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Death Shield
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Skill: | Death Magic Glyph |
Type: | Active |
Focus Cost: | 3 |
Execution Time: | 1 Second |
Fizzle Chance: | 15% |
Prerequisite Skills: | Death Ray (Level 40) |
Exp. to GM: | 2,424,848 (2×) |
Reagents: | Garlic Mandrake Root Serpent Scales |
Words of Power: | Wast-Ylem-Obix-Corp |
Learned From: | Davropos |
Converts a portion of damage received from physical attacks to health. Death Specialization increases the duration of the shield. This spell is considered a shield spell, and only one shield spell can be active at any given time.
Effect[edit]
- Cooldown: 6 seconds
- 20% Chance to consume reagents
- +35% Fizzle Chance From Equipment
- +10.2% Death Transfer Percentage for 2 minutes, 1 second+0.1667% transfer and +1 second per Death Shield level
+1% duration per Death Magic Mastery %, if Death Magic Specialization is training or maintaining - +10.1 Death Attunement for 2 minutes. 1 second+0.1 attunement and +1 second per Death Shield level
+1% duration per Death Magic Mastery %, if Death Magic Specialization is training or maintaining - −25% Healing Modifier for 2 minutes. 1 second+1 second per Death Shield level
+1% duration per Death Magic Mastery %, if Death Magic Specialization is training or maintaining
(effect increases with skill)
- Increasing Death Shield level raises the focus cost, but lowers the fizzle chance.
- Death Attunement affects the death transfer duration, death attunement bonus duration, and healing modifier penalty duration.
- Stacking and charging glyphs improve the focus cost, death transfer percentage and duration, and death attunement bonus and duration, but also increases the healing modifier penalty and duration.
Limits[edit]
Death Shield will cancel Immolation, Shield of Air, Shield of Crystal, and Shield of Ice, and vice versa.
Active | |
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Innate |