Thank you for visiting SotAwiki, a Shroud of the Avatar Wiki Encyclopedia. If you see any information that is outdated, please take the time to update it, or if you prefer, leave a message for other editors. This community wiki is for the benefit of all Avatars!

Crowd Control

From Shroud of the Avatar Wiki - SotA
Jump to navigation Jump to search

New Page in progress: https://www.shroudoftheavatar.com/forum/index.php?threads/sotawiki-update-thread.48780/page-66#post-1333728. Please edit the pages directly, or leave me a message.

Crowd control is a style of combat that include abilities which allows a player to slow or interrupt a mobs speed or attack. Knock down, knock back, slow and stun are examples of crowd control. In SotA, some of these effects can be resisted by Resist Crowd Control. Each time resist crowd control is applied, +20% resist is added for 30 seconds (if the resist is applied multiple times, it will be additive). For example, two back-to-back skills that apply resist crowd control will each apply +20% resist (for a total of 40% resistance). Not all Crowd Control abilities apply Resist Crowd Control.

Knock Down[edit]

Knock Down is a Crowd Control strategy that causes an opponent to stop both movement and attack. If a knocked down target is attacked, the knock down remains in effect for the full duration (i.e. attacking the target does not break the knock down).

Mesmerize, Stun, and Knock Down all stop a target from moving and attacking. However, they differ in the follow ways:

Skill Effect on Target's Action Effect on Target's Body Can the Effect be Interrupted by an Attack on the Target?
Stun Target cannot Move or Attack Remains Standing/Upright Not Interrupted by Attack
Knock Down Target cannot Move or Attack Knocked to Ground Not Interrupted by Attack
Mesmerize Target cannot Move or Attack Remains Standing/Upright Interrupted by Attack
Mesmerize can be interrupted (i.e. eliminated) if the mesmerized target is attacked, whereas stun and knockdown continue for the full duration even if the target is attacked.


Knock Down applies a Resist Crowd Control on the target (which causes the target to become temporarily resistant to subsequent stuns/knockdowns/mesmerizes/roots/knockdowns).


The following abilities have a chance to cause a knock down, and are being tested/confirmed as to if they generate crowd control resistance. Please edit this page if you can confirm or deny resistance.

Ability School Is Resist Crowd Control Applied?
Knockdown Bludgeon school Yes
Earthquake Earth Magic Yes
Charge Shield school Yes for the Knock Down / Yes for the Stun (Will apply double Crowd Control Resistance if both apply.)
Leg Sweep Polearm school Yes
Trip Subterfuge Skills Unknown/Untested
Glacial Glissade Water Magic + Polearm school Unknown/Untested

Knock Back[edit]

Knock Back refers to a style of abilities that does a Crowd Control effect which pushes the opponent back a few tiles from the player, as opposed to Knock Down which knocks the opponent to the ground. Knock Back effects may generate Resist Crowd Control. Some knock back abilities register on the mob's health bar as knock down.

Slow Movement[edit]

Slow is a crowd control debuff which reduces an opponents movement rate. Unlike stun and knock down, the opponent's movement is not stopped only reduced. Because most slow movement abilities do not generate crowd control resistance they are very effective in a group when the primary tank is using weapon and shield abilities which do generate crowd control resistance like stun and knock down.

Stun[edit]

Crowd Control

Stun is a Crowd Control strategy that causes an opponent to stop both movement and attack. If a stunned target is attacked, the stun remains in effect for the full duration (i.e. attacking the target does not break the stun).

Mesmerize, Stun, and Knock Down all stop a target from moving and attacking. However, they differ in the follow ways:

Skill Effect on Target's Action Effect on Target's Body Can the Effect be Interrupted by an Attack on the Target?
Stun Target cannot Move or Attack Remains Standing/Upright Not Interrupted by Attack
Knock Down Target cannot Move or Attack Knocked to Ground Not Interrupted by Attack
Mesmerize Target cannot Move or Attack Remains Standing/Upright Interrupted by Attack
Mesmerize can be interrupted (i.e. eliminated) if the mesmerized target is attacked, whereas stun and knockdown continue for the full duration even if the target is attacked.


Stuns apply a Resist Crowd Control on the target (which causes the target to become temporarily resistant to subsequent stuns/knockdowns/mesmerizes/roots/knockdowns).

The following abilities have a chance to stun an opponent, and are being tested/confirmed as to if they generate crowd control resistance. Please edit this page if you can confirm or deny resistance.

Ability School Is Resist Crowd Control Applied?
Crushing Blow Bludgeon school Yes
Knockback Bludgeon school Yes for Stun / Yes for Knock Back (Will apply two stacks of Crowd Control Resistance if both are applied.)
Ground Pound Bludgeon school Yes (Stun is only possible if player is Bludgeon Specialization)
Body Slam Heavy Armor school Yes
Gust Air Magic No for Knock Back / Yes for Stun
Discharge Air Magic Yes
Lightning Air Magic Yes
Chain Lightning Air Magic Yes
Lightning Storm Air Magic Yes
Charge Shield school Yes for the Knock Down / Yes for the Stun (Will apply double Crowd Control Resistance if both apply.)
Shield Bash Shield school Yes for Stun / Yes for Knock Back (Will apply two stacks of Crowd Control Resistance if both are applied.)
Sap Subterfuge Skills Yes for mesmerize (the tool tip is inconsistent: it uses both stun and mesmerize to describe the crowd control component. However, this skill appears to apply a mesmerize, and not a stun).
Chaos Bolt Chaos Magic Unknown/Untested
Flaming Bash Shield school + Fire Magic Yes for stun (the tool tip is inconsistent: it uses both stun and mesmerize to describe the crowd control component. However, this skill appears to apply a stun, and not a mesmerize).
Shield Smash Shield school + Earth Magic Yes for knockback; Stun is broken, so this skill does not stun (so a stun induced Resist Crowd Control never gets applied).
Shock Arrow Ranged school + Air Magic Unknown/Untested
Titan Smash Bludgeon school + Heavy Armor school No for Knock Back / Yes for Stun
Stone Fist Earth Magic Yes for Stun
Pending Questions
Is there any mechanical difference between Stun and Knock Down other then the animation of being thrown to the ground?
Shield Bash lists effects as both stun and mesmerize. Is there any mechanical difference between stun and mesmerize?
Shield Smash is listed as having both knock back and stun effects, please confirm. If one is not true, remove from correct crowd control sub page.
Sap is listed as both a stun and a mesmerize. If there is a difference between them remove from one page or the other.

Mesmerize[edit]

Mesmerize is a Crowd Control strategy that causes an opponent to stop both movement and attack. If a mesmerized target is attacked, then mesmerize will be broken and the target will start moving and attacking again.

Mesmerize, Stun, and Knock Down all stop a target from moving and attacking. However, they differ in the follow ways:

Skill Effect on Target's Action Effect on Target's Body Can the Effect be Interrupted by an Attack on the Target?
Stun Target cannot Move or Attack Remains Standing/Upright Not Interrupted by Attack
Knock Down Target cannot Move or Attack Knocked to Ground Not Interrupted by Attack
Mesmerize Target cannot Move or Attack Remains Standing/Upright Interrupted by Attack
Mesmerize can be interrupted (i.e. eliminated) if the mesmerized target is attacked, whereas stun and knockdown continue for the full duration even if the target is attacked.


Mesmerize applies a Resist Crowd Control on the target (which causes the target to become temporarily resistant to subsequent stuns/knockdowns/mesmerizes/roots/knockdowns).


The following abilities have a chance to mesmerize an opponent, and are being tested/confirmed as to if they generate crowd control resistance. Please edit this page if you can confirm or deny resistance.

Ability School Is Resist Crowd Control Applied?
Sap Subterfuge Skills Unknown/Untested
Mesmerizing Melody Bard Skills Yes
Dazzling Rays Sun Magic Unknown/Untested
Corpse Explosion Death Magic Unknown/Untested
Moon Beams Moon Magic Yes
Night Step Moon Magic Unknown/Untested
Pending Questions
Is there any mechanical difference between Mesmerize and Stun?
Shield Bash and Sap lists effects as both stun and mesmerize. If there is a difference between them remove from one page or the other, and edit the primary ability pages. (In testing Shield Bash only displayed the Stun icon on the Mob's bar, so has been delisted as being Mesmerize.)
Immobilize
Two abilities, Root and Skewer are defined as "immobilize". Confirm if this is indeed a different ability then the others, if not add to the correct page. (Confirming that Root does generate CCR but doesn't stop the mob from attacking in the way a stun does.)
Charm
The ability Animal Charm is described as being both a mesmerize and a charm. Confirm if this ability functions like mesmerize or something else entirely.

See Also[edit]

Unresolved Issues[edit]

Pending Questions
  • Chaotic Backdraft and Pull do a pull forward. Does this function like other crowd control abilities? If so, should it have its own page, or be listed on the Knock Back Page.
  • What is the difference between Stun, Mesmerize, Knock Down and Immobilize. Alley Oop writes "different types require different stats for the player to break out of. i THINK stuns and roots require str, mezzes require int, knockdowns/backs require dex. as well, when it comes to mobs, mezzes are broken if/when they take any damage."