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Chain Lightning
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Skill: | Air Magic Glyph |
Type: | Active |
Focus Cost: | 15 |
Execution Time: | 1 Second |
Fizzle Chance: | 15% |
Prerequisite Skills: | Lightning (Level 40) |
Exp. to GM: | 2,424,848 (2×) |
Reagents: | Black Pearl Mandrake Root Spider Silk Sulfurous Ash |
Words of Power: | Wast-Motus-Jura-Gaus |
Learned From: | Jeremy |
Ranged lightning damage spell that chains with a chance of stun. Both damage and stun chance are increased based on the caster's dexterity. Air Specialization increase the damage bonus granted by dexterity.
Effect[edit]
- Range: 20
- Cooldown: 15 seconds
- 20% Chance to consume reagents
- +45% Fizzle Chance From Equipment
- 7 – 10 Air Damage× √(Lightning level / 40 + intelligence / 40) (estimate)
+ 3 × √(dexterity / 40) damage (estimate)
+ (Air Magic Mastery / 100%) × √(dexterity / 40) damage, if Air Magic Specialization is training or maintaining (estimate) - 26.1% Chance to Stun for 3 seconds+0.25% chance per Lightning level
+ (dexterity / 12)% chance
+0.008125 seconds per Rapid Discharge level
(effect increases with skill)
- Increasing Lightning level raises the focus cost, but lowers the fizzle chance.
- Air Attunement affects the damage and stun duration.
- Stacking and charging glyphs improve the focus cost, damage, and stun duration.
Active | |
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Innate |