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Earth Magic
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Earth Magic: Physical attacks with stun effects, crowd control. In lore and dialogue this may be referred to as Gaiaism.
Location of Master Earth Trainer[edit]
The master earth trainer is Vonda in Jaanaford. She is located in a cave behind the waterfall.
Earth Skills/Glyphs[edit]
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Increases damage resistance. Earth Specialization increases the duration. |
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Area of effect attack with a chance of knock down reduced by targets dexterity. Earth Specialization increases the knockdown duration and decreases the cast time (for details on how Earth Specialization effects this skill, see below). |
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This skill reduces the movement speed on a single target. If the root is strong enough, it can immobilize the target (i.e. reduce its movement rate to zero). Duration of the root is increased by the caster having a higher earth attunement, a higher root skill level, a higher strength, and a higher earth specialization. The root duration is decreased by the target having a higher earth attunement and a higher strength. |
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Summons a shield of crystal that increases max health and increases earth attunement. Earth Specialization adds damage avoidance. This spell is considered a shield spell, and only one shield spell can be active at any given time. |
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Ranged earth attack that can ignore armor and gains bonus damage based on the caster's strength. Earth Specialization reduces cool down and cast time. |
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Close range earth attack that gains bonus damage based on the caster's strength. Earth Specialization increases the stun duration, decreases the cooldown, and decreases the lock time. Stone fist can stun multiple targets. |
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Increases strength. Strength of earth will not stack with Air's Embrace or Enlightenment. Earth Specialization adds a buff to Encumbrance Capacity (i.e. it increases how much you can carry without being encumbered). |
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This glyph will summon an Earth Elemental. Earth Magic Specialization increases the health, health regeneration, strength, damage, and resistance of the elemental. The attack of the Earth Elemental summons has a modest chance to stun its target for a short duration (note that this stun adds to a target's Resist Crowd Control, making the target more resistance to subsequent stuns). |
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For a brief period of time, the caster will be immobilized and will gain significant Damage Avoidance. Then the caster will emerge in a more healthy state (with increased health regeneration and increased strength). Higher Earth Specialization results a greater reduction in agro, a longer duration of health recovery, a longer duration of strength buff, and a shorter knockback duration (i.e. it reduces the amount of time you are immobilized). |
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Decreases air attunement, but increases air resistance. This skill is not effected by Earth Specialization. |
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Increases strength and damage resistance. This skill is not effected by Earth Specialization. |
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Attunement is not a skill in of itself; it is a calculated value. A higher earth attunement increases the power of Earth skills and increases earth magic resistance. |
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Earth Magic Specialization is the devotion of one's self to the school of Earth Magic. It increases earth attunement, decreases air resistance, and adds beneficial effects for all non-innate Earth Magic spells. NOTE: You can only specialize in 2 skill schools at a time. You can either have one specialization set to train and one set to maintain, or you can have both specializations set to maintain (thus, you can only train one specialization at a time). If you try to train a 3rd specialization, one of your other 2 specializations will automatically be set to unlearn. |
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Increases damage avoidance and max damage deflection. This skill is not effected by Earth Specialization. |
Also See[edit]
External Reference[edit]
- Magic, Combat, and Crafting Skills on the Shroud of the Avatar Forums - This reference is extremely old and outdated, but it provided for historical purposes.
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