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Ulfheim
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Scene Difficulty: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() This scene can have creatures above the scenes stated Tier Level |
Location: | North Paladis
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Release: | Episode 1 |
Ulfheim has a hunting difficulty of 8 skulls and is located in North Paladis.
This zone is divided into several areas:
- Outside the Hunter's Gate - The Hunter's Gate is a large wooden gate with dragon skulls hung on the doors. The area outside this gate has 3 locations where either Wyverns spawn or Reapers spawn. There are also various animals and undead.
- The Valley - this is the area between the wooden gates. In order to progress to the next area, you must defeat several waves of barbarians and animals.
- Treehouse Area - mainly populated by wolves and barbarians, but there is no wave battle in this area. You must go up a ramp to get into the treehouses, and travel through the tree houses to wooden the footbridge that crosses the valley. To open the gate to the bridge, left-click on the wheel to the left of the gate.
- Village Area - after crossing over the valley on the footbridge, left-click on the wooden door/gate to enter the village area. The first part of the village has some barbarians and animals. The second part is a wave battle of barbarians and wolves. After defeating the village wave battle, you can progress to the Grand Hall.
- Grand Hall (also known as Urdhalla) - Entering the Grand Hall triggers another wave battle of barbarians and wolves. As you get toward the end of the wave battle, the wall of the Grand Hall will blow out, and a White Dragon will spawn. Killing all the barbarians, wolves, and the Dragon will end the wave battle.
The white dragon in this zone (named Banamathr in the bestiary list below) is the only creature that drops the Recipe: Potion of Health, Aether.
Also See[edit]
Points of interest[edit]
Citizens (NPCs)[edit]
Bestiary[edit]
The loot information stated is only a reference for known drops. The chance for these items to drop vary by creature and scene. Adv Exp stated is the default Adv Exp when in a scene in a Private instance not in a party.
Resources[edit]
- These resource nodes are listed in white text in the Scene Information Window.
Resource Node | Craft Exp | Skill | Yield |
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Iron Vein | 18000 | Mining![]() |
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Maple Tree | Unknown | Forestry![]() |
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Cotton Plant | 12000 | Foraging![]() |
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Garlic Plant | Unknown | Foraging![]() |
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Nightshade Plant | Unknown | Foraging![]() |
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Coal | Unknown | Mining![]() |
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Trivia[edit]
- Ulfheim was completely revamped into an original Tier 8+ scene in Release 70! It is now a proper home for the barbarians (like New Britannians have Brittany, Norgarders have Valhold, and plunderers have Penmawr Island). They have got living spaces, crafting areas, tree houses, and even a full village with viking-style buildings. There are three multi-stage wave battles designed for repeat play by high-end players. Enterprising players may discover the “side activities” that can change some of the enemies in the “boss fight,” and increase the number of enemies on the way to that final battle. As a bonus, all the special enemies from the classic Ulfheim are there including high tier wolves, bears, boars, wyverns, and the Reapers. Additionally, it has all the same resources plus additional resource types (such as crystals) and nodes.[1]
Gallery[edit]
References[edit]
- ↑ DarkStarr, Release 70 Instructions
Other Information[edit]
The road to battle Banamathr is a series of wave battles.