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Chain Lightning

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Chain LightningLastseen: R109
Chain Lightning icon.png
Skill: Air Magic Glyph
Type: Active
Focus Cost: 15
Execution Time: 1 Second
Fizzle Chance: 15%
Prerequisite Skills: Lightning (Level 40)
Exp. to GM: 2,424,848 (2×)
Reagents: Black Pearl
Mandrake Root
Spider Silk
Sulfurous Ash
Words of Power: Wast-Motus-Jura-Gaus
Learned From: Jeremy

Ranged lightning damage spell that chains with a chance of stun. Both damage and stun chance are increased based on the caster's dexterity. Air Specialization increase the damage bonus granted by dexterity.

Effect[edit]

  • Range: 20
  • Cooldown: 15 seconds
  • 20% Chance to consume reagents
  • +45% Fizzle Chance From Equipment
  • 7 – 10 Air Damage× √(Lightning level / 40 + intelligence / 40) (estimate)
    + 3 × √(dexterity / 40) damage (estimate)
    + (Air Magic Mastery / 100%) × √(dexterity / 40) damage, if Air Magic Specialization is training or maintaining (estimate)
  • 26.1% Chance to Stun for 3 seconds+0.25% chance per Lightning level
    + (dexterity / 12)% chance
    +0.008125 seconds per Rapid Discharge level

(effect increases with skill)

  • Increasing Lightning level raises the focus cost, but lowers the fizzle chance.
  • Air Attunement affects the damage and stun duration.
  • Stacking and charging glyphs improve the focus cost, damage, and stun duration.