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Cocoon of Night
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Skill: | Moon Magic Glyph |
Type: | Active |
Focus Cost: | 19 |
Execution Time: | 1.5 Seconds |
Fizzle Chance: | 0% |
Prerequisite Skills: | Vanish (Level 40) |
Exp. to GM: | 1,212,424 (1×) |
Reagents: | Spider Silk Nightshade Mandrake Root |
Words of Power: | Luna-Obix-Reno |
Learned From: | Adventuring Trainer |
Encases the player in a cocoon of night that makes them difficult to see and slowly heals them and decreases agro over time. The cocoon is broken if the player moves. Lunar Specialization increases the amount that the spell heals and decreases the amount of aggro.
Effect[edit]
- Cooldown: 30 seconds
- 20% Chance to consume reagentsnot reduced by equipment
- Recover 1 – 3 Health every 2 seconds for 12 seconds× √(Cocoon of Night level / 40 + intelligence / 40) health (estimate)
+1% health per Lunar Magic Mastery %, if Lunar Magic Specialization is training or maintaining
+0.2 second duration per Cocoon of Night level - 0.7% – 0.8% Stealth for 10.1 seconds+0.5% stealth and +0.1 second per Cocoon of Night level
- 100% Chance to decrease aggro by 50+0.5 aggro decrease per Lunar Magic Mastery %, if Lunar Magic Specialization is training or maintaining
- Cocoon of Night targets its caster only.
- Increasing Cocoon of Night level doesn't affect the focus cost, but lowers the fizzle chance.
- Moon Attunement affects the health recovery.
- Stacking and charging glyphs improve the focus cost and health recovery.
Trivia[edit]
- Added in Release 34
Active | |
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Innate |