Thank you for visiting SotAwiki, a Shroud of the Avatar Wiki Encyclopedia. If you see any information that is outdated, please take the time to update it, or if you prefer, leave a message for other editors. This community wiki is for the benefit of all Avatars!
Stun
Stun is a Crowd Control strategy that causes an opponent to stop both movement and attack. If a stunned target is attacked, the stun remains in effect for the full duration (i.e. attacking the target does not break the stun).
Mesmerize, Stun, and Knock Down all stop a target from moving and attacking. However, they differ in the follow ways:
Skill | Effect on Target's Action | Effect on Target's Body | Can the Effect be Interrupted by an Attack on the Target? † |
---|---|---|---|
Stun | Target cannot Move or Attack | Remains Standing/Upright | Not Interrupted by Attack |
Knock Down | Target cannot Move or Attack | Knocked to Ground | Not Interrupted by Attack |
Mesmerize | Target cannot Move or Attack | Remains Standing/Upright | Interrupted by Attack |
- † Mesmerize can be interrupted (i.e. eliminated) if the mesmerized target is attacked, whereas stun and knockdown continue for the full duration even if the target is attacked.
Stuns apply a Resist Crowd Control on the target (which causes the target to become temporarily resistant to subsequent stuns/knockdowns/mesmerizes/roots/knockdowns).
The following abilities have a chance to stun an opponent, and are being tested/confirmed as to if they generate crowd control resistance. Please edit this page if you can confirm or deny resistance.
Ability | School | Is Resist Crowd Control Applied? |
---|---|---|
Crushing Blow | Bludgeon school | Yes |
Knockback | Bludgeon school | Yes for Stun / Yes for Knock Back (Will apply two stacks of Crowd Control Resistance if both are applied.) |
Ground Pound | Bludgeon school | Yes (Stun is only possible if player is Bludgeon Specialization) |
Body Slam | Heavy Armor school | Yes |
Gust | Air Magic | No for Knock Back / Yes for Stun |
Discharge | Air Magic | Yes |
Lightning | Air Magic | Yes |
Chain Lightning | Air Magic | Yes |
Lightning Storm | Air Magic | Yes |
Charge | Shield school | Yes for the Knock Down / Yes for the Stun (Will apply double Crowd Control Resistance if both apply.) |
Shield Bash | Shield school | Yes for Stun / Yes for Knock Back (Will apply two stacks of Crowd Control Resistance if both are applied.) |
Sap | Subterfuge Skills | Yes for mesmerize (the tool tip is inconsistent: it uses both stun and mesmerize to describe the crowd control component. However, this skill appears to apply a mesmerize, and not a stun). |
Chaos Bolt | Chaos Magic | Unknown/Untested |
Flaming Bash | Shield school + Fire Magic | Yes for stun (the tool tip is inconsistent: it uses both stun and mesmerize to describe the crowd control component. However, this skill appears to apply a stun, and not a mesmerize). |
Shield Smash | Shield school + Earth Magic | Yes for knockback; Stun is broken, so this skill does not stun (so a stun induced Resist Crowd Control never gets applied). |
Shock Arrow | Ranged school + Air Magic | Unknown/Untested |
Titan Smash | Bludgeon school + Heavy Armor school | No for Knock Back / Yes for Stun |
Stone Fist | Earth Magic | Yes for Stun |
- Pending Questions
- Is there any mechanical difference between Stun and Knock Down other then the animation of being thrown to the ground?
- Shield Bash lists effects as both stun and mesmerize. Is there any mechanical difference between stun and mesmerize?
- Shield Smash is listed as having both knock back and stun effects, please confirm. If one is not true, remove from correct crowd control sub page.
- Sap is listed as both a stun and a mesmerize. If there is a difference between them remove from one page or the other.