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Healing Blast
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Skill: | Life Magic Glyph |
Type: | Active |
Focus Cost: | 28 |
Execution Time: | 2.5 Seconds |
Fizzle Chance: | 0% |
Prerequisite Skills: | Healing Grace (Level 40) |
Exp. to GM: | 2,424,848 (2×) |
Reagents: | Black Pearl ×3 Garlic Mandrake Root ×2 Spider Silk ×2 |
Words of Power: | Wast-Gaus-Reno-Corp |
Learned From: | Parker |
Very powerful ranged healing spell that is only usable on others and gains a bonus based on the time since the caster harmed any target. Life Specialization will decrease the cast and lock time.
Effect[edit]
- Range: 20+0.2 per Life Range and Radius %
- Cooldown: 16 seconds
- 20% Chance to consume reagents
- −50% Fizzle Chance From Equipment
- Recover 21 – 30 Health× √(Healing Blast level / 40 + intelligence / 40) (estimate)
up to 33% health recovery increase for up to 45 seconds since dealing damage
- Increasing Healing Blast level doesn't affect the focus cost, but lowers the fizzle chance.
- Life Attunement affects the health recovery.
- Stacking and charging glyphs improve the focus cost and health recovery.
Trivia[edit]
- This spell was added in Release 44:[1]
R44 introduces a new high-tier healing spell in the Life tree, Healing Blast. This powerful healing spell (roughly 4x the power of Healing Ray), can only be cast on others, and is designed for dedicated healers.
References[edit]
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Innate |