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Elysian Illumination
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Skill: | Sun Magic Glyph |
Type: | Active |
Focus Cost: | 19 |
Execution Time: | 1.5 Seconds |
Fizzle Chance: | 0% |
Prerequisite Skills: | Reveal Hidden (Level 40) |
Exp. to GM: | 1,212,424 (1×) |
Reagents: | Garlic Mandrake Root Black Pearl |
Words of Power: | Wast-Solis-Presti-Hex |
Learned From: | Anya |
Summons a beam of light that provides a Sun Attunement buff to the caster, heals those near the caster, and damages enemies near the caster. Undead receive additional damage. Sun Specialization provides additional healing and damage amounts and also extends the duration of the spell. This spell is considered a shield spell and only a single shield spell can be active at any given time.
Effect[edit]
- Cooldown: 12 seconds
- 10% Chance to consume reagents
- −20% Fizzle Chance From Equipment
- Radius: 3
- Duration: 2 minutes, 2 seconds+1 per Elysian Illumination level
+1.2 per Sun Magic Mastery %, if Sun Magic Specialization is training or maintaining - Recover 1 – 1 Health every 2 seconds for 8 seconds× √(Elysian Illumination level / 40 + intelligence / 40) health (estimate)
- Radius: 3
- Duration: 40 seconds+1 per Elysian Illumination level
- 1 – 5 Sun Damage every 2 seconds for 8 seconds× √(Elysian Illumination level / 40 + intelligence / 40) health (estimate)
- +10.1 Sun Attunement for 2 minutes, 2 seconds
- Elysian Illumination targets its caster only, but can affect others nearby.
- Increasing Elysian Illumination level raises the focus cost, but lowers the fizzle chance.
- Sun Attunement affects the health recovery.
- Stacking and charging glyphs improve the focus cost, overall durations, health recovery and proc duration, and sun damage and proc duration.
Limits[edit]
Elysian Illumination will make its caster's stealth abilities ineffective.
Active | |
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Innate |