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Sun Magic
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Sun Magic: Removing/reducing stealth. In lore and dialogue this may be referred to as Atenism.
- Staring into the sun has made poor Anya quite mad... but if you seek to control the power of the Sun Magic, it is to her you must go. She wanders the deserts near Desolis, by the Epitaph with the other sun-touched prisoners.
- -Adventuring Trainer
Blind | Reduces attack accuracy of a target. Sun Specialization adds a critical hit damage reduction. |
Dazzling Rays | Mesmerize up to six targets in an area-of-effect around the player. Duration increases during the day. |
Elysian Illumination | Summons a beam of light that provides a Sun Attunement buff to the caster, heals those near the caster, and damages enemies near the caster. Undead receive additional damage. Sun Specialization provides additional healing and damage amounts and also extends the duration of the spell. This spell is considered a shield spell and only a single shield spell can be active at any given time. |
Enlightenment | Increases intelligence. Enlighten does not stack with Strength of Earth or Air's Embrace. Sun Specialization adds a small spell critical hit chance bonus. |
Light | Summons a bright light. This spell cannot fizzle. The duration of this spell increases with skill level. Sun Specialization increases the duration |
Reveal Hidden | Reveal hidden targets in an area around the player. Only works on hostile targets. |
Searing Ray | A ranged attack that strikes the target with a beam of searing light that does extra damage during daylight and also to undead. Sun Specialization adds a sun resistance debuff that stacks with Solar Flare. Sun Specialization also adds a 15% chance to provide a small blind effect to your opponent for 10 seconds, but only if Elysian Illumination is your active shield spell. |
Solar Flare | A ranged cone attack that strikes multiple targets with a wave of energy that does extra damage during daylight and also to undead. Sun Specialization adds a sun resistance debuff that stacks with Searing Ray. |
Summon Phoenix | Summons a Phoenix |
Moon Warding | Weakens attunement with the Moon tree while increasing the resistance to the Moon tree. |
Sun Attunement | Increases the power of Sun skills and resistance to negative Sun effects. Attunement is increased by training active Sun skills. |
Sun Eater | Increase the duration of day for Sun skills. The time listed is the total time added. So +4 hours would be +2 before and +2 after. |
Sun Magic Specialization | Sun Magic Specialization is the devotion of one's self to the school of Sun Magic. It increases the power of all Sun magic while weakening your power and resistance to the opposing school of Lunar Magic. In addition to the attunement gain, the Sun Specialization skill will impact each spell slightly in some matter. NOTE: Only one Specialization skill may be trained and one additional skill maintained at any given time or two may be set to maintain. Enabling training for a different specialization skill may set a specialization skill currently set to maintain to unlearn. |
Sun Worship | Increases strength when sun is above the horizon. Works even when indoors and the sun isn't visible. |
External Reference[edit]
- This is extremely old and outdated information only for historical purposes: Magic, Combat, and Crafting Skills on the Shroud of the Avatar Forums
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