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Cocoon of Night

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Cocoon of NightLastseen: R109
Cocoon of Night icon.png
Skill: Moon Magic Glyph
Type: Active
Focus Cost: 19
Execution Time: 1.5 Seconds
Fizzle Chance: 0%
Prerequisite Skills: Vanish (Level 40)
Exp. to GM: 1,212,424 (1×)
Reagents: Spider Silk
Nightshade
Mandrake Root
Words of Power: Luna-Obix-Reno
Learned From: Adventuring Trainer

Encases the player in a cocoon of night that makes them difficult to see and slowly heals them and decreases agro over time. The cocoon is broken if the player moves. Lunar Specialization increases the amount that the spell heals and decreases the amount of aggro.

Effect[edit]

  • Cooldown: 30 seconds
  • 20% Chance to consume reagentsnot reduced by equipment
  • Recover 1 – 3 Health every 2 seconds for 12 seconds× √(Cocoon of Night level / 40 + intelligence / 40) health (estimate)
    +1% health per Lunar Magic Mastery %, if Lunar Magic Specialization is training or maintaining
    +0.2 second duration per Cocoon of Night level
  • 0.7% – 0.8% Stealth for 10.1 seconds+0.5% stealth and +0.1 second per Cocoon of Night level
  • 100% Chance to decrease aggro by 50+0.5 aggro decrease per Lunar Magic Mastery %, if Lunar Magic Specialization is training or maintaining
  • Cocoon of Night targets its caster only.
  • Increasing Cocoon of Night level doesn't affect the focus cost, but lowers the fizzle chance.
  • Moon Attunement affects the health recovery.
  • Stacking and charging glyphs improve the focus cost and health recovery.

Trivia[edit]