Thank you for visiting SotAwiki, a Shroud of the Avatar Wiki Encyclopedia. If you see any information that is outdated, please take the time to update it, or if you prefer, leave a message for other editors. This community wiki is for the benefit of all Avatars!
Air's Embrace
Jump to navigation
Jump to search
Skill: | Air Magic Glyph |
Type: | Active |
Focus Cost: | 5 |
Execution Time: | 1 Second |
Fizzle Chance: | 0% |
Prerequisite Skills: | Gust (Level 20) |
Exp. to GM: | 1,212,424 (1×) |
Words of Power: | Zeph-Hex |
Learned From: | Adventuring Trainer |
Increases dexterity. This skill does not stack with Strength of Earth or Enlightenment. Air Specialization adds a small melee and ranged critical hit chance.
Effect[edit]
- Cooldown: 15 seconds
- +45% Fizzle Chance From Equipment
- +5.1 Dexterity for 10 minutes+0.1 Dexterity and +6 seconds per Air's Embrace level
- +0% Weapon Critical Chance for 10 minutes (only shown with Air Specialization)+0.1% chance per Air Magic Mastery %, if Air Magic Specialization is training or maintaining
+6 seconds per Air's Embrace level
(effect increases with skill)
- Air's Embrace can target its caster, or a pet or party member.
- Increasing Air's Embrace level raises the focus cost, but lowers the fizzle chance.
- Air Attunement affects the dexterity bonus and duration, and weapon critical chance duration.
- Stacking and charging glyphs improve the focus cost, dexterity bonus and duration, and weapon critical chance bonus and duration.
Limits[edit]
Air's Embrace will cancel Enlightenment and Strength of Earth, and vice versa.
Combo[edit]
+ = Clumsy
Active | |
---|---|
Innate |