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Magic Summons

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A Magic Summons (also called a "Summoned Creature", "Summoned Pet", or a just a "Summons") is a Monster that the Avatar conjures using one of the Magic Skills. Basically, they function as a Pet.

You must learn a specific Magic Skill in order to summon each creature.

Summons List[edit]

For an additional comparison of most of the summons, see this post the SOTA forums.


Creatures that the Avatar Can Summon using Magic Skills
Skill Tree Creature Name Skill used to Summon the Creature Special Ability of the Creature
Air Air Elemental Summon Air Elemental Lightning attack called "Shock" that does damage, with a chance to inflict 2 ticks of damage
from a single attack.
Chaos Daemon Summon Daemon Attack called "Demon Chaos" that does damage, with a chance to apply fire damage over time, stun, root, or slow move rate. If you have Chaos Magic Specialization, it also has chance to apply a combined buff & debuff on the enemy's Water & Fire attunement or the Air & Earth attunement: one attunement is buffed and the other debuffed.
(Clone of the Avatar) Chaotic Clone Does no damage. It has the same appearance as the avatar, so it acts as a decoy
Death Skeleton Footman Summon Skeleton Longsword melee attack that does damage (but no damage over time)
Lich Fighter Summon Lich Lich Axe melee attack that does damage (but no damage over time)
Death
& Sun
Skeleton Mage Summon Skeleton Mage Attack called "Fire" that always applies fire damage over time, which stacks a maximum of 2 times.
Earth Earth Elemental Summon Earth Elemental Attack called "Earthquake" with area of effect damage and chance to stun.
Fire Fire Elemental Summon Fire Elemental Fire attack called "Fiery Fire" that does damage, with a chance to inflict 2 ticks of damage from a single attack.
Moon Will-O-Wisp Summon Will-O-Wisp Does no damage, but can Mesmerize and apply other short-duration random debuffs to the enemy
Sun Phoenix Summon Phoenix Fire attack called "Fire Blast" that does damage; if you have Sun Magic Specialization, it also has chance to apply a Damage Avoidance and Dexterity debuff on the enemy.
Water Water Elemental Summon Water Elemental Water attack that does damage; also this elemental intermittently heals the summoner
Ice Elemental Summon Ice Elemental Attack called "Freeze" that does damage; if you have Water Magic Specialization, it also has chance to decrease the Move Rate of the enemy)
This is a Combination Skill (you must combine two magic skill glyphs to create this spell).
Note: there is no summons for the Life Magic tree.

Enhancing the Power of the Summons[edit]

The power of the summons can be improved by the following methods

Healing Your Summons[edit]

Magic summons can be healed using Melody of Mending, Soothing Rain, and healing spells from Life Magic.

Issues/Cautions[edit]

  • When within a party there is a targeting bug where any healing spell that requires targeting will not target your summon even though you have it selected. This has been logged as an issue in the bug forum.
  • Magic summons do not generate aggro. This very important if you are planning on using a magic summon as the main DPS. It is a very delicate balance and is only really viable soloing (as you cannot heal adequately in a party). It can be done, but magic summons are best used as secondary DPS/support or if another party member will be the aggro focus. Updating the aggro for magic summons has been requested on the wishlist forum here and here.
  • While it may appear a summon is using a magic spell to attack, the damage being done by the main attack is actually physical damage. This is a design choice made by the development team and is not something that will change in the foreseeable future.
  • The earth elemental has an issue when positioning for its melee attack. There are times when it positions itself too far away for the melee attack to hit but will continue to try to use it and not reposition. You can use the pet teleport command to position the summon closer. This was a bug that was fixed, but appears to have resurfaced.
  • The magic summons combo spells that utilize Juxtapose will create a summon but will not use the level of the summon it was created from and instead use the level of created summon. Unfortunately this results in a significantly less powered summon unless your skill in the resulting summon is also high (which at that point you would just use the regular summon skill instead of the combo). This has been logged as an issue in the bug forum.

External Links[edit]