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Mesmerize
Mesmerize is a Crowd Control strategy that causes an opponent to stop both movement and attack. If a mesmerized target is attacked, then mesmerize will be broken and the target will start moving and attacking again.
Mesmerize, Stun, and Knock Down all stop a target from moving and attacking. However, they differ in the follow ways:
Skill | Effect on Target's Action | Effect on Target's Body | Can the Effect be Interrupted by an Attack on the Target? † |
---|---|---|---|
Stun | Target cannot Move or Attack | Remains Standing/Upright | Not Interrupted by Attack |
Knock Down | Target cannot Move or Attack | Knocked to Ground | Not Interrupted by Attack |
Mesmerize | Target cannot Move or Attack | Remains Standing/Upright | Interrupted by Attack |
- † Mesmerize can be interrupted (i.e. eliminated) if the mesmerized target is attacked, whereas stun and knockdown continue for the full duration even if the target is attacked.
Mesmerize applies a Resist Crowd Control on the target (which causes the target to become temporarily resistant to subsequent stuns/knockdowns/mesmerizes/roots/knockdowns).
The following abilities have a chance to mesmerize an opponent, and are being tested/confirmed as to if they generate crowd control resistance. Please edit this page if you can confirm or deny resistance.
Ability | School | Is Resist Crowd Control Applied? |
---|---|---|
Sap | Subterfuge Skills | Unknown/Untested |
Mesmerizing Melody | Bard Skills | Yes |
Dazzling Rays | Sun Magic | Unknown/Untested |
Corpse Explosion | Death Magic | Unknown/Untested |
Moon Beams | Moon Magic | Yes |
Night Step | Moon Magic | Unknown/Untested |
- Pending Questions
- Is there any mechanical difference between Mesmerize and Stun?
- Shield Bash and Sap lists effects as both stun and mesmerize. If there is a difference between them remove from one page or the other, and edit the primary ability pages. (In testing Shield Bash only displayed the Stun icon on the Mob's bar, so has been delisted as being Mesmerize.)