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Air Magic Specialization
Skill: | Air Magic Innate Skill |
Type: | Innate |
Prerequisite Skills: | Well Grounded (Level 80) |
Exp. to GM: | 24,248,480 (20×) |
Learned From: | Jeremy |
Air Magic Specialization is the devotion of one's self to the school of Air Magic. It increases the power of all Air magic while weakening your power and resistance to the opposing school of Earth. In addition to the attunement gain, the Air Specialization skill will impact each spell slightly in some matter. NOTE: Only one Specialization skill may be trained and one additional skill maintained at any given time or two may be set to maintain. Enabling training for a different specialization skill may set a specialization skill currently set to maintain to unlearn.
- Air's Embrace
- small melee and ranged critical hit chance buff
- Blink
- chance to consume reagents
- Chain Lightning
- increase damage bonus granted by dexterity
- Dash
- increases the duration
- Discharge
- increase the chance to stun
- Gust
- increase the chance to stun
- Lightning
- increases number of times that the resistance debuff can be applied
- Lightning Storm
- increases the duration of the spell
- Shield of Air
- increases the duration
Effect[edit]
- +0.2 Air Attunementper Air Magic Specialization level
- −0.1 Earth Resistanceper Air Magic Specialization level
- +1.3% Air Magic Masteryper Air Magic Specialization level
(effect increases with skill)
Active | |
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Innate |