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Searing Ray
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Skill: | Sun Magic Glyph |
Type: | Active |
Focus Cost: | 11 |
Execution Time: | 1 Second |
Fizzle Chance: | 0% |
Prerequisite Skills: | Light (Level 10) |
Exp. to GM: | 1,212,424 (1×) |
Words of Power: | Solis-Asen |
Learned From: | Skills Trainer |
A ranged attack that strikes the target with a beam of searing light that does extra damage during daylight and also to undead. Sun Specialization adds a sun resistance debuff that stacks with Solar Flare. Sun Specialization also adds a 15% chance to provide a small blind effect to your opponent for 10 seconds, but only if Elysian Illumination is your active shield spell.
Effect[edit]
- Range: 20
- Cooldown: 12 seconds
- −20% Fizzle Chance From Equipment
- 4 – 13 Sun Damage× √(Searing Ray level / 40 + intelligence / 40) (estimate)
- −10 Sun Resistance for 30 secondsOnly displays if Sun Magic Specialization is training or maintaining
+1% duration per Sun Magic Mastery %
- Increasing Searing Ray level raises the focus cost, but lowers the fizzle chance.
- Sun Attunement affects the damage.
- Stacking and charging glyphs improve the focus cost, damage, and sun resistance debuff and duration.
Active | |
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Innate |