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Knock Down

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Knock Down is a Crowd Control strategy that causes an opponent to stop both movement and attack. If a knocked down target is attacked, the knock down remains in effect for the full duration (i.e. attacking the target does not break the knock down).

Mesmerize, Stun, and Knock Down all stop a target from moving and attacking. However, they differ in the follow ways:

Skill Effect on Target's Action Effect on Target's Body Can the Effect be Interrupted by an Attack on the Target?
Stun Target cannot Move or Attack Remains Standing/Upright Not Interrupted by Attack
Knock Down Target cannot Move or Attack Knocked to Ground Not Interrupted by Attack
Mesmerize Target cannot Move or Attack Remains Standing/Upright Interrupted by Attack
Mesmerize can be interrupted (i.e. eliminated) if the mesmerized target is attacked, whereas stun and knockdown continue for the full duration even if the target is attacked.


Knock Down applies a Resist Crowd Control on the target (which causes the target to become temporarily resistant to subsequent stuns/knockdowns/mesmerizes/roots/knockdowns).


The following abilities have a chance to cause a knock down, and are being tested/confirmed as to if they generate crowd control resistance. Please edit this page if you can confirm or deny resistance.

Ability School Is Resist Crowd Control Applied?
Knockdown Bludgeon school Yes
Earthquake Earth Magic Yes
Charge Shield school Yes for the Knock Down / Yes for the Stun (Will apply double Crowd Control Resistance if both apply.)
Leg Sweep Polearm school Yes
Trip Subterfuge Skills Unknown/Untested
Glacial Glissade Water Magic + Polearm school Unknown/Untested