have been placed.

In general, Dungeon modules come in 2 types:

  • Decoration only (these rooms do not have the term "spawn" or "spawned" in their name) - these modules only allow for decorations to be placed, and cannot spawn encounters.
  • Capable of Spawning Encounters (most of these modules have the term "spawn" in their name) - these rooms allow for spawns (and sometimes decoration). Each type of room will allow only one specific type of creature to spawn. For example, the Ancient Stone Troll Room with Spawns will only allow you to put a Troll Totem on its pedestal (so it will only spawn Trolls).


Dungeon modules can be obtained by the following means:

Recipes and Blueprints that Drop as Loot[edit]

Note that all of the recipes for dungeon modules (including recipes for creating dungeon rooms, converting spawned rooms to decorative rooms, and converting decorative rooms to spawned rooms) are Re-Teachable and Discoverable. So, you can easily learn the recipes from other players or learn them by looking up the ingredients on the wiki and crafting them. This also means that you can easily convert your room between the spawn version and the decoration version.

The more crucial item to obtain is the blueprint (because the blueprint can only be obtained from loot, whereas the recipes can also be learned from other players or discovered by crafting them once).

The blueprints are all rare drops (except for the ones in Compendium of Pain and Suffering where they drop more often).

Blue Supply Bundles rarely drop blueprints for some of the hallways that are available in the crown shop, such as the Ancient Stone Hallway Intersection T.

The dungeon blueprints that must be obtained as loot from creatures or chests are listed in the table below. The corresponding recipes drop at the same location from the same creatures.

Locations Where You Can Loot Recipes and Blueprints Needed to Craft Certain Dungeon Modules
Location of Recipes and Blueprints for Module Module Name Spawn/Totem Type
(dash = no spawn)
Zone: Drop as Loot From:
Blackblade Pass Satyrs,
Fauns,
Hardened Skeleton Mages
Cave Stone Room - Lava Grotto (6x7) - 4 Conn -
Brittany Sewers Chest (in the "Supply Room" POI)* Stone Dungeon Room - Village Lot Cellar (2 floor)(2x2) - 4 Conn -
Compendium of
Pain and Suffering
Chests Stone Dungeon Room (Random Encounter 1) -
Stone Dungeon Room (Random Encounter 2) -
Stone Dungeon Room (Random Encounter 3) -
Stone Dungeon Room Spawned (Random Encounter 1) Kobold
Stone Dungeon Room Spawned (Random Encounter 2) Lich
Stone Dungeon Room Spawned (Random Encounter 3) Lich
Hilt Fortress Lich Mage,
Deplorable Archmage,
Decaying Commander
(all are in or around the "Crypts of Eternity" POI)*
Stone Dungeon Rotunda -
Stone Dungeon Rotunda Encounter with Spawns Kobold
Stone Dungeon Room (Hilt Spider Room (Debris Deco)) -
Stone Dungeon Room (Hilt Spider Room Pristine Deco) -
Stone Dungeon Room (Hilt Spider Room with Spawns) Spider
Owl's Head Sewers Razox Dread (boss lich) Stone Dungeon Room (Owl's Head Sewer) -
Stone Dungeon Room Owl's Head Sewer, Spawned Lich
Ruins of Ravensmoor Ras'al'horag, Undead Lord (boss lich) Stone Dungeon Room (Undead Ravensmoor) -
The Fall Ebon Cultist Marksman,
Ebon Cultist High Wizard,
Ebon Cultist Champion
Stone Dungeon Small Temple (The Fall) -
Lich Mage
(in "Nether Throne Hall" POI)*
Stone Dungeon Throne Hall (The Fall) Lich
Elrin Nayer,
Lich Mage
(both in top level Lich Room)
Stone Dungeon Encounter Room, Lich (The Fall) -
The Rise Elrin Nayer (boss lich in "Hall of the Lich" POI)*,
Hardened Obsidian Elf Guard (boss elf at entrance to
   "Hallway of Statues" POI)*
Stone Dungeon Room (Lich Boss) -
Stone Dungeon Room (Lich Boss) w/ Spawns Lich
Ferocious Orange Pit Dragon,
Obsidian Troll
The Rise Shaft -
The Rise Shaft with Spawns Elf
Obsidian Elf Sharpshooter,
Obsidian Elf Warrior
(both in the "Hallway of Statues" POI)*
The Rise Dog Room -
The Rise Dog Room w/Spawns Elf
Obsidian Elf Archmage (in the "Gallery" POI)* Stone Dungeon Room - The Rise Library -
The Rise Library w/Spawns Elf

