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Novia
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This article is currently under construction. You are welcome to help in its construction by editing it as well. |
Location: | New Britannia
|
Release: | Episode 1 |
Novia is a Continent within New Britannia and is composed of several Regions. Content for Episode 1 was added to this continent.
- Cross-Continent Galleon
- Ferry to Spindrift Island
Brittany[edit]
NPC Towns[edit]
Drachvald[edit]
Adventuring Areas[edit]
NPC Towns[edit]
Player Run Towns[edit]
Player Owned Towns[edit]
Elysium[edit]
Adventuring Areas[edit]
NPC Towns[edit]
Player Run Towns[edit]
Player Owned Towns[edit]
Grunvald[edit]
Adventuring Areas[edit]
NPC Towns[edit]
Player Run Towns[edit]
Player Owned Towns[edit]
- Aerie Cove
- Aranal
- BloodMark
- Celestial Gardens
- Crossroads
- Crossroads Alleys
- Crossroads Estates
- Darkshire Hills
- Dead Horse
- Dragon's Hollow
- Formosa
- Freyr's Town
- Gobi Rose
- Golden Cove
- Granite Gardens
- Hemut
- Hen Felin
- Hitomi's Respite
- Islands of Wonders
- Light City
- Magincia
- Malus
- Mith Ly’atharin
- Moonshine District
- Mysteria
- Ordinis Mortis
- Organized Chaos Sanctum
- Serenite
- Serenity Isle
- Serenity's Edge
- Silk Road
- Sleepy Hollow
- Starfield
- Verat Chaos
Longfall[edit]
Adventuring Areas[edit]
NPC Towns[edit]
Player Run Towns[edit]
Player Owned Towns[edit]
Midmaer[edit]
Adventuring Areas[edit]
NPC Towns[edit]
Player Run Towns[edit]
Player Owned Towns[edit]
Norgard[edit]
Adventuring Areas[edit]
NPC Towns[edit]
Player Run Towns[edit]
Player Owned Towns[edit]
North Paladis[edit]
Adventuring Areas[edit]
NPC Towns[edit]
Player Run Towns[edit]
Player Owned Towns[edit]
Perennial Coast[edit]
Adventuring Areas[edit]
- Approach to the Shuttered Eye
- Desolate Hills
- East Perennial Trail
- Necropolis Barrens
- North Brightbone Woods
- North Celestial Wetlands
- Restless Woods
- Solace Bridge
- Solace Bridge Outskirts
- Solace Forest
- South Brightbone Woods
- South Celestial Wetlands
- Spectral Foothills
- Spectral Mountains
- Tutorial/The Battle of Solace Bridge
- West Perennial Trail
- West Veiled Swamp
- Whiteguard Foothills
NPC Towns[edit]
Player Run Towns[edit]
Player Owned Towns[edit]
Quel[edit]
Adventuring Areas[edit]
NPC Towns[edit]
Player Run Towns[edit]
Player Owned Towns[edit]
Regalis[edit]
Adventuring Areas[edit]
NPC Towns[edit]
Player Run Towns[edit]
Player Owned Towns[edit]
- The following listing may or may not be an accurate listing of POT's actually located within the Rgalis Region.
South Paladis[edit]
Adventuring Areas[edit]
- Blackblade Foothills
- Blackblade Pass
- Far Hinterlands
- Highvale
- Highvale Outskirts
- Middle Downs
- North Hinterlands
- North Shattered Hills
- Northwest Blackblade Mountains
- Opalis Ruins
- Opalis Vault
- Oracle Colossus
- Penmawr Island
- South Broken Road
- South Hinterlands
- South Shattered Hills
- Sunless Barrens
- Superstition Canyon
- Tenebris Harbor
- Tutorial/The Battle of Highvale
NPC Towns[edit]
Player Run Towns[edit]
Player Owned Towns[edit]
Verdantis[edit]
Adventuring Areas[edit]
NPC Towns[edit]
Player Run Towns[edit]
Player Owned Towns[edit]
Spindrift Island[edit]
Adventuring Areas[edit]
NPC Towns[edit]
Player Run Towns[edit]
Player Owned Towns[edit]
Forsaken Vale[edit]
Adventuring Areas[edit]
Gallery[edit]
Trivia[edit]
- This continent was added to Shroud of the Avatar in Release 15.
Before beginning any computer role playing games, I hosted a weekend D&D group in our home in Houston Texas. This map, used during those D&D sessions, goes back to about 1977. The lands of New Britannia in Shroud of the Avatar are loosely based on this pre-personal computers Lands of Lord British!
from Richard Garriott
- The shape of Novia closely resembles Sosaria during the time of Ultima III: Exodus.
- Novia Overworld: For the first time players can walk around on Novia, and it is gorgeous! For Release 15, players will be confined to the Perennial Coast but we plan to open up more of the map each Release going forward. Please note that this is our first pass, so relative scale between landmarks may be off (ex. player towns vs. Ardoris). Novia is accessible by simply walking out of Ardoris or Solace Bridge, and those of you who wish to avoid Novia can stay on the Vale by opting to use the Lunar Rift).[2]
- Novia Overworld Rework: When we first built the overworld map for Novia we strayed a bit too far from the original design as laid out in the cloth map. This resulted in a lot of discrepancies including some major geographical mismatches, rivers that looked like oceans (or which were missing entirely), roadways that were as wide as mountains, misplaced points of interest, and other such oddities. In Release 30, we begin the effort to correct all of these errors and have brought Novia back into alignment with the contours and geographic features of the cloth map. During this process, all coastlines and areas throughout the entire, expansive interior of Novia were honed.[3]