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Air's Embrace

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Air's EmbraceLastseen: R109
Air's Embrace icon.png
Skill: Air Magic Glyph
Type: Active
Focus Cost: 5
Execution Time: 1 Second
Fizzle Chance: 0%
Prerequisite Skills: Gust (Level 20)
Exp. to GM: 1,212,424 (1×)
Words of Power: Zeph-Hex
Learned From: Adventuring Trainer

Increases dexterity. This skill does not stack with Strength of Earth or Enlightenment. Air Specialization adds a small melee and ranged critical hit chance.

Effect[edit]

  • Cooldown: 15 seconds
  • +45% Fizzle Chance From Equipment
  • +5.1 Dexterity for 10 minutes+0.1 Dexterity and +6 seconds per Air's Embrace level
  • +0% Weapon Critical Chance for 10 minutes (only shown with Air Specialization)+0.1% chance per Air Magic Mastery %, if Air Magic Specialization is training or maintaining
    +6 seconds per Air's Embrace level

(effect increases with skill)

  • Air's Embrace can target its caster, or a pet or party member.
  • Increasing Air's Embrace level raises the focus cost, but lowers the fizzle chance.
  • Air Attunement affects the dexterity bonus and duration, and weapon critical chance duration.
  • Stacking and charging glyphs improve the focus cost, dexterity bonus and duration, and weapon critical chance bonus and duration.

Limits[edit]

Air's Embrace will cancel Enlightenment and Strength of Earth, and vice versa.

Combo[edit]

Air's Embrace + Juxtapose = Clumsy