∗ POI = Point of Interest, which shows up on the compass. More details about how to find the POI are often provided on the wiki page for the zone where the POI is located.

Note: the creatures shown above have all been confirmed to have dropped the blueprints and recipes. However, there may be other creatures that drop the blueprints and recipes (especially creatures in or near the rooms described above). They may also drop from the same creatures when they inhabit other zones.

Adding Hallways & Rooms to Your Dungeon[edit]

Blue Hammer/Mallet Icon at Connection Point (in Design Mode)
Dungeon Editor Icon.jpg
Dungeon Editor Menu
Dungeon Editor Menu.jpg

Your dungeon must be in Design Mode in order to add dungeon modules. The modules that you want to add must be in your inventory. Go to the connection point where you want to add a module and double-click on the blue Hammer/Mallet icon to open the Dungeon Editor Menu. Click on the arrows to select the module that you want to attach. If applicable, click on the arrows to select which connection you want (some rooms have multiple connection points, and if this is the case, then a connection selector will appear on the Dungeon Editor Menu). Then, click "Accept".

The "Dungeon Point Value" is the number of points it will "cost" to place the currently selected module. The "Dungeon Point Limit" shows the number of points you have used, followed by the total number of points that your dungeon can accommodate. For details, see the "Dungeon Points" section below.

If you are unable to add a dungeon module, there are 2 possible reasons:

  • You do not have enough dungeon points - if you do not have enough points to add a room and if you want to increase the allowable size of your dungeon, click "Upgrade" on the Dungeon Editor Menu to add more points.
  • You have a collision issue with another module - the module that you are trying to place is colliding into a previously placed module. If the module you are trying to place has another connection point, you can try to chose another connection to see if that resolves the collision issue. Otherwise, you may need to find another place to put the module. Note: collision between modules can still occur even when the game allows you to place the module.


Dungeon Points[edit]

Dungeon points are a numerical representation of the size of dungeon and its components. In general, an 8 x 8 area represents one dungeon point.

  • Dungeon Point Value - Each Dungeon Module has a "Dungeon Point Value" that depends on its size (a larger module has a larger Dungeon Point Value). This value is the cost (in points) of placing the module in your dungeon. See Dungeon Rooms List for the amount of points the rooms consumes.
  • Dungeon Point Limit - this is the total number of points that your dungeon can accommodate. The Dungeon Point Limit controls how many modules your dungeon can contain and controls the decoration limits. You are given a base Dungeon Point Limit depending on the size of the lot on which you placed the Dungeon Entrance (but you can increase this limit, see below).
Lot Size Base Dungeon Points
Row 50
Village 100
Town 150
City 200
Keep 250
Castle 300

Each time you add a hallway or room to the dungeon, its Dungeon Point Value is added to the number of dungeon points that you have used. You can keep adding rooms/hallways until you exceed the "Dungeon Point Limit". If you wish to add more rooms/hallways, then you can increase the "Dungeon Point Limit" by opening up the "Dungeon Editor Menu" and then clicking "Upgrade".

The decoration limits of a dungeon are dependent on the dungeon point limit (see Decoration Limit for Player Dungeons). So if you want higher decoration limits, then you can increase the "Dungeon Point Limit" by opening up the "Dungeon Editor Menu" and then clicking "Upgrade".

Slew Command: Getting A "Bird's Eye" View of Your Dungeon[edit]

The Slew command allows you obtain an external "birds eye" view of your dungeon, so you can more clearly see the layout of the dungeon (in other words, it allows you to have free control of the "camera" so that you can view the dungeon from any position and from any angle, regardless of whether the view is from inside or outside the dungeon walls). It is often beneficial to have Night Vision active when in Slew mode because it helps you see more detail.

You can toggle slew on and off by typing "/slew" in chat. When slew is on, you can move your viewpoint using the following controls:

Control of Movement in Slew Mode
Desired Movement of Position or View Angle Keyboard or Mouse Control
Up E key
Down Q key
Forward W Key
Backward S Key
Left A Key
Right D Key
View angle click & hold right mouse button, then move mouse.
Movement speed mouse wheel up or down

Dungeon Totems - Spawning Creatures In Your Dungeon that Will Give Loot & XP[edit]

Some player dungeon rooms have the ability to spawn enemies within them (these rooms usually have "spawned" or "with spawn" in their name). When a dungeon room with spawns is initially placed, its spawns are not yet enabled. To enable spawns, you must go into Design Mode and place a Dungeon Totem on the pedestal in the spawn room. While in Adventure Mode, a room with a totem will spawn the creatures named on the totem. Higher level totems will spawn higher level creatures that are more difficult to defeat.

The totems are crafted from essences that drop as loot from certain creatures. For details on where to obtain essences, crafting the totems, and the different types of totems, see Dungeon Totem.

Note that each type of spawn room will allow only one specific type of creature to spawn. For example, the Ancient Stone Troll Room with Spawns will only allow you to put a Troll Totem on its pedestal (so it will only spawn Trolls).

Killing creatures that spawn from a totem will award modest loot and will award modest Adventure Experience points (in general, the loot and experience points are not as good as developer-created adventure zones).

Spawning Creatures in Your Dungeon That Do NOT Give Loot or XP[edit]

You can place a Lich Fighter Spawner Statue in decoratable Player Dungeon modules, and it will cause a "Lich Mimic" (with 3,641 health) to spawn in adventure mode (The lich is hostile and will attack; however, it will not give any loot nor any experience points when killed). You can place the statue as deco when the dungeon is in either Design Mode or Adventure Mode (as long as Deco Mode is enabled). You can place multiple statues in a module, and each statue will spawn a lich.

Resurrection Locations in a Dungeon[edit]

All Dungeon Foyers have Resurrection Ankh, so you can resurrect if you get killed in the dungeon. However, depending on the design of your dungeon, it may not be possible to return to the Foyer if you die in certain areas. You can add additional resurrection locations by placing Resurrection Ankhs or Resurrection Chaos in your dungeon (these items can be purchased in the Crown Shop).

Note: Your avatar can die in both Adventure mode and Design mode. For example, you will die in either mode if you fall from too high up. You can resurrect at the ankh in the foyer if there is a pathway to reach it. If you die in a place where there is no resurrection ankh or no pathway to get to an ankh, then you will need to let the resurrection timer run out (in which case you will resurrect at the foyer, and any items that you have equipped with take -5% durability hit). So, make sure you can access a resurrection device regardless of where you may die in your dungeon.

Decorating a Dungeon and Decoration Limits[edit]

See Decoration

Setting Permissions for A Dungeon[edit]

For setting permissions for your dungeon (including banning a player), see Setting Permissions on A Lot.

Moving a Decorated Dungeon[edit]

You can use the Property Manager window to store a fully-decorated lot, basement, and dungeon, and then unpack it to either that same lot or another empty lot of the same size that you have claimed in any scene. Dungeon points are based on the lot size that the dungeon is started on. Using the Property Manager to move a player dungeon to a larger lot will not recalculate the dungeon's point base.


You can access the Property Manager window from the Stained Glass menu icon, the Lot Deeds options menu, or from any lot sign in any scene. The left side of the window shows your available slots and their current storage status. Each player is given 5 storage slots. You may purchase additional storage slots with Crowns of the Obsidians. The right side of the Property Manager window shows all of your claimed lots. Each lot includes the name of the deed used to claim the lot, the location of the lot, and the size of the lot. Each lot also has two slots: one for the primary contents of your lot (including the house), and one for the basement and its contents.

See Also[edit]


References[edit]