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Stun

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Stun

Stun is a Crowd Control strategy that causes an opponent to stop both movement and attack. If a stunned target is attacked, the stun remains in effect for the full duration (i.e. attacking the target does not break the stun).

Mesmerize, Stun, and Knock Down all stop a target from moving and attacking. However, they differ in the follow ways:

Skill Effect on Target's Action Effect on Target's Body Can the Effect be Interrupted by an Attack on the Target?
Stun Target cannot Move or Attack Remains Standing/Upright Not Interrupted by Attack
Knock Down Target cannot Move or Attack Knocked to Ground Not Interrupted by Attack
Mesmerize Target cannot Move or Attack Remains Standing/Upright Interrupted by Attack
Mesmerize can be interrupted (i.e. eliminated) if the mesmerized target is attacked, whereas stun and knockdown continue for the full duration even if the target is attacked.


Stuns apply a Resist Crowd Control on the target (which causes the target to become temporarily resistant to subsequent stuns/knockdowns/mesmerizes/roots/knockdowns).

The following abilities have a chance to stun an opponent, and are being tested/confirmed as to if they generate crowd control resistance. Please edit this page if you can confirm or deny resistance.

Ability School Is Resist Crowd Control Applied?
Crushing Blow Bludgeon school Yes
Knockback Bludgeon school Yes for Stun / Yes for Knock Back (Will apply two stacks of Crowd Control Resistance if both are applied.)
Ground Pound Bludgeon school Yes (Stun is only possible if player is Bludgeon Specialization)
Body Slam Heavy Armor school Yes
Gust Air Magic No for Knock Back / Yes for Stun
Discharge Air Magic Yes
Lightning Air Magic Yes
Chain Lightning Air Magic Yes
Lightning Storm Air Magic Yes
Charge Shield school Yes for the Knock Down / Yes for the Stun (Will apply double Crowd Control Resistance if both apply.)
Shield Bash Shield school Yes for Stun / Yes for Knock Back (Will apply two stacks of Crowd Control Resistance if both are applied.)
Sap Subterfuge Skills Yes for mesmerize (the tool tip is inconsistent: it uses both stun and mesmerize to describe the crowd control component. However, this skill appears to apply a mesmerize, and not a stun).
Chaos Bolt Chaos Magic Unknown/Untested
Flaming Bash Shield school + Fire Magic Yes for stun (the tool tip is inconsistent: it uses both stun and mesmerize to describe the crowd control component. However, this skill appears to apply a stun, and not a mesmerize).
Shield Smash Shield school + Earth Magic Yes for knockback; Stun is broken, so this skill does not stun (so a stun induced Resist Crowd Control never gets applied).
Shock Arrow Ranged school + Air Magic Unknown/Untested
Titan Smash Bludgeon school + Heavy Armor school No for Knock Back / Yes for Stun
Stone Fist Earth Magic Yes for Stun
Pending Questions
Is there any mechanical difference between Stun and Knock Down other then the animation of being thrown to the ground?
Shield Bash lists effects as both stun and mesmerize. Is there any mechanical difference between stun and mesmerize?
Shield Smash is listed as having both knock back and stun effects, please confirm. If one is not true, remove from correct crowd control sub page.
Sap is listed as both a stun and a mesmerize. If there is a difference between them remove from one page or the other.