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Soothing Rain
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Skill: | Water Magic Glyph |
Type: | Active |
Focus Cost: | 13 |
Execution Time: | 2 Seconds |
Fizzle Chance: | 0% |
Prerequisite Skills: | Douse (Level 40) |
Exp. to GM: | 1,212,424 (1×) |
Reagents: | Garlic Mandrake Root Black Pearl |
Words of Power: | Desen-Reno-Vatu |
Learned From: | Adventuring Trainer |
Area of effect heal over time. Water Specialization adds a chance remove fire dots with each tick.
Effect[edit]
- Cooldown: 10 seconds
- 10% Chance to consume reagents
- −20% Fizzle Chance From Equipment
- Radius: 5
- Recover 2 – 4 Health every 4 seconds for 12 seconds× √(Soothing Rain level / 40 + intelligence / 40) health recovery (estimate)
+4 seconds duration for every 20 Soothing Rain levels, rounded to nearest
- Soothing Rain targets its caster only, but can affect others nearby.
- Increasing Soothing Rain level doesn't affect the focus cost, but lowers the fizzle chance.
- Water Attunement affects the health recovery and duration.
- Stacking glyphs improves the focus cost, health recovery, and duration.
Combo Skills[edit]
+ = Cleansing Rain
Active | |
---|---|
Innate |