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Searing Ray

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Searing RayLastseen: R89
Searing Ray icon.png
Skill: Sun Magic Glyph
Type: Active
Focus Cost: 11
Execution Time: 1 Second
Fizzle Chance: 0%
Prerequisite Skills: Light (Level 10)
Exp. to GM: 1,212,424 (1×)
Words of Power: Solis-Asen
Learned From: Skills Trainer

A ranged attack that strikes the target with a beam of searing light that does extra damage during daylight and also to undead. Sun Specialization adds a sun resistance debuff that stacks with Solar Flare. Sun Specialization also adds a 15% chance to provide a small blind effect to your opponent for 10 seconds, but only if Elysian Illumination is your active shield spell.

Effect[edit]

  • Range: 20
  • Cooldown: 12 seconds
  • −20% Fizzle Chance From Equipment
  • 4 – 13 Sun Damage× √(Searing Ray level / 40 + intelligence / 40) (estimate)
  • −10 Sun Resistance for 30 secondsOnly displays if Sun Magic Specialization is training or maintaining
    +1% duration per Sun Magic Mastery %
  • Increasing Searing Ray level raises the focus cost, but lowers the fizzle chance.
  • Sun Attunement affects the damage.
  • Stacking and charging glyphs improve the focus cost, damage, and sun resistance debuff and duration.