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Durability

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Durability is a numerical score that reflects the ability of an item to last over time (with higher numbers indicating that the item can survive more wear and tear).

When you hover your mouse over an item, an information window pops up that shows the 3 durability stats on the item, as shown in the example below.

Durability example.png

The 3 durability statistics are defined as:

  • Current Durability - the amount of durability that remains on your item at the present time. This is the first number shown in the durability statistics (the number before the slash). In the example above, the current durability is 24.
  • Maximum Durability achievable with Minor Repairs or with Ancient Essences - this is the highest durability that can be achieved by using repair kits on a non-artifact, non-relic item or by using Ancient Essences on an Artifact. This is the second number shown in the durability statistics (the number after the slash). In the example above, the this number is 51.
  • Maximum Durability - this is the highest durability that the item can have. This is the third number shown in the durability statistics (the number in parentheses). This number also represents the Maximum Durability achievable with a Major Repair; however, not all Major Repairs can achieve this maximum. In the example above, the maximum durability is 68.

The color of durability values has the following meaning:

  • Green - the item is in good condition.
  • Yellow - the item is "Damaged" (see "Damaged Gear" below).
  • Red - the item has zero durability and is "Broken" (see "Broken Gear" below).

For Ephemeral Relics, the only durability number that matters is the first number because relics cannot be repaired; therefore, when the current durability falls to zero, the relic is no longer functional.

When you have an item equipped, and you engage in combat, the item will suffer some degree of damage over time. This damage is manifested as a decline in both the "Current Durability" and the "Maximum Durability Achievable with Minor Repairs/Ancient Essences". However, the current durability falls much faster than the "Maximum Durability Achievable with Minor Repairs/Ancient Essences". The durability of an item only declines if it is equipped and if it is used in combat (items that are not equipped suffer no durability loss).

Things that Accelerate The Durability Loss on the Avatar's Equipped Gear[edit]

Things that reduce "Current Durability" and "Maximum Durability Achievable with Minor Repairs/Ancient Essences"

  • Engaging in combat with an enemy - sustaining a hit may reduce the durability of any equipped armor item. Attacking (with physical attacks or magical attacks) may reduce the durability of any item that is equipped in your hands. The durability of an item only declines if it is equipped and if it is used during combat (items that are not equipped suffer no durability loss).
  • Allowing the Resurrection timer to elapse - when your avatar dies, a resurrection timer appears at the bottom of the game window. If you are resurrected by a Resurrection Ankh, Resurrection Chaos, or Resurrection spell before time runs out, then you suffer no negative effects. If you allow the "Time to Resurrect" to reach zero, you will be resurrected automatically, but all of your equipped items will suffer a 5% durability loss. See Death for details.
  • Leaving a scene while dead - when you leave the scene as a ghost, you will be resurrected automatically in scene you exited to, but all of your equipped items will suffer a 5% durability loss. See Death for details.
  • Equipping certain items - equipping the following items decreases Armor Durability Effectiveness.
  • Receiving a debuff from certain enemy creatures - examples of creatures that apply a debuff to durability include:

Things that Slow the Durability Loss on the Avatar's Equipped Gear[edit]

The rate of durability decline can be slowed by the following methods.

Pet/Summons Gear[edit]

There are no buffs, blessings, or items that increase the durability effectiveness of Pet/Summons Equipment. However, durability loss can be accelerated when the pet/summons receives a debuff from certain enemy creatures, such as those listed below.

Damaged Gear[edit]

When an item's Current Durability gets low (but not zero), it is considered "damaged", and its durability number turns yellow (whereas for un-broken and undamaged gear, the number is green). "Damaged" gear is still fully functional (i.e. its effects, buffs, and debuffs are still applied). The "damaged" designation is just a warning that your equipment may break soon, so that you can repair the item before it breaks.

When a damaged item is equipped on the Avatar, Pet, or Magical Summons, a "Damaged" icon will appear in the upper right of the game window (the icon looks like an equip-able item within a grey circle).

Broken Gear[edit]

When the "Current Durability" or the "Maximum Durability Achievable with Minor Repairs/Ancient Essences" reaches zero, the item will be broken and will no longer function (i.e. weapons cannot be used to attack and will do no damage, armor will offer no protection, and any buffs/debuffs on these items will not be applied). When gear is "broken", its durability number is red (whereas for un-broken and undamaged gear, the number is green).

If an broken item is equipped on the Avatar, Pet, or Magical Summons, a "Broken" icon will appear in the upper right of the game window (the icon looks like a red broken equip-able item within a grey circle).

Repair of Damaged or Broken Gear[edit]

Repair of Non-Artifact Avatar Gear[edit]

See Minor Repair and Major Repair.

Repair of Artifacts[edit]

See Artifact and Major Repair.

Repair of Non-Relic Pet Gear[edit]

See Minor Repair (Non-relic Pet Equipment cannot undergo Major Repair).

Repair of Ephemeral Relics[edit]

Ephemeral Relics cannot be repaired.

Repair of Tools[edit]

See Tools.

See Also[edit]