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Healing Touch
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Skill: | Life Magic Glyph |
Type: | Active |
Focus Cost: | 11 |
Execution Time: | 0.5 Second |
Fizzle Chance: | 0% |
Exp. to GM: | 1,212,424 (1×) |
Words of Power: | Reno |
Learned From: | Skills Trainer |
Short range healing spell that gains a bonus based on the time since the caster harmed any target. Life Specialization will decrease the cast and lock time.
Effect[edit]
Skill trained to level 1
- Cooldown: 6 seconds
- -50% Fizzle Chance From Equipment
- Recover 9 - 12 Health× √(Healing Touch level / 40 + intelligence / 40) (estimate)
up to 33% health recovery increase for up to 45 seconds since dealing damage
- Healing Touch can target its caster, or a pet or party member.
- Increasing Healing Touch level doesn't affect the focus cost, but lowers the fizzle chance.
- Life Attunement affects the health recovery.
- Stacking and charging glyphs improve the focus cost and health recovery.
Trivia[edit]
- This skill is known and trained to level 1 at Character Creation.
- Prior to Release 8, this spell was known as Heal Self and only worked on the caster
Active | |
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Innate |