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Blood River Outskirts

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Blood River Outskirts
Bloodriver-Outskirts-3.jpg
Scene Difficulty: Zonetier.png
Location: Longfall

Region: Longfall

Continent: Novia

Commander: Alberic
Release: Episode 1

Blood River Outskirts is an Outskirts Adventuring Area. This scene has no tier level.

The elves have fled for their lives into the forests upriver and invaded the home of an Elven hermit who dwells in a ruin deep in the forest. They have set traps to protect themselves from the vigilantes who have pursued them here and are harassing them still. Elven soldiers from Vertas are arriving from the north to protect them while Aerie soldiers are streaming in from the south east to try and stop all out war between the humans and elves.[1]
The vigilantes of Aerie believe that the elves of Blood River attacked a human settler caravan, unprovoked. The retaliation on the village was justified by this alleged assault. The elves tell a different story of the vigilantes attacking their village because they were an easy target and the land was desired by the vigilante leader. The Aerie regiment that is encamped nearby is indeed there to prevent all-out war. However, they do not yet have solid proof of who is telling the true story. It is up to you to gather evidence and prove who is truthful, or manipulate the evidence for your own agenda.[2]

Map[edit]

Points of interest[edit]

  • Aerie Ranger Camp
  • Automoton Home
  • Elven Camp
  • Riverside Landing
  • North Exit to Novia
  • West Exit to Novia
  • Abandoned WatchTower
  • East Exit to Novia
  • South Exit to Novia
  • Obsidian Elf Reinforcement Camp
  • Entrance to Psilocybin Lair
  • Ruined Pyramid
  • Spider Lair Entrance
  • Vigilante Main Camp
  • Worship Tree
  • Satyr Caravan

Public Workstations[edit]

Residents[edit]

Key Characters[edit]

Merchants[edit]

NPC's[edit]

Trainers[edit]

  • Zosimus (Crafting Trainer)
  • Titus (Basic Adventuring Trainer)

Quests[edit]

Main article: Blood River Outskirts/Quests

Bestiary[edit]

The loot information stated is only a reference for known drops. The chance for these items to drop vary by creature and scene. Adv Exp stated is the default Adv Exp when in a scene in a Private instance not in a party.

Creature Hit Points Damage Adv Exp Gold Loot
Ailith Unknown Unknown Unknown Gold 0
Amanita Unknown Unknown Unknown Gold 0-18 Water Lily Cluster Water Lily Cluster (0-1)
Anthony Unknown Unknown Unknown Gold 0
Anvil Unknown Unknown Unknown Gold 0
Archer Unknown Unknown Unknown Gold 0
Bandit Unknown Unknown Unknown Gold 0
Bay Horse Unknown Unknown Unknown Gold 0
Boletusporis Infans 22 Unknown Unknown Gold 16-34 Brown Cap Mushroom Brown Cap Mushroom (0-8), Water Lily Cluster Water Lily Cluster (0-1), Ring of the Frogkin, Common Ring of the Frogkin, Common (0-1)
Brown Bear 155-155 Unknown 231 Gold 0 Animal Hide Animal Hide (0-1)
Caiman Unknown Unknown Unknown Gold 0
Chest Mimic Unknown Unknown Unknown Gold 0
Chicken Unknown Unknown Unknown Gold 0
Corrupted Elf 33 Unknown 121 Gold 1-44 Water Lily Cluster Water Lily Cluster (0-1), Blue Toadstool Blue Toadstool (0-1), Ring of the Frogkin, Common Ring of the Frogkin, Common (0-1), Elf Scalp Elf Scalp (0-1)
Cow Unknown Unknown Unknown Gold 0
Crypt Caretaker 65 Unknown Unknown Gold 1-7 Corpse Wax Corpse Wax (0-1), Rotting Flesh Rotting Flesh (0-1), Hood of Truth remnant Hood of Truth remnant (0-1)
Doe 36 Unknown Unknown Gold 0
Dog Unknown Unknown Unknown Gold 0
Duck Unknown Unknown Unknown Gold 0 Duck Carcass Duck Carcass (0-1), Bundle of Feathers Bundle of Feathers (0-3), Raw Egg Raw Egg (0-1)
Faun Unknown Unknown Unknown Gold 0
Grey Wolf Unknown Unknown Unknown Gold 0
Naturamans 65 Unknown Unknown Gold 113-130 Hand of Naturamans Hand of Naturamans (0-1), Ragged Leather Armor Ragged Leather Armor (0-1), Lesser Wand Lesser Wand (0-1), Rotting Flesh Rotting Flesh (0-1), Corpse Wax Corpse Wax (0-1), Nightshade Nightshade (0-1), Serpent Scales Serpent Scales (0-1)
Obsidian Elf 16-67 Unknown Unknown Gold 13-30 Rusty Shortsword Rusty Shortsword (0-1), Ragged Leather Armor Ragged Leather Armor (0-1), Arrow Arrow (0-5), Shoddy Short Bow Shoddy Short Bow (0-1), Player Crafted Loot Player Crafted Loot (0-1), Rusty Dagger Rusty Dagger (0-1), Elf Scalp Elf Scalp (0-1)
Palomino Horse Unknown Unknown Unknown Gold 0
Pig Unknown Unknown Unknown Gold 0
Psilocybin 37 Unknown Unknown Gold 1-37 Brown Cap Mushroom Brown Cap Mushroom (0-5)
Rabbit Unknown Unknown Unknown Gold 0
Ripley Unknown Unknown Unknown Gold 0
Sheep Unknown Unknown Unknown Gold 0
Skeleton Unknown Unknown Unknown Gold 0
Skeleton Archer 69 3-4 145 Gold 10-12 Ragged Leather Helm Ragged Leather Helm (0-1), Ragged Leather Leggings Ragged Leather Leggings (0-1), Arrow Arrow (0-11)
Slime 58 Unknown Unknown Gold 1-15 Slime Ooze Slime Ooze (0-1)
Small Grey Wolf 27 Unknown 66 Gold 0 Leather Scrap Leather Scrap (0-1), Animal Hide Animal Hide (0-1)
Small Skeleton 21 Unknown 66 Gold 4-10 Corpse Wax Corpse Wax (0-1), Rusty Sword Rusty Sword (0-1), Humanoid Loot Humanoid Loot (0-1)
Small Wolf Spider 57 Unknown Unknown Gold 0 Venom Sack Venom Sack (0-2), Spider Silk Spider Silk (0-1)
Squirrel 2 Unknown Unknown Gold 0 Squirrel Carcass Squirrel Carcass (0-1), Pecan Nuts Pecan Nuts (0-1)
Turkey 10 Unknown Unknown Gold 0 Turkey Carcass Turkey Carcass (0-1), Bundle of Feathers Bundle of Feathers (0-1)
Vigilante 17-54 Unknown Unknown Gold 11-29 Rusty Hammer Rusty Hammer (0-1), Ragged Leather Armor Ragged Leather Armor (0-1), Humanoid Loot Humanoid Loot (0-1), Player Crafted Loot Player Crafted Loot (0-1), Bottle of Elven Wine Bottle of Elven Wine (0-1), Supply Bundle (Grey) Supply Bundle (Grey) (0-1), Blood River Outskirts Elven Heirloom Blood River Outskirts Elven Heirloom (0-1), Betrothal Band Betrothal Band (0-1), Vigilante Plans Stage 1 Vigilante Plans Stage 1 (0-1), Vigilante Plans Stage 2 Vigilante Plans Stage 2 (0-1), Rusty Axe Rusty Axe (0-1)
Vigilante Gate Guard Unknown Unknown Unknown Gold 0
Vigilante Guard Unknown Unknown Unknown Gold 0
Vigilante Tower Guard Unknown Unknown Unknown Gold 0
Will-O-Wisp 99 Unknown Unknown Gold 0 Gem Fragment Gem Fragment (0-4)
Wolf Spider Queen Unknown Unknown Unknown Gold 0 Venom Sack Venom Sack (0-1), Spider Silk Spider Silk (0-1), Wolf Spider Queen Venom Sack Wolf Spider Queen Venom Sack (0-2)
Young Stag 36 Unknown Unknown Gold 0
Zombie 16 Unknown 154 Gold 4-9 Corpse Wax Corpse Wax (0-2)

Resources[edit]

Resource Node Craft Exp Skill Yield
Pine Tree 100 ForestryForestry icon.png Pine Wood Pine Wood (0-1), Pecan Nuts Pecan Nuts (0-2)
Copper Vein 100 MiningMining icon.png Copper Ore Copper Ore (0-1), Granite Block Granite Block (0-1)
Garlic Plant 100 ForagingForage icon.png Garlic Garlic (0-2)
Amethyst Crystal Unknown MiningMining icon.png Amethyst Fragment Amethyst Fragment (0-1), Amethyst Amethyst (0-1)
Cotton Plant 100 ForagingForage icon.png Raw Cotton Raw Cotton (0-1)
Clay Deposit 100 MiningMining icon.png Clay Block Clay Block (0-1), Red Worm Red Worm (0-1)
Mandrake Plant 100 ForagingForage icon.png Mandrake Root Mandrake Root (0-7)

Other[edit]

Resource Node Craft Exp Skill Yield
Sack 0 Metal Scrap Metal Scrap (0-1)

Tips[edit]

  • The Outskirts scenes have many areas to jump and fall as you explore the scene. It is recommended you train the Safe Fall skill within the Subterfuge Kill Tree. To learn this skill, you will first need to train the Train Dexterity Subterfuge Skill to level 40. You then can speak to any Adventuring Trainer Skills Trainer and now learn the skill Safe Fall (Basic Adventuring Trainers cannot teach Safe Fall). While this skill is set to training, each time you fall, it will level up this skill, and you take less damage.

See Also[edit]

Trivia[edit]

  • For listing purposes on the wiki, this scene is given a tier 1. The scene shows no tier rating.
  • Players following the Path of Truth encounter the Elven village of Bloodriver massacred by vigilantes from Aerie. The elves have fled for their lives into the forests upriver and invaded the home of an Elven hermit who dwells in a ruin deep in the forest. They have set traps to protect themselves from the vigilantes who have pursued them here and are harassing them still. Elven soldiers from Vertas are arriving from the north to protect them while Aerie soldiers are streaming in from the south east to try and stop all out war between the humans and elves.
  • Tucked away in a dense forest, Elven survivors from the recent Bloodriver Massacre have sought refuge and built a camp atop a woodland plateau. They protect themselves from the humans who pursue them they have chosen this reclusive spot and have booby-trapped the surrounding area![3][4][5]

Gallery[edit]

References[edit]

Other Information[edit]

The Worship Tree is a wave battle with a reset time of 4 minutes.