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Healing Ray
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Skill: | Life Magic Glyph |
Type: | Active |
Focus Cost: | 15 |
Execution Time: | 0.6 Second |
Fizzle Chance: | 0% |
Prerequisite Skills: | Healing Touch (Level 10) |
Exp. to GM: | 2,424,848 (2×) |
Words of Power: | Asen-Reno |
Learned From: | Skills Trainer |
Medium range healing spell that gains a bonus based on the time since the caster harmed any target. Life Specialization will decrease the cast and lock time.
Effect[edit]
- Cooldown: 8 seconds
- −50% Fizzle Chance From Equipment
- Recover 9 – 12 Health× √(Healing Ray level / 40 + intelligence / 40) (estimate)
up to 33% health recovery increase for up to 45 seconds since dealing damage
- Healing Ray can target its caster, or a pet or party member.
- Increasing Healing Ray level doesn't affect the focus cost, but lowers the fizzle chance.
- Life Attunement affects the health recovery.
- Stacking and charging glyphs improve the focus cost and health recovery.
Combo Skills[edit]
- Sacrifice: Healing Ray + Death Ray = Sacrifice
+ = Sacrifice
Active | |
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Innate |