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Portalarium

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Portalarium, Inc. was formed in September 2009 for the purpose of developing and publishing online games, virtual worlds and related services and products.

Target deployment includes PC hardware platforms (PC, Macintosh), mobile platforms (iPhone, iPad, Android), and popular social networks (Facebook, etc.).

The goal is to foster people coming together for fun, shared play, good will, learning, and community. We desire to maximize the social play experience between friends (old and new), and to make it easy and seamless for them to find each other online regardless of what they each may be doing.

Our company is centrally located between New York and Los Angeles... between Europe and Asia... in Austin, Texas, a great place to live, work and play. Browse here to get a good feel of what we're talking about when we say we really love being in Austin![1]


Management

The Company’s management team brings together some of the video gaming industry’s most experienced talent – all of whom have worked together before, several times, with very successful results in careers that total more than 80 years in the game business with more than 25 of those years spent specifically in the online space.

The first time was at ORIGIN Systems in the 1980s and 90s during which time ORIGIN went from garage startup to an eventual 1992 merger with game publishing leader, Electronic Arts. At the same time, ORIGIN became an iconic industry brand for quality game play and established Austin, Texas as a major global game development center forevermore.

From 2002-2008, members of this team again came together to launch and build the North American and European operations of the leading South Korean online game company, NCsoft Corporation. During this formative period, revenues skyrocketed and the company grew to a network of five development studios and more than 300 employees in North America and another 100 in Europe establishing NCsoft as one of the world's top online game brands.

During the past 25+ years, these serial entrepreneurs have been involved in the creation and market launch of more than 50 best-selling game titles on ever-changing hardware platforms. They also started, sold and kept numerous independent businesses in a wide variety of fields, blasted off into space (literally), deeply studied human relationships and the habits of happiness, and worked on the front lines of community betterment.[2]

Richard Garriott

  • Co-Founder, CEO
  • Chief Storyteller & Rocket Scientist
  • Creative Director
  • 32 years in games


Dallas Snell

  • Co-Founder, Chairman
  • Chief Operational Architect & Company Shrink
  • Development Director
  • 30 years in games


References