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3
Physical Medal of the Order of the New Britannia Empire +
A
Decreases damage received at cost of increasing damage to armor. Heavy Armor Specialization increases the duration and decreases the penalties to armor durability. +
Increases dodge and Sprint movement effects +
Increases Max Focus. When used immediately after landing a critical hit with a spell on a target, it also adds a large amount of focus regeneration. Focus Specialization increases the window of opportunity after a critical hit to gain the additional bonus. +
Increases [[Brawl]] and [[Grapple]] effects| +
Decreases Medium Armor penalties and increases [[Glancing Blow]], [[Trip]] & [[Step Through]] +
Proficiency in Agriculture +
Ranged attack with bonus damage. Ranged Specialization reduces the focus cost and also increases the chance of recovering the arrows. +
Increases the power of Air skills and resistance to negative Air effects. Attunement is increased by training active Air skills. +
Air Magic Specialization is the devotion of one's self to the school of Air Magic. It increases the power of all Air magic while weakening your power and resistance to the opposing school of Earth. In addition to the attunement gain, the Air Specialization skill will impact each spell slightly in some matter. NOTE: Only one Specialization skill may be trained and one additional skill maintained at any given time or two may be set to maintain. Enabling training for a different specialization skill may set a specialization skill currently set to maintain to unlearn. +
Decreases air attunement, but increases air resistance. This skill is '''''not''''' effected by Earth Specialization. +
Increases dexterity. This skill does not stack with Strength of Earth or Enlightenment. Air Specialization adds a small melee and ranged critical hit chance. +
Increases chance to Revise Effects when using Enchantment +
Skill in Alchemy +
Chance to not consume ammo on use +
Charms an animal target. When an animal is charmed, it it stops being aggressive toward you (i.e. stops attacking you). The duration of the charm increases when the moon is present. Note that the tool-tip for this skill is incorrect: the tool-tip description states "mesmerizes an animal target." However, the skill does not mesmerize the target, it charms the target. Essentially, charm causes the target to go into "friendly NPC non-killable" mode (the animal's title will turn a whitish-grey), which means that the target will not be able to get aggro on you and will not attack you. However, it also means you will be unable to damage the animal during the charm. Note: there is a bug with this skill such that the charm duration is much shorter than the duration shown on the tool tip and icon. +
Creates a [[zombie]] from a corpse, [[skeleton]] if no corpse is targeted| +
A high energy marching song that periodically pulses a movement boost to all friendly targets within the song's radius. Bard Specialization grants an additional dexterity bonus to those effected. Extra skill charging bonuses are applied to effected targets upon a successful cast. +
Increases the power of armor enchanting effects and unlock more options +