Thank you for visiting SotAwiki, a Shroud of the Avatar Wiki Encyclopedia. If you see any information that is outdated, please take the time to update it, or if you prefer, leave a message for other editors. This community wiki is for the benefit of all Avatars!
Knock Down
Knock Down is a Crowd Control strategy that causes an opponent to stop both movement and attack. If a knocked down target is attacked, the knock down remains in effect for the full duration (i.e. attacking the target does not break the knock down).
Mesmerize, Stun, and Knock Down all stop a target from moving and attacking. However, they differ in the follow ways:
Skill | Effect on Target's Action | Effect on Target's Body | Can the Effect be Interrupted by an Attack on the Target? † |
---|---|---|---|
Stun | Target cannot Move or Attack | Remains Standing/Upright | Not Interrupted by Attack |
Knock Down | Target cannot Move or Attack | Knocked to Ground | Not Interrupted by Attack |
Mesmerize | Target cannot Move or Attack | Remains Standing/Upright | Interrupted by Attack |
- † Mesmerize can be interrupted (i.e. eliminated) if the mesmerized target is attacked, whereas stun and knockdown continue for the full duration even if the target is attacked.
Knock Down applies a Resist Crowd Control on the target (which causes the target to become temporarily resistant to subsequent stuns/knockdowns/mesmerizes/roots/knockdowns).
The following abilities have a chance to cause a knock down, and are being tested/confirmed as to if they generate crowd control resistance. Please edit this page if you can confirm or deny resistance.
Ability | School | Is Resist Crowd Control Applied? |
---|---|---|
Knockdown | Bludgeon school | Yes |
Earthquake | Earth Magic | Yes |
Charge | Shield school | Yes for the Knock Down / Yes for the Stun (Will apply double Crowd Control Resistance if both apply.) |
Leg Sweep | Polearm school | Yes |
Trip | Subterfuge Skills | Unknown/Untested |
Glacial Glissade | Water Magic + Polearm school | Unknown/Untested